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Valve Sued In Germany Over Game Ownership

An anonymous reader writes "The Federation of German Consumer Organizations (VZVB) has sued computer game distributor Valve because it prohibits Steam-gamers from reselling their games. Steam users own the games they purchase and should be able to resell them when they want to, just like owners of traditional card or board games can, said Carola Elbrecht, project manager for consumer rights in the digital world at the VZVB, on Thursday. But while those traditional game owners can resell their games whenever they like, Steam users often cannot, she said."

384 comments

  1. First Post! by Anonymous Coward · · Score: 5, Funny

    Shame I can't transfer it to another article...

    1. Re:First Post! by GiantMolecularCloud · · Score: 5, Funny

      Did you purchase it?

    2. Re:First Post! by Anonymous Coward · · Score: 0

      It's an intellectual property.

    3. Re:First Post! by EmagGeek · · Score: 3, Funny

      No, he only licensed it.

    4. Re:First Post! by Anonymous Coward · · Score: 0

      No, but an astroturfer did.

    5. Re:First Post! by Translation+Error · · Score: 5, Funny

      Great, that's just what we need... Chinese first post farmers.

      --
      When someone says, "Any fool can see ..." they're usually exactly right.
    6. Re:First Post! by Anonymous Coward · · Score: 0

      Gay (TM)

  2. inevitable by Anonymous Coward · · Score: 0

    Was just a mater of time...

    1. Re:inevitable by arbiter1 · · Score: 3, Insightful

      Yea it was, but wonder if reason you can't resell your steam games besides ones like assassin's creed III which has striped down version of uplay which you have to register your key with, is the game companies that choose to have steam as their distro platform. Some of them made that call to say they couldn't transfer games. If its made easy to sell a game to another person, protections that are needed to be in place to stop say someone from getting their account hacked and all their games transferred to another person for say 10 cents.

    2. Re:inevitable by dreamchaser · · Score: 2

      It is an easy problem to fix. Upon transfer the seller's copy is deleted and a fresh copy is provided to the buyer.

    3. Re:inevitable by craigminah · · Score: 1

      Just waiting for people who download other media (e.g. music, TV shows, movies, AppStore applications, etc.) to sue. I bet the EULA states purchasing gives user the right to use now own said media but who reads those EULAs anyways? I've seen excerpt from them and some EULAs are pretty draconian.

    4. Re:inevitable by Ash+Vince · · Score: 2

      It is an easy problem to fix. Upon transfer the seller's copy is deleted and a fresh copy is provided to the buyer.

      That of course is dependant on whether Steam are allowed to do this according to their contract with the people who created / distribute the game in question?

      I would not be at all surprised if the who way Steam negotiates the very cheap prices they offer stuff for is that the publishes know the use a very restrictive form of DRM that prevents resale. That DRM may actually be a condition attached by the company who actually own the copyright on the game in question. Since many of the games bought through steam have a different form of DRM if bought on disk this is definitely the case for some stuff.

      It will be funny if that is the case as this could just end up in Steam having to not sell those products in Germany in future.

      Of course there are also the other companies that are following Steam's example now as well. Is Origin (EA's offering) any different in this regard?

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    5. Re:inevitable by Anonymous Coward · · Score: 0

      Which still doesn't prevent me from cracking your account, transferring your games to me for a dime and getting the games basically free while you are out them and must repurchase them all at full price.

    6. Re:inevitable by Anonymous Coward · · Score: 0

      Any defeat of Valve in court will quickly be followed by a change to the EULA making this whole thing irrelevant.

      Besides, Steam is run from the US (and all it's servers seem to be located in the US) making this lawsuit even more pointless.

    7. Re:inevitable by Sique · · Score: 5, Informative

      No. It's Germans who make a contract with a german outlet of Valve, following german law. If Valve's infrastructure is not able to handle the problem, they shouldn't do business in Germany. And a change in an EULA does neither change a court verdict nor a law in Germany. The new EULA has to adhere to german law too, and german law says that either Valve rents the game or it sells it, so either the legal framework of a rent or that of a sale applies. No EULA can change this legal fact.

      --
      .sig: Sique *sigh*
    8. Re:inevitable by Anonymous Coward · · Score: 0

      No, If Valve has no business or assets in Germany there is nothing that Germany can do except block Valve's IP addresses or arrest Valve execs if they fly into Germany (much like the US does with off-shore gambling companies) but thats really it. German law only affects Valve if they do any business in Germany any buying games off a US server doesn't count.

    9. Re:inevitable by Rakhar · · Score: 1

      This just in - Steam offers 100 year video game rentals in Germany...

      (Something tells me it isn't that simple)

    10. Re:inevitable by Sique · · Score: 1

      It means also that Valve has no legal standing in Germany, which might not be very desirable for them.

      --
      .sig: Sique *sigh*
    11. Re:inevitable by Anonymous Coward · · Score: 0

      One year later: I want to cancel the rent and have the other 99% of my money back, please.

    12. Re:inevitable by green1 · · Score: 1

      nor does it stop you from breaking in to my house and stealing all my posessions. Doesn't make it legal.

      Thing is, unlike breaking in to my house, this would be extremely easy to track where the games went, and this case is treating them the same way as physical property, so the police would be able to investingate the theft really easily.

    13. Re:inevitable by mark-t · · Score: 1

      And how do you delete the seller's copy, exactly?

      Not all Steam games require a perpetual connection to the Internet to work.

    14. Re:inevitable by Angeret · · Score: 3, Interesting

      Well that's dead easy to answer. You sell a game or games online, you are already connected to the Internet. "To complete the transaction, click this button to uninstall the software from your machine. The license will then be transferred to the buyer who may then install the software". Not hard, is it? Click or not click, sell or not sell.

      As Steam knows every copy of every game and who owns it, I should think that even if you could cheat the system by installing a backup, the next time you were online and Steam is running it could politely tell you if you were being a dick. If you did it legit, you'd have payment (in lucre, Steam store credit or some other goods), the buyer would have the game. Everybody happy, I like that!

    15. Re:inevitable by yurtinus · · Score: 1

      'Cause the police have so much time available to look for your stolen game - they're gonna hop on tracking down that IP address right away. Fact is this is not a trivial problem to solve.

      --
      +1 Disagree
    16. Re:inevitable by green1 · · Score: 1

      Whether or not they investigate the crime is actually relatively irrelevant, I was just pointing out that the fact that you can come up with a way for someone to steal the property doesn't make it any worse than physical property which has exactly the same problem. If you report a physical CD copy of a game stolen the police may decide not to investigate too. But if this ruling is successful it would make it exactly the same crime. (and I honestly fail to see how your doom and gloom hacking scenario is any more likley than someone stealing the physical copy now.)

      Sure having freedom carries risks, but in general those risks are far outnumbered by the rewards. (if everyone was locked in a padded room 24/7 most crime would diminish, that doesn't make it a good idea)

    17. Re:inevitable by yurtinus · · Score: 1

      Getting somebody's password is far easier than breaking in to their house, has far less dire consequences, and can be done remotely (with even *lower* risk of consequences).

      I'm certainly not arguing against being able to resell games you've purchased, I'm just trying to point out that there are some hurdles that would need to be overcome.

      --
      +1 Disagree
    18. Re:inevitable by metrix007 · · Score: 1

      I'm not sure if Valve has a German presence. If they don't, German laws or rulings don't really affect them.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    19. Re:inevitable by metrix007 · · Score: 1

      Why not? They can have legal standing in the EU without needing to worry about a specific troublesome country.

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    20. Re:inevitable by Sique · · Score: 1

      Because this suit is based on a decision of the European Court of Justice, which states that each buyer has the right to resell used software, and the First Doctrin applies also on downloads and other means to get the software. No license agreement can change this, also not Valve's. This effectively renders technical means to stop the resale of used software illegal in the whole E.U.

      --
      .sig: Sique *sigh*
  3. Trade-offs by Bifurcati · · Score: 5, Interesting
    Having strong property rights of "things" has always been a huge part of our culture. However, in the same way that piracy is hacking away at traditional entertainment business models, perhaps there needs to be some give & take here. For the prices Steam offers, I'm actually willing to give up my right to resell the games - as long the games were truly free of all other DRM (I hate it that they're not...).

    The biggest drawback, as I see it, is longer term not being able to pass the games on to family/friends to play. Perhaps an option is to have a higher tiered pricing which gives you the ability to resell the game later?

    1. Re:Trade-offs by Anonymous Coward · · Score: 3, Insightful

      What? Steam games are almost always overpriced. They get affordable when they go -50% or lower. Its always true for any "non-western" country, but from what I can tell on sites like HotUKDeals ans such - it should be also true for others. Steam is not cheap. I still have around 100 games there, but I wait for bargains, never ever buy at full price.

    2. Re:Trade-offs by Anonymous Coward · · Score: 1, Interesting

      What? Steam games are almost always overpriced. They get affordable when they go -50% or lower. Its always true for any "non-western" country, but from what I can tell on sites like HotUKDeals ans such - it should be also true for others. Steam is not cheap. I still have around 100 games there, but I wait for bargains, never ever buy at full price.

      What? The digital copies of games are usually priced lower than their disc-copy retail counterparts.

      Also it's Steam that pushes the idea of these deep discount sales. What do you mean Steam is overpriced? It's cheaper than anything else out there, except limited one-time deals like Humble Indie Bundles restricted to a tiny subset of games, or older games sold by platforms like GOG.

      Once in a while Green Man Gaming or Amazon will manage to beat Steam's price on a game, but Steam? Overpriced?
      Compared to piracy maybe.

      If you're arguing that the price of games in general is too high, then perhaps you have an argument, but what to charge for digital goods is something we as a society are still trying to figure out.

    3. Re:Trade-offs by thetoadwarrior · · Score: 2

      They're only cheap if you buy them on like -75% deals and even then I do mind my rights. Every company would love to go to subscription models for everything but you might as well be a slave at that point. It's good for people to reassert our rights every so often.

    4. Re:Trade-offs by Racemaniac · · Score: 1

      Which games are you referring to?
      because most of the times i think you can find the retail copy cheaper on sites like amazon than the game is on steam. Of course your local store is more expensive, but that's not the only place you can get the disc-copy retail game from. At least it has been so every time i bothered to look at it. I agree with GP, only the sales are interesting, sometimes.

    5. Re:Trade-offs by Darinbob · · Score: 1

      I have very few games from steam, but the only ones that were inexpensive were those that were over 5 years old. The discount on new games is no where near the price point necessary to be considered "renting". If I pay $40-60 on a game, then I want to be able to lend or give it away to a friend. I did not say resell because too many Steam fans think it's all about Valve vs Gamestop instead of Valve vs customers.

      No way can their be a higher tier pricing as you suggest, the prices are already high. Compare Steam price for a new game online to a game in a retail store, they're in the same ballpark. Sometimes for the same game the retail one is cheaper because the store owner is trying to move merchandise and free up shelf space.

      Steam games can be purchased physically, which I have done and have had one given to me as a gift. In these cases you still can not transfer the game despite having a physical copy in your hands. All the physical copy does is save a few hours of downloading.

    6. Re:Trade-offs by Dr_Barnowl · · Score: 4, Informative

      Not true here in the UK. Steam is often priced 10-15% higher than retail, both via mail-order (the kind that houses it's warehouse in a tax haven and ships small-value packages to avoid paying it in the target country) and, for the big titles, the big-box supermarkets (like Asda) often have a competitive price as well.

    7. Re:Trade-offs by crafty.munchkin · · Score: 4, Informative

      Actually here in Australia quite often the local store is cheaper. Current example - Far Cry 3 - $69.99 for digital download only Steam, vs $59.99 in the local store for the Insane Edition with the survival kit and bobble-head figurine... Assassins Creed 3 - $45 at the store, $69.99 on Steam.

      --
      ... wait, what?
    8. Re:Trade-offs by mybeat · · Score: 1

      You're happy to pay 60 euros or whatever it costs in US for every newish title? Checkout blops2 price , I'd rather buy it of someone who's already bored with it for way less

    9. Re:Trade-offs by I.+M.+Bur · · Score: 1

      All the physical copy does is save a few hours of downloading.

      For me, the digital copy is always downloaded faster compared to going to the nearest store and buying it there, not to mention I can start the download and install remotely from work and have it ready by the time I come home :)

    10. Re:Trade-offs by sheehaje · · Score: 5, Insightful

      Steam has great sales - that's usually when I buy most of my games.

      A few years back I got Batman: Arkham Asylum with Lego Batman bundled in for $20 - a great steal for myself and my son.

      This past holiday sale - I got 12 games, ranging from Trine 2 and Torchlight, to Serious Sam 3 and Arkham City for $65 for everything - that's 12 games for a little over what I just spent on 1 game for the Wii U. And I can access them anywhere... Oh yeah, and a great active gaming community that I have instant visibility to while I'm playing on a proven platform. I don't know how many times I've tried games that come with a "social" component that is more a hindrance rather than something useful. Steam takes care of that problem.

      My biggest complaint about steam isn't the fact that I can't resell games - I like my collection in tact. It's the fact that they make it so hard for two people to play. I have a family of 4 - and it becomes a royal pain if my son wants to play Grid racing and I want to play Torchlight. Valve really needs to take a look at introducing a family account. Especially if they are going to start pushing Steam Boxes. What a nightmare it will be to have compartmentalized games for each user that has to be purchased for each individual that wants to play it. Yes, there is offline mode, and yes there are ways around most games for single player mode - but they are band-aides to a much more annoying issue.

    11. Re:Trade-offs by sa1lnr · · Score: 2

      "What? The digital copies of games are usually priced lower than their disc-copy retail counterparts."

      Excuse me, no they are not.

      My local Game store, Batman AC £12.99, Dishonoured £12.99. On steam they're £19.99 and £29.99. Just two examples

      And all the cheap SoldOut label games that are £5 each or three for £10 in-store are £6.99 on steam.

      Of course there are exceptions, but not that many.

    12. Re:Trade-offs by Anonymous Coward · · Score: 5, Informative

      Physical copies of games over here (Poland) are always much cheaper than Steam ones. Especially with Steam's usual $1=E1 prices, the difference is often quite significant and for some reason Steam counts us among the same price region as Netherlands, Germany, e.t.c.

      Example: Far Cry 3. E49.99 on Steam, E31 in a shop right next to my flat and you get one extra DLC with it.

      Steam gets cheap only during sales.

      cya
      Raziel-chan

    13. Re:Trade-offs by Anonymous Coward · · Score: 0

      "nowhere" is one word.

    14. Re:Trade-offs by Dodgy+G33za · · Score: 1

      So am I, on two conditions.

      They shouldn't force me to install another client before I can even play the game. I bought a couple of games in a Steam sale and was very unhappy to have to install two new steam competitors just to be able to play. I chose not to, since you then spend half your life waiting for updates to complete, and turning the bloody things off in your systray.

      And they should allow me to gift my games to friends when I am finished with them.

    15. Re:Trade-offs by Niedi · · Score: 5, Insightful

      Simple solution: They shouldn't try to fool people into thinking they are actually BUYING the game. Rename it to say "license the game" or "rent for an unlimited time" or whatever. I'm fine with their non-transferable model as long as they do not try to tell me I'm actually buying the game. Because if I buy something I expect to actually own it and be able to give it away anytime I want.

    16. Re:Trade-offs by hairyfeet · · Score: 1

      Uhhhh...I thought that was what those 75% off Steam sales were for? I don't care about reselling the games because frankly the vast majority I'm getting for cheaper than renting the console version so honestly who cares about resale? I think the most I paid for a single purchase was $17 and I got all the Crysis games for that!

      To me the prices that you get by going steam make it well worth not having resale which honestly would be such a pittance that it wouldn't be worth the effort anyway. And if I want to give a game to a friend? I just gift them a copy, not like these games are expensive or anything. I mean sure if you buy on release day its gonna be full price but there are soooo many games on Steam and so many sales I don't have to buy squat on release day, hell i haven't gotten through all the games i got from the summer sale yet, much less the fall sale, Xmas sale, or the THQ Humble Bundle, there are more great games cheap than i got hours in the day!

      So if you want to pass a game to a friend or family member just do as i do and keep an eye out on the sales, it'll come around again. And that way you can give it to them as the complete series or with all the DLC in one bundle which is frankly a nicer gift anyway.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Trade-offs by arth1 · · Score: 4, Insightful

      It honestly wouldn't surprise me if one day the bottles of Heinz Ketchup have a tiny-print on them that states that the product is licensed for home use only.
      At present, this is probably not legal, but laws change, and usually to favor big business who can buy lawmakers.

      The first sale doctrine is being eroded, and not all that slow either. It's not that long ago that it was self-evident that the buyer could do whatever he wanted with his purchase, and it required a double signed contract to impose clauses. First, the contract became a one-way contract, not signed by the seller. Then the buyer's signature was no longer needed - breaking a seal or clicking a button was enough. Now, licensing has become the standard for digital goods, even delivered in physical form, and you have to hunt with a microscope to find the legalese that tells you that you're not buying anything, just paying.

      Scary, indeed. Greed breeds greed.

    18. Re:Trade-offs by fredprado · · Score: 1

      However you may thing it acceptable there is a motive why abusive practices like these cannot be allowed. The distribution market is far from being a free competition market. It is dominated by a few huge distributors. Without laws forcing them to behave they can pretty much make deals between themselves and use the policies they want regardless of what users want.

    19. Re:Trade-offs by Anonymous Coward · · Score: 3, Insightful

      That's Australia. We've established in other articles and discussions that the content cartels gouge the piss out of those down under, and it isn't limited to Steam. It's wrong and should end, but it isn't a fair comparison to make when considering Steam's pricing.

      In the US, prices on Steam are unbeatable. There is nothing quite like getting a classic for $5 that you can't find in stores for less than $19.99 (and that's if you can even find it to begin with). I recently got Borderlands 2 for $29.99 - that is simply not possible right now otherwise.

    20. Re:Trade-offs by Loosifur · · Score: 4, Insightful

      "It honestly wouldn't surprise me if one day the bottles of Heinz Ketchup have a tiny-print on them that states that the product is licensed for home use only."

      You mean like the "Not For Individual Sale" labels on most bulk-packaged items?

      --
      This unbiased moderation brought to you by the Porcine Aviation Group!
    21. Re:Trade-offs by Anonymous Coward · · Score: 0

      Ive noticed everyone who has chimed in that no its not, is not in the US.

      The full price here is often the same price it is in box stores. Moot point though, within the next three months it will be on sale. Who buys steam games at the full retail price? Not this nerd.

    22. Re:Trade-offs by arth1 · · Score: 4, Informative

      You mean like the "Not For Individual Sale" labels on most bulk-packaged items?

      No, that is for a company to avoid labeling each unit individually. I.e. improving profits by cutting costs.
      The buyer can still sell the individual packages, he just has to provide the next customer with the mandated labeling.

      What I'm talking about is a future where a restaurant (or soup kitchen) can get sued because they served soup licensed for home use only, without paying extra licensing fees.
      It's not as far-fetched as you might think - the beer and soda industry already tried it a few years ago, suing a pub that bought bottled beverages cheaper at a local supermarket, arguing that those cheaper bottles were not intended for re-sale. A few more battles, and big business might even start winning. Because the general public can't be arsed to care, as long as it doesn't appear to affect them.

    23. Re:Trade-offs by fredprado · · Score: 1

      We, as a society, give copyrights to people and limit what they can do about this. They can profit enough with traditional sells. There is no motive to allow for things like limited licenses.

    24. Re:Trade-offs by fredprado · · Score: 1

      Fortunately that is not allowed by law in many countries, including Germany.

    25. Re:Trade-offs by Lonewolf666 · · Score: 1

      Uhhhh...I thought that was what those 75% off Steam sales were for? I don't care about reselling the games...

      For me it is more about the possibility that Steam might go out of business some day and leave my games unusable. But I agree about the 75% off - at that point I'm willing to take the risk and accept the dependency on Steam.

      If the publishers can live with getting only 15 Euros (minus Steam fees) per game from me, fine.
       

      --
      C - the footgun of programming languages
    26. Re:Trade-offs by Anonymous Coward · · Score: 0

      Like Guybrush Threepwood said, "Never pay more than twenty bucks for a computer game."

    27. Re:Trade-offs by Anonymous Coward · · Score: 0

      and it's most likely cheaper to drive to the store than it is to pay for the bandwidth you require to download. That's why I still go to the store for my games... It should be cheaper online if you're not paying for the box, cd/dvd, packaging, and shipping.

    28. Re:Trade-offs by Deltaspectre · · Score: 1

      But why would they want to sell premade soup when they can get their own discounts by buying fresh materials at the grocery store?

      --
      My UID is prime... is yours?
    29. Re:Trade-offs by Anonymous Coward · · Score: 0

      That's all well and good for those that have a local game store that stocks such games.

      All I have left is an HMV store than has less that 1 shelf of PC games (entire sections of crappy console games of course), and 1 GAME store that is over an hour of travel on the bus and still costs more than Steam...

      Steam wins where I am and that's the 2nd biggest city in my country (part of the UK).

    30. Re:Trade-offs by Anonymous Coward · · Score: 0

      Such give and take should always end up giving the most people the most rights and control.

      This does not. it gives a few companys the most rights and control.

      This is a bad deal for everyone else.

    31. Re:Trade-offs by Anonymous Coward · · Score: 0

      I would bet that if this ruling does not go in steam's favor, they will allow resale of games via the community marketplace that they recently launched. Currently it only allows the sale of in-game TF2 and DotA2 items, but they would easily be able to add games into the mix. Plus they would get a percentage of the price of the item, like they do on the market currently.

    32. Re:Trade-offs by Psyborgue · · Score: 1

      In the EU, perhaps, but in the states, Steam copies are almost always cheaper. Use a proxy and browse around the steam store to see what I mean.

    33. Re:Trade-offs by kcitren · · Score: 1

      Valve has always said that if they were to go out of business, or shutdown their Steam service, they would release patches to all the games to make them playable without requiring Steam.

    34. Re:Trade-offs by Anonymous Coward · · Score: 0

      "rent for an unlimited time"

      You think your rented games will work in 20 years from now? Dream on!

    35. Re:Trade-offs by orthancstone · · Score: 1

      They get affordable when they go -50% or lower.

      So, except in the case of new releases, about every two weeks.

    36. Re:Trade-offs by Anonymous Coward · · Score: 0

      "For the prices Steam offers, I'm actually willing to give up my right to resell the games - as long the games were truly free of all other DRM (I hate it that they're not...). "

      So, you're willing to give up the right to resell your games if they give you the right to give the game to others unrestricted.

      Yah, someone failed logic class.

    37. Re:Trade-offs by Baloroth · · Score: 1

      You mean like the "Not For Individual Sale" labels on most bulk-packaged items?

      Not even close. They put that on there as a legal disclaimer. I forget the exact details, but the gist is that the company is required to provided nutritional information, pricing, etc. on items packaged for individual sale. You certainly can re-sell them that way, but then you have to fulfill the burden of supplying that information when necessary (if you want to follow the law).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    38. Re:Trade-offs by N!k0N · · Score: 1

      "rent for an unlimited time"

      You think your rented games will work in 20 years from now? Dream on!

      see: gog.com, they've got games approaching (and exceeding, in a good number of cases) the 20 year mark.

    39. Re:Trade-offs by mark-t · · Score: 1

      "...since you spend half your life...."

      Ooooh... nice subtle pun there... I'm impressed.

    40. Re:Trade-offs by mark-t · · Score: 1

      Seems to me that it should be perfectly legal in any country which would also legally allow, for example, video rental stores.

    41. Re:Trade-offs by mark-t · · Score: 1

      I have numerous DOS games that are 20 years old that I can still play inside of a dosemu window just fine.

    42. Re:Trade-offs by fredprado · · Score: 1

      As long as there is a real contract (not an EULA, mind you), and this contract do not violate any consumer laws, sure. That is not the case here.

    43. Re:Trade-offs by Anonymous Coward · · Score: 0

      What isn't allowed? Trying to fool people into thinking that they are buying, or offering unlimited renting?

    44. Re:Trade-offs by IndustrialComplex · · Score: 1

      "Not For Individual Sale" means that the product isn't marked in a manner which is required by law for sale to individuals. Nutrition info, etc... that information appears on the outer box.

      You could legally sell those items if you slapped the nutrition info (or whatever else is required) on the item as a sticker.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    45. Re:Trade-offs by wisnoskij · · Score: 1

      Steam games are priced the same as stores and you do not get box art, a disk, or a manual with a Steam purchase.
      Steam occasionally has sales that are easier to take advantage of because they are online, but other than missing out on physical goods and not paying taxes it is the same as a store.

      --
      Troll is not a replacement for I disagree.
    46. Re:Trade-offs by Anonymous Coward · · Score: 0
      I don't know. Why would they want to sell bottled beverages purchased from the grocery store when they can get their own discounts by buying straight from the distributor? Oh wait...

      It's not as far-fetched as you might think - the beer and soda industry already tried it a few years ago, suing a pub that bought bottled beverages cheaper at a local supermarket, arguing that those cheaper bottles were not intended for re-sale.

      Maybe soup is a bad example. But it was not the only example. The fact that you clung to it while ignoring the much better example shows your bias.

    47. Re:Trade-offs by Anonymous Coward · · Score: 0

      A few years back I got Batman: Arkham Asylum with Lego Batman bundled in for $20 - a great copyright infringement for myself and my son.

      I'm a moron that doesn't understand words have multiple meanings

    48. Re:Trade-offs by nedlohs · · Score: 2

      Use a US billing address credit card. Steam will be cheaper than your local store (Far Cry 3 would be $48 now - but who doesn't wait for sales on steam?). You'll have to add ?cc=us to the url. And if lying is outside your moral bounds then it won't be an option since you'll probably have to tell them you are "travelling" (though maybe you don't need to be so specific as to why you are not in the country the card is from, or use a US VPN I guess).

      I'm sure there are a bunch of places of varying trustworthyness (and levels of fees) that offer such a thing. I happened to live in the US and hence have just kept the one from then.

    49. Re:Trade-offs by arth1 · · Score: 1

      But why would they want to sell premade soup when they can get their own discounts by buying fresh materials at the grocery store?

      A 99 cent can of soup can be heated in a minute by someone not qualified to cook. You also avoid preparing a full pot and only selling two cups.
      And, unfortunately, the average consumer won't notice the difference and even expects the overly salty overcooked product.

      But more to the point, you may not avoid the future problem that way - I'd think that the minute it becomes legal to do so, certain companies in near-monopoly situations will prohibit re-selling "their" crops without you paying them extra fees.
      Much like a restaurant has to pay an extra fee to serve music today (in addition to what they already paid for the CD), tomorrow they may have to pay a Monsanto fee to be allowed to serve Monsanto crops they've bought.

      We're not there yet, but we're sure heading that way. Every little erosion of customer rights we let slip brings us closer.

    50. Re:Trade-offs by nedlohs · · Score: 1

      And you believe then, because?

      I'm sure that'd be high on the list in the scramble to revocer as much money as possible from a business about to die. And even higher on the list of someone who buys the company either before or after it goes bankrupt.

    51. Re:Trade-offs by nedlohs · · Score: 1

      And someone fails at english. Hint, "other" isn't just a random jumble of letters - it has a meaning.

    52. Re:Trade-offs by Anonymous Coward · · Score: 0

      And what if the bankruptcy court appointed Manager says different?

    53. Re:Trade-offs by Anonymous Coward · · Score: 0

      Or the ones that tick me off. You BUY a disc and it is little more than a key to steam. Saved me the download I *guess* but that is not that big of deal to me.

      For example paid 20 bucks for a disc for a game that was on sale thru steam for 15. Yes I paid more but meh. Open it up and there is a key that basically locks it to my account. The disc is now nothing more than a coaster. I paid more to give me the ability to transfer it (usually to my wife) and got screwed anyway.

    54. Re:Trade-offs by The+Moof · · Score: 1

      That won't fix the issue of not being able to installing games when you upgrade your PC or OS. When Steam disappears, your games will only work until your system needs an upgrade. Then you're SOL unless Valve will distribute installation images with those offline play patches.

    55. Re:Trade-offs by CCarrot · · Score: 1

      I don't know. Why would they want to sell bottled beverages purchased from the grocery store when they can get their own discounts by buying straight from the distributor? Oh wait...

      It's not as far-fetched as you might think - the beer and soda industry already tried it a few years ago, suing a pub that bought bottled beverages cheaper at a local supermarket, arguing that those cheaper bottles were not intended for re-sale.

      Maybe soup is a bad example. But it was not the only example. The fact that you clung to it while ignoring the much better example shows your bias.

      I think his point was more to snub pre-made soup...because everyone in the world has both the time and desire to make soup from scratch, you know. Pre-made, clearly labelled and conveniently packaged food is no good because...I don't know, it's not made with love or something? He probably feels the same about microwave dinners.

      --
      "I love animals! Some are cute, others are tasty, what's not to like?" - Betsy Schroeder, Jeopardy contestant
    56. Re:Trade-offs by Anonymous Coward · · Score: 0

      They already started this in the beta, you can sell any game thats sitting as a gift in your account. Theres now thousands and thousands of dota2 gifts in the store, but with all the indie bundles you can find alot of those for sale as well

    57. Re:Trade-offs by RobertLTux · · Score: 1

      i think if you save your steam cache that will work for installers (and they would already be installed!)

      and i think a good number of steam games have cracks done by err "third parties" already.

      --
      Any person using FTFY or editing my postings agrees to a US$50.00 charge
    58. Re:Trade-offs by Chrontius · · Score: 1

      You assume I'm willing to play a console version.

    59. Re:Trade-offs by Anonymous Coward · · Score: 0

      I always find this complaint to be so ridiculous. It's obviously a single user system. This is like people complaining about Windows security when they run as administrator and let everyone use the same unpassworded account. If you're specifically buying different games for your son, he should have a different account. You are literally doing the same thing as complaining that you can't play Arkham Asylum and Lego Batman on your one Xbox 360 console simultaneously.

    60. Re:Trade-offs by Darinbob · · Score: 1

      Well, then you've got an above average internet. Basic DSL can take hours to download just one GB. It's not at all "on demand" and while downloading your system gets slow and any online games are laggy. Though practically speaking, the game buying occurs while coming home from work or as part of weekend shopping or via online purchase (ebay, amazon, newegg).

    61. Re:Trade-offs by petermgreen · · Score: 1

      Actually doing that would likely be legally problematic both because of agreements with publishers and because by the time the company is going out of buisness gabe may well no longer be in control or at least be under restrictions imposed by a bankrupcy court.

      Unless that term is actually in the agrement with third party escrow to make sure it happens then IMO it's pretty worthless. Talk is cheap.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    62. Re:Trade-offs by HaZardman27 · · Score: 1

      You're making the assumption that they do not already have such contingency patches ready and waiting.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    63. Re:Trade-offs by nedlohs · · Score: 1

      Of course I am, why would I assume otherwise?

    64. Re:Trade-offs by Anonymous Coward · · Score: 0

      Any person not using FTFY or editing my postings agrees to a RP1.00 charge

      FTFY

    65. Re:Trade-offs by Anonymous Coward · · Score: 0

      I agreed that Steam was DRM done right until a change to the SSA locked me out of an account of over $800 in games. There was no way for me to use the games I had bought under the terms I had actually agreed to in order to purchase. I had to agree to the new terms and agree that my games that I purchased previously are now under the new terms. It was holding my entire account hostage.

      I no longer belihttp://games.slashdot.org/story/13/02/01/0235251/valve-sued-in-germany-over-game-ownership#eve that Steam's DRM is acceptable DRM -- it made me realize that ALL DRM is DRM, regardless of how light or heavy it may be.

    66. Re:Trade-offs by MrL0G1C · · Score: 1

      The physical copy is cheaper than that off of amazon in the UK, maybe you need to look harder.

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    67. Re:Trade-offs by Anonymous Coward · · Score: 0

      Tried any of our many online game stores? Because saying it's cheaper on steam without a promotion is plain BS in most cases.

    68. Re:Trade-offs by julesh · · Score: 1

      Valve has always said that if they were to go out of business, or shutdown their Steam service, they would release patches to all the games to make them playable without requiring Steam.

      They may have said that, but unless it's actually part of their terms and conditions they may find themselves unable to actually do it. When a company reaches the point where its officers realise that it is likely to enter bankruptcy, it becomes illegal to dispose of company assets in a way that does not provide an adequate return for either investors or creditors. If Valve faced bankruptcy, they would legally be required to keep Steam in a position where it could be sold off to a competitor until after they were no longer in control of it.

    69. Re:Trade-offs by SilenceBE · · Score: 1

      What? The digital copies of games are usually priced lower than their disc-copy retail counterparts.

      In the rest of the world (I presume you are American) Steam is ridiculous expensive sometimes as they do the 1$ = 1€ thing. The only times steam is cheap is in sales, when you buy a steamwork games on amazon.co.uk (I have had times that it was 80% cheaper !) , GMG, etc.

    70. Re:Trade-offs by grumbel · · Score: 1

      Use a US billing address credit card. Steam will be cheaper than your local store

      That's a TOS violation and might get your account blocked.

      You agree that you will not use IP proxying or other methods to disguise the place of your residence, whether to circumvent geographical restrictions on game content, to purchase at pricing not applicable to your geography, or for any other purpose. If you do this, we may terminate your access to your Account.

    71. Re:Trade-offs by Raenex · · Score: 1

      That's Australia. We've established in other articles and discussions that the content cartels gouge the piss out of those down under, and it isn't limited to Steam.

      That may be so, but he was comparing an Australian store with Steam, so I don't know what your point is.

      In the US, prices on Steam are unbeatable. There is nothing quite like getting a classic for $5 that you can't find in stores for less than $19.99 (and that's if you can even find it to begin with).

      Really? I've gotten many classics for cheap from eBay. Plus if you really want a classic, you could always pirate it or try other distributors like Good Old Games.

      I recently got Borderlands 2 for $29.99 - that is simply not possible right now otherwise.

      Right now Amazon has it for $36.99. Steam has it for $59.99. I notice they are selling a "Season Pass" for $29.99, but that's just downloadable (extra) content, for which you'll need to buy the original game first.

      Steam is convenient, but mostly they have games at high prices that they get people to buy by putting them on sale. Steam users love their sales.

    72. Re:Trade-offs by hairyfeet · · Score: 1

      Because frankly what Valve does or does not do means exactly jack and shit? You can find cracks to EVERY Steam game out there at places like Gamecopyworld in less than 20 minutes flat so who cares? Hell there are plenty of legit publishers that have gone under over the years but as long as I can play the game why should i give a shit?

      This is why Steam's DRM doesn't bother me, its beyond trivial to bypass so I'm not depending on any company existing in the future just to play my games. But considering the fact that Valve is the ONLY company that i know of that has doubled profits 7 years in a row I honestly don't think Valve going tits up is something that is a realistic possibility in the foreseeable future. But even if for the sake of argument they DO go tits up 5 minutes in Google and it'll be no different than if you bought the retail, hell many of the cracks on gamecopyworld are based on the Steam version so no big whoop. The only major difference is you paid less than you would have for a boxed copy so who cares? Hell even the boxed copy a lot of times are just the Steam game on a disc so its not like you are gaining any advantage by buying boxes anymore.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    73. Re:Trade-offs by nedlohs · · Score: 1

      It doesn't bother me either, as the 108 games steam currently says I have on it indicates.

      But that has no bearing at all on the validity of "Valve will release patches to remove the DRM if they go under" - DRM on games that Valve doesn't actually hold any IP rights to in the first place in many cases.

    74. Re:Trade-offs by Deltaspectre · · Score: 1

      Hah, no. The point was that for a restaurant I can't imagine them not being able to cook up a large amount of soup from base ingredients. I'm not in the restaurant industry however, so I only have a feeling.

      --
      My UID is prime... is yours?
    75. Re:Trade-offs by Anonymous Coward · · Score: 0

      That may be so, but he was comparing an Australian store with Steam, so I don't know what your point is.

      Point being, any large distributor charges artificially high prices for isolated regions, like Australia, New Zealand, Alaska, etc. Saying a local store beats their prices is like saying the sky is blue; it is technically true but adds nothing and does not pertain to the discussion at hand: are Steam prices competitive?

      Really? I've gotten many classics for cheap from eBay. Plus if you really want a classic, you could always pirate it or try other distributors like Good Old Games.

      That's true, but I don't buy used games; I prefer new. I also don't pirate.

      Right now Amazon has it for $36.99. Steam has it for $59.99. I notice they are selling a "Season Pass" for $29.99, but that's just downloadable (extra) content, for which you'll need to buy the original game first.

      Steam is convenient, but mostly they have games at high prices that they get people to buy by putting them on sale. Steam users love their sales.

      $59.99 is the going price in the US for a new game, which Borderlands 2 is; it's hard to find for much less barring special blue moon sales, and I do hate to drive around looking.

      I paid $29.99 for my copy, which still beats Amazon's price. Yes, I know Steam is DRM, but for the features it offers I am willing to tolerate it.

      With only one exception, $29.99 is the most I have ever paid for a game on steam, and most of my library were in the $5-7.50 range when I purchased.

    76. Re:Trade-offs by Anonymous Coward · · Score: 0

      Borderlands 2 by 2K Games (Video Game -Sep 18, 2012)

              $59.99 $48.88 Xbox 360
              Order in the next 3 hours and get it by Monday, Feb 11.
              Only 1 left in stock - order soon.
              More Buying Choices - Xbox 360
              $37.42 new (87 offers)
              $35.95 used (31 offers)

      Source: http://www.amazon.com/s/ref=nb_sb_noss/178-5982378-0920061?url=search-alias%3Daps&field-keywords=borderlands+2

      This is compared to the $29.99 I paid during a Steam promotion. And without the need to wait for a shipment, I might add.

    77. Re:Trade-offs by Raenex · · Score: 1

      You did a great job of ignoring the points made, even though you managed to quote them. The Steam version was $59.99 versus the Amazon version at $36.99. You got it on sale, obviously, so your original point about Steam prices being "unbeatable" needed a big qualification. You also don't need to "drive around" to shop online, like at Amazon.

      As for Australia, there's no reason why Steam can't compete. The complaint in Australia is that the prices are high for all distributors. That Steam is more expensive than local stores isn't a point in their favor.

      By the way, eBay sellers also sell new classics still in plastic wrap. I've gotten both used and new games that way. You also completely ignored Good Old Games.

    78. Re:Trade-offs by MrL0G1C · · Score: 1

      Look again, on amazon.com now for $29.99 and that's not a promotion.

      Funny that in the UK we can buy it on DVD for just $20.30 inc tax and shipping, or $33.38 on steam promo 1/2 price.

      Do you think it's worth buying if you've already played borderlands 1?

      --
      Waterfox - a Firefox fork with legacy extension support, security updates and better privacy by default.
    79. Re:Trade-offs by AK+Marc · · Score: 1

      I'm not in the US and I'm using a local non-US card, and I'm buying from the US Steam store. Why doesn't everyone else do that, if the US store is cheaper?

    80. Re:Trade-offs by AK+Marc · · Score: 1

      If they want to exit bankruptcy court, they will do what they promised. If they committed fraud to improve sales (lied about patches) then the executive team should end up behind bars. That, and there is a long time between filing for bankruptcy and closing doors. All it takes is a few seconds online to set steam to offline mode, and the servers existing no longer matters. The DRM is "optional" But it's so subtle that most people choose to leave it on.

    81. Re:Trade-offs by AK+Marc · · Score: 1

      If they are licensed to distribute (and they are) then they *do* have fights to them in the first place in most cases.

  4. Welcome to the PC gaming market by Anonymous Coward · · Score: 0

    Where you've almost never been able to resell your games in the past, long before steam came along, due to various DRM. And now more and more games require you to register your CD key online and are bound to your various accounts, be it games from EA, rockstar, ubisoft and possibly many more.

    1. Re:Welcome to the PC gaming market by Anonymous Coward · · Score: 3, Insightful

      Just because "everybody does it", doesn't mean it's right. There's a certain price point at which you're effectively paying second-hand prices for a game anyway, so the inability to resell them down the road doesn't bother me - a lot of the GoG back catalog (especially when it's on sale!) fits that bill. But just because it doesn't bother me doesn't mean that I shouldn't have that right. More important, though, is the question of what happens when the company goes under, or decides it doesn't want to support a particular game any more. If I drag out my old Karateka discs, and my old Apple II, I can still play it (barring physical media issues, or the computer having a fault.) If, in thirty years' time, I drag out my Starcraft II DVD (or my Assassin's Creed DVD, or whatever), will I still be able to play it? (assuming I have access to a system that can run the code, of course; I'm not necessarily expecting to be able to do the equivalent of playing Apple II games on a Commodore Amiga.)

      We're entering a world where physical scarcity no longer matters for a great many things (currently, video, music, and electronic games; this may extend into other items as well in the not-too-distant future); navigating all the issues that that creates will be extremely interesting, for Chinese values of the word.

    2. Re:Welcome to the PC gaming market by Jiro · · Score: 2

      GOG doesn't take measures to prevent you from selling their games. There's nothing which prevents you from buying some games from GOG, burning them to a disk, and selling someone that disk. The person who you sell it to won't be able to redownload the games from your account, and if you try to redownload them yourself that's piracy, but there's nothing to keep the person you sell the disk to from using the disk to play the game.

      Of course, it would be illegal to sell someone that disk and keep a copy for yourself, but that's also true for a game you can buy in a store.

    3. Re:Welcome to the PC gaming market by Darinbob · · Score: 1

      GOG on the other hand has inexpensive games compared to Steam. It also focuses on very old games that the kids don't want to play anyway. They're not paranoid about the resale market like Valve is.

    4. Re:Welcome to the PC gaming market by silviuc · · Score: 1

      GOG is in the business of selling old games. They do "stock" some contemporary indie titles too. The prices for the old games falls into the "affordable" line because they cost 5.99 to 9.99 bucks a piece and often come with some very nice extras, but they are old games. Some of them very old (does not mean they are not fun games though). The prices for the newer titles are simply normal for indie titles (10-15$ price range). "Omerta" is selling for a whopping 40$. The main advantage to buying from them is that you get the games without any sorts of DRM and the fact that they are very much in touch with their community.

    5. Re:Welcome to the PC gaming market by fredprado · · Score: 1

      GOG has many newer games in its catalog currently. Including releases.

    6. Re:Welcome to the PC gaming market by petermgreen · · Score: 2

      BS,

      In the early 2000s, games (at least all the ones I played) could be installed and played without online activation. Many games did prevent multiple simultaneous uses of the same CD key online which made buying a used copy for online use a little risky but that was about the extent of problems with resale.

      Steam was first made available to the public in 2002 but didn't really rise to prominance until 2004 when valve shut down it's WON servers and released half life 2. People bitched and moaned a lot but ultimately desire to continue playing half life/counter strike online and desire to play half life 2 at all outweighed dislike of steam and gamers sucked it up. As the performance issues were sorted out some even started to like steam. Having seen gamers put up with steam gradually everyone else started putting some form of online activation into their games too.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  5. You can't have your cake ... by prasadsurve · · Score: 2, Funny

    and sell it too.

    1. Re:You can't have your cake ... by Anonymous Coward · · Score: 2, Interesting

      Of course I can. I have done that for years with physical games.

      And I can do it with cars, books, DVDs, CD, and basically everything else that is not turning into shit while I use it.

    2. Re:You can't have your cake ... by allo · · Score: 4, Insightful

      a game is nothing you consume. Its like a book. you read/play it once, then you sell it to the next person for a cheaper price.

    3. Re:You can't have your cake ... by Anonymous Coward · · Score: 0

      A local restaurant around here has a "15-day return policy" on all sales... I haven't gotten around to asking them about it, they sell very fresh foods, mainly salads and yogurts and other kinds of "healthy" choices, most of the stuff on the shelves is no more than 1 or 2 days old, considerably less than their return policy. I think it may have something to do with the applicable laws to however they registered as a business, but c'mon.

    4. Re:You can't have your cake ... by lxs · · Score: 3, Funny

      I sincerely hope that that policy includes a clause about the food in question being undigested.

    5. Re:You can't have your cake ... by progician · · Score: 1

      Or perhaps let's go further. Since a book do suffer some degradation over time much more than a digital copy that can be copied and used for years and the information suffers no degradation as long as it is kept redundantly we should declare the whole business of selling digital products by copies completely illegal as an act of fraud. Sure, selling a DVD/BR with pretty prints and box is a different ball game, but not because of the content but the packaging.

      This is not about the right of re-selling but the actual business model of selling something that comes down so distinctively differently for the production and distribution. If users can arrange the distribution on personal costs, like using bittorrent, the distribution cost is paid by the user for paying for her internet service. The production cost should be collected in a different manner... seems to me the microfunding model can produce enough for that. I wonder however, that how come that companies go an collect the production costs on microfunding websites only to sell digital copies/accounts for games and not to distribute their work properly, in their most future proof form: with enclosed source code and standard, open content formats.

      I think, since games today completely separate the underlying heavy lifting code in form of engine and the rest of the system that is the content, the funding for different engines and different contents should be also separated, meaning that the gamer community would help to get their content of choice to their platform of choice, which is heavily restricted by the availability engine/middleware.

    6. Re:You can't have your cake ... by Lord_Breetai · · Score: 2, Insightful

      Haven't you heard? The cake is a lie.

      --
      "You are only young once, but you can be immature forever." -www.animemusicvideos.org
    7. Re:You can't have your cake ... by fredprado · · Score: 1

      We can go further than that. How about making copyright illegal by the same motives?

    8. Re:You can't have your cake ... by idontgno · · Score: 1

      And so, according to Valve, is "first sale".

      Yeah, I know... the First Sale Doctrine, as describe in TF Wikipedia Article, is pretty US-centric, but I have to assume it has some validity in other legal frameworks, even if not by that precise name. In this case (both noted in TFA and TF Wikipedia Article), the Court of Justice of the European Union ruled last July that "used" software licenses are legally resellable, so Valve seems to not have a legal reason to prohibit it.

      Interesting. I don't recall hearing about the CJEU ruling, and I like to pay attention to events in the software rights arena. I guess I have to commend the EU for a sensible approach to digital rights in yet another issue.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    9. Re:You can't have your cake ... by Anonymous Coward · · Score: 0

      a game is nothing you consume. Its like a book. you read/play it once, then you sell it to the next person for a cheaper price.

      Sorry but what the hell are bookshelves for in your world?

    10. Re:You can't have your cake ... by progician · · Score: 1

      Well, we can and we should go that far once we built up a single circuit of verifying the validity of the authorship and derivative tracking is possible by large. Until then the copyright legislation should used as it reinforces the right to copy: using Share-Alike, Remix CC, GPL/LGPL and their friends.
      But yeah, I'm all for getting rid of the state force.

    11. Re:You can't have your cake ... by LordVader717 · · Score: 1

      It actually is - on a personal level. After having consumed a game or a book it's "spent" for me and I have little or no interest in playing or reading it again. Of course the physical data is still there, which is why someone else would happily buy it for almost the same as you paid. It's this discrepancy that causes traditional market principles to break down.

      Physical media still has some decay: Books get dirty, discs get scratched. But with digital media there is no degradation and no scarcity. There is absolutely no motivation to keep your copy and no motivation to buy from the producers.

    12. Re:You can't have your cake ... by allo · · Score: 1

      so its the best for both: seller and buyer. So ... resell more digital goods.

    13. Re:You can't have your cake ... by LordVader717 · · Score: 1

      But not so good for the producer. If no-one cares about the producer making money why do we even bother pretending that a physical or digital copy is even worth anything?
      The truth is of course that the whole point of copyright is to make creative production economically viable. If publishers can't make enough money selling regular copies they need to change their business model.

      To be honest I can't believe we're all having this discussion again. It's exactly what happened with physical media and that's what brought us into this "games as a service" mess in the first place.

    14. Re:You can't have your cake ... by allo · · Score: 1

      the copies ARE worth something, because you want to play.
      But this just means, you cannot sell more copies than are needed for the players. If one stops playing and another one starts playing, they can trade the license.

    15. Re:You can't have your cake ... by LordVader717 · · Score: 1

      Copying digital content is ludicrously easy, so there is very little inherent value in a game disc. It has "fake" value, because people respect copyrights. We do this to reward producers so that they can do business.

      When you start to think about how many copies are "needed" it turns out that these are very few indeed. If a game takes a week to complete, then only one copy is needed to satisfy 52 people within one year.
      Of course there are factors limiting this: Many people are impatient and won't wait that long, they will want more than a week, or they're just too lazy to go to the store to trade it in. But say you are willing to drive everyone to their maximum level of inconvenience, then you will indeed arrive at a minimum number of needed copies.

      Think of these two options:
      1)You make only the minimum number of "needed" copies and sell them at a high price. But people split the cost by reselling, so their individual contribution is relatively small.

      2)You sell everyone the game right away but for a much cheaper price. Because you make money on every sale the total revenue stays the same though.

      In terms of results option 2 is preferable, because no-one has to wait around and everyone still gets to keep a copy if they ever fancy going back to the game.

    16. Re:You can't have your cake ... by allo · · Score: 1

      if you assume, that people do not respect copyright, you do not need to consider the people trading legal copies ... because THEY respect your copyright.
      So on your price thoughts, you would need to say "prices are high because of pirated copies", which was debunked many times before.

    17. Re:You can't have your cake ... by LordVader717 · · Score: 1

      My point being that if you care about the producer, then you should care about how used games affect the market (whether or not you support or oppose them).

      Revenue *is* affected by piracy, I don't think anyone's reasonably been able to debunk that. When you change the balance there's always going to winners and losers. In the case of piracy, it's the legitimate customers who have only to lose.

    18. Re:You can't have your cake ... by allo · · Score: 1

      > Revenue *is* affected by piracy
      yes.

      But its debunked, that piracy is the reason for high prices. Even with little to no piracy, the price level stays the same.

    19. Re:You can't have your cake ... by LordVader717 · · Score: 1

      Difficult call. Certainly on a microeconomical scale (that is for the individual publisher) it wouldn't strike me as being a smart move to dig deeper in the wallets of your legitimate customers because you think there'll be more piracy. Conversely, when piracy isn't a huge problem there might be no immediate gains of reducing your price.
      But on a macroeconomical scale more industry revenue spread across more companies will push more studios and projects into profitability. This increased competition is what leads to the downward push on prices (or upward push on quality).

      But anyway, this wasn't about piracy, it was about used games. If people really do stop buying games because they can't resell them, then they will need to reduce their prices. If however all developers start ending up with bags and bags of money, then there will be more competition.

  6. Being able to transfer games would be awesome by arkhan_jg · · Score: 5, Insightful

    Back in the days when you bought games individually, you could share them around the household. So if I had bought say, a copy of unreal tournament 3 and call of duty 2, I could play one, and my wife could play the other on her pc (real example! if you prefer, substitute mate or brother for same effect)

    Now, with two online game equivalents on my steam account, we can only play one, as both require being online. Even if it came in a box from retail for cash, you often still end up with a steamworks copy. Just giving my wife access to my steam account so we can juggle offline mode between us violates the ToS which theoretically means they can shut down my account and deny access to all my games, or make most of them non playable online with a VAC ban. Same applies for creating a new steam account for each game; not only would that be a giant pain in the ass, but trying to register the same card for multiple accounts risks the lot getting disabled.

    They already have the ability to transfer licences between accounts with the gifting system, there's no reason I shouldn't be able to transfer my games to my wife so she can play them when I'm done with them, other than greed.

    --
    Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    1. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 5, Insightful

      The simple answer is boycott products with DRM. Don't give those companies any money otherwise they will think DRM is acceptable.

    2. Re:Being able to transfer games would be awesome by arbiter1 · · Score: 3, Insightful

      then you are boycotting pretty much 75-80% of the games released now days. they all have some type of register/online activation system.

    3. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 4, Insightful

      Suck it up. Seriously, are people today so pathetic that they can't go without playing some games?

    4. Re:Being able to transfer games would be awesome by Darinbob · · Score: 5, Insightful

      That's ok, because 75-80% of today's games are crap anyway.

    5. Re:Being able to transfer games would be awesome by lxs · · Score: 1

      I could play one, and my wife could play the other on her pc

      So Steam has actually improved your marriage?

    6. Re:Being able to transfer games would be awesome by Scarletdown · · Score: 2

      then you are boycotting pretty much 75-80% of the games released now days. they all have some type of register/online activation system.

      That sounds easy enough to do. Let's see, I just turned 45 half a month ago. Assuming I can make it another 45 years, there is a metric buttload of games on a wide variety of platforms (from Amiga or older to Wii, plus the arcade classics on MAME) that I have yet to get caught up on. As long as I have the hardware to run them on, I can easily go the rest of my life without ever purchasing a new game. Heck, now that I'm thinking about it, I am almost tempted to pull the Vectrex out and play a few rounds of Solar Quest...

      --
      This space unintentionally left blank.
    7. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      So nowdays it's pathetic to do what you enjoy? guess I'm pathetic (and happy)...

    8. Re:Being able to transfer games would be awesome by fredprado · · Score: 3, Insightful

      Nope. Suing them to hell seems better to me as the law don't allow for their practices.

    9. Re:Being able to transfer games would be awesome by jareth-0205 · · Score: 3, Insightful

      Suck it up. Seriously, are people today so pathetic that they can't go without playing some games?

      Wait, so as far as you are concern as long as it's not an 'essential' item then it's fine to have to make a choice between complete boycott and giving away long-held consumer rights?
      The whole article is about games. Non-essential things. We shouldn't have to choose, art and entertainment is what makes life worth fucking living, it is not something that should be so easily dismissed as a triviality.

    10. Re:Being able to transfer games would be awesome by SirGarlon · · Score: 1

      Given a choice between choosing inferior (old and/or low-budget) DRM-free games and becoming Valve's bitch, I choose the inferior games. They're good enough for me.

      I bought a couple of games from Steam before I wised up, but I've spent more time begging Valve's tech support to pretty please let me play the games I bought than I have actually playing them.

      DRM opponents basically won in the music industry, and if we would stand up with regard to games, we could win there too.

      --
      [Sir Garlon] is the marvellest knight that is now living, for he destroyeth many good knights, for he goeth invisible.
    11. Re:Being able to transfer games would be awesome by Monkey-Man2000 · · Score: 2, Insightful

      That's ok, because 75-80% of today's games are crap anyway.

      Too bad they are not the same 75-80%. The games the producers expect to be popular will undoubtedly be the most draconian.

      --
      This post was generated by a Cadre of Uber Monkeys for Monkey-Man2000 (603495).
    12. Re:Being able to transfer games would be awesome by atomican · · Score: 2

      No, his point is that it shouldn't hurt that much if you have to go without certain games because of their DRM-laden nature. He said some games, not all games. Buy stuff from GOG for example and you don't' have this problem. Sure it's not necessarily the latest stuff, but you at least stick to your principles even if it means not playing the latest SimCity for example.

      If people are to addicted to games to refuse to buy/play certain titles due to user-hostile actions by the developers/publishers, then honestly we have no excuse for what abusive measure come our way.

    13. Re:Being able to transfer games would be awesome by fredprado · · Score: 2

      The point is that we, as a society define the privileges we give to copyrights owners. I don't see why we should go out of our way to allow these kinds of licensing, especially when they go against laws made to protect consumers and guarantee their rights.

    14. Re:Being able to transfer games would be awesome by jareth-0205 · · Score: 1

      But it's not 'some' anymore, it's most. And it's getting worse. Once GOG run out of past games to trail, what then?

      First sale rights did not come about because a mutual agreement between consumer and manufacturer was made, it came about because laws were passed to define what is right. We cannot get to a reasonable balanced state by free market negotiation, we have to have consumer protection laws to keep companies from forever screwing people over.

    15. Re:Being able to transfer games would be awesome by L.+J.+Beauregard · · Score: 1

      Only 75-80%? Theodore Sturgeon would like a word with you.

      --
      Ooh, moderator points! Five more idjits go to Minus One Hell!
      Delendae sunt RIAA, MPAA et Windoze
    16. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      But a lot of the popular games are the crap ones.

      Like every Madden/Fifa/etc remake.

    17. Re:Being able to transfer games would be awesome by powerlinekid · · Score: 1

      75-80% of games are crap. Ever, not just today.

      --

      can't sleep slashdot will eat me
    18. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      Only 75-80%? Theodore Sturgeon would like a word with you.

      No he wouldn't, and according to the restraining order you're not allowed to send people to him any more.

    19. Re:Being able to transfer games would be awesome by Gaygirlie · · Score: 1

      Suck it up. Seriously, are people today so pathetic that they can't go without playing some games?

      99% of all the good games that are actually worth playing are DRM-encumbered.

    20. Re:Being able to transfer games would be awesome by BenoitRen · · Score: 1

      What are you talking about? Console games don't require a registration or online activation of any kind. Except for online multi-player, of course, but that's another can of worms.

    21. Re:Being able to transfer games would be awesome by IndustrialComplex · · Score: 1

      This is my biggest issue with assigning games to an account. It just doesn't work for families, and runs counter to human expectation for 'my stuff'.

      My wife played games maybe a decade ago, and I thought Braid would be a good game that was easily controlled and not twitchy (like a shooter). Unfortunately for me, I was playing Portal2 at the time, and we received the notice that such behavior was not allowed. (basically it kicked me off steam and my game when she logged in).

      Now, I think you have the right arguement about this. Many people told me to simply turn the one computer to Offline-mode, but that ignores the main issue, which you have expertly pointed out. Such behavior is against the ToS.

      However, humans don't operate with expectations like that. If I buy something, and I'm not using it, I expect that anyone else in my family to be able to use it.
      Imagine if you bought a chair, that would collapse if it detected anyone else but the original purchasor sitting in it. I'm not angry that only one person can sit in that chair at a time, but I am angry that the maker is trying to get me to purchase a duplicate copy for everyone in my home.

      Letting family members play games on the same account is the most restriction I consider even slightly acceptable. To me, if I determine that I want some stranger 200 miles away to be able to play a game I purchased while I'm not currently playing it, that is MY prerogative. Sure, I realize that the distributors/publishers may not like that, but that doesn't change the way I feel and I hate being forced to support their vision of what a successful business model must be.

      The games need to be transferrable between accounts.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    22. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      But it's not 'some' anymore, it's most. And it's getting worse. Once GOG run out of past games to trail, what then?

      They'll never run out of 'past games' because the past is always getting larger, by one second every second.

      In case you haven't been there for a while, they're starting to get some pretty new games on there DRM-free, and some very new indie games.

      We cannot get to a reasonable balanced state by free market negotiation

      Duh. Copyright doesn't exist in a free market and there's no-one putting you in jail if you break DRM.

      Government is the problem, not the solution.

    23. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      then you are boycotting pretty much 75-80% of the games released now days.

      If people stopped buying DRM games, within two months those 80% of DRM'ed games would be sold DRM-free.

      But people have spoken: they don't mind DRM, and will cheerfully buy it. Thus, games will continue to be sold with DRM.

      Fortunately, all the best games coming out now are DRM-free. Grimrock. FTL. Penumbra. etc. It's just the "mass market" pulp that's DRMed, and it mostly sucks anyway, so no real loss.

    24. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      99% of all the good games that are actually worth playing are DRM-encumbered.

      I'd say 99% of all the good games that are actually worth playing are NOT DRM-encumbered. What sort of things are you playing anyway, Madden 28, the 3919203rd FPS of the year, or other similar shovelware games?

      Look at all the good stuff that's come out recently. Legend of Grimrock. World of Goo. Zenbound. Faster than Light. None of it DRMed.

      Sure, if you play mindless FPSs all the time, they're DRMed. Branch out a little. There's a whole world out there of DRM-free games that are more fun and offer better, deeper gameplay than your Call of Duty 17.

    25. Re:Being able to transfer games would be awesome by Darinbob · · Score: 1

      What with him being dead and all, I don't think it would be a very pleasant experience.

    26. Re:Being able to transfer games would be awesome by Chrontius · · Score: 1

      Okay, I want a competitive team- and class-based shooter with a good online community and a cartoony art style and no DRM.

      Let me put it another way - only one company holds the license for the Battletech franchise at any given time. Old games in the series have glaring gameplay flaws by modern standards. (Fucking laser bullets? Oh, and godawful bad AI.) They just shut down the only big-stompy-robots fan project. What other 'mech sim should I play?

    27. Re:Being able to transfer games would be awesome by Chrontius · · Score: 1

      You've never run into games that require day-1 patches to function properly, have you?

    28. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      If you keep buying it, what is the company's incentive to change? They're still getting your money. And as far as they're concerned, pirating the game just means you didn't want to pay them for it anyway. It does not help your case at all. You have to boycott it completely to get the message across. And after the sales of Diablo 3, the message is: "The public is totally willing to accept always-on internet-base DRM." Or at least enough to make it worthwhile for AAA titles. The only thing that will change that perception is LOST SALES. Ubisoft lost sales due to their restrictive DRM (Uplay), and they loosened their grip for subsequent titles.

    29. Re:Being able to transfer games would be awesome by mattack2 · · Score: 1

      I haven't, but I admittedly have a small sample size (less than 20 PS3 games I think, and I haven't even started all of them yet).

      If I'm connected to the net, they almost all do an update, but I haven't seen any that didn't let you play right away without updating. Again, this is if my PS3 isn't connected to the net (at the moment I have more things to plug in than I frequently use in my upstairs bridge router, so only very sporadically plug in the PS3 -- though I sometimes DO do it when I start a game, because I *WANT* the bug fixes).

      Can you give an example? I'm not saying it doesn't exist, I'm honestly curious.

    30. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      Wait. So your solution to sitting out a boycott on the vast majority a current games is to commit bulk copyright infringement of classic arcade titles so you can play them via MAME?

      Yep, you're on the moral side of things. /s

    31. Re:Being able to transfer games would be awesome by Scarletdown · · Score: 1

      If MAME is the only way to access them, then yes, I see no problem playing them that way. Not all the classics are available as compilations on any consoles, and some may never be available due to very limited interest. Some of my top favorite classics are among those that are highly unlikely to see the light of day outside of an emulator...

      I, Robot
      Golden Axe: Revenge of Death Adder
      Omega Race (Yes, I have the VIC-20 cartridge. And although it is a good one in its own right, it is still lacking something from the arcade version.)
      Space Lords
      Gorf (Again, the home versions, while good are still lacking compared to the arcade original.)

      I do buy arcade compilations when they are available and they catch my interest. But if the arcade incarnation of a title is not available due to either no one knowing who controls the rights, or whoever holds the rights simply not interested in marketing it, then I see no moral dilema to running it on an emulator.

      --
      This space unintentionally left blank.
    32. Re:Being able to transfer games would be awesome by Anonymous Coward · · Score: 0

      None. Play something else. You won't die. I promise.

    33. Re:Being able to transfer games would be awesome by BenoitRen · · Score: 1

      No, I haven't, because, of this generation of home consoles, I only have a Wii. But I have heard of day 1 updates. That's not the same thing as a registration or activation, though. You aren't forced to download the updates. The game won't even know it if the console isn't connected to the internet.

    34. Re:Being able to transfer games would be awesome by Chrontius · · Score: 1

      I believe "Too Human" and a few of its contemporary Xbox 360 titles had major, show-stopping bugs on the shipped disks.

      It's been a few years since it was a huge issue, but it's a historical issue that may crop up again. Another example: I never played Half Life multiplayer because the early versions of Steam didn't play well with my computer and a mere dialup connection. Only years later did Steam become robust enough to handle an AOL dialup connection.

    35. Re:Being able to transfer games would be awesome by Chrontius · · Score: 1

      Assuming the game works without the day-1 update. Most do, but I remember a few stories here a few years back where all savegames were corrupt on creation and things like that.

    36. Re:Being able to transfer games would be awesome by mattack2 · · Score: 1

      I believe "Too Human" and a few of its contemporary Xbox 360 titles had major, show-stopping bugs on the shipped disks.

      Thanks. I guess I misinterpreted the original post. I was reading it as meaning that if you insert the disk, you are REQUIRED to update it before it even lets you play.. like it knowingly shipped on disc pre-release or something and wouldn't let you even play (with bugs) without updating it.

    37. Re:Being able to transfer games would be awesome by Chrontius · · Score: 1

      No, they just ban you from Xbox Live for life if you play a game before its release date. ;)

    38. Re:Being able to transfer games would be awesome by Common+Joe · · Score: 1

      I agree. Sucking it up and not shelling out the money is easy if the company is small and there are competitors. That is not what we have today. Every company is like this. I don't play video games, but I'm feeling the pinch in other areas and it's the exact same damn thing as what is happening here.

    39. Re:Being able to transfer games would be awesome by RalphTheWonderLlama · · Score: 1

      How do you know what kind of gameplay this person wants? I play Call of Duty and it is definitely fun. I played a lot of Quake 3 Arena 10+ years ago and that was definitely fun (go a few rounds in between classes, hehe). Deeper gameplay? Yeah I will certainly play a different game if that's what I'm looking for, lol. A few buddies and I like Age of Empires for RTS and I love playing with them and against other people online.

      I'd be interested to hear of some good games available where you can play against a bunch of people online that have no DRM. Maybe I'd give them a try. Do those exist?

      --
      simple, fast homepage with your links: http://www.ngumbi.com/
    40. Re:Being able to transfer games would be awesome by LordVader717 · · Score: 1

      Not really. Games used to require the CD to be in the drive the whole time. And they also had serial numbers. You couldn't play the same copy in a LAN and playing online with the same serial could lead to you getting banned. Of course you could bypass these restrictions by using various hacks and cracks, but that probably violates the T&Cs like everything else.

      I guess what's different this time is that they can deny access to your old games. Does stuff like that happen often or easily?

  7. Even Worse with Physical Media by ghotihed · · Score: 5, Interesting

    I think it's even worse when they're disallowing physical media. I specifically purchased a game for my son (Portal) so that when he was finished playing it, I could uninstall it from his computer and install it on mine so I could play. But, even though it was purchased at a store (Wal-Mart, Target, something like that), and it came on a physical disc, uninstalling it from his computer is not enough. It's already been registered and locked to his Steam account, and after several communications with Valve, they refuse to disassociate it from his account.

    If it was just a download, then I could sort of, kind of see the restriction. But purchasing a physical object, like a book or a DVD or a CD-ROM, should allow one to disassociate the application from one account and sell it on to the next person to associate with their account.

    --
    I'm not an actor, but I play one on television.
    1. Re:Even Worse with Physical Media by Anonymous Coward · · Score: 0

      The DRM of physical media also has limits of how many times you are allowed to install the game, no matter if it's on the same computer or not.

    2. Re:Even Worse with Physical Media by Darinbob · · Score: 1

      Many games with physical media do not have DRM. They may have copy protection but that is a very different matter as it's not phoning up the mother ship to ask for permission. Fallout 3 does not need a CD (if you bypass the launcher) so there's not even a need for a no-cd crack.

    3. Re:Even Worse with Physical Media by mr_jrt · · Score: 2

      ...which is why I've had to stop buying most games now that so many are using Steamworks. I cancelled my Aliens vs. Predator preorder when I found out, and now I won't be buying Aliens: Colonial Marines. Such a shame...but I refuse to have to ask permission to install software.

      --
      Boo.
    4. Re:Even Worse with Physical Media by Anonymous Coward · · Score: 1, Insightful

      Copy protection is DRM. There's phone-home DRM, and there's DRM that doesn't phone home. For example the DRM which you find for audio/video media generally doesn't phone home, for the simple reason that the player often isn't (and for CDs and DVDs often even cannot) be connected to the internet.

    5. Re:Even Worse with Physical Media by Anonymous Coward · · Score: 0

      Return it to the store and ask your refund.
      The product does not live up to its expectations or does not perform as advertised or ...
      When they ask why, just tell you can't install it. And you actually can't.
      You even contacted steam etc. to try to resolve the issue.

      Return the game, it's broken, get your refund.

    6. Re:Even Worse with Physical Media by Anonymous Coward · · Score: 0

      By contrast, Bioshock came with a particularly egregious bit of DRM which restricted the number of installations the media was valid for...

    7. Re:Even Worse with Physical Media by dj245 · · Score: 1

      No store I can think of allows returns of opened music or software for obvious reasons. Good luck convincing them that your reasons trump their policy, which is usually stated on the reciept, their return policy, and sometimes on special signs in the music/software sections of the store..

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    8. Re:Even Worse with Physical Media by drinkypoo · · Score: 1

      In California (and possibly other states) they still have to accept your return if the product is defective. Further, they have to take it even if they didn't sell you the item, as long as they sell the item. Sears changes their part numbers every _year_ (literally) in order to fuck people trying to return their stuff... that has nothing to do with this but I bring it up every time warranty policies come up in conversation because I want them to burn in hell for the way they treated me over an air conditioner failure.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:Even Worse with Physical Media by Anonymous Coward · · Score: 0

      You named your son Portal?

    10. Re:Even Worse with Physical Media by Anonymous Coward · · Score: 0

      But it's not "defective." It is literally working precisely as advertised. During the install, it asks you to associate the game with a Steam account, and it should be clear to anyone who has used Steam before what that means. How many times a day do you think Steam representatives get a call like this guy's call from someone who is just trying to sell the games off of a compromised account? Probably a hell of a lot more often than they get legitimate requests. And Portal 1 is a completely single player game. All he has to do is login to his son's account on his own computer, then put Steam into offline mode, and he can play the game to his heart's content while his son plays whatever games he wants on his own computer.

    11. Re:Even Worse with Physical Media by Anonymous Coward · · Score: 0

      ... and you couldn't just install steam on your computer and login with your sons' credentials?
      sounds like to put a heck of a lot more effort into chasing this up than is necessary

    12. Re:Even Worse with Physical Media by The_Revelation · · Score: 1

      I had almost the same experience two XMAS's ago with my sister when she was bought a Skyrim disc and it automatically registered against my steam account despite riding along with 0 steam logos on the box.

      I normally think that Steam offers a lot of value to PC users, my own game collection is quite massive, and even in this instance, while annoying, Steam customer service fixed it up after about a day. That said... what a complete f$#king waste of packaging, when the game is essentially a bloody download anyway! They'd be better off just posting out a booklet.

      I think its important that these tests of ownership occur, because I for one am becoming a bit miffed at what I'm actually paying for! iTunes seems to make me pay for each song again if I accidentally delete the local content, Steam lets me download as much as I wan't but I can't offload any of the crap I don't want anymore, and Sony manufactures discs that lock themselves to console/player IDs. Its not DRM, its complete friggin Hocus Pocus on 'how to diminish the value of money against art'. I'm not an art collector, personally, but imagine how intensely useless it would be to purchase pictures if they had to become a fixture of the house and it was illegal to sell the wall they were on?

    13. Re:Even Worse with Physical Media by GameboyRMH · · Score: 1

      Shoulda pirated the game, I enjoyed both Portal games and was even able to play LAN co-op with custom levels in Portal 2 using a LAN launcher. Plus you'd send a signal to Valve that DRM is not acceptable.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    14. Re:Even Worse with Physical Media by LordVader717 · · Score: 1

      That's a question of semantics. Copy protection is certainly a much older term and more easily understandable. Traditional copy protection is user-indiscriminate.
      DRM on the other hand uses information on the user (location / Identity) to decide whether to grant access or not and will actively revoke access.

  8. The worst kind of corporatism by sjames · · Score: 5, Insightful

    In the west, Communism is decried in part because it doesn't respect the concept of personal property. None of 'your' stuff is owned by you. So why, given that, should we accept for even one second a culture where we only rent and license things from corporate owners? We can't even be said to own the license since there are so many ways a 'permanent' license can just evaporate.

    1. Re:The worst kind of corporatism by thetoadwarrior · · Score: 1

      Exactly. People are short sighted though and think the rent model allows them to have more crap than they can really afford and it might sometimes but them you'll eventually lose it all.

    2. Re:The worst kind of corporatism by Anonymous Coward · · Score: 5, Interesting

      Communism didn't quite work in the material world, but for digital things it's just what the doctor ordered: everyone gives what they can, everyone gets what they want, since there is no scarcity coming from limited nature of natural resources.

    3. Re:The worst kind of corporatism by Anonymous Coward · · Score: 1

      So why, given that, should we accept for even one second a culture where we only rent and license things from corporate owners?

      Because the corporate owners make money out of it. See, it's OK when the concept involves other people getting ripped off because they don't own stuff, but when it means the corporations can't own stuff? Pfft, get lost, socialist!

    4. Re:The worst kind of corporatism by sjames · · Score: 1

      But that's not what's happening. Even when you fork over big bux for a digital thing, you don't end up owning it. It is kept artificially scarce. If you can't give money, you don't get anything. If you can, you still don't get ownership, they just let you use it until they say stop.

    5. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      THIS, exactly!

    6. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      The difference is Communism isn't a choice, purchasing a video game is a choice.

    7. Re:The worst kind of corporatism by sjames · · Score: 1

      Communism can be voted in and voted out. SOME implementations have been by force, but it's not intrinsic.

      More and more, the corporate cancer is spreading to physical goods in the form of IP claims over firmware. Once nobody offers the alternative, it ceases to be a choice.

    8. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      If steam was communist, you would have to pay a monthly flat rate to have access to all the games. Centralized redistribution of values in equal rate for everyone.

    9. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      And? How is the data stored on my hard drive not mine?

    10. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Valve is not a corporation. They are the largest independent game studio. I give them my money because they have never wronged me, and they truly seem to understand that they can't just lock up a piece of software and rely on the law to keep their profits. Gabe Newel has gone on record saying that a pirate is an underserved customer. Steam has given us convenience in exchange for a reasonable rental fee. Valve keeps our saved games for us and we can install the games on any number of computers we like. The games that Valve sells are BETTER than the pirate versions. Which, as shameful as it is, makes them unique these days. And I will whole heartedly support a game developer who has the interests of the consumer in mind.

      That being said, yes, I would very much like to own my games.

    11. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Because corporations are people and have ownership.
      You do not own anything.

    12. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Well said. And then there's the digital handcuffs (Digital Restrictions Management) that prevent also fair use allowed by copyright. We're living in times of a revolution of the rich against the poor.

    13. Re:The worst kind of corporatism by DNS-and-BIND · · Score: 1

      In the west, Communism is decried? Really? Why are there so many Marxists in our universities, then? Where is this decrying occurring?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    14. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Because in the "west", as you call it, you can still choose if you want to buy or rent. Under Communism your property (not the rented stuff, but things you built, bought, inherited, etc) was often taken away from you.
      If renting is allowed, it does not mean that property is not respected.

    15. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      While I agree with your second point, I strongly disagree with the first. Communism can not exist without dictatorship, because it asks people to do things against their nature, like renounce property (part of it anyway). To enforce it's fantasy laws, communism has to be supported by dictatorship. And historically, the only place where communism was democratically brought in is Chile, but look what it took to take it out, after it bankrupt the country in record time.

    16. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      If steam was communist, you would have to pay a monthly flat rate to have access to all the games.

      That does not follow.

    17. Re:The worst kind of corporatism by progician · · Score: 3, Insightful

      Actually, "Communism did not work" argument is a bit of a stretch since the "Communism" did not attempt to be what it claimed to be. State ownership is still private property as far as the communist argument goes, since communism is not simply against the personal ownership of things, but the use of production facilities for non-collective benefit. The state owned factories can be used for appropriate profits only for a small minority, or can be used to fund activities that directly goes against the interest of all workers: like wars.

      Communism with capital C, was and is a way where capitalism has been always heading: completely socialized production (i.e. manufacturing at large, employing large crowd of workers in a single economical entity... see the development of factories in the very early capitalism) for the benefit of a small class of individuals and building social hierarchy on the basis of the production. The USSR, China weren't so much incompatible with the market-fundamentalist capitalism of the USA after all, rather a forced modernization from virtually feudal state to wage-work and socialized, industrial production of profit.

      Communism with small c, is and was a movement that aimed to destroy the artificially imposed scarcity which capitalism depends on so much. It is quite characteristic that any time technology makes it possible to reduce the resource cost of production, it creates panic, meltdown, and eventually use of force to recover the scarcity (using whatever legal device is available in form of copyrights, patents, non-disclosure enforcement in the area of digital production), or actively promotes new areas of scarcity to recover the losses of profits. The tech industry is the best example how technological development in capitalism is restrained by imposing scarcity, secrecy and lies on the larger population.

    18. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0
    19. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Communism does respect personal property (e.g. your possessions, your home), but it does not 'respect' the private ownership of the means of production (read: rent-seeking).

      It's not Stalinism.

    20. Re:The worst kind of corporatism by Marxdot · · Score: 1

      Spot on.

    21. Re:The worst kind of corporatism by Marxdot · · Score: 1

      Communism can not exist without dictatorship [...] enforce [...] communism has to be supported by dictatorship

      Given that statelessness is striven for, that's bollocks.

      And historically, the only place where communism [sic] was democratically brought in is Chile

      Wrong, but alright, carry on.

      but look what it took to take it out

      What, the CIA-orchestrated coup?

    22. Re:The worst kind of corporatism by Marxdot · · Score: 1

      Never mind your universities -- I'm under your bed right now, sharpening my fangs.

    23. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Communism can be voted in and voted out.

      History largely disagrees. If you vote communism in, you're setting yourself up for American intervention, and if you try to vote it out you are a class enemy and treated accordingly.

    24. Re:The worst kind of corporatism by DNS-and-BIND · · Score: 1

      The No True Scotsman fallacy to the rescue, again! Where would communism be without it? "Our system resulted in millions of deaths and misery for everyone else? Obviously that wasn't true communism!" It works every time.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    25. Re:The worst kind of corporatism by Anonymous Coward · · Score: 1

      sorry, but just to point out:

      "Actually, "Communism did not work" argument is a bit of a stretch since the "Communism" did not attempt to be what it claimed to be."

      So, is it also fair to say that people should stop blaming all of their ills on the system of Capitalism? After all, if all of these places were "no true communists" (I love how people are always ready to pull that fallacy out of their back pocket during these kinds of debates), then it's also fair for me to claim that America isn't really a capitalist system (because it is about as close to "real" capitalism as most of the communist systems we have seen are to "real" communism.)

      Sorry, but if you are willing to try to dissociate responsibility from communism by arguing that there has never been a "real" communist country, I will argue that you can't call capitalism either - there has never been a real capitalist system, as the American system is much closer to oligarchy / feudalism.

    26. Re:The worst kind of corporatism by dabadab · · Score: 2

      For the life of me, I can not fathom why this "there's no scarcity in the digital world" bullshit is so popular on Slashdot. Of course, there is. There is a scarcity of new content. You can make almost unlimited number of copies of old stuff but for new stuff, you have to invest scarce things (if nothing else, someone's time) and that makes it scarce.
      And frankly, I don't think that anyone shouting "there's no scarcity" would be happy if the only source of his gaming would be another copy of Super Mario Bros.

      --
      Real life is overrated.
    27. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      The No True Scotsman fallacy to the rescue, again! Where would communism be without it? "Our system resulted in millions of deaths and misery for everyone else? Obviously that wasn't true communism!" It works every time.

      Every system has resulted in millions of deaths. That includes capitalism.
      The time when everyone was pointing at how bad the goulags were and how many people died there,
      the U.S. stopped counting it's population. For some reason their are no statistics on population size during that heavy global crisis.
      When statistics resume their are suddenly 7.5Million civilians less in the U.S.. Oops.

    28. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      The No True Scotsman fallacy to the rescue, again! Where would communism be without it? "Our system resulted in millions of deaths and misery for everyone else? Obviously that wasn't true communism!" It works every time.

      That phrase you used, "No True Scotsman", I do not think it means what you think it means.

      Soviet/Russian Communism isn't really Karl Marx communism. So, in summary, your post is wrong and you are wrong.

    29. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      He's actually making a Some Scotsmen Are Better Argument. In fact, his argument is that "Communism doesn't work" is a No True Scotsman argument!

    30. Re:The worst kind of corporatism by NeutronCowboy · · Score: 1

      Why do you need new content? I have a couple of years of old shows to catch up to, a few centuries of music I haven't explored, and graphical art of about three thousand years that I haven't sampled. Granted, not all of that will be relevant, but the classics are classics because they are still relevant today. In other words: the problem of new content isn't scarcity of resources to invest in its creation, but the existence of old content.

      --
      Those who can, do. Those who can't, sue.
    31. Re:The worst kind of corporatism by green1 · · Score: 1

      Actually by definition I'm not aware of any country ever being truly communist, as that would involve everyone being treated equally and all posessions distributed, if not evenly, then strictly according to need. I believe that the USSR only claimed to be working towards communism, and talking about what a utopia it would be once they got there. Of course if it makes you feel any better, nobody has ever tried true capitalism either (unless you know of a place with no government granted monopolies (eg copyright, or patent))
      Both systems are said to be complete failures, though it's hard to say for sure being that I don't believe either one has ever been done on any large scale. (though communism has been used sucessfully in many small groups, it just doesn't seem to scale well)

    32. Re:The worst kind of corporatism by green1 · · Score: 1

      I wouldn't blame all anyone's ills on capitalism or communism, as I'm not aware of any place that has ever implemented either system. Some places have tried communism, or small parts of capitalism. but never has any large group ever gone all in on either one. (or are you aware of any place with no concept of personal property, where all people are treated equally (for communism) or a place with no concept of public property, and no government monopolies (like patents or copyright) (for capitalism))
      Communism has been successful in many small groups, but there's no evidence that it scales well. I'm not sure if capitalism has even survived that test though, so it's hard to say which is "better"

      In reality, if we are ever to find a situation that works it is likely to be a combination of the two, I'm just not convinced that the current combination is a good idea.

    33. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Your invocation is false. When the base tenents of an ideology are broken through bad implementation, then that's a simple fact that it isn't following that ideology. What you are saying would make sense if his argument was that they aren't real communists and he just left it at that.

      Otherwise one could destroy any label simply by claiming to be one and then not following the requirements to be one.

    34. Re:The worst kind of corporatism by darkwing_bmf · · Score: 1

      I'm pretty sure I don't want congress dictating which games are produced. I don't see a problem with the current way we get and pay for games. If people want a game, they pay for it. If not they don't pay. Forcing someone to pay for a game they don't want is inefficient and unfair. If someone voluntarily pays for a game they want that's reasonable. If that cost can be divided among all the people willing to pay that is even more efficient. That division of cost among the willing is the main benefit of copyright law.

      There is a fault with copyright law but it isn't in the portion dealing with popular works currently in production/sale. The major faults lie in abandoned works and inefficient division of ownership. For example, the original creators have died and you have to find all of their second or third generation descendants and convince them all to agree to a contract before you can legally use the work.

    35. Re:The worst kind of corporatism by drinkypoo · · Score: 1

      The No True Scotsman fallacy to the rescue, again! Where would communism be without it?

      It's the dictionary to the rescue. What they called communism wasn't communism. What we call capitalism isn't really capitalism either, it's mercantilism.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    36. Re:The worst kind of corporatism by drinkypoo · · Score: 1

      Why are there so many Marxists in our universities, then?

      This begs the question, are there many Marxists in our universities? When I go looking for information on the incidence or rate of Marxism at universities I just wind up with suicide statistics and so on. Reminds me of how the Word spell check used to replace "shamanism" with "satanism"

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    37. Re:The worst kind of corporatism by sjames · · Score: 1

      Considering that the U.S. drafted people and sent them to fight and die to halt the spread of Communism,and given that we have two dominant political parties, one to the right and the other, far right, yes decried.

    38. Re:The worst kind of corporatism by sjames · · Score: 1

      When only renting is allowed and even a supposed sale is only a lifetime rental, property rights are not respected.

    39. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      Communism didn't quite work in the material world, but for digital things it's just what the doctor ordered: everyone gives what they can, everyone gets what they want, since there is no scarcity coming from limited nature of natural resources.

      Your limited natural resource is called TALENT. In the digital world it comes from that thing between your ears most people are born with but few people want to use.
      If you think you can fuel TALENTED PEOPLE entirely with digital things, good luck with that.

      You get what you pay for.

      Really man... can you sustain a good musician with free music?
      You're seriously mistaking how much the digital world is fueled by goodwill backed by profits in the material world. There is far, far more of that then there is insular trade of digital goods. There are people at the borders of both worlds that benefit from both, and there are people in the digital world just taking things.

    40. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      You do know there are limitations to that fallacy right? If someone says, "No True Scotsman is half Persian and half Chinese." you can't mock them for violating the No True Scotsman Fallacy because being a Scotsman does in fact require Scottish ancestry.

    41. Re:The worst kind of corporatism by mdielmann · · Score: 1

      Actually, "Communism did not work" argument is a bit of a stretch since the "Communism" did not attempt to be what it claimed to be. State ownership is still private property as far as the communist argument goes, since communism is not simply against the personal ownership of things, but the use of production facilities for non-collective benefit.

      Well then, that must be the problem with my teleporter - it just wasn't built right, not that no one ever figured out how to make one work.

      Communism (on anything greater than the family/clan level, and sometimes even at that level) doesn't work because it ignores the fundamental nature of people. The only way you will get state level communism to work is to try doing it with something other than people.

      --
      Sure I'm paranoid, but am I paranoid enough?
    42. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      To play 'devil's advocate', I'll simply point out that Communism *has* been practiced successfully according to (or at least incredibly close to) it's actual definition. Unfortunately, it's a system that doesn't seem to scale past a few dozen individuals in the group, and these groups do split up if/when the needs and/or desires of the individual members diverge too much.

      In practice, actual Communism has never been implemented on a national scale, in part because long before you get to that scale, you've reached a point where there's too many other individuals for everyone to actually have an active interest in the well being of everyone else. At that point, you get a layer of bureaucracy, which leads to imbalances of power, which inevitably (regardless of the governing system in place) leads to the accumulation and abuse of power.

      Keep the group small, and history shoes that it seems to work reasonably well.

    43. Re:The worst kind of corporatism by green1 · · Score: 1

      I think that's pretty much exactly what I said (though you added more detail)

    44. Re:The worst kind of corporatism by Anonymous Coward · · Score: 0

      I guess you think the "Democratic Republic of the Congo" is a democracy then? How's about the "People's Democratic Republic of China"?

      Just because I call myself "X" doesn't mean I am. That's not a "no true Scotsman" fallacy, it's just standard spin/false advertizing.

    45. Re:The worst kind of corporatism by julesh · · Score: 1

      The No True Scotsman fallacy to the rescue, again!

      Not really, no. For an argument to be a No True Scotsman fallacy, you have to shift your definitions in order to exclude the item(s) under argument. In this case, however, communism was quite adequately defined a long time before the USSR/PRC came into being, and it is quite clear that neither of them match the original definition.

    46. Re:The worst kind of corporatism by progician · · Score: 1

      ignores the fundamental nature of people
      That perhaps may be, but that doesn't really counter my argument above.

      However, taking a look at your claim, here's the issue: human nature. Is there such thing? Is there such thing that binds us from the suicide bomber, the bank manager, the veggie punk in a post-hippie commune, the tribal people of the Amazonas, the Buddhist philosophers, the soldiers in the Mali war, the people of a Indian village, the guy who works next to you, the beggar in the station, the prime minister. Or further the category, after all human does not necessary include the present state but all past an future state of our race, billions and billions of individuals, fighting wars and revolutions, struggle with nature together. The guys, who are saving the entrapped people after an earthquake. I could go on for long with different categories, different times, different situations where people do behave differently, do change, do work for each other, or wage fierce battles against each other. Which one is Teh Eternal and Ethereal Human Nature?

      Human nature is an idealistic philosophical concept, that is, forcing our idea of the human essence to people, and when is not applicable, a new category arises: the non-human people (look at your favourite junk newspaper of referring to child rapists). The fact is, that, unless you subscribe to the idea of some religious bullshit, "human nature" an objectively non-existent thing, and if you refer the inherent selfishness, it has been proved wrong by self-sacrificing armies of dead men, millions of them. Selfishness, in biological terms however could be part of our evolutionary heritage, but it has no further social, political, or philosophical implications: The biological selfishness drives us to create families, communities, corporations, countries, charities or die for our fellow humans. These are everyday activities, do not need any spiritual Armageddon. The entire human history is at our disposal to see how fundamentally are we able to change, individually and en mass.

      So you say that communism is something that we did not figure out how to make work. Well as I said, it might be true. But it doesn't mean that there's no incentive for looking. And while perhaps we don't find what we are after, we surely gain something in the process. And for all intents and purposes, this is a goal that worth pursuing.

  9. Finally by pookie13 · · Score: 5, Insightful

    As a Finn I have waited for this to happen somewhere in Europe. I guess the legislators don't play games or at least buy them from Steam. I hope that this changes how digitally distributed games are seen in light of ownership before every purchase is somehow locked to buyers dna. Tinfoil hats ahoy! :)

    1. Re:Finally by Pi1grim · · Score: 3

      This totally makes sense. Wish they would also prohibit disabling single player games for violating terms of use. If I don't use a device in accordance with it's manual, a company is in their right to refuse repairing it refuse connecting it to their network. But taking away all games is just ridiculous. Heck, taking an analogy to the world of physical things it's as if company reps came to my home and took, without any compensation, all of the devices made by their company just because I spilled water on my laptop's keyboard.

    2. Re:Finally by JakeBurn · · Score: 1

      Its called a contract. You agree to be bound to a certain set of rules in order to use a service. No one has ever put a gun to someone's head and made them buy their games from Steam. You agreed to not do certain things and also agreed that if you did, you would suffer certain restrictions. Now that YOU broke your end of the deal you're crying because they did not? I wish there was a system so that if someone hacked or cheated their entire Steam catalog was disabled. And as for Germany, I can only hope that if they pass this law, Steam says fine, then turns their service off for the whole country. Part of the agreement people make with Steam is that they agreed to not have physical or sellable media in return for never having to worry about lost, damaged or stolen discs. IF you are using their protection system its unhackable. The owner of the company even gave his password out at a press conference and said please, try to steal my account. Games are not something you need to live. They're a luxury that whoever sold them decides how you get to use them. It bothers me that some games even make you tie that CD key to not only a Steam account but some other game company account. In the end, though, its not such a big deal that I have stopped using their service. I will continue to support them until they are no longer the best deal in my eyes. The biggest problem with anyone trying to force their ideologies on a company like Valve is that Valve isn't in it for the money. They already have the money. Gabe even has said as much. They are not hurting for cash and haven't been for a long time. That means they can stick to what they believe in and do things the way they believe they should be done.

    3. Re:Finally by Anonymous Coward · · Score: 3, Informative

      Term of usage and EULA's are not contracts. Contracts demand informed consent, which that one can prove within reason that the other person understood what they signed. Contract law demand this because otherwhise, house sellers and job offers could try sneak in "creative" stuff into contract. The "cartoon" way of tricking people with contracts are not legal in the EU, and the law term that enforce this is "Informed consent".

      EULA's and Term of usage is more closer to disclaimers than contracts, and is more about published information rather than contracts. In those cases EULA's and Term of usage has been tested, the rulings are almost always in favor of the consumer.

    4. Re:Finally by Gaygirlie · · Score: 5, Informative

      EULAs have been challenged in courts multiple times here in Finland, every single time ending up in loss for the EULA-enforcer. The simple fact is that an EULA is covered by copyright laws, and copyright law cannot remove rights given by other laws. It most certainly is NOT covered by contract laws. That means that even if the EULA e.g. specifically said that you cannot sell the item after you're done with it the clause is invalid and you are perfectly within your rights to sell it.

    5. Re:Finally by Anonymous Coward · · Score: 0

      And as for Germany, I can only hope that if they pass this law, Steam says fine, then turns their service off for the whole country.

      Actually, if you had read the summary (I know, this is Slashdot) you would see that a consumer rights organization is suing Valve because it thinks Steam is breaking existing German law. No new laws are being passed or proposed. A court will decide if this is true or not (and an appeals court will then decide the inevitable appeal).

    6. Re:Finally by JakeBurn · · Score: 1

      I understand you want your laws to be upheld in your country. While I want this as well, what I also want, is for Valve to tell Germany to go fuck themselves. If they wish to radically change a company's primary model of doing business they need to make sure that company is not in the position to just say screw the German people and turn off all access to to their servers for citizens of that country. I would love to be able to sell my steam games but I have never, not once given a thought of trying to have any lawyer or governmental entity to force them to allow me to do this because
      A. I freely chose to give them my money knowing that you cannot sell what you buy there
      B. No one forced me to agree to use their service under their terms
      C. They have never wronged me as a consumer of their goods
      D. I'm not a complete piece of shit and realize there a ton of other ways to purchase games

    7. Re:Finally by Gaygirlie · · Score: 1

      A. I freely chose to give them my money knowing that you cannot sell what you buy there

      These limitations are not communicated well-enough to the general public. You and I knew perfectly-well what we were getting into, but in general people are still used to being able to loan stuff to their friends or giving away/selling their stuff when they're done with it, and Valve simply doesn't communicate these kinds of restrictions clearly. In addition to that, there are plenty of games that are sold in these usual DVD-jewel cases, but that on install inform that they require Steam to function -- you cannot skip Steam or you won't be able to play the game, and if you do install Steam the game will then forever-after be locked to your account; it's confusing for people that you set out and buy a physical object, but you can't then ever again give the object to someone else to enjoy of. It probably runs afoul of some first-sales laws here in Finland, too, but so far no one has challenged Valve's practices in court.

      I personally have no stake in the matter as I have never sold my used games or given them away as I like to collect them, but this will also have ramifications for Ubisoft's UPlay and Electronic Arts's Origin and therefore I find this whole thing exceedingly interesting. The outcome will likely also affect Apple's App Store, Google's Play Market and Microsoft's Windows Store, so this could be the major consumer rights vs. corporation rights - battle of this decade.

    8. Re:Finally by Uberbah · · Score: 1

      Its called a contract.

      That's called "wishful corporate lapdog thinking". If it's not something you and Valve sign beforehand, it's not a contract. If you cannot modify the terms by mutual agreement, it's not a contract. If the agreement is not signed before the sale is completed, it's not a contract.

      Everything else is brownshirt talk.

    9. Re:Finally by JakeBurn · · Score: 1

      German citizens signed a rental agreement with Valve. Claiming after the fact that they thought they were purchasing items with the same rights and abilities as a real good instead of digital makes them liars and/or frauds.

      Excerpts from the EULA:
      Each Subscription allows you to access particular services, Software and/or other content.
      You may not sell or charge others for the right to use your Account, or otherwise transfer your Account, nor may you sell, charge others for the right to use, or transfer any Subscriptions other than if and as expressly permitted by this Agreement (including any Subscription Terms or Rules of Use).
      The Software is licensed, not sold. Your license confers no title or ownership in the Software.

      Are you seriously trying to argue that Germans think rental agreements are unlawful in their country? And yes, I did misread the original article not realizing that the people suing were not a government agency trying to enforce a law but suing them in order to get the judiciary there to legislate from the bench. The law they were talking about did not say anything about people automatically owning something they paid for in a rental agreement and I perhaps wrongly assumed that German courts had the ability to legislate from the bench by adding more rights to the law after the fact like they seem to do regularly in the USA.

      Even the woman speaking in the article wrongfully says that customers of Valve partially own the games. They partially own nothing.They agreed to temporary usage of something for a price. I guess not being German, I don't understand how people don't get that you speak with your wallets. You don't like the way someone does business, take your money elsewhere. Crying like a bunch of idiots that they want a company to change its primary way of doing business because it doesn't allow you to do x,y or z is just greedy.

  10. Wrong abbreviation by Anonymous Coward · · Score: 1

    The abbreviation should be VZBV, for Verbraucherzentrale Bundesverband. See here (article in German): http://de.wikipedia.org/wiki/VZBV

  11. Germans should read the license before suing. by uaiz · · Score: 2

    Taken from the official Steam license. http://store.steampowered.com/subscriber_agreement/?l=english You may not sell or charge others for the right to use your Account, or otherwise transfer your Account, nor may you sell, charge others for the right to use, or transfer any Subscriptions other than if and as expressly permitted by this Agreement (including any Subscription Terms or Rules of Use). 2. LICENSES A. License Terms. Steam and your Subscription(s) require the automatic download and installation of Software onto your computer. Valve hereby grants, and you accept, a limited, terminable, non-exclusive license and right to use the Software for your personal use in accordance with this Agreement, including the Subscription Terms. The Software is licensed, not sold. Your license confers no title or ownership in the Software. To make use of the Software, you must have a Steam Account and you may be required to be running the Steam client and maintaining a connection to the Internet.

    1. Re:Germans should read the license before suing. by gl4ss · · Score: 5, Insightful

      Contrary to popular belief not all things put on licenses are enforceable and not all rights are possible to give up in exchange of a cheaper deal(essentially this is the whole basis of consumer protection laws).

      OTOH.. it's technically possible to sell your steam games. you just have to sell them all at once(sell the account. you can change the realname if you ever put one in..).

      --
      world was created 5 seconds before this post as it is.
    2. Re:Germans should read the license before suing. by Racemaniac · · Score: 0

      man, didn't know licenses could negate any law any country can have :)
      i'm gonna publish things with a license giving me the right to kill people, claim their first born, rob their houses, etc... (ofcourse worded in incomprehensible legalese :) )

      i'll be able to do so much cool and usually illegal stuff since my license says i can :).

    3. Re:Germans should read the license before suing. by dkf · · Score: 5, Informative

      Yeah, but if the law in Germany says otherwise, then it is the law that applies. That's the difference between laws and contracts (of which a license agreement is just a small part) and it's actually impossible to have a contract to break the law; contracts must be lawful or they are simply not contracts by definition. Even if the agreement says that it is not conducted under German law, German consumers will have the right to use German law anyway. (Well, probably; I've not actually checked what the relevant law says, but there's a lot of similarity in this area across different EU members and I know that UK law is very clear on this point.)

      The real question is not whether there's recourse in law, but how any ensuing judgements would be enforced. An unenforceable ruling really isn't much use.

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    4. Re:Germans should read the license before suing. by Anonymous Coward · · Score: 0

      Some of those licenses are not valid in germany. A corporation can write whatever there but what is legally binding and acceptable is, at least here, luckily still decided by laws and courts.

      What is happening here how I think it is supposed to happen. A company tries something, then "society", through laws and court decisions, decides if this is acceptable or if the company is told it's not working in this cultural frame of reference.

      Expect more of this as more and more "younger" people (who grew up with games, mp3, social media, etc) get into political positions.

    5. Re:Germans should read the license before suing. by Anonymous Coward · · Score: 0

      Someone has already done that. They now own several thousands souls!

    6. Re:Germans should read the license before suing. by azalin · · Score: 1

      There are are quite a number of options available to the court. First and most probable would be a fine. Beyond that I'm not sure about the power this court wields, but it is possible they could prohibit retail stores from selling physical media that require steam.
      It will probably end with a fine that needs to be paid until they change their terms or stop doing business in Germany (this includes retail games, with mandatory steam). Some publishers might reconsider using steam if this means they loose a lucrative market. Of course once this verdict is final, other European countries might follow. Things could get very expensive then.

    7. Re:Germans should read the license before suing. by Anonymous Coward · · Score: 0

      Licenses are not contracts. Contracts demand informed consent, which mean one have to show that the other party understood the contract when signing. A license has less legal standing than a contract, and consumer rights law can strike down "unfair" licenses.

    8. Re:Germans should read the license before suing. by Felgior · · Score: 1

      If this EULA (end-user license agreement or subscriber agreement) would be enforceable. If would also be logical that they can no longer say or write that they are selling and a customer is buying a game. The "buy-button" on Steam would have to be replaced by a "rent-button" or something else. Or they can no longer advertise that they sell a game, only that they sell a license to play the game. -- The difference between buying (and therefor owning the right to sell) and renting / leasing / "whatever you / they call it" should be crystal-clear in the webshop and game shop in your town.

    9. Re:Germans should read the license before suing. by bfandreas · · Score: 1

      Companies do NOT get to supersede national law. That's what congress is for.
      There is such a thing as an illegal contract. That's why contracts usually contain a boileplate clause that even if one clause of the contract may be illegal, the rest does still apply. And a TOS isn't even that.

      So suing to find out if this can actually be considered legal is an absolutely valid course of action. In fact, it is the only one.

      --
      20 minutes into the future
    10. Re:Germans should read the license before suing. by Anonymous Coward · · Score: 0

      Great. I'll make my own license which says that everybody who illegally copies my software is shot down by snipers in shark costumes, and nobody has the right to sue me because of that. And everyone who is suing me I'm going to tell "My terms prohibit you from doing that".. Right?

    11. Re:Germans should read the license before suing. by Sique · · Score: 3, Insightful

      Laws strike down any license or contract. A law will always supersede what's in a contract or license. If the law for instance states that no truck driver is allowed to drive more than 4 hrs without at least 30 min pause, then no work contract can force a truck driver to drive 8 hrs without stopping (even though trucking companies seems to be under the impression that they can do anyway).

      --
      .sig: Sique *sigh*
    12. Re:Germans should read the license before suing. by Anonymous Coward · · Score: 0

      A licence or contract is all about one or both parties waiving some right they have under law. Saying that law supersedes contracts just shows you have no idea how contract law functions.

    13. Re:Germans should read the license before suing. by flimflammer · · Score: 1

      So does licensing not exist in Germany, then, and everything over there is bought and sold through total ownership? I'd be all for a secondary marketplace in Steam, but I'm curious how such a licensing deal would be unenforceable in Germany.

    14. Re:Germans should read the license before suing. by drinkypoo · · Score: 1

      A licence or contract is all about one or both parties waiving some right they have under law.

      A license or contract provides something to both parties based on some consideration. It is about creating an obligation, not about making an end run around law.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Germans should read the license before suing. by CKW · · Score: 1

      > it's technically possible

      If steam found out about the actual change in "ownership" of the account, I bet you their license agreement gives them the right to suspend the account entirely, and I bet you it would be enforceable in North America. (iirc, EULA's are a lot more enforcable in North America than some of the example European jurisdictions..)

      I'm kind of on the fence about this issue.

      a) I hate EULA's that I have no option to decline other than to not use the product, and that have bullshit terms that are ... eggregious and that would force me to spend thousands on lawyers if I wanted to .. "dispute them".

      b) I *really* like Valve (well, except for their twitchy client that is lacking a lot of simple things like "do not automatically start updates" and forcing you to go through hoops to enable "offline mode".)

      c) I do like the idea of resale rights. If I sell my Dell PC, that bloody Windows license should go with it. If my Dell PC dies, I should still be left with a license for the software that came with it!

      d) Software and all non-physical things, all information, books, videos, programs are ... different. With modern technology it really does cost nothing to "replicate" them and give everyone in the world a copy. It creates conditions where on the one hand you can spend 50 million making something and go broke but everyone in the world enjoys it, and on the other someone can spend $1000 and end up making 10 billion dollars (in theory).

      e) I dislike the idea of not being able to pass on the "right to use" that I've purchased to my heirs. That's .. bullshit. I've already paid for it once. (Oddly I'm not naturally inclined to think that it's my right to purchase 50 copies of some game on 80% discount during the steam xmas sale, and latter resell them during the year...)

      f) I strongly believe that copyrights should not last longer than 50 years. Current terms are way longer than they need to be to reward the creator.

      Yes, I am aware that e and f sort of conflict. :) I'm still mulling things over. I probably just need to get used to the idea of time or ability limited right to use licenses for consumers.

      In my place of work I have **no problem** buying or selling licenses that are "subscription" based and/or tiered based on usage. It seems natural. Probably simply because I feel like companies can afford such things, and because it seems fair.

      I already kind of don't care about Valve's ... terms ... just because they deliver such value and/or I **like** them. It's wierd how that last bit grants them such enormous leeway. I'd never ever trust EA with such baloney.

      If Germany/others push Valve and other companies too much .. they might make ALL GAMES go straight to a "per hour" direct pay use model. Or maybe even a "per month" thing.

      We've all got no problem with "per month" subscription licenses to MMO games (of course then we think about the online infrastructure and constant new content generation).

      If I was Valve, I'd immediately stop all new sales in Germany, and/or switch straight to a "pay per hour" model. They could even ramp the "per hour" costs so that the first few hours of trying a game costs more than the next N hours (where N is the average amount of time it takes a player to "complete" the game) and make any hours beyond N cheaper and cheaper.

      I do have to say I am annoyed that when I buy some games for my 3 nephews and neices, the games have to be separated into 3 different accounts, this creates all sorts of trouble when 2 kids want to play games that happen to be in the same account. I do not think that they should be able to both play the same game at once without me buying them 2 copies ... and I am also aware that this is kind of convoluted by the same principles of "game resale" ... in that maybe a developer feels it's unfair that I purchase 1 copy of a game and 3 kids get to play it (even if at different times/ages).

    16. Re:Germans should read the license before suing. by Sique · · Score: 1

      Actually, no, or you have a very strange notion about contracts. If two parties agree for instance into a trade, then yes, both side could be considerated to give up rights to their respective properties. But actually, they don't. They exchange property rights. The loss of property into one item traded is only happening if at the same time the right of property to the other item goes over to them. And for instance no employer for instance ends my right to be where I want. All he can do is to end his obligation to compensate me (e.g. terminating the contract), if I am not where he wants me.

      --
      .sig: Sique *sigh*
    17. Re:Germans should read the license before suing. by ZombieBraintrust · · Score: 1

      First sale doctrine in the USA was invented for a non-physical things. It was invented for books. For physical things the doctrine doesn't need to exist because copyright doesn't cover physical things. First Sale has always been about things that cost nothing to "replicate."

    18. Re:Germans should read the license before suing. by Anonymous Coward · · Score: 0

      You have just shown your complete lack of understanding of the law. No contract can over-ride the law.

    19. Re:Germans should read the license before suing. by Kirth · · Score: 1

      It's not just Germany. The USA also knows the "first sale doctrine" http://en.wikipedia.org/wiki/First-sale_doctrine
      So it would also be possible to sue Valve in the USA, for exactly the same reason.

      --
      "The more prohibitions there are, The poorer the people will be" -- Lao Tse
  12. Valve, or the publishers? by trawg · · Score: 2

    People here in Australia often bitch about Valve because of the regionalised pricing of video games - it's not uncommon for some games to cost almost 2x as much as they do in the USA (given the strong value of our dollar).

    However, it's not Valve that sets the prices for the games - it's the publisher.

    In this case I don't know if Valve are just honoring requirements set by the publishers, or if this just a part of their platform. Either way, I think Steam would be a much tougher sell to publishers if one of the features they provided to gamers was the ability to sell your account at a discounted price to someone else.

    (If you want to sell games on Steam, my advice would be to separate out game purchases into different email accounts. Then you can sell the email account and the associated games. I'm sure it's still against T&Cs to do that - and it's a giant pain in the ass - but at least it means you can buy and sell Steam games in discrete chunks.)

    1. Re:Valve, or the publishers? by Darinbob · · Score: 1

      Valve does set some prices, they charge the developer just to use Steam. As I heard it they require the developer to use Steam on all variants of the game; that is if you use Steam with DRM for online distribution (a good idea) then they disallow you from having a physical copy without Steam (bad idea) or from using alternate online distribution means. (some games use Steam to distribute w/o DRM though)

      Your idea about multiple accounts is one way. But it would be much easier if Valve just treated customers with respect and honored a first-sale principle. Don't support them in this just because you know a work around.

    2. Re:Valve, or the publishers? by Anonymous Coward · · Score: 0

      For the record, they don't prevent you selling non-Steam copies of your game, and to sell a game with Steam is to sell it very much WITH DRM. I'm guessing you meant without additional DRM there.

    3. Re:Valve, or the publishers? by Anonymous Coward · · Score: 0

      You know that there are games on steam which don't require it running?

    4. Re:Valve, or the publishers? by mog007 · · Score: 2

      if you use Steam with DRM for online distribution (a good idea) then they disallow you from having a physical copy without Steam (bad idea) or from using alternate online distribution means.

      That's not true. Let's pick a semi-recent release, FTL. Development was funded through Kickstarter, and the game is available from three digital distributors. You can get it on Steam, GoG, or direct from the developers.

    5. Re:Valve, or the publishers? by flimflammer · · Score: 1

      ... that is if you use Steam with DRM for online distribution (a good idea) then they disallow you from having a physical copy without Steam (bad idea) or from using alternate online distribution means. (some games use Steam to distribute w/o DRM though)

      This is not true, or at the very least is not part of the stock deal between Steam and developers. Developers may be able to negotiate a lower fee for use of Steam for extra concessions, but it is not an outright requirement.

    6. Re:Valve, or the publishers? by julesh · · Score: 1

      if you use Steam with DRM for online distribution (a good idea) then they disallow you from having a physical copy without Steam (bad idea) or from using alternate online distribution means.

      That's not true. Let's pick a semi-recent release, FTL. Development was funded through Kickstarter, and the game is available from three digital distributors. You can get it on Steam, GoG, or direct from the developers.

      Read the post you're replying to. "if you use Steam with DRM [...]". FTL is marketed as a DRM-free game, so is clearly not using Steam with DRM, so the rest of the post doesn't apply to it.

    7. Re:Valve, or the publishers? by LordVader717 · · Score: 1

      Valve set the conditions. They could easily make it a requirement that all games need to be priced the same everywhere. It's them who have the leverage. Obviously they just don't feel very strongly about it or want the price discrimination themselves.

  13. Digital Licenses are not physical media by Munchr · · Score: 1

    And that is the difference between Owning a physical copy of a software title, and Licensing a digital version of the same. Games on Steam are not sold as property that can be traded, they are licensed to you the purchaser for your personal use. Now, if you are saying that German law requires that the licensor permit the licensee (are those even the right terms?) to transfer the license to an arbitrary third party at any time, that's a right that the license cannot take away. I'm not German, and am definitely no lawyer, but I rather doubt the law works that way.

    1. Re:Digital Licenses are not physical media by Munchr · · Score: 5, Interesting

      Hurrah for posting before reading the whole article and the article's sources. So the ECJ (I guess Europe's equivalent of the US Supreme Court, correct me if wrong) determined that licenses can be transferred, even for downloaded software. The exclusive right to control distribution of a copy is exhausted on it's first sale. So even though this group suing Valve lost in 2010 over a very similar issue, they will likely prevail after this new ruling by the ECJ. Nice going Europe, I only wish we could convince US courts to follow the same reasoning.

    2. Re:Digital Licenses are not physical media by Anonymous Coward · · Score: 0, Interesting

      As long as physical copies requires a serial and that serial can also be registered for digital downloads (as is the case with many games in steam) one can argument that what is sold in both cases are the license to use the software and the physical copy is just a bonus.
      Therefore you can also rightfully argue that the licenses should follow the same law as completely physical gods which in many countries include the rights to transfer ownership and associated rights.

    3. Re:Digital Licenses are not physical media by TFAFalcon · · Score: 1

      What if you buy a physical copy that still requires steam to work?

    4. Re:Digital Licenses are not physical media by Anonymous Coward · · Score: 0

      If you bought it in a store, you bought it.
      If you clicked the BUY button in Steam, you bought it.

      You can't come afterwards and say "no, you didn't really buy it, you only licensed it". That would be fraud. And once you bought it, the law in Germany is pretty clear that you are allowed to resell it. Clear enough that Microsoft lost in a previous case about reselling Windows.

      When is the last time you clicked the LICENSE button in Steam? When is the last time you saw such a button?

    5. Re:Digital Licenses are not physical media by EmagGeek · · Score: 1

      "The exclusive right to control distribution of a copy is exhausted on it's first sale."

      The software is not being sold. It is being licensed. The doctrine of first sale only applies when something is sold.

      I believe the court erred in this case, and grievously, since it made clear the fact that it does not understand the difference between licensing and selling.

    6. Re:Digital Licenses are not physical media by Rhywden · · Score: 2

      Merely saying that it is "licensed" doesn't make it so.

    7. Re:Digital Licenses are not physical media by Sique · · Score: 1

      No. Actually no. The ECJ has decided that "being licensed" is just another word for "being sold". And all the terms valid for a sale apply. No creative wording will change that. In the EU, you either rent out a good (and then you are responsible to keep the good in shape and fit for use), or you sell it (then the first sale doctrin applies). There is no "it's just licensed".

      --
      .sig: Sique *sigh*
    8. Re:Digital Licenses are not physical media by jareth-0205 · · Score: 1

      The software is not being sold. It is being licensed.

      Blah. This is a common cry, what happens when everything sold is turned into a licence? You might be technically correct, but more and more of the things we consider "purchased items" are now "licensed services", and long-held rights are being thrown away because of it.

      It's an item that you buy once and own forever. It looks like a sale, it smells like a sale... it's a frikking *sale*!

    9. Re:Digital Licenses are not physical media by Anonymous Coward · · Score: 0

      The difference between licensing a single copy for permanent use and selling is that the "licensers" renamed what they were doing in an attempt at a legal dodge. Using a different word then "sell" does not change the legality of what is happening.

    10. Re:Digital Licenses are not physical media by Sique · · Score: 1

      And even a "license" button would still cause a sale. License is just a fancy word for either a renting contract or a sales contract. The actual terms of the contract make clear if it's a sale or a rent.

      --
      .sig: Sique *sigh*
    11. Re:Digital Licenses are not physical media by Anonymous Coward · · Score: 0

      I'm pretty sure the ECJ knows more about the legal differences (in the EU) between licensing and selling than you do.

    12. Re:Digital Licenses are not physical media by Viewsonic · · Score: 1

      This will probably leak into the USA because Europe.

    13. Re:Digital Licenses are not physical media by devman · · Score: 1

      The US has the first-sale doctrine. The first sale doctrine doesn't say that the company selling you the good has to enable or help you resell. It just says that they can't prevent you from reselling using legal means (i.e. lawsuits, injunctions, etc).

    14. Re:Digital Licenses are not physical media by drinkypoo · · Score: 1

      This is why Valve has two choices, absent "bribe legal system". They can either change their buttons to say "rent" and lose massive mindshare as a result or they can permit resale. It can't be "just licensed" but it can be "just rented". Valve already has the burden of maintaining the system so that will not place any onerous requirements, they just keep doing what they're doing.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Digital Licenses are not physical media by Anonymous Coward · · Score: 0

      It also matters even less - when you license something you *purchase* a license. The argument then is do you have the right to sell on that specific license instance. The courts are saying yes, you do.

    16. Re:Digital Licenses are not physical media by julesh · · Score: 1

      The software is not being sold. It is being licensed. The doctrine of first sale only applies when something is sold.

      [citation needed]

      A license is a piece of virtual property that may be bought and sold. Why would doctrine of first sale (or, rather, the principle of exhaustion, which is the name used for the equivalent concept in european law) not apply to them?

      See, specifically, the analysis here.

    17. Re:Digital Licenses are not physical media by julesh · · Score: 1

      So the ECJ (I guess Europe's equivalent of the US Supreme Court, correct me if wrong)

      Not entirely. Like the US, the EU has two parallel legal systems (equivalent to federal and local laws). ECJ has the responsibility for final determination on the meaning of the equivalents to federal laws, but has no say over interpretation of local laws. The way it typically works (and I believe did in this case, although I haven't read the documents so am not certain) is that a local court realises that their case depends on interpretation of a 'federal' law, and refers a question of how to interpret that law to the ECJ, who send them back a response saying how it applies in their specific case. There is also a right of appeal directly to the ECJ if you feel a local court has misapplied the law.

    18. Re:Digital Licenses are not physical media by julesh · · Score: 1

      What if you buy a physical copy that still requires steam to work?

      My suspicion is that Valve are legally obliged to make it work, although I don't believe any court has made such a decision yet.

  14. Re:Always Germany by sturle · · Score: 0

    And because it is Germany I automatically read "Name" instead of "Game".

  15. There is a bigger problem with Steam by Anonymous Coward · · Score: 5, Insightful

    Not being able to resell a game is nothing compared to the fact that we can lose all our games anytime with Steam. The license agreement say that Steam can change it whenever they want for whatever they want and if we refuse the new license agreement, then the only option is to close the account and lose all the games we "bought". No refund. We own nothing with steam and considering the current license agreement contains clauses which are clearly abusive (they can do whatever they want with whatever information they can gather from their spyware, err... I mean client software), I'd say Steam is one of the most evil company I ever saw.

    1. Re:There is a bigger problem with Steam by Anonymous Coward · · Score: 0

      Hey, the older version of Steam client was programmed with Delphi... that's an evil thing for sure!

    2. Re:There is a bigger problem with Steam by wynterwynd · · Score: 1

      Disregarding the fact that Steam is a software platform and Valve is the "evil company", I strongly disagree. Valve is one of the least "evil" companies I know.

      Having the potential and power to be evil does not inherently make you evil - its' all in what you DO with the power. Valve has shown time and time again to be responsive, customer-focused, fair-priced, and fair-minded in their business dealings. There's always a few one-offs, but compared to all the other shitty publishers out there (EA, Ubisoft, etc.) their motives have always been relatively pure.

      Sure, they lock down their platform and environment, and sure they have the power to change their licensing agreement. But while their platform is tightly controlled, it's not overly plagued with ads or crappy "features" nobody would want - mostly it just works and even tries to enhance the gamer's experience with things like the steam overlay and social features. And while they CAN change their licensing terms, they don't - just because someone has the power to do harm does not inherently mean they will.

      There are certain companies I don't mind sharing information with, because they've proven themselves mostly trustworthy. Valve is one of them. For the prices I pay for the games and the broad selection of games they offer, their monitoring of my play habits is a trade-off I'm more than willing to make.

      --
      "Not all who wander are lost" -- JRR Tolkien
    3. Re:There is a bigger problem with Steam by Leaf+Node · · Score: 0

      Valve used to be a great company before Steam. Steam corrupted them.

      I stopped buying games associated with Steam because I want to be able to lend games to my kids to play on their computer.

      To make matters worse, there's no way to tell on the retail box that the game will require Steam registration to play it. So this means now that I cannot buy any new games period. For fear that they might require Steam registration.

    4. Re:There is a bigger problem with Steam by Leaf+Node · · Score: 0

      Regardless of all the great things Valve has done in the past, the past is over. Valve is now all about Steam, and Steam has corrupted them. They may not be showing many outward signs of this corruption yet, but make no mistake. It is just a matter of time now.

      DRM corrupts everything it touches. They cannot wield it. No one can. It belongs to the Enemy. Valve must destroy DRM, or else it will consume them.

    5. Re:There is a bigger problem with Steam by drinkypoo · · Score: 1

      Having the potential and power to be evil does not inherently make you evil - its' all in what you DO with the power

      Valve is a corporation, and a court ultimately decides who it belongs to in any conflict. The next owners will have all the information Valve collects. Still happy?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:There is a bigger problem with Steam by Anonymous Coward · · Score: 0

      And while they CAN change their licensing terms, they haven't yet, and I really hope they won't do it in the future because their contract has me by the balls.

      FTFY.

      While the Valve of today may very well be a trustworthy company, who is to say that tomorrow they won't be bought out by a far larger and less trustworthy competitor (like EA, Ubisoft, etc.)? Even without being bought out, personnel and company cultures can change at any time, and who is to say that Valve is somehow exempt from that?

    7. Re:There is a bigger problem with Steam by julesh · · Score: 1

      The license agreement say that Steam can change it whenever they want for whatever they want and if we refuse the new license agreement, then the only option is to close the account and lose all the games we "bought". No refund.

      Check your local consumer protection legislation. Here in the UK, the Unfair Terms in Consumer Contracts Regulations apply (which is an implementation of an EU directive, so other EU countries should have very similar regulations), and state that the following categories of contract term are unfair and therefore cannot be enforced:

      * Terms which have the object or effect of [...] making an agreement binding on the consumer whereas provision of services by the seller or supplier is subject to a condition whose realisation depends on his own will alone
      * Terms which have the object or effect of [...] permitting the seller or supplier to retain sums paid by the consumer where the latter decides not to conclude or perform the contract, without providing for the consumer to receive compensation of an equivalent amount from the seller or supplier where the latter is the party cancelling the contract
      * Terms which have the object or effect of [...] enabling the seller or supplier to alter the terms of the contract unilaterally without a valid reason which is specified in the contract;

      AFAICT, any one of these would prevent Valve from behaving as you fear.

    8. Re:There is a bigger problem with Steam by RalphTheWonderLlama · · Score: 1

      Isilduuuuuuuuur!!!!!!

      --
      simple, fast homepage with your links: http://www.ngumbi.com/
  16. almost never? by Zimluura · · Score: 1

    Almost never?

    I've almost _always_ been able to resell my games. Fallout 3 was late 2008, thats the last big bethesda game i can recall without drm. Aside from the past 5 years of drm bs, I'd say being able to resell is the norm. Though I guess if you're younger you may think it's always been this sucky.

    1. Re:almost never? by Ash+Vince · · Score: 1

      Almost never?

      I've almost _always_ been able to resell my games. Fallout 3 was late 2008, thats the last big bethesda game i can recall without drm. Aside from the past 5 years of drm bs, I'd say being able to resell is the norm. Though I guess if you're younger you may think it's always been this sucky.

      Of course on consoles you are able to resell most games you buy, but that is only because they use a different approach to preventing piracy. In the case of consoles the use digital signature thingy in the console that prevents it running pirated disks without someone modding the console. They can do this by having code in the game that checks the disk in someway and if you remove that code the signature no longer matches to the console will not run the game.

      Like it or not the companies who now produce games simply don't trust us not top pirate their product. They know they can't make it completely impossible, but they can make it difficult and that puts a large percentage of people off so they settle for that.

      Whether this is right or wrong morally is largely irrelevant, it is what the publishers want to do.

      If Steam is prevented from doing this in Germany (I very much doubt that will happen, since they tell you up front when you guy the game that you can't so it is probably a legal contract) then they will just find some other way of achieving a similar aim. Maybe they will go down the signed code route on their new Steam box instead.

      Steam do not produce most of the games they sell in house, they just sell them. The game publishers were all talking about abandoning the PC a few years back due to piracy, Steam has used it's DRM to bring them back. If Steam (and Origin) are suddenly made illegal then when the next generation of consoles come out the game publishers will only release their product on them instead. Unless the threat of piracy completely disappears somehow some form of DRM will always exist now.

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
    2. Re:almost never? by Anonymous Coward · · Score: 0

      I don't know how across-the-board this is, but I know some first sale console games comes with a one time use code that gets you online access or other downloadables. Once that code is tied to your account, sure you can sell the "game", but it's not the completely experience anymore (forcing a second purchaser to buy additional codes to to get those features).

      Surely that will fall under the same rulse and regulations that Steam is getting accused of, no?

    3. Re:almost never? by drinkypoo · · Score: 1

      In the case of consoles the use digital signature thingy in the console that prevents it running pirated disks without someone modding the console. They can do this by having code in the game that checks the disk in someway and if you remove that code the signature no longer matches to the console will not run the game.

      You can do that on PCs, too. Ah, but you can defeat it on PCs, you say. But that is not a differentiating factor; the copy protection on all the major consoles (maybe not the Wii U) has been thoroughly defeated, and you can already play copied games with a little console modding. So what, precisely, is the difference?

      Whether this is right or wrong morally is largely irrelevant, it is what the publishers want to do.

      It's not irrelevant at all. The Publishers are legal fictions and We The People (for varying values thereof) have not just the right but the responsibility of preventing them from abusing the powers granted them by our legal system. We decide whether they will be permitted to sell things which we may not resell. In the past We have decided that they shall not. Now the battle is on and it seems that most governments are on board with the Will Of The People, as demonstrated repeatedly. The USA, of course, is a conspicuous exception.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:almost never? by Zimluura · · Score: 2

      Clarification: I've almost always been able to resell my PC games. Only relatively recently has DRM really been difficult to get away from. I've been playing PC games since the early 90s and there was a time without DRM restricted resale.

    5. Re:almost never? by Anonymous Coward · · Score: 0

      (I very much doubt that will happen, since they tell you up front when you guy the game that you can't so it is probably a legal contract)

      You miss the definition and significance of a contract. A contract is only able to induce an exchange of rights that are a priori available for exchange in written law, if they aren't any clause that requires that exchange is invalid.

  17. Re:Always Germany by bfandreas · · Score: 4, Interesting

    Yup. We've got very strong customer rights in Germany. They have a very strong lobby. Multiple of them in fact. Its own fairly powerful ministry on a federal level even.
    Everybody still marvels why we haven't yet gone bankrupt. Quality products and quality service might actually be a good idea. Who knows?

    Also note the use of the word "customer". Being called a consumer is a bit ... insulting.

    --
    20 minutes into the future
  18. Lets address the obvious problem here, shall we? by Anonymous Coward · · Score: 0

    A large chunk of games on steam can be run without steam, unless that's changed since I last tried.

    What, then, is stopping one person from buying it, and saving the files elsewhere, then reselling it?

  19. Perfect Opportunity for Valve by Ogive17 · · Score: 4, Interesting

    I see this as an opportunity for Valve to get Steam installed on just about every PC. Make it so you can "gift" used copies of the game to other Steam accounts.

    This will ensure just about every gamer has Steam. The ability for a gamer to make an impulse purchase is now there. Increase in sales.

    Let's face it, if someone is looking for a used copy of a game, their urge to play it probably isn't real high.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    1. Re:Perfect Opportunity for Valve by ctr2sprt · · Score: 1

      Ultimately, I think the compromise that we will get is that you will be able to resell used games, and you, the distributor, and the publisher will all get a cut. It's unfair for the publisher to get anything -- it doesn't right now, with physical media-only resales -- but you know they will fight and fight to prevent resales at all. The only way they'll ever agree to it is if they get something in return. Unfair though it might be, I don't see any solution that doesn't result in them getting a piece of the action.

      The great thing is that digitally-distributed games are fungible. There's no difference between my used copy and your used copy, or even between a used copy and a new one. This means that you can handle them exactly the same way we handle stocks, bonds, and commodities, all of which are fungible too. It makes pricing largely automatic. Pricing could actually be made completely automatic, although it would work better if you at least let sellers put in bids manually.

    2. Re:Perfect Opportunity for Valve by Ogive17 · · Score: 1

      I don't even want to resell used games.. once I buy a game I consider it a sunk cost. However, if my brother wants to play it or just try it out for a bit, I would like to be able to gift it to his steam account, losing my ability to play but giving him full access.

      No exchange of money required. If he wants to give me $10 next time I see him, so be it.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
    3. Re:Perfect Opportunity for Valve by Anonymous Coward · · Score: 0

      "Selling" a game is going to be different than "Lending" a game...

      I would love to be able to "Lend" a game to friend/family, without cost... or "Sell" a game (although I don't see it happening without a fee of some sort to cover Publisher/Valve "costs")

    4. Re:Perfect Opportunity for Valve by TheSpoom · · Score: 1

      Make it so you can "gift" used copies of the game to other Steam accounts.

      If they did this, EA would sue the everloving crap out of them.

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
    5. Re:Perfect Opportunity for Valve by Ogive17 · · Score: 1

      That's the point, you "gift" or "lend" it to someone else through Steam and handle any payments on your own.

      I'm sure Steam would currently be prohibited from it but maybe there is some compromise that could be made.

      --
      "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  20. It is being sold by Anonymous Coward · · Score: 0

    n/t

  21. After Death by Anonymous Coward · · Score: 0

    Being able to sell games on my account does not interest me. I want to give away those games after I am dead.

  22. List them. by Anonymous Coward · · Score: 0

    Go on, list the games that don't require steam.

  23. It just can't happen by Anonymous Coward · · Score: 0

    It just can't happen; at least, not without a major amount of effort which will make it not worthwhile to begin with.

    In "hacker communities," steam accounts often go for a hundreth of the price of the games on them. It would be an easy black market buck. Does anyone see a problem with this?

    Besides, if the games re-sold sell for less than the selling price, that would mean Steam would lose a sale (which would mean losing money!). It's not even worth discussing, really.

  24. Fee on selling? by cyborg666 · · Score: 1

    If users can sell or give away games as they see fit, that would put a lot of stress on the steam servers. Would it be possible for valve to take out a fee to cover expenses?

    1. Re:Fee on selling? by drinkypoo · · Score: 1

      If users can sell or give away games as they see fit, that would put a lot of stress on the steam servers.

      [citation needed]

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Fee on selling? by cyborg666 · · Score: 1

      [citation needed]

      No. It's self-evident. The games has to be downloaded by more users, and extra added overhead to verify ownership, and so on...

    3. Re:Fee on selling? by drinkypoo · · Score: 1

      No. It's self-evident. The games has to be downloaded by more users, and extra added overhead to verify ownership, and so on...

      Then define your terms. Tell me what "a lot" means.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Fee on selling? by petermgreen · · Score: 1

      and extra added overhead to verify ownership

      Steam already claims that if you receive a gift that was bought using a stolen credit card they will revoke the copy of the game. They have also revoked copies that were sold in the wrong region. They also offer guest passes and free weekends. So the infrastucture to remove games from accounts is clearly already there.

      The games has to be downloaded by more users

      That much is true. Whether it will be "a lot" of stress or a negligable change is another matter.

      Note that http://www.valvesoftware.com/business/ claims

      "Steamworks is entirely free. There are no licensing fees and there’s no charge for bandwidth, retail copies, or OEM distribution."

      In other words steam will distribute your software for free in exchange for bringing customers to the platform. I think in light of that it will be hard to argue that the bandwidth from resales is an undue burden.

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    5. Re:Fee on selling? by julesh · · Score: 1

      If users can sell or give away games as they see fit, that would put a lot of stress on the steam servers. Would it be possible for valve to take out a fee to cover expenses?

      I don't think it would, no. The problem is that EU law's equivalent of the US first sale doctrine applies here, meaning purchasers of Steam games have a legal right to transfer them to others. The law makes no mention of applying charges for the transfer, so it would appear as though Valve has a legal obligation to honour such transfers with no charge.

    6. Re:Fee on selling? by cyborg666 · · Score: 1

      I see your points, but the question remains: would it be possible for them to charge for a transfer. They may have stated that the bandwidth is free, but could they change that in order to cover for expenses, or as a way to try to minimize transfers?

    7. Re:Fee on selling? by cyborg666 · · Score: 1

      Then define your terms. Tell me what "a lot" means.

      "a lot" = enough to care about

  25. Same problem as iTunes. by Zandamesh · · Score: 1

    I'm guessing if this is allowed, you should be able to sell iTunes Music as well.

    The main problem I see with this concept isn't that games will get sold, the problem is that they will be given away. Fox example if you had 1000 games, they could be shared between 10000 people, just swapping back af forth whenever needed. It is unlikely that everyone plays this game at the same time, you will create a mentality that allows thinking like "Oh I can buy it somewhere else anyway" and in the end the profits will drop drastically.

    --
    Lo and behold, for I am a sig!
    1. Re:Same problem as iTunes. by grumbel · · Score: 1

      Isn't all iTunes music DRM-free now? Meaning you actually can resell it without any problem from Apple. Their EULA might still forbid it, I don't know, but if that's void, they can't prevent you from doing it. On the flip side the number of people that might buy DRM-free music from an unauthorized reseller might be rather small, as most people would probably feel like that's indistinguishable from piracy, it's just bits after all and with DRM-free nobody can keep track of who truly own the license.

  26. Easy solution... by Anonymous Coward · · Score: 0

    ...stop selling in Germany...when users bitch, point the finger at their government.

  27. Um by Anonymous Coward · · Score: 0

    Pretty delusional to think Valve wouldn't have anticipated this kind of lawsuit.

    I'm fairly certain they will have artfully closed any and all loopholes that could be used for this in their terms of agreement.

    1. Re:Um by JDG1980 · · Score: 1

      Pretty delusional to think Valve wouldn't have anticipated this kind of lawsuit. I'm fairly certain they will have artfully closed any and all loopholes that could be used for this in their terms of agreement.

      The cult of the contract isn't nearly as strong in Europe as it is in the United States.

      Just because they wrote it in an agreement doesn't necessarily mean it will hold up in court.

  28. Re:Lets address the obvious problem here, shall we by mr_gorkajuice · · Score: 2

    I don't know about that, but I know that the exact opposite can be true too. Games NOT bought through Steam can only be played through Steam. Example: The physical copy of Skyrim I got last christmas.

  29. Rent Buttons by ZombieBraintrust · · Score: 1

    How long w ill that last after a court declares they have to change all the buy buttons to rent buttons. People don't want to rent a $9.99 game.

  30. local laws super seed that contract by Joe_Dragon · · Score: 1

    local laws super seed that contract

    1. Re:local laws super seed that contract by Anonymous Coward · · Score: 3, Funny

      local laws super seed that contract

      It's a crumb! It's a bug! No, its SUPER SEED! Punishing evil-doers with his Embryo of Justice and Sprouts of Righteousness!

    2. Re:local laws super seed that contract by rarumberger · · Score: 3, Funny

      And this, kids, is why your Comp Sci and Engineering degrees require you to take a semester of English.

    3. Re:local laws super seed that contract by yurtinus · · Score: 1

      How do you know he's not talking about bit torrent?

      --
      +1 Disagree
  31. lawyers ruining planet by Anonymous Coward · · Score: 0

    This case should be tossed. Has anyone thought how much this would cost Valve and the game studios to implement? Doing this correctly would be seriously expensive, and there is no scenario here where it doesn't result in driving up the costs of games on Valve just to benefit a tiny fraction of the user base.

    Once again, a consumer protection agency driving up the costs for consumers.

    Who wins? A handful of cheapskates get $10 for their used game, and bunch of lawyers make $ millions.

    1. Re:lawyers ruining planet by MrLint · · Score: 1

      This case should be tossed. Has anyone thought how much this would cost Valve and the game studios to implement? Doing this correctly would be seriously expensive, and there is no scenario here where it doesn't result in driving up the costs of games on Valve just to benefit a tiny fraction of the user base.

      Once again, a consumer protection agency driving up the costs for consumers.

      Who wins? A handful of cheapskates get $10 for their used game, and bunch of lawyers make $ millions.

      More like greedy media ruining the planet. They claim they dont sell you a product but only a "license". But that license isn't something you own either, as you can't sell it or transfer it or even use in a manner you want to. The system is more like a 'rental at our indulgence, you dirty potential thief'

  32. Dishonest by ZombieBraintrust · · Score: 1

    Anything sold in a web "store" with a "buy" button is a sale. These products even have 20% off "sales." If they were honest about licensing or renting out games then they would be labeled as such.

  33. Beating the wrong horse by MrLint · · Score: 1

    I suspect that Valve will effectively kick this up stream. Even if they choose do make this feature available with their games, they don't control the licensing restrictions laid down by the publishers/devs/studios.

  34. iTunes--no problem by Anonymous Coward · · Score: 0

    I wouldn't know, I've never purchased music from iTunes. That whole DRM bit they have.

    1. Re:iTunes--no problem by RalphTheWonderLlama · · Score: 1

      "At the 2009 Macworld Conference & Expo, it was announced that the iTunes Music Store would be DRM-free, with all songs DRM-free by April 2009."
      http://en.wikipedia.org/wiki/Itunes

      --
      simple, fast homepage with your links: http://www.ngumbi.com/
  35. The EU passed a law, so it's not just Germany. by Viewsonic · · Score: 1

    The EU made it so all licences for anything, including software, dongles, etc can be resold, even if the EULA forbids it. All countries that reside in Europe have this protection. Buy a $10 Dell with Windows 7? You can sell JUST your Windows 7 license to someone else, Dell has to allow it, Microsoft has to allow it. Want to sell a Nintendo Wii game you bought to someone else? Nintendo will have to allow it. Want to sell your iTunes songs? Apple has to allow it.

    Do they all support it yet? Nope! But they have to. You will see more cases like Steam popping up until the industry realizes they need to allow reselling in all their apps and stores.

    1. Re:The EU passed a law, so it's not just Germany. by grumbel · · Score: 1

      As far as I understand it, it's not so much that software licenses have to be allowed to resold, but that they way companies tried to prevent it is not sufficient under current law. Specifically in the case of Steam as far as I understand the issue was this: User buys boxed copy of game that requires Steam, Steam changes month/years later their TOS and requires the user to accept it, if users refuses he gets locked out of his Steam account. That's however illegal, Steam can't take away a users access to his games, especially not with TOS changes that didn't even exist when the user bought the game.

      I don't think there is anything in the law that actually forces licenses to be resealable if the buyer had the information that it can't be resold when he bought it. So if Steam changes their TOS to something like "Steam is a rental service that gives you access to games for the next 10 years" it might be ok for Steams to continue to exist without allowing resales, but they can't apply that change retroactively to past sales, especially not of boxed copies.

    2. Re:The EU passed a law, so it's not just Germany. by RalphTheWonderLlama · · Score: 1

      It goes by the country's current primary residence.

      --
      simple, fast homepage with your links: http://www.ngumbi.com/
  36. Cost? by tabytomcat · · Score: 1

    Who absorbs the cost of all the re-downloading bandwidth?

    I know it isn't all that great a cost, but I can't imagination they are obligated to keep supplying it. I'm assuming that Valve can't force you to give them a cut of the sale to cover it. Perhaps they would give you the ability to pickup your files and transfer the title to another account, and make you responsible for ensuring the next party gets the game files, not unlike gamestop insuring you get the game disk in "usable" condition. I suppose the buyer could pay a fee to re-enable direct downloading, or Valve could give you the middle finger and tell you your on your own.

    1. Re:Cost? by drinkypoo · · Score: 1

      Who absorbs the cost of all the re-downloading bandwidth?

      I know it isn't all that great a cost, but I can't imagination they are obligated to keep supplying it.

      Simple to solve, give away five free downloads (or whatever) with the game, and after that charge the cost of providing the service. If they don't like having to maintain that stuff without a profit, then they can ax the DRM. I have zero sympathy for rent-seeking leeches. They are not entitled to extort a profit.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  37. Re:Always Germany by Anonymous Coward · · Score: 0

    > Also note the use of the word "customer". Being called a consumer is a bit ... insulting.

    I feel the same way. I'd like to think I have a business relationship with companies, however minor it may be, as opposed to being portrayed as livestock being lead to a feeding trough.

  38. Re:Always Germany by drinkypoo · · Score: 1

    Everybody still marvels why we haven't yet gone bankrupt. Quality products and quality service might actually be a good idea. Who knows?

    They might be. Too bad about your cars these days. I still jump up and down with glee when I come across used German tools though (the jokes just write themselves, don't they?)

    Also note the use of the word "customer". Being called a consumer is a bit ... insulting.

    If you consume, you're a consumer. "Customer" implies money changes hands but a) that's not always the case and b) it doesn't have to be that way, we're all stuck in the mindset that the mercantilism which we call capitalism is superior to all other systems.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  39. At least something good happens by e70838 · · Score: 1

    I think that software seller should stop their EULA craziness and comply with good trade laws. When a society negotiates a license to use a software, it is a very different business than a usual consumer who buys a software or a game in a supermarket. Laws should be there to protect consumers. When I buy Microsoft Office, I own it, I have the right to decompile it to learn how to use Windows API. If Microsoft Office makes my computer burn, Microsoft shall be responsible. Of course I do not have the right to copy it and to sell copies, but it is the same as with any other object I buy.

  40. Got license? by garyoa1 · · Score: 1

    We forget it's been eons since anyone could buy and therefore own any software. We only license the vast majority anymore. And the license is not transferable if you read the fine print. But who reads the EULA?

    --
    Wuddooeyeno? IITYWYBMAD? Like nuts? eclecticallyincorrect.com
    1. Re:Got license? by cpghost · · Score: 1

      But who reads the EULA?

      Isn't it cute how some companies assume that the laws of their countries apply worldwide even though they don't? Ever thought that some portions of those EULAs are illegal and void in EU jurisdictions?

      --
      cpghost at Cordula's Web.
    2. Re:Got license? by Anonymous Coward · · Score: 0

      Well, their server should have read my browser string which clearly states that if they do business with me, everything I don't like in their EULA is void. As they did sell me games, they've clearly accepted my terms.

      Shoving text in someones face doesn't make it legally binding.

    3. Re:Got license? by grumbel · · Score: 1

      And the license is not transferable if you read the fine print. But who reads the EULA?

      I think the main issue here is that they don't print the full EULA on boxed copies of software. And thus as you can't read the EULA at the time of the purchase, it's void. Things might be different with online sales where the EULA has to be agreed up on a purchase, we will find out more about that when this lawsuit is over.

  41. Distinction? Difference? by Uberbah · · Score: 1

    Who absorbs the cost of all the re-downloading bandwidth?

    Probably the same company that absorbs the re-downloading any time I install my 8 year old copy of Counter-Strike on a new or reformatted computer: Valve.

  42. There goes another perfectly good service by Anonymous Coward · · Score: 0

    Gotta love these people who either don't read terms of service or choose to ignore them, then complain to authorities when the terms turn out to be something other than what they assumed and/or think they should be and eventually end up ruining the service for all the people who were perfectly happy with it the way it used to be. If you don't like Steam terms of service, then perhaps you could just exercise your right to not use it?

  43. Don't agree by TheSkepticalOptimist · · Score: 1

    Steam routinely sells games at significant discounts. You can get AAA titles for under $10. Do people feel they need to recover a $10 investment by turning around and selling it for, what, $5, $2? Do people feel they need to look for bargain games resold for single digit prices?

    Also for the most part the majority of AAA titles on Steam are also available for physical purchase. You opt to buy through the convenience of online distribution by forgoing the ability to trade or resell the game.

    So I don't agree that Valve should be sued for game ownership. You clearly are making a choice to buy from the Steam walled garden, meaning you are accepting whatever state of terms they apply to the purchase of that game.

    I think Valve should just pull Steam support from Germany, period. End this BS about pandering to lawyers only interested in a cash payout. I am also tired of petulant twits that feel they are owed something back. Gaming is a purely optional function of society. Buying a game is about having disposable income. You have a choice to buy a game or not and its about time adults and caregivers of infants started making responsible decisions about how they spend their money. Any dumb-ass that buys a game through Steam and are surprised they can't resell it is just that, a dumb-ass. Companies should have a right to block dumb users, and countries of dumb users.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
    1. Re:Don't agree by sgt+scrub · · Score: 1

      What if you want to just give the game away. You realize this bullshit model doesn't allow you to even give shit away, right? Ownership is what is up for grabs. If Steam wants to lease something they should not tell their customers they are buying that something. If they are saying they are selling me something, the better fucking let go of it when I let go of my money.

      --
      Having to work for a living is the root of all evil.
  44. Re:Always Germany by Anonymous Coward · · Score: 0

    Everybody still marvels why we haven't yet gone bankrupt. Quality products and quality service might actually be a good idea. Who knows?

    People around here have a different opinion. We are talking about germany, right? The country which has control on the European bank lobby to force countries to go into higher debt while at the same time forcing those countries to put up with austerity measures about 90% of economy students would never recommend in such a situation? This germany whose poverty level has kept rising up to 15% in 2010 (and unfortunately can't find the data on more recent years, which is higher)? This germany who tricks the unemployment rate by forcing people to have half-jobs, which some eldery people have to take because otherwise they wouldn't be able to pay for food/house?

    You surely jest (or have been brainwashed properly by the Bank Lobby).

  45. Price Fixing by ZombieBraintrust · · Score: 1

    The US has the first-sale doctrine. The first sale doctrine doesn't say that the company selling you the good has to enable or help you resell. It just says that they can't prevent you from reselling using legal means (i.e. lawsuits, injunctions, etc).

    I don't believe the above is true. The first-sale doctrine is part of US Anti Trust laws. Any effort to shut down second hand markets could be prosecuted under anti trust laws. The whole point of these locks is price fixing.

  46. Well, they can kiss my ass by Anonymous Coward · · Score: 0

    I've bought several boxed games from retailers over the the last 2 years that all are tied to my Steam account. It's annoying because I like playing Rocksmith a few hours a day, so my significant other can't play any other games while I'm on that.

    To solve my problem I will pirate the next big title I'm interested in, just to avoid retarded DRM. In my country I can pretty much pirate legally, since outdated radio law here states I can copy any media for private usage. I would rather pay, but hey... if you treat people like criminals, people might as well act accordingly. The game developers that use Steam can go stick it up their greedy backsides.

    So yeah, I'm justifying and advocating piracy, just because I want some damn peace to play my damn games. FUUUUUUUUUUUUU Steam!!

  47. First Sale Doctrine by xvent · · Score: 0

    I've been trying to pick up Assassin's Creed 2 used on ebay and I'm suprised by how expensive it is considering it's age. Boy was I surprised to see I can pick up the "Ultimate Edition" on the Playstation Store for only $10, less than used copies are going for! Plus it comes with all the DLC right? That's a win win. I give money to the actual publisher instead of them "losing" a sale to used. I get it cheaper, more complete, faster, and more convenient.

    And according to first sale doctrine I can sell it after I'm done playing it. I'll just make a new account just for this one game. When I sell it, I'll give away the user/pass. It's actually better than trying to sell a disc, because now I don't have to pay postage. Simple. Why aren't more people doing it? So my question to the slashdot community: Have you ever bought a used digital game? Would you even consider it? Wouldn't creating new accounts for every online purchase save you the hassle of not being able to share your games with your wife or sibs? Why aren't people doing that?

  48. Cheapo's by Anonymous Coward · · Score: 0

    If they had the ability to sell their games there would still be the issue of accounts being randomly highjacked for mass profit and still the additional issue of online games that require being paid for etc. Sell your steam account if you don't want your games! Its not their fault you are stupid and want to sell your old shitty games! If they allow to be sold maybe you should sell your games at a price equal to or less than the discounted price you purchased it at! Or valve allow you to opt out of the game to give it to whomever you want! But there should be a wait time and a timeout to prevent abuse. K7ZGQ said this!

  49. Germans must be mean. by sgt+scrub · · Score: 1

    We Americans always re-sell our games with the crack on a DVD so they buyer doesn't have to deal with Steam. Why sell something to someone then make them go through a bunch of bullshit to use it. That is just plain mean. :P

    --
    Having to work for a living is the root of all evil.
  50. Valve should read EU law before operating here by julesh · · Score: 1

    Taken from DIRECTIVE 2009/24/EC OF THE EUROPEAN PARLIAMENT AND OF THE COUNCIL of 23 April 2009 on the legal protection of computer programs. http://eur-lex.europa.eu/LexUriServ/LexUriServ.do?uri=OJ:L:2009:111:0016:0022:EN:PDF

    2. The first sale in the Community of a copy of a program by the rightholder or with his consent shall exhaust the distribution right within the Community of that copy, with the exception of the right to control further rental of the program or a copy thereof

    1. Re:Valve should read EU law before operating here by julesh · · Score: 1

      ... and, as a previous court opinion held:

      It makes no difference, in a situation such as that at issue in [Oracle vs UsedSoft], whether the copy of the computer program was made available to the customer by the rightholder concerned by means of a download from the rightholder’s website or by means of a material medium such as a CD-ROM or DVD. Even if, in the latter case too, the rightholder formally separates the customer’s right to use the copy of the program supplied from the operation of transferring the copy of the program to the customer on a material medium, the operation of downloading from that medium a copy of the computer program and that of concluding a licence agreement remain inseparable from the point of view of the acquirer.

      i.e., the distinction between licensing and selling a copy is a distinction without a difference.

  51. Re-sold game = lost profit, for both Valve and by Kartu · · Score: 1

    Obviously game transfer is not a technical challenge, they simply want to abolish used games market since it hurts SO MUCH MORE THAN PIRACY, since this time it involves people who actually buy stuff, paying to other people, and not the original seller of the product.

    I wonder if German Court is also after Blizzard.

  52. Change the TOS by Vrtigo1 · · Score: 1

    Just change the TOS to say that you're not purchasing the software, you're purchasing a non-transferable permanent license. Just like the new model for MS Office, you pay a fee to use the software but you can't sell that software. The only difference is that in the case of Steam, it's a one time fee that grants unlimited use for a single person.

  53. How will pay-to-play MMOs fit in here? by theangrypeon · · Score: 1

    How would an MMO like the Secret World or Guild Wars 2 fall into a potential ruling, where you pay upfront to access to the MMO, but don't have to pay a subscription?

    Most gamers will acknowledge there's a difference to buying an MMO like Guild Wars 2 and a primarily single player game like Torchlight that just happens to have a multiplayer component, since you are not really buying the client, but access to their persistent world servers, but someone with a non-gamer perspective might not view it that way. What would the ramifications be if you could effectively be legally allowed to resell Guild Wars 2 accounts? If the court deems that those type of games deserve an exemption, what would the legal rationale be? If the legal rational gives publishers a loophole, could we be seeing a shift into how future games are designed if the exemption is too broad?

    I don't know where I really stand on this. The side effects of a ruling for the plaintiffs could make things really weird if the judges don't consider the way they make their ruling carefully.