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Cliff Bleszinski: Vote With Your Dollars

silentbrad writes "Cliff Bleszinski, formerly of Epic Games, posted a blog entry titled 'Nickels, dimes, and quarters' yesterday, advocating that gamers dissatisfied with the current trend toward DLC and microtransactions should vote with their wallets. Quoting: 'The video game industry is just that. An industry. Which means that it exists in a capitalistic world. You know, a free market. A place where you're welcome to spend your money on whatever you please or to refrain from spending that money. ... Adjusted for inflation, your average video game is actually cheaper than it ever has been. Never mind the ratio of the hours of joy you get from a game per dollar compared to film. To produce a high quality game it takes tens of millions of dollars, and when you add in marketing that can get up to 100+ million. ... I've seen a lot of comments online about microtransactions. They're a dirty word lately, it seems. Gamers are upset that publishers/developers are "nickel and diming them." They're raging at "big and evil corporations who are clueless and trying to steal their money." I'm going to come right out and say it. I'm tired of EA being seen as "the bad guy." I think it's bulls*** that EA has the 'scumbag EA' memes on Reddit and that Good Guy Valve can Do No Wrong. ... If you don't like EA, don't buy their games. If you don't like their microtransactions, don't spend money on them. It's that simple. ... The market as I have previously stated is in such a sense of turmoil that the old business model is either evolving, growing, or dying. No one really knows. "Free to play" aka "Free to spend 4 grand on it" is here to stay, like it or not. ... People like to act like we should go back to "the good ol' days" before microtransactions but they forget that arcades were the original change munchers. Those games were designed to make you lose so that you had to keep spending money on them. Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss that's sometimes enough for a gamer. ... If you don't like the games, or the sales techniques, don't spend your money on them. You vote with your dollars.'"

369 comments

  1. Doesn't work by GameboyRMH · · Score: 5, Insightful

    I've been boycotting all the games with DRM and DLC for over a decade and it hasn't done shit.

    Also it's really too bad that there was nothing between the DLC Hell of the early 2010s and the Change-Muncher Hell of the 1980s...

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:Doesn't work by Anonymous Coward · · Score: 1

      It's not just one but many.

      If alot of people decide it's not worth it so will the publisher/developer/whoever is making the bucks off of it. To think it's just you that can change the.. "state of things" for lack of a better term, is just nonsense.

      If you think a particular product isn't worth it and you're tired of seeing people spend money on it just simply demonstrate why it's not worth it. If the reason is clear enough chances are it'll work. Just dont expect miracles and you'll be fine.

    2. Re:Doesn't work by Mashiki · · Score: 4, Insightful

      I've been boycotting all the games with DRM and DLC for over a decade and it hasn't done shit.

      Odd, seemed to work just fine with Ubisoft. Since they were really the first big target of PC gamers and their "always on" DRM solution, I'd say it does work.

      --
      Om, nomnomnom...
    3. Re:Doesn't work by Xian97 · · Score: 4, Insightful

      Boycotts don't usually work and even if they did, they will just blame slow sales on some other cause - piracy is always an easy target.

    4. Re:Doesn't work by Anonymous Coward · · Score: 1

      Do you know how the concept of boycotting works? Its effectiveness is directly proportional to the number of people participating in it. If you only take yourself as a sample of effectiveness, it'll fail. How about joining/ mobilizing/ starting a group which openly VOICES or announces their reason for boycott, follow through with it, and make sure the publisher knows? If you simply not buy the game, the publisher may assume that it's a failure of the marketing or sales team instead of the DRM team.

      If you're a parent, this is like a baby crying in the crib. You don't know if he's sick, hungry, or in pain due to illness, and wished the damn baby could talk. It's frustrating to guess and proceed with 10 different trial-and-error.

      Anyways, hit me back again when your statement changes to include the preposition "we" instead of "I". Think more in terms of groups. This is the same reason unions have a say in politics, as does religious organizations and other PACs. Work in groups and have a unified voice (unlike the OWS crowd...).

    5. Re:Doesn't work by GameboyRMH · · Score: 2

      I was half-joking to point out the futility of a handful of nerds boycotting a system that hordes of less intelligent gamers are all too eager to spend tons of money on.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    6. Re:Doesn't work by Anonymous Coward · · Score: 0

      In reality, it is most likely the opposite. Piracy increases and sales decrease because people get sick and tired of dealing with the company's shit

    7. Re:Doesn't work by CrashPoint · · Score: 1, Insightful

      Also it's really too bad that there was nothing between the DLC Hell of the early 2010s and the Change-Muncher Hell of the 1980s...

      Do you mean the Boxed Expansion Hell of the 90's and early 00's? Because that was the popular machine to rage against at the time, complete with all the same hyperbole and unfounded accusations.

    8. Re:Doesn't work by fustakrakich · · Score: 1

      Its effectiveness is directly proportional to the number of people participating in it.

      No. Its effectiveness is directly proportional to the number of dollars.

      We are two percent of the economy. Your '1%ers' are what, 30-40%? If you can get them involved in your little boycott, you might get a story on page 5. Like with SOPA, when Google jumped in.

      --
      “He’s not deformed, he’s just drunk!”
    9. Re:Doesn't work by SerpentMage · · Score: 5, Interesting

      Of course it works. It just takes time. Here is what happens when you and people boycott:

      1) Company writes you off as a loon
      2) Company keeps creating crap that people keep consuming
      3) You get angry because you feel like you are the only one who is wrong
      4) Sales slow down by company and they blame it on [fill in the blank]
      5) Company grows sales by acquiring the upcoming company who has "solved" the [fill in the blank] problem
      6) Company still can't grow like they used to, and they now blame it on [fill in the blank with reason 2]
      7) People begin to look at the hot new thing
      8) Company tries to get a foothold in new thing and comes out with revolutionary crap that nobody wants
      9) Company goes downhill!

      Case in point Microsoft and Linux. In the mobile game, the cloud game, and HTML game Microsoft has become IRRELEVANT! Yes people still use their devices due to legacy, but Windows 8 sucks, Windows mobile is a statistical error in market share and Microsoft keeps jacking up the costs and changes plans more often than I change my underwear.

      I manage a portfolio of stocks and follow the tech industry closely. Microsoft is not in the game whatsoever. They think the problem is mobile. HA that is the least of their problems. The real problem is big data (a'la IBM and Watson), it is micro devices (a'la Raspberry Pie) and a couple of other smaller niches (eg 3d printing, M2M, etc). In all of these niches Microsoft has ZERO, and I mean ZERO footprint! What does have footprint? Oh yeah Linux! Companies are now asking for Linux admins, and Linux developers.

      The same will happen with the games folks. The problem is our society demands immediate change, but change takes time...

      --

      "You can't make a race horse of a pig"
      "No," said Samuel, "but you can make very fast pig"
    10. Re:Doesn't work by durrr · · Score: 5, Insightful

      The problem with DLC can be traced back to one statement
      "Adjusted for inflation, your average video game is actually cheaper than it ever has been."
      And adjusted for inflation, oh wait, we don't adjust low wage incomes for inflation. Which means that if you aren't Cliff Belzebub, a lawyer, poltician, or rich in some other way, your wages have become cheaper at the same rate as games, and then DLC was added, and the whole game experience became twice as expensive.

    11. Re:Doesn't work by dumky · · Score: 2

      Of course, it works: you haven't spent money on products that you don't support. Those companies and products have done you no harm.
      If by "doesn't work" you mean other people did not have the same behavior as you, that is not the game editor's problem. That is your problem. Maybe you should try to convince people to adopt your preferences.

    12. Re:Doesn't work by GameboyRMH · · Score: 3, Insightful

      Hell yeah, I'll take Boxed Expansion Hell in exchange for DRM Hell and DLC Hell in a second.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    13. Re:Doesn't work by c0d3g33k · · Score: 3, Insightful

      I'll second that.

      As a rule, I don't buy games with DRM, and I stopped that before DLC became popular, so never even had to face that choice. Sometimes games with DRM on WIndows will have Linux versions that aren't DRM encumbered - they are few and far between but I will buy those. I stopped buying Cliff'y B's games a long time ago because Epic stopped being Linux friendly. Nothing changed.

      Currently, I spend my money on DRM-free games at gog.com, Humble Bundles, the occasional Android app and on DRM-free PC games like The Witcher. I've got more games than I have time to play and I find them more enjoyable than the current A-list games I've tried at a friend's house. I'm happy with my gaming choices and don't seem to be missing anything.

      I conclude I must not be part of the target demographic of the mainstream gaming industry - I don't really miss them and they don't seem to miss me.

    14. Re:Doesn't work by poetmatt · · Score: 1

      the "vote with your money" Argument is a flawed argument. It implies the group that make such a decision can influence the significantly larger group who are simply accepting the microtransactions in this case. It's so invalid that it amazes me that people still make this argument.

      Instead of damning EA for being shit, they damn people for buying EA's shit. How hard is this to figure out? Microtransactions are a deliberate scam designed to prey on how human beings are wired, in that small transactions have less mental cost, even if they add up significantly higher than making a single large transaction.

    15. Re:Doesn't work by GameboyRMH · · Score: 1

      I have way more expensive hobbies than DLC'd video games, but I don't pay money for people to put virtual items in my virtual backpack by flipping some bits on a server.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    16. Re:Doesn't work by squiggleslash · · Score: 1

      Understand the objection to DRM, but what's the objection to DLC?

      In reality, the number of games I've bought that I like enough to want to play months later is relatively low. The ability to eek more functionality out of them by buying add-ons is a plus... isn't it? Or am I missing something?

      Or is this about the Democratic Leadership Committee, not Downloadable L. Content?

      --
      You are not alone. This is not normal. None of this is normal.
    17. Re:Doesn't work by CrashPoint · · Score: 2

      So basically, you're okay with DLC as long as they wait until they've made about forty bucks' worth of it, and then release it all in one package that you can buy only all at once and at a store?

    18. Re:Doesn't work by Intropy · · Score: 3, Insightful

      The people making the micropayments are voting too. They're just voting the opposite way from you.

    19. Re:Doesn't work by Anonymous Coward · · Score: 0

      Why boycott DLC? The problem is microtransactions, leeching cash from the gamer, and harming the experience of people who won't pay for weapons and such in a game. DLC in most cases is additional gameplay within the existing game engine, and can be judged on a case by case bases as to whether it's worth the money just like when buying an entire game. In the case of Skyrim DLC, I'd say yes, it is worth it. It's pretty great to be able to get new missions in a game you enjoy but have played through completely.

      In the case of Mass Effect 2, DLC adding new characters and new powers brought a lot of new value to the game, making additional play-throughs of the same missions fun again

    20. Re:Doesn't work by lgw · · Score: 0

      I have way more expensive hobbies than DLC'd video games, but I don't pay money for people to put virtual items in my virtual backpack by flipping some bits on a server.

      So you don't invest then? No stocks or bonds?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    21. Re:Doesn't work by Anonymous Coward · · Score: 0

      Not to mention the average game is some six hours in length. About half the length the average game was a decade ago, at about the same retail price.

    22. Re:Doesn't work by Jane+Q.+Public · · Score: 2

      "Hell yeah, I'll take Boxed Expansion Hell in exchange for DRM Hell and DLC Hell in a second."

      Don't blame you. I think more to the point, however, is that this is all a big "WHOOSH!" as far as OP is concerned. People (for the most part) aren't pissed off that EA et al. are trying to make money. They're pissed off that microtransactions are essentially paid cheating. People who have more money can buy their way to success. And that's pretty much antithetical to the whole gaming spirit, in which the better player is supposed to win.

    23. Re:Doesn't work by lgw · · Score: 3, Insightful

      Expansions and sequels are cool. Buying in-game items less so, especially if the game is sold for one price, but you can only complete it by buying some additional price worth of dollar-store items.

      tl;dr: pay-to-play good, pay-to-win bad

      --
      Socialism: a lie told by totalitarians and believed by fools.
    24. Re:Doesn't work by CanHasDIY · · Score: 1

      Understand the objection to DRM, but what's the objection to DLC?

      It's not necessarily the DLC itself, it's the idea that companies are shorting content on the original purchase (the "full" game) in order to sell the content to you at a later date.

      Case in point - last year I bought a used copy of Mass Effect 2 for the PS3. On the box there was a heading that stated "INCLUDED ON THIS DISC:" However, once I put the game in my machine, I discovered that the content listed was not, in fact, included on the disc - it was DLC, and I was not able to access it as I did not have the one-time use password that came with it when purchased new. Bait-and-switch.

      I could waste time writing to EA, or the government, or someone else that won't listen to my complaint. Or, I could just stop giving EA my money. Not being a moron, I chose the latter.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    25. Re:Doesn't work by Anonymous Coward · · Score: 0

      Windows 8's UI sucks. Name one other thing that got worse.

    26. Re:Doesn't work by h4rr4r · · Score: 1

      Have you looked into kickstarter?
      I know there is risk there, but I am waiting on 3 games and so far getting good updates on all of them save for the DFA. Wasteland and the new carmageddon seem to be coming along nicely.

    27. Re:Doesn't work by CrashPoint · · Score: 2

      Sure, but DLC doesn't automatically mean pay-to-win.

    28. Re:Doesn't work by h4rr4r · · Score: 1

      What people don't like is when the end of the game is DLC or that launch day stuff on the disk is locked out unless you buy the DLC. The game companies are moving what would be game content normally into DLC packs to drive up the price of the game without letting buyers know about it ahead of time.

    29. Re:Doesn't work by h4rr4r · · Score: 4, Insightful

      Sounds better than the current malarky of putting the data on the disk and charging me an unlock code for material that should have been in the damn game to begin with. Even worse is doing this shit with one time codes to prevent reselling games. This means one day I will lose that content even if I am the original owner. Personally they should have to label this stuff on the game in such a way that I can avoid it.

      It looks like one option I will likely take is to not buy a PS4 or 720.

    30. Re:Doesn't work by lgw · · Score: 2

      Wow, reminds me of the early days of /. where "M$ sucks" was always good for a 5 Insightful.

      Microsoft still runs the world's largest web mail product, which is the sort of thing that is apparently "in the cloud" and "big data" now, along with some other cloud services that have lots of users because they're bundled with Win8, which most new PCs and laptops come with.

      The silly Win8 shell actually makes sense on mobile devices, but I agree: too little, too late. And while we may be entering the "post PC era", large companies aren't exactly eager to spend a ton of money to revolutionize their IT dept yet. Employees will still get desktops and laptops for many years to come.

      But Microsoft stock? Very nice dividend. If you don't think a rapidly growing economy is right around the corner you can do far worse than a 3.4% dividend while we wait.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    31. Re:Doesn't work by alen · · Score: 1

      the graphics are a lot better

      imagine the reaction if sony showed a PS4 game with awesome gameplay but crappy graphics

      all the dev money today is going into art and pretty pictures

    32. Re:Doesn't work by Spectre · · Score: 3, Interesting

      Every year the licensing for enterprises gets more complicated. If you have a few hundred users on Windows computers, all of whom need licenses for OS, Office Suite, access to corporate SQL servers, and varying levels of access to Dynamics CRM, some users need access to Dynamics GP, ...

      Talking with one MS rep you get one answer for the licensing you need.
      Talking with a different one and you get a completely different answer. ... for the same people with the same usage profile, for the same period of time.

      If Microsoft's VAR's can't figure it out deterministically, and Microsoft's own employed reps can't figure it out, it is too effin' complicated.

      --
      "Flame away, I wear asbestos underwear"
    33. Re:Doesn't work by h4rr4r · · Score: 1

      Then explain me buying all these indie games?
      Or the fact that the game that excites me the most this year is wasteland 2.

      Game play is more important that graphics, has alway been.

    34. Re:Doesn't work by JMJimmy · · Score: 4, Insightful

      +1

      The thing that bothers me is that all the arguments that are made, do make sense from a business perspective but in reality people just want to know a few simple things:

      1) How much is this going to cost me at the end of the day? I may outlay $60 when I buy the game but then get an incomplete experience because 1/3rd (exaggerating) of the game has been held back for DLC. Call of Duty games now cost up to $180 for all the content. I'd rather everything be included up front with that price tag so I can decide if I want to blow my money or not.

      2) How long are the servers going to be online if the game has multiplayer - give me a date at the beginning, I don't care what it is but let me know

      3) If it is microtransactions am I realistically going to be able to complete the game without outlaying shit tonnes of cash? No one really has an issue with optional content - pay to be able to progress is what really pisses people off.

    35. Re:Doesn't work by lgw · · Score: 2

      If you look closely, most of the complaints about DLC are about the pay-to-win stuff. Very few peple are annoyed with DLC expansions, unless the original "game" was misrepresented as complete when it was just "part 1" and you have to buy "expansions" just to get the game that was advertized (at which point it's arguably back to pay-to-win).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    36. Re:Doesn't work by Anonymous Coward · · Score: 0

      You're overcomplicating it by coming in the door expecting to be a part of a normal commercial transaction.

      Treat it like you're dealing with Standard Oil, instead. Just take Red Hat's lowest bid to your Microsoft rep and they'll sell you equivalent licensing for half the price. I'm totally not kidding.

      When you implement, you'll find out you need more stuff, that will cost you some more, but you'll still come out with a 25% savings over doing it with Red Hat.

    37. Re:Doesn't work by Lonewolf666 · · Score: 1

      Actually, I like that (in the version where the big package also contains the game itself, not only the DLC).

      Because I don't feel the need to buy the latest games right away, I'm fine with getting them by the time they received a few patches and have less bugs. So if there is a "Gold Edition" two years later, with the latest patches and all DLC included, that's just the thing for me :-)

      --
      C - the footgun of programming languages
    38. Re:Doesn't work by Somebody+Is+Using+My · · Score: 4, Insightful

      Ubisoft is schizophrenic when it comes to DRM; they zoom wildly from one extreme to the next.

      Case in point: Ubisoft originally was a major user of Starforce copy protection (e.g., Splinter Cell 2, Prince of Persia Sands of Time, and many others) and defended its use even as the software increasingly came under fire for compatibility and security issues.

      Then suddenly, it dropped Starforce altogether and announced it would be releasing its wares without copy protection (Prince of Persia (2008), Assassin's Creed).

      Followed by even more restrictive DRM using SecuROM on Assassin's Creed II (and other), requiring always-online DRM and an insistence that this would never be changed because that was the only way to deal with piracy on the PC platform.

      Later followed up by a loosening of their grip with one-time online-activation scheme, and later its UPlay store and its associated DRM.

      It's therefore hard to say that consumer backlash has ever had any affect on its decisions whether or not to use DRM; whenever it chose to use the copy-protection software, it stood by its decision long until after the uproar had dissipated to a glowering fury by consumers too tired to keep up the argument. It has always been fiery in defense of its choice of copy protection software, rebutting all arguments presented by its critics. Since Ubisoft does not seem to care what gamers say about its choices about DRM so its decisions to stop using it (or switch to another type of copy protection) likely have more to do with internal politics. Thus, using it not the best example to use about how consumer choice can affect the industry.

    39. Re:Doesn't work by lgw · · Score: 3, Insightful

      Then explain me buying all these indie games?

      If lots of people who are not you bought them, it wouldn't be an "indie" studio, would it?

      Game play is more important that graphics, has alway been.

      Not to most people, sadly. The only reason a game "has to cost $100 million" to make is for the art assets. EA doesn't spend a nickle more than is has to on a game, and they do good market research: those expensive graphics sell games.

      Casual games can do fine with less, but there have only been a handful of casual games that sold well, and the one's I've seen had very creative and engaging graphics, like Plants vs Zombies. I can offer no explanation for Farmville.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    40. Re:Doesn't work by h4rr4r · · Score: 2

      They might not be indie forever.

      Actually most people agree which is why the wii outsold the other consoles. The games cost $100 million because they use that to prove they are AAA. I bet a lot of that goes to useless folks anyway.

    41. Re:Doesn't work by AnonyMouseCowWard · · Score: 4, Insightful

      Y'know it's not _quite_ the same, depending on what type of DLC we're talking about?

      Back then, you could buy a game, play it, finish it, and enjoy it, and nothing mentioned any expansion packs. If you got an expansion, it was usually adding a new storyline, brand new levels, whatever, but a "new" game using the same game engine and same game universe.

      Example:
      Diablo 1: Finished the game, enjoyed it? Good. Oh wow, an expansion. Want to play as a monk, explore two new levels? Get the expansion. Don't want to? That's okay, no one will force you
      Dragon Age Origins: Hey look, an area on my map. *goes to area* Hey look, an NPC with a quest! *talks to NPC* Uh. What do you mean, I have to pay to download a DLC to play the quest you just offered?... I don't want to. Why do you have an area, why do you exist in my freaking game?

      And _that_ is the difference. Expansions don't prompt me, within my original game, to spend more money. It's entirely voluntary. DLCs just tease you.

    42. Re:Doesn't work by ZombieBraintrust · · Score: 1

      Ubisoft is schizophrenic when it comes to DRM

      This is the problem with treating companies like people. Ubisoft is collection of people. The positions of a company changes when people are hired or let go.

    43. Re:Doesn't work by mlts · · Score: 1

      There is a difference. The early change-muncher games actually had replayability and took some tactics to win.

      Modern games, a FPS is a FPS, and a paid-for DLC rocket launcher is a rocket launcher, be it on the a Ringworld clone world, a misty abandoned town, or some other no-mans land.

      The annoying thing is how iOS and Android games changed from 2010 to now. In 2010, 99 cents got you a decently playable game, such as some tower defense game. These days, the same tower defense game is tuned so you have to buy the additional powerups, the damage bonuses, the bonus XP, and other items, so a .99 cent game becomes a $15.00 game for virtually the same amount of content.

    44. Re:Doesn't work by Anonymous Coward · · Score: 0

      "Very nice dividend. If you don't think a rapidly growing economy is right around the corner you can do far worse than a 3.4% dividend while we wait."

      Well at least we know your motivation to make sure online smears against Microsoft are mitigated. Most people wouldn't come close to hinting that they're vested while "setting the facts straight" about Microsoft against those dirty M$-ers, so kudos for that at least I guess.

    45. Re:Doesn't work by CronoCloud · · Score: 1

      What modern games are only 6 hours. Are you playing NES games in an emulator? Or are you playing tiny little Indie games..because games like skyrim or xcom or even something like Lego LOTR have lots of gameplay

    46. Re:Doesn't work by Seumas · · Score: 1

      I have a better idea for Cliffy (who I do like, a lot) -- how about you just price games at the price they need to be at to be made? If games can't be made for the budget a $60 (+tax) retail price affords them without doing gross shit like flooding the interface with advertisements to buy horse armor with real money or to buy booster packs or season passes for game content "on faith" that it will be worth buying, then just charge the $70, $80, or $90 that it really needs to be to make it worth producing the game in the first place. Or stop making games with production and marketing budgets that dwarf Hollywood.

      In the meantime, how about people not just "vote with their money", but also be vocal about it? I know this isn't Cliffy's intended point, but it can come across to some as "if you don't like it, don't buy it -- but otherwise, just shut the fuck up and stop convincing other people not to buy it and hurting revenue, too!

      Also, want to know why Valve gets a free pass and EA doesn't? Because Valve makes and effort to show they care about gaming and gamers. They show an interest in pleasing their customers. EA (remember, the A stands for "arts" -- hah!) acts more like a utility that has a monopoly, like American broadband providers (now that I am NOT saying EA is a monopoly -- duh). That is, EA comes across with the same "we're going to do what we want, how we want, so fuck you and give us your money, because we're the only service in town, fuckface". Business is important, but let's remember that what you're putting out there is creative content. Art. Experiences. Can we maybe expect companies that do this for a living to treat the content with a little more value than a fast food joint shoving mother fucking chalupas out the door? Is that too much to ask?

      And is it too much to ask to say "just put the price on the box that it's going to cost for me to play the game that you intended me to play" and stop padding it with all this extra weasel bullshit to suck a few extra bucks out of people? That's the only reason these additive parts and DLC crap are in there -- for the extra bucks. Not the extra value to the gamer. So just make the actual game you want to make to tell the story you want to tell. Have some balls. Show some integrity. And put the right price on the product, in the first place.

      As someone who has been gaming off and on most of his adult life, I am starting to find gaming about as impersonal, disinterested, and nickel-and-diming people as fucking cell companies and cable companies. That it's even such a huge deal for so many gamers and has been an ongoing gripe for the better part of a decade shows that it's an actual problem, no matter how much people like Cliffy want to dismiss it as "a bunch of whiny children on the internets".

    47. Re:Doesn't work by Seumas · · Score: 2

      Well, it's going to cost you $65 including taxes up front. Then it's going to cost another $60 for the DLC. Then it's going to cost another $60 for each additional person in your household that wants to play it on other systems in your house with their own accounts.

      Not to mention all the other games that -- and this has nothing to do with DLC -- simply cost an extra $10 per person to enjoy the game. Even though it's just one copy of the game being played at any one time. Bought a game to play at home? Great, that's $65. Oh, your kids want to play it online, too? That's an extra $10 each of them. Oh, and your wife wants to? That's another $10 for her. And what Cliffy and gang seem to be saying is "yeah, it's sleazy, but what are you going to do about it? stop buying it? you and what army tough guy?". So it's a gross way to pull an extra $30 or $40 out of a single copy of the game... before even getting to the DLC issue. (And sure, you could get around that by having everyone share the same console login . . . which is against the terms of service).

      On the other hand, I guess it's just like buying a copy of the Monopoly board game or a movie on DVD. You know, where every person sitting down to play Monopoly (or who will ever play the board game in your house) each have to buy another copy of it. Oh, wait. They don't. :/

      Personally, DLC just grosses me out. I play the main experience and that's it. I've never played Mass Effect DLC, because I don't give enough of a fuck about the "additional story" you're trying to sell me on for extra cash. In fact, I probably wouldn't do it for free, either. I already finished the game and story -- why the fuck would I come back three, six, nine or more months later and drop $15 or $20 to play more crap when I already know what happened, because I finished the actual game many months before? Especially in a world where there is always a bigger pile of incoming new content than there is "stuff I really need to play more of".

    48. Re:Doesn't work by Lonewolf666 · · Score: 3, Insightful

      Currently, I spend my money on DRM-free games at gog.com, Humble Bundles, the occasional Android app and on DRM-free PC games like The Witcher. I've got more games than I have time to play and I find them more enjoyable than the current A-list games I've tried at a friend's house.

      Sounds believable to me. GOG releases tend to be 10 year old games, but that is not as bad as it might sound.
      Game design has not really improved in the last 10 years. Graphics have, but even there "10 years old" starts to move into the realm of being adequate.

      --
      C - the footgun of programming languages
    49. Re:Doesn't work by Seumas · · Score: 2

      Really? I don't remember anyone being upset with expansions, back in the day. You got a shit-ton of additional content (practically an additional game) for like $20 or $30. It was substantial. It was a continuation of the game. Today, they're selling you packs of stronger guns for $5 or extra bullets for $2.50 or a prettier coat for $5. Or access to the online game for $10.

      Really, comparing the two is just . . . it doesn't make sense. They're entirely different beasts.

    50. Re:Doesn't work by Seumas · · Score: 1

      I think people are okay with extra content, when it feels like it has some heart and purpose and isn't just a vehicle to suck a few extra bucks from you. People aren't stupid. They have a pretty good sense of when something has a bit of soul put into it and when it's just revenue generating drivel pumped out to meet a quota.

    51. Re:Doesn't work by Anonymous Coward · · Score: 0

      Switch tactics. Buy indie games that have no such restrictions.

    52. Re:Doesn't work by luther349 · · Score: 1

      really so the entire game market heading into a crash and game company's going out of business hasn't done shit. the problem is they don't Liston wile there company goes under just like the music company's.

    53. Re:Doesn't work by Seumas · · Score: 1

      You're right -- it's not that people are pissed that game companies are businesses who exist to make money. It's that people are pissed that they often don't seem to give a fuck about the product they produce. You probably want your mechanic to give a shit about cars, right? You probably want your hair dresser to give a shit about hair. You want people making your art and entertainment to give a shit about making it on a creative level and have some integrity. That is undermined when you have a CEO who spent most of his life shilling pizzas and everyone creating content is forced to pull the company line of "make lots of unnecessary shit that we can link to the in-game experience and charge extra money for".

      Just because you're a business doesn't mean you shouldn't give a fuck about the quality and kind of product you put out. "But we're a corporation and our job is to make money for our share holders" is a pretty meaningless fucking justification for "our practices feel gross and sleezy and our products are pretty generic, repetitive, and kind of shitty".

    54. Re:Doesn't work by PhxBlue · · Score: 2

      I have way more expensive hobbies than DLC'd video games, but I don't pay money for people to put virtual items in my virtual backpack by flipping some bits on a server.

      So you don't pay for Internet access, then?

      I get what you're saying, but DLC's just not a big deal to me. If I want the extra content, I'll pay for it; if not, I won't. I'm more concerned with DRM, which has been known to actually fuck up people's systems.

      --
      !#@%*)anks for hanging up the phone, dear.
    55. Re:Doesn't work by CrashPoint · · Score: 2

      Sounds better than the current malarky of putting the data on the disk and charging me an unlock code for material that should have been in the damn game to begin with. Even worse is doing this shit with one time codes to prevent reselling games.

      False dichotomy, as these practices are not inherent to the concept of DLC, nor exclusive to it.

    56. Re:Doesn't work by PhxBlue · · Score: 1

      Sounds better than the current malarky of putting the data on the disk and charging me an unlock code for material that should have been in the damn game to begin with.

      But who decides whether something "should have been in"?

      --
      !#@%*)anks for hanging up the phone, dear.
    57. Re:Doesn't work by peragrin · · Score: 2

      It doesn't matter.

      If a publish cons 1 million people into buying the game and 20% buy DLC it is still considered a win, even though 10 million more won't touch the game because of those things.

      Not buying a product means your not a part of the desired consumer group that the publisher is targeting.

      Take always on requirements, the publishers lose game sales by the tens of millions because of poor network connections. however the publishers would rather say fuck off to those people than try to sell them something. Since the publishers have 10 million sales, losing 10-30 % of that is no big deal since it can't be quantified.

      --
      i thought once I was found, but it was only a dream.
    58. Re:Doesn't work by Blakey+Rat · · Score: 1

      They also don't work (in gaming specifically) because 80% of gamers who claim they're boycotting something are hypocrites who end up buying it anyway. (See this oft-linked image.)

      As long as those hypocrites exist and in such huge numbers, there's no way people boycotting the game will make a difference.

    59. Re:Doesn't work by CrashPoint · · Score: 1

      That's great as an option, yes. But maybe I, on the other hand, would like to pick and choose what DLC bits I want - a practice which will often save me even more money than you did by buying the Gold Edition.

    60. Re:Doesn't work by MirAGe01 · · Score: 2

      The problem is when they purposely remove content from a finished game to make it DLC that is available on the game's release date or a week or two later. Release a side story or a new map via DLC is great and I support that but don't remove core functionality or story just to sell it back to me.

    61. Re:Doesn't work by Too+Much+Noise · · Score: 1

      But Microsoft stock? Very nice dividend. If you don't think a rapidly growing economy is right around the corner you can do far worse than a 3.4% dividend while we wait.

      Well, it's a good thing you're not a money manager. MSFT is a company whose stock has gone sideways for the last 10 years (ignoring the dotcom bubble, as that would make it going down and sideways, but not for intrinsic reasons). 3.4% dividend on a stock that goes sideways for 10 years is a joke, even for today's artificially low rates you can get higher yield with high investment grade bonds (say, GE 10y AA, with a 5.5% coupon) for a FAR lower level of risk. OF course, you can do far worse than that, but at this stage a passive buy-and-hold of an index ETF, say SPY, you would have done far better than holding MSFT. Too bad the shareholders don't seem to want a change of leadership at Microsoft, the current Ballmer edition has a too long and too proven track for lack of vision.

    62. Re:Doesn't work by Seumas · · Score: 2

      I've always found the "games cost more than ever to make and are sold for less than ever before" justification to be utter bullshit. First of all, most games don't cost over a hundred million to make, like GTA or three hundred million dollars to make, like Star Wars: Old Republic (and an enormous part of those budgets are for marketing and console licensing; not making the game). Second, you are selling more copies of games than ever before. Surely these people are merely disingenuous; not stupid. They know that even if games are selling for around the same price today as they were twenty years ago, it's significant that they're now selling millions or tens of millions of them instead of tens or hundreds of thousands.

      And, really, it doesn't even matter. How much it costs to make your shitty Bro-Dude-Face-Shooter-Extravaganza-15 game has no relevance to how much people are willing to pay to play it. The experience is the experience. I'm not going to give you double the money, just because you wasted twice as much money making and marketing it.

      I hear people in the game industry point at their audience and consumers and ridicule them, a lot. They love to call them entitled children. As I grow older and see them hurl this attitude at gamers, I have come to see that it's the game industry that has the real problem of feeling entitled. What they need is a good crash. Or maybe for gaming to become something that only old people care about (which I suspect will happen, before too long, as I doubt future generations of kids will give any more of a fuck about playing video games than you or I do about putting on a disco record, some tight shorts, and going roller skating).

    63. Re:Doesn't work by CrashPoint · · Score: 1

      Yes, but my point is that some people are making the assumption based purely on the fact that the extra content comes through a pipe instead of on a disc, and that the very same accusations over DLC were being raised against boxed expansions in their heyday. Whether a given game publisher's business practices are ethical is orthogonal to the mechanism by which they deliver extra game content.

    64. Re:Doesn't work by c0d3g33k · · Score: 1

      Have you looked into kickstarter?
      I know there is risk there, but I am waiting on 3 games and so far getting good updates on all of them save for the DFA. Wasteland and the new carmageddon seem to be coming along nicely.

      Kickstarter would be the logical next step if the sources I mentioned already don't maintain a reasonable influx of new material as I find time to play through what I have. I don't mind paying for games after they are completed, which reduces the motivation to pre-fund them via Kickstarter. The few games I considered contributing to (Double Fine Adventure, for example), reached their funding goals so fast I didn't really have a chance to become a backer. These are games we're talking about, though, so purchasing the finished product seems like just as good a way to reward a job well done, at least for those not struggling for funding. Also, there are some non-game kickstarter categories that seem more needful of up front funding and don't result in a mass market ready finished product that can generate more revenue, such as art, dance or theater. I'd support those projects over a game, at least via that mechanism.

    65. Re:Doesn't work by Anonymous Coward · · Score: 0

      Amazing. You've managed to read the entire post without understanding any of it.

      News flash: They're not voting. They don't understand that there is any other way to consume media than to accept the options that are given to them. They're being told "This is what games are now, you have no choice in the matter", and, ignorantly, go on to consume their games this way. Interestingly enough, when you inform them that they're paying many times over what they used to for an inferior game experience, they often stop.

      You're looking at the new majority and laughing at them because the old majority still has them outnumbered. Enjoy being a non-entity in the near future.

    66. Re:Doesn't work by Anonymous Coward · · Score: 0

      Are you really this stupid?

    67. Re:Doesn't work by CrashPoint · · Score: 0

      Really? I don't remember anyone being upset with expansions, back in the day.

      Then you either weren't paying attention or have forgotten to remove your rose-tinted glasses. Every time an expansion was announced, "everybody knew" that the publisher had deliberately made all this stuff along with the original game but withheld it so they could sell it separately later. It was all a big plot to make us pay half again what we "should" for our games. They were con artists who were stealing our money. And so on. It was bullshit then and it's bullshit now. Game publishers do shady things sometimes, but the existence of extra paid content isn't one of them, regardless of whether you buy it as a disc or as a download.

      You got a shit-ton of additional content (practically an additional game) for like $20 or $30. It was substantial. It was a continuation of the game. Today, they're selling you packs of stronger guns for $5 or extra bullets for $2.50 or a prettier coat for $5. Or access to the online game for $10.

      They sold those guns and coats back then, too. They were included in the expansion pack, and if you bought it then you paid for those things whether you wanted them or not. You either bought everything, or nothing. If you only cared about part of it, too bad - buy it all or go without. Now you have some granularity; you can just buy the new story content, or just buy the guns, or buy it all (usually at a price that comes out to about what a boxed expansion would have anyway).

      DLC isn't a "different beast" than boxed expansions at all. It's the same thing done in a different way.

      As for the online passes, that's a crappy thing to do. But not only is it not an indictment of DLC, it's not even an example of it. You're not "downloading" access to their servers.

    68. Re:Doesn't work by Anonymous Coward · · Score: 0

      The average "blockbuster" game IS 6 hours. And the Elder Scrolls games have been getting shorter and shorter. Skyrim is shorter than Oblivion which is shorter than Morrowind.

    69. Re:Doesn't work by mattventura · · Score: 2

      No, they're buying a product or service. That would be like saying "I vote to support lawyers because I had to hire one" or "I vote to support the food industry because I need to buy food". Sure, video games aren't a necessity, but it's the same principle.

    70. Re:Doesn't work by shutdown+-p+now · · Score: 1

      We are two percent of the economy. Your '1%ers' are what, 30-40%?

      Irrelevant, unless 1-percenters buy proportionally more games, which I find really doubtful.

    71. Re:Doesn't work by PhxBlue · · Score: 1

      The problem is when they purposely remove content from a finished game to make it DLC that is available on the game's release date or a week or two later.

      That would mean pushing back the release date on the game itself and pushing up the price. Is that something you think a lot of gamers would be OK with?

      --
      !#@%*)anks for hanging up the phone, dear.
    72. Re:Doesn't work by phantomfive · · Score: 1

      A boycott doesn't work if everyone else buys it anyway. I know this because otherwise I would have personally killed a lot of companies.

      --
      "First they came for the slanderers and i said nothing."
    73. Re:Doesn't work by paulpach · · Score: 1, Interesting
      I have a game in google play and I am strongly considering doing micro-transactions for my upcoming MMO. The questions you ask, while reasonable, don't have a simple answer:

      1) How much is this going to cost me at the end of the day? I may outlay $60 when I buy the game but then get an incomplete experience because 1/3rd (exaggerating) of the game has been held back for DLC. Call of Duty games now cost up to $180 for all the content. I'd rather everything be included up front with that price tag so I can decide if I want to blow my money or not.

      If you do micro-transactions correctly, the price can be anywhere between $0 and infinity. The reason people choose micro-transactions over say subscription is that the revenue per customer is unbounded. It should depend on the customer and how much value he gets from the game. A person that just plays a few minutes a day would most likely not pay anything. A person that would like to enjoy the better features would pay more

      If a game costed $180 up front, very few people would buy it. You would be paying $180 for features you don't care about (how many different hair styles do you need?). However a lot of people would consider paying $0.10, $0.20, etc for their favorite hair style, shirt, scar, etc... So instead of paying $180 for pointless things, some people end up paying $2-$5 for the features they care about the most. Notice this is a win-win: the developer can target a bigger audience, and the customers maximize the value they get for their $2-$5. The reason this model is successful is that it does a good job at maximizing value for both the developer and the customer over say subscription or upfront purchase

      It is not like the developer can charge whatever they want. Price things too high, and only a handful of people would buy, yielding poor revenue. Price things too low, and one doesn't get much revenue even if with millions of purchases. There is a sweet spot, where the value is maximized for both the developer and the customers, and the best entrepreneurs are the ones that find it.

      2) How long are the servers going to be online if the game has multiplayer - give me a date at the beginning, I don't care what it is but let me know

      While it would be great to know, it is impossible for the developer to determine. A game can be kept online as long as he has the funds to do so. If people buy the game, this can be for a long time, if people don't buy the game, it would go offline quickly. So the only reasonable answer is "as long as people buy it"

      3) If it is micro-transactions am I realistically going to be able to complete the game without outlaying shit tonnes of cash? No one really has an issue with optional content - pay to be able to progress is what really pisses people off.

      This is a very reasonable question. It is true that not every company will tell you this upfront (I know I will). But you can usually get the answer by looking at reviews from the game, So this information is usually readily available.

      The recommendations from the experts in the industry is to use micro-transactions only for optional content to maximize revenue. Why? because if you sell a god sword, you ruin the game for both the purchaser (no challenge), and others as well (unfair advantage). If people need to buy something in order to move forward, they will often lose interest and unistall the game right there, with no possibility of selling anything to him

      So the developers that want to maximize revenue are recommended to do exactly what you want: use micro-transactions for optional content only

    74. Re:Doesn't work by hairyfeet · · Score: 3, Insightful

      Actually YOU ARE WRONG it HAS done something, it has just taken time. Proof? EA is for sale, Activision is being restructured....hmmm....those are the two biggest dickwad game companies, are they not?

      Meanwhile more and more games are coming to GOG and Steam, SecuROM and StarFuck are all but dead, I'd say we have plenty of proof that voting with your dollars WORKS, its just not gonna magically happen overnight which is why you have to keep reminding our ADHD populace that like any change voting with your dollars takes time. When you are talking about a billion dollar company it takes time to turn the ship, you can bleed them for a couple of years before the bank accounts start to empty. Look at MSFT, I figure it'll take another 2 years of Windows "LOL I Iz A Cellphone" bombing before the board fires Ballmer and splits mobile off from desktops but it WILL happen if people refuse to buy their shitty product.

      So he is right, voting with your dollars WORKS, it just isn't magic, it takes time to really hurt a super sized corp. I've refused to buy any "phone home" games or games infected with crap like StarFuck, now I have a Steam library full of great games at affordable prices, and I didn't compromise my beliefs AT ALL. I don't have a problem with DLC as long as its not "pay to win" like the silly hats in TF2, the vehicles in Saints Row 3, or if they offer full expansion packs like Gearbox did with Borderlands? I got NO PROBLEM paying $10 for an expansion that keeps the game going past the end of the story. It took me around 14 hours to do all the stuff in General Knoxx, which at $10 is damned cheap for the amount of fun I had, so no problem.

      But voting with your dollars is simple and easy...don't buy shit. That's it, don't buy shit, if it treats you bad, treats you like a chump, its shit so don't buy shit. Is that SO hard?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    75. Re:Doesn't work by fustakrakich · · Score: 1

      ...unless 1-percenters buy proportionally more games, which I find really doubtful.

      Even for their kids? Their numbers may be small, but their dollars are what controls the market.

      --
      “He’s not deformed, he’s just drunk!”
    76. Re:Doesn't work by shutdown+-p+now · · Score: 1

      Even for their kids. I very much doubt that you see those people buy 40x more games. 2-3x more than the average gamer, maybe, but I suspect that this number is actually reached long before you get to the "1%er" territory. Games just aren't sufficiently expensive to be luxury items.

    77. Re:Doesn't work by Opportunist · · Score: 1

      Sure it doesn't work. Did it work when you stopped buying music because the crap they produce ain't worth your dollar? Did it work when you stopped buying movies because you didn't care for 3D movies containing 2D characters?

      Did they rethink their position and ponder that you might not be satisfied with their product and they might have to change it? NO, the "logical conclusion" was of course that you still loved their stuff and the only reason you didn't buy was that you stole it. Can't be that you could do without it.

      Same goes with DRM and DLC. You don't buy it? It can't be that you don't agree with our business model, it can only mean that you found another way of getting it behind our backs.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    78. Re:Doesn't work by AlphaWolf_HK · · Score: 1

      Just because you're boycotting doesn't mean everybody is.

      Personally I like the business model that League of Legends has. I actually have paid for some things in it. They aren't things that are required for gameplay or even give you any kind of in-game advantage. But I actually enjoyed the game so much that I gave them my money for a few things that I got a kick out of having. I think they deserve it. I never needed to spend anything to begin with, and I don't have any plans on spending again, but that option is always available.

      People who pirate games talk about how they'll buy the game after trying it and liking it, but most don't ever get around to it. The F2P model actually allows for that in a great way.

      If you're one of those who boycotts it, that's fine, nobody is going to frown upon that. After all, the game developers even want to accommodate people like you anyways and make you want to keep playing even if you never pay them anything. You see, by playing the game you add value to those who do pay, and you also add value by (maybe not you personally) watching their sponsored tournaments. So you're a customer every bit as much as anybody else. In fact, when it comes to banning players who are ruining the game for other players (e.g. by being a shithead in game) they don't discriminate against those who don't pay. I know because I've voted in the tribunal (so I know what kind of crap other people pull) and have seen people who have put a lot of money into it be banned for being a shithead.

      League of Legends is a VERY successful game, and you don't have to pay anything for it if you don't want to. And for very good reason.

      Now games where you have to pay to advance, THOSE are annoying. An example of a big title that does this is diablo 3. The drop rates for good items are deliberately shitty so that you have to buy most of your stuff from the real money auction house. I haven't bothered to play that game for that reason. From what I am hearing, the game sucks for reasons even beyond that, but this is one of the things that people hate about that game. By not buying it, that is my boycott. And, I encourage others to do the same. While diablo 3 is doing well because it is one of those games where people just "expected" it to be good (because of its name and the company behind it) I highly doubt people will be rushing to stores for a sequel.

      --
      Careful with names containing L slashdot.org/~AiphaWolf_HK slashdot.org/~AlphaWoif_HK slashdot.org/~AiphaWoif_HK
    79. Re:Doesn't work by Opportunist · · Score: 1

      Name one thing that got better and that should convince me that I don't want to keep 7.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    80. Re:Doesn't work by Opportunist · · Score: 2

      The main objection to DLC is the (not so much) hidden incentive for the company to make the DLC pretty much mandatory to win. DLC isn't all about another look on your character, some shiny to show off or put on your trophy case or a new paint job for your racing car. Nobody would complain about that, but this is only the tip of the ice berg and not really an issue. Also, I doubt anyone has an issue with a "mission pack" or other addons that could offer a new branch in the story or new playable character classes. That's what already existed with addons and we liked those quite a bit. Nothing is wrong with that.

      What bothers us is that DLC is becoming a way to milk more money from the player. We now have games that only give you half the story they promised, with the other half being locked away as DLC, there are games where you have to pay for some weapon that you can hardly acquire any other way but is needed to progress past some boss, or the worst kind where you need to fork over money to be at least remotely competitive in multiplayer games where the key weapons are available only for hard cash.

      THIS is what makes DLC despicable. I guess nobody would complain if the price of the game was lowered to the point where you have to buy 3-4 "packs" to get what an "old" game would have delivered in one pack, if those packs didn't add up to more than twice or three times the normal price of a game.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    81. Re:Doesn't work by Anonymous Coward · · Score: 0

      Fuck that. When I first played Fallout 3, I didn't have to spend $0.50 for every hair style or beard in the game, and there were a lot of them...
      I never bought any DLC either since I have been boycotting the idea since then, especially raising the level cap with DLC. Finish your damn game before you release it!
      But I won't be surprised when the next Fallout, or Mass Effect, etc, comes out with 1 hairstyle and 1 beard and 1 shirt and the rest is expected to be paid for. Call it what you will, but that's a bullshit move

    82. Re:Doesn't work by amanaplanacanalpanam · · Score: 1

      ...up to $180 for all the content. I'd rather everything be included up front with that price tag so I can decide if I want to blow my money or not.

      That would only shift the complaints from nickel-and-diming to barrier-to-entry.

      No one really has an issue with optional content

      But you just said...nevermind.

    83. Re:Doesn't work by Anonymous Coward · · Score: 0

      They think the problem is mobile.

      Mobile is the problem, MS slapped a mobile tablet/phone interface (and a crap one at that) onto a desktop OS which it is not designed for.

      Same argument with Ubuntu/Gnome3 and Unity, If I wanted a tablet/phone interface I would buy a tablet/phone (and it would be android or iOS, not Metro or Unity)

      The port everything to mobile because we can is the same marketing crap of port everything to web because we can, It works for somethings (simple on-the go remote status/monitoring, e-mail, other small stuff) and bad for others (see VMware server 2.x, made me backtrack to 1.0.x real fast or any .NET app that was perfectly fine as VB but sluggish/buggy as hell in .NET)

      Some things don't need it but everyone is in such a rush that efficiency and practicality in programming is almost non-existent for .

      MS also has other problems like the server area where simple tasks under 2000/2003 are not buried behind some new cruft, Changing NTFS permissions is getting to be a chore (multiple dialog boxes just to do simple edits, can't get the security tab when selecting multiple objects in a directory are the 2 that get me most in my day-to-day)

    84. Re:Doesn't work by Anonymous Coward · · Score: 0

      If you're going to strawman, I'll strawman back. Minecraft and Terraria are both indie companies (not owned by the few large companies) and they have sold very well. They are "indie" until they are no longer independent of a business department.

    85. Re:Doesn't work by Anonymous Coward · · Score: 0

      Yes. Voting with your dollars for Steam. One of the most prolific, strongest DRM systems out there.

    86. Re:Doesn't work by JMJimmy · · Score: 1

      lol touche. By the first point I mean that they know ahead of time how many DLCs they're going to release and how much they're going to release them for - let people know so they can make an educated decision at the time of purchase.

    87. Re:Doesn't work by ElKry · · Score: 1

      The few games I considered contributing to (Double Fine Adventure, for example), reached their funding goals so fast I didn't really have a chance to become a backer.

      How does that make any sense? Kickstarter campaigns have a fixed length, independently of funding goals. You can become a backer at any point. Throwing more money into the mix usually means extra things added to the game, like in some cases Mac or Linux support, extra languages, etc.

    88. Re:Doesn't work by romiz · · Score: 2

      If lots of people who are not you bought them, it wouldn't be an "indie" studio, would it?

      Minecraft is a good example of indie game. It has no editor, the game is not sold on the physical retail market. It only sold 9,531,112 copies.

    89. Re:Doesn't work by Anonymous Coward · · Score: 0

      Art assets are the only reason? You'd think creating unreal engine 4 would also be slightly more expensive than creating a pacman engine but i hear that's not the case!

    90. Re:Doesn't work by Anonymous Coward · · Score: 0

      After reading that, and looking at your minecraft clone, I wouldn't touch your games unless I was forced. Thanks for letting me know you like to put DLC in your games.

    91. Re:Doesn't work by Anonymous Coward · · Score: 0

      Yes, great that you can notice a false dichotomy, now...
      What could you have said that would have contributed to the discussion?

    92. Re:Doesn't work by blahplusplus · · Score: 1

      " Since they were really the first big target of PC gamers and their "always on" DRM solution, I'd say it does work."

      And what about STEAM, the biggest most successful DRM system of all time? i.e. you don't even own your own games FFS sakes. Gamers have have given the keys to game ownership to game companies because they are too stupid for any kind of market to function sensibly.

    93. Re:Doesn't work by Anonymous Coward · · Score: 0

      The announcement of the DRM-free PoP 2008 was hilarious. They were so petulant about it. "Fine! Here's your crappy damn DRM-free game, ingrates! If you don't buy this, you'll be sorry!" And then no one bought it. So, always-on DRM.

    94. Re:Doesn't work by QuasiSteve · · Score: 1

      Sounds better than the current malarky of putting the data on the disk and charging me an unlock code for material that should have been in the damn game to begin with

      You're right, they should definitely not put the data on the disk and instead just sell it as a hefty download on release day.
      Or, sell it as a hefty download 30 days later.
      Or, sell it as an expansion pack (on disc) 60 days later.
      Or... something else with sufficient dissociation that you'd happily pony up that money - even though it still comes down to the fact that they had the material ready on the day of release but chose not to give it to right then and there for free. Just that you wouldn't be so blatantly aware of it nor have that feeling of entitlement inspired by the "but the bits and bytes are right here! *violently waves disc around*" phenomenon.

    95. Re:Doesn't work by hairyfeet · · Score: 1

      LOL Steam? Hard DRM? You DO know that damned near every cracked game on the web is the Steam version, yes? or that cracked Steam clients are as plentiful as rule 34 pics?

      So you can beat your little DRM bullshit drum, meanwhile I have gotten VALUE FOR MY MONEY because I also get 1.- Chat, 2.-All games updated instantly, 3.-Notified if new content is released for my games, 4.-Excellent support, even on the weekends and holidays (I even contacted them on Xmas eve with a problem with a game's DLC and they contacted me in less than an hour with a fix, now THAT is service!), 5.-Matchmaking, 6.-great forums for each game,7.-Support for and highlighting of new indie games, 8.-and of course lower prices.

      Now if you offer me ALL OF THAT and all it "costs" is a "DRM" that takes me less than 20 minutes to crack if I gave a fuck? I'd say its a hell of a bargain,which is why I've bought 3 times the games I used to since joining Steam. I even got both my boys on Steam, it makes MP gaming a pleasure instead of a chore (its as simple as "Hey you wanna play a game?" instead of fucking with ports and IP addresses) and I can gift them any game at any time with less than 3 clicks. You can be a hater if you want, I'd say Steam is an example of service done RIGHT instead of crap like Starfuck and SecuDUMB.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    96. Re:Doesn't work by GameboyRMH · · Score: 1

      I don't, but I don't see how those are similar at all. To give a virtual player a virtual item, some bits are moved around to indicate that the player has one of the items in their inventory, or has access to certain content. There's no scarcity of the item, practically no resources were needed to replicate it, no effort was needed apart from the creation of the original item, which for most DLC items is negligible. It's very much like bribing a DM to let you magically own an item in a long-running DnD game.

      If you can convince me that stocks or bonds are like paying for DLC items then I will be sure to never invest.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    97. Re:Doesn't work by GameboyRMH · · Score: 1

      I see microtransactions as a subset of DLC. A microtransaction is just DLC that's an especially bad deal.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    98. Re:Doesn't work by GameboyRMH · · Score: 1

      I agree, I have no problem with microtransactions strictly for "appearance" items, unfortunately it's a very rare situation where that's the case.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    99. Re:Doesn't work by CronoCloud · · Score: 1

      Blockbuster game? 6 hours? First you have to #define blockbuster and define how you play. Maybe games are short to you if you only rush through the main story and ignore everything else.

      And you know what, it might be a good thing if Elder scroll games were shorter, but how can you tell, everyone plays them differently. Some people might prefer shorter main questlines that don't drag on and on and more interesting sidquests.

    100. Re:Doesn't work by CrashPoint · · Score: 1

      Don't be a sore loser, kid.

    101. Re:Doesn't work by eyendall · · Score: 1

      You have to get together and organize. As individua;s we are nothing. That is why we have unions.

    102. Re:Doesn't work by c0d3g33k · · Score: 1

      Because I'm old-fashioned and as a general rule-of-thumb don't pay for services rendered until, well, they are rendered. I generally don't pay for promises, and when you get right down to it, that's what Kickstarter projects are. So if a project sets a funding goal to get off the ground and pledges meet or exceed that goal, it's time to sit back and see how they do before "throwing more money into the mix". Even an established person or group with a track record isn't a guarantee of success - an extreme example would be 3D Realms and Duke Nukem Forever. So if I'm interested in helping a project get off the ground and while I'm thinking about it they reach or exceed their "get off the ground" goal, I'll say I missed the boat and wait for something more substantial or ask them to make another funding request. Makes perfect sense to me.

    103. Re:Doesn't work by Anonymous Coward · · Score: 0

      If you want to play the game without spending a year grinding in any way that you might be able to climb the ladder you're going to want to buy the best champions and the second best champions behind them for each slot and then the third to make sure you have them alla vailable if they're picked/banned/etc. The model is pretty god awful to play ranked games with for new players since the champions aren't exactly balanced. Sure a great player on a mediocre champion can beat someone on the best champion who is pure garbage. And there are champions that are garbage.

    104. Re:Doesn't work by MaskedSlacker · · Score: 1

      Indeed. It sounds less like boycotts have been affected Ubisoft's decisions than that executives in charge of DRM decisions keep getting fired/quitting.

    105. Re:Doesn't work by lsatenstein · · Score: 1

      I've been boycotting all the games with DRM and DLC for over a decade and it hasn't done shit.

      Also it's really too bad that there was nothing between the DLC Hell of the early 2010s and the Change-Muncher Hell of the 1980s...

      ====
      How can you write that? You saved years of money for other purposes.
             

      --
      Leslie Satenstein Montreal Quebec Canada
    106. Re:Doesn't work by Anonymous Coward · · Score: 0

      You were buying it used. You didn't give EA any of your money in the first place.

      captcha: blasted

    107. Re:Doesn't work by BenoitRen · · Score: 1

      I can't take someone who is anti-DRM seriously when at the same time they mention buying games on Steam. Steam is DRM!

    108. Re:Doesn't work by Anonymous Coward · · Score: 0

      It doesn't work for you... It works if the majority of consumers feel the same as you do. You may have to face the fact that it's not always profitable for a company to cater to your exact wants, hence the title of the article

    109. Re:Doesn't work by PhxBlue · · Score: 1

      OK, yes, valid point there. I've heard about Capcom doing something like that ... and I think X-Com did, too, didn't it? The hairstyles?

      Neither of those were game-breakers, though (no pun intended). The specific cases I had in mind were Mass Effect 2 and Mass Effect 3, both of which had DLC releases on Day 1 for reasons I'm inclined to believe were justified.

      --
      !#@%*)anks for hanging up the phone, dear.
    110. Re:Doesn't work by mog007 · · Score: 1

      If a game sells well, that doesn't negate the "indie" part of it.

      Look at Super Meat Boy, one of the best selling games for XBLA ever, made by a team of two guys.

      Indie just means "without a publisher", and usually a small team.

    111. Re:Doesn't work by qwak23 · · Score: 1

      Not all DLC operates in that manner. Out of the games I've played over the past few years, DA:O was the only one with anything like that. Other games may have had options for DLC in the system menus, but not in the game space itself. I heard Dead Space 3 has something similar, and though I do like the series, the combination of that and the demo have pushed me away. I'm cool with DLC, I'm even cool with microtransactions, so long as they stay the hell out of my gamespace (and aren't pay to win).

    112. Re:Doesn't work by lgw · · Score: 1

      Just in case you're reading old threads:

      In practice, both stock ownership and DLC items are just bits associated with your account. A stock that doesn't pay a dividend has no value aside from what some other sucker will give you for it. There's no scarcity of stock shares: the company can issue more at any time, as much as the board approves, and some companies (e.g., Facebook) go a bit overboard. And you can ask GM bondholders what it feels like when a company shuts the last server down for a game that you bought items in.

      --
      Socialism: a lie told by totalitarians and believed by fools.
  2. It is not that simple! by Vicarius · · Score: 4, Insightful

    If you don't like their microtransactions, don't spend money on them. It's that simple.

    Sometimes I don't mind microtransactions, but they have power to ruin otherwise perfectly good game, and that's my major problem with them.

    1. Re:It is not that simple! by Anonymous Coward · · Score: 0

      The general point is that you don't buy a game if the mechanism in it is aesthetically or morally unpleasant to you. I tend to think that is obvious, which is why I decided not to buy Bethesda's works (though I tend to enjoy some series greatly) until the "Game of the Year" or other-named complete version is released. One too many experiences of buying early only to learn that more content was released as expansions and DLC than was in the core game (nearly tripling the price).

    2. Re:It is not that simple! by spazdor · · Score: 5, Funny

      And, if you don't like Scumbag EA memes and blog posts which lambaste microtransactions as a shitty business model, don't click them. Blogging exists as an open, participatory model - a "free market", if you will. And you're welcome to spend your time reading opinions from any niche you like, or refrain from spending that time.

      The meme I would use to describe Cliff Blezinski right now: old man yells at cloud

      --
      DRM: Terminator crops for your mind!
    3. Re:It is not that simple! by Extremus · · Score: 1

      You should put in the addiction factor. Some companies want you addicted to the game. And you become, in one level or another.

    4. Re:It is not that simple! by Dixie_Flatline · · Score: 2

      The point is that people make 'Scumbag EA' memes regardless of what EA is doing, whether or not it's actually good or, indeed, whether or not it affects them at all.

      I have no love lost for EA--I used to work for them, after all--but knee jerk reactions are ugly and pointless.

      Knee-jerk hate is something the tech community is good at, though. Microsoft was the butt of it for a while, now it's Apple. EA gets it in the teeth at the moment, while Valve can do no wrong even while they're doing largely the same thing.

      Is it too much to ask that products be evaluated on their own merits? I know, it might involve roaming into unfamiliar territory--y'know, trying new things--but you don't have to buy anything you don't like.

    5. Re:It is not that simple! by Zerth · · Score: 4, Insightful

      I'd love to vote with my dollars, but EA keeps interpreting my "no" votes as piracy

      Games where I can't possible spend more than the equivalent of two full games on items that materially affect gameplay and are permantent(ships, weapons, etc) or where the stuff is purely cosmetic, I don't mind.

      What gets annoying are games where the microtransactions hide that you will end up spending hundreds of dollars on temporary boosts, disabling annoying features, and buying "action points" or "resources" that are clearly designed to limit how long you can play per session.

    6. Re:It is not that simple! by RoverDaddy · · Score: 4, Insightful

      My problem with microtransactions is that the economics of the model seems to drive them to be geared toward the 'whales', as in people gullible enough to sink hundreds to thousands of dollars playing a trivial mobile game. Say there's a free-to-play game I download and find I like. I might want to reward the developer by paying 5 or 10 dollars for it (a kind of price that seems reasonable for a mobile game). But if I look through the microtransaction store, I invariably find that 5 to 10 dollars buys exactly -squat- worth of benefit in the game. It looks so greedy and makes me feel like I'd be a total rube to even give them a dollar. But there is no 'reasonable' option in the store because it's aiming for people who will actually pay $20 or more for a meaningless virtual trinket. Sorry that's just not going to be me.

      --
      RETURN without GOSUB in line 1050
    7. Re:It is not that simple! by Anonymous Coward · · Score: 0

      The nice thing about knee-jerk hating EA is that you'll probably be right about them being up to no good. It's not like it's a knee-jerk reaction against Mr. Rogers, EA has been a problem company for many years.

    8. Re:It is not that simple! by h4rr4r · · Score: 5, Insightful

      The point is EA are scumbags. I guess speaking truth to power now really is a revolutionary act.

      Just this week they release an android racing game that if you want to fix your car you either wait X hours or pay some fee. That is how a scumbag acts. They are charging for something that is part of the damn core game. Sure they give the game away for free, but they make it impossible to play that way. Just sell it for a fixed price like an honest person, not some hidden ever rising cost to play.

      Since when are valve games built on the practice of charging to play instead of sold like an honest person? I bought one copy of Portal 2, since it was the PS3 one I also got the PC game via steam. I don't have to wait X hours to make the blue portal or pay a $1 to do it now. I don't have to pay $1 to replace GladOs's potato.

    9. Re:It is not that simple! by phantomfive · · Score: 1

      I guess speaking truth to power now really is a revolutionary act

      Speaking rudely to power is common, but getting truth in there IS surprising and can be revolutionary.

      --
      "First they came for the slanderers and i said nothing."
    10. Re:It is not that simple! by saveferrousoxide · · Score: 1

      See, I read the PA comic today and thought: "Yeah, that's pretty shitty!" but if it's $1 to fix your car or wait for a few hours, that's not such a bad thing to me. It punishes the impatient, provides impetus to go do SOMEthing else for a couple of hours, adds a real-world consequence to poor play (either time or money), and besides, realistically, you're going to need to fix your car more when you first start playing than later when you've gotten good at the game so even if you do pay to fix, the cost should taper off dramatically.

      I think this is way better than the subscription model; paying a non-trivial, fixed fee every month for the privilege of accessing a game no matter how much you actually play is a little stupid to me. And paying all the cost up front is a little less palatable than being bled slowly over the course of time.

      I get where you're coming from, but I don't think this particular instance is that bad in practice.

    11. Re:It is not that simple! by spazdor · · Score: 1

      Given the way power makes people act, it is really hard to speak truth to them politely. There aren't many nice ways to tell someone they're a dick.

      --
      DRM: Terminator crops for your mind!
    12. Re:It is not that simple! by HumanEmulator · · Score: 1

      Sometimes I don't mind microtransactions, but they have power to ruin otherwise perfectly good game, and that's my major problem with them.

      It's frequently harder to get more people to buy your product, than it is to get people already buying it to spend more. So soap companies put a little less detergent in the bottle and whiskey makers water the whiskey down a little more.

    13. Re:It is not that simple! by phantomfive · · Score: 1

      There aren't many nice ways to tell someone they're a dick.

      There are infinite nice ways to tell someone they are a dick. And it's very fun to do so. Just think of what I am telling you right now.

      --
      "First they came for the slanderers and i said nothing."
    14. Re:It is not that simple! by h4rr4r · · Score: 1

      This is not some game that would normally have a monthly fee, This si a $5 mobile type game. If they stopped charging you at $5 I would agree, in this case that is not what is going on. There are lots of other things they charge you for as well, so it is not just new players paying up.

    15. Re:It is not that simple! by saveferrousoxide · · Score: 1

      ah ha! so there's the problem...you just don't think the game is worth the amount you'd end up paying to play it for any practical length of time. This is no different than them charging $50 up front, in the end you only think the game is worth $5 and you aren't willing to pay what they're asking. It just sounds like your beef is more about how much you'd end up paying than the mechanism they use to get the money.

    16. Re:It is not that simple! by h4rr4r · · Score: 1

      Are you being intentionally dense?

      If they charged $50 upfront they would have no takers, so instead they charge $0 and attempt to trick people into spending an unlimited sum. With an honest price structure a user could analyze the cost, they are trying to make that more difficult since that is how this scam works. If they even had a max $/time unit that would be a lot more honest.

    17. Re:It is not that simple! by saveferrousoxide · · Score: 1

      Sorry, i'm not trying to be dense or antagonistic. I understand and share your concern about the "micro" transactions adding up quickly to be a great deal more than the game is worth. I'm not even saying you're wrong for being suspicious of the methodology, I'm just saying that the heart of the matter is you feel like, in the end, you're going to pay more than the game is worth. You're not comfortable with the open-ended pricing and that's fine. You're not going to be conned in to spending more on a game than you're comfortable and that's laudable.

      My point was simply that EA is trying to extract (or, to your perspective, extort) AAA console title prices from a mobile market for which $5 is, I think, a generous ceiling for game prices. Some people, however, might disagree with your valuation of this particular game and they might happily plunk down $20-30 to spare themselves the time to continue playing. They may feel the experience is rich enough to warrant the cost and that's not wrong either. But look, I don't play mobile games much, I've never bought "virtual goods" for real cash (I kind of laugh at people who buy virtual drinks while playing online poker), and I don't see the value in the concept. Others might. 'sall-im-sayin'

    18. Re:It is not that simple! by Rakarra · · Score: 1

      Just sell it for a fixed price like an honest person

      I seem to be responding to all of your posts today!

      This one I agree with you on, but this seems to be a trend towards selling things to people in general now, not just in gaming. A general trend for selling something "cheaply" up front, with necessary payments down the road to more than recoup costs, because if people had to pay up-front the costs of the product, they wouldn't buy it.

      • Hey, let's sell a game that is marginally playful for the regular price, then we'll nickel-and-dime them for things that making the experience actually pleasant.
      • Your airline ticket is $XYZ. Oh, but more checked bags will be $50/each at the minimum. And naturally, pillows are pricey on some flights too. Change fee? Might as well just buy another ticket for how expensive those are.
      • Here, you can get this new cell phone for just $150!! See how cheap that is? (Oh, and you will need to pay $60/month for two years to subsidize the actual cost of the phone).

      The list goes on. It's a depressing trend.

    19. Re:It is not that simple! by spazdor · · Score: 1

      Well played.

      Dick.

      --
      DRM: Terminator crops for your mind!
    20. Re:It is not that simple! by phantomfive · · Score: 1

      See? Wasn't it fun? That wasn't very nice, though.

      --
      "First they came for the slanderers and i said nothing."
    21. Re:It is not that simple! by spazdor · · Score: 1

      Is it better if I append a winking smiley to dick;)?

      --
      DRM: Terminator crops for your mind!
    22. Re:It is not that simple! by phantomfive · · Score: 1

      Of course, always.

      --
      "First they came for the slanderers and i said nothing."
  3. Cool! by Anonymous Coward · · Score: 0, Funny

    Tips on how to navigate capitalism from a millionaire!

    Thanks bro!

    p.s. you're not the Tony Stark of video games, you're dane cook.

  4. Cheaper? by Anonymous Coward · · Score: 1

    Adjusted for inflation, your average video game is actually cheaper than it ever has been.

    On the other hand, for an enormous amount of gamers, older titles that are available for very little money continue to provide enormous rewards, negating the need to spend lots of money on the latest titles, even if those latest titles "are cheaper" than new games have ever been.

    Yes, the whizbang graphics of the latest multi-million-dollar title are cool and all, but if I can get the same gameplay pleasure out of something a few years old, the latest title needs to drastically reduce its price in order to attract my purchase.

    1. Re:Cheaper? by CanHasDIY · · Score: 2

      Adjusted for inflation, your average video game is actually cheaper than it ever has been.

      On the other hand, for an enormous amount of gamers, older titles that are available for very little money continue to provide enormous rewards, negating the need to spend lots of money on the latest titles, even if those latest titles "are cheaper" than new games have ever been.

      Have to agree with this.

      Hell, I still find myself having to fight the urge to forgo my duties and spend the entire day playing Nethack.

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
  5. Imagine that... by Anonymous Coward · · Score: 0

    Which means that it exists in a capitalistic world. You know, a free market.
     
    A "capitalistic world" and a "free market" are not the same things. When are so-called authorities ever going to get it through their head?
     
    In any case, that's where I stopped reading. Where can I trust them to tell me the real facts if they can't put in the effort to be correct about these concepts?
     
    I guess it's like my own version of boycotting. Heh.

    1. Re:Imagine that... by Anonymous Coward · · Score: 0

      You are correct.

    2. Re:Imagine that... by mabhatter654 · · Score: 1

      Exactly... Capitalism is the movement to hoard capital investments to gain consideration not normally available in the "free market".

      In this case EA uses capital to buy up competing small outfits that don't need DLC so it appears "the free market" has chosen this path. In reality just a handful of very large players are grasping at straws.. But they have so much money "free market players" are steamrolled.

  6. Vote with your dollars, complain with your mouth by dehole · · Score: 5, Informative

    Sure, we can vote with our dollars, and we do. At the same time, we can freely complain about EA adding micro transactions, or any/all forms of DRM.

    If you have noticed, if enough customers complain about something, sometimes, things change. So asking us to just vote with our dollars is asking us to reduce our potential power. So if you don't like EA's microtransactions, or any form of always on DRM, then boycott them, AND complain about it verbosely everywhere you want to.

  7. I dont think user hate DLC by Sprouticus · · Score: 1

    per se, but when a company releases DLC WITH the game, users feel that it should have been part of the game to start, not an additional charge.

    If the same company released the same DLC 6 weeks after release, no one would raise an eyebrow.

    1. Re:I dont think user hate DLC by Anonymous Coward · · Score: 1

      I have no problem with DLC WITH game. What makes that different than the old Shareware days where games were sold in parts?
      I do have a problem with DRM that mimics a TSA checkpoint just to play a game. Most gamers either don't know or care that the latest AAA title scans their system for cracks, phones home, and even allows remote control.

    2. Re:I dont think user hate DLC by jandrese · · Score: 4, Insightful

      DLC that is extra content tacked onto the game is nice, it's basically a form of support you wouldn't get in the old days.

      DLC that is made by cutting features before the game is released and then selling them separately is what people hate. A good example of this is the recent XCOM game. There is Day-0 DLC that opens up the option to change the visual appearance of your soldiers, including armor colors, that was obviously chopped out of the game at the last minute just to make the DLC pack. That's just bullshit straight up. A 6 week delay on it would have just added insult to injury.

      The second DLC offering consisted of map packs and a scenario, and is much more what I would consider legitimate DLC. It wasn't very good, but it doesn't make me angry like the day 0 DLC did.

      --

      I read the internet for the articles.
    3. Re:I dont think user hate DLC by David_Hart · · Score: 3, Insightful

      Gamers get upset when features of a game are deliberately removed or the game is shortened just to create a DLC. DLCs were originally created as a way of extending the life of the game by adding new scenarios, quests, etc. on top of the main storyline.

      I finished the Dawnguard DLC and I'm just finishing the Dragonborn DLC for Skyrim. Skyrim took me four months to complete between holidays, work, life, etc. (Granted, you could play the main quest in a day or two, but I dragged it out while I did all of the side quests). The Dragonborn DLC added another couple of weeks of game play for me extending the life of the game, which is the way a DLC is supposed to work.

    4. Re:I dont think user hate DLC by Wesley+Felter · · Score: 1

      Realistically, if DLC didn't exist then that day-one DLC just would never have been developed at all. It's a myth that the developers would have made the game better or longer if not for DLC. Developers/publishers get to choose how much development effort to put into a game and if their revenue is capped at $60 for all time then they'll just develop less content.

    5. Re:I dont think user hate DLC by Anonymous Coward · · Score: 0

      Meh. One of the first games I bought was Half-Life 1, and I remember that a ton of DLC was added to the game past the purchase date-for free. They hired people to do a remake of Team Fortress, they kept adding maps, and so on and so forth. It wasn't called DLC back then though, but it was the same thing nevertheless. My point? There used to be a time when game developers would reward their customers by adding extra content past the purchase date, when a game was profitable. Nowadays, it seems content owners put an arbitrary line on what the original game is, and will nickel and dime you as much as they can so that you can't get the full game experience without reaching for your wallet half a dozen times.

    6. Re:I dont think user hate DLC by jandrese · · Score: 1

      That's a Valve game though, and they've always prioritized customer service a lot more than traditional game companies. How many of HL1s contemporaries got substantial support after release? Almost none right? That's the model I'm talking about. EA or Activision or whatever moved everybody to a new project and maybe left one lone guy on part time for a few months to make the inevitable patches before abandoning the project entirely.

      --

      I read the internet for the articles.
    7. Re:I dont think user hate DLC by HCase · · Score: 1

      What about digital content in collectors editions? It generally comes on all the discs, but requires activation only included with the collector's edition packaging. Frequently, some or all of this becomes available as DLC for a charge.

    8. Re:I dont think user hate DLC by Anonymous Coward · · Score: 0

      Do you enjoy being wrong? That day-one DLC would have already been developed. It's called "the game". Greedy publishers, eager to double-dip and get something for nothing at the expense of their customers, cut parts out of the game and resell them to you as "extras" when they never were extra to begin with. They won't "just develop less content" because things like "the end of the game" and "critical parts of the game's mechanics" aren't optional parts of the game. You don't get to just leave out the last 20% of a title and say "Well, we were going to write an ending, but fuck, man, we can't use micropayments, so we weren't going to get paid for it. Here's 80% of a game. Pay us for it."

    9. Re:I dont think user hate DLC by Wesley+Felter · · Score: 1

      Back in the pre-DLC days they would have developed the ending but cut back on the middle of the game. I'm not aware of any games where critical mechanics are DLC; wouldn't that make the base game unplayable?

    10. Re:I dont think user hate DLC by sapphire+wyvern · · Score: 1

      That day 0 DLC was a preorder bonus. They just gave people the option of paying for it later if they didn't preorder. Seems like a reasonable promotional stratagem to me.

  8. So? by aardvarkjoe · · Score: 5, Insightful

    Gamers have just as much right to whine about a company's pricing policy as the industry insiders have a right to whine about their customers' dislike of their policy. So the industry's getting sick of the complaining? Presumably, they're worried that if there's too much publicity of the issue, customers actually will start voting with their dollars.

    He's right, it's a business. A business that ignores its customers doesn't usually last too long.

    --

    How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    1. Re:So? by nametaken · · Score: 5, Insightful

      I get a little aggravated with the, "games cost $100 million dollars to make and you pay too little" bullshit too.

      We see good games made and sold that turn massive profit on small budgets, all the time. Yes, it's hard work. No, you can't do that every three months.

      So they spend $90million of the budget on marketing... and then bitch that they're only getting $60 per title plus $50 annual subscriptions plus DLC revenues.

      Make good shit. Make fewer games, with fewer people. If it's good you won't have to spend 90% of your budget on advertising. If you want to go the, "pump out another shitty madden title" route with 10 titles, all year long, then don't be surprised that you have to spend $90 million on advertising. And don't then bitch that you're not getting enough money. And don't try to remedy that with bullshit like always-on DRM and microtransactions.

    2. Re:So? by Anonymous Coward · · Score: 0

      Finally someone who makes sense... Sure a little bit of marketing is necessary to get the word out, but you only need to do more if you have a crappy product and you need to absolutely drive it into the consumer that they need to buy that thing.

      Basically this guy Bleszinski is saying "our products are so bad we have to spend millions on brainwashing the consumers into buying them."

    3. Re:So? by Anonymous Coward · · Score: 0

      Make good game (ie Thief). Make 18 sequels in 2 years. I will buy them all.

      My rule now is wait for a game to hit 9.99 on steam with all DLC. I have hundreds of games that I've yet to play. No need to chase the latest and greatest, I'm still trying to finish Baldur's Gate for the love of Jebus.

    4. Re:So? by sesshomaru · · Score: 1

      I think that EA's position is "No matter how cruelly we overwork our programming and other staff, we just can't seem to get more than mediocre quality out of them. We have some ideas on how to improve, but first we need to lobby congress to allow the use of the Cat O' Nine Tails in the workplace again."

      --
      "MIT betrayed all of its basic principles."
    5. Re:So? by Anonymous Coward · · Score: 0

      Yeah, and I'm sure it's not that there's a single thing wrong with their developers. Most of them would probably kill to work on something decent.

      It's that making something good means making something at least a little different. Making something different is a risk. Big companies don't do risk.

  9. NEWSFLASH by Jailbrekr · · Score: 2

    We already do you pompus twit. We rail against companies like EA for many reasons, and the games they produce is only part of it. We also rail against them because they are a HORRIBLE COMPANY TO WORK FOR. I've been approached twice for a job with EA in the last year, and twice I've politely declined despite the numbers looking good. Why? Because they suck.

    --
    Feed the need: Digitaladdiction.net
    1. Re:NEWSFLASH by Anonymous Coward · · Score: 0

      Why, if you miss such simple points so widely, would anyone want to hire you? Are they looking for retards to even out diversity requirements?

    2. Re:NEWSFLASH by Jailbrekr · · Score: 2

      swing and a miss. thank you come again.

      --
      Feed the need: Digitaladdiction.net
    3. Re:NEWSFLASH by HaZardman27 · · Score: 1

      Perhaps you should decline less politely next time (assuming they make you another offer). If prospects are loudly refusing their offers, perhaps they'll start changing the way they treat employees.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    4. Re:NEWSFLASH by Anonymous Coward · · Score: 0

      I've been approached twice for a job with EA in the last year, and twice I've politely declined.

      I hope the next time, instead of being polite about it, you will tell them why you are declining and what is wrong with them.

  10. Once again... by erroneus · · Score: 3, Insightful

    ... gaming addicts (you should know if you are one or not) are the least mentally and/or emotionally disciplined people. So talk all you like about "vote with your dollars... quarters... dimes... nickels... pennies..." and they may even agree with you (providing they paid attention long enough and actually understood any of what you said) but the moment something they want appears, it won't matter.

    But this is essentially true of ALL humans. Any time people want something enough, they will mentally and emotionally justify it in the most ridiculous ways denying and defying all reason, morality or logic to their deaths. We all have that flaw to varying degrees. (Except for me... I'm perfect... j/k)

    Marketers know how to exploit this human weakness. And without proper law restricting what marketers can do, we will not see an end to it. And it's not like suck measures are without precedent. Look to tobacco, drugs and alcohol advertisements. For that matter, when was the last time you saw an ad on TV for firearms? Wonder why that is?

    On the other hand, ever watch some of those late-night, off-branded TV networks? The ridiculous ads and pitches there? Most of them are disgustingly targetted at the stupid, the old or both. "Hey! I've got sonic hearing!!" I'm not saying there is a hell, but if there was one, the people who peddle that stuff certainly need to relocate there. But back to my point.

    Gamers -- especially gamer addicts -- will not stand up for what they believe in over getting that next achievement unlocked.

    1. Re:Once again... by Huntr · · Score: 1

      I don't think that was necessarily flamebait. I might have worded it a little differently, but I think ther eis a bit of truth in that post. Truth, in that, many gamers are fairly young or may not have the emotional growth and experience to relate purchasing to power.

      I mean, how many adolescent gamers (read: those with the least experience in the market) really understand that by purchasing a product, you are, to the seller, endorsing the product and how it was made and marketed?

      And it's not even adolescents. Plenty of adults don't make that connection, either. Many people know the phrase "money talks" but few seem to fully grasp what that means.

  11. Home computer games were much cheaper. by Anonymous Coward · · Score: 2, Interesting

    I remember buying many new and re-release full price games for £1.99 in the 80's.
    Console games seemed ridiculously expensive my comparison.

    1. Re:Home computer games were much cheaper. by CronoCloud · · Score: 1

      You mean crappy little dizzy games on a cassette when yanks were playing multi floppy rpg's that cost 45 bucks?

      You got cheap crap for your speccys because after spending thousands on your computers instead of buying NES or SNES machines you had no money for games. And then you became cheap pirates. Why do you think the big c64 pirate groups were Europe based?

    2. Re:Home computer games were much cheaper. by Anonymous Coward · · Score: 0

      The ZX spectrum cost less than a NES in the UK. There were entire genres of games, like text adventures, and vector graphic space/flight simulators that were available for the spectrum, but not the NES.

      Cassette tape storage was annoying, but it was cheap and royalty free.

  12. It's just that EA sucks at it by Dachannien · · Score: 2

    I'll readily admit to spending money on microtransactions that I thought were worthwhile. Turbine's games, for instance, at least have some value in some of the transactions. The issue is that EA is so bad at veiling their attempt to suck their customers dry.

    Take, for instance, today's reports from The Verge on EA's Real Racing 3. In this game, you pay Real Money to repair damage to your car, and you pay More Real Money to make those repairs take less time.

    What they essentially did was say, "Here's a game that totally looks awesome, but we made it suck so that you can pay us money to unsuck it." And worse yet, they did this in a game that already has ample opportunities for purchasing value-added content (e.g., new cars, new tracks, new music, special paintjobs, etc.).

    I guess when they sued Zynga over that whole Sims ripoff, they started looking at what Zynga was doing and thought it was a wonderful idea, so then they just ripped off Zynga's entire business model and turned it to eleven.

    1. Re:It's just that EA sucks at it by GameboyRMH · · Score: 0

      Take, for instance, today's reports [theverge.com] from The Verge on EA's Real Racing 3. In this game, you pay Real Money to repair damage to your car, and you pay More Real Money to make those repairs take less time.

      Shit, why not just actually go and race a real car? The graphics, sound and force-feedback are all vastly better.

      Anyone dumb enough to play Real Racing 3 totally deserves it.

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
    2. Re:It's just that EA sucks at it by CanHasDIY · · Score: 1

      Take, for instance, today's reports [theverge.com] from The Verge on EA's Real Racing 3. In this game, you pay Real Money to repair damage to your car, and you pay More Real Money to make those repairs take less time.

      Shit, why not just actually go and race a real car? The graphics, sound and force-feedback are all vastly better.

      Anyone dumb enough to play Real Racing 3 totally deserves it.

      I take it the "Real" part refers to going broke just trying to keep the damn thing out of the shop...

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    3. Re:It's just that EA sucks at it by Anonymous Coward · · Score: 0

      I have never enjoyed a car game as much as actually driving.

    4. Re:It's just that EA sucks at it by GameboyRMH · · Score: 1

      Can't argue with that!

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  13. Already busy not buying games by redheaddebater · · Score: 0

    None of my gaming friends have an 'EA Evil and Steam Good' mentality. The same principle that applies to EA applies to Steam and PS3 games - I don't buy single player games that require an always on connection and I avoid most of the other games that have more permissive DRM.

    I don't download games without paying for them. I don't let other people play my games. I just want to play the games I've bought in the way I want. If a game company wants to limit how I play my games, then they better have a fantastic product or my wallet remains closed.

  14. Good idea, already on it for a different reason. by AaronLS · · Score: 2

    I don't buy EA games for completely different reasons regarding design and other issues I've encountered. I do play some of their Free to play. I love the free to play model because now friends can play together with little investment in the game. Most free to play games are not play-to-win. The stuff people spend tons of money is really quite pointless, but if they are supporting the game then that's fine by me. It's about like buying plastic spinners for your rims. To each his own.

    I don't really care about micro transactions. If the game itself was worth $60 and you bought it, you have it. Years ago once you bought a game, you expected to play it awhile and then be done with it. Now we have DLC's that extend the enjoyment, and if the money isn't worth it to you, then don't buy it.

    It's not like they are shutting you out of what you already payed for. That's what I'd really worry about, is when you put alot of money into something, but it isn't really yours. A lot of people got hosed when the Company of Heroes free2play went under. Think of all the gaming networks that have went under. Lots of games only supported multiplayer through those networks. Only in some cases did people figure out unstable hacks to get the multiplayer working again without those networks. Do you think these places like EA/Origin and Steam will be around forever? I only buy games on Steam that really cheap(i.e. old or on a big sale). I buy them knowing they won't be there forever, yet I enjoy the convenience of an easy reliable installation. I have to say that is one thing that is nice, is no surprises/junk systray junk you used to get with standalone installers. IMO Steam has a pretty unintrusive design, which I find respectable. When you right-click Exit it stops the downloads, etc. They don't even use their user's as torrent distribution network, which I bet a lot of other companies in their shoes would do.

  15. Oh yes, just like a vote by Anonymous Coward · · Score: 1

    Like the vote that you make when the candidate is swearing up and down hand over fist that they're the person that's gonna make things right, and their opponents are the ones with ludicrous ideas and the failing records.

    Like the vote that you regret when the candidate changes direction and no longer toes the party line but becomes a well-paid backbencher.

    Like the vote that you can no longer take back because what's done is done, and your only recourse is to go to the courts or whatever dispute resolution has been set up specifically to deal with the nonsense in the most bureaucratically obtuse method possible.

    Yes, microtransactions fit the vote perfectly. Unfortunately, not voting is not the way to get your voice heard. It's only as effective as abstaining, which just removes one potential vote from the pool.

  16. I don't by Anonymous Coward · · Score: 0

    buy EA Games.

  17. thanks for the advice by 0111+1110 · · Score: 1

    If you don't like EA, don't buy their games.

    I won't. Thank you for the advice. And, yes, EA is evil. It's companies like EA that don't care at all about their products and only care about their profits that give capitalism a bad name. Perhaps that's the biggest problem with large companies: that they tend to lose sight of their original purpose which is rarely just to make money.

    --
    Quite an experience to live in fear, isn't it? That's what it is to be a slave.
  18. Best way to fight capitalism is capitalisn by Sir_Sri · · Score: 3, Insightful

    DLC and so on exist because they make money.

    If someone comes along and makes *more* money with a different business model people will flock to that.

    It's not just 'don't buy it' it's 'buy something else in the same industry that is a better value'. If you want to sell me a DLC for 20 bucks (think Dragonborn expansion to Skyrim) that's a good value. It's basically an expansion pack without the box. But then you have to actually say how many copies you sold, so that everyone else knows this is a good idea.

    If you make some horse armour for 5 dollars and sell a 1000 copies of it, the market has already spoken. If you make an expansion pack for 20 bucks and sell 5 million of them, the market has spoken too. But without some sales figures (and those two numbers were entirely made up), there's no easy way to know what does and what doesn't work.

    If you look at Saints Row the Third on PC, on Steam. There are 3 options for the game (ignoring the strategy guide). The base game (40 dollars), the game with all DLC (50 dollars) or the all the DLC individually for 82. I'm going to go out on a limb and say they aren't selling a lot of the 'all the dlc' individually. All that DLC for 10 bucks that's not a bad deal. All that DLC for 80 is terrible. But well, I'm pretty sure it's only really rich or stupid people buying for 80 dollars what they can get for 50.

  19. Games with micropayments by TwineLogic · · Score: 1

    I don't make micropayments. I appreciate games which make it clear when a player has purchased an item. "You were killed by custom sniper rifle." I think to myself, they paid 30 cents to be superior.

    I do sometimes pay per-month fees, if the game itself is good. I think this is justified for MMO games, due to server and bandwidth requirements.

    For games such as the sims, I buy the expansions but would not pay for continuous on-line DRM.

    It feels so good to play this way, it makes the pay-to-excel games actually more fun. The challenge becomes to counter-snipe the guy with the 30 cent rifle, unless you get a chance to blow up a 50 cent air ship.

  20. wait what? by hypergreatthing · · Score: 1

    Why does it cost 10s of millions to make a game? I've seen indie games like minecraft or terarria or a bunch of kickstarter games like FTL be very successful and actually fun to play rather than the latest COD15 or madden 2531 clones or remakes that have high production values. I don't think games that are budgeted like Hollywood movies are the only ones i would consider games.
    What i don't like is after you charge 50$ you then charge extra for things like new content. Especially zero day released DLCs. Basically what you did was rip out things that should of been in the game and then charged people extra for it on release. Back in the good old days, missing or new content was just given with new patches and there was no charge for them.

    1. Re:wait what? by CrashPoint · · Score: 1, Informative

      Back in the good old days, missing or new content was just given with new patches and there was no charge for them.

      False. That stuff was either put into expansion packs or packed into a sequel. Extra content at no charge has always been the exception, not the rule. The only thing new about DLC is the delivery mechanism.

    2. Re:wait what? by mabhatter654 · · Score: 1

      Part of the origins of downloadable content were that it kept sales of expensive to make games like Quake 3 or Half Life going... Knowing the company was going to support patches and the occasional map or two kept people buying up those games 2-4 years later while the original group of coders worked on the Next Big Thing.

      I think part of what's happened is that companies are trying to put single player, and 3 types of multiplayer, plus other stuff in the game all up front ... Then scrap the team and meter the work out. MOST older games didn't get much content... It was really only a handful of titles that were really good or allowed good communities.

      The bigger problem, particularly with EA, OS that they want to manipulate a WHOLE COMMUNITY around their game. And actively PUSHED AWAY the community builders that worked for "fame and ponies" if it didn't fit their plan. On the consoles, it's almost all "company content" with very few ways to even access PC style player created content.

    3. Re:wait what? by HCase · · Score: 1

      "Why does it cost 10s of millions to make a game? I've seen indie games like minecraft or terarria or...."

      Good games, but simple, with relatively little in the way of 3rd party or artistic assets.

      The costs ramp up when you start developing a game that requires a combination of teams of artists, recording engineers, voice actors, etc... High end graphics are going to require dedicated teams too. Moving from high to bleeding edge graphics are going to require even more trained people and the development new techniques. You also may need to pay to license vehicles, locations, teams, people, and/or characters. If you are a large company you may need to localize it for the various countries its selling in so you don't do something like accidentally use "spastic" in a kids game being sold in the UK.

    4. Re:wait what? by Anonymous Coward · · Score: 1

      That's a lie. Why would you lie like that? All sorts of new content was given with new patches routinely. Certainly, it generally wasn't new 20-hour story arcs, but in the past if they were going to add a few new guns, or a new skin, etc, they'd release it for free, with a patch.

    5. Re:wait what? by CrashPoint · · Score: 1

      Occasionally? Yes. Routinely? No. If you want to accuse me of lying, feel free to further embarrass yourself by trying (and inevitably failing) to show that free content was anywhere near as common as paid expansions.

  21. I've never gotten the hours-of-enjoyment argument by Trepidity · · Score: 0

    Never mind the ratio of the hours of joy you get from a game per dollar compared to film.

    Game devs always make this argument, but it seems like a dumb analogy to me. Film is deliberately a concise medium. People pay money for films wanting a high-quality but reasonably short experience. That's one of its virtues! Directors are often forced by studios to make cuts before final release, because the majority of movie-goers don't want to see a 4-hour film, even though they would get more "minutes per dollar". People aren't walking out thinking, ugh, a 2-hour film, what a fuckin' ripoff compared to Ben Hur.

    If, on the other hand, you do want a much longer experience in the moving pictures category, there is a different product for you: you probably don't want a film, and instead you want a TV series. For $25 you can buy a complete season of The Wire (13 hours), say. That seems like a more relevant comparison.

  22. It isn't that simple by Baloroth · · Score: 4, Insightful

    I don't buy EA's games already. There are two problems. They continue to make crappy games, and the industry tends to follow the big leaders examples. It isn't like EA is making bucketloads of money with that strategy, they lost, what, a few hundred million last year? Something like that. Obviously, people are already not buying their games. But they aren't listening. Instead, they make Real Racing 3 and charge $80 for a single ingame car, and they've stated explicitly that they intend to focus even more on F2P, microtransactions, mobile games, and DLC to increase their revenue. Why? Because they've seen how much that strategy can make, without realizing they probably never will because their games are crap (and their prices are as well). Then we have other people who look at them going down that path, think "thats a good idea", and overall we end up with lots more shit games, and whats more, games that could be good. You see, F2P can work, but not in every case, and not when run by incompetent money-grabbing arseholes.

    Which brings me to my second point. The publishers own lots of promising IP. For example, EA owns Bioware. Bioware was an amazing studio. They made one of my favorite games ever, KOTOR, and Baldur's gate, and similar. Now, though, they've ended up being destroyed and ripped apart by EA's focus on making money in the short term (which, as mentioned above, doesn't even work), and instead of producing gems like they have, they produce crap like SWTOR (sure, some people might like it, but it's nothing at heart but a cheap WoW rip-off), or the "ending" to Mass Effect 3. So we end up with games that should have been good, and even in some cases are if you move past the micro-transaction crap (like the aforementioned Real Racing 3 aparently is), but are simply stupid thanks to the publishers greed.

    So in short, people already are voting with their wallets. The big studios just aren't listening, because they're run by a bunch of marketers and buzzword-obsessed executives, not by the people who actually care about the games themselves (except, of course, for the privately own Valve, which is why so many people praise them). Plus, of course, you can't get everyone to stop spending money, especially because a lot of gamers genuinely do like playing AAA titles, and if we stopped playing every game with DLC we simply wouldn't be playing AAA titles anymore. We'd just prefer not to be asked to insert our credit card every 5 minutes.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    1. Re:It isn't that simple by luther349 · · Score: 2

      its not just ea all the big company's have been going downhill with the same old remakes over and over with even more dlc. and people have been voting with there wallets console game sales are at a all time low of course they blame everything but the fact its all the overpriced garbage they keep putting out. where the indie market and mobile sales are going up but lets face it you don't pay 60$ for a android title only to have it want another 60$ in dlc. the free app market is different you got it for free and they tend to nickel and dime but in that case you get what you pay for.

    2. Re:It isn't that simple by paulpach · · Score: 1

      It isn't like EA is making bucketloads of money with that strategy, they lost, what, a few hundred million last year? Something like that.

      Then the voting is working. The beauty of capitalism is that if companies don't listen to their customers, and don't deliver value, they go bankrupt. It does not matter if management is listening, no company can lose money in perpetuity. They will either change course or go bankrupt. Either way, they will stop doing the wasteful activity.

      And what happens if they go bankrupt? well, all those developers will find jobs at companies that are more successful (deliver what people want) and are not wasting resources. So simply by buying the games you do like (voting with your money), the free market will allocate more resources to it regardless of any individual company's ego.

    3. Re:It isn't that simple by Anonymous Coward · · Score: 0

      The ending of Mass Effect 3 has nothing to do with EA. You are grasping at straws on that one.

  23. But cliffy... by Anonymous Coward · · Score: 3, Insightful

    I already vote with my dollars. Also, someone doing the "Well, we're stuck with it and you're just feeling entitled. Suddenly getting upset about this microtransaciton movement is just a phase. Remember arcades? Remember expansion packs?"

    I didn't know Cliffy B trolled on /v/.
    Let's break it down:

    In a free to play game, I have no issue with microtransactions. I didn't pay for the game, so if I want a level 72 fuzzy strap-on I should have to pay for someone's development time. Like Mechwarrior Online or anything Zynga related. You don't have to pay to play, but you get perks if you throw money their way.

    In a game where I spent a little and the primary focus is multiplayer, paying for advantages isn't so bad so long as everyone has the same chance of droprate. Like Valve's Team Fortress 2. You can buy a hat, or buy a nutblaster for scout. Or if you're patient and lucky, wait for the random wheel to drop that nutblaster you wanted.

    Then there's full priced games. And this is what pisses people off. I paid to play a complete game. EA frequently has things completed and ships it with the game. It's not an expansion, it's already completed code and artwork. Contrast with WB's Mortal Kombat 9. Some of the stuff was on-disc fluff like Scorpion's outfit. Other stuff wasn't completed when the game went gold, like Rain.

    EA (since Cliffy used them as the example) had a game like Dragon Age where after you come to camp a guy begs you to save his grandma. And you can save his grandma for a nominal fee of $10. On day zero of the game being released.

    See, the problem isn't that we're paying for extras. We're being dicked for parts of a complete game that isn't even cosmetic. You can try to bring up arcades and expansion packs, but the truth is I owned consoles so I wouldn't be nickle and dimed at the arcades (for better or worse). And PC games. I'm old enough to remember a time when they shipped a game and it was as bug free as possible. Remember bug testing? Remember when that was a thing and the testers weren't so horribly underpaid and then fired? Remember when games weren't shipped as alpha tests with microtransactions setup that you could only HOPE the devs would fix some day? Remember when patches were to fix this bizarro world of doing 38 things that might make it so you could get out of the map instead of "clicking on cancel and then yes deletes system32"? Remember when quality MATTERED? Remember when an expansion meant that the game was so popular that they went and made MORE game for you?

    And since when should I boo-hoo about living in Seattle or Frisco? You can live out in Federal Way or down in Vancouver (BC or WA) you know. We live in a society where internet is relatively cheap and prominent (and tax deductible). Why aren't you guys living in a cheaper place and coding from home? Your HQ doesn't need to be more than an office space really. Look at the guys who are making Universe Sandbox 3. That is both visually stunning AND coded by people from around the globe.

    So, how about you quit crying about not affording the next lamborgini and start making games (you know, the supposed reason the industry exists) instead of tiny slot machines with a cover charge in the casino?

    P.S. Captcha: unmoved

    1. Re:But cliffy... by sesshomaru · · Score: 1

      EA (since Cliffy used them as the example) had a game like Dragon Age where after you come to camp a guy begs you to save his grandma. And you can save his grandma for a nominal fee of $10. On day zero of the game being released.

      This would work great if, after the begging and the asking for $10.00, for a nominal fee of say $20.00 you could crucify him by the side of the road. Money hand over fist, in that case.

      --
      "MIT betrayed all of its basic principles."
  24. This works in a free market . . . by Anonymous Coward · · Score: 0

    but I would argue as the industry consolidates, as we're seeing in lots of various technology industries, "voting with your wallet" is a pipe dream. Some indie games do well enough to continue to make good games but they rarely make enough noise to rise above the mega-marketing campaigns of the large publishers. If I voted with my wallet I'd be left to play SNES roms and would miss out on every AAA game from EA, Ubisoft, et al.

  25. Whatever, Cliffy by rk · · Score: 1

    EA pissed me off one time too many and have been voting with my dollars for years (full disclosure: I did get ME and ME2 as gifts, but EA got the money in any case, so I certainly played them). If I want to call EA scumbags for doing it, then I will call them scumbags and free speech too is part of that same free market. Don't get all butthurt by it.

  26. Not the only component by Anonymous Coward · · Score: 1

    Voting with our wallets isn't the only thing that will curb this trend. You also have to have the willpower or moral strictness to not pirate it so the companies can't interpret it as demand for their product. And every opportunity you have, explain WHY you are completely disregarding their offering. They probably still won't get it, though...

    I'm not saying "you shouldn't pirate" as a blanket statement, by the way, because that would be super hypocritical of me. I'm just saying they're paying attention to what gets pirated in the big picture of "product demand"

  27. EA isn't a 'scumbag' because if microtransactions by Sydin · · Score: 2

    Well, not entirely. They're considered 'scumbags' because they have a habit of buying up small studios and either gutting them for the sole purpose of eliminating a competitor or forcing them to wring out their talents and IP's until nothing is left but a shriveled husk. Maxis, Bioware, Pandemic, Origin Systems; I could keep this list going for awhile yet. EA could make an entire game based around micro-transactions, but it would still be a drop in the bucket next to the greater crime of smashing every talented studio they can hit with their money hammer just to keep the little guy down.

  28. You lost credit at by Anonymous Coward · · Score: 1

    "To produce a high quality game it takes tens of millions of dollars, and when you add in marketing that can get up to 100+ million." when Minecraft on PC/Mac/Linux alone has sold 9.5+ million copies and who knows how many on mobile and Xbox. How much has Mojang spent on advertising? This guy living in an old model. Indie development is going strong thanks to open Internet, YouTube (fan videos), and Steam.

    1. Re:You lost credit at by berashith · · Score: 1

      when the disparity between the product and selling the product is that great, then there is a giant problem. I dont feel bad for a company that gets a reputation for making crap games when they spend 9 times as much convincing you to buy a crappy product over creating the product. Chop the marketing budget in half, put half of that into game development, now we have 35 million on the game, 50 million of sales, and the company just went up 15 million on day 1 WITH A MUCH BETTER PRODUCT TO SELL.

  29. Explanation by 0xdeadbeef · · Score: 5, Insightful

    When someone tells you to stop complaining about a product, but to simply not buy the thing you're complaining about, what he really means is:

    Shut up! I can't make you buy my crap, but your complaining is getting other people not to buy it also! Now I won't make the money I'm entitled to!

    1. Re:Explanation by luther349 · · Score: 1

      when they cry bought people complaining that pretty much mean the sales are so low there losing money and will blame everything and everyone but themselves. because this is the usa and accountability for ones own mistakes is not allowed.

  30. That is *NOT* just games by Frobnicator · · Score: 2

    The fact that you don't actually have a copy of it does not extend to just games.

    Software as as service (SaaS) is not just in games. You don't actually own it, and you get the privilege of purchasing it again and again every year.

    In the Enterprise world it has been increasingly common over the last many years. SalesForce, SuccessFactors, Nimble, and other big CRM companies are delivered as SAAS. Many big companies like IBM and Oracle have been moving various systems over.

    That's my same argument about the latest round of SaaS Microsoft Office.

    Even consumer-facing services like DropBox, Amazon's web services, and Google Office face the same issues.

    This is not just EA, and not just SaaS game systems like Steam. It is huge swaths of the software ecosystem that is moving.

    --
    //TODO: Think of witty sig statement
    1. Re:That is *NOT* just games by AaronLS · · Score: 1

      Yes, the solution is to use good layers of abstractions that allow you to easily port your content/assets from one system to another. There is a start in this area but not much that is very mature.

      Any IT organization adopting cloud usage is taking a very big risk. I have always encouraged management to only use these for things where they are comfortable with it being temporary. Project management software, customer support management, etc. Things that wouldn't be a nightmare if you suddenly had to switch to something else, because you invested little in creating content in them.

      The proprietary cloud is much more risky than the former proprietary inhouse system, at least with an inhouse system, end-of-support/bankrupt-vendor/etc. meant you could still use the system for the foreseeable future and gradually migrate away from it in a planned manner.

  31. Arcades and the nickle-and-dime model by DragonWriter · · Score: 2

    People like to act like we should go back to "the good ol' days" before microtransactions but they forget that arcades were the original change munchers.

    Industry would like to revive the change-munching model, but they forget that once the alternative of pay-once-and-own games via consoles and PCs (in the broad sense, not specific to one hardware/OS platform) became accessible, arcades began their long decline.

    1. Re:Arcades and the nickle-and-dime model by Anonymous Coward · · Score: 0

      One thing he didn't consider was the arcade let you walk away whenever you wanted and you only lost a quarter or two if you didn't like a game. Today we have game publishers dictating scores of 8.5+ to all of the top game "magazines" lest they pull the plug on advertising. Furthermore, we have a few utter tripe bugfests from a small number of publishers, who are happy to leave GOTY editions unpatched for game-breaker bugs.

    2. Re:Arcades and the nickle-and-dime model by Anonymous Coward · · Score: 0

      Also, the model doesn't really apply. The publishers were not the collectors of the quarters; the arcade operators were. The model looked like this:

      1) Publisher/developer creates game
      2) Publisher developer sells arcade machine to arcade operator for ~$1000. This is both a hardware and software purchase.
      3) Players come to arcade and pay arcade operator 25c per play.
      4) Arcade operator maintains the arcade equipment at their own expense.

      Once the machine was delivered to the arcade parlour, the financial relationship between the buyer and seller was over. The publisher wasn't entitled to additional profits based on the popularity of the machine. The players didn't pay the publisher for the right to play the game; they paid the arcade operator for usage and maintenance of a scarce resource.

      The model that many games are going to are:
      1) Publisher/developer creates a game.
      2) Publisher 'gives away' the game to players.
      3) Players pay the publisher 25c per play.
      4) Players are responsible for purchasing and maintaining their own hardware.

      If the game publisher was providing me the hardware, I'd be much more willing to pay-per-play. That's what I paid the arcade operator for.

  32. He is so true about the people whining about F2P by Anonymous Coward · · Score: 0

    And worse, the morons who don't understand the difference between F2P and P2W.
    Free2play games are games with microtransactions that give you either a sidegrade (variety), purely cosmetic stuff, or non-game changing stuff.
    Pay2Win games are games where you can pay to skip levelling / missions / experience, etc.
    The 2 of them are opposite sides of the spectrum of free game types. (even though they are both free to play)
    P2W should be discouraged. That is just abusive and creates an unfair balance between poor and rich people. (but it is still glorious beating P2W scrubs)

    And worse are people who whine about DLC without understanding any of the argument.
    Sure, on-disc DLC is terrible. Would be be entirely bad of them to put on the disc a whole host of generic textures, some of which probably aren't even in the game yet, to save considerable space for the download, which now is pretty much just made up of models, code, (new) voices, etc.
    The expansion model of say, The Sims, wouldn't be entirely feasible for downloads since they are so massive.
    Putting a bunch of textures on disc would then be entirely fine, so long as the entire DLC is not on the disc and you download an unlock code.
    Weapon packs, maps and so on that are silly prices, just abusive.
    Put them all in 3-6 monthly packs and put it at the same price, don't make a gun $1 or some nonsense like that, that's just bad.
    Episodic content is seemingly making a comeback, so far it hasn't been abused yet. Season-passes and decent prices per episode.
    Day1 DLC is also not abusive. Between a game going gold (sent for printing) and actual release, it can be a huge period.
    Releasing content in that time is completely fine. It literally cannot be on the damn disc because the code was already sent for printing.
    Those who DO abuse it are a different story.

    Just like "Goto", the person who abuses it should be criticized, not the feature itself.
    Just remember, that entire OS you are using is filled with thousands upon thousands of "gotos", you cannot make anything of any use without them.
    This is not even going on to stealth gotos that exist throughout every language. Specialized Gotos to make language structures easier to work with.
    Why use break when you can be some purist tit and have a locking condition for any data the loop generates and allow the loop to finish naturally? Waste of time.
    Those who whine about it have likely never touched a low-level language in their life and don't understand the fundamentals of any recent computers internal operation. Without being able to jump around in code, any form of modern computing is impossible. (not improbable, literally impossible)
    Code jumps around all the damn time from billions of addresses every second.
    Making completely in-order (not IoE) code is a pain in every ass that has ever existed. It is a fruitless effort for some purists wankery over code.

    Of course, nothing will happen. People will whine and they will still buy CoD 365: Mr.CoD meets Mr.Halo

  33. Poor, poor Cliff...cry me a river.... by Anonymous Coward · · Score: 0

    From the bottom of my heart, "Fuck you Cliff Bleszinsk". You, the studio you work in, EA, Ubisoft etc...
    Go to hell all of you. The fact that you state this debate in terms of us versus you poor fuckers (aka clients) is proof you're on the wrong side of the argument. And you have been on the wrong side ever since game companies stopped caring for their customers. You remember that word - customers- and what it meant right ? Right ? Yeah didn't think so.
    May there be a videogame crash, so as to eliminate all this filth. Nothing of value will be lost, because you don't produce anything of value anymore. You've sucked dry whatever fun, tinkering and freedom there was in playing a videogame.

  34. Exactly by Anonymous Coward · · Score: 3, Interesting

    My favorite game? Mechassault. XBox. I bought three copies. I paid for online gaming. Microsoft promised emulation with the 360, then didn't deliver. It really is just like voting -- when your candidate loses because the game is rigged.

    The only voting with my dollars I do now is not spend it in the direction of Microsoft. For that matter, with the PS4 not being compatible with the PS3 (much less the PS2) Sony won't be getting any of my gaming money either.

    When a new console design treats my existing game library as if it's irrelevant, I'm going to ignore the new console design. Either incorporate the required hardware, emulate, actually design as backward-compatible, or I'm not buying.

    1. Re:Exactly by Anonymous Coward · · Score: 1

      Your example is complete shit though. No one is forcing you to throw away your old console or old games so you are declaring them irrelevant by not playing them. They shutdown the game servers but every game everywhere will have its last day online.

      DLC are forcing gamers to buy extra crap to finish a game. I don't mind paying for expansions (new story using old game assets as it usually turns out) and charging for it but charging to finish a game is pure shit.

      I'd like to remind Cliff Bleszinski of what happened to the arcade days too. They were overcome by consoles that charged 1 price for 1 game with unlimited play. You can still find arcades, but it's nothing like its glory days because someone countered with a better sounding model.

    2. Re:Exactly by h4rr4r · · Score: 1

      They shutdown the game servers but every game everywhere will have its last day online.

      Incorrect. I have hosted and still have the files for many game servers. If the time comes that there are no more running I will gladly run one. Now who wants to play Doom2?

    3. Re:Exactly by CastrTroy · · Score: 4, Insightful

      Nobody complained that the SNES wasn't backward compatible with the NES, or that the N64 wasn't backwards compaitble with the SNES, or that the Gamecube wasn't backwards compatible with the the N64. I think the first backwards compatible games console was the PS2. Now it's something that's a deal breaker? You can still play the old games on the old system, and the new games on the new system. It's not like your PS3 stops working because you buy a PS4. Sure it would be a nice feature for the PS4 to be backwards compatible, but I don't see how it's really a deal-breaker. People complain that consoles are getting too expensive, yet they expect that the newest console will contain a whole other console internally with the new console, without thinking about how this effects the price of the system. It's especially difficult when they completely switch system architectures like they did with the PS4.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    4. Re:Exactly by h4rr4r · · Score: 1

      Those systems used clearly incompatible cartridges. All games are now on CD/DVD/Bluray which are formats that are largely compatible. My bluray player will play any of them. The backwards compatibility is why I got a PS2. The only reason that ended is to resell you the same games again and again. I have several game systems in my living room, if I buy a PS4 the PS3 will have to go or the cube, or the n64 or the PS2, I have no room left.

      I would have bought a PS4 at launch if it included backwards compatibility and sold my PS3. Now I will not likely be buying one.

    5. Re:Exactly by Zeromous · · Score: 2

      Who wants to play Metal Gear Online?

      Who wanted to play Halo 2 online?

      Plenty.

      --
      ---Up Up Down Down Left Right Left Right B A START
    6. Re:Exactly by HaZardman27 · · Score: 3, Informative

      For that matter, with the PS4 not being compatible with the PS3 (much less the PS2) Sony won't be getting any of my gaming money either. When a new console design treats my existing game library as if it's irrelevant, I'm going to ignore the new console design

      I wish you had put that further up in your comment so I could have known to stop reading sooner. Do you know how consoles preserve backwards compatibility without emulation, which as we've seen with the 360, doesn't always work well? They have to include legacy chips on the board and switch to legacy mode for previous generation games. That costs money and requires engineering. The PS4 is going to be x86 based, whereas the PS3 is not, so that would lead to even more difficulties.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    7. Re:Exactly by h4rr4r · · Score: 1

      Who is dumb enough to think that a server they don't run will continue to be available?

      Halo online servers especially. They want you to buy the next version so they kill off the old one. Not expecting that to happen is plain stupid.

    8. Re:Exactly by epyT-R · · Score: 1

      doom2 wasn't built with the concept of portal dependence like the later COD titles. The quake titles had user accessible server binaries and mod tools.

      Using doom2 as a counterexample is NOT valid.

    9. Re:Exactly by skade88 · · Score: 1

      I want to play some doom 2!

    10. Re:Exactly by h4rr4r · · Score: 0, Flamebait

      First party games can be ported. If they were properly designed that should not be hard. The disk can be used for purchase verification. Sure that costs money, but it also sells consoles. They lost my purchase, and many others. Even worse they delayed more purchases. Instead of getting more early adopters more people will wait to buy the new console.

      No one told Sony to switch to x86. They made their bed.

    11. Re:Exactly by Maxx169 · · Score: 2

      But new consoles (typically) have incompatible architectures which is much the same thing as incompatible game formats, just a little less visible right. It'll be interesting to see how things pan out in the future given that new consoles seem to have adopted a pretty standard x86 architecture.

    12. Re:Exactly by Anonymous Coward · · Score: 0

      I can put a blu-ray in my dvd player or my old cd player.. doesn't mean it will work. Maybe that's too far of a thought process for you. How about I can put a xbox 360 game in my ps3. Just because it uses a more universal medium doesn't mean that there is a greater level of compatibility.

    13. Re:Exactly by h4rr4r · · Score: 1

      Why not?

      Lots of games still have user host-able servers. Valve games for example. Building a game with portal dependence and no alternative is just a recipe for being able to kill the game when the sequel ships.

    14. Re:Exactly by h4rr4r · · Score: 1

      That is a choice they make nothing they have to do.

      Besides the games can be used as a purchase verification method and new binaries downloaded. When you have access to the team that built the console making an emulator even if you have to use some amount of old hardware is far easier.

    15. Re:Exactly by Anonymous Coward · · Score: 0

      20, apparently

      http://www.egmnow.com/articles/news/halo-2-pc-servers-shutting-down-next-month/

    16. Re:Exactly by Lonewolf666 · · Score: 1

      In that respect, one should judge the game by the availability of a server the user can run himself.
      If none is available, or if it is hardcoded that the software vendors' matchmaking server is used, then you can expect an eventual kill-off.

      --
      C - the footgun of programming languages
    17. Re:Exactly by CastrTroy · · Score: 1

      The Wii was backwards compatible with the Gamecube, which uses a completely different disk type. While it was still optical disk, it wasn't the kind of disk you could use with a standard CD/DVD drive, but then again neither was the Wii. Actually, do the the small size of the GameCube disk, and the slot loading feature of the Wii, it was probably non-trivial to get it to work properly. IT wouldn't have been difficult to put an extra cartridge slot on the SNES to have it accept NES games, but it probably wasn't cost effective to have 2 different systems in 1 box.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    18. Re:Exactly by morgauxo · · Score: 2

      In the 80s and 90s consoles were pretty much NEVER backwards compatible. And when things started getting better and they were... still not every game worked perfectly. If you want things like backwards compatibility, or really compatibility with ANYTHING except the exact same model game console you get a PC game, not a console game!

    19. Re:Exactly by Anonymous Coward · · Score: 0

      Actually, the first system that had backwards compatibility as an option was the Sega Genesis with the Master System. Granted, if you did live in Canada or even the U.S. the Master System might as well have been non-existent, since that was when Nintendo did have their big console monopoly.

    20. Re:Exactly by bbcisdabomb · · Score: 3, Interesting

      The only reason that ended is to resell you the same games again and again. I have several game systems in my living room, if I buy a PS4 the PS3 will have to go or the cube, or the n64 or the PS2, I have no room left.

      I would have bought a PS4 at launch if it included backwards compatibility and sold my PS3. Now I will not likely be buying one.

      Yes, that's the only reason. It's not that the Cell processor was a non-starter and extremely difficult to code for, it's not that Sony is trying to reduce the cost of hardware manufacture and software development, and it's sure as hell not to make ports of PC or Xbox-centric games easier. It's so they can resell games. Yes, they can emulate the PS3. I'm sure emulating a 9-core processor on an 8-core processor will work perfectly at full speed with no sync issues! Or they can include the PS3 hardware and jack the price up by another $250. That will go over well with consumers! You have the option of buying a backwards-compatable PS4. I simply refer to it as "A PS4, PS3, and a roll of duct tape." Toe-MAY-toe, toe-MAH-toe, right?

      --
      Please put some pants on before you post again.
    21. Re:Exactly by Anonymous Coward · · Score: 5, Insightful

      First party games can be ported. If they were properly designed that should not be hard.

      Moving to another arcitecure is not hard? Do you have any coding experience?

      The disk can be used for purchase verification.

      What does this have to do with your point? You're just throwing arguments up as a smokescreen now.

    22. Re:Exactly by kilfarsnar · · Score: 1

      They shutdown the game servers but every game everywhere will have its last day online.

      Incorrect. I have hosted and still have the files for many game servers. If the time comes that there are no more running I will gladly run one. Now who wants to play Doom2?

      Doom 2, no. But Quake 3 Arena? I'll still play that all day! And we the people can run servers for it. Nice!

      --
      "What the American public doesn't know is what makes them the American public." -Ray Zalinsky (Tommy Boy)
    23. Re:Exactly by Anonymous Coward · · Score: 0

      Um, OK, so why aren't you playing on an Atari 2600? Instead of your 5200, er, Coleco, er, NES, er, PS, er, XBox?

    24. Re:Exactly by Anonymous Coward · · Score: 0

      "Not expecting a game publisher to screw you is stupid."

      You are a mongoloid. Just because it's easy and profitable to assrape customers by offering an "online multiplayer game" while actually making it an "online for a little while, then nobody is ever allowed to play ever again, give us more money" game, doesn't mean they aren't essentially defrauding the customer. It's like a major department store selling $100 gift cards for $50, and then putting up new signs with a different name and "new management" before anybody has the chance to use them. Selling a game as "multiplayer" while controlling the only way to play it in that way, and shutting that avenue down to drive new sales, is fraud, plain and simple.

    25. Re:Exactly by moogaloonie · · Score: 1

      Nobody complained that the SNES wasn't backward compatible with the NES, or that the N64 wasn't backwards compaitble with the SNES, or that the Gamecube wasn't backwards compatible with the the N64. I think the first backwards compatible games console was the PS2. Now it's something that's a deal breaker?

      The first backward compatible console with expanded functionality was the Atari 7800. I think many parents did complain that the systems weren't compatible as they tend to care more about the clutter in their living rooms than the kids typically do. The generational leaps seem smaller with each generation. Before, the experience was so vastly improved that the new console truly did obsolete the old one in that it made people practically forget the previous generation had existed. But as games become more of an art form and less of a novelty, the older titles have significantly more relevance than before. I've still not played Gears of War, or God of War or any of the other notable games of this generation. I'd like to play them someday. But in time it may become impossible to find anything to play them on.

    26. Re:Exactly by krakelohm · · Score: 3, Insightful

      Not that I am trying to give anyone more credit then they deserve but there has to be a balance between features and price. I think Sony learned that the way last time around with the PS3.

      --
      You are all a bunch of idots.
    27. Re:Exactly by Anonymous Coward · · Score: 0

      No one told Sony to switch to x86. They made their bed.

      Wish I still had mod points - this is truly a troll.

    28. Re:Exactly by Zeromous · · Score: 1

      I don't think any would, but in MGO's case it was shutoff prematurely. 50k users completely abandoned.

      Halo 2 was just an example of people wanting to continue to play well past due.

      --
      ---Up Up Down Down Left Right Left Right B A START
    29. Re:Exactly by Anonymous Coward · · Score: 0

      Your expecting these ports for free?....good luck with thay.......

    30. Re:Exactly by Anonymous Coward · · Score: 0

      Holy shit you idiot, it's not like your PS3 and PS2 suddenly stopped working. The only mistake MS made was shutting down the original Xbox's Live service. Backwards compatibility is a fucking gimmick. Were you honestly mad you couldn't put your fucking NES cartridge into your SNES? No? Because you didn't give a shit because your NES still fucking worked.

      If you're going to be mad, be mad they shut down the original Xbox Live. Don't be mad you can't stick your fucking Mechassault disc into your fucking 360.

    31. Re:Exactly by Anonymous Coward · · Score: 0

      Not to mention PS1 backwards compatibility with PS2 was a fucking accident. They included a PS1 chip to handle sound and IO and someone got the smart idea they could also use it to play PS1 games. It was basically "free." PS2 support in the PS3 was expensive as shit and they stopped doing it after the first run so they could drop the hardware price by like $150 because it turned out no one wanted to buy a $600 console.

    32. Re:Exactly by datavirtue · · Score: 1

      Obviously the marketing of game consoles is extremely fucking complicated....

      --
      I object to power without constructive purpose. --Spock
    33. Re:Exactly by Anonymous Coward · · Score: 0

      Uh, the reason the Wii (some models, anyway...) is backwards compatible with the GameCube is that it uses the same processor architecture (IBM Gekko) with a few upgrades. Since they run the same architecture, it was more difficult to get the slot-loader to mount the minidiscs properly than it was to ensure binary compatibility with the 'Cube.

      It's not about the medium, but the software that's _on_ the medium.

    34. Re:Exactly by tgd · · Score: 1

      Those systems used clearly incompatible cartridges. All games are now on CD/DVD/Bluray which are formats that are largely compatible. .

      You realize its not shining a light through the disk and magically projecting the pretty pictures on your TV, right?

    35. Re:Exactly by tgd · · Score: 1

      First party games can be ported. If they were properly designed that should not be hard. The disk can be used for purchase verification. Sure that costs money, but it also sells consoles. They lost my purchase, and many others. Even worse they delayed more purchases. Instead of getting more early adopters more people will wait to buy the new console.

      No one told Sony to switch to x86. They made their bed.

      Most people rarely replay games years later.

      I'm pretty sure Sony isn't going to be too concerned about losing a sale or two to a tiny minority of people who agree with you.

    36. Re:Exactly by h4rr4r · · Score: 1

      Well past due? The thing is not that old. I can still play the old counterstrike, heck sometimes I do.

    37. Re:Exactly by BenoitRen · · Score: 1

      The Wii isn't the only example of this, either. The Game Boy Advance used a different, smaller cartridge, yet was still able to accept and play Game Boy and Game Boy Color games.

    38. Re:Exactly by BenoitRen · · Score: 1

      I think he means the disc could be used for purchase verification after the game was ported to the new architecture so you wouldn't have to buy it all over again.

    39. Re:Exactly by BenoitRen · · Score: 1

      In the 80s and 90s consoles were pretty much NEVER backwards compatible.

      Did you forget about the Sega Mega Drive and the Nintendo Game Boy Color?

      If you want things like backwards compatibility, or really compatibility with ANYTHING except the exact same model game console you get a PC game, not a console game!

      That comes with a lot of strings attached, though.

    40. Re:Exactly by Rakarra · · Score: 1

      It's always a choice they make. But also, the choice of backwards compatibility WILL make the console more expensive. In the PS3's case, original models used decided PS2 hardware inside the PS3 case to play PS2 games. That pumped the console price up, and Sony had a lot of blow-back from consumers, the media, etc on how expensive the console was. Later versions dropped backwards compatibility for PS2 titles and lowered the price to be more competitive with the XBox and Wii.

      It's not "backwards compatibility vs no backwards compatibility" with no other considerations. There's always a trade-off of features vs price.

    41. Re:Exactly by Rakarra · · Score: 1

      Sure that costs money, but it also sells consoles

      They have number crunchers, who likely said that the console sales thanks to backwards compatibility did not outweigh the costs. I'm the first to excoriate Sony for something, but I would say that not having PS3 compatibility is fairly reasonable.

      No one told Sony to switch to x86

      Sony was losing the console wars -- the cell processor turns out to have been a mistake. Notoriously difficult to code for, it resulted in a slimming of the PS3 library. It's way too complex and subject to timing issues to emulate in the PS4 software and too expensive to include as hardware -- Sony learned from the mistakes (it makes me sad, but I have to admit it was a mistake) of including hardware emulation of PS2 in the PS3.

  35. Not really by rsilvergun · · Score: 0

    it was more the support nightmare that always on DRM created plus the very real threat of a class action lawsuit when the servers went down that killed it. But sure, go on thinking that your hastily scrawled email to Ubisoft made a difference. It's darling really.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:Not really by Mashiki · · Score: 4, Interesting

      Actually it was more of a sales nightmare. Go look over their SEC filings numbers, and you'll see that their PC division had lost nearly 55% of it's business right up until last year when they decided to scrap it.

      --
      Om, nomnomnom...
    2. Re:Not really by Anonymous Coward · · Score: 1

      Doesn't suprise me in the slightest. The DRM they were coming out with was so insanly complicated people couldn't enjoy the games they were buying, I had at least 3 or 4 friends online who got games from them and had to resort to pirated games to get them to even run.

      Of course this just means the next must-have game that came out with this DRM was pirated right off the bat, because they already knew the pay-for version wasn't going to work. It's a wonderful example because often the pirate version was missing some key features of the game due to how the DRM was implimented, but they did it anyway because the 'full' version the game didn't want to work at all, so the lack of features from the pirate version was hardly a deterrant.

    3. Re:Not really by Opportunist · · Score: 1

      If anything, this is a classic example of how too invasive DRM turns people onto illegal copying who would otherwise not have thought of it. People buy a game, see it doesn't work and look for a solution, find the solution in a cracked version and the next time they buy a game, they omit the step that doesn't give them anything: Buying the game.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  36. Re:Vote with your dollars, complain with your mout by Anonymous Coward · · Score: 0

    I don't get it. It sounded like he's saying: Vote with your dollars, but keep your mouth shut about it.

    Because when you find a game you like you buy it, and then you tell no one that you enjoyed it...

  37. I see this all the time. by Westwood0720 · · Score: 1

    Been playing MMOs for over a decade now. "This game sucks" "Why do I play this?" "This company is terrible". FFS, if its that bad DON'T PLAY. *head desk*

  38. WAY ahead of ya man by Anonymous Coward · · Score: 1

    I'm 41.

    Which means I grew up during the golden age of video games, but lacked the financial capability to play them all. Now, I DO have that capability and I find I don't WANT to play them. DRM, DLC, microtransactions, limited installs, buggy releases requiring GB downloads to fix, piss-poor direct ports of console games, etc.

    I can find far more reasons NOT to play than I can reasons to purchase it in the first place. Once upon a time the biggest concern was if your hardware was capable of running the game or not. Now it's more " How frustrating is this experience likely to be ? "

    It's really simple, with all the limitations and silly bullsh*t built into games these days, I am far ahead of you on your advice.
    I don't buy them. At all. All the MUST HAVE games that have come out recently ? Not on my shelf I'm afraid. Not dealing with it anymore.

    They're like the movies these days, I don't bother going to the theater anymore because of the rather piss-poor experience that has become.

    I love the games, just not going to deal with the silly bullsh*t we are forced to go through to play them anymore.

    1. Re:WAY ahead of ya man by Westwood0720 · · Score: 1

      Once upon a time the biggest concern was if your hardware was capable of running the game or not. Now it's more " How frustrating is this experience likely to be ? "

      Holy hell. You're like me from the future. Couldn't agree more.

  39. Re:Vote with your dollars, complain with your mout by Anonymous Coward · · Score: 0

    Bitching alone isn't enough. Anyone that's play EverQuest for a decade or so can tell you that. There was a few years where most player had the same complaint about the game, they voiced that complaint on the official forums, in official IRC chats, and at Fan Faires, all of which have developers and executives participating. Eventually the thing the players were complaining about became so bad that it was no longer easy for one to ignore while playing "normally", more than half of the players that were complaining just stopped playing, stopped paying for their subscription and stopped buying expansions. Not long after that the people in charge to resolve the complain began to work with the players on that particular issue and within just a couple months a compromise was reached that both sides could agree upon as "fair".

    During that time span when players were trying to keep paying but voice their protest there were a lot of crazy things done to try and drive the point across. At one point players gathered around common points of travel which caused zones to crash, and those that didn't crash were practically unusable because the moment you went near them your computer came to a crawl. It was the most effective form of picketing I've seen in a video game, but it didn't work for anything more than token changes that no one was satisfied with and completely ignored the core of the problem. There were demonstrations like this in many forms for almost a year before people just gave up.

  40. Works for me! by NotQuiteReal · · Score: 1

    I've saved a ton of money by not buying a single game since Quake II

    --
    This issue is a bit more complicated than you think.
  41. I already do that by Anonymous Coward · · Score: 0

    I already do that, but it seems plenty of people do not.

    I have played smaller games, where most of the community know eachother in some sense, and lately they added things me and much of the community dissagreed with. Items that were overpowered and so on. Many of us acted verbally, but then moments later half the people that were against said chance were actually using whatever was added. And they didn't stop complaining about them, so its not the case that its better than originally expected.

    I don't get this behavior at all. Its like the people that complained about no dedicated servers for CODMW2, but still bought it on pc. What the fuck are you doing?

    You need to complain AND vote with your dollars, don't do just one of either. If you don't complain, but not buy, you are just another person that probably wasn't really a potential costumer. If you do complain but still give them money, you are even worse.Especially since its often quite easy to check if a person complaining still payed, if they and a majority of the complainers did, why change your business model?

  42. Boycott is not just you by s.petry · · Score: 1

    A boycott is not just you not purchasing something. A boycott is also you going out and damaging the business by getting others to share in the act of not purchasing. This is word of mouth, picket, post, and hell even take out Newspaper ads to support your boycott.

    boycott [bkt] vb (tr) to refuse to have dealings with (a person, organization, etc.) or refuse to buy (a product) as a protest or means of coercion to boycott foreign produce

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

  43. sorry by Anonymous Coward · · Score: 0

    TL;DR

  44. Film length by Anonymous Coward · · Score: 0

    People pay money for films wanting a high-quality but reasonably short experience.

    I think you pulled that straight out of your ass. Films that are long, but don't drag because they actually have enough plot (like red cliff, or gone with the wind) are more than welcome. Films that seem endlessly padded with angsty mooning over one another are the ones I come out of going "holy shit, did I just watch a hobbit lifestyle film directed by a 3rd grader? ("Oh, Samwise..." [pukes])" When we're talking genre films like shoot em ups, there is no plot worth talking about anyway, and yes, attention wanes no matter how much crap you blow up.

    You want to make long films, all you have to do is make good long films, and you'd have something. There's plenty of material out there. The real problem is most attempts at filmmaking aren't worthy of such material. By which I mean, most short films suck.

    1. Re:Film length by Trepidity · · Score: 1

      I agree that you can make a good long films, but in practice those are usually sold as "TV series", not as "films", because that suits the viewing public's preferences much better. For example, I think the first season and first half of the 2nd season of Twin Peaks could've been put together into a quite good ~10-hour film. But nobody would try to do that, because a 10-hour film just isn't marketable as a film, at least outside of a niche art circuit.

  45. CliffyB is wrong by Anonymous Coward · · Score: 0

    I have to disagree with CliffyB, I don't think it takes $100million+ to make a good game. The whole reason the indie gaming scene is booming right now is because the people with dozens of teams and hundreds of million dollars in both development and marketing aren't guaranteed to make a better game than three guys hacking away in their basement on their free time.

    Examples: Minecraft, Humble Bundles, VVVVV, etc. For extra credit, compare and contrast Diablo III with Path of Exile.

  46. The problem is models by ZeroSerenity · · Score: 2

    Free-to-play and pay entrance fee then microtransactions can both work, while a huge buy-in also works. What people are complaining about with EA is that they took (are taking?) a huge buy-in game THEN tacking the microtransactions on top of that. Paying $60 (or so) for a game then having to pay more for in game resources is ludicrus (Incidentally, there is a game I own that does exactly this, and it's not from EA). Paying $20 then being able to buy cosmetic items and side-grades (Team Fortress 2 before it went Free) is much more excusable because the cost to enter is so much lower. World of Warcraft (and other MMOs) don't cost $60 in entrance fees then your monthly, the entrance fee can be as low as $0.

    Feel free to vote with your dollars, but when games are full priced new and locking out content already provided, then you can complain out the world.

    --
    For those who seek perfection there can be no rest on this side of the grave.
  47. Umm by Anonymous Coward · · Score: 0

    This is slashdot aka News for Nerds. This article isn't news; it's an op-ed piece that belongs on a forum somewhere. Keep this site news related please!

  48. Re:Vote with your dollars, complain with your mout by Anonymous Coward · · Score: 2, Insightful

    I don't get it. It sounded like he's saying: Vote with your dollars, but keep your mouth shut about it.

    What he was really saying was, "Other people do DLC too, but it's bullshit that everyone picks on us."

    I've got news for him. They're the punching bag because they've earned it. The one thing a wealthy person wants beyond cash is esteem. He wants to be a business rockstar that everyone loves, and it ain't gunna happen.

    You can make a lot of money and still have people like you. Lots of businesses and individuals do it all the time. It's not just "image control" as he suggests, it's not being a douchebag, 100% of the time, for years on end.

    You can't be an asshole and just insist that people like you anyway or keep their mouths shut. That's what bosses enjoy in the workplace, but that's not how it works between businesses and customers. Oh, and he can go fuck himself.

  49. Don't buy their games? Good luck with that by triffid_98 · · Score: 1

    If Cliff doesn't like the memes and complaints, perhaps he should boycott Reddit until they stop? It's a free market after all.

    That sounds just about as effective as telling (at best) 2% of the gaming population to STFU, boycott and expect things to magically change.

  50. NEWS FLASH!!! EA doesn't make games by LandoCalrizzian · · Score: 1

    EA doesn't make games and they aren't a game developer. EA is a corporation that monetizes an interactive, visual art experience. NOW IN 3D! They haven't made games since the 16-bit Sega days. As a corporation, they don't read forums, they don't read reviews. EA listens to stockholders, focus groups and quartely reports. They only hear the sound of a product not meeting quarterly projections. Trolling them on reddit does no good because they don't have a soul and they only believe in franchises that bring in fat stacks of money. Hopefully they don't infect the rest of the industry so some other company doesn't figure out a way to legalize gold farming by making a game where the only incentive to keep playing is to farm loot so you can sell it for real money on an auction house...

  51. Microtransactions don't have to affect gameplay by Anonymous Coward · · Score: 0

    Microtransactions don't inherently suck. They suck, however, when they represent deferred payment price (read: you can't really play the game without buying a bunch of additional bits and pieces transactionally) or when they un-level the playing field (read: you can skip "grinding" gameplay or gain significant advantage over other players without earning it in-game by purchasing it transactionally).

  52. Don't bitch and moan at us. by RocketRabbit · · Score: 1

    It's clear here that old Cliff forgot what it used to be like in the old days, where a couple of guys could make a AAA game in their garage over the summer. We have independent developers creating games that the big boys won't touch, while EA is determined to publish almost nothing but sequels and derivative crap. Yes, it costs EA $100 million to make a game, but that's only after the Hollywood style accounting! And besides, the cost of producing the latest EA shitware IS EA'S PROBLEM NOT MINE!

    He ist wants to yell at the gaming community as a whole "shut the fuck up and stop complaining about our shitty DLC policy even though it sucks" but he is simultaneously trying to pretend that this isn't his message.

    Fuck EA and their two bit trick ass bullshit games. If I wanted to pay extra for everything that should have come with the initial price I'd go to a fucking fancy steakhouse!

  53. Re:Vote with your dollars, complain with your mout by fermion · · Score: 1
    You know dollars are the only thing that matters. If you are willing to buy stuff so the company can make a profit, or even just cover costs, nothing anyone says is going to change anything. The auto industry in the US only changed because no one was buying cars, and has not changed very much because the Ronald Reagan gave them a bunch of free money.

    Years ago I was not able to tolerate the copy protection. I wanted to play with a game to see if it was any good, I wanted to play it whatever machine I wanted. I paid for games, just like I paid for all software, but I wanted value.

    The micro transaction actually worked for a while in getting me back into gaming. I figure a game is going to cost money, and it doesn't matter to me whether it is all up front. I know that some complain that it ends up costing more, but does it really. How much was spent on Mortal Kombat. If there were micro transaction in the game would it really cost more than four games?

    What is clear is that the business model does not work, at least for games where infrastructure is needed behind the scene or where development is very expensive. Not enough people buy stuff. Too many people think games should be free, even though they expect to get paid for their work.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  54. Re:Vote with your dollars, complain with your mout by Anonymous Coward · · Score: 0

    Complaining about it is probably more important than voting with your dollars.

    The voting correlation here doesn't really work. If you don't buy the EA game, they don't know if you boycotted the DRM, bought a Valve game instead, decided to buy a few books instead, already pirated it, never intended to buy it in the first place, bought it used, or are waiting for a price drop. All they know is that they estimated a number of sales, and if they don't meet them, the government needs to crack down on piracy.

    Boycott it if you want, but it is an impotent gesture if nobody knows why.

  55. I'm trying to by Anonymous Coward · · Score: 0

    I just pointed out to my wife that the next Sim City is based on online only DRM. I'm guessing that she will not buy it due to that after a bad experience with the Starcraft II DRM.

    I do get that companies want to limit piracy, but I'm offended by this kind of crap because I haven't pirated a game in years. (I did pirate games a long time ago, but
    that was when I was a student and really couldn't afford to buy many games anyway, so they didn't really lose a customer at that time. Nowadays they do lose a
    customer by pulling this kind of crap, but I wouldn't pirate their games now as I can simply afford to buy another game instead.)

  56. Re:EA isn't a 'scumbag' because if microtransactio by Algae_94 · · Score: 1

    In case you live under a rock, this is how all business is. Companies merge and acquire smaller competitors. They take the parts that help them and remove the dead weight.

    They're just game studios, unless you had a vested interest in one of those studios, don't take it so personal.

  57. Errors in Rhetoric by Anonymous Coward · · Score: 0

    I'm going to come right out and say it. I'm tired of EA being seen as "the bad guy." I think it's bulls*** that EA has the 'scumbag EA' memes on Reddit and that Good Guy Valve can Do No Wrong.

    This is a common fallacy in logic and rhetoric, arguing the excluded middle, EA is now good because it cannot be wholly evil. Combined with the Ad Homenim attack on Redditers, and the strawman position of "Valve can do no wrong", the speaker pleads that EA is due some goodness, so it cannot be mostly evil.

    If instead, the speaker talked about EA's initiatives to bring back work / family life, their contributions to worth causes, or other acts of goodwill, then he would have attacked the evidence that EA's actions are evil. If he pled that EA has done some evil things in the past, but presents that the bad was mixed with good, then he would have attacked the logic that EA is evil. With what we have, all we can say is that EA isn't evil because he says so.

    There are other subtle errors in rhetoric in there, but when someone puts a dismissive whopper right in front of you, you wonder if the article is worth reading at all.

    How hard would it have been to just say, "EA made some missteps in the past, and it costs them in public relations; however, the main detractors are now more interested in extending jokes for the sake of humor over exposing actual conditions at EA. For example, the most popular reddit jibe at EA discusses an incident that existed from 2002 to 2004, and now EA has strict controls in place regarding overtime, preventing crunch time from exceeding 60 hours a week under any circumstance.

    Of course the real reason he might not have taken such and approach is because there probably isn't such a policy. So really it's EA is still evil, but after enough exposure, you'll like it, because I say so.

  58. Agreed, just remember expansion packs by Anonymous Coward · · Score: 1

    For instance X-Wing got expansion packs, half a year later that added a space craft. It was about half the money of the full game and added about a quarter more, plus bug fixes which before the internet were not a given (they are not even a given these days).

    But DLC and especially micro-transactions are... well... they are horse amor. That is where the descent into madness went. For 5 bucks or so, your horse in one of the elder scroll games got some different textures... WHOOPIE!

    This wasn't a new extension to a game that gave it a bit of extra life. It was something modders had been doing for free.

    I tried Micro transactions with a sorta open mind in The Secret World and Guild Wars 2 and... jezus christ stuff is expensive. I can understand now why my mother carried a large back with her all the way to the theme park. Because a 30 cent can of coke is a LOT cheaper then a 3 bucks one. A LOT. Especially when an entire family wants a drink.

    And it is the nickle and diming that upsets people to much. Not just buying dyes in GW2 for gold bought with real money BUT that those dyes are NOT account wide (promised by the developers) but per character. Delete a character, bought items GONE! TSW also doesn't allow you to use bought clothes account wide and EVEN charges for each different color so you can't delete a character or switch color themes.

    I wouldn't mind of purchases were account wide but if game makers ran a theme park they would charge you for the glass, the syrop, the water, the ice cubes, the straw and the toilet visit afterwards, extra if you want to flush.

    The secret to getting people to give you money is NOT to constantly try taking it from their pocket. People are happy to splurge (just ask Apple) but they want value for money and they also want to be able to put their wallet away when they made a purchase. It really goes against a basic human instinct to keep paying in the same store for the same item.

    The killer here for the industry is that once people STOP buying, it is very easy for people to keep stopping. I don't buy Bethseda games anymore since the horse armor debacle. I simply download their games AND I get the better deal because of it. You pre-ordered at a specific store after choosing which pre-order bonus you liked best? I got them all. For FREE. No DLC, no micro transactions, no need to install spyware.

    Free market includes channels the market does not like. It is not that I don't spend money on gaming. I happily buy the latest video card just for knowing I got it. 1040 euro's my last one was. That COULD have gone to game makers but video card makers don't nickle and dime me to death. So they got my dollars and Bethseda can go hang.

  59. Unpossible! by Freddybear · · Score: 0

    There are too many people who are willing to pay for the stuff those eeeevul game companies are selling.
    We must get government to regulate DRM and DLC! We'll show those eeeeevul game companies who's boss.
    Oh, but don't regulate sex or violence or political content in games. We don't want to regulate the industry *that* way.

  60. Re:EA isn't a 'scumbag' because if microtransactio by Anonymous Coward · · Score: 0

    Every single one of those companies you mentioned were businesses. Everything in a business is for sale, *everything*. It is just a mater of price. Its like the old joke.

    A man asks a stunningly beautiful lady "Would you have sex with me for 1 million dollars?" "Oh most certainly yes" she answers. "Oh how about 20 bucks then?" the man asks. The lady says "What sort of woman do you think I am!?" She answers in a very shocked manner. The man replies "We have already established that, I thought we could just negotiate on price".

    Almost all businesses are there to make money. It is why every single one of those studios sold out.

    Does it suck for us the consumer? Yes. The MBA whos brainchild these acquisitions were? I'm sure they got very nice bonuses out of it.

    Also as for Origin they made games no one could play on today's hardware. It was usually 1-2 gens advanced (cool stuff) but in the end sold very poorly because of it. Maxis is still cranking out sim games. Bioware still clicking along, Pandemic was cranking out franchise games over and over... and so on.

  61. Could you vote with your wallet vs Standard Oil Co by Kartu · · Score: 1

    Could you "vote with your wallet' vs "Standard Oil Co."?

    There is a fixed price of what do you pay for a movie (adjusted for length, 3D), finished.
    How come, where is a "free market"?

    Guess what, a game or a movie is an exclusive product, you can't just "go to the other publisher" and get the same thing there.
    How can it come down to a choice "buy it or you won't get it at all" in a free market?
    So "free market" doesn't really apply here.

    And oh, maybe money pumped into industry is spent on improving movies? I bet 50 million $ for Tom Hanks's role in "Illuminati" improved movie a lot...
    (And while prices went down, yes, number of customers has exploded. Blizzard, in the times when WoW population hit 10 million, mentioned that its total expenses were about 300 million. They made 4 times more on the subscriptions alone.)

    I repeat: there is no competition on price.
    And when major players on the market go DRM/always on/don't resell route, "voting with your wallet" turns you into a kind of Don Quixote.

  62. You don't see a lot of arcade games anymore by Anonymous Coward · · Score: 0

    because that model stopped working when people were able to buy a comparable experience for a one-shot price without having to feed quarters to their home units.

  63. Wise words by BumpyCarrot · · Score: 1

    This is pretty much how I view all markets. If microtransactions were so distasteful, there'd BE no market for them. For my part, I only buy games that I've heard good things about, and I haven't paid for any DLC in around a year, and I'm primarily a console gamer. There's plenty enough information out there that nobody can really claim to be "suckered" into buying a game that's poor quality, or half-or-more DLC.

    Also, Penny Arcade writes with similar sentiments: http://penny-arcade.com/2013/03/01/microtribulations

    --
    Do you see what I did there?
  64. This guy must be younger than I, or just insincere by Anonymous Coward · · Score: 1

    ... but they forget that arcades were the original change munchers

    Eventually yes, but HELL NO, arcades were NOT always like that. Once upon a time, arcade games did NOT become insanely hard at stage 2, then stay impossibly hard, constantly flashing "CONTINUE? 10 .. 9 ... 8" requiring gobs of change. Originally they actually rewarded skill with continued play, at a SLIGHTLY higher difficulty. The reward for skill was being able to play longer on the same quarter.

    Gaming went downhill then, landed on a slightly sh*ttier plateau, and stayed there for about a decade and a half. Then the gaming industry decided to throw itself off that plateau into a dark abyss of DLC and rich-vs-poor players.

  65. Re:Vote with your dollars, complain with your mout by ultrasawblade · · Score: 1

    You must not only refuse to buy the product you are boycotting, but also communicate to public or important people why you are not buying the product.

    The next $1,000+ purchase electronics item I make, I want to do this. Hopefully I remember when the time comes around:

    - Take out cash for said item
    - When paying for item, see if I can get a picture of me handing the cash over to the cashier, with the brand name (which won't be Sony), visible in the picture.
    - Write a *handwritten* letter to Sony's CEO, saying "Because of your past antics, this is exactly how much money you lost from me. I hope it was worth it to you. I will continue to update you with real-life examples of how your anti-consumer policies are directly costing you, your company and your employees."
    - Possibly make a big self-centered deal about it on social networks and such

  66. I still want my Linux version of UnrealTournament3 by Anonymous Coward · · Score: 0

    I love you Cliff!

  67. Re:Vote with your dollars, complain with your mout by ultrasawblade · · Score: 1

    Neglected to mention that I would include the picture with the letter, if it wasn't obvious.

  68. It's already happening by Zephyn · · Score: 3, Informative

    Simply put, customers already are voting with their wallets.

    How's that working out for you?

    1. Re:It's already happening by Anonymous Coward · · Score: 0

      Those articles seem to point to the decline of console gaming and the rise of mobile gaming, as a result of convenience and (perceived) TCO. Mobile gaming is unquestionably the epicenter for the 'microtransaction hell'/'coin-munching' epidemic to which this thread (and Cliff) refers, so I'm not sure that this effectively reinforces your point.

  69. Re:Could you vote with your wallet vs Standard Oil by Freddybear · · Score: 1

    There are lots of games out there. That's the free market. Not for any particular title, but for games in general.
    You don't have a right to demand that the publisher sell you any particular game on your terms. If you think their terms are unreasonable, and that includes DRM and DLC and whatever else, you have the option to buy a different game from somebody else.

    Oh, by the way, games are a luxury item, not a necessity. You don't have to have the latest game from the most popular publisher. If your friends are so shallow that they will shun you for not playing The Latest Thing maybe you should vote with your feet for different friends.

    And yes, you can vote with your wallet when it comes to Standard Oil. You can always find a competing gas station somewhere else. They probably will charge pretty much the same price, but I can say from experience that different stations do not always have the same prices for gas.

  70. Re:Vote with your dollars, complain with your mout by stretch0611 · · Score: 1

    Sure, we can vote with our dollars, and we do. At the same time, we can freely complain

    Exactly. If we didn't complain, they wouldn't know why we stopped buying.

    EA, it wasn't micro transactions that caused me to boycott you, it was excessive DRM. (but micro transactions suck too!)

    --
    Looking for a job?
    Want your resume written professionally?
    DON'T USE TUNAREZ!!!
  71. Economic Efficiency by Bob9113 · · Score: 2

    If you don't like their microtransactions, don't spend money on them. It's that simple.

    Some, maybe most, are bitching and paying because they are tools. But some, myself included, don't do microtransctions, and dislike them because they are being abused in the economic efficiency sense.

    The free market is not perfectly efficient. Consumers are not perfectly informed, they don't fully amortize long run versus short run, markets aren't perfectly competitive, etc. Microtransactions may be an economic distortion, particularly in the competition and long-run v. short run sense. They shift the cost from the short run gate to the long run captive audience. That has a tendency to distort market price upward from what would otherwise be equilibrium. It also has some benefits, like inexpensive test driving -- but we are already way past, "It's that simple."

    It is not that simple for everyone. Some people are playing a deeper game. Some people want our system to become stronger over time, so we can all become more productive in the long run. Those people think about system stocks, flows, forces, and feedback, and do not believe the economy can be reduced to trite platitudes.

    1. Re:Economic Efficiency by Anonymous Coward · · Score: 0

      It worked for spam, so it should work here as well.

  72. Launch DLC vs. Shareware model by DragonWriter · · Score: 1

    I have no problem with DLC WITH game. What makes that different than the old Shareware days where games were sold in parts?

    You mean, the Shareware days when you got a free playable-but-limited demo, but had to pay to upgrade to the full version?

    What makes it different is that is that you are paying for the piece that, under the Sharewarer model, was a free teaser to evaluate whether you were interested in paying money for the full product, and then paying again if you want the full product.

  73. Also just "voting with your dollars" is stupid by Sycraft-fu · · Score: 2, Insightful

    If you just stop buying something from a company, and say nothing, well then they really don't know why. They may make an incorrect inference as to what your problem was. For example let's say a game comes out with a new DRM that you hate, and also features a new kind of user input that you like. You don't buy it because of the DRM, but you don't speak up. Same with everyone else, they all like the new input, but hate the DRM, but are silent. The game company looks at the abysmal sales and says "Man that new input idea bombed hard, nobody wants that, let's not to that again."

    When you don't like a product you very well should make it known why and not buy it.

    However I will say he does have some merit in that gamers, PC gamers in particular, seem to be overly whiny and very tribal. What I mean by that is if you are a "good guy" like Valve, you can do no wrong and if you are a "bad guy" like EA you can do no right.

    A great example is the unavailability of some EA games on Steam. The reason is that Valve changed their TOS for new games such that if you have DLC, that DLC must be sold through Steam, not your own site. This didn't used to be how it worked, used to be you could sell a game on Steam (and other services) and sell DLC on your own site. EA wasn't ok with that, they wanted the DLC sales. As such there was an impasse and the EA games that have DLC can't be gotten on Steam, though they can be gotten form other DD services like Impulse, Gamefly, Greenman Gaming, and so on.

    Now there's not really a bad guy here, both companies have polices they aren't willing to change, and the policies are understandable, though in both cases you can argue against them. Fair enough. However gamers nearly universally decried EA as being greedy assholes that wouldn't let the noble Valve sell their games.

    For that matter they got mad at EA for the same shit Valve does: Tying their games to their DD platform. New EA games wish to use Origin, and will make you log in to it. This is true even if you buy them from another DD service. Ok well this is precisely what Valve does with Steamworks. If you buy any Valve title from HL2 on, you have to install and use Steam. Doesn't matter where you get it, retail, other DD service, you are using Steam period. Same deal with 3rd party titles that use Steamworks (like Skyrim).

    However when Valve does it, it is A-OK but when EA does it they are OMGWTFEVIL!!!!111.

    So I do understand his point. Gamers need to bitch less, and stop being so tribal. Evaluate stuff on its merits, buy or don't, and don't cry all the time. Also, stick to your guns. An informative happening was when Modern Warfare 2 came out. PC gamers were pissed because it had been gimped on the PC. There was a "Boycott MW2" Steam group. Day one of the release? Most of the people in the group were playing MW2. They were willing to whine, but not to put their money where their mouths were.

    1. Re:Also just "voting with your dollars" is stupid by AnonyMouseCowWard · · Score: 1

      I fully agree with you but you also have to think that EA has accumulated years of bad press and anger, from DRM, bad treatment of its employees, buying up beloved studios and burning them down to the most recent "please insert your newborn baby to refuel your car."

      I don't blame EA for Origins. It's annoying, but as you say, it's equivalent to Steam. For the rest though? Companies like Valve are liked because they (so far) haven't released a game that was "free-to-play" but in reality pay-to-play (yes, I'm thinking of having to pay to service your car in Real Racing 3), a game with annoying DLC reminders (Dragon Age or whatever else) and because Valve doesn't behave like a douchebag bully with its customers and employees. That's why in a EA vs Valve fight, Valve wins.

      This goodwill is however not eternal. 7-8 years ago, Google was amazing, everyone loved them. "Do no evil", it was said... and yet now, there is slowly some creeping criticism. Don't sow what you're not willing to reap. EA's ripe for the reaping.

    2. Re:Also just "voting with your dollars" is stupid by PhxBlue · · Score: 1

      However when Valve does it, it is A-OK but when EA does it they are OMGWTFEVIL!!!!111.

      Because people don't have a sense of perspective. Origin is kinda shit right now -- it has more outages than Steam's service on any given day, and it's inconvenient to have both Origin and Steam loaded in memory -- but it's really not that big a deal. There's more important shit out there to worry about.

      --
      !#@%*)anks for hanging up the phone, dear.
  74. Evolving Industry by The+Asmodeus · · Score: 1

    The gaming industry is changing. Every one of the major players is trying to find a way to change with it and are taking different paths to find out which works and which doesn't work doesn't make them evil or good.. They are just trying to find a way to produce games and be profitable is the goal, they are forcing you to anything (which would be evil). So, what's happening is what you should WANT to happen.

    What does vilifying those that have a different viewpoint accomplish?

  75. The problem with the free-market-fixes-all meme by GodfatherofSoul · · Score: 1

    People can't be trusted to make informed, rational, and moral decisions. How often to posters bitch about how much they hate content they dump tons of time/ money into and pirate content they claim to love? There's a reason so many producers of movies, music, and games add wide-scale appeal elements (look at the CoD-ification of Battlefield 3).

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  76. So summing up the nonsense... by spleendamage · · Score: 1

    I've seen a lot of comments online about microtransactions. They're a dirty word lately, it seems. Gamers are upset that publishers/developers are "nickel and diming them." They're raging at "big and evil corporations who are clueless and trying to steal their money." I'm going to come right out and say it. I'm tired of EA being seen as "the bad guy." I think it's bulls*** that EA has the 'scumbag EA' memes on Reddit and that Good Guy Valve can Do No Wrong. ... If you don't like EA, don't buy their games. If you don't like their microtransactions, don't spend money on them. It's that simple.

    Cliff says it's okay to not buy DLC from companies you think are trying to screw you over, but I guess you're not allowed talk about it? And also while you're at it, please don't talk about companies you like either. It's just bad form, I suppose.

    So since, as a game developer, he isn't happy with the current model: "more talking" and "less spending money", but he isn't advocating "more talking" and also "more spending money." Instead, what he wants is "less talking" and "less spending money."

    Because of this, I can only assume that the "more talking" is the part impacting the business in a meaningful way.

  77. Valve != good guys by argStyopa · · Score: 5, Insightful

    Personally I just see in EA a sort of banal, brainless corporate "squeeze it until it bleeds dry" greed.

    Steam (ie Valve's greatest product) is a giant sucking parasite perched on the carotid of modern gaming. It is the worst thing to happen to gaming, ever, and consumers are too stupid to see it.

    Steam offered a brave new world of content delivery, and it was great. Except for the worm in the apple: the fact that they are NOT just a delivery organ, they are a license-management organ. No resale. No gifting of products (once they've been played). No transfers of licenses in any circumstance.*

    Further, the system is stupid: if I'm logged in to Steam because I want to edit a Civ5 scenario (a game I legally own) on one computer, and want to play a quick game of Magicka (another game I legally own) with friends on my laptop, I can't, because Steam doesn't allow simultaneous logins FOR ANY REASON. So essentially, my game library is now locked behind a vault wall, with an asshole running the show who will only "let" me play one title at a time. BRILLIANT!

    *Truth in advertising, I'll explain my particular beef with them, and let you decide: I have 2 sons, who until recently were minors. To manage their exposure to the world of multiplayer games, whenever they got games that were Steam-required, we attached them to MY steam-account. Now they're 16, and there's no need for me to manage their access anymore, but Steam offers no provision for me to one-time-transfer) licenses (we don't give a crap about achievements, etc) to their own Steam accounts. So now when one son wants to play 'his' copy of TF2, the other one can't play Xcom.

    I even tried to actually talk to someone in Steam, I've offered to do ANYTHING to prove that I'm their father, this is a one-time deal, anything; the response I got was a flat refusal to give me a contact name, and the assertion that "we're a flat organization, we don't have managers". Right, so Gabe Newell's right there, answering tech support calls I bet?

    I disliked Steam, but every time I see a title on the shelves that says "Steam Required" I hate them that little bit more.

    --
    -Styopa
    1. Re:Valve != good guys by Anonymous Coward · · Score: 0

      You knew this when you invested in it. Why do you expect them to bend the rules? Because you weren't forward thinking or because you think you're so awesome?
       
      LOLZZZzzzz!!!!! NECKBEARD!!!!!!

    2. Re:Valve != good guys by Anonymous Coward · · Score: 0

      You go right ahead and collect a mountain of DVDs and make sure you don't lose those install codes....or do you expect the support department to issue you a new one.

      Why didn't you just create 3 separate steam accounts?

    3. Re:Valve != good guys by luther349 · · Score: 1

      what the hell you talking bought if you login from another pc in steam it will close out any other logins. so playing at your buddy's house is just fine. the games are perma locked to your account you knew it when you go them your littlerly crying bought something you knew.

    4. Re:Valve != good guys by geekoid · · Score: 2

      With 1 exception, all the games I bought through steam are heavily discounted compared to the physical media. So when my son wanted a game I would just buy it. It was still cheaper then if I had bought the disks.

      I do wish they would create a family server. So anyone can use a game on any computer in the home as long as some else wasn't.

      It's a hell of a lot better then the DRM that ships with disks.

      Every time I build a new machine, I love steam a little bit more.

      If you truly thought the consumer was being screwed, you would start a lawsuit.

      Not that Stem is perfect. OTOH, you won't be able to buy any game on disk in 5 years anyways.

      "I disliked Steam, but every time I see a title on the shelves that says "Steam Required" I hate them that little bit more."
      Becasue Gabe Newall goes to the publishers house and threatens fid fish until they sign up with Steam?

      You don't like steam, fine. Don't blame steam becasue the publisher of the title decided to use Steam as a delivery and content protect model.

      Also, many games that don't need steam have there own registration system to control who can login to the game,.
      I already said this, but I can not stress it enough: DRM is the publisher. Not Steam. That is very important becasue that mean it will happen in any content delivery system.

      If you want to be able to transfer your software to anyone, you need to take it through the court system. i.e. sue the publisher for blocking your right to resale.

      Yes, they are licenses, but that isn't an automatic win, no matter how much the publisher wants you to believe that.

      You should have let your kids have their own steam account. It's trivial to control it. You just don't let it store your CC info. SO you still need to be there when the kids want to buy something.

      Funny you mention TF2, since its free and the kids could download it to their own steam account for nothing. Smells like you are making shit up to me.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:Valve != good guys by Anonymous Coward · · Score: 0

      Make a new steam account for each game.

      Yes, it would have been nice if some birdie had convinced you to do this in the past. Now you can either: 1) view the money spent as a life lesson to think about these things more closely from the beginning. 2) scream and pout about Steam.

    6. Re:Valve != good guys by Anonymous Coward · · Score: 0

      Why do you think games on Steam are cheaper than boxed versions? Because its a license for one user. No, it's not legit for you to buy one copy and let your sons install it on both their computers. Yea it's a shame if you bought different games and hit this snag, but this has *always* been Steam's policy. It's not hidden fine print, and it didn't change. You got burned being a cheap daddy, move along.

    7. Re:Valve != good guys by Anonymous Coward · · Score: 0

      your littlerly crying

      Is "littlerly" a misspelling of "literally"? Or is it a word you made up that means "absolutely not literally at all in any way whatsoever"?

      I'm just asking because your post already establishes you as an idiot, but I'm trying to figure out if you're also a lying piece of shit.

    8. Re:Valve != good guys by Anonymous Coward · · Score: 0

      Or 3) make a calm and reasonable post about Steam that gets called "screaming and pouting" by some lying troll who disagrees with it but knows he's too stupid to refute it

    9. Re:Valve != good guys by Anonymous Coward · · Score: 0

      It is unfortunate that users are unable to transfer licenses under any circumstances. My wife tried to gift me a subset of a bundle, but instead ended up with a several games that she didn't have any interest in bound to her account.

      Also, I could see how being able put another machine into offline mode by logging in on another authorized machine would be nice. But...

      the worst thing to happen to gaming, ever, and consumers are too stupid to see it.

      Because of licenses? That's hardly Steam specific, the industry is headed that way already. And the sales more than make up for it. I'd rather buy two non-transferable copies at 75% off than one a full price. Because of multiple machines? That's little more than an inconvenience and perfectly reasonable since Steam is a form of DRM after all.

      Bottom line, I get more games at less cost and fail to see how that makes me stupid.

    10. Re:Valve != good guys by Anonymous Coward · · Score: 0

      So now when one son wants to play 'his' copy of TF2, the other one can't play Xcom.

      I feel for you, bro.

      If only TF2 were free to play, your son could set up his own Steam account, with his own copy of TF2. I'm also hanging out for the TF2 trading system... once that happens, you could transfer all your son's items to his TF2 account. Maybe one day soon.

    11. Re:Valve != good guys by Anonymous Coward · · Score: 0

      He may not be answering calls, but send an email to Gaben and there's a pretty good chance he'll read it and reply personally.

    12. Re:Valve != good guys by Rakarra · · Score: 1

      Or 3) make a calm and reasonable post about Steam that gets called "screaming and pouting" by some lying troll who disagrees with it but knows he's too stupid to refute it

      The anonymous coward trolls are definitely out in force. I see more of them in this article than I do in some MS vs Linux flamewar.

  78. It does NOT take "tens of millions" by eth1 · · Score: 1

    To produce a high quality game it takes tens of millions of dollars, and when you add in marketing that can get up to 100+ million

    All the high quality games (defined as the ones I have the most fun with) that I've played lately have come out of indie studios and didn't cost nearly so much to make.

    Only the rehashed crap coming out of the major studios costs that much, because they have to spend so much on marketing and shinys to hoodwink people into buying it.

    1. Re:It does NOT take "tens of millions" by geekoid · · Score: 1

      common mistake.

      The is good and bad, and then there is like and dislike. Just becasue you like a game doesn't mean it's high quality.

      I enjoyed Iron Skys, but that doesn't make it a high quality movie.

      I like how you think people are hoodwinked into playing games, it's...cute.

      How about:
      You were hoodwinked into playing indie games based on the Hipster fallacy?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:It does NOT take "tens of millions" by Anonymous Coward · · Score: 0

      >(defined as the ones I have the most fun with)
      Yeah but who gives a **** about you? His point is: All the high quality games that have gargantuan sales numbers *DO* take that much to make, and that's all that the people ponying up the investment to get the game made care about..

  79. Re:Vote with your dollars, complain with your mout by tippe · · Score: 2

    Bingo. That's exactly what I was going to say. This guy is an idiot if he thinks things would be better (for EA or any other company) if nobody complained and only voted with their dollars. Hearing people bitch and complain about something that you've done to your product is probably the best way to get immediate feedback on that change, especially when other unrelated changes may have been made at the same time, or when a change to product X alienates your customers such that they refuse to buy product Y or product X+1. Do you seriously want to wait until the effects of people "voting with their dollars" propagates through the system before you know you've fucked up? Then, what? You want to have to guess what exactly it was that you did to piss everyone off? Maybe create a survey and send it out into the world, or have your marketing droids canvas shoppers at GameStop to see why they aren't buying? I can't believe this guy actually thinks that's a good idea...

  80. Re:EA isn't a 'scumbag' because if microtransactio by neminem · · Score: 1

    Except we *did* have a vested interest in those studios, in the form of "we liked their games". EA buys companies, guts them, then makes crappy games with the IP (or just buries it completely). Meaning if you liked the games the previous studio made, now you either get nothing, or crap. Why *shouldn't* we be pissed at that? Alright, yes, the guys at the top of the previous company probably got money out of it, and if I were at the top of a company, I'd be tempted too, but it still sucks for everyone else.

  81. First World Problems by Anonymous Coward · · Score: 0

    This reminds me of the First World Problems meme. "They let me play the game for free, but I had to spend a dollar to upgrade my avatar's hat." Get over it. If you don't want to play a free game, go spend $60 on one of the big name games.

  82. Of very limited use. by Anonymous Coward · · Score: 0

    Because what's happening is that no purchases are being used to push the idea that piracy is causing the loss.

    All game publishers are demanding even more onerous DRM and "license agreements", so my not buying seems only to have made it worse for everyone else.

    And with the new DRM requirements locking down the PC I use, I am being locked out, so I'm apparently going to be forced to "vote with my dollars" on the PC hardware too.

    The thing I'm wondering about is why I'm working for spare money I can no longer spend on my hobby?

  83. of course by geekoid · · Score: 1

    Never mind the ratio of the hours of joy you get from a game per dollar compared to film.

    as you should, since it's an entirely different thing.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  84. I am voting with my dollar by Anonymous Coward · · Score: 0

    I don't care what a game costs... if there is a no bs version that costs $20 more so be it I'll gladly hand over the cash. When I buy it I just want to play and have fun not worry about crappy drm schemes, assorted spyware and always connected BS. I don't want to have to "login" to play a game locally and I want lan play with real friends in the same room as me. When I buy something I want to know how much it costs up front not how much you additionally need to spend to keep the game from sucking. When I get bored with it I want to be able to give it away or sell it to someone else just like anything else I buy.

    These people can blog about justifying their bullshit anyway they want... I simply don't give a shit.

  85. Re:EA isn't a 'scumbag' because if microtransactio by Anonymous Coward · · Score: 0

    I simply can't forgive EA for killing Origin and destroying all of their IP.

  86. EA isn't evil? by Anonymous Coward · · Score: 0

    Really? http://www.gamespot.com/news/ea-settles-ot-dispute-disgruntled-spouse-outed-6148369

  87. Re:Vote with your dollars, complain with your mout by epyT-R · · Score: 1

    It's not that people think games should be free. It's that people expect to OWN something when they BUY a box with a disk. Bilking portals like steam and origin take this away.. People are only demanding what they've come to expect up through about 2004: dedicated server binaries (if applicable), mod tools (if applicable), and no remote DRM that can get shut off 2-5 years hence or gets in the way of the experience. These things allow customers to retain control over the access of what they purchased. When true, then $50 seems reasonable for a AAA title. If not, then the game's worth about $0.50 or one go at street fighter 2 in 1991.

    No one wants to be bilked out of that much money for a rental experience. The fact that there are now microtransactions affecting game play on top of the initial $50 just shows how little value is left in today's games. It's not about selling good products at fair prices anymore, it's about how much they can bilk without the customer noticing.

    It's not like game companies that made good products were suffering.. I seem to recall certain high profile people driving around in ferraris at the heights of their careers, so offering real, ownable value for the money does work. I think this new post 2005 model is due to the slow consolidation of smaller studios into top-heavy publishers who need ever growing revenue to stay afloat..

  88. Re:Vote with your dollars, complain with your mout by webheaded · · Score: 1

    Thank you. Hit the nail on the head. Just because I've "voted with my dollars" doesn't mean I'm going to sit here silently while you continue doing this shit even after I've tried to show you with money.

    I'm going to complain and I'll keep doing it and I'll be especially pissed when you do shit like what they did with Mass Effect 3 and pulled a character out of the game, claimed it was DLC that they worked on later (despite there being references to him all throughout the game's code), and then proceeded to tell us that potentially one of the most important characters in the game wasn't really important and you could just play without him. This is called shitting on your fanbase. I was not happy about that and I'm still not. Yeah, I could have done without it, but after I'd invested over 100 bucks in the 3 Mass Effect games, I think they could give me a fucking $5 character for free. That was a pretty dickish thing to do, in my opinion and it's a pretty good example of doing shitty things with DLC.

    Oh and apparently the 90s didn't exist? At some point quarter munchers stopped and we just had games and then expansions. No $100 in DLC that looks like they ripped it from the finished product and launched it on day 1 (or in Capcom's case IT WAS ON THE DISC WHEN THEY SHIPPED IT).

    --
    "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
  89. How about not spend AND complain? by pjrc · · Score: 2

    When I *really* don't like something, I vote with my dollars AND by influencing others not to spend their dollars either.

    I'm sure EA would greatly prefer if dissatisfied customers merely voted with their dollars, but kept quiet so as not to build a public awareness and cause others to do the same. Well, that's not how things work, especially in the modern times of widespread internet connectivity and online social networking.

    I personally don't play video games much. But I recently tried a few on an iPad. My first experience, Plants vs Zombies, was fun. It seems to have been designed before this in-game purchasing became a big deal. But then I tried another, and another, and yet another... and it quickly became clear they were designed to force you to make in-game purchases. One even had 3 times of in-game resources, plus 2 types of time limits, which you could pay your way around.

    Those games just aren't much fun. That's the problem. if you don't pony up real money, they're incredibly boring and repetitive... pretty much being stuck in a purgatory of inadequate resources to play the game. I tried paying on a couple. Guess what... then you've got everything you need and the game quickly becomes not very interesting either. It's a low quality experience either way.

    When you make a poor product, word gets out. When an entire industry moves in a direction that's initially profitable, but ultimately results in poor products that people don't enjoy, eventually the marketplace wises up and demand for those products declines or evaporates. That's simply how free markets work.

    Critical public commentary is simply part of that free market process. EA may not like it, but that's too bad. Sooner or later, as enough people vote with their dollars, EA will respond with better products, rather than wishing their dissatisfied customers would quietly go away.

  90. Re:Best way to fight capitalism is capitalisn by Anonymous Coward · · Score: 0

    DLC and so on exist because they make money.

    DLC exists because people {believe,hope,predict} it will make money.

    If the relevant facts were not hotly disputed, there would be no controversy.

  91. DLC can have its place by Anonymous Coward · · Score: 0

    In "The Pinball Arcade" you can buy extra pinball machines as DLC. This is "good" as you can get the initial ones for $10 and then only get the packs you like, instead of having a $60 game with 12 or so in them, and that's it (like Pinball Hall of Fame).

    This opposed to a $60 game you can play through in a couple of hours and then have to buy "extra levels" as DLC, levels that were already completed and included on the disc you bought (and just "monetized") - these would have been part of the game 5-10 years ago. Don't forget that even on the Amiga you could buy "expansion packs" if you wanted (where owning the original game was required) but there the original game was jam-packed and sufficient stand-alone.

  92. Re:I've never gotten the hours-of-enjoyment argume by mabhatter654 · · Score: 1

    So what you mean is Lord of the Rings VS Game of Thrones.

    LotR could have easily been stretched into a short series (ok, with extended cuts its actually longer than GoT season 1) but at the same time the Hobbit didn't work trying to make 3 movies... But the motivation is about funding and investors as much as audience. If LotR didn't make money nobody would Try GoT...

  93. Re:Vote with your dollars, complain with your mout by dehole · · Score: 1

    Once you become a high enough executive, you no longer care about the long term, only the short term. Who cares how the company is doing in two years, if you won't be here to face the consequence. They only care about short term growth to appease their share holders.

    There are many moves that boost short term profits at the expense of long term growth, this PR piece from EA is their way to tell us to either pay up or shut-up (because the negative PR is hurting them).

  94. Best use case scenario by Anonymous Coward · · Score: 0

    It appears that you have a very specific use case and are using it to claim that steam is 'the worst thing to happen to gaming, ever'. That may be true, but only for people in your small use case scenario.

    I, like most people, only play one game at a time. I, like some, never sell games. I, like a few, create another steam account when expecting to transfer ownership to relatives or friends. For my very common use case, it is a very good platform. I would argue it is better than physical media for my purposes.

    For me to say that 'Steam is the best thing to happen in gaming, ever, and you are too stupid to see it' is just as asinine and patently false as what you have said.

  95. Re:Could you vote with your wallet vs Standard Oil by 0123456 · · Score: 1

    Could you "vote with your wallet' vs "Standard Oil Co."?

    Standard Oil had a ton of competitors. That's why they were losing money buying up all the competition, who would just turn around and start a new business that Standard Oil then had to buy up.

    Big Business had to convince the government to pass laws and regulations to make startup costs prohibitive in order to prevent that in future.

  96. That's not necessarily the right answer by Dishwasha · · Score: 2

    One of the main problems I have with micro-transactions is their use in competitive games. When something is purchased to give one player an advantage that another player does not have without paying that same money, that creates a imbalance that ensures only those who are more wealthy will have the edge. Sure, some of that can be solved by server configurations that disallow certain weapons, but it is less likely that those server configurations will be available. Also, wealthier people can purchase better computers that cause the game to perform better, but at least that imbalance is more subjective where-as a better weapon that somebody else doesn't have access to directly alters the maximum potential of gameplay results. Even if people vote with their dollars, many will choose to pay to gain that unfair competitive edge which may hurt the minority, but the minority still deserves just as fair a chance.

  97. Games designed for victims by Squiggle · · Score: 1

    The argument that the customers can force companies to abandon exploitative business practices only holds if there is enough competition in the market and there are not enough victims to make it worthwhile. WoW, Farmville and other games that rely on addiction-based gameplay with either monthly fees or microtransactions have demonstrated that there are people willing to purposely design their game to exploit the vulnerabilities of their players for profit and the industry is holding them up as examples of real success, not expoitation.

    To hold the players responsible to make change is similar to holding other victims of abuse and exploitation responsible for the actions of the abusers. Certainly as a whole we need to reject abusive business practices, but the expectation of individual game players should be that the games are designed to provide enjoyment, free from exploitation. Imagine if other forms of entertainment that were designed to make you pay more for them while you experienced them. There is nothing wrong with paying game creators to create more content, but an industry that designs its products to extract profit regardless of the cost to its customers is going to develop a terrible reputation and invite a backlash against it along with regulation. The gaming industry is foolish to not castigate those that try to profit from anything other than making great games that respect their customers.

    --
    Complexity Happens
  98. Re:EA isn't a 'scumbag' because if microtransactio by dave562 · · Score: 1

    You forgot Bullfrog, the studio that developed Syndicate. They recycled that IP as a worthless FPS that had very little to do with the original game.

  99. Cube 2: Sauerbraten by TheMiddleRoad · · Score: 1

    Screw everything else. Here's a game designed to be fun, fair, and free. I purchased Bad Company 2 and played it for a couple weeks. Haven't gone back to it, though, because Cube 2 is far more fun.

  100. Wow by sesshomaru · · Score: 2

    Wow. What a bitter, incoherent rant.

    So, let's take this apart. The ranter, Cliff Bleszinski, is not actually saying "Vote with your dollars" he's saying, "You'll take what we give you and like it." However, the rant comes across as desperate and rage filled because that's actually false bravado, he knows that his customers don't have to take what they give them and like it.

    I think a certain amount of games industry executives, people who aren't in the business because they love games as an art form, probably look at other businesses with envy. "Look at those heroin kingpins, their customers will do anything for another hit." "Look at the oil industry, it seems like they can raise prices through the roof and people keep buying." "Look a pharmaceuticals, if people don't pay their prices, well, they die." or "Look at credit cards, those earn money for the banks while the bankers are sleeping!"

    However, for whatever reason, the games industry executives are stuck in an industry that lives or dies on customer service. Ask Atari how well they did after 2600 Pac -Man made all the little children cry..

    So does this mean no DRM? No DLC? No microtransactions? Why no!

    I've been dealing with DRM since games came on 5 1/4 inch floppies. DLC reminds me of paying for a disk of shareware, and then paying some more for the rest of the content. And while it isn't an electronic game, I don't think any Magic addict like myself could be unfamiliar with the concept of microtransactions.

    What it means is that you can't push it and expect to make money. However sad it makes the game honchos, they aren't heroin dealers. They can't say "the price is the price, yo" like Badger on Breaking Bad and expect people to pay it.

    If you are going to sell people a $60.00 game, it can't be the equivalent of a $5 shareware disk with DLC being necessary to complete it. That's why some companies played around with selling games as episodes at a slightly lower price... and that model didn't pan out. I think expansion packs make money, I enjoyed Yuri's Revenge but some actual effort was put into that, and Red Alert II was a fine, complete game without it.

    DRM that makes the game unplayable... makes the game unplayable. That's not hard to understand, is it? If it makes it unplayable some of the time, it makes the game unplayable some of the time. It diminishes the games quality. Don't do that if you don't want a reputation for selling unplayable junk.

    There are two kinds of games. Games built from the ground up around micro-transactions and games that are totally destroyed by shoehorning microtransactions into them. You can't take the latest iteration of Doom (by which I mean any FPS that can be loosely described as lone hero versus hordes of monsters), and make the player have to pay for every gun and demon. It won't work. It will make the game suck.

    You might not like it, but if you don't I suggest you look for work in one of those other industries I mentioned, because an industry built around pleasing customers is clearly not for you.

    --
    "MIT betrayed all of its basic principles."
    1. Re:Wow by Mike+Frett · · Score: 1

      These guys would make excellent drug dealers, they would make a killing. Giving away one hit of Crack and telling people if they want the rest, they need to pay. Not for the whole rock though, they'll sell that crack rock in parts.

      All the are doing is taking advantage of Gamers whom are easily addicted. I always say, you should have more than one hobby, as not to be drawn into an addiction of this type. It can drain your pockets, but it also has a factor that can lead to death if left unchecked; in extreme cases of course.

      Voting with your wallet doesn't work when there are so many addicts who don't know better. It's the addicts that make it hard for the rest of us.

  101. "Raspberry PIE"... LOL by Anonymous Coward · · Score: 0

    "I manage a portfolio of stocks and follow the tech industry closely. ...it is micro devices (a'la Raspberry Pie)"

  102. Slashdot's warped perspective by Anonymous Coward · · Score: 0

    Let's not forget, the pricing schemes are set by successful businesses, who have been schooled and have experience in marketing & sales, and who have complete information on game pricing and economics, and who spend their work weeks coming up with the ideal pricing scheme. While most of slashdot is nerds who play games and wish they were cheaper, thrown in with the occasional nerd who released a game for iOS that is coming up on 37 downloads any day now (and also play games and wish they were cheaper).

  103. F2P == Gimped To Make People Pay by Brandybuck · · Score: 1

    I don't mind paying to play a game, but I do mind paying to get rid of a grind deliberately introduced to make people pay. That's just rude. It's would be like if restaurants offered you free2eat meals, but you had to pay to get rid of the hostile and abusive waiter.

    --
    Don't blame me, I didn't vote for either of them!
  104. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  105. Dollars by Anonymous Coward · · Score: 0

    "Adjusted for inflation, your average video game is actually cheaper than it ever has been."

    Huh, a 40mil production+marketing costs of today vs. a 1 million for PacMan... I don't think so. Either inflation has moved slowly or the gaming industry would like you to think games are cheaper and have gotten good at hiding cost like every other industry nowadays.

  106. Can we please try to boycott Sim City? by Anonymous Coward · · Score: 0

    Please? I know it is going to be awesome. I am at least not buying it until it comes down to $30. Who knows how long that will take - could be years. Why? two reasons:

    1. Always on-line. This practice has to be stopped. This alone is reason to boycott, especially if you consider it means you really don't "own" the game for $60. Maybe i'll pay you $30 to lease the game from your servers.
    2. My dollars are no longer expendable enough to buy $60 games, just have to wait for a sale.

    For the love of god people, stop them!

  107. Re:Vote with your dollars, complain with your mout by The_Revelation · · Score: 1

    I think Cliff misses the point about why a lot of people hate EA. Its not just that they seem to produce very lack-lustre releases, diddled with DRM and DLC, its that EA throws their money around the industry in order to obtain a significant number of development houses and their IP. Then, once they have that IP, they don't do anything with it!

    Loyalty to EA typically comes about because someone is loyal to a fun product which EA later absorbs.... then lost when future release are steaming piles of crap or simply non-existent

    Then you have companies like Steam that seem to encourage development and innovation, and don't employ armies of ham-fisted employees that typically answer questions with dumber questions. Is it any wonder that gamers respond well to Steam's approach?

  108. Kintaro was easy... by Anonymous Coward · · Score: 0

    ----Ask any of the old Midway vets about their design techniques. The second to last boss in Mortal Kombat 2 was harder than the last boss, because when you see the last boss that's sometimes enough for a gamer. ... ----

    Really, Kintaro was easy as hell. At least with Shang Tsung or Kitana. Even Baraka. But yeah, ask good old Midway about their 'design techniques'. Ask them to tell you about that glitch in UMK3 that would let you play the game again, for free, after you beat it. Over and over and over again. For hours. Quarter-muncher indeed.

    1. Re:Kintaro was easy... by cachimaster · · Score: 1

      Maybe he confused the games. Goro from the original Mortal Kombat was a motherfucker.

  109. Re:Vote with your dollars, complain with your mout by Anonymous Coward · · Score: 0

    Things people say can change something. It changes other people's ideas. If you don't buy a game with drm, which you would otherwise buy, then you made the company lose $GAME_PRICE. If you convince 10 people to do the same, you made the company lose 10*$GAME_PRICE. So, convincing other people is even more effective than not buying a game. The only way to convince other people is by talking. Do you think windows vista would have made it so badly if it wasn't the terrible press?

  110. game engines=huge source of budget inflation by Anonymous Coward · · Score: 0

    Poorly designed game engines are the problem, developers spend way too much time and money either creating their own engine or heavily modifying a licensed engine. If these companies would just form a R&D consortium to develop a quality all-purpose game engine, the development costs of these games likely be notably reduced.

  111. Re:EA isn't a 'scumbag' because if microtransactio by Anonymous Coward · · Score: 0

    "Don't take it so personal" the favorite phrase of managers, and annoying bastards, everywhere. It's up there with, "I'm sorry you feel " with no actual apology. They took Origin Systems, producer of triple A titles before "triple A title" was a meme, and eventually turned it into a Steam clone.

  112. Enough market participants... by blahplusplus · · Score: 1

    ... are too stupid. Let's face it, the reason DLC, microtransactions, etc have arisen is because a sizable chunk of humanity is braindead.

  113. Thanks Cliff by WillyWanker · · Score: 1

    "Boohoo, our industry can't make enough money and that's why we have to fuck you over with paid DLC and microtransactions" said the multi-millionaire playboy game developer.

    But you're right. Vote with your wallet. Which is why there is a very long list of companies whose games I'll NEVER purchase. And that list seems to grow every month.

  114. Intresting by Anonymous Coward · · Score: 0

    I wonder if this was to gamers liking and pot was fully legal. What would people talk about.. never mind that i just think its interesting because i myself am i guess a game hoarder. Yea i spend way to much money, usually get all DLC or Season passes. Hell i have went as far as bought so many collectors edition for 100+ dollars are got the season pass for the extra 20-50, Although i look at it this way, lets say you watch a movie from red box every day. thats about 7 bucks a week 2 hr of entertainment through out a whole week, or you spend roughly the same time 2 hours, Daily on a game like Call of duty or something. Maybe i just dont care enough about money or being broke because in all honesty, there are way more ways to waste a alot of money (Go to a bar and drink top shelf all night) haha.

  115. don't buy games with network content . . . by RockDoctor · · Score: 1

    No network content (because no network connection) ; no way for billing to occur ; no problem. I've never paid for an add-on in any game, ever. Is it common?

    --
    Birds are not dinosaur descendants;birds are dinosaurs, for all useful meanings of "birds", "are" and "dinosaurs"
  116. Problematic Business Model, likely to backfire by sursurrus · · Score: 1

    I would say the biggest problem facing the PC gaming industry isn't DLC or DRM so much as it is lack of content and lack of fun. I think Steam and similar services are a remarkable bridge between the old school copy protection and the new-school pirates. They're not onerous, cost nothing (in and of themselves), and actually have a moderate benefit: games that automatically update and patch, as well as no longer having your rights to a game being tied to a physical computer or disc. DLC -- well, I hate it, but I also don't play the lowest common denominator type games that seem to have the most issues with it. I am ok with never having slightly different looking guns/armors/whatever. What I have noticed is how boring and limited many games are. A lot of games are either tired old sequels, follow the same formula as every other game in their genre, are horribly executed/developed, or suffer from serious balance/AI issues. It's getting to the point where that $50-60 investment in a new game is becoming a very difficult decision for me, because a great sub-$20 game could offer just as much 'fun' value. Of course, a very few of the $60 games offer mega, mega value, the most notable example being Starcraft II, with a single player, vibrant multiplayer scene, user developed arcade games, etc. Skyrim was fun, but after grinding up to level 50, I felt a kind of revulsion at the thought of starting with a level 1 character. Anyways to compound this problem, the industry now engages in shady practices with regards to video game reviews. A bad game will have an 'embargo' meaning all reviewers must sign an agreement: that they won't publish their review until the launch date. There's even more gaming (pun intended) of the system by allowing 'exclusive' reviews to be published if they give the game a high enough score. This wasn't such a big deal circa 1999, but now the craze is pre-sales and, you guessed it, 'free' DLC for pre-orders. This all came to a perfect storm with Aliens: Colonial Marines, where a popular movie franchise spawned huge presale numbers, but the game itself was beyond shoddy (Metacritic score below 50), and hugely benefitted from the review embargo. Even more disturbing are allegations that the review version of the game was essentially vaporware, that was 0% related to the finished product. Thus, I feel the real problem is a corruption of journalistic integrity. If we can get fair, timely, and relatively unbiased reporting about video games, I have no doubt that voting-with-dollars will absolutely work. However, if we continued with this subversion of professional reviewers, it actually continues to make shoddy games at least break even, which we can't have.

  117. Re:Best way to fight capitalism is capitalisn by Anonymous Coward · · Score: 0

    But well, I'm pretty sure it's only really rich or stupid people buying for 80 dollars what they can get for 50.

    it's not the rich who are paying $80 in this scenario, it's the poor (well, the "have a computer, but are otherwise scraping by"). it's the people who have significant trouble scraping together $50 for entertainment in one go (because there's always some new, more important, expense), but do have $40 now for the base game, and can occasionally rustle up $10 for a new dlc. this is not stupidity; this is their reality.

    being able to get a discount in the long term by spending more in the short term is a privilege that not everyone enjoys. keep that in mind.

  118. Considering by DiEx-15 · · Score: 1

    ...that this is coming from some game designer I couldn't tell apart from Adam on a blog I never read, I must ask the value of this individual's opinion. He's a game designer? That doesn't make him an expert or the end-all-say-all of the topic.

    What I really find hilarious if it wasn't so troubling is the fact he is defending EA. EA has done wrong, but you wouldn't know it based on Cliff Bleszinski's words. Maybe he is ignoring the fact that people are complaining loudly and EA is all but ignoring them. Maybe he wants to forget the fact EA "accidentally" banned members for complaining about microtransactions or the DRM scheme. Maybe he thinks EA is in the right with this "always on" DRM method and people that don't have internet at home (like myself) are SOL. Maybe he thinks it is totally in the right that EA puts microtransactions in games that are not at all Free to Play.

    Frankly, I think he is an obscure game designer who has a terminal case of USI and is spewing his vitriol on an obscure blog nobody cares about (except for the poster of this article and Slashdot)...

    Also: I'd really love to know where he came up with this "Free to spend 4 grand on it" because that sounds like hyperbole. So, how is spending $4,000 in an EA Microtransaction store any different from spending $4,000 on LotRO or STO? Is it ok because it is EA or is this something Mr. Bleszinski made up to justify EA's poor business practices? I say it is the latter...

    in and of itself: Microtransactions aren't bad as long as there is some kind of system in place to prevent those who have $4,000 to spend to gain unfair and insurmountable advantages. EA of course doesn't have such a system in place because money is God. In fact: EA encourages such actions.

    Frankly, I think Mr. Bleszinski's idea of "Don't like it, don't buy it" only works if people got that hint and quit being such fanboys of EA. Unfortunately, fanboys like Cliff Bleszinski don't want to openly acknowledge they are being raped by companies like EA. Like a rape victim, they think if they continue to support the rapist, then it will get better. Yet it never does. As long as this cycle continues, then no amount of complaining or boycotting will ever work.

  119. Doesn't matter by Anonymous Coward · · Score: 0

    I support any pricing model they choose. Because I can always get the free version of the game from the warez scene.

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  121. Stop marketing then by TheSkepticalOptimist · · Score: 1

    Seriously, when marketing costs 10x the price to make something, there is something wrong with that "industry".

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.