Rhetorical question: Why do you need keyboard shortcuts? Couldn't a game easily be designed to use a menu system entirely and not need them at all? Admittedly, such a game might be slower paced than other games, but it could be done.
Slow paced strategy games already exist. They're called turn based strategy. Menu systems are simply too slow to use in an RTS, where reaction time is the only thing that can save you when an enemy has snuck past your defenses and is in your base killing your troops.
Also, modern gamepads have a lot of buttons, that can be used in combination to provide such things as would be provided by keyboard shortcuts (that's how C&C worked on the PSone) For example, say you have to hit the Home key on your keyboard to center your view on your base. You either have to bring your left hand over or take your hand off your mouse, while say on a Dual Shock style controller that could be as easy and as fast as say R2+L1.
One of the advantages of a keyboard is that you can have mnemonic shortcuts, such as A for attack, M for move, G for train grenadier, T for build tank and so on. Likewise, the ability to bind groups of units to numbers is extremely useful, and very hard to do with a pad (or wiimote, I'd wager) with sufficent speed.
Wiimote is still significantly worse than using a mouse, mostly due to the difficulty of turning in shooters. And don't forget the keyboard. There are many types of games which have trouble fitting their functionality comfortably into just 8 buttons. Sometimes it's also handy to have a controller which can be used for writing without a virtual keyboard.
Middle click opens a bookmark in a new tab. In typical OSS fashion, it logically follows that middle clicking a folder opens all the bookmarks in that folder in new tabs.
But you don't have that ability. Quantum computer != massively parallel computer. I went looking myself and found this page which explains why it doesn't work like that, and how it actually works.
These kind of studies are largely pointless. We already know this, and the media industry will not believe it regardless of how many studies come to this conclusion.
You know, flight isn't a very good example as... well... you know... we've learnt how to do that. Hell, if I remember correctly, they considered heavier-than-air aircraft at least as impossible as warp-drive is considered today.
Also, when building up to this insanely fast speed, what are they planning to do if some random debris gets in their path?
The spaceships will naturally come with pre-installed cowcatchers.
Now all we need is for that post to be modded Redundant.
Most of the money goes to multinational corporations, not the people making the copyrighted material.
Rhetorical question: Why do you need keyboard shortcuts? Couldn't a game easily be designed to use a menu system entirely and not need them at all? Admittedly, such a game might be slower paced than other games, but it could be done.
Slow paced strategy games already exist. They're called turn based strategy. Menu systems are simply too slow to use in an RTS, where reaction time is the only thing that can save you when an enemy has snuck past your defenses and is in your base killing your troops.
Also, modern gamepads have a lot of buttons, that can be used in combination to provide such things as would be provided by keyboard shortcuts (that's how C&C worked on the PSone) For example, say you have to hit the Home key on your keyboard to center your view on your base. You either have to bring your left hand over or take your hand off your mouse, while say on a Dual Shock style controller that could be as easy and as fast as say R2+L1.
One of the advantages of a keyboard is that you can have mnemonic shortcuts, such as A for attack, M for move, G for train grenadier, T for build tank and so on. Likewise, the ability to bind groups of units to numbers is extremely useful, and very hard to do with a pad (or wiimote, I'd wager) with sufficent speed.
Keyboard shortcuts are an integral part of most RTSes. It's a ridiculous amount of work doing everything on the mouse.
Wiimote is still significantly worse than using a mouse, mostly due to the difficulty of turning in shooters. And don't forget the keyboard. There are many types of games which have trouble fitting their functionality comfortably into just 8 buttons. Sometimes it's also handy to have a controller which can be used for writing without a virtual keyboard.
If you ever find yourself in a situation where death is close, you are playing wrong
Perhaps it's you who is playing wrong. Sure I die a lot in rogue-like games, but at least I'm having fun while doing it.
I have no idea what I'm talking about.
Fixed that for you.
There's a difference between "making money off IP" and "making money off producing IP".
No, of course not. He's his own uncle.
I used to have that too. Now I just use a feed reader.
Middle click opens a bookmark in a new tab. In typical OSS fashion, it logically follows that middle clicking a folder opens all the bookmarks in that folder in new tabs.
And any woman who dresses sexy is, in fact, agreeing to being raped.
[citation fucking needed]
Seriously, an Anonymous Coward who doesn't even mention the company by name.
But you don't have that ability. Quantum computer != massively parallel computer. I went looking myself and found this page which explains why it doesn't work like that, and how it actually works.
Invalidates them how?
...because he obviously does that for security reasons instead of personal reasons as he claims in the post.
"Unix users sometimes spell daemon as demon, and most usually pronounce the word that way."
Because continuing only makes sense if the game has a sandbox world. Most don't.
J++ (their 'Standard' microsoftian Java)
I can't help but associate that word with Lovecraftian.
Not really, it'd just mean "forced to drop prices to a reasonable level".
Ever heard of 3D models?
These kind of studies are largely pointless. We already know this, and the media industry will not believe it regardless of how many studies come to this conclusion.
I've got one too, though unfortunately it's stuck going forward at x1 speed.
You know, flight isn't a very good example as... well... you know... we've learnt how to do that. Hell, if I remember correctly, they considered heavier-than-air aircraft at least as impossible as warp-drive is considered today.