I don't think so. The help text for the option says:
If on, items will flash shortly when nearby.
...so it could be that they stop flashing after a while (and then you need to roll over), but I can't remember seeing that happen. I guess I just grabbed them before they stopped flashing.
It's called "immersion". You wouldn't believe the effect this has on simple actions like opening a door. You grab the door and slowly push it open, all the time fearing that there's something on the other side waiting to gnaw your face off. And you know what? It's still comfortable to play.
They had big signs plastered all over their website that kde 4.0 wasn't usable but yet the package maintainers still put it in. The kde dev team couldn't be any more clear that kde 4.0 wasn't for regular users but everyone ignored them.
Yes, they could've been more clear. Plenty. By not calling it 4.0. The version number is the single most important place for the "not ready for users" information. Plain 4.0 with no qualifier (such as beta) is saying "this is ready for users".
The kde dev team had to make a release at some point, otherwise KDE 4 would be stuck in beta forever. I place the blame on the package maintainers because they were stupid enough to ignore the various warnings and still put it in the distros as a default DE when it was obviously not ready yet.
"Being stuck in beta forever" is not a good reason to leave beta, especially when you don't think the software is yet ready for users.
Yeah, the package maintainers could have acted smarter, but it was the stupid behaviour at KDE that enabled them to act stupid.
You do realize that the current trend seems to be that operating systems will become merely the hardware abstraction layer upon which the browser runs?
In a way, it is a vicious cycle, but it's also innovation, you don't want games to become stagnant in terms of how they look.
Only focusing on realism is stagnation. There's very little innovation in realism. It takes very little artistic vision. It's the easy wasy, all you need is money.
5) Objectiveness: unlike gameplay which is really subjective, the realism of the graphics is fairly objective. It's a measure they can use to say "our game is better".
Definitely not impossible. I suggest you take a look at Eversion. Don't be fooled by the screenshot and the beginning of the game.
In general, I think gameplay and especially sound are more important than graphics in horror games. Hell, one sound you can get scared even if you haven't seen anything scary. Imagination is a powerful thing.
People chose to use the game differently to how the makers intended. That's fine in itself.
I don't think it is. This is a game people pay for. A game that is marketed in a certain way. If I paid money for this, I want to get what I was promised. I think the biggest fault is with the developers and moderators, not so much the professor or the other players. The developers are guilty because they should have provided a way to do what the people wanted to do (chatting between heroes and villains, which AFAICT is not possible elsewhere). The moderators are guilty because they should not have let the area get so out of touch with its intended purpose.
Yeah, and cannibalism is only crazy to you because you haven't lived their culture, history or know how cannibals have grown to think along the hundreds of years.
Sorry, but sometimes things seem crazy because they are.
Its in europe, dipstick. That's why its important. It could potentially affect Yahoo in ALL of europe.
I don't think you understand how Europe works.
Anonymous cowards are like pond scum.
Too true.
downloading untold megs
Yeah, it could take, like, several minutes to do that!
If on, items will flash shortly when nearby.
...so it could be that they stop flashing after a while (and then you need to roll over), but I can't remember seeing that happen. I guess I just grabbed them before they stopped flashing.
lack of object highlighting
Options -> Game -> Flashing items
It's called "immersion". You wouldn't believe the effect this has on simple actions like opening a door. You grab the door and slowly push it open, all the time fearing that there's something on the other side waiting to gnaw your face off. And you know what? It's still comfortable to play.
Not exactly. The new thing is the all-in-one installer for linux.
Except that Bloop was sound.
This is silent.
Well, maybe the blob just hasn't had anything to say in the past 12 years.
They had big signs plastered all over their website that kde 4.0 wasn't usable but yet the package maintainers still put it in. The kde dev team couldn't be any more clear that kde 4.0 wasn't for regular users but everyone ignored them.
Yes, they could've been more clear. Plenty. By not calling it 4.0. The version number is the single most important place for the "not ready for users" information. Plain 4.0 with no qualifier (such as beta) is saying "this is ready for users".
The kde dev team had to make a release at some point, otherwise KDE 4 would be stuck in beta forever. I place the blame on the package maintainers because they were stupid enough to ignore the various warnings and still put it in the distros as a default DE when it was obviously not ready yet.
"Being stuck in beta forever" is not a good reason to leave beta, especially when you don't think the software is yet ready for users.
Yeah, the package maintainers could have acted smarter, but it was the stupid behaviour at KDE that enabled them to act stupid.
You do realize that the current trend seems to be that operating systems will become merely the hardware abstraction layer upon which the browser runs?
This is not the last article on the subject that we will see...
Well, duh. The last article will be "ISS De-orbited Today".
You know why we won't see that? Because that would require the kids to leave their homes and go outside.
STOP WASTING OUR MONEY
I think that's the whole point of bringing it down.
They release a 4.0 and are surprised people start using it? WTF?
dead fish fuckers
That's necroikthyophiles, you insensitive clod!
Had one. It lasted 9 months before it died.
In a way, it is a vicious cycle, but it's also innovation, you don't want games to become stagnant in terms of how they look.
Only focusing on realism is stagnation. There's very little innovation in realism. It takes very little artistic vision. It's the easy wasy, all you need is money.
5) Objectiveness: unlike gameplay which is really subjective, the realism of the graphics is fairly objective. It's a measure they can use to say "our game is better".
Trying scaring someone on 8-bit arcade graphics.
Definitely not impossible. I suggest you take a look at Eversion. Don't be fooled by the screenshot and the beginning of the game.
In general, I think gameplay and especially sound are more important than graphics in horror games. Hell, one sound you can get scared even if you haven't seen anything scary. Imagination is a powerful thing.
Or perhaps they're thinking of doing it the same way as Windows; the hardware manufacturer provides the drivers.
I have, though not much. I'm not saying turning is hell, just that it's not as comfy as with a mouse.
Uhh... Mozilla/5.0? Don't pretty much all browsers other than IE and Opera report as a type of Mozilla/5.0?
Eww, you made it all... normal and stuff.
OK, maybe I should've been clearer, but I meant the "predatory" kind of cannibalism, not the "carrion eating" kind.
People chose to use the game differently to how the makers intended. That's fine in itself.
I don't think it is. This is a game people pay for. A game that is marketed in a certain way. If I paid money for this, I want to get what I was promised. I think the biggest fault is with the developers and moderators, not so much the professor or the other players. The developers are guilty because they should have provided a way to do what the people wanted to do (chatting between heroes and villains, which AFAICT is not possible elsewhere). The moderators are guilty because they should not have let the area get so out of touch with its intended purpose.
Yeah, and cannibalism is only crazy to you because you haven't lived their culture, history or know how cannibals have grown to think along the hundreds of years.
Sorry, but sometimes things seem crazy because they are.