I hate to break it to you, but the slashdot community is hardly Blizzard's "core audience". Blizzard is going to be just fine. The same bullshit was said about them after the bnetd thing, and Warcraft III went on to sell millions.
World of Warcraft will end up in a similar situation.. just minus you and a handful of friends who are going to be pouting in a corner.
Do you actually think that the miniscule gathering of Slashdot users who are pissed about this action even constitute a tiny fraction of Blizzard's total user base? Starcraft has sold in the multi-millions of copies.
I am pretty sure Blizzard is not going to be hurting .
Uhm.. what does this have to do with competition? They are providing a means by which you can play pirated Blizzard products online with other people.. How are you supposed to compete with that?
Even if their intentions were not to hurt Blizzard (which I am pretty sure they don't intend to do), they are still providing a method of circumventing Blizzard's copy-protection. Which in the end hurts Blizzard.
Actually I do not know how true your comments are regarding that bnetd did not add Warcraft 3 support. Take a look at the CVS history on sourceforge and you will see some recent commits regarding Warcraft III. This is in their 'official' version on sourceforge.
Actually, your comment about how the people who use bnetd and fsgs are Blizzard's revenue source is not really true. In fact, the complete opposite is true. Since those Battle.net clones do not do any sort of CD-Key authentication, they are a haven for people who are pirating Blizzard games. They provide one of the few features which Blizzard was still able to keep away from the pirates.
One thing/. DID overlook is that he didn't SPY for 15 years, he just worked for the FBI for 15 years. If he had been spying for Moscow that entire time, I would hope he would have made more than just $1.4 mil for selling out his country.
Unfortunately, yes, he has been spying for the USSR/Russia for the last 15 years. He started his activities sometime in 1985.
I don't think you understand his point. You do not have the key. Even if you have the client. Because the client itself does not contain the key. The key is either generated by each client when they first make an account, or it is derived from the CDKey that you use when you installed the game. Then when you make your character, it is signed with this key.
Therefore, you are as a third party could not play my character, because you do not have *my* key.
Now this assumes there are no bugs in the system, which in this case it looks like there was. So the whole things gets thrown out the window.
What is the big deal with Diablo 1? What do you want to know about the cheating that went on with that game? It is all pretty simply really... the game was designed with zero security in mind. It was a game that trusted the client to provide its own character data, what did you expect was going to happen? Blizzard knew this, but that was the design at the time. I don't think they had the resources or the time to develop a full client-server solution, with a better security model.
I am not sure what your big problem is with full disclosure? We are not talking about enterprise applications here... it's a game.
Exactly! All of these people who are attacking JSP and servlets, claiming that they cannot deliver performance on a real site. They do not realize that a large majority of the major sites they use everyday are running using servlets. You just can't tell that from the url.
Yeah, you are right.. perl is much faster than servlets. I mean, take a look at the blazing speed at which slashdot operates. This site is a shining example of the blazing speed at which perl delivers pages...
I'm not sure why they bother posting Java articles on slashdot at all, since this the readers of this page are nothing more than a bunch of perl zealots.
BTW, next time try using a completed java J2EE container in testing servlets, etc.. Tomcat is probably the slowest engine available.
I wish you would take 5 seconds to research what you are talking about before you start attacking something you are completely ignorant about. When you say people are disabling Java/JavaScript, this has nothing at all to do with Server side java solutions like Servlets and JavaServer Pages. Java applets and JavaScript are purely client side java and the user has the capability to turn them off in the browser. Servlets and JSP are completely server-side solutions and most times the user does not even know that the html page they are looking at was generated by a server-side Java program.
The user does not require any special plug-ins or software, other than a normal HTML Browser to view Servlet and JSP generated HTML.
I hate to break it to you, but the slashdot community is hardly Blizzard's "core audience". Blizzard is going to be just fine. The same bullshit was said about them after the bnetd thing, and Warcraft III went on to sell millions.
World of Warcraft will end up in a similar situation.. just minus you and a handful of friends who are going to be pouting in a corner.
Do you actually think that the miniscule gathering of Slashdot users who are pissed about this action even constitute a tiny fraction of Blizzard's total user base? Starcraft has sold in the multi-millions of copies.
I am pretty sure Blizzard is not going to be hurting .
Uhm.. what does this have to do with competition? They are providing a means by which you can play pirated Blizzard products online with other people.. How are you supposed to compete with that?
Even if their intentions were not to hurt Blizzard (which I am pretty sure they don't intend to do), they are still providing a method of circumventing Blizzard's copy-protection. Which in the end hurts Blizzard.
So why were there commits to the official sourceforge CVS repository to support Warcraft 3? Your claims do not seem to hold 100% truth.
[(file)] file.c 1.4 9 days rcombs Added Warcraft III clienttag.
Actually I do not know how true your comments are regarding that bnetd did not add Warcraft 3 support. Take a look at the CVS history on sourceforge and you will see some recent commits regarding Warcraft III. This is in their 'official' version on sourceforge.
Actually, your comment about how the people who use bnetd and fsgs are Blizzard's revenue source is not really true. In fact, the complete opposite is true. Since those Battle.net clones do not do any sort of CD-Key authentication, they are a haven for people who are pirating Blizzard games. They provide one of the few features which Blizzard was still able to keep away from the pirates.
Yup, same here.. I get 2-3 scans on the NNTP port a day from @home. Not sure why they are so interested in looking for news servers?
One thing /. DID overlook is that he didn't SPY for 15 years, he just worked for the FBI for 15 years. If he had been spying for Moscow that entire time, I would hope he would have made more than just $1.4 mil for selling out his country.
Unfortunately, yes, he has been spying for the USSR/Russia for the last 15 years. He started his activities sometime in 1985.
I don't think you understand his point. You do not have the key. Even if you have the client. Because the client itself does not contain the key. The key is either generated by each client when they first make an account, or it is derived from the CDKey that you use when you installed the game. Then when you make your character, it is signed with this key.
Therefore, you are as a third party could not play my character, because you do not have *my* key.
Now this assumes there are no bugs in the system, which in this case it looks like there was. So the whole things gets thrown out the window.
Holmes,
What is the big deal with Diablo 1? What do you want to know about the cheating that went on with that game? It is all pretty simply really... the game was designed with zero security in mind. It was a game that trusted the client to provide its own character data, what did you expect was going to happen? Blizzard knew this, but that was the design at the time. I don't think they had the resources or the time to develop a full client-server solution, with a better security model.
I am not sure what your big problem is with full disclosure? We are not talking about enterprise applications here... it's a game.
Exactly! All of these people who are attacking JSP and servlets, claiming that they cannot deliver performance on a real site. They do not realize that a large majority of the major sites they use everyday are running using servlets. You just can't tell that from the url.
Yeah, you are right.. perl is much faster than servlets. I mean, take a look at the blazing speed at which slashdot operates. This site is a shining example of the blazing speed at which perl delivers pages...
I'm not sure why they bother posting Java articles on slashdot at all, since this the readers of this page are nothing more than a bunch of perl zealots.
BTW, next time try using a completed java J2EE container in testing servlets, etc.. Tomcat is probably the slowest engine available.
I wish you would take 5 seconds to research what you are talking about before you start attacking something you are completely ignorant about. When you say people are disabling Java/JavaScript, this has nothing at all to do with Server side java solutions like Servlets and JavaServer Pages. Java applets and JavaScript are purely client side java and the user has the capability to turn them off in the browser. Servlets and JSP are completely server-side solutions and most times the user does not even know that the html page they are looking at was generated by a server-side Java program.
The user does not require any special plug-ins or software, other than a normal HTML Browser to view Servlet and JSP generated HTML.
I was under the impression that the emulator was released by two guys going under anonymous handles. (i.e. the authors' identities are not known.)
So I am not sure how Nintendo plans on suing them?
Correct me if I am wrong.
k.