Blizzard Rains on Bnetd Project
Sir Homer writes: "Blizzard Entertainment has shut down the bnetd project using the DMCA, as declared in their site. The bnetd project is a battle.net server emulator licenced under the GNU/GPL originally for Linux and also works on most Unix variants. Project details can be found on this freshmeat.net page." As I understood it, bnetd was a complete re-implementation of battle.net, so it isn't clear what copyright violation Blizzard alleges occurred. Note to bnetd: under the DMCA, you can file a counter-notice with the hosting provider asserting that Blizzard was wrong.
You guys make some great games. I've had countless hours of fun with the Diablos, the Warcrafts, and Starcraft. Now I'll never buy any of your products again. Bye.
-- My comment is above.
bnetd was a lifesaver for me. Battle.net wouldn't work with my LAN setups so when I wanted to play with friends, one of them set up a bnetd. Thank you for all you've done, whoever wrote it.
But on to the topic of Blizzard. They're soon to be releasing Warcraft III, and the Slashdot audience is going to be a major market for them. I think we should steer away from any of their products until they withdraw this complaint and compensate/apologize.
So: when you see Warcraft III on the shelves, don't buy it. Buy Castle Wolfenstein or whatever, just don't buy products from a company who is against our rights on the net.
qslack.com
What about hosting the site overseas? That way, the DMCA copyright law would not apply...
What i wonder is if this will change people's minds on buying War Craft III
Carpe meam simiam!
Sorry, ...
... we are down right now. However, this time it isn't because of technical reasons but for legal issues.
This site has been disabled as requested by Blizzard Entertainment and it will remain closed as we have no legal recourse other than to file a lawsuit against a large corporation. This is due to 17 USC Section 512(c)(1)(C) (AKA DMCA, supposedly required to be passed by WIPO treaties). Blizzard claims bnetd is in violation of 17 USC Section 1201(b), though we do not agree with their interpretation. Blizzard refused to specify a specific list of files on this site so the whole thing must be blocked. We are very sorry for the inconvenience but there is nothing we can do.
Text of original message follows:
February 19, 2002
Internet Gateway Inc.
tjung@igateway.net
noc@igateway.net
hostmaster@igateway.net
Dear Sir or Madam:
This letter is to notify you, pursuant to the provisions of the Digital
Millennium Copyright Act, that we believe one of your customers is
infringing Blizzard Entertainment's, a division of Vivendi Universal Games,
Inc. ("VUG"), copyrighted materials. Specifically, Blizzard Entertainment is
the owner of the copyright for the computer games Diablo(r) II and StarCraft(r)
and the multi-player server software run by Blizzard Entertainment on its
Battle.net(r) site. The following site hosts and/or distributes software that
violates Blizzard Entertainment's copyright:
http://www.bnetd.org/
The aforementioned site either hosts or distributes software which illegally
modifies and/or alters Blizzard Entertainment copyrighted software or
bypasses anti-circumvention technology, thereby infringing upon Blizzard
Entertainment copyrights. Accordingly, Blizzard Entertainment demands that
you act expeditiously to remove, or disable access to, the web page listed
above in order for you to claim a safe harbor under the DMCA from liability
for contributory and vicarious copyright infringement. Please immediately
delete or disable access to this web page and remove its contents from view.
Should you have any questions, please contact the undersigned at
piracy@blizzard.com or 949-955-1380 extension
1616.
I have a good faith belief that use of the material in the manner complained
of is not authorized by Blizzard Entertainment, VUG, its agents or the law,
and that the information in this notice is accurate. I declare under penalty
of perjury under the laws of the United States of America that I am
authorized to act on behalf of all of the aforementioned entities.
Sincerely,
Rod Rigole
Corporate Counsel
End of original message.
We would like to thank our users for all the support and feedback over the years.
I am into the copy and paste.
So does this mark the move of Blizzard to the Dark Side?
Just think though...as buggy as battle.net is already, if they had to deal with 3rd party servers and one didn't patch, they'd all stop patching, it'd be anarchy!
Society tried to mold every side of my mind. My mind evolved. It is fluid.
Here we go, while it lasts:
http://www.cs.nmsu.edu/~rocombs/sc/
I suspect Blizzard tried to shut down bnetd due to cheating reasons. On a perfect server program, intelligence is held in the client completely; of course Blizzard did not use a client-intelligence model as usual. Particularly malicious users will no doubt use bnetd for unintended purposes.
While it's not GPLed, the battle net server that everyone actually uses is still available.
There's no sign on their homepage that they have received nasty letters.
http://www.fsgs.com
People bitch about the DMCA but if Blizzard comes out with a must have game, will you go out and buy it anyway ?
Time to show you intend to punish companies that wield the DMCA to clobber the little guys.
Boycott Blizzard.
They're using their 'piracy' e-mail address to handle this...probably to scare the host.
http://sourceforge.net/projects/bnetd
CVS, and the downloadable files are still there for now.
"The once beautiful rose blackens slowly..."
Seriously though, this only happened when someone warezed the WarcraftIII beta and modified it to work with BNetD, creating an 'open' beta test. This obviously infuriated Blizzard into having the BNetD project shut down. A shame too, since it doesn't cost them anything to have quite a few more of their fans playing the beta.
Bleh!
Digital Millenium Copyright Act: (layman's definition) A piece of legislature which prevents people from thieving digital ideas or products and publishing them as their own.
BNETD: A program that emulates a battle.net server.
Notice how it says "server"? Blizzard doesn't sell their server software, and nor does BNETD allow people to play the Blizzard games. I've never heard of a company shutting down a utility on the grounds that it enables more people to use their product. That'd be like a bucket company suing a mop company for making mops designed to fit in their buckets.
DMCA all over again...
shame I didn't notice the 'double twice' when I previewed...
Bleh!
I'm willing to bet some Warcraft III ladder points that the timing of bnetd being shut down was due to the Warcraft III beta. People (myself included) are using it to play the beta illegally, which maybe made them think that we'd simply use the cracked beta instead of buying the game at a later date. I still don't understand what's so bad about a few thousand extra beta testers, but hey, it's their product, they have the right to do whatever they want with it.
Isn't bnetd essential the same thing as SAMBA? Both seem to serve the same purpose, does that mean that SAMBA could be shut down under the same threat from Microsoft?
You can still download at http://sourceforge.net/projects/bnetd
An since it's open source, someone else can just pick up where the bnetd dev team left off.
If I remember correctly, Battle.net is a completely free service. It's not like bnetd was taking revenue away from some online service Blizzard has. However, Battle.net does serial number verification. You cannot create a battle.net account without a unique serial number which is only obtained by buying a legit copy of the game.
I don't know enough about bnetd, but I would bet that bnetd doesn't do serial number verification. This basically allows everybody to use the same warez copy of a particular game and enjoy the benefits of Battle.net. I'm sure this is the largest reason why Blizzard wants to shut them down. Blizzard doesn't make any money off its free Battle.net service, but it does enforce that people actually buy the game.
- d
Good luck stopping it now.
Well I talked with Blizzards lawyers about this. They claim the problem is that bnetd doesn't have the CD-KEY anti-piracy that their servers have. Thus anyone with pirated copy can play online with bnetd but not on battle.net, thus we are encouraging piracy by providing a place for people with pirate copies to play online.
I suspect the real reason is the Warcraft 3 BETA mess. Combine this with the issue of other groups (http://www.madgrfx.com/warforge.html, http://www.clan519.com/, and a group on DALnet #bnetd) trying to say that they were the bnetd group and began working to support the Warcraft 3 BETA being pirated everywhere. Well I am sure that didn't help things at all.
They implement copy protection via a serial number, which is verified online through the battle.net servers. If you have your own server, and modify your hosts file or whatever so that it goes to this new server instead of the battle.net server, their copy protection is circumvented. The DMCA says you can't make a device ("device" having been interpreted to mean software) that bypasses copy protection.
It's a terrible law, which copyright holders can apply in far too broad a scope, but terrible or not, it's on the books. Write your legislator, or hope the supreme court finally stops it.
And thank apophis of #HardOCP on irc.enterthegame.com for showing me the link!
Perhaps the _REAL_ reason they did this was because of Warcraft III Beta.... Since W3 is Battle.net only, It doesn't make sense to give copies to all your friends... they can use up your cd key (and since there's only 5000 copies, Blizzard likely has a list of all valid keys making a keygen futile)
Now with this bnetd, you can copy your Warcraft III Beta CD over and over again and simply play on your LAN or any bnetd server
With that in mind, Blizzard probably should have gone a different route then using the DMCA
This is not the greatest sig in the world, no. This is just a tribute.
Packet dumps of what is going on between the client and the server were exactly how the protocols for connecting to the servers were done I believe. I have several of the packet dump files here that people sent in to various of the developers to help fix bugs and figure out how things were suppose to be done.
It is still on sourceforge for download as well.
I am into the copy and paste.
http://censored.firehead.org:1984/bnetd/
I expect to get the CVS version of the project up there soon as well.
The article's suggestion to bnetd to file a counter-notice won't do any good. If you follow the link you see that the copyright holder is supposed to respond to the counter notice by filing suit in court within 14 days. That doesn't seem to me like a desirable outcome for someone without the money for legal expenses.
You've lost yet another customer. If you had any balls you wouldn't use the DMCA. Feel free to kiss my behind.
OH NOES! TEH INTARWEB IS BORKEN!
You've fallen. Starcraft was one of my favorite games. In fact, its the last game I ever bought, as I'm no longer much of a gamer. Me sitting here vowing to never purchase another of your games will no doubt fall on deaf ears, and it would be a pointless guesture since I'm not buying them anyways.
But consider something. bnetd costs you nothing. If anything, it saves you bandwidth costs. You still sell the games. Oh, sure, you might complain that there's no cd key verification in bnetd and people can play cracked copies online with others now. Is this your reason? Perhaps it makes sense. Perhaps it doesn't. Maybe this gives cheaters the upper hand, maybe it doesn't. Maybe nobody really cares anyways.
What have you accomplished? Did the DMCA stop the proliferation of decss? No, it just moved it underground. You've taken a legal product and forced them to become outlaws. Now they have NO desire to cooperate with you, nor should they. Here is a group of people, who for NO MONEY WHATSOEVER have taken it upon themselves to provide services in your honor, to promote your products. And how do you respond?
What could these people have done for you? Its these same dedicated individuals who spend countless hours creating maps, who create all the fan sites. Creating for years on end an almost insatiable market of gamers who drool in anticipation of your next quality release, so they can start all over again starting with a purchase that puts money in your pocket and funds your next game. They're your customers. They're people who have a vested entertainment interest in prolonging the life and creative talents of your fine establishment. Without these people, your games would have no community. They would be played for a few months then forgotten. Your sales would never reach the levels you're used to seeing. These people are the reason you exist as you do today.
And you've just gone and pissed them all off. Great job. I truely admire your lack of vision.
-Restil
Play with my webcams and lights here
Just a bit of speculation, but I imagine the reason that bnetd was shut down today and that fsgs remains up is that the bnetd source has been modified to allow for war3 games. This means that the war3 beta CD's can pirated and played without actually having to be a beta tester. I don't know exactly how this hurts Blizzard (buggy beta version without single player support or full player support) but at least this movement makes some chronological sense. I seriously doubt that Blizzard cares how people play local Starcraft games: they just dislike people playing war3 before they've released war3.
Ok, here's the contact info straight from their web site, if you feel like voicing your opinion. Couldn't really find a "bitch at us" address...
Blizzard Entertainment
P.O. Box 18979
Irvine, CA 92623
Sales Information/Ordering
USA: (800) 953-SNOW
International: (949) 955-0283
sales@blizzard.com
Support
support@blizzard.com or
macsupport@blizzard.com
Literalism isn't a form of humor, it's you being irritating.
bnetd is already very mature and stable, and since its gpl'd has been included on any number of Linux distro cds. its going to take a lot more than stopping one site to destroy it from the internet, which i might add, is probably close to impossible.
anyway, i say we boycott blizzard, and besides that, everyone should go download a copy of Freenet and start sharing the bnetd source.
If I am not mistaken you could play Starcraft with up to four players on a local lan all using the same cd key. I forget the actual method but in effect weren't they already circumventing their own copy protection. This seems redundent. You can use our software to play our game on a lan, but not your open source server software.
How does Blizzard lose out if people want to play their games? Seems this would only sell more Blizzard video games.
Suck it up, and don't buy Warcraft 3. Don't steal it from your friends. Tell them not to buy it or steal it either. And write a letter to Blizzard explaining why you did so. The crowd here contains the most avid fans of the gaming industry. Let's (not) do something about it, and make sure they know they're pissing off their biggest customers.
This post expresses my opinion, not that of my employer. And yes, IAAL.
Yes, but people could play the games anyway becaus e the clients don't do a duplicate key check. You don't need bnetd in order to be able to play with a pirated copy.
Did the DMCA really make it illegal not to implement copy control protections? I thought that law was called CCCS or something and hadn't been passed yet!
if you want to grab the files while you can, grab it from sourceforge here or here or here while they last. That should cover all the flavors.
Quidquid latine dictum sit, altum viditur
How is this possible at all? If this is possible, think of what it can lead to - you buy a game, then cannot proceed to connect to any server, only official servers. Imagine if Quake/Half Life was just "Official Servers." I take it they are very different cases, but what if a company did come out with a death match game, or any other for that matter, but who shut down anyone who made a server like theirs.
Also, in regards to the DMCA's power, I have no idea why they can force someone to stop so easily... shouldn't they have to go to court and prove their case? Other people have to go to court, why don't they??
paul
wget -r ftp://ftp.bnetd.org/pub
mirror...
We started using bnetd to play starcraft because, unlike battle.net, it didn't suck. 4 people on a server (with legitimate copies) sure beat the snot out of 80,000 on a server which split and lagged all the time.
Bad move Blizzard, or Vivendi, or whoever. Oh well, I wasn't gonna buy Warcraft II anyway so it's not like they lost *my* business. And my copy of bnetd works fine (as does StarCraft in WinE)...
JB
The heat from below can burn your eyes out
Sure, I'll probably get moderated down right along with you, but .... Here goes...
...
Bnetd is not a Linux endeavor. It is an Open Source endeavor. Battle.net has nothing to do with Microsoft. Bnetd works in Linux, BSD, Windows, MacOS,
You sir, are a moron.
A solution to the problem with music today
I won't be buying any blizzard products now.
i nutes-till-they-all-die-then-repeat gameplay...glad i didn't waste 50$ on that shit...bummer to waste 3 blank cds on it though.
Granted i never actually bought a blizzard game in my life, but there's no way in hell i'll be starting now.
I only played one blizzard game and it didn't even come close to the hype...
I played a iso'd copy of diablo 2 for about an hour before i got bored of the lame click-click-click-click-swarm-of-enemies-for-15-m
blizzard can go jump of a cliff.
They are actually upset about people using the W3 beta that aren't beta testers using bnetd. However the bnetd project they shut down does not support warcraft 3. There were huge flame wars about this is thier forums because they were afraid it would promote piracy and refused to implment it.
w .clan519.com/
However if you are interested in warcraft 3 support those sites have not been shut down (ironically). Being an Open Source project means that the users were free to do it themselves. And that they did!
http://www.madgrfx.com/warforge.html
http://ww
Those sites even offer serial numbers and stuff!
One of my roomates was responsible for the work (mainly analyzing the packets) that brought bnetd to
life several years ago. In fact, the news was on Slashdot at the time, IIRC. He gave the project to
someone else, and no longer has anything to do with
bnetd.
Incidentally, he told me he recieved a cease and desist order from Blizzard when the news got out about his work. He also says he ignored it, and
nothing happened. However, this was before the DMCA existed, IIRC, so now Blizzard has the
teeth to follow through.
So Blizzard has been after bnetd before. This is
nothing new.
"You spoony bard!" -Tellah
Did anyone happen to notice the source is still available on sourceforge. Go get it while you can ;)
Your ad here ask me how!
I can say for a fact I know bnetd was being used to play pirated copies of Warcraft III.
Yet, Blizard was dumb enough not to put any protections in their software to make it harder to pirate. If they were smart, they would have done something similar to Windows' WPA crap (I hate it, but it does a good job) and catalogued all of the user's hardware as soon as they install the software.
I meant " I wasn't gonna buy Warcraft III" - WarCraft II just might be my favorite game of all times. It also runs fine in WiNE.
The heat from below can burn your eyes out
I think we should all send an e-mail to blizzard letting them know how we all feel about this sort of thing. various e-mails are available, support@blizzard.com sales@blizzard.com the probable marketing@blizzard.com and broper@blizzard.com or would it be bill.roper@blizzard.com or billroper@blizzard.com whatever we can all add an extra address on that 'to' line. Blizzard was a well liked successful game company, this is definitely proof of their corruption, it seems for our once loved blizzard nothing but the almighty dollar is all that is important, well I've got several they won't be getting... on any product of theirs. I own virtually every blizzard product they've released up this point (everything from war1 up to diablo2 exp.) but I guess that will be it, warcraft2 is to this day one of my favourite games why did you have to do this blizzard?
Good things never end "eum" they end in "MANIA" or "teria"
if this is in fact the case, I musta gree with blizzard. Even though the DMCA has many bad uses, this would be a good use IMHO. Unfortunately, the RIAA could cite a good use like this as evidence of its "good"-ness
My server
Yes, I'll re-open the project in a server here in Brazil! And now I want to know: Who will shut me down? Who will tell me that I can't do a deamon like this because the law in a North American country does not allow?
I say let's re-open and wait for the evil-axis come and close us.
-=-=-=-=
I know life isn't fair, but why can't it ever be un-fair in MY favor!?
I had an Amiga, first year they were made. It rocked! I stole compilers, games, anything the one computer store for 300 miles happened to have in it's demo box.
Next thing you know, I'm learning FORTH from one of the Fred Fish disks. Writing a terminal program in BASIC to connect to the one BBS I'd been turned on to. Having to add the ability to capture a session so I could download a real terminal program.
Then it's hacking hardware, fixing video output, turning of audio filters. Building a memory/cpu expansion card with a math co-processor from the pile of parts to working.
Things continue like this... Ten years later I'm still hacking like mad, hard and soft, day and night for a major private university. I think the ends justify the means. If companies use the DMCA to chop off the hands of todays kids who have the inital hacker spark they will soon find themselves searching like mad for that next bright new-hire to create their next source of income. They won't find him, he won't be there.
That's two in one day.
Two companies I actually like(d) (Nintendo being the other), both using the Digital Consumer Molestation Act to be total jerks.
Wonderful.
C-X C-S
To hell with nat^H^H^Hpatriotism. America sucks more every day.
and they don't have the right to do whatever they want with it.
http://64.21.72.66/bnetd-0.4.25.tar.gz
come get em
-dk
Dream with the feathers of angels stuffed beneath your head.
Expect MS to make a proprietary extension to SMB that can only be accomodated by violating the DMCA.
Build stuff. Stuff that walks, stuff that rolls, whatever.
Blizzard is a big player in the PC videogame industry, but Slashdots million (?) readers are still an important slice of market pie for blizzard. Those half a million copies of Diablo II we bought (you know you did, even though Lord British's disembodied head came to you in a dream and told you not to; that the game was stupid and had no plot) brought them over 10 million dollars of pure profit - cash money to swim in, through up in the air and let it rain down on their heads.
So, that's 2 for a boycott. No more blizzard games for me, until they disavow this bullshit in writing. Also, I need to knock off the red wine and sharp cheddar before going to sleep.
The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
The faq on their former page said that it was needed because battle.net was down, slow, hard to find friends, etc, yet, they must have never actually played on battle.net! Before I got dsl, i used to play games of Starcraft on there without any lag with 3 other modemers. Now, I hardly experience any lag. As for it being hard to find friends, all you have to do is tell them "meet in chatroom BLANK" and then all you're friends are there, you can make a game taht has a password, and wha-la, you're playin with friends. I think the slashdot crowd as a whole over-reacts to this. Bnetd is shut down? Just get on Battle.net! Also, as an afterthought, Blizzard checks cd-keys upon connecting you to battle.net, so as to make sure two people with the same cd-keys aren't on, decreasing the ability to pirate the game, so, since bnetd doesn't check multiple cd-keys, then it is possible for a group of friends to be playing an online game with the same cd key, which, to me, sounds like a copyright problem. Oh well. Mention someone using DMCA, and /. will immediately say its an uncalled for attack. What can ya do...
I think my principles are reachin' an all time low
First I'd like to note I was one of the developers of the code fork that infuriated Blizzard into doing this to bnetd. For my part in that I'd like to apologize to the bnetd developers, they shouldn't have gone after you.
Second I would love to know exactly what bnetd did wrong. They reverse engineered the protocol from looking at a packet dumps of the communcication to and from Battle.net. Then they wrote their completely own software to act in the same manner. In my option this should not be illegal. It doesn't matter that in theory it could allow copied versions to go online because bnetd has no method to check cdkeys. In theory I could take a hammer and kill someone with it.
The reason that blizzard wants to shut them down is simple.
Battle.net is the way that blizzard is able to control piracy of their games. Yes you could copy the cdrom and use it in single player mode but if you tried to use the same copy/serial number on battle.net you had problems. And the real reason people buy their games is for the battle.net usage, single player mode is not the selling point of the games. With a battle.net server clone they no longer had control over the net usage of their games. You could buy a copy of their latest release and then make 10 copies and give them to your friends then hop on a bnetd server and play away by only paying for one copy. Before bnetd all 11 of you would have had to shell out $ to be able to get on battle.net to play against each other. in this scenario they would be out 10 sales.
this is why they acted. bnetd will take the control that blizzard has always had away from them and that is not good for their business.
Subject: DMCA action => no more customer
From: [my email address]
Date: 20 Feb 2002 22:16:13 -0500
To: Rod Rigole
Dear Mr. Rigole:
Blizzard has had good success in parting me from my money. I have half a
shelf of the fine games your company has produced. However, that era is
over. Your ridiculous and short-sighted attack on the bnetd project,
claiming that the creation of a program that interfaces with your
somehow infringes on your copyright, may successfully stop that
interesting effort. Regardless of its success, it has cost you my
business forever, and you may rest assured that I will bring to the
attention of anyone soliciting my views of what to purchase your
company's bad behavior.
In an industry where some companies, like iD and Sierra, find great
success in opening their flagship products for interoperability with
customer-designed modifications, and even release old source code as a
learning resource for the larger community, your company has decided
that preventing enthusiasts from working with your products somehow
protects you. What it will protect you from is getting any more of my
money.
Sincerely,
[signature]
Well I will never buy another product from them.
I don't think marketing/law departments understand how damaging it can be to
crush the little guy under the eyes of
millions? ( billions? ) on the internet.
Feel free to use parts or all of the above in your communications if you think it will help.
Honestly... people are playing pirated copies of the War3 beta which they couldn't do without bnetd. This is a fact. Bnetd also allows people to play pirated D2 or Starcraft or whatever online as well. They use CD keys for a reason, so people have to buy their games if they want to play on their server. Makes sense to me. And it works too. Sure, there are key generators for the older games, but those aren't very reliable from what I've heard.
So you can't play your w4r3z anymore. Don't bitch at Blizzard about it, go buy the damn game.
(I fully expect a -1 troll for this, but so it goes.)
Quidquid latine dictum sit, altum sonatur.
Comment removed based on user account deletion
===>QUOTE
This site has been disabled as requested by Blizzard Entertainment and it will remain closed as we have no legal recourse other than to fight a long protracted lawsuit against a large corporation. This is due to 17 USC Section 512(c)(1)(C) (AKA DMCA, supposedly required to be passed by WIPO treaties). Blizzard claims bnetd is in violation of 17 USC Section 1201(b), though we do not agree with their interpretation. Blizzard refused to specify a specific list of files on this site so the whole thing must be blocked. We are very sorry for the inconvenience but there is nothing we can do.
===>END QUOTE
Enjoy your victory. I will never again by any product from Vivendi Universal, including games, music, software or television signals. I've canceled my Cable and DTV.
I intend to make my position clear to my elected officials that my support for their campaign will be subject to a simple litmus test: The DMCA has got to go.
Yes, Vivendi Universal deserves compensation for works they license from artists. Yes, the artist needs to be paid. No, you don't get to run roughshod over every one in the world in the name of "Intellectual Property". The above example and the fact you did not state the files in question clearly indicate that you have no intention whatever of honestly challenging the content provided, and do not wish to honestly engage in protecting your legitimate interests. This was, in my opinion, strictly a move to shutdown speech you do not like.
Since this asinine behavior doesn't seem to be limited to Vivendi Universal, I am boycotting all MPAA/RIAA members. Those that can create are few. Those that wish to push off substandard swill and non-confrontational news reporting on a dumbed down populace can watch my tiny trickle of revenue go to other pursuits. I'm voting with my feet and pocketbook. I'm sure you will never miss my tiny trickle of money. It is my hope that with this public letter, others will decide as I have and vote with their feet. May that tiny trickle turn into a tsunami of adverse public opinion and bury you.
I am challenging my peers to a very simple action: For every dollar they spend on an MPAA or RIAA member's products, donate ten cents to The Electronic Frontier Foundation, join EFF as a dues paying member, and in addition, find one member of the general public each month and explain just how Sony, AOL/TIME WARNER/CNN, Vivendi, and the other MPAA/RIAA members are eroding the rights and privileges of a free society. I urge all to check www.opensecrets.org and see just how much money lobbyist spend to further the causes of the giant IP owners, who gets that money, and call the official on it and make them accountable to those that cast the votes, not those that cast the dollars.
I sincerely hope that MPAA/RIAA members will re-think their position on the DMCA, and come to realize that the Nazi Copyright Police have no place in a community that wishes to further the free exchange of ideas, and to do otherwise is un-American, anti-freedom, shameful and dishonest.
Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.
From the mouth (keyboard) of the lawyer... What would happen if the lawyer for, say, Blizzard, was personally sued for participation in abuse of process? What would happen if a judge learned that Blizzard didn't actually think bnetd was really in violation?
The threat of personal liability just might encourage other lawyers to think twice before blindly obeying when Mr. CEO hollers, "Sic 'em!".
Pff. Yeah. That'll happen.
I'm distressed and disappointed to see the legal action initialized against
the bnetd project. In fact, it has distressed me to the point at which I
have decided to try to share what distress I can.
Until this evening I was really looking forward to playing Warcraft III when
it was released, in fact, I was expecting it to have a shot at being in the
running for the the best game of all time. Alas, it appears that my
enthusiasm will be for naught, because I will not purchase another Blizzard
product, or any product distributed by Vivendi until a retraction and public
apology is made. Your vicious attack on this charity software based on
entirely imagined copyright infringements is disgusting enough to me to
permanently boycott your company.
Sorry, I had to change the perms because the school's server was getting hammered. If I don't get a message from the admin I'll fix them tomorrow....
. . .
Directory of \\charon\downloads\suppressed
. ..
02/20/2002 09:25 PM <DIR>
02/20/2002 09:25 PM <DIR>
07/27/2001 01:34 PM 746,194 aebpr22.zip
01/12/2002 10:57 AM <DIR> ASPI Me (backdate to 1998)
02/20/2002 09:18 PM <DIR> Blizzard Jackboots
09/22/2001 04:05 PM <DIR> Broadcast 2000
01/30/2002 04:22 PM <DIR> eBookReader (old verson)
06/07/2001 06:50 PM <DIR> PanoTools
08/25/2001 12:06 PM <DIR> SKIE
06/08/2001 07:24 PM <DIR> TiVo MPEG
12/31/2001 08:00 AM <DIR> WMA crack (v7)
12/31/2001 08:06 AM <DIR> Xolox
08/25/2001 12:06 PM <DIR> xp-stuff
1 File(s) 746,194 bytes
12 Dir(s) 10,921,562,112 bytes free
Think these intellectual property assmonkeys see a pattern yet? If you want the widest distribution of a file, just try to stamp it out.
* machine names changed to protect the guilty
One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
I never played RTS games, really. Last one I bought was Warcraft (one) however I'm currently in the beta for war3 (Officially, not the warezed version) and was actually finding it fairly enjoyable as many of the things that annoyed me about most RTS games were reduced. I was planning on buying the final.
Now, not a chance. Nor will I buy Diablo 3, or -anything- developed by Blizzard or any other game by a Vivendi subsidary.
Any sufficiently advanced technology is indistinguishable from a rigged demo.
Alternately, apt-get install bnetd still works, and I'm sharing the latest development version (bnetd-0.4.25pre3.tar.gz) on the OpenFT network, in case they take it off sourceforge. Someone should stick it into Freenet too.
It's hard to be religious when certain people are never incinerated by bolts of lightning.
Adjust to your needs and fill in the blanks.
Was orginally made to deal with Napster issues at the height of the craze.
--
Malk-a-mite
=============
Dear Internet Service Provider:
This letter is written in response to your notification to me of a complaint received about my webpage(s). The pages in question are:
(insert list of URLs here).
The complainant's claim of copyright violation should be rejected because (please see all checked items):
The material in question is not copyrighted, or the copyright has expired. It is therefore in the public domain and may be reproduced by anyone.
The complainant has provided no copyright registration information or other tangible evidence that the material in question is in fact copyrighted, and I have a good faith belief that it is not. The allegation of copyright violation is therefore in dispute, and at present unsupported.
The complainant does not hold the copyright to the material in question and is not the designated representative of the copyright holder, and therefore lacks standing to assert that my use of the material is a violation of any of the owner's rights.
My use of the material is legally protected because it falls within the "fair use" provision of the copyright regulations, as defined in 17 USC 107. If the complainant disagrees that this is fair use, he or she is free to take up the matter with me directly, in the courts. You, the ISP, are under no obligation to settle this dispute, or to take any action to restrict my speech at the behest of this complainant. Furthermore, siding with the complainant in a manner that interferes with my lawful use of your facilities could constitute breach of contract on your part.
The complaint does not follow the prescribed form for notification of an alleged copyright violation as set forth in the Digital Millennium Copyright Act, 17 USC 512(c)(3).
Specifically, the complainant has failed to:
Provide a complaint in written form.
[17 USC 512(c)(3)(A)]
Include a physical or electronic signature of the complainant.
[17 USC 512(c)(3)(A)(i)]
Identify the specific copyrighted work claimed to be infringed, or, if multiple copyrighted works are covered by a single complaint, provide a representative list of such works.
[17 USC 512(c)(3)(A)(ii)]
Provide the URLs for the specific files on my website that are alleged to be infringing.
[17 USC 512(c)(3)(A)(iii)]
Provide sufficient information to identify the complainant, including full name, mailing address, telephone number, and email address.
[17 USC 512(c)(3)(A)(iv)]
Include a written statement that the complainant has a good faith belief that use of the disputed material is not authorized by the copyright owner, its agent, or the law.
[17 USC 512(c)(3)(A)(v)]
Include a written statement that the information in the notification is accurate, and under penalty of perjury, that the complainant is authorized to act on behalf of the owner of an exclusive right that is allegedly infringed.
[17 USC 512(c)(3)(A)(vi)]
This communication to you is a DMCA counter-notification letter as defined in 17 USC 512(g)(3):
I declare, under penalty of perjury, that I have a good faith belief that the complaint of copyright violation is based on mistaken information, misidentification of the material in question, or deliberate misreading of the law.
My name, address, and telephone number are as follows:
(insert your name, address and phone number here).
I hereby consent to the jurisdiction of Federal District Court for the judicial district in which I reside (or, if my address is outside the United States, any judicial district in which you, the ISP, may be found).
I agree to accept service of process from the complainant.
My actual or electronic signature follows: ________________________________.
Having received this counter-notification, you are now obligated under
17 USC 512(g)(2)(B) to advise the complainant of this notice, and to restore the material in dispute (or not take the material down in the first place), unless the complainant files suit against me within 10 days.
David S. Touretzky is a principal scientist in the Computer Science Department and the Center for the Neural Basis of Cognition at Carnegie Mellon University.
Comment removed based on user account deletion
We really hate the DMCA.
No. I don't think you understand. We *REALLY* hate the DMCA.
So if you think you have been wronged, feel free to send out your lawyers. Just do NOT invoke the DMCA, or you are going to have a lot of your potential early adopters start spitting when they see your corporate logo.
Signed,
Someone who usually will buy your games
o boycottblizzard.net
o boycottblizzard.org
o boycottblizzard.info
o boycottblizzard.biz
o boycottblizzard.cc
o boycottblizzard.tv
o boycottblizzard.ws might be Available
~~~
Does anyone happen to have the bnetd-0.4.25.tar.gz lying around somewhere? I'd like to get a copy now, but the one on thier freshmeat site is gone. Mirrors anyone?
Heh :). In a tar on the Linux partition--I knew someone was going to catch that. I just didn't know it would be that quick.
One CPU cycle wasted on digital restrictions management is ONE TOO MANY.
This was an incredibly stupid miscalculation. If you run a company that makes a living off the disposable cash of geeks, you don't use the Digital Millenium Copyright Act to shut down a SourceForge project! They might as well shrinkwrap their games in flashy packaging that says "Boycott us!" Anybody who uses the DMCA for anything is getting lots of hostile attention. Using such a hated law to attack your own customers is pretty risky for such an easily boycottable company. I hope they've all been polishing their resumes.
I'm going to stick to the moral high ground, and never play another Blizzard game again unless it's a pirated version.
I'm no lawyer, but this sounds like pure bullshit to me.
It's common practice for corporate lawyers to send vague threatening (but totally unfounded) e-mails to people when they don't like what they're doing, even if they have no intention to fight a losing legal battle.
Here's why I think this is stupid:
- The anti-circumvention clause deals with access to a copyrighted work. There doesn't appear to be a copyrighted work in question here.
- There is an explicit exception for reverse engineering for the purpose of interoperability, with a sentence like, "... to achieve interoperability of an independently created computer program with other programs." Which seems to be almost precisely what they are doing.
FYI, the text of the DMCA is here: http://www.loc.gov/copyright/title17/92chap12.html .
Even if you can't afford a lawsuit, please guys, make it expensive (in some sense) for corporations to make these kinds of threats. That can mean fighting back a little and racking up legal fees, that can mean spreading the word on fansites and such and causing an *increase* in popularity (when what they want to do of course is to stifle the project). It can mean starting up your own similar project and making them have to track you down and threaten you, too.
Personally, I've had a couple of these run-ins myself. For the first one, I got help from the FSF and the lawyers finally backed off. Most recently, I had a run in with some type foundries over my program "embed" ( http://www.andrew.cmu.edu/~twm/embed/ ); simply letting the lawyer know that I wasn't willing to back down without a fight convinced them to give up.
The DMCA threats against DeCSS didn't move it underground, they moved it into the public spotlight!
I agree with what you're saying, though. There's a certain knee-jerk reaction to these intellectual "property" issues that make companies do dumb stuff sometimes. They should take lessons from id software, who build a very strong user base through active collaboration with their fan developers. (Though I would like to see what would happen if someone made a server for Q3A that didn't check CD keys...)
Every Blizzard game I've seen since WC2 has been playable online if you know your buddy's IP address. Excluding Warcraft I, and maybe Diablo I, every Blizzard game has been playable over just the plain old internet. The thing is that Battle.net is the only place where there's sure to be a large enough concentration of Blizzard players to get a good mix of competition.
Now, Blizzard has claimed in the past (like 6 months ago or so) that battle.net was expected to be a loss leader, but that it actually made a profit off of ads. I doubt that that's true now, judging from the general decline in banner advertising and the amount of self advertising I've been seeing on battle.net in the past couple of months (things like: WCIII will be the greatest game ever, coming... or You're ad here! we have lots of users...). So what I'm betting is that this is just Blizzard scapegoating whatever they can over a lack of profitability for battle.net.
BlackGriffen
As previously mentioned, the Sourceforge project page of bnetd is still working.
:pserver:anonymous@cvs.sf.net:/cvsroot/bnetd login :pserver:anonymous@cvs.sf.net:/cvsroot/bnetd co bnetd
s .tar.bz2.
Let's get this as widely distributed as possible...
Also up is the project's CVS repository on Sourceforge, which can be retrieved with the following commands (if you have CVS installed):
cvs -d
cvs -d
A snapshot of the current bnetd CVS repository is available at: http://kainga.quasarnet.org/~trisk/files/bnetd-cv
You don't realize how many people DON'T buy Blizzard games because they can play on bnetd servers.
It's a sound business move to stop this, and that is the end of THAT.
I know of THOUSANDS of people playing the Warcraft 3 beta now WHO DID NOT GET INTO THE BETA.
How many do you think will be playing when the game is released for money?
Your analysis is wrong. The relevant section of the DMCA prohibits the trafficking of devices that circumvent access controls for a copyrighted work.
Copyright already prohibits the thieving of digital products, and patent law protects ideas.
However, I do agree that the DMCA is inapplicable to bnetd. That's because there is no circumvention of access controls going on, and because there is a specific exception to the anti-circumvention clause for the purpose of developing interoperable software. (See my post "sound like bullshit" for more detail.)
You don't boycott RedHat for trying to make money selling something that is pretty much free. You also shouldn't be a RETARD and try to boycott Blizzard for trying to protect their interests.
You don't realize how many people DON'T buy Blizzard games because they can play on bnetd servers.
It's a sound business move to stop this, and that is the end of THAT.
I know of THOUSANDS of people playing the Warcraft 3 beta now WHO DID NOT GET INTO THE BETA.
How many do you think will be playing when the game is released for money?
The one and ONLY use for bnetd was to play pirated copies of blizzard games. Keep that in mind. There were NO other ligitimate uses, unless you go to GREAT lengths to contrive some sort of 'oh, we were using it as a chat server' or something.
This is not some company coming down on 'the little people' on a program with legitamate uses. This is a company trying to destroy something which had a SOLE PURPOSE of defeating the copy protection. I hope they win.
Besides just emailing them...
Go to battle.net and fill up their forums with complaints. Recently though they changed it to require a Blizzard game CD key so dig up the old Starcraft CD first.
Play warcraft III beta on cracked servers just to piss them off.
The worst part is is that BNETD.ORG the first site they shutdown made absolutely NO WARCRAFT III support at all. It was an open source project which other groups improved on. They have also apparently shut down the Warforge (WCIII compatible Bnetd version) official sites, but the files at least are back up somewhere else now, and the Warforge game servers themselves seem to be still up.
DMCA is a totally fucked-up move...
I'm going to go play some Warcraft III now, suck it Blizzard lawyers!
Tim
Omnia vestra castrorum habetur nobis.
Popularity grows, it doesnt shrink. War3 has thousands of illegitimate users. As do the other Blizzard games.
How many do you think will buy the game when it comes out, when they can just continue to play it for free?
Both of those enable every BLizzard game to be played online. Why didnt they go after them??
Interesting choice to go after the guy that gives it away for free. There has been the Free Starcraft Game Server around for years and they didnt hit those guys. THey are running exacly a battle.net type server. This is very interesting.
Why these guys only???
Just a point of clarification. Obviously bnetd is not copyright violation since it is reverse engineered. But this isn't why they are getting shut down...
The aforementioned site either hosts or distributes software which illegally
modifies and/or alters Blizzard Entertainment copyrighted software or
bypasses anti-circumvention technology
The reason Blizzard is panicked about bnetd is that it bypasses their "anti-circumvention technology". In other words, Blizzard will claim that the BattleNet servers are their method of ensuring that people don't illegally copy their games. It is the only time that they check to make sure that you aren't using somebody else's licence. At least in the past, Blizzard game installations have not checked with centralized servers to make sure you don't install on multiple machines. The only thing that you couldn't do if you installed on multiple machines with the same licence was play on BattleNet. Now that has been taken away from them and there is nothing that a copied version of a Blizzard game lacks.
It seems like there are few solutions to this (other than legal ones which are costly and only piss people off):
Anyways, I hate to see big companies picking on fan-made tools, but I guess I understand why Blizzard feels threatened. I hope they can come to a mutually satisfying agreement that will let us all have more fun with Blizzard games but still lets Blizzard make money since they work long and hard to make quality games (far better games than any free-software group has ever made IMHO).
First, you can still download the source from CVS. Get it while you still can and mirror it on your own website!
1 4#QID131
1 4#QID132
http://sourceforge.net/cvs/?group_id=6933
Also Blizzards takedown notice was not legally correct.
http://lweb.law.harvard.edu/chilly/faq.cgi?CatID=
"Question: Does a copyright owner have to specify the exact materials it alleges are infringing?"
As Blizzard did not specify any files, or even the NAME of the software, the takedown notice is quite probably legally non-binding.
Also the BNetD project can, as noted above, issue a counter-notice and instigate put-back procedures because the takedown was incorrectly served:
http://lweb.law.harvard.edu/chilly/faq.cgi?CatID=
- Ender
www.quakesrc.org
http://lookingglass.akardam.net/mirrored/bnetd/
Y'know, my attitude towards Blizzard has always been of the gushy, complimentary variety. Not much of a gamer as a general rule, I've always been deeply addicted to Starcraft, simply because it's a work of art in its melding of an enjoyable sensory experience, humor, and interesting gameplay. I've always gone out of my way to throw money at you guys (such as by buying multiple copies of games, for the hell of it), simply because I appreciate your "it's released when it's done" development model, and the resulting quality of your products.
Most of the sating of my Starcraft urge is played out on a private server, amongst myself and a number of other legitimate owners of the game, for a number of benefits too obvious to be worth enumerating. Now that Blizzard has decided to invoke the ill-conceived DMCA on the Bnetd project, our server software of choice, we're pretty much stuck. I'm feeling pretty betrayed to
see a company whose approach to the gaming business I respected go the route of content delivery control, a business practice I believe to be counterproductive, sleazy, and in the long run a danger for consumers, all for the sake of, I'd imagine leveraging some potential new revenue stream.
Good job screwing up a good thing, there, guys. Guess I don't have to spend any more money on you.
Okay, I guess they won't be able to OFFICIALLY release new bnetd daemon... But, I saw we are enough to mass release the actual version everywhere...
If everyone that download bnetd can put it on their own website, or even create a new website on some free hosts and put the file on it, or if you save it into your *morpheus,kazaa,edonkey* directory, or mass send it on xdccs on *IRC, they won't be able to do anything against that.
The point of shutting down the main website is to stop the distribution of the files, but if new sites pop up everywhere, everyday, they won't be able to stop the file distribution... After sending 1000 or more letters, they will have no other choice than stopping this ****** procedure. If we unite, we can win
Blizzard's lawyers would be full of shit if they even knew what they were talking about.
Even with DMCA, they don't have a leg to stand on.
Tell 'em to fuck off.
--rgb
The way to fuck Blizzard up the ass is to make open source games that are as good as commercial products.
They way to fuck the record companies and movie companies is to support independent music and movie labels. That means BUY their shit, not copy it from Morpheus, et al.
Oh yeah, and write your legislators while its still legal.
And if you have a lot of money, hire a bunch of lawyers and try to get a case to the Supremes (if you live in the USA).
Open source the Internet are bollocks if the community cannot overcome the old school interests.
The FSGS (free starcraft game server) was always out there. Nevertheless blizzard made a killing on starcraft. Its true some people used the free servers to play pirated games online, but people that liked the game eventually bought it. Most people that use the free servers actually own the game, but prefer those servers to battle net for various reasons. There are FSGS servers for more skilled players, there are FSGS servers for people in different countries, where connection to battlenet is slow, some people start FSGS servers only for their friends etc. So every body wins. Consumers start their own FSGS servers that are better suited for their needs, and Blizzard does not have to pay for the support for thousands of gamers that would have gone to battlenet otherwise.
Ok, I know I'm posting this a bit late, but if anyone sees it mod up! 2 things.
1 The DMCA/Blizzard thing is not new. They've tried it against many many sites and people that release hacks for their games (such as duping in diablo or maphack in sc)
2. It's a shame that blizzard pulled a DMCA on bnetd, but the reason for them shutting down it down were legit. Basically right now the beta for warcraftIII is out, but only 5,000 out of 100,000 got it. As a result many many rabid fans have gone to desperate measures to get it. Right now the ways to play it without getting the beta mainly consist of getting the ISO using one a ripped key or else a no key hack and then playing with another single player hack. Blizzard cannot do much about this and the player can't really play against opponents since there is no computer ai in the beta. Recently (friday) Bnetd released their a new underground version that will allow war3 to be played. This is why blizzard doesn't want it. They don't want a public beta for reason that I will not get into here.
That if Blizzard would have said, "hey, we don't mind bnetd, we think it's really cool, but could you maybe put some serial number verification code in the bugger as not to encourage piracy?" and given them the code to do so, it probably would have been a win-win for everyone.
Of course, business is as business does, and business does a lot of shooting itself in the foot.
I will not buy Warcraft III. I will not buy Starcraft II if they ever make the damned thing. Pity, Blizzard. You make good games, but the two of your probably could have actually worked this out in much better ways.
Ed R.Zahurak
You know, oblivion keeps looking better every day.
It's up to the server operator to set up the key verification. It _does_ work correctly though. That's why this doesn't make any sense. If anything, Blizzard should be going after servers that allow invalid clients (much like ID Software does), instead of shutting down a useful project.
I bet people have said this already, but the real reason I bet is that it's being used as a tool to play pirated versions of the game.
if the BNETD project wasn't going, there would be no way to play the pirated war3 beta.
if anything, its the best use of the DCMA that I have ever seen. it wasn't a decision made to be stupid, their protecting their product in a very fair way.
Well, I don't live in US but after reading all those DMCA related news last few days I am beginning to getting concern - it seems to me that big US Corpration (even though I work for one ;-p) is beignning to *ABUSE* DMCA as a way to close down anything that they don't see fit - Okay I can understand why they want to shut down Advance Flash Linker, but why bnetd? Can't those corp. america sees that these initiative will help them further their market share? Can't they see this is a healthy competition? Seems like the World is beginning to run by commerical interest instead of in the interest of the advancement of technology - What next? Micrsoft shuts down WINE project because it helps decoding Window's secret? This is getting stupid you know....
;-p Is there anything I can do, not being a US citizen? I know UK (where I live and work) is thinking of a DMCA equivalent - maybe it is time I have a chat with my MP.....
Can one still host CVS server for bnetd outside US and still being legal? Maybe we should run a sourceforge like service in HongKong or something like that
Please leave the "*nix community"... we don't need you and if you aren't happy then why stay?
As for level headed thinking... well maybe. Yes, they are correct about checking for keys. But what you said was that anything which can be used for pirating should be able to be stopped.
Care to package up your computer and send it to me? After all, you shouldn't need it. It's a pirating tool.
"To whom it may concern:
You have cost yourself a loyal customer as a result of the unjust legal action taken against the bnetd Project. I am not alone.
The Digital Millenium Copyright Act stands on its own as an ill-concieved law without invocations like this at the expense of the average consumer.
In this case, you have shut down a project that did little more than encourage the purchase of Blizzard games and take some of the burden of
hosting game servers off of your infrastructure.
You would be wise to listen to public opinion regarding your actions if you intend to remain in business."
This action makes no sense. Battle.Net is not a money-maker for Blizzard; if anything, it is an expense, despite the presence of banner ads, made to boost sales of the games. Blizzard was dependent on third-party matchmaking utilities from the beginning, with Kali (a pay service, no less!), and Blizzard supported them (by including a copy of Kali on the CDs); had there been no third-party applications for multiplayer Warcraft, there would've been no multiplayer Warcraft at all, and much less of a community for Starcraft to take hold in. So, what's their reason for shutting down bnetd? Unrestrained lawyers are the only reasonable explanation; it is clearly to Blizzard's financial disadvantage. I expect that Blizzard will back off when higher-ups find out about this.
Last time statistics from bntrackd - daemon that tracks all (allmost) wc3 bnetd servers
servers: 197 users: 3125 games: 991 accounts: 25757
Last updated Thu Feb 21 04:24:02 2002 GMT
As I see it (and I may be completely wrong) the reason behind the bnetd-shutdown is that the imitation-Battle.Net created by bnetd does not check for invalid/duplicate CD keys, and thus enables warez kiddies to obtain the full benefit of a legitimate game from a warez version.
If this is the case, the action seems perfectly reasonable to me.
-----
PGP Key ID 0xCB8FF658
ports are your friend. *wink*
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms,
Everyone here seems to be ignoring the fact that bnetd allows you to bypass the license key check on Blizzard software. Thus, it aids in the use of pirated software. Now, this is ostensibly the reason that Blizzard would like to cry wolf in this case. Us Slashdotters, we know better, at least we suspect they want to introduce a pay-for-play network service. This is a very interesting legal case for these reasons alone, and combine it with the fact that this is open-source software that has already been released to the masses, you can't exactly retract it. It would be nice for someone to battle this in court should Blizzard be willing to bring it that far, rather then see the bnetd folks take their site down. I'm sure the EFF and other folks have desire to help with a project like this.
It has been reported by the Register, the unofficial source of all slashdot news, that at least 22 slashdot geeks have been found dead this evening from sponteneous combustion. Apparently they were viewing a recent slashdot article containing the words Blizzard Entertainment and the acronym DMCA in the same paragraph. Reports are still sketchy but it is believed that seeing the company responsible for geek favourites such as Diablo and Starcraft enforce their will with the DMCA simply caused the slashdot geeks to explode. It is also feared that more such explosions have taken place because many of these victims are living in basements and bedrooms of their parents' houses and missed the call to dinner. Who knows how many more geeks will be found in this manner.
I'm a loner Dottie, a Rebel.
Bliz did not help their own situation by releasing a beta cd that you can copy simply by zipping the contents and copying across a network. You don't even need a cd in the drive to run the thing.
At this point it doesn't even really matter because it is all so widely distributed that nothing will extinguish the beta hacking.
http://www.clan519.com/creed/war3
http://prdownloads.sourceforge.net/bnetd/bnetd-0.4 .25.tar.gz
I have been running a bnetd Starcraft server for more than two years. That's a really bad news for me. --- without bnetd, I cannot continue to run my server.
IMO, the trouble Blizzard is afraid of facing is that it can lose the market for the Warcraft3. Blizzard is going to use the same Battle.net service for the new Warcraft3. Recently, especially right after the release of the WC3 beta, there has been an active development at the bnetd project. I was thrilled at the possibility that my bnetd server can be turned into a WC3 server sooner or later.
But there was a raid from the Blizzard today.
They might be afraid of having a *competitor* in the Battle.net service market. If bnetd development is so successful as to be competitive with the original Battle.net service, then they might be thinking about shutting down the clone server development. It is true that bnetd, if left untouched by the Blizzard, has high possiblity of running flawlessly right after the official release of WC3.
But the trouble here is that people need to buy Blizzard's game to connect to the free bnetd servers. In fact, they are the revenue source for the Blizzard! I cannot see here why Blizzard is trying to shut down the bnetd project. But it is true that some company can compete with Blizzard with the clone Battle.net service and improved service quality than Blizzard.
Some interesting aspect from Blizzard is that Blizzard seems to be not caring about fsgs, another Battle.net clone. The difference is that fsgs is closed-source product, even if it can be downloaded for free.
Anyway, Blizzard should let the bnetd project go on. The development of the bnetd clone server itself does nothing to do with the profit of Blizzard. In fact, the free bnetd servers can increase the user pool of the Blizzard games. The freedom of developers should be respected.
Dave Touretzky's home page
http://www-2.cs.cmu.edu/~dst/Terrorism/form-lette
Don't mod this up - it's just for reference.
Check out FSGS, it's available for windows and linux and works great. I tested it at a lan party, we played 4 or 5 8-player starcraft games with it on the local LAN using TCP/IP!! (NO MORE IPX!!!).
It works for westwood games too (Red Alert, etc).
FSGS
Please, Help Abolish The DMCA
m l
Please, write to your US senators and representatives and tell them you want abolishment of the DMCA. You can find out their mailing and e-mail addresses at http://www.senate.gov and http://www.house.gov
The DMCA harms every American. It allows organisations and corporations to terrorize citizens of the United States with threats of jail time and fines for citizens, scientists and academians (a Princeton professor was threatened to not publish a paper) who perform math and science. The DMCA makes is a crime to "circumvent" copyright protection systems, on materials you bought and that you have a right to fair use of. Essentially the DMCA is a war on education. The DMCA, or Digital Millenium Copyright Act (United States Code, title 17, chapter 12, section 1201 http://www4.law.cornell.edu/uscode/17/1201.html), can put you in jail for creating, using, or distributing software to playback the DVD's you legitimately purchased on a computer you paid for. It can put you in jail for reading electronic books you pay for without authorisation from the publisher! In fact, Dmitri Sklyarov was arrested and imprisoned for writing such a software program. It can put you in jail for making copies of music you purchased so that you can listen to it in your car.
The DVD consortium locks each DVD disc with a key, and then gives the key to manufacturers of DVD players. The key itself is a number. With this key, one can rightfully play the DVD's one owns on his equipment. However, the DMCA makes it illegal to speak about or distribute said number! It makes it illegal to do math and science. This is a flagrant violation of your first amendment rights, which reads "Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances."
Please, sign the Abolish the Digital Millenium Copyright Act: http://www.petitiononline.com/nixdmca/petition.ht
The DMCA harms every American. It was bought by organisations that want to be able to completely control what, when, where, and how often you use media--television, books, music, and movies. The DMCA is not a valid exercise of Congress's enumerated powers. It is unconstitutional. Please show your support to strike down the DMCA. Please forward this notice along to your friends, family and co-workers.
For futher information please see http://anti-dmca.org
Got friends?
Blizzard implements a copy-protection mechanism via keys. Users are required to login to battle.net before engaging in online play, and keys are checked upon login, thus preventing pirated copies from being used to play online.
Distributing a server with no such keychecking is a method of circumventing this copy-protection.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
And if you believe that one action by one company will change things, you're even stupider than the average slashbot.
Do i really need to buy the game now? I have the beta...sure it's a little rough around the edges, but its fun. I have the server software and packages. mmm, I have cake and i'm eating it.
It saddens me that blizzard is pulling this. WC3 is warcraft, with a more starcraft-esque interface and Diablo elements. It took them 4 years to put pre-existing ideas into a game and they led everyone along like children to the pied piper. Now they're surprised when their beta is leaked, cracked and assimilated by a legion of hungry gamers? Please...
A different kind of animal
Blizzard implements a copy-protection mechanism via keys. Users are required to login to battle.net before engaging in online play, and keys are checked upon login, thus preventing pirated copies from being used to play online.
Distributing a server with no such keychecking is a method to facilitate circumvention of this copy-protection.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Not until somebody makes an RTS better than Blizzard's StarCraft.
Unfortunately for your boycott, it looks like Blizzard's WarCraft III is the only StarCraft-killer RTS on the horizon.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Duplicate keychecking has always been done, but up to 5 or so simultaneous keys have been allowed to keep users from being inconvenienced by Battle.net's ever-preset ghosting problems. In the past month or so this has been reduced (I think to two, but don't quote me on that), so it's essentially impossible to play with a pirated copy these days.
And the DMCA makes it illegal to circumvent copy control protections, so bnetd would be illegal if Blizzard can show that its primary intent (or perhaps a significant intent, I'm not sure what the standard is) is as a too to circumvent Battle.net keychecks. Which based on my experience, it is.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
This has nothing to do with Blizzard been "evil". This project has been running for many years and Blizzard never touched it. Why all of sudden they sought to shut it down? Because of Warcraft III beta (and potentially it's release version as well.)
Hackers got a hold a of the beta and began distributing it. Now you can not play over B.net without a CD-key, so what do people do who don't have a legal copy? They go to bnetd, who doesn't require you to have a CD-key.
Warcraft III illegal distribution got so popular that bnetd had 3 to 4 times larger of a population online at any given time more than Blizzard's B.net! Now tell me... if you are a comapny who's product is been pirated by 80% of the people using it, are you just going to sit idealy by? I don't think so.
Blizzard has spent 4 years in the development of Warcraft III. I say they deserve to be rewarded for all the hard work they've poured into this wonderful game.
SageMadHatter
That notice smells like an email.
Hint: Valid notice under requires a specific certification under penalty of purjury.
Hint: It is not possible to make a certification under penalty of purjury in a letter without a written signature.
Hint: It is not possible to include an original written signature in an email.
This is part of what makes the DMCA so dangerous to an ISP: If the ISP compelled you to take it down due to an email notification, you can sue them for damages. Improper notice = no notice. Suspension of service without cause (note: no notice thus no cause) is a breach of contract. Money (or assets that can be valued monetarily, such as your time) lost due to a breach of contract = damages.
The ISP is only protected when responding to a *correctly architected* notice, and it takes a lawyer to figure out whether a particular notice contains the necessary elements.
Hey bnetd guys: if you're looking for a place to host your stuff, drop me a line. I work for an ISP whose owner is rather passionate about the censorship issue. And it ain't a rinky-dink place subject to the upstream whims, either.
Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
Shadow Conflict, an open source 3d rts game, has offically boycotted Blizzard Entertainment, and all
said software products. I suggest other open source development groups do so as well.
Patrick "Diablo-D3" McFarland || http://AdTerrasPerAspera.com
As the name implies, bnetd is essentially a Battle.net workalike. The game-specific code is minimal, as it mostly just sets up connections between clients and lets them handle the majority of the game-specific details. From what I understand, bnetd was modified to have Warcraft 3 support in a matter of 2-3 days.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
How can something be a circumvention device if it was created before the thing that it circumvents? This could set a whole new legal precedent where if some company doesn't like some software package (that currently is perfectly legal), creates some protection mechanism after the fact that the previous software could circumvent, making it then illegal under the DMCA. Very troubling.
There is no issue of fair use, nor is there any issue with the beta-test. The issue here is that bnetd is almost identical to battle.net server software that Blizzard owns, serves the same exact purpose, which is meant to serve Blizzard game players with a matchmaking service.
How is this different from a judge ruling that since one song from an artist sounds almost exactly like the other song of the second artist, the first artist has a copywrited piece of IP that has been infringed because the second artist published second. I don't have a right to patent the lightbulb even if I came up with it on my own, because Edison did it first.
Mod me down all you want, but I think people don't see the point that battle.net was there first, was copywrited, and connects people who play products from Blizzard's within Blizzard's domain. Stop whining.
And remember, for every poster on Slashdot who says they would never use an illegally attained copy of WarCraft III, there are 100 script kiddies and joe schmoes who will. If it was my software, I'd send the letter as well just to smite those few actual pirates.
Not the best I know but no hotline server
I look through the topics and posts here and all I see is uninformed pissing and moaning about how evil Blizzard is. Well if some would take time to read other posts before throwing their feces against the wall, they would learn the reason for their decision, namely anti-piracy and with reason.
The main reason from what I am able to discern is that bnetd was shutdown due to the lack of key checking features. This means any battle.net product could be copied and used with the full benefits of battle.net. The advocates here are warez kiddies, nothing more than that to me, as they are preaching about the evil Blizzard upon a soap box of hipocrisy. How about you try BUYING the game instead of stealing it and you will have no problem at all getting onto battle.net with a LEGAL copy.
Suck it up, pay up, and quit stealing.
The reason that Blizzard is forcing them to stop work on bnetd is because the bnetd people have ground the bnet servers to a halt trying to reverse engineer them. It's reasonable to want fast speeds for users who want to play, rather than remake Blizzard's server systems. In the past month or so, all the people trying to reverse engineer battlenet have basically ground the entire system to a halt, making it essentially unuseable for those who wish to play.
That is why Blizzard is pursueing them -- this is not a cause worth a boycott!
lol .... im in the warcraft3 bnetd development team called "warforge" we are the people that created the first working emulated server for 1.03 version of warcraft3... and to say we never had any working server is a joke... as of today the official server load was at 1400 when the news broke that bnetd.org was shut down, not to mention the countless other servers that are using the server-side software... lets just put it in warcraft terms for all of you gamers out there... you can destroy our farms and our barracks... but you cant destroy the IRC horde... GG warforge... GG blizzard on stopping something that had nothing to do with warcraft3... except the basic source to begin bnetd for warcraft3.
Oh btw the project has moved underground... weee!
-- Postal --
Probably just enough from the ads on the top to pay for maintenance.
-----
Score 3? For what? Being wrong, at length? - smirkleton
Remember, you can only say that so many times. It's like using up one of your lives. Use it wisely.
Sound like we need to have a Freenet style Sourceforge archive. Nobody can take it down & the authors woiuld be protected from these types of silly lawsuits.
They ARE out to get you simply because They are in it for themselves and they don't care about you.
I've never played a Blizzard game, but I'm wondering of Battle.Net is at all like Westwood's (now EA's) crap setup for online play-- if you were to look at it, you'd swear Westwood Online (or as they call it, WOL) was built on top of an IRC server of some sort. The ONLY way to play internet based TCP/IP games is to use their login system and meet with a friend on WOL. You can't just enter an IP address/port and connect, it's gotta be through them. LAN-based play is limited to IPX/SPX gaming, NO LAN TCP/IP support.
Is this the way Battle.Net is? And why aren't more companies like id, allowing people to JUST PLAY THE WAY THEY WANT TO? (FYI: id has master servers that provide a list of public games you can connect to, but you can also enter an IP/port and connect to a private game (be it on a LAN, or someplace on the internet).)
I'm just curious if someone can clarify the differences.. and if they are the same, I wonder if someones written a replacement for WOL. =)
All I know about Bush is I had a good job when Clinton was president.
Announcements. It may actually get their attention.
Two words:
Fuck You.
Seriously, don't preach to me or the other bnetd developers about warez. We did a LOT of hard work in the last few weeks to keep the warez kiddies off our our server. We didn't implement Warcraft III support simply because of that.
You are the one spouting off without knowing what's going on. We are the ones dealing with this while you sit back in your nice comfy chair and preach to us about how evil we are. I do _not_ pirate software and bnetd was never intended to be a pirate tool. It was a fun project that allowed friends to play on small servers without a bunch of looser high school kids hanging up halfway through games.
So puhleeez... just go fuck yourself.
your letter did have one mistake. Does Blizzard really care which OS you use, as long as they can generate money from it? I, being a Mac user, have no love for Microsoft. However, to outright criticize another business using much the same techniques as Blizzard (or worse as is MS's case) to protect their " Intellectual Property" is not going to help them see your position. One customer's decision will not sway an entire company, I'm sorry to say. What will though, is pointing out how they're harming themselves in doing this decision.
The files are still on sourceforge's ftp server.
:)
ftp://ftp.sourceforge.net/pub/sourceforge/bnetd
Don't hurt yourself.
-The JungleBoy
"You never know when some crazed rodent with cold feet might be running loose in your pants."
-Calvin
Damn good point! Thanks! But they will claim that it is the older games which are what they are talking about even though the timing reveals that is probably not the case.
From http://www.blizzard.com/legalfaq.shtml:
:)
Does Blizzard Entertainment® allow or support other Battle.net® like or emulation servers? Can I host one of these rogue servers?
No. Except as set forth in the next paragraph, Blizzard Entertainment® does not support or condone network play of its games anywhere but Battle.net®. Specifically, you may not host or provide matchmaking services for any of our games or emulate or redirect the communication protocols used by Blizzard Entertainment® in the network feature of its games, through protocol emulation, tunneling, modifying or adding components to the game(s), use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Blizzard Entertainment®.
------
This is to prevent guys like MSN Gaming Zone, MPlayer, TEN (does that still exist?), Gamespy, etc. from drawing users away from Battle.net. Why? Blizzard can't check keys if people play outside of battle.net, and battle.net runs ads. Mostly Blizzard ones and some from the server hosts, but ads none the less. Most importantly, it makes sure their servers are populated. All the time. If you think this is bad and they'd like to send people elsewhere, you've never played an online game that has just about no one hanging around.
Although the reasons for taking down the bnetd are probably EULA-ized, I think this is crap. Personally, I won't buy any more of thier games. My purchase won't hurt them, but it will make me feel better.
Oh, and my copy of bnetd is now being stored with DeCSS, Unfuck, and a host of other DMCA violations.
This was obviously caused by the 2000+ people who have download WC3b ISOs and have been playing on WARFORGE servers. Cracking their files using WARFORGE patches. Editing their registry keys using WARFORGE utilities. Using CDKeys to install given to them by WARFORGE.
See where I'm going with this?
You guys are morons
Most of the posts here are anti-this, anti-that. Consider for a moment the people who write the code for these games. They want, and deserve, some tall dollars for their efforts. Maintaining control of battle net is part of that.
Wake up.
If you spent years of your life developing a gaming property as valuable as battle net and the games that go with it, you would certainly be protective of anything that might destroy your ability to capitalize on it in the future.
I know I would.
IANAL, the following advice is no substitute for a lawyer.
AFAIK, if they don't give you a list of files, they have not complied with the DMCA. As such, you are under no obligation to take the site down. Inform them that their request was malformed and you cannot therefore honor it. If they do give you a proper request, you can always file Notice & Putback. All of this is done without lawyers. They have to drag you into court if they want to do any more than that.
Even so, you should demand that they give you a proper DMCA Notice & Takedown before honoring it. They should know better than that...
wouldnt a battle.net emulater increase the number of ways people can play, thus giving people even MORE reason to buy thier products. If nothing else it wouldnt cut into blizzards bottom line. heck it might even cut some of thier bandwidth demands and cost if people ran thier own servers
I'm not sure they ever allowed simultaneous use of the same cd key. I remember plenty of times when battle.net would randomly disconnect me and I'd have to wait a minute or two to reconnect because it would tell me that my cd key was in use (by me).
Diablo 2 supported playing with tcp/ip out of the box, and the latest Starcraft patch added that same functionality in (you could always play either game on a LAN with no cd key checks). Even if you don't have a valid cd key, you can still easily play these games with other people without having to use bnetd. Wouldn't that mean Blizzard is circumventing their own copy protections by allowing this? Not that it's illegal for them to do so, but it would undermine their position in accusing bnetd for doing the same thing.
In a market sense, what the bnetd guys are doing is a good thing for everyone. By creating an alternative (and thus creating competition) for Blizzard, they are forcing Blizzard to improve what they offer to their users. If Blizzard wants people to pay for their games, they need to continue to create software that blows away the competition - they need to make something so Cool that you have to have it, and are willing to pay.
Stifling competition, especially in a case like this, where the bnetd team doesn't seem to have broken the law, or used any unfair means of designing their alternate software, based on the effort put in by Blizzard's programmers isn't good for either you or them. For you, it means that they will have no reason to write better network gaming software - after all, no one can threaten their particular system, Battle.net. For them, it means that there really isn't any need to keep paying their coders, as Battle.net is in place and nobody is going to levy a serious threat to it.
If you spent years of your life developing a gaming property as valuable as Battle.net, then you should expect that others will try to emulate what you have done and even attempt to do it better. It is only so long as you can continue to do better work than your competition, and at a lower cost, that you deserve "some tall dollars", in my opinion.
We who were living are now dying
With a little patience
If you run a web site, MIRROR BNETD! It is still available from here and here! Hurry!
It you really think the average Slashdiddly will be able to tear himself away from his DVD collection and the new Warcraft 3 (tm) when it arrives then I think you have got something coming!
/.'ers haven't got a chance.
Lets face it; boycott? As a cohesive group,
Prove me wrong.
Headlines:
"Man stabs wife 37 times, sued by Ginsu for unauthorized use."
"Hardware store sued for circumventing copy protection; ignoring words 'Do not duplicate' on keys."
"Man wipes ass with Windows XP EULA; exclaims, 'How's this for fair use?!'"
"Mechanic sued by Ford for reverse engineering break system after taking it apart to check for problems."
-- "Government is the great fiction through which everybody endeavors to live at the expense of everybody else."
If Blizzard wants people to pay for their games, they need to continue to create software that blows away the competition - they need to make something so Cool that you have to have it, and are willing to pay.
Unfortunately, piracy has always been a major drain on gaming companies. It isn't just about competition, Battle.net is Blizzard's way of incentifying users to actually PAY for the software so many people steal. If someone wants to compete, go ahead and make a multimillion dollar client application. That's where the real value to consumers is.
IANAL, but it looks like implementing and running a Battle.net-compatible game server is a violation of the game's license agreement, section 3.C.iii.
It's too bad. One of the reasons I've never tried Diablo II in multiplayer is the registration requirements for Battle.net -- I'm too paranoid about having my personal information leaked out to marketing agencies. I'd probably have felt safer using a Free server. Oh, well; at least there's still a TCP/IP multiplayer option.
first, just because its in an EULA doesn't mean its law. if you agreed to be gfraziers butt slave i doubt they could make it hold in court
blizzard markets their games based on the multiplayer expierence. but (contrary to what some of you state) there is no TCP/IP option for starcraft or war3. You are *forced* to use battle.net in order to play on the internet (for free). this is not the case with, say, quake3 (which still manages to implement CD-keys).
battle.net sucks. its laggy, crowded, everyone plays realy stupid maps, everyone cheats, etc etc ETC. my view is, i've bought the game, now its mine to do with as I PLEASE. if that means i'd rather play on bnetd then crappy battle.net, so be it. they're stupid for expecting me to pay for a game, then log onto their server so i can look at their ads. no one is making them host battle.net
If Blizzard's issue is that bnetd does not provide the same sort of authentication of legal copies of the software that battle.net does, the obvious question becomes, "why not help them do so?" That would be a fine solution to all involved, as far as I am concerned. Bnetd could continue to exist and provide the services it was meant to. Blizzard can be assured that bnetd is not contributing to the pirating of their software, and in fact, it may even mean MORE sales for their products. What's the problem? Open source, of course. The fact that anybody can download it and change the source code. Of course, people are going to do that anyway. Rather than pissing of its loyal customers, with no benefit to themselves, Blizzard should try working with bnetd to reach some amiable compromise. DVDs were originally encrypted to help prevent piracy, but it took approximately six seconds for somebody out there to crack it. What makes Blizzard think that threatening the manifestation of a program is going to stop the perceived problem? It won't. It will just turn everybody against them. Blizzard certainly has a right to protect their copyright. Problem is, bnetd does not infringe upon it. The DMCA is bloated legislation that just won't work. The whole thing is purely ridiculous, and Blizzard will be receiving my nastygram.
The A HREF="http://www.fsgs.net" software does practically the same thing as bnetd doesnt it? so if u cant use bnetd, just go and use fsgs software.
This is what used to be called "sabre rattling" or a "baseless claim on a non-applicable point of law". Obdedience is 9/10 of the law, and you guys jumped the hoop nicely. Where's your sense of integrity? One lame ass lawyer sends a threatening letter and you freak out and pull the site? lame lame. If you're worried, move the server to germany or something or one of the other hundred countries on this planet. It's like these guys think strategy is only applicable in Warcraft and not in real life. "oh, the ogres are attacking, I guess I better forfeit the game."
We never host in the US because the laws and lawmen are so retarded there, and it's a wonder that anyone does. We've been "threatened" with lawsuits by 5 companies on over 10 occasions, including Kraft (Phillip Morris) and McDonalds, and we just ignore the letters, and nothing ever comes of it. Come on, people, be clever and curageous in the face of unjust laws. Martin Luther King: "it's our moral obligation to disobey unjust laws."
Do you think Vivendi bought Blizzard just for the fun? They bought it to control something. Vivendi is at the helm now.
Blizzards game sends the CD Key to the battle.net server, doesn't it? i dont think i want my CD Key transmitted to a server i cant trust/dont know.
So are Slashdot and it's readers for or against the DMCA? There have been scores of articles posted here in the past couple of years calling for the abolition of this nonsensical piece of legislation (a couple of things here - IANAL, and I'm in the UK, where we don't have anything quite this silly - yet). However, in this article, you're actually advocating making use of it to beat these people in the courts. While one can make use of procedural anomalies on the part of VUG, I don't see how one could logically use the DMCA to argue their case when, generally, opinion is completely against the existence of this statute.
The fact of the matter is, no matter how noble your cause might be, you can't use what could reasonably be called the "tools of the enemy" to achieve that end (imagine www.gnu.org being hosted on W2K/IIS, for example).
Make your mind up, Slashdotters - either you want this law, or you don't. You can't have it both ways.
Alan.
War is God's way of teaching Americans geography
Get people angry when Warcraft III is going to be released real soon now. But I guess they are going to sale so many warcrafts that they don't care about losing a part of their cutsomers.
True warriors use the Klingon Google
personally, i think the only morally respectable
response to this state of affairs is terrorism.
-I like my women like I like my tea: green-
Version 1.09 of Starcraft/Brood War, which was released quite recently, has only 2 options for multiplayer now: TCP/IP and Battle.net.
:D).
(No more having to use IPX if I want to play with PC users on a LAN
I haven't actually tried it, but it ought to work over the internet too, not just LANs.
That way it cannot be traced. Use the email/news over freenet feature to support the program and
;-)
1) you have drastically reduced bandwidth cost
2) you are completely anonymous, unless someone cares to search the ENTIRE freenet network computers (they would have to go to them) for your private key, and that would not be proof
3) you will probably spread freenet a lot wider
4) there are probably no lawyers comptetent enough to send email over freenet (outlook won't do it) so they will have no legal recourse
just my 2ct
Case closed.
Yeah, maybe it would still be illegal for you US americans to download and use the stuff, but the -case- would be closed.
And IMHO a better solution than trying to argue for the DMCA not applying to bnetd, as circumventing jurisdiction will hopefully make them understand how futile their stupid efforts are (though I fear it won't).
Idempotent operation: Like MS software, wether you run it once or often, that doesn't make it any better.
I dont understand why people keep hosting stuff in the US? - it makes absolutely no sense to me. The us voted the DMCA through - that ought to tell all of us that we should get our stuff (projects/code etc.) out of the US in into a jurisdiction where you've got basic human rights. Any one who moans now is just stupid. The US has declared - in an honest and straightforward way - that they will side with large corporations - against entrepreneurs, open source projects and others who cant contribute significant amounts of money to various election campaigns.
Just accept it, change jurisdiction and stop moaning.
Is a rounding up of all of the current patches for the games bnetd had server emulation support for.
This way, if they release any patches to stop them from working with the current bnetd, we have patches that DO work.
Actually I do not know how true your comments are regarding that bnetd did not add Warcraft 3 support. Take a look at the CVS history on sourceforge and you will see some recent commits regarding Warcraft III. This is in their 'official' version on sourceforge.
Uhm.. what does this have to do with competition? They are providing a means by which you can play pirated Blizzard products online with other people.. How are you supposed to compete with that?
Even if their intentions were not to hurt Blizzard (which I am pretty sure they don't intend to do), they are still providing a method of circumventing Blizzard's copy-protection. Which in the end hurts Blizzard.
http://forums.battle.net/war3-general/posts/ei/177 88.shtml
The apathy of the general public is a real problem when trying to get them to do some thing About what blizzard has done.Blizzard realises that most of the people who play diablo will not give a dam about what they have done.
,(They will not change blizzards attitude and that is the key issue here). I personally will not be buying or using ,(warezed or otherwise), ANY blizzard games till blizzard changes there policy regarding thebnetd project.
,when company's start cracking down on there community's and when company's try to stop people being creative in ways which does not hinder the sales of there product but in fact incourages it then you have got to question the company and ask you're self "Do I want to encourage this sort of behaviour?" ,"Do I really need this game enough for me to ignore what this company stands for?" ,I am boycotting blizzard not because I think it will make that much of a difference but because I think I should and I think blizzard are worth boycotting for what they have done and the attitude they foster.
However most of the people who used/had something to do with the bnetd project will give a dam, a minority of motivated people who are relatively intelligent can make a difference, for example DOS
attack could be launched against the battlenet servers people who are on the servers could start spreading the word and asking people who use battlenet to complain to blizzard.
Pirated versions of blizzards games could be singeled out and heavily mirrored and links to the game's old and new could be given to people on battlenet.
people may be to apathetic to boycott blizzard but they could be convinced to download blizzards
games for free and give them to there friends, this would annoy and hurt blizzard . I can imagine spam bots logging into bnet channels and posting urls amongst other things.
My point thow is not an advocation of piracy or dos attack's
The reason why I will not be using blizzard products is because I dislike the concept of the precedent this sets with regards to blizzard products, basicly what they are doing is calling into question people who make modifications for games and I think this takes away on the whole from the value of there products.One of the main reasons I bought quake3/quake/quake2/doom and most Id products , is because there is a great community behind them and this community is incouraged and helped by john carmack and Id software.
I like games which foster a community and I
like companys that allow and encourage there community's to grow
Personaly I do not need what blizzard has to offer enough for me to ignore what they are doing to bnetd and even thow I am sure blizzard will
survive the disaster that is me not buying there games
_________________________________________________
Personally, I wonder how big a racket you all Blizzard-boycotters raise when Vivendi announces that 'due to the crash in Blizzard profits' the parent company is closing the game developer down and kicking every developer out.
Or that Blizzardcloses Battle.net and creates an asinine new product licensing system to ensure people can only use legal copies of the games. How about users need to call Blizzard every time they run the game to acquire a new activation code, at maybe a dollar/pop? Or something even sicker.
Truth is, the instant Warcraft3 Beta worked on BNetD,Blizzard's profits were endangered, which in turn can lead to a whole lot of nastiness in business world.
To be brutally honest, I find a lot of the attitudes here sickening. Having seen how many interesting game projects andgame producers kick the bucket lately due to issues in profitability, seeing jerks gloat at the way they insure that the up and coming game will be sidelined just so much faster because there's no profit in improving and maintaining game because significant portion of the user base just gets warezed piece and never even considers who'll pay for the continuation of the game...
Oh well. I am willing to bet not many of thegloatershave to worry about paying their living, what with high school andparent'sbasement being so nifty.
Just my rant.
Realy they don't, you just have to make it SOUND like they are losing money. Imagine a 10 sec sound bite on local TV where game-addict says "Blizzard is attacking us, the hard-core gammers, their core market. bnet rulz!" Maybe some media orientated pickets on WC3 street date ect. Just make the stockholders think something big is going on
Apocalypse Cancelled, Sorry, No Ticket Refunds
I've still got the code, just move it out of reach ;-)
"This Project Has Not Released Any Files"
When you see this on SourceForge, it generally means that everything the project has done up to that point is considered beta quality at best. There is no official "release" of the project yet. However, there is often a CVS repository that can be used to slurp up the current state of the project. The parent poster was attempting to point out that you can still use CVS to download this from SourceForge. I hope Blizzard misses this point long enough for a ton of people to get the files.
In addition to the boycotts being called for, I thought of a way for development to start back up. Use anonymous remailers to post signed tarballs and patches to USENET. That's awkward but would allow development to start back up unimpeded by Blizzards lawyerbots. Serve 'em right too.
This could be a killer app for Freenet if someone could think of a way to host a project inside it's cloud.
Says it all. Why not move the sources to a country with real laws and keep working on them there?!
A quick Google search for him turns up the following companies: Universal Interactive Flipside Havas Interactive Blizzard Entertainment Sierra On-Line Educational Resources He is listed mostly under the provacy policy pages Dan
Put identity in the browser.
Say goodbye to your next sale.
What if two parties agreed to sue each other over parts of the DMCA you'd like to see thrown out? Set up the details of the situation to expose the faults of the legislation to its fullest, then litigate until it gets thrown out.
What kind of BS is this? Sue them for harrassment until they can prove their allegations.
So I did a google search on Rod Rigole.
Are you sure this guy is a lawyer? Maybe he has just around lawyers. Maybe he is just a paralegal.
The first thing that comes up when you do a google search on this guy is that he was the guy who filmed the civil suit the family of Ron Goldman filed against OJ Simpson. Okay, maybe that is the way he paid his way through law school.
Now I don't know anything about your game, or your project, except that I am sure you have put in a lot of work on it. But I wouldn't fold over a vague letter like this.
When you do not buy a companies products, they make LESS money. If they can make MORE money by changing one of their policies, then they will change their policy. The policy is there in the first place to try to make as much money as possible, so when it fails, they change their policy.
That's how business works. They need people to buy their products in order to make money. If people don't buy their products, they do whatever they can to change that.
I think you are just so addicted to their games that you want to excuse yourself from doing what you believe to be the responsible thing. That's your call, maybe it's worth it for you, but don't lie to yourself about it.
Sticking feathers up your butt does not make you a chicken - Tyler Durden
without you. I bet you lot would be exactly the sort of people to use Map Hack on SC/D2. And you will do the same for WC3. Blizzard does not own you ANYTHING WHATSOEVER. Battle.Net is BLIZZARDS properaty, and this "emulator" was breaking the law.
I know i'll probably get flamed for this but....
Did you ever think blizzard might be right? Blizzard puts out quality games, and lets people use battle.net without any monthly charge. Blizzard is probably just doing this because Battle.net is their way to prevent people from easily pirating the game. All this talk of boycott, it's ridiculous, i like blizzard as a company and i am still going to buy their games.
Not only has Blizzard just succeeded in killing off a great project, but they've also just gotten tons of free advertising.
:)
Even bad publicity is publicity...
Sticking feathers up your butt does not make you a chicken - Tyler Durden
And one stereotype of techy boys is self-centered pigs who think, "I've got my toys, so the rest of the world can go hang for all I care. War? Poverty? Injustice? Fuck 'em, I have to get back to my game." Now I am going to try to assume this stereotype doesn't apply to any of you -- that you would join in, and raise your voice, if you thought an issue was really important.
Well, how do people get convinced an issue is really important?
Do you remember reading about the "underground railroad"? Would you be proud if you learned that one of your ancestors took heroic risks to help slaves escape over the underground railroad? Well, how do you think their close friends reacted to their "ranting" about the evils of slavery?
Or take child labour, or women's suffrage. When those were hot issues lots of people just didn't get it. Kids had always had to work. Women had never been able to vote.
Things change when people give a darn, and make an effort to convince other people to give a darn.
Okay, strategically, when your friend stops listening, you back off, and wait for another opportunity. But if your friend won't ever listen to you, are they really your friend?
There, I wasn't ranting, was I? FWIW, I do consider Microsoft an evil company.
paid versions of warcraft 3 and only allow pirated or otherwise mangled clients...
Depending on how blizzard and the bnetd group got to this point would change how I look at this situation. Did the folks at blizzard talk about thier concerns and issues in a constructive dialog with the bnetd folks, or did they just drop a hammer out of the blue? This was a letter to thier isp, and not to the bnetd folks... Was there any blizzard/bnetd communication at all?
I'm not necessarily convinced that a solution that satisfied blizzard could have been worked out (it would be tough to enforce keychecking in bnetd), but did they even try?
I'll also add that they could have taken this action *without* invoking the unconstitutional monstrosity called DMCA. I'd have a lot more respect left for Blizzard if they did. My coworkers and I all went out and bought (additional) copies of StarCraft recently to show our support and help fund WCIII. Now, I'm not sure if I'll be playing Blizzard games anymore.
The point I make is that this *is* a form of competition. Bear with me for a moment.
Imagine the following: As with the current situation, Blizzard sees that there is now a way to play pirated copies of their software, albeit not on their network, but on bnetd. For the purposes of our example, let's pretend that they can't the DMCA around, but instead have to find some other way to defend their business.
A team of engineers and designers sit down, and hash the problem out: someone else has reverse engineered - legally - the method for connecting to Battle.net, and has created another network that can do the same thing. The engineers propose that they increase the complexity of the network protocol, and the designers argue that by adding content to Blizzard.net, more people will want to use it over the alternative. If either of these are pursued, who benefits? Blizzard, if they do things well, have lured more people into Battle.net, as they will be using a better protocol and offering more content. Legitimate users benefit from both of this, and can now play Diablo (that's a Blizzard title, isn't it?) online with lower latency and with ranked standings, telecasts of games, and all sorts of other bells and whistles.
What about those people playing on bnetd? Aren't they hurting Blizzard by *not* buying into their service? Probably not. With a few exceptions, software pirates are not a group known for shelling out for software just because they can't get a free copy. Were Blizzard to shut down bnetd, those people would most likely move on to some other game, not decide to travel the moral high ground and buy legal, boxed Blizzard games.
So what *should* Blizzard do? Compete. Improve their software in a variety of ways, making the non-free network substantially more lucrative than a free alternative. That free alternative is the very essence of competition - a less costly and more efficient alternative. If Blizzard cannot offer an alternative that is worth more to consumers, with worth being determined by how much those game-playing shoppers are willing to pay, then they deserve to flounder.
Not that any of this will occur, of course. We live in a society where we shy away from such harsh market action, throwing out terms of "injustice" to describe the results of normal market behavior. To paraquote Hayek, a prominent bastard of a economic philosopher, unintentional actions cannot be unjust, although we are free to dislike them. Bnetd is not *trying* to kill Blizzard, they are just offering an alternate service. If you as a consumer prefer that alternate, then put your support there.
The real issue seems to be software pirates, not bnetd. Bnetd doesn't steal from Blizzard, the warez kiddies do. By the same logic that says that bnetd is "providing a means by which you can play pirated Blizzard products", I could argue that my car provides a means for me to mow down mass numbers of people. Should either be banned? Are we so removed from personal responsibility that we must cater to the least responsible members of our society, at the expense of those who wouldn't steal/kill/etc.?
No offense to you, killj0y.
We who were living are now dying
With a little patience
I'm surprised you guys haven't figured this out yet, but here goes...
The reason Blizzard is so pissed at Bnetd is not because they're trying to implement a substitute Bnet server, but rather that Bnetd's server, in conjunction with a crack *posted on the Bnetd webpage* allowed widespread piracy of the Warcraft 3 beta test, which was intended to be a closed beta. College campuses all over the U.S. have 10-100 copies of the War3beta running off numerous bnetd servers, each.
I think that Blizzard is completely legit in trying to keep it's beta under wraps.
Take the site, and have it hosted by a european country which doesn't like the DMCA. Heck, have it hosted by a Russian ISP. After the fiasco with Adobe, the Russian court system would likely laugh at the prospect of trying to enforce a local US law.
Since you don't have a company to go after, I'd like to see Blizzard try to filter out the net. You can't shut down a non-profit group such as this. There is no entity to attack.
Unlike the Skylov/Adobe scenario, there is no company/entity for Blizzard to attack. The US authorities can't sieze assets that don't exist, nor can they threaten to limit business access to the American market since there isn't business conducted in the first place.
My suggestion to you is to thank your ISP for the time you've had together, and get your site hosted by one found outside US borders. Russian ISP would be a sweet revenge... their court system would have a field day when the US authorities asks them to enforce a local American law.
In fact, just for protection, all open source non-profit projects should have a base outside of the US because of this archane law.
Then the only recourse for companies like Blizzard would be to hunt down any active servers located inside the USA, and pray that evil foreign hands don't get their hands on a copy. :-)
See what government by the corporations, for the corporations, and of the corporations is like?
(I sent this to both sales@blizzard.com and support@blizzard.com)
You don't seem to have a PR department email, so I'm sending this to
both sales and support.
I have purchased Starcraft, Warcraft II, and Brood Wars - so as I
customer I tell you that I'm very dissapointed in the recent shutdown
of the bnetd site.
I have used bnetd in the past for playing games with friends, and this
product is directly responsible for me purchasing the Brood Wars pack.
The stupidity of shutting down a product that doesn't harm Blizzard in
any way is certainly a mis-application of the DMCA, and in fact
encourages sales amazes me.
Unless you immediately rescind the injunction against the bnetd folks,
I will choose to not purchase any further Blizzard products. The DMCA
is a bad law in the first place, and misuses like this cannot be tollerated.
Tks,
Jeff Bailey
Actually, I don't buy Kraft products because Kraft is a subsidiary of Phillip Morris. Nor do I buy Miller beer, Post cereals, Oscar Meyer, or Louis Rich products. Also, their products are crap. Does this hurt Phillip Morris? Of course not, but that's not why I do it. I do it because I have principles, which distinguishes me from Phillip Morris. As far as BGH is concerned, tobacco executives will tell you that cigarettes have *never* been proven to cause lung cancer.
"If you're thinking what I'm thinking, you're right." -
Note that I care not one iota for the legal aspects of anything. The moral and the ethical aspects are my only concerns, and those are sometimes at odds with the legal framework. I won't live long enough even if I reach extreme old age to change unjust laws in the courts, but i do honor any and all contracts that I have assented to, and if Blizzard wants me in grannie's nightdress with peanut butter on my cock and I want to play Warcraft III bad enough, move over granny and hello, Jif.
I can never understand the typically libertarian attitude that the government is stupid and the law is irrelevant, but even the most flimsy and unenforcable contracts between individuals and private interests are completely sacred and should be obeyed no matter how stupid they are. In other words, we should not let the government force us to obey laws that were passed through an open and democratic process: instead, the government should only force us to obey contracts drawn up by weasely lawyers working for international mega-conglomerates that answer only to greedy stockholders who want nothing but money.
Well I say, screw that! I may not trust the government to do the right thing all of the time, but I would not trust a corporate lawyer any further than I could stab him in the eye with an ice-pick. If some corporate lawyer wants to enforce the twenty-third paragraph of fine print on a legal contract that I cannot even read until after I pay for the product, that is his problem. If I didn't sign the contract, then as far as I'm concerned, I didn't agree to it: all I did was pay money for a product. If I see someone sneaking around my house, peeking in the windows to make sure I am wearing the right dress and jacking off into the right brand of peanut butter, I will call the police and have him hauled away for trespassing. It's a good thing I can do that without first having a contract with every potential trespasser that defines the terms under which they can be kicked off my property.
Battle.net is currently rejecting posts from your site. -- I posted a well-educated post regarding the BNetD situation and I got banned. I think blizzard loves censorship.
The big problem isn't that they have yanked the files, mirrors are already up.
The problem is that we lose the developers. Is it possible for the developers to write code over telnet on servers in Europe or South-America while still complying with the DCMA?
While DMCA is an american law, United States and the IP Companies are Lobbying other nations to adotp DMCA-like laws too.
China, a so-said communist country, said that agreed to enforce laws against piracy.
Uckraine on the other hand, has been threatened with embargoes, if it did not change her own IP law.
And WTO members just last year agreeded on the TRIPS (Treaty on Intellectual Properties)
Both Argentina and Brazil (after 1998) passed laws against software piracy
August 2000, in Italy passed a law that is even worse by long measures than DMCA, as it doesn't imply that there could be interoperability or compatibility issues in reverse-engineering... it has been news of the last days that Sony compelled Origa, a PS2 modchip maker to surrender production and redistribution of those "anticircumvention devices". (And yeah, Country Lock and Piracy Lock are the same thing in PS2 checks).
What do we read on http://www.newsforge.com ?
Bsa and European Union caught going in bed, and Software Patents going to pass even in Eu.
And what about the WTO? WTO members agreeded recently on TRIPS: Treaties for Intellectual Properties...
> My suggestion to you is to thank your ISP for
> the time you've had together, and get your site
> hosted by one found outside US borders. Russian
> ISP would be a sweet revenge... their court
> system would have a field day when the US
> authorities asks them to enforce a local
> American law.
Yeah, yeah... Last Year I saw on Times a picture portraiting Bush, Putin, the Chinese President and other random morons all dressed up in chinese pajamas... they were in Bejing I suppose...
http://davids.pchemma.nu:8080/bnetd/
All bnet hast to do is allow pirated games to play on servers running its code. Tada, instant consequence to Blizzard.
they shut down without even getting a letter. but the server they host is still up as are many others, guess i'll go get in some war3beta games while i still can. warforge
100% Pure Evil With The Look And Feel Of Wholesome Goodness
Now here's where it gets interesting. At the beginning of this month, Blizzard released a new patch for Starcraft, 1.09. My friend who was running the server told us all to upgrade to the new patch, so we did. After making the upgrade, we all simultaneously discovered that 1.09 disables FSGS. In other words, we couldn't connect to his server anymore. Fortunately, I had a copy of the previous patch that I had saved, and I shared this around (the old 1.08b patch from Blizzard's FTP was broken) and after fighting with W2K all day again, we finally got it all working again.
But if you want to use FSGS, DO NOT upgrade to 1.09.
-Bryce
this is a null issues, the most recent version of starcraft/broodwars (1.09) allows lan play via udp packets.
I valued bnetd as an educational and practical project. Not only I will never buy, but never play another Blizzard game again.. no matter what they do. Incidently, this removes any use for Windoze on my private network. :)
That is crazy. The purpose of bnetd was to be able to play on non-crowded servers and to be able to use TCP/IP with friends wighout having to connect to slow overloaded servers. It is great for LAN parties for for friends that like to play games together. Lots of people also use bnetd to chat and to use bots since Battle.net disallowed bots.
The fact bnetd does not check keys is something the developers never thought about much. It is somewhat difficult to do since those packets are encrypted and since anyone can start another server or disable it in the source code it wouldn't really make much sense anyway.
So what is it in your experience that tells you the primary purpose of bnetd is to avoid Battle.net duplicate key checking?
They are probably counting on most people never hearing about this. We need to get onto gaming forums and post comments about this till we are blue in the face. They know slasdot audience will be pissed, they know the numbers of people playing on bnetd servers are inconsequential. But not if we piss of a hundred thousand game buying fans. I am going to take it a step further than sending an email to blizzard, I am going to take a picture with the boxes of the three titles I own and write a letter vowing to never purchase thier titles again. I've purchased 3 titles, and dont know how many people Ive turned onto thier games but I will not advocate purchase of thier games. Blizzard has been one of those software companies this linux GPL nut actually wanted to give my money to, no more! Take that Blizzard!
No such crack was ever posted on www.bnetd.org. We fought people that posted links to it and other such things in the forum. You are thinking of another site or you are just lying or you are just making shit up.
Please stop that.
The official bnetd server as written by myself and other bnetd project members DOES NOT SUPPORT WARCRAFT3 and DOES NOT USE OR REQUIRE CLIENT MODIFICAITONS.
Why do people keep spreading lies? Does anyone here actually know what they are talking about?
Thanks,
-Ross
Don't bother writing to support@blizzard.com -- they generally ignore actual suport questions, so your complaints about this will certainly be ignored. Instead, hit the inboxes of the people who run Blizzard. Email adresses at blizzard are of the form [first initial][last name]@blizzard.com
So Bill Roper's email is broper@blizzard.com
Some other blizzard people worth contacting, from the credits list in the D2 manual:
Project and design leads:
Dave Brevik dbrevik@blizzard.com
Erich Schaefer eschaefer@blizzard.com
Max Schaefer mschaefer@blizzard.com
Various producers:
Mike Morhaime mmorhaime@blizzard.com
Matt Householder mhouseholder@blizzard.com
Kenneth Williams kwilliams@blizzard.com
Michael Huang mhaung@blizzard.com
Bill Roper broper@blizzard.com
Mark Kern mkern@blizzard.com
If you only email two of these people (but there's no reason not to send a copy of your complaint letter to all of them), email Max Schaefer and Bill Roper.
Oh yes, you might want to email Chris Metzen (cmetzen@blizzard.com), who was reponsible for the Diablo 2 story concept and script editing and manual design, layout, and artwork, and the cinematic script, and the coice casting and direction. In other words, the entire plot of D2 came from him. Ask him what part of the Diablo 2 story includes the fans getting f*cked over by Blizzard.
I believe that Blizzard has advertising on Battle.net which means that they're making some money from it. Not to say that they're right in trying to shut down bnetd.
I've read everyone shouting "boycott, boycott!" Personally, I'm weak, and I enjoy playing Blizzard games and I'll probably be getting it. At the same time, though, everyone is stating that it won't make a difference to Blizzard.
There are enough copies of BnetD around, and the fact that for some reason FSGS isn't shut down that no one needs to buy Warcraft 3. Everyone get hacked/cracked/copied/pirated copies. They may not care that people aren't buying their game, but when they see that thousands and thousands of people are playing their game and haven't paid for it. Then they may take notice.
Like others, I have purchased damn near every game Blizzard made. I usually get a copy of it, play it, and if I like it, I will then shell out the cash for it. I am a programmer, and I believe that people should get paid for good work. I also believe that large companies flexing and trying to snuff out "competition" while hiding behind laws meant to protect them from piracy need put down.
-Dizzy
As I understand it, the clients will send their IDs to bnetd, but bnetd has no way to verify whether they are valid or not. So what if bnetd were to just forward each client ID to battle.net and await validation before letting that client join the bnetd network? You'd be stuck with an initial roundtrip to battle.net for each client, but afterwards the play could proceed independently.
Even if this is not technically possible right now, battle.net has an obligation to consider supporting low-impact measures like this that preserve their rights without trampling on other noninfringing uses. The courts are there to decide disputes when the parties can't agree, but this dispute seems pretty easy to deal with.
So, it's an unwelcome development, but if the bnetd developers decide to spend some time now trying to work with battle.net to find a technical fix, it's time well spent. In particular, the courts are not going to be sympathetic to battle.net if a straightforward solution were proposed but then ignored by battle.net.
Dear Sir or Madam: It has been brought to my attention that your company has encouraged the website located at http://www.bnetd.org/ to discontinue service. In your letter to this company you site a violation of the Digital Millennium Copyright Act (DMCA) as your reason for requesting this cessation of services.
As a consumer it is greatly disconcerting to see companies abusing the scope of this unconstitutional act. Blizzard has long provided exceptional entertainment in the gaming industry, and it is sad to see such a blatant attack on their own customers rights and privileges.
http://www.bnetd.org/ has provided a service that increases Blizzard's popularity, customer base and coverage. Pursuing legal action against them will be very damaging to Blizzard from a public relation standpoint.
As a concerned consumer and Blizzard customer I would appreciate a brief reply stating your viewpoint on this situation, as well as the steps you are willing to take to restore customer confidence in your company. I thank you in advance for your time in this matter.
Joseph Lyman jlyman@onebox.com
Wow! This must be a PERSONAL letter, just for me!
...maybe the ground is not as high as it could be ...but still...it's high (i'm getting dizzy)
Comment removed based on user account deletion
After looking at this a little, I can sorta see where Blizzard is coming from on this, regardless of if they are in the right or wrong legally. I'm not up on all the new laws and crap, so don't bring legalese to bombard me with. Mostly this is looking at it from a 'Why would they' prospective.
For one, it's a matter of pride. Blizzard has, for years, maintained and cultivated BattleNet, servicing well over half a dozen games/expansions and tens of thousands of players. It's their pride, their commitment and having someone make a reinvent of their server technology to do what they do could be like a slap in the face.
Secondly I'm sure that Blizzard would like to keep their responsibilities squarely on their own shoulders. Rather than having someone create servers to host realms and mediate SC and WC games and do it poorly. If someone has a problem playing online, you can be sure its something to do with Blizzard. If someone starts playing with on a homebrew BattleNet, Blizzard can't be expected to cater to problems with their games due to uncertainty about this homebrew server software and just what issues it has. Thus it creates uncertainty and, through that, hurt feelings by those that might think it's Blizzard's job to fix what's wrong with their game when it would be folly to assume any legal responsibility to.
Third I've no doubt that Blizzard keeps track of the popularity of their game by the general numbers of players on Bnet. So if a homebrew Bnet server software starts to cut into that it throws off their general numbers and makes it all the more difficult to judge the popularity of certain games.
For that last you might think Blizzard could try and get a thing going with the makers of the software or any major users to share numbers and ideas. That could be, but even so the numbers could be doctored one way or the other(for whatever reason).
Personally, I've not heard of this software before today and I have no deep knowledge of its aims, capabilities or guarantees. But on the overall I can see why Blizzard would be upset by this, especially considering its unlikely the makers over approached Blizzard(to my knowledge) with a dialogue about the project. As to the legal issues, those have been covered and I'm no expert so I'll keep my fingers where they belong.
Kalen D'arrie
I spent years of my life working on bnetd and so have others? Why is our work not as important? It can be snuffed out because some company does not like it? What if I said: Blizzard's games are a circumention device for bnetd since they do not connect to it? Does that make any sense?
- Modifies or alters Blizzard software. Nope, it's entirely independent. Users choose to connect of their own accord, by their own means. We only run our own software.
- Bypasses anti-circumvention technology. What, the CDkey system for Blizzard games? We don't enable users to pirate software, we only provide gaming servers for people who already own the games.
Something else to consider. If BnetD violates copyrights, then how about the 15,000 average concurrent users on FSGS? Anyone remember Kali? Surely if Blizzard let those services exist for years upon years, bnetD is no more harmful a precedent. Last, Blizzard ought to rethink their policy of aggression on anyone who tries to enhance the experience for their users (might I mention UltimateBot). The thousands of users that FSGS claims are NOT hogging the limited bandwidth (or development resources) of the battle.net staff. FSGS, BnetD and any related projects are really helping Blizzard more than they're hurting them. All fans of the project can rest assured that this isn't the last you've heard about BnetD-Steve
The actual warforge site (http://madgrfx.com/warforge.html) did not post a serial.
Just thought I'd mention that.
The full CVS tarball for bnetd is apparently still available (as of this posting) from sourceforge. The direct url is http://cvs.sourceforge.net/cvstarballs/bnetd-cvsr
So what is it in your experience that tells you the primary purpose of bnetd is to avoid Battle.net duplicate key checking?
The fact that most people I know who use it are people who can't get on Battle.net because they don't own valid keys. The people who do own valid keys mostly just get on Battle.net because they don't want to bother setting up their own servers.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Ya all a bunch of cow's MOOO ing at the farmer. He'l still cut ya up so he can have his dinner
You know its illegal to hack/crack/copy I wont say dont do it but have some respect for you'r self when its taken away. If you would shoplift the game and be arrested for it. Then I don not think the copper's/lawyer's/yudge's will say "bad boy thats not legal but we'll let you go cause captilisme REALY BITES ARSE"
I wouldent be suprised if the mayor part of all potential buyers arrent even AWARE of it being possible to play whif out to pay. Back to my cow isue we cow's dont care/rember/know if one gets slaughter. So be happy ya got it all for as long as you did.
And for all those who claim to or are REALY using it because there is no other way. Then dont worry there should be an release of the same software somewhere right now. Cause all things that are illegal/socialy incorrect are done right on internet and we yust can't get anouf of its addition.
The only way ya really can change this is when we all stampede and thats called an revolution. I really dont see that happening over such a small isue.
Someone please mod the parent to this up - it's from the current DEVELOPER!!!
"Bah!" - Dogbert
Seeing that Blizzard is part of that whole Vivendi scheme makes my skin crawl. Sure I buy music and software, but it is almost always second hand...for financial reasons.
Every new form of media has it's own Requirimento
Since you can bypass Blizzard's Battlenet by using the IPX emulation software like Kali and Kahn, I wonder why they've never gone after those two. Kali has been around since the Doom days, and I still play with Starcraft with Friends over Kali if Battlenet is down or freaky.
There's another Windows server called "Free Gaming Server" that's floating around. I know it emulates Westwood and Blizzard servers. You have to change your registry with the IP of the new server to get it to work.
The entire CVS history can be pulled down from:
Grab it while you can.
-Ed Felix qui potuit rerum cognoscere causas.
Their copy protection issues are none of my concerns. By treating everybody as presumed thiefs, they are infringing on my personal rights and everybody who has legally purchased their products.
Some do not care, I do.
On top of that - their Battlenet service does suck big time. There is nothing more frustrating than getting disconnected right in the middle of intense action.
I give them two thumbs and a toe down.
I'm afraid that it won't help anything. You make it sound like the majority of Warcraft III buyers are slashdot readers.
I would just like to express my approval with the recent action taken by Blizzard to defend its online key verification system. It is a shame that other gaming companies are not so willing to shut down third party servers such as the makers of Ultima Online.
How we know is more important than what we know.
Cool new RTS with Heros, 12, sides 100+ spells the works:
http://www.ssg.com.au/wbc2/
I think it will be much better than Warcraft III.
Reading some replies to this story really made me ashamed to read slashdot.
3 09.shtml
The simple fact is that these Bnetd servers allowed pirated versions of Blizzard games to be played without a hitch.
If you guys want to get the low down (of course not all of what's going on behind the scenes, but a good understanding) just read this post on the Blizzard Battle.net forums: http://forums.battle.net/war3-general/posts/fc/18
If you want the bnetd files, they are still available in the debian package mirros. Don't know for how much longer though. Although some of the mirrors aren't in the US methinks, so they may live on there for quite a while.
For those running windows, there is FSGS, but I don't know if that runs war 3.
In the back of the StarCraft manual (section 3.C.iv) it says you are not allowed to:
"host or provide matchmaking services for the Program or emulate or redirect the communication protocols used by in the network feature of the Program, through protocol emulation, tunneling, modifying, or adding components to the Program, use of a utility program or any other techniques now known or hereafter developed, for any purpose including, but not limited to, network play over the Internet, network play utilizing commercial or non-commercial gaming networks or as part of content aggregation networks without the prior written consent of Blizzard."
So, pre-DMCA, they were not allowed to create Bnetd. I also happen to be in the un-popular "I think this is a valid use of the DMCA." camp.
From: tokiko
1 344204&mode=thread m l?tid=127
To: sales@blizzard.com
Subject: Destructive marketing tactics
Date: Thu, 21 Feb 2002 22:55:48 -0600
X-Mailer: Sylpheed version 0.7.0 (GTK+ 1.2.10; i686-pc-linux-gnu)
Please reconsider your position against the free software movement and
your recent actions against bnetd.org.
Neither DMCA nor current copyright law provide Blizzard Entertainment any
legal presence over a legitimate free software package such as bnetd.
Already, high volume sites such as NewsForge http://www.newsforge.com/article.pl?sid=02/02/21/
and Slashdot http://slashdot.org/articles/02/02/21/0136256.sht
have posted articles and shed Blizzard in a negative light. Can Blizzard
survive such destructive marketing tactics with the upcoming WarCraft
release?
Until Blizzard Entertainment reverses its policy, I will personally see
that absolutely no individual or group I know will purchase another
Blizzard product. Rest assured, you will see many hundred fewer copies
being sold in every gaming circle, online resource, and area that I have
influence in.
This is one reason why Blizzard HAD to shut down bnetd. Mainly because of the Warcraft 3 beta test was leaked to the public, and programmers used Bnetd as the source to emulate the Warcraft 3 servers. In which caused lots of harm on Blizzards half. I am sad and yet I am happy, because they didnt have much other choice. They cant make a patch to disable it because people would have found a way around it. They just simply had to shut down the source of the cause. So yes Blizzard might have done a wrong thing in your opinion but you all prolly didnt know that WarCraft 3 was cracked hacked and ripped and they were using Bnetd as the core of the project. If these "people" wouldnt have used Bnetd's source and not have ripped the game Bnetd would be still avaliable to us. But sadly it cannot be :(
If you still dont understand, just reply to this post and I will possibly give more info.
Fallacy Sampler:
Not true at all. "Doing nothing to prevent piracy" is not the same thing as "facilitating piracy".
Perhaps you are unfamiliar with the meaning of the word facilitate, it means to make less difficult and while it is true that if Bnetd was a project totally divorced from the realm of software piracy (i.e. it was a knitting club) then it would indeed be doing nothing. Rather Bnetd creates an environment where people without CD-Keys (pirates) can play networked games. THIS FACILITATES PIRACY. They do not need to offer warezed copies of Blizzard games to make piracy easier. Repeat this 100 times, then take a pill.
I'm going to stick to the moral high ground, and never play another Blizzard game again unless it's a pirated version.
I laude your ethical integrity! In an effort to follow your morally superior stance (and logic) I plan to only obtain my vehicles through carjacking (because I disagree with Detroit's production of gas guzzlers), my clothing through shoplifting (because of the sweatshops), my home electronics through home invasions (toxic chemicals used in their production) and I'm also planning to knock over the neighbourhood liquor store cause it's promoting alcoholism. Who knew having such high morals could be so much fun?
Blizzard doesn't make any money off its free Battle.net service, but it does enforce that people actually buy the game.
I think the Anti-DMCA storm troopers are missing this point. Blizzard just wants to make money off the game it invested a lot of money in creating. If people can't play multiplayer without purchasing the real game this is going to be a big incentive for people not to use the pir8 version, and allows Blizzard to claim it's just compensation.
I don't think the DMCA is a particularly good law, neither I would argue is the second amendment, but when someone uses their CCW licensed Glock to blow a hole through someone trying to commit a rape I have to admit that while I disagree with the law as a whole its application does have the possibility for individual positive outcomes. Ditto DMCA. Bnetd may have been created with the best of intentions but the fact is pirates would use it or its source to rip off Blizzard. As for me I'm gonna buy War III when it comes out and ya'll righteous free software soldiers marching as to war can stick with pong and your misplaced morals.
Sorry dumba$s, but you just labeled yourself much more idiotic than anyone else here, Pepsi didn't make their soda out of a base of Coke, they didn't extract something from Coke and use it in Pepsi, they also didnt use the same can design or anything that actually related to Pepsi. In this case, they are using software based off Blizzard material, and allowing people to use things they are not at liberty to use (i.e. warcraft III beta, who the fuck are they to play it when they didnt make it in, prolly pre-pubescent 12 year old who get a boner from knowing theyre doing shit they shouldnt). Pepsi also didnt devise a way to, by drinking Pepsi, get free Coke every sip, ya thats right, you've just been made an ass of, now why don't YOU think before you make a post.
-CaM3Lt0Sis
kornchild331@earthlink.net
Interesting. Everyone I know who uses it (I run a bnetd server myself) uses it because Battle.Net is unstable and laggy as hell at times. I downloaded it and compiled it in a fit of frustration one night after myself and 4 friends were unable to even create/join the same game together due to the lagged servers. We tried Kali, but the lag over that was terrible (Starcraft's IPX code seems to assume everyone is on the fast local LAN, and it syncs all play to the laggiest person -- not good if someone is on a slow modem). We tried to get on to Battle.Net for a little Starcraft party that night, and it just wasn't an option until bnetd was set up.
Actually, this is incorrect. V1.09 of Starcraft has 5 options under multiplayer:
- Battle.Net
- Local Area Network (IPX)
- Modem (never used this before.. it allows one player to use the modem in receiver mode, and the other player calls that number -- I have never seen a game which dials the modem like this, but I didn't play online games before the Internet era...)
- Direct Cable Connection (NULL serial cable, I assume)
- Local Area Network (UDP) (this is the new option added in 1.09. Once again, it doesn't work over the Internet.. just the local LAN)
Unfortunately, there's still no more TCP/IP option, at least not one which works over the Internet, like there is in Diablo 2.(No more having to use IPX if I want to play with PC users on a LAN :D).
Pardon my ignorance, but what's wrong with IPX on a fast LAN? The only problem I've seen with IPX is over WANs with tunnelers like Kali and such.
Bnetd Server List page
Yeah, yeah, yeah, bla, bla, bla. We'll see how much your lame boycott affects sales of warcraft III. You are all so lame it's priceless.
Welcome to the Noughties! You're guilty until proven capable of affording a lawyer. The equation goes something like this:
Elected officials: "You cannot X unless Y"
Cabal of Lawyers: "You! Stop X!"
Victim: "But Y! "
CoL:"Pay money and we'll prove you did Y and leave you alone."
End result: If you have money, you cannot X unless Y. If you have no money, you cannot X.
Once more unto the breach, dear friends, once more, Or close the wall up with our American dead!
Lets raid their fridge while we are at it!!!
Slashdotters going all political and _lobbying_ for someone not to buy a game !?!?
In your dreams.
Sourceforge makes a daily tarball of the CVS root. Granted, it has all the CVS metainformation in it still, but it's there...
s ro ot.tar.gz
http://cvs.sourceforge.net/cvstarballs/bnetd-cv
Thought this might be useful for someone.
An anonymous, secure P2P content distribution channel such as freenet would make an ideal home to projects that could find themselves being oppressed by the DMCA. Pity the client sucks though.
Sigh... you are also making many logical fallacies. Let's take the one people are using the most:
"bnetd made it easy for pirates therefore it's bad... it makes it easier to pirate games therefore it is illegal and Blizzard has every right to make money on their product."
That can be attack from so many directions it's not even funny.
1) bnetd did what was possible to make it difficult for pirates, cdkey checks are a trade secret so Blizzard does not want to share and we have no way to access them. If we started reverse engineering the cd key system for their games you know what they would say: "Dirty pirates trying to break our copy protection scheme... DMCA, DMCA!"
2) things like CD burners and the "cat" command also make pirating easier... why are they legal?
3) nobody has said bnetd is illegal (in public anyway)
4) Blizzard has no "right" to make money. They DO have the right to receive compensation for the products they sell and they have the right to not have people copying their games without permission but there is no right to do what you want just becasue the bottom line is threatened.
Thanks,
-Ross
Dear Blizzard,
:) The people who know how to crack your anti-piracy measures are also smart enough to get their own servers running and with the proliferation of broadband there is nothing stopping them from using it.
.02.
Shutting down bnetd does nothing to prevent piracy of your games. The source code is out there already
Shutting down bnetd did nothing but get you bad Press. Instead, you should have made a seperate server product that just stores/checks the CD Keys and require other servers like bnetd to implement this service.
However, I don't think that you really care as much about piracy as you do the loss of advertising revenue on your Blizzard.net service. I don't think you like competition in your own backyard, that is why you're hiding behind the DMCA.
Just my
Wayne
From the article: "Why doesn't Blizzard provide facilities that enable these emulators to authenticate CD keys through Battle.net? In order for us to keep our proprietary CD-key algorithms secure, we cannot allow outside servers to query for the validity of CD keys." This is an outright lie. Pass on the CD-key (if you're worried about security, ssl-it) and have it respond with a checksummed "yes" or "no"
Desperation is a stinky cologne
Kali has support for Blizzard games without checking for a cd key. So I guess it's ok, as long as W3 support isn't there.
As for Bnetd, it can live on. Setup a website without the files. The files can easily be found on Morphues and other file sharing platforms.
Don't let Blizzard win, they can't win, we can't be stopped.
Longtime Blizzard fan dating back to the original WC (coincidentally found via warez, though I have since purchased WCII/SC/Diablo series of games and expansion packs).
I have pirated softwear in the past and the only time I ever buy it is when I have respect for the game and the company. I've always been a long time fan of thier products because I know for sure they are going to be quality products. Saying that about any one company is a minor miracle in the gamming industry with all these clones and half finished crap that takes up 60% of games. Unfortunatly most people on battle.net are complete assholes, take it from me, I've spent entire summers playing Diablo, Diablo 2, Diablo xpac, Starcraft and Warcraft 2. Espacially Diablo one and two, I only first realized this once I started playing EverQuest. In EQ everyone is so polite and trustworthy, and the role-players are a real pleasure to be around with their charming acting. Strangers approach me and ask me to hold stuff so they can move it form one charater to another, something totally unheard of in Diablo 1/2 where everyone guards their items like their made out of pure gold.
Respect for the game and company is the core of why people purchase software from companies, especially repeat purchases. Yes Blizzard should certainly take a leaf out of the EQ book and get rid of the annoying dickheads it has attracted. D1 and D2 almost encourages selfishness, aggression and that act that schools try to stamp out called "bullying". When you dare to challenge these cheating losers in the game they state "it's just a game". Which is total bullshit - it is a reflection of their attitudes in general. Society does not condone the prevailing attitudes currently circulating in D2 so why do we say it's ok to do it in a game?
Why is it "ok" to steal peoples accounts, constantly attempt to rip other players off, PK others just for that momentary feeling of "power and perceived superiority"?
Those cheating bastards who want to fuck up other peoples games should not be allowed to do it. Whether by penalties or by game design they should ensure these attitudes are not allowed to thrive. The majority of players in D2 are children, in EQ they are Adults as it is a longer more challenging game and not as repetetive as D2(some say boring), and kids on average just don't have enough patience to appreciate EQ in it's entirety. With that said, why is Blizzard "allowing" children to foster these anti social destructive attitudes? I have an 11 yo son who loves D2 and was basically a very good kid, but after months of D2 and being immersed in the attitudes of others he has started to adopt their ways. Why? "Because they are allowed to do it" and "He stole my gear so now I have to do it to someone else to get some gear". Alarmingly these attitudes have started to carry over into his everyday life. For us oldies we might say he has been tempted by "the dark side" and is now using his talents for "evil" rather than "good". Come on game designers and implementers there is an onus on you, as these "children" are tomorrows "adults" and will decide the fabric of society tomorrow. Lets not make it any harder for them and us than it already is.
Check out server irc.dal.net channel #warcraft .. #warcraft3 .. and #warforge (WarForge is the one who modded AND used bnetd to create these servers for Warcraft 3) so blame WarForge.
I don't know anyone who uses Linux, so setting up a private bnetd server isn't really an option. The people I know who connect to bnetd servers find public ones in IRC channels and connect to those (since they don't have valid keys). The people with valid keys don't want to go through the hassle of going to IRC to find what bnetd servers are up today, so they just use Battle.net, despite its obvious flaws.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Why can't bnetd validate CD-KEYs by automatically logging into battle.net, validating the CD-KEY, then instantly logging out? And perhaps maintining a database of such validated CD-KEYs.
This means that lans running only TCP/IP can use Starcraft. Woohoo!
This also means that bnetd's main advantage is lost (for me, anyway). Is this a response to bnetd and it's ilk, or just a final bonus (1.09 is the last patch for SC)?
Has any of you guys tryed entering in battle.net with an invalid CD key and trace the connection?
I'll tell you what happens: <b>Blizzard illegally takes information from your computer's registry (precisley, your name and e-mail)and sends it to their servers</b>. The first game using this was Starcraft, so it doesn't seems like they care so much about the law...
Has any of you guys tryed to enter battle.net with an illegal CD key?
I'll tell u what happens: Blizzard ilegally takes information from your registry (precisley, your name and e-mail adress) and sends it to their servers...
Maybe it's for piracy controlling, but it is illegal to retrieve this information from your computer, it's almost like including a trojan in their software! This system has been implemented for the fist time with starcraft, and since then with all of their games!
Just to think about it, I don't think blizzard cares so much about the law...
Some who would download the beta illegally might do it to 'check out the game'. These might be the ones that decide not to buy it based on problems they see with the beta. However, these might be the ones that would warez the game when it was released anyway.
A second class that would obtain the beta are the Blizzard fans, the ones that tried to get into the official Beta to begin with and when faced with a chance to take a look and play the game, eagerly jump at the chance. These would buy the final product no matter what they see in the beta.
I would bet there are a great deal more of the latter playing on bnetd server than the former.
Secondly, I am aware of no NDA affecting the use of the official beta. Certainly Blizzard and its fan sites are posting every detail imaginable regarding this game.
Bleh!
Blizzard makes great games and people are gonna use this stuff to pirate games. If you can't see that you are hopeless.
god i hate your kind, you admit to an illegal act, brazenly and openly, and without any thought to what is actually happening. people like you are taking money directly from blizzard. if you came and took money from my house, i'd probably try to stop you, how is that any differnt than what blizzard is doing. I will always be a loyal blizzard fan!