Really? By my reckoning the Romans had the equivalent to modern weapons vs. the tribal low-tech Britons. At any rate, yes, I mainly meant "enough guys to win, no matter what" and it doesn't change my point about China's raw manpower being a big problem in this area.
With the advent of modern weaponry, overwhelming numbers of troops being a tactical advantage became a thing of the past. No longer could you simply overwhelm your foe with bodies. One small unit with heavy machine guns or a tank or air support could take out much larger opposing forces who were not as well armed. We now see this situation reversing itself. China has an over abundance of warm bodies and they can easily throw many more people at cyber-warfare and cyber-espionage than we can. Other than gradually moving more infrastructure off the public internet and blocking massive swathes of IP address space, I don't see any solution to this that won't be so cost-prohibitive that we end up bankrupting ourselves (more) to fend them off. Even blocking IPs doesn't work now when they control botnets in our borders. The battle lines are continuously obscured. How can you defend when there is no direction to defend from? Even moving infrastructure to private networks is complicated as there is great cost associated when you need to move data or tasks to and from the public internet. China isn't going away, and they have no incentive to stop trying to hack our systems. We have nowhere near the manpower it would take to respond in kind and doing something like Stuxnet on them would likely backfire or escalate beyond our control. Maybe that escalation is the only solution. It's scary.
The system needs to change. We live in the Information Age and this whole notion that juries are never going to get any outside issue is a non-starter. It's antiquated and the system needs to reform to reflect that fact.
They are 2 very different things.
I think advertising to support games, other than flash game websites, is just going to cause more annoyance to the player. I don't know about you, but ads in places where I can't filter them out, such as movie theaters before the feature or before games load really piss me off and, in fact, make me not want to buy that advertiser's product. I can tune out banner ads. Or, I can click on them if it is something I am interested in (rare).
If many commercial games go this route, they might find themselves out in the cold when their advertisers decide they don't make enough from the money spent on game ads and pull their sponsorship, similar to the dot com advertising bust. People have to actually buy the advertiser's products to make it viable. Funding with advertising is like the lesson some industries refuse to learn from.
It will get out of control and we'll be lucky to live through it!
I came here to say this. Or, rather, "Welcome to VB scripting!"
Behold! The first retcon!
There has always been a lot of profit in false scarcity.
How about a toe?
A Diablo RTS with MACRO transactions! You can buy more games from them within the game!
Really? By my reckoning the Romans had the equivalent to modern weapons vs. the tribal low-tech Britons. At any rate, yes, I mainly meant "enough guys to win, no matter what" and it doesn't change my point about China's raw manpower being a big problem in this area.
With the advent of modern weaponry, overwhelming numbers of troops being a tactical advantage became a thing of the past. No longer could you simply overwhelm your foe with bodies. One small unit with heavy machine guns or a tank or air support could take out much larger opposing forces who were not as well armed. We now see this situation reversing itself. China has an over abundance of warm bodies and they can easily throw many more people at cyber-warfare and cyber-espionage than we can. Other than gradually moving more infrastructure off the public internet and blocking massive swathes of IP address space, I don't see any solution to this that won't be so cost-prohibitive that we end up bankrupting ourselves (more) to fend them off. Even blocking IPs doesn't work now when they control botnets in our borders. The battle lines are continuously obscured. How can you defend when there is no direction to defend from? Even moving infrastructure to private networks is complicated as there is great cost associated when you need to move data or tasks to and from the public internet. China isn't going away, and they have no incentive to stop trying to hack our systems. We have nowhere near the manpower it would take to respond in kind and doing something like Stuxnet on them would likely backfire or escalate beyond our control. Maybe that escalation is the only solution. It's scary.
The system needs to change. We live in the Information Age and this whole notion that juries are never going to get any outside issue is a non-starter. It's antiquated and the system needs to reform to reflect that fact.
They are 2 very different things. I think advertising to support games, other than flash game websites, is just going to cause more annoyance to the player. I don't know about you, but ads in places where I can't filter them out, such as movie theaters before the feature or before games load really piss me off and, in fact, make me not want to buy that advertiser's product. I can tune out banner ads. Or, I can click on them if it is something I am interested in (rare). If many commercial games go this route, they might find themselves out in the cold when their advertisers decide they don't make enough from the money spent on game ads and pull their sponsorship, similar to the dot com advertising bust. People have to actually buy the advertiser's products to make it viable. Funding with advertising is like the lesson some industries refuse to learn from.