Ubisoft is the worst company to quote for PC games sales data. I'm almost certain their Always-On DRM they had been bundling with their games was killing their PC game sales.
The app store isn't competition for Steam. Steam is more than just a store, it bundles all of your multiplayer handles, friends lists, server preferences, etc. into one sign-in. Games for Windows Live tried to be like Steam but was absolutely terrible, and people hated it enough to both avoid games which required it and lambast developers which included it. People LIKE Steam, and Valve. Nobody except shills and fanboys LIKE Microsoft. At best, people just don't care about them. And how do you figure that Valve is lying about the performance benefits of Linux + OpenGL vs Windows + Direct3D?
Since you're probably equipped with a mouse and a keyboard, you can just hold a key while moving the mouse for any special actions (similar to how some Linux distros let you move and resize windows by holding Alt+[L][R]Click and moving the mouse).
Games on Windows are still subject to "DLL Hell," regardless of the number of Windows flavors. It's probably safe to say that most gaming-interested Linux users are using a distro that either supports deb or rpm packages, so as long as a game bundles any necessary packages with itself, I don't see how this situation would be any different. Maybe you get into "package hell," but that's certainly no worse than "DLL hell."
I think it has to do more with computers being somewhat complicated than it does their relative new-ness. What percentage of people do you think could do all or most of their own vehicle maintenance?
That's what I'm constantly telling people who talk about "how when they were kids they could play in the street without worry." People tend to believe sensationalized media over sound reason and logic, even when you show them crime rate statistics for the last 50 years and show how much higher a risk they were at when THEY were a kid.
I don't get it; I believe the Zune HD and Windows Phone had somewhat limited versions of the.NET CLR, and they were both ARM based. What is MS's problem here?
How can separating interface from logic be bad? Not doing so is just a great way to make your code inflexible. If you ever decide to turn something into a service, create a new GUI, add a CLI, etc., by following your way of engineering you'd have to rewrite the whole damned thing.
I think for a lot of the games that use DOSbox, it works great. However, now that we're over a decade into the 21st century, many games from 1998 - 2004 are considered classics and were not designed for DOS. Fortunately a lot of these games work pretty easily with WINE, but it of course would be nice for native Linux support. For the classic Bioware engine games (Baldur's Gate, Planescape, Icewind Dale...) there is a Linux client for GemRB, which is an open source community rewrite of the engine used for those games. You can purchase and download the GoG versions of those games, and load them up through GemRB (also works on Android!).
Not saying he isn't self-centered, but in this QA he basically admits that many of the right decisions which were made with Linux just happened to be the right decision. His answers also suggest that because of the correct license and non-technical decisions made, any technical mistakes can be handled well by the community.
And it is not welfare, nor is it for those of poor skill, quite the opposite.
Sorry, I must not have phrased what I was saying clearly. I'm not trying to compare researchers at universities to welfare recipients; I was trying to point out that state-funded artists and content producers would essentially be just that.
And do not talk as if currently used business models are the best we can do
No, they clearly aren't. But the ability for content producers to sell and distribute content digitally is removing much of the need for big business there. With that type of model, an artist or producer's ability to sustain that career is completely dependent on whether or not consumers appreciate his/her work enough to pay for it. If you aren't producing anything of worth, why should you be supported in doing so?
WTF? How is that even comparable to an artist charging for access to his/her work? The guy who paints crosswalks is a civil servant, paid by your government to provide a public service. Do you really want to support every failed artist with tax money?
Don't universities receive grants for producing scientific data? That also ignores the tons of money that comes in through tuition. Where would the money come from to support musicians/artists/software developers if everyone had to rely on such a system? The government? We have something like that already; it's called welfare and is generally reserved for the people who aren't very skilled or marketable in their field. The academic model would be terrible for private business. It's like that one SMBC Comic - academics like to complain about "Publish or Die," but in the real world that's called "Do Your Damn Job or Get Fired." The system in place works just fine: if people like your product, they spend money on it. If they don't, you better find a different source of income.
Ubisoft is the worst company to quote for PC games sales data. I'm almost certain their Always-On DRM they had been bundling with their games was killing their PC game sales.
The app store isn't competition for Steam. Steam is more than just a store, it bundles all of your multiplayer handles, friends lists, server preferences, etc. into one sign-in. Games for Windows Live tried to be like Steam but was absolutely terrible, and people hated it enough to both avoid games which required it and lambast developers which included it. People LIKE Steam, and Valve. Nobody except shills and fanboys LIKE Microsoft. At best, people just don't care about them. And how do you figure that Valve is lying about the performance benefits of Linux + OpenGL vs Windows + Direct3D?
Since you're probably equipped with a mouse and a keyboard, you can just hold a key while moving the mouse for any special actions (similar to how some Linux distros let you move and resize windows by holding Alt+[L][R]Click and moving the mouse).
Games on Windows are still subject to "DLL Hell," regardless of the number of Windows flavors. It's probably safe to say that most gaming-interested Linux users are using a distro that either supports deb or rpm packages, so as long as a game bundles any necessary packages with itself, I don't see how this situation would be any different. Maybe you get into "package hell," but that's certainly no worse than "DLL hell."
Since you posted a URL with no link, I'm going to assume you are part of the "don't get it" group. ;)
I think it has to do more with computers being somewhat complicated than it does their relative new-ness. What percentage of people do you think could do all or most of their own vehicle maintenance?
That's what I'm constantly telling people who talk about "how when they were kids they could play in the street without worry." People tend to believe sensationalized media over sound reason and logic, even when you show them crime rate statistics for the last 50 years and show how much higher a risk they were at when THEY were a kid.
Unendorsed sharing?
I don't get it; I believe the Zune HD and Windows Phone had somewhat limited versions of the .NET CLR, and they were both ARM based. What is MS's problem here?
Maybe you're already aware, but the Marathon trilogy is now available for the open source Aleph One engine, which is given a thumbs up by Bungie.
How can separating interface from logic be bad? Not doing so is just a great way to make your code inflexible. If you ever decide to turn something into a service, create a new GUI, add a CLI, etc., by following your way of engineering you'd have to rewrite the whole damned thing.
I'm pretty sure the implication was that moving them to areas that were absolutely red would make people happier in areas that are more undecided.
I think for a lot of the games that use DOSbox, it works great. However, now that we're over a decade into the 21st century, many games from 1998 - 2004 are considered classics and were not designed for DOS. Fortunately a lot of these games work pretty easily with WINE, but it of course would be nice for native Linux support. For the classic Bioware engine games (Baldur's Gate, Planescape, Icewind Dale...) there is a Linux client for GemRB, which is an open source community rewrite of the engine used for those games. You can purchase and download the GoG versions of those games, and load them up through GemRB (also works on Android!).
its about serfs and self-entitlemen
Aren't those mutually exclusive?
it already works in Windows Phone
And I'm sure both users have given it great reviews.
Oh cool, so you mean I can run it on my Linux desktop and Android devices like I do with Spotify?
why are you complaining about our long standing culture
lister king of smeg (2481612)
Not your first account I take it?
What about psychopaths? Should we abolish murder as a crime to that they can have their "fun" too?
Murder has actual effects on people's lives and infringes on their rights. Marriage, even if it is between a man and a duck, has no such consequences.
Mod this guy up, just so more people see this story. For younger guys like myself who never want to stop learning, this is pretty inspirational.
MySQL, PostgreSQL
Erm... CF isn't a dbms, or am I missing something here?
I'm sure this Q&A on Slashdot of technical questions has done a remarkable job of capturing his entire essence and personality.
Not saying he isn't self-centered, but in this QA he basically admits that many of the right decisions which were made with Linux just happened to be the right decision. His answers also suggest that because of the correct license and non-technical decisions made, any technical mistakes can be handled well by the community.
And it is not welfare, nor is it for those of poor skill, quite the opposite.
Sorry, I must not have phrased what I was saying clearly. I'm not trying to compare researchers at universities to welfare recipients; I was trying to point out that state-funded artists and content producers would essentially be just that.
And do not talk as if currently used business models are the best we can do
No, they clearly aren't. But the ability for content producers to sell and distribute content digitally is removing much of the need for big business there. With that type of model, an artist or producer's ability to sustain that career is completely dependent on whether or not consumers appreciate his/her work enough to pay for it. If you aren't producing anything of worth, why should you be supported in doing so?
WTF? How is that even comparable to an artist charging for access to his/her work? The guy who paints crosswalks is a civil servant, paid by your government to provide a public service. Do you really want to support every failed artist with tax money?
Don't universities receive grants for producing scientific data? That also ignores the tons of money that comes in through tuition. Where would the money come from to support musicians/artists/software developers if everyone had to rely on such a system? The government? We have something like that already; it's called welfare and is generally reserved for the people who aren't very skilled or marketable in their field. The academic model would be terrible for private business. It's like that one SMBC Comic - academics like to complain about "Publish or Die," but in the real world that's called "Do Your Damn Job or Get Fired." The system in place works just fine: if people like your product, they spend money on it. If they don't, you better find a different source of income.