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  1. Re:Detail on Carmack: Next-Gen Console Games Will Still Aim For 30fps · · Score: 4, Informative

    For a 60fps game there's about 16ms per frame and with current gen consoles about 8ms is lost to API call overhead on the render thread. Of course current gen consoles are years behind and constrain rendering APIs to be called from a single thread but I'd still be very surprised if there was a console that could support a triple A game above 70fps in the next 10 years (for resolutions 720p and above).

    You've barely scratched the surface of input to perception lag, here's an answer by Carmack to people questioning another one of his tweets:
    http://superuser.com/questions/419070/transatlantic-ping-faster-than-sending-a-pixel-to-the-screen
    Of course most engines come from a single threaded game mentality where they'd poll for input, apply input to game state, do some AI, do some animations, calculate physics, then render everything and repeat. Current gen consoles has freed that up some but most engines didn't go above 2 or 3 major threads because it's a difficult problem to re-architect an entire engine while it's being used to make a game at the same time. Sadly the better games gave user input it's own thread and polled input every 15ms or so, queued it up, and then passed it on to the game thread when the game thread asked for it. Input wasn't lost as often but it didn't get to the game any faster.

  2. Re:In defiance of Betteridge's law of headline: ye on Will Tablets Kill Off e-Readers? · · Score: 1

    I own both types of devices (gen 1 kindle and iPad 2) and I vastly prefer my iPad. I realize that I'm comparing old tech to ancient tech but the feature set in the Kindle software on the iPad still beats the newer e-ink kindles. My problems with e-ink is the slow refresh rate and lack of color. With the original kindle I had to learn to press the next page button when I was a couple of lines before the end of the page as by the time I had read those remaining lines then the display would transition. The newer kindles have drastically cut this time down but it is still slower then a tablet's change of page and for myself being a passive observer of changing the page, I find that wait frustrating (when I change the page of an actual book I'm an active participant so the time spent isn't annoying).

    I will freely admit that e-readers look gorgeous (though that could simply be nostalgia for actual paper) and the effective battery life is magnitudes above tablets (my iPad's battery is constantly being depleted by other activities like browsing the web, playing games, and other CPU intensive apps).

  3. I'm confused by the logistics on Austrian Blank Media Tax May Expand To Include Cloud Storage · · Score: 1

    As an American I don't really understand how the blank media tax is calculated. Is the tax applied based upon the size of the media or is it a flat tax on media regardless of size that is writable?

    If the tax is based upon media size does data duplication and redundancy factor in? If I make a mirrored drive could I get a tax rebate because I've cut the effective space of the drives in half? Or if someone comes up with a compression algorithm that increases the effective size of the drive am I liable for more tax because I can store more songs as mp3s then as wav files? Should the cloud host be taxed based upon the advertised storage or based upon the actual storage usage? I can see most cloud storage pass through compression or data deduplication that drastically reduces the on disk size of media but shifts some data to meta data instead. Does it matter if some of that storage isn't inside the country?

    The way I see it is that the cloud company probably paid a tax on writable media. And they're in essence providing a mirroring service which effectively reduces the overall unique media storage size. And the amount of data that the cloud company is actually storing is going to be significantly smaller then what I'm being provided. And if the data is being stored outside the country then the tax is effectively being levied on the import/export of the data which could be an interesting legal battle with the current state of trade treaties.

    However if the tax is a flat tax regardless of media size then I'd suggest the cloud company roll out a single exabyte drive that is shared between a customer and the customer's closest 7 billion friends (with a decent user permission model of course).

  4. Unlikely on Valve's Big Picture Could Be a Linux Game Console · · Score: 4, Interesting

    Now is probably the best time that Valve could release a console: get first mover status in North America against MS & Sony and probably Europe as well. But valve is a software company. Their experience with manufacturing, shipping, retailers, etc is limited at best. The boxed copies of Valve games are published by one of the traditional large publishers. I love valve as much as the next fan boy but the massive operational organization that is needed to support a console launch is slightly outside of their reach. Valve could partner with a distribution/manufacturing partner but the people that have experience in the entertainment space and who would be able to accomplish the undertaking is a pretty short list. EA could probably swing it and would scare both MS & Sony as their consoles would lose EA's games but with origin vs steam on the PC side of things I see this as slightly unlikely. I'd love Sega to make a Steam box, but that's simply nostalgia talking. Sony is the most likely partner as steam is already on PS3 (for some definition of steam) and ps3 runs a version of unix, but it would probably be another wedge between Sony & retail stores.

    More then likely this is probably valve's experimentation into console space. They'll probably stream line it so that it's trivial to get your home linux machine to output to hdmi at the push of a controller button. Once the home experience is as simple as it can get then they'll make a business case for releasing their own console or not based upon revenue. Look at what valve has done with micro-transactions, free to play games, crowd sourcing, and non-game software: they dip a toe into the water and then once they're confident they move into that space.

  5. Re:De-evolution on Artificial Wombs In the Near Future? · · Score: 3, Informative

    Your argument is a few decades late. Instead of having a surrogate mother carry the child to term now a tank "carries" the child to term.

  6. Re:Look at who they appoint to the SCOTUS. on Barack Obama Retains US Presidency · · Score: 3, Interesting

    we need to return more power to the states (which gives us a check on the federal government).

    Specifically what powers should the states have that are currently exclusive to the federal government? The way I see it is that the federal government enforces the bare minimum of an individual's rights, controls interstate commerce, and runs other projects that would be inefficient for individual states to run. Some examples of these would be freedom of speech, outlawing slavery, running the military, setting a currency, etc. There is nothing preventing a state from granting it's citizens greater rights then what the federal government ensures or providing their own military. You may disagree with how the federal government chooses to protect individual liberty or even what those rights are; but that's a very different discussion.
    Also the states can amend the Constitution without involving the federal government, all they'd need to do is call a convention and then later vote on the new amendment. That's the greatest balance against federal government that there is.

    Better system for single-winner elections. It should allow you to specify your primary choice, and also your backup choice(s) should your primary fail to gain enough support.

    Who would enforce this? The federal government? I think we have single run off because of tradition more then anything else. There have even been state laws that split their electoral votes proportionately (I think they've all been abandoned now). As long as the federal government ensures that everyone can vote and that everyone's vote is equal I think it should be up to the states to determine what style of voting to use.

    Proportional representation in Congress. If every district in the nation votes 50.1% for Party A, then Party A has 100% of the seats of Congress. Party B gets nothing, although 49.9% of the nation supports Party B.

    That would be true if we were electing parties to congress but we're not, we're electing people. Representative X from Party B is not at all equivalent to representative Q from Party B. I realize that the political rhetoric tends to slant towards Party A vs Party B but I'd much rather vote for someone who fairly represents their constituents instead of a generic interchangeable member of a Party.

    Electoral college reform. I don't know that we should go to a popular vote system for President, but the electoral college should at least force a proportional representation from each state. It should also remove the electors, and change to a simple count.

    This will probably never happen because it would involve states relinquishing power and they'd never give permission for it. In the current set up states with a low population have a greater electoral collage vote per capita then a state with a large population. This is a balance so that large states can't steam roll over smaller states.

    I'm not saying that our republic couldn't use some improvement but I think it's important to realize why it has worked so well. Like Churchill said:
    "Democracy is the worst form of government, except for all those other forms that have been tried from time to time."

  7. Re:Protectionist propaganda on Cringley: H-1B Visa Abuse Limits Wages and Steals US Jobs · · Score: 1

    I have no idea if the figures in the article are true or not but I agree with it's point that better data gathering needs to be done.

    My problem with the H1-B visa program is that it's a short term fix for a long term problem. I do dislike having to compete in the global marketplace for a job but its that exact same global marketplace that allows most of the tech jobs to exist in the first place, it's hypocritical to believe that benefits could be reaped without participating. And in all honesty I'd prefer to work with smart people regardless of where they're from instead of some mediocre guy who happened to be local. If the visas weren't temporary then I'd love them. As they are now the employee comes over, gains several years of experience and then takes it home with them. If that employee instead stayed in America and put that experience to use locally then there is a gain of work force and experience. Even if the employee leaves the original company they can continue to be productive in the national economy.

  8. Pavlovian Response on Anonymous Claims To Have Hacked Sony PSN Again · · Score: 3, Funny

    The last time that this happened Sony gave me two free games. Now that it appears to have happened again my initial thoughts are regarding more free games. Somehow I don't think that this response is intentional on Sony's part.

  9. Re:Why not PC + 360? on Sony Ditching Cell Architecture For Next PlayStation? · · Score: 5, Informative

    While fitting the game into the local and main memory is a pain it can usually be mitigated by proper planning. Developing your memory footprint for PS3 can immediately be translated to the 360's unified memory but going the other way is a special hell. While it's true that some engines are main memory intensive that you have to resort to crazy tricks (like streaming your audio from local memory to main) in general it's not too bad as there aren't two different implementations.

    But going from 3 ppu cores to 2 ppu cores and 6 spus does cause a problem if you're anywhere near utilizing the CPUs. Generally it's easier to optimize the game until as much as possible runs on 2 ppu cores and specific tasks run on the spus (as the 360 gains the benefit from the optimizations too).

    It sounds like you haven't worked on the PS3 in a while. Sony has actually stepped up the game and the ps3 sdk actually surpasses the xdk in some regards. Most of the complaints I hear about the ps3 sdk are more related to windows oriented people not understanding the unix mindset. And the ps3 dev kits are now tiny and sleek and not the 2U heater units of old.

  10. And there was much rejoicing on Sony Ditching Cell Architecture For Next PlayStation? · · Score: 1

    I can practically hear game programmers everywhere cheering.

  11. Re:If the services had started out integrated on Google Privacy Policy Could Violate EU Law · · Score: 1

    I agree that the key issue is where the control lies. And from everything I've seen from google they've wanted to ensure that the user has as much control as possible. Want to modify the search history attached to your google account? you can do that. Want to migrate your emails out of gmail? you can do that. Want to download and then delete your google+? you can do that.

    For every service google provides they also provide a mechanism for migrating the data and deleting it. If you want the separate services to remain separate export the data, delete it, and then import it into another account. It would probably have been a decent move by google to provide a way to automatically change the google account that a certain service is connected to for the people that prefer to keep their calendar, email, and social networks separate. But the ROI of that might have been too high when the user can manually do it themselves.

    The fact that google treats my data as belonging to me means that it's my responsibility for managing it. That deal is a hell of a lot better then other online services.

  12. DRM shouldn't be your focus on Ask Slashdot: Freedom From DRM, In the Social Gaming Arena? · · Score: 1

    First you should determine what kind of application you're making. Is it a native application on iOS & android? Or is it a web front end? How deeply do you want to integrate Facebook, twitter, google+, etc?

    All the different platforms (hardware and software) have different licensing issues that need to be figured out. It may be that what you'd like to do isn't allowed by one platform or a combination of them. DRM is only a factor on the open platforms (PC & android). For iOS & game consoles DRM is a requirement of the platform license.

    As far as users' rights goes, it shouldn't be a factor. Your servers should only keep the bare minimum of information (probably what matches the user is currently playing and the current state of that match). The analytics should be properly anonymized (huge legal quagmire if you don't do it right) and probably best done with a 3rd party analytics system.

    From the sounds of it, you're just starting out. Good luck, it's a challenge but it can be rewarding. Get in touch with people that do this professionally, start reading the game design blogs, and depending upon where you live there could even be community meetings. Take a look at existing engines (unity3d being one of my favorites) and see if any are a good fit for prototyping or production. List out all your needs/goals and start making concrete plans for how to obtain them (persistent server side storage, user name & password handling, high scores, etc).

  13. Re:Why not? on Ask Slashdot: Companies That Force Employees To Join Social Networks? · · Score: 2

    The article submitter doesn't provide any details but there is at least one legitimate business reason for requiring a social network account beyond marketing: Developing applications that interact with those social platforms. If I want to develop an app that communicates with Google+, Facebook, Twitter, Steam, etc. I generally need an account on that service to have access to APIs, documentation, testing tools, and sundry. This makes sense as these companies have been built around the concept of managing user accounts and providing features and content based upon that account. If you sign in with your blessed account and the service knows that you have access to AppID 1337 with test settings of Foo and Bar. If you sign in with an account that hasn't been blessed by the app managers then you don't get access to the unreleased AppID 1337.

  14. Re:Not on the disc on Anger With Game Content Lock Spurs Reaction From Studio Head Curt Shilling · · Score: 1

    1) personally, I don't consider quality to be fixed to price.

    Nor should you. However most people aren't educated about the market they're purchasing from. The digital distribution market doesn't seem to have fallen into that problem yet (iOS and Steam specifically). But the retail console market is what it is. Like you imply, it isn't in the game publishers' interest to change it.

    2) the issue here is that they did not give both flavored offerings\they misled customers.

    It is surprisingly expensive to have multiple skus for the same product. You double all the physical work of selling games to customers and more then double your return rate (any copies of a game that aren't sold are "returned" to the publisher for a refund). Add on top of that the cost of educating the public on the differences between the two different skus and handling the complaints of people who accidentally got the wrong version. Now regarding the messaging in the package, that I agree with. The box should have an icon on it similar to the "required network" and such saying that there's a one-time use code in there. However unless MS, Sony, Nintendo require it then it's probably not going to show up. On the flip side the price of the used game should go down to reflect that it doesn't have the one-time use code.

    To be clear, I don't agree with what EA is doing here but I am withholding judgement until I see what the actual content is. EA is reacting to the current state of the console market, this is the same strategy they've had for other titles (Mass Effect 2 leaps to mind).

  15. Re:Not on the disc on Anger With Game Content Lock Spurs Reaction From Studio Head Curt Shilling · · Score: 4, Insightful

    No it isn't. It isn't a compromise at all.

    How much do games cost in the store? How much did they cost 10 years ago? 20? 30? Games have gotten cheaper when inflation is taken into account. Here: http://arstechnica.com/gaming/news/2010/10/an-inconvenient-truth-game-prices-have-come-down-with-time.ars

    we have decided to offer the base game without any of the optional expansions for a reduced price

    It's believed that consumers take the price of good as a reflection of quality. If you see a game that is $40 on a shelf that's filled with $60 games most people will assume that there is something wrong with that $40. I'm not saying that the American games retail market can't change but I doubt it.

    Selling a dlc expecting game for the price of a full title, selling the dlc for premium prices on top of that, and offering some dlcs as special exclusives is *not* a compromise.

    ...

    Don't shut out second-hand buyers. Offer them the missing content for a reasonable fee. This way you stand to monetize the 2nd and 3rd hand sales.

    I don't know what game you're complaining about but it isn't Amular. If you buy Amular new then you also receive a code to buy the dlc for free. If you buy Amular used and if it doesn't come with an unused code then you can purchase the dlc like normal. You seem to be arguing that the companies should be doing exactly what they are doing.

  16. Re:As well they should on WikiLeaks To Sue Visa/MasterCard · · Score: 1

    I've always thought that it was innocent until proven guilty.

    It's not for Visa or MC to decide if they're guilty or not, that's the job of the courts. Visa and MC could have gone to the courts and said "Hey, these guys are doing some funky stuff, can we suspend them?" and what ever court had jurisdiction would make the call. As long as Visa and MC followed the court's directions they'd be fine. It's the fact that Visa & MC either listened to someone that didn't have jurisdiction or made the decision on their own that's placed them on the wrong side of morality.

  17. Re:No way on Best Way To Sell a Game Concept? · · Score: 1

    The sad fact of the video game business is that it is a business. It always comes back to money.

    You keep seeing repetitive uninspired games because the market keeps buying those games.

    You keep seeing games without branching story lines because that's content that half of your user base won't see. Most of the story and cinemas are done at the end; why pay for a cinema that can't be used because Level X wasn't fun? At the run up towards hitting a ship date time and resources start becoming tight and it's easier to start cutting things then try and make them work. Something that less then 70% of the users see is one of the first things dropped. (Bioware being a fantastic exception as they've made their reputation on branching stories)

    It takes on average around 100 people 2 years to make a triple A game. During that time they'll have at least 2400 game ideas (average once a month per person). Not all of these ideas are good, most are risky, and some are safe. Now a good studio will evaluate the ideas and find one the employees are passionate about. A lucky studio will be able to make the game they are passionate about. An unlucky studio will have to make the game that whomever is paying the hundreds of millions of dollars to fund the game feels would be the best return on investment.

    If you want innovation stop looking at games that are big enough to be sold in boxes. No one is going to take an interesting risk with millions of dollars. But you'll find people who are willing to take a risk with a few thousand because they're passionate about it. Granted these indie games are unpolished but they're where most of the innovation is.

  18. Re:google is EVIL! on Justice Dept. Defends Microsoft Against Google · · Score: 2, Informative

    Some corrections to the parent:

    1. Google doesn't care if the search tool is bundled or not, they just want MS to expose some why to turn the thing off. Having both indexing tools running at the same time hinders performance more then having just one run. Given that you can't disable Vista's most people will opt for disabling Google's. Hence anti-competitive.

    2. It's similar to IE & Netscape because the end user / OEM can't remove IE from a machine and replace it with an alternative.

    3. Everything else you said? Google toolbar is off topic (for what it's worth I'm sick of applications trying to install it too). Also if Google makes any headway with their talks with Microsoft Vista will actually have less bloat then before as the file indexing service can be disabled.

  19. Re:Good, the Internet will continue to be free on Net Neutrality Voted Down in U.S. House Committee · · Score: 3, Insightful

    The parent to this post is an idiot.

    The FCC is desperately needed to regulate the internet. The FCC needs to ensure a level playing field when it comes to net traffic, whether that traffic is for google or microsoft, or my own server. I don't want to access my mail at dial-up speeds because the provider between me and it decides to that their uncompressed HD content is more important then my 5k file. I don't want my connection to time out to an independant site because verizon decided to shift all their traffic onto "the internet" thus freeing up some of their private lines to save maintanance costs.

    Ensuring that the net stays neutral keeps the net more like a town hall and less like disney land. Allowing the telecoms to start charging prices ensures that they only peolpe who can truely serve content are those that have the money, not neccassarily the ones with the best content.

    I'm not a fan of regulation, but it's better that the FCC does it then the telecoms.

  20. Interesting experiment on France To Force iTunes to Open to Other Players? · · Score: 4, Insightful

    From what I can glean from the article it would be legal or required to have a program that converts one DRM format to another, but I don't see how this would require an unencrypted version of the media.
    Most likely all the DRM companies would come together to make a program that converts from each DRM to another, and probably impose a time on the key to ensure if company X's DRM is broken that doesn't allow a hole that all other DRM media can be drained out through.
    I digress.
    What this would do economically is allow all digital media to compete on an equal footing. Don't like the price of a song on Napster? try iTunes. Want the latest MS Plays for Sure device but have a backlog of iTunes media? just convert it over. This would give consumers choice in their digital media and break the lock in that currently exists.
    From what I know of Apple is that they make almost no money on iTunes but a huge amount on hardware, so in theory this would allow them to use their iTunes's competitors to seel iPods. And from the MS side this would break the stranglehold that Apple currently has on the portable media market. In theory this looks like a win-win for everyone. But I don't expect anyone to go for this, in business if your competitor is winning that usually means you're losing. And what multi-billion dollar company wants to take that chance?

  21. Re:Slight correction on Portable Stereo Creator Gets His Due · · Score: 3, Informative

    Considering that the Walkman is a name brand personal stereo player and considered by the general public to be the first personal stereo player, I'd say that it is an apt summary of the situation.

    And considering that Sony was manufacturing and doing R&D for Nintendo's consoles prior to the N64 and that the play station development was initiated by Nintendo, I wouldn't say that Nintendo invented the Play Station but Nintendo definetly had a hand in it's conception.
    wiki

  22. Re:25 DVDs? on Nano-Scale Memory Fits A Terabit On A Square Inch · · Score: 1

    Since a DVD can hold 15.9 GB (that's dual layer and dual sided, the current maximum) the formula would look like:
    15.9 GB * 25 = 397.5 GB and then to convert from Bytes to bits:
    397.5 * 8 = 3180 which approximates 3.1 Tb

    so comparing it to the DVD format is a poor frame of reference

  23. I'm so conflicted.... on Dunst Demands Asset Reduction For Spider-Man 2 Videogame · · Score: 5, Funny

    I applaud dunst for standing up and requiring some normality in video games, especially with a character portraying herself.

    But on the other hand I'm a breast man.

  24. Ion Storm Austin needs to hire better testers on Should Gamers Use Smarter Problem-Solving? · · Score: 3, Interesting

    I'm sorry, but this seems like Ion Storm's fault. They hired testers from a certain breed of gamers, the "casual hardcore gamers"; the type of gamer that spends a large amount of time with only a select few games, usually the most popular games at that.

    If they had found people that had played similiar games, such as the original Deus Ex, Thief, or even Half Life, then 60 percent of the Thief gamers would go through the window while 80 percent of the Deus Ex and Half Life fans would have gone after the locked door expecting an item.

    I'm sorry but multiple paths isn't a new conecpt, it was around in the oringal Deus Ex and Thief games, about 4 years ago. Invisible war being a sequal, I don't expect multiple solutions, I require that.

    My personal problem with Invisible War was that the branching was pointless. All branches were shallow and did not require any special skills or abilities. If I'm given the option of blazing guns verse stealth I expect that choice to follow me for atleast 15 minutes, not the 30 seconds it takes to get past that one point. I wanted to feel like my actions defined the character, not always take the path of least resistance and then double back and make sure that nothing was missed with the second path that joined with the first after one room.

  25. You can't think of the world as one country on Creating A Global Patent System · · Score: 1

    Yes, obtaining a patent in every country in the world is a huge mess and expensive, but there is benefit behind it. Each country can set their own patent limits and requirements and thereby effect their own ecomomy.
    A poorer country can remove all patents and proceed to manufacture knock off products, sell them just above cost and stimulate the economy. This would also educate many people, they'd learn business, marketing, and engineering skills. It's happened in the past, and unless people make this a world wide government system, will most likely continue to happen.

    Patents should be limited so that encourages innovation but doesn't stifle others from inovating in the same area. What type of limit that is, or it's duration depends on what people see as good for their economy.

    I am a different person, thinking about the SAME topic and coming to a DIFFERENT conclusion. Nothing's black and white like that, there is no "right answer".