Aren't they complex on purpose? This greatly benefits rich people with smart accountants and lawyers, and those have much more influence. Would need to stop the influence money has in politics before changing that.
Maybe many of them created temporary accounts to post on more sensitive topics, and they don't log into them without tor.
Or they've used this to hide their IPs despite giving away their ID. That might be useful as well.
Can't dismiss money in this question.
https://scholar.princeton.edu/... And who knows, maybe Americans can limit the way money influences politics? We should try that, instead of going around, whining with "who cares".
The fact that they have the power over you is a huge injustice in and of itself, as argued by Schneier and many others:
https://www.schneier.com/blog/...
I reject that they're not out to get you even now, though. They're out to get you as much as they can, there's proof of it even in the history of current surveillance systems. That governments are out to get you is repeated over history again and again - the incentives are always there. The only question is, can you set up a system where it's very difficult to get you? That's the advantage of modern democracies with constitutions, when compared to other forms of rule.
Yes, it's kinda offtopic, but many of people here already got character\player skills mixed so I'm going to throw my two cents anyway.
MMOs do not take skill. It's a fact. Not that they don't take any skill whatsoever, but they cap the player's skill in so many ways that it's really hard to excel. And it's only natural - today, most popular games are the casual ones (a.k.a. braindead ones. Even FPS'es get stuff like grenade detectors - it's just sad).
Now, there's different games. Take a good 1v1 FPS Deathmatch game for example (Quake Live?). Take a good strategy game (there's only one RIGHT answer for this - Starcraft). There's allso teamplay FPS'es, but they tend to be all about aiming, map knowledge and teamplay - both starcraft and quake require much more. If you think theese are skill-less I dare you play a match of Quake Live against me - and I'm not nearly as good as the worst of the players attending torunaments. And it's not only aiming\micro\macro\etc - there's just so many ways to outsmart your opponent, I was just amazed when I discovered how high level Quake 3 matches are played for example.
The problem is, that apart from few successful titles (starcraft and hopefully, Quake Live as it's the hope for all deathmatch players), they're not really worth the effor balancing\etc - people like simple games and this is how the world rolls. Some would say "Get over it", but I hope that Starcraft 2 and Quake Live will gain some mainsteam success - people should at least know what competitive gaming is about. I'm not saying that everybody should be playing, but those 13-year olds playing every new braindead FPS should either try their chances on a game that takes skill or just shut the fuck up.
Because firstly, it's OpenGL. It's damn easy to port it to Linux. Second, it's not that type of a game that you're used to see. Their market is everybody that uses a browser, thus having it run on every computer is a lot more important. Not that I think they would port it to Linux if porting it to OS X wouldn't be half of the job;)
Try registering, installing and playing it. It's build to be as simple as it can. That's why, I think, marketing it as a browser game is a great idea, as it just sounds like you can try it in a few minutes.
...after he lied the last time. http://thehill.com/policy/tech... Since he didn't, why would he tell the truth now?
Aren't they complex on purpose? This greatly benefits rich people with smart accountants and lawyers, and those have much more influence. Would need to stop the influence money has in politics before changing that.
They'd have to kill the influence money has on politics before doing that.
Maybe many of them created temporary accounts to post on more sensitive topics, and they don't log into them without tor. Or they've used this to hide their IPs despite giving away their ID. That might be useful as well.
There are legitimate philosophers arguing for this, read them. Ignore NDT - he's not even good at popularizing science, he knows little of philosophy.
Sounds good for journalists, but terrible for privacy.
Can't dismiss money in this question. https://scholar.princeton.edu/... And who knows, maybe Americans can limit the way money influences politics? We should try that, instead of going around, whining with "who cares".
The fact that they have the power over you is a huge injustice in and of itself, as argued by Schneier and many others: https://www.schneier.com/blog/... I reject that they're not out to get you even now, though. They're out to get you as much as they can, there's proof of it even in the history of current surveillance systems. That governments are out to get you is repeated over history again and again - the incentives are always there. The only question is, can you set up a system where it's very difficult to get you? That's the advantage of modern democracies with constitutions, when compared to other forms of rule.
Yes, it's kinda offtopic, but many of people here already got character\player skills mixed so I'm going to throw my two cents anyway.
MMOs do not take skill. It's a fact. Not that they don't take any skill whatsoever, but they cap the player's skill in so many ways that it's really hard to excel. And it's only natural - today, most popular games are the casual ones (a.k.a. braindead ones. Even FPS'es get stuff like grenade detectors - it's just sad).
Now, there's different games. Take a good 1v1 FPS Deathmatch game for example (Quake Live?). Take a good strategy game (there's only one RIGHT answer for this - Starcraft). There's allso teamplay FPS'es, but they tend to be all about aiming, map knowledge and teamplay - both starcraft and quake require much more. If you think theese are skill-less I dare you play a match of Quake Live against me - and I'm not nearly as good as the worst of the players attending torunaments. And it's not only aiming\micro\macro\etc - there's just so many ways to outsmart your opponent, I was just amazed when I discovered how high level Quake 3 matches are played for example.
The problem is, that apart from few successful titles (starcraft and hopefully, Quake Live as it's the hope for all deathmatch players), they're not really worth the effor balancing\etc - people like simple games and this is how the world rolls. Some would say "Get over it", but I hope that Starcraft 2 and Quake Live will gain some mainsteam success - people should at least know what competitive gaming is about. I'm not saying that everybody should be playing, but those 13-year olds playing every new braindead FPS should either try their chances on a game that takes skill or just shut the fuck up.
Because firstly, it's OpenGL. It's damn easy to port it to Linux. Second, it's not that type of a game that you're used to see. Their market is everybody that uses a browser, thus having it run on every computer is a lot more important. Not that I think they would port it to Linux if porting it to OS X wouldn't be half of the job ;)
Try registering, installing and playing it. It's build to be as simple as it can. That's why, I think, marketing it as a browser game is a great idea, as it just sounds like you can try it in a few minutes.
Is that they'll be testing the versions soon. I don't get why the header is "Mac and Linux are "Top Priority", as they said it a month or so before.