Quake Live Dev Says Mac and Linux Are "Top Priority"
AlexMax2742 writes "id's Marty Stratton notes the following in his Quake Live developer blog on the subject of the Mac and Linux port of Quake Live: 'These have proved more difficult than expected, but we're getting close. We expect to also be testing Mac and Linux versions of Quake Live internally this month and then making those publicly available just as soon as we feel they are ready. This work is being done by a separate programmer in parallel with the other work that we're doing, and is his only priority — point being, that this is a top priority for us and not being delayed because of other work.' In my humble opinion, it's awesome to see that kind of (continued) dedication from a company."
The post also indicates that progress is being made on the much-awaited private server functionality, and part two makes brief mention of match broadcasting and community-made maps.
So is only putting one programmer on the job a priority?
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The point of browser-based games is that the end user doesn't need to install anything, but Quake Live is a browser plugin, so it's basically a complete, stand-alone game. Except that it is now dependent on browser plugin APIs for, apparently, no reason. Why is this better than a stand-alone online-only game? It seems to be 'browser' based only in as much as that the browser launches the game and the game runs in the browser's address space (and so can break it). If you want closer browser-game integration, a better approach seems to be to register a handler for a custom URL schema (e.g. quakelive://) so any links in the browser that start like that are handed off to your game.
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Tim Willits I have complete faith, since he's come through on a linux port for every other id game he's worked on.
I was wondering why they went browser based if it was only going to run on windows. Lets just hope that linux/mac support remains a priority. I seen other "cross-platform" games were linux/mac support always lag behind windows support.
The best test environment is production. - Me
chrome://browser/content/browser.xul
Now that I'm almost completely addicted to the game, they finish up the Mac port so that I'll be able to play the game on my MacBook while I'm in lecture during the day. And as an added bonus, there will be private servers I can meet my friends on.
I am so going to fail out of school.
"I'd just like to emphasise that taking a million years isn't a metaphor here..." -Rich Bradshaw
They've made a lot of great games, and they open source there older platforms. What more can you ask from a software company?
On a side note Quake Live is fun
my sig
My top priority would be to remove the quad and the bfg from every map.
These two items make the game suck.
Quake as a browserplugin? What's the point? What makes it better to play in a browser? I fail to get the point, you'll have to download a binary in any case.
Why on earth would any sane company make a linux port a priority? I mean, don't get me wrong, I play linux ports (of good games, like UT), but I am under no illusion that the companies are focusing more than a tiny fraction of their efforts on making them. Makes no business sense whatsoever.
I'm really looking forward to the implementation of private servers. I know all that's holding a few of my friends back is the fact that they have to play with the unwashed masses. It'd be great if several of us could hop on for some games against opponents we know and can laugh with.
Is that they'll be testing the versions soon. I don't get why the header is "Mac and Linux are "Top Priority", as they said it a month or so before.
I wish I could get to see the numbers (or percentages) they (ID Software) estimate to be the potential size of Linux and Mac OS X users. I suspect, though I am biased, that their numbers would surpass in quality and quantity the recent estimate based on web site traffic that set Linux use at one percent. I suspect too those figures would be less prone to tweaking or to external third party pressures.
is not when will it be released but will it have a tux model available.
lose != loose
What's the next one on the list to go over, how about the fact that Trolltech's (now Nokia's) toolkit is a word, not an acronym. Qt (pronounced cute) - not Q.T. grr. I could go on with you and your "unix daymon" retarded pronunciation habit as well, but my arm is getting tired of the cane shaking.
Quake Live works fine under Parallels; the only gotcha is you have to press fn-F3 to ready yourself.
Yeah thats great with the linux support! And hopefully this time i can finish the training session.. :D
However I would wish that the community maps where licensed under GPL, (I guess there is not issues if one where to choose that license?)
So that lots of games could have fun with these maps. (Openarena, Q3, Nexuiz, etc etc) :D :(
Nowadays its hard to reach some people who have made a certain maps...
The want the game to be free to play, and supported by ads. Adware in executables has a bad rap, but people tolerate them in free online games.
I am happy of course to see that having a Linux native version is a priority at least for some developers.
Too bad I really don't like Quake-like games, or any FPS.
If only the RPG companies would have Linux in their mind. Like Bioware, which delivered Neverwinter Nights (thanks!), but now turned its back on us with Dragon Age.
This session of QL is brought to you by...
Now that's a bold statement from someone that has this as his sig!
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Fsckin' moron! LOL!!!
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A ten year old game is still only one of the few on Linux and Macs. Your OSes suck, face it.
No, it is no fun turning the corner and coming muzzle to muzzle with someone who is on quad damage, but on the other hand, it is oh so satisfying to then splatter them with the good old shotgun.
The power ups and weapons are all part of the game. They do have limited shots and durations after all. /. time, dammit.
The game. Ah.
The highly addictive game.
That I have spent many, many hours playing.
That I am feeling an urge to log on to right now. (twitch, twitch.)
It is seriously cutting into my
I must work towards my 25K frags award. (gibber, gibber. twitch, twitch.)
Flags to capture. Opponents to fry. Or splash. Or perforate. (gibber, gibber. twitch, twitch. mumble, mumble)
Trying to associate Microsoft with "fun" is like trying to associate Satan with aromatherapy. -Tycho
Now we can play utterly boring games on other platforms. I can hardly wait.
Hats off to id software for making Linux versions of all their games!