The music programs he was referring to (CuBase, ReBirth, etc) are programs for musicians, to help them record and create music. Not MP3 players or the like. This is an area where Linux is lacking.
Well, he did say the only reason he was posting the story was to keep from being flooded with thousands of story submissions... It's not like the original post was "HAHAHA. M$ should have used LINUX then their site would still be up! BWAHAHAHAHA!"
That's 6 systems since 1987 or roughly one game system every two years. Sega expires game consoles waaay too soon, IMO, and is the reason the games suck. No one wants to develop for a system that'll be obsoleted so soon. DC came out in 98? Yep. Times up. I'll bet Sega will finally go DVD for the next system.
Uh, you've got your timeline wrong... The Sega CD and 32x were not consoles of their own, instead they were add ons to the Genesis, thus they appeared after the Genesis, not before.
How many people really bother to do this? C'mon? It's different for PSX games, where you can just copy them... But I'd rather buy the damn game than wait around for it to download.
Fight Club, FIncher's last film, had a large amont of CGI... Most of it well done enough that it seamlessly fit into the rest of the movie (with a few exceptions).
Josh Sisk
Re:So why do we need a Missle defense system?
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Laser-equipped 747
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· Score: 1
A falling warhead will not detonate? They are DESIGNED to detonate while falling. An airburst increases the effective radius of a nuclear blast, and a number (if not most) designs use altimeters to trigger detonation.
Yes. They are also designed not to arm themselves until they are near their targets... They do not detonate on impact, they detonate via a computer-controlled triggering mechanism.
Josh Sisk
Re:So why do we need a Missle defense system?
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Laser-equipped 747
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· Score: 1
This ain't a Romulan disrupter (we're still working towards that), when you hit the missile, it's going to fall down. A falling warhead is still going to do it's job.
Actually, no. A falling warhead will not detonate. It would most likely scatter radioactive material, however. Nuclear missles do not detonate on impact.
I can only think of 3 games with online play (modem or broadband)... NFL2K1, Q3A and Chu Chu Rocket... I believe that many are suppossed to come out this year, though.
However, perhaps ethernet is better supported by the underlying WinCE?
DCs can run of either WindowsCE or SegaOS. If they run off CE, I believe they have to load the OS off of a disc... it's not, to my knowledge, embedded.
only complaint is having to reach all the way over to hell-and-be-gone just to switch weapons, or jump, or crouch.
Huh? First of all, if you play with one hand on the keyboard, one on the mouse, it should be just a simple finger motion to jump or crouch.... Secondly, most newer games have weapon switching bound to the mouse wheel... Which is pretty convienant.
Games can be written either in CE or on a propietary, much more memory effiecent SegaOS. Most games, as you might imagine, are written in the SegaOS. Virtually every game written in CE is a quickie PC port with terrible framerates... Or game types that aren't very strenous in terms of graphics (Worms Armegeddon is the only game I have that runs on CE)
Which really isn't a big deal... Considering the only three games that are out that support online play (at least as of last time I hit CompUSA) are NFL2K1, Chu Chu Rocket and Q3A... And Q3A supports broadband. I'm sure they will come out with a bb-enabled version of NFL2K1 soon enough... and Chu Chu Rocket? I don't think that game really requires high ping...
Actualy i have but since most HDTV's are 25 to 30 inches, since most Stores will not carry bigger ones, If they even make them biger. It doesnt matter. I do not need a 25 inch TV to view cinematic movies, i need is a cinema.
They make 'em bigger. The biggest one I've seen personally was probably around 42 inches... Phillips makes a 64 inch model, for example. At ten grand, it's cheaper than getting a cinema in your home, but not much (grin).
A DVD is supposed to be damn near perfect quality anyway, right?
DVDs are decent, but not HDTV. Go to your local high quality home theater store. Ask to see a DVD played on a HDTV. Then get them to play you some HDTV programming. The difference is remarkable. I mean, really... You have to see it to believe it. Its because DVDs stil only have like 480 or 540 (or something like that) lines of resolution! I was always under the impression that DVDs are HDTV ready, but they aren't... What the "HDTV compatible" DVD players do is just double the lines of resolution on the disk and apply some anti-aliasing... And you can tell. They look bad.
They are selling DVD playback as an upgrade, so I'd imagine it was in software. This would also let them having to raise the cost of each system to pay for the DVD licensing... Since keeping the price on the boxes down is important, it's a logical move. If they really wanted to dominate Sony, though, they should have include DVD out of the box. Now Sony can say "Well, we have DVD! In the box! Xbox don't!"
Josh Sisk
Re:Innovative, but not new :)
on
"Traffic"
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· Score: 1
It is a remake, in the same way that horrible movie "Point of No Return" was a remake of La Femme Nikita.
Point of No Return was a virtually shot-for-shot remake (not as close as the Psycho remake, but close). Traffic is half the length (or less) of Traffik, a series of six one hour episodes (minus commercials), so I doubt it can be a shot for shot remake. Not to mention Traffik was a made for TV miniseries with much less production value (I'd imagine) than Traffic.
Just because one movie is an adaption of another doesn't always make it bad... look at LA Takedown/Heat... or Seven Samurai/the Magnificent Seven... or Yojimbo/Fistful of Dollars. In all of these films the directors kept basically the same plot as the original (in the case of LA Takedown?Heat, they used the same script and director even), but in each case the second film was very different from the first. I imagine the same holds true for Traffik/Traffic. I'm going to try and track down a copy of the original...
Josh Sisk
Re:How about MORE FUN instead of faster graphics?
on
First Looks At XBox
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· Score: 1
I don't know it that's a fair criticism of Carmack, since I don't believe he even does game design these days. Correct me if I'm wrong, but isn't he mostly responsible for engine design? Q3 definitely wasn't creative, but it had a pretty damn good engine...
Josh Sisk
Re:Freedom to innovate... new interfaces?
on
First Looks At XBox
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· Score: 1
The only things I can think of are making you buy official MS gamepads and because the adaptors on USB cable are sort of flimsy, at least compared to a PSX or DC cable.
The sound of the fan in my DC is insignificant compared to the whirring of the GD-ROM drive spinning up and down. Besides, why would the processor be on if you're just watching a movie?
DVDs work with this thing called COMPRESSION. It needs to be decompressed and it's seems as though the Xbox will feature software compression... So the processor will be very much involved. Besides, the processor on any computerized device is never OFF... maybe idle, but not off.
Why is it when consumer electronic manufactuers release updates to their products under the guise of calling it "firmware" that's ok, but when Microsoft does it, it's evil?
Sony is already being bitched about providing a firmware update for their buggy dvd playback.
The hypocrisy of you faggots is amazing.
I think he was more concerned with developers suddenly being able to ship games that have massive bugs. This is common in the PC market, relatively rare in the console world- at least so far. But a console with a built-in HD opens up the possibility.
So maybe multi-gigabyte games aren't really desirable? What are you going going to use those gigabytes for, anyway? More boring cut-scenes? Why? I want to play a game, not watch a movie. What else can you use massive amounts of slow storage for? You can't have more textures or geometry than you have RAM. Sounds to me that if you're spending all your time and budget making gigabytes of pretty pictures you're focusing a whole lot more on eye-candy than game-play anyway.
I don't know if multi-gigabyte games are really needed... But I don't think you could even cram the average crappy PSX game on a N64 cart, much less a next gen game with large textures and complex models and levels... Carts really limit what can be done. And they are expensive.
Rechargable batteries are a pain in the ass. If you want a controller that runs on batteries, go get one. There really is no reason for it to come standard... Especially if the controllers have rumble functionality... That would drain the batteries fast. Who wants to get up to put new batteries in your controller in the middle of a heated game?
There are about 200 games out for the Dreamcast, many of which rank as 5 star titles... Soul Calibur, Shenmue, etc...
Josh Sisk
If you want music try turning on the radio.
The music programs he was referring to (CuBase, ReBirth, etc) are programs for musicians, to help them record and create music. Not MP3 players or the like. This is an area where Linux is lacking.
Josh Sisk
Well, he did say the only reason he was posting the story was to keep from being flooded with thousands of story submissions... It's not like the original post was "HAHAHA. M$ should have used LINUX then their site would still be up! BWAHAHAHAHA!"
Josh Sisk
That's 6 systems since 1987 or roughly one game system every two years. Sega expires game consoles waaay too soon, IMO, and is the reason the games suck. No one wants to develop for a system that'll be obsoleted so soon. DC came out in 98? Yep. Times up. I'll bet Sega will finally go DVD for the next system.
Uh, you've got your timeline wrong... The Sega CD and 32x were not consoles of their own, instead they were add ons to the Genesis, thus they appeared after the Genesis, not before.
How many people really bother to do this? C'mon? It's different for PSX games, where you can just copy them... But I'd rather buy the damn game than wait around for it to download.
Actually, the guy caved only after Ellison mailed him a dead gopher... 4th class.
Josh Sisk
Fight Club, FIncher's last film, had a large amont of CGI... Most of it well done enough that it seamlessly fit into the rest of the movie (with a few exceptions).
Josh Sisk
A falling warhead will not detonate? They are DESIGNED to detonate while falling. An airburst increases the effective radius of a nuclear blast, and a number (if not most) designs use altimeters to trigger detonation.
Yes. They are also designed not to arm themselves until they are near their targets... They do not detonate on impact, they detonate via a computer-controlled triggering mechanism.
Josh Sisk
This ain't a Romulan disrupter (we're still working towards that), when you hit the missile, it's going to fall down. A falling warhead is still going to do it's job.
Actually, no. A falling warhead will not detonate. It would most likely scatter radioactive material, however. Nuclear missles do not detonate on impact.
Josh Sisk
I can only think of 3 games with online play (modem or broadband)... NFL2K1, Q3A and Chu Chu Rocket... I believe that many are suppossed to come out this year, though.
Josh Sisk
However, perhaps ethernet is better supported by the underlying WinCE?
DCs can run of either WindowsCE or SegaOS. If they run off CE, I believe they have to load the OS off of a disc... it's not, to my knowledge, embedded.
Josh Sisk
only complaint is having to reach all the way over to hell-and-be-gone just to switch weapons, or jump, or crouch.
Huh? First of all, if you play with one hand on the keyboard, one on the mouse, it should be just a simple finger motion to jump or crouch.... Secondly, most newer games have weapon switching bound to the mouse wheel... Which is pretty convienant.
Josh Sisk
Games can be written either in CE or on a propietary, much more memory effiecent SegaOS. Most games, as you might imagine, are written in the SegaOS. Virtually every game written in CE is a quickie PC port with terrible framerates... Or game types that aren't very strenous in terms of graphics (Worms Armegeddon is the only game I have that runs on CE)
Josh Sisk
Which really isn't a big deal... Considering the only three games that are out that support online play (at least as of last time I hit CompUSA) are NFL2K1, Chu Chu Rocket and Q3A... And Q3A supports broadband. I'm sure they will come out with a bb-enabled version of NFL2K1 soon enough... and Chu Chu Rocket? I don't think that game really requires high ping...
Josh Sisk
Actualy i have but since most HDTV's are 25 to 30 inches, since most Stores will not carry bigger ones, If they even make them biger. It doesnt matter. I do not need a 25 inch TV to view cinematic movies, i need is a cinema.
They make 'em bigger. The biggest one I've seen personally was probably around 42 inches... Phillips makes a 64 inch model, for example. At ten grand, it's cheaper than getting a cinema in your home, but not much (grin).
Josh Sisk
You've obviously never watched a movie in HDTV. It really looks like a movie theater screen. It's amazing. Expensive, but amazing.
Josh Sisk
A DVD is supposed to be damn near perfect quality anyway, right?
DVDs are decent, but not HDTV. Go to your local high quality home theater store. Ask to see a DVD played on a HDTV. Then get them to play you some HDTV programming. The difference is remarkable. I mean, really... You have to see it to believe it. Its because DVDs stil only have like 480 or 540 (or something like that) lines of resolution! I was always under the impression that DVDs are HDTV ready, but they aren't... What the "HDTV compatible" DVD players do is just double the lines of resolution on the disk and apply some anti-aliasing... And you can tell. They look bad.
Josh Sisk
They are selling DVD playback as an upgrade, so I'd imagine it was in software. This would also let them having to raise the cost of each system to pay for the DVD licensing... Since keeping the price on the boxes down is important, it's a logical move. If they really wanted to dominate Sony, though, they should have include DVD out of the box. Now Sony can say "Well, we have DVD! In the box! Xbox don't!"
Josh Sisk
It is a remake, in the same way that horrible movie "Point of No Return" was a remake of La Femme Nikita.
Point of No Return was a virtually shot-for-shot remake (not as close as the Psycho remake, but close). Traffic is half the length (or less) of Traffik, a series of six one hour episodes (minus commercials), so I doubt it can be a shot for shot remake. Not to mention Traffik was a made for TV miniseries with much less production value (I'd imagine) than Traffic.
Just because one movie is an adaption of another doesn't always make it bad... look at LA Takedown/Heat... or Seven Samurai/the Magnificent Seven... or Yojimbo/Fistful of Dollars. In all of these films the directors kept basically the same plot as the original (in the case of LA Takedown?Heat, they used the same script and director even), but in each case the second film was very different from the first. I imagine the same holds true for Traffik/Traffic. I'm going to try and track down a copy of the original...
Josh Sisk
I don't know it that's a fair criticism of Carmack, since I don't believe he even does game design these days. Correct me if I'm wrong, but isn't he mostly responsible for engine design? Q3 definitely wasn't creative, but it had a pretty damn good engine...
Josh Sisk
The only things I can think of are making you buy official MS gamepads and because the adaptors on USB cable are sort of flimsy, at least compared to a PSX or DC cable.
Josh Sisk
The sound of the fan in my DC is insignificant compared to the whirring of the GD-ROM drive spinning up and down. Besides, why would the processor be on if you're just watching a movie?
DVDs work with this thing called COMPRESSION. It needs to be decompressed and it's seems as though the Xbox will feature software compression... So the processor will be very much involved. Besides, the processor on any computerized device is never OFF... maybe idle, but not off.
Josh Sisk
Why is it when consumer electronic manufactuers release updates to their products under the guise of calling it "firmware" that's ok, but when Microsoft does it, it's evil? Sony is already being bitched about providing a firmware update for their buggy dvd playback. The hypocrisy of you faggots is amazing.
I think he was more concerned with developers suddenly being able to ship games that have massive bugs. This is common in the PC market, relatively rare in the console world- at least so far. But a console with a built-in HD opens up the possibility.
Josh Sisk
So maybe multi-gigabyte games aren't really desirable? What are you going going to use those gigabytes for, anyway? More boring cut-scenes? Why? I want to play a game, not watch a movie. What else can you use massive amounts of slow storage for? You can't have more textures or geometry than you have RAM. Sounds to me that if you're spending all your time and budget making gigabytes of pretty pictures you're focusing a whole lot more on eye-candy than game-play anyway.
I don't know if multi-gigabyte games are really needed... But I don't think you could even cram the average crappy PSX game on a N64 cart, much less a next gen game with large textures and complex models and levels... Carts really limit what can be done. And they are expensive.
Josh Sisk
Rechargable batteries are a pain in the ass. If you want a controller that runs on batteries, go get one. There really is no reason for it to come standard... Especially if the controllers have rumble functionality... That would drain the batteries fast. Who wants to get up to put new batteries in your controller in the middle of a heated game?
Josh Sisk