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User: black3d

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  1. We have short attenti... ooh kittens!

  2. Re:Lottery machine? on NIST Updates Random Number Generation Guidelines · · Score: 1

    Your reading comprehension needs some work.

  3. Re:Lottery machine? on NIST Updates Random Number Generation Guidelines · · Score: 1

    From a code approach it's pointless, because the physical simulation would run exactly the same each time. Unless your randomize various factors such as for example, the release time of the balls, the speed the wheel which "mixes" them up. However, for this approach to work, you still need your underlying random number generator to already be working to generate the randomization required by the physics engine. And at the end of it all, you're putting a whole lot of effort into a limited entropy randomization system when you could just use a couple of dedicated algorithms to achieve a much greater result.

    From a device point of view, yes - this is basically what hardware random number generators are. There are lots of different ones out there that use different factors such as background radiation, RF noise, plasmas, etc, to create a non-reproducible value. Most of them are pretty good at what they do, and while some may be "better" than others, the differences in the degrees of entropy they produce are largely academic - almost any of them will do the job.

  4. Re:Better late than never...? on World's First Commercial Jetpack Arrives Next Year · · Score: 1

    Oh yeah, it's real. A quick Google will get you plenty of decent flight video. Here's the "old" one flying at 5000 feet.
    https://www.youtube.com/watch?...

    The new model looks much sweeter. :) This is video from April last year - not flying nearly as high, but that's because this is one-off unmanned prototype.
    https://www.youtube.com/watch?...

    Earlier manned footage:
    https://www.youtube.com/watch?...

  5. Re:Better late than never...? on World's First Commercial Jetpack Arrives Next Year · · Score: 1

    I'm not sure I even understand the question. It flies at 5000 feet.. this isn't a ground-effect lift. It's a ducted fan aircraft that's big enough for one person.

  6. Re: Better late than never...? on World's First Commercial Jetpack Arrives Next Year · · Score: 2

    He left not because it isn't working. It's no pipe dream, their aircraft have been flying for a few years now. He left because the board declared that a personal, consumer version of the aircraft was not a priority. The whole reason he started the company was so that eventually he could have a personal "jetpack", but once the company went public, the board had to look at risk vs return and decided to make the consumer version their lowest priority. He didn't like that, so he left. He can always buy a consumer edition once it eventually (if ever) comes out, but their focus at present is first-responder.

  7. Re:Licenses on World's First Commercial Jetpack Arrives Next Year · · Score: 1

    No, a pilots license wouldn't be required, but your local aviation administration will have rules regarding their use (cruise levels, flight over populated areas, all the normal stuff).

  8. Re:Load of Garbage on World's First Commercial Jetpack Arrives Next Year · · Score: 1

    There's plenty of video of the Martin Aircraft around, and it's been shown at air shows on and off for a few years now. This one is a reality. Here's some nice, manned, 5000 feet flight video for you. (Not great landing though, ha! Better landings in other videos :))
    https://www.youtube.com/watch?...

    This one is a reality. It's not American, which is maybe why you haven't really been aware of it? The key in ongoing development for this (some Chinese firm recently threw $50 million into Martins IPO) is to get the materials lighter, and fuel efficiency greater. 125kgs is enough for a (healthy weight) paramedic + first responder gear. But for military applications for example, you'd want to be able to carry first of all a person that weighs more than 125kg, but gear as well. So, the machine has to be lighter, or fuel more efficient (ie, requiring less fuel, thus less weight).

  9. Re:It has started. on New Zealand ISPs Back Down On Anti-Geoblocking Support · · Score: 1

    TPPA will give corporations the ability to have VPNs and VPN users in signatory nations shut down, and will be used to do exactly that.

  10. Re:Get half a dozen boxes all over the world on New Zealand ISPs Back Down On Anti-Geoblocking Support · · Score: 4, Funny

    There is absolutely no content that is region-locked to New Zealand that is worth watching, that isn't already available elsewhere.

  11. Re:Who buys them? on Is the End of Government Acceptance of Homeopathy In Sight? · · Score: 1

    Intelligent people never make mistakes? Intelligent people have lost far more than $250 on foolish endeavors, even with information available to them that would counsel them otherwise. Your suggestion that intelligence is infallible is.. not very intelligent.

  12. Re:What I took from the parent on Is the End of Government Acceptance of Homeopathy In Sight? · · Score: 1

    Spot on in both cases. :)

  13. Re:Who buys them? on Is the End of Government Acceptance of Homeopathy In Sight? · · Score: 5, Interesting

    My wife bought home a $250 bottle of some homeopathic health remedy she'd bought for herself, that warned on the outside not to take more than 1 or 2 drops at a time due to its extreme potency. Downed it in one. Most expensive bottle of water I've ever had. She was pissed, until I made her go read up on what homeopathy was. What's scary is that she, an intelligent, 35 year old woman, simply didn't know. The fact it's allowed to be sold in pharmacies (at least, in my country) is a scary thing.

  14. Re:Yet Plenty of games have done 3D without two ca on Oculus Rift Hardware Requirements Revealed, Linux and OS X Development Halted · · Score: 1

    "Yes it does. You either see the screen, or you start seeing less of the screen."
    No, it doesn't, unless you're talking about an autostereoscopic display such as the 3DS. A 3d image rendered on a '3d enabled" TV or computer monitor is static. Take the glasses off and move your head left and right - they're just polarized pixels. The 3d effect is an illusion.

    "Anyone that's played the standup VR head/shoulder mounted mech game you could find in arcades can tell you that's bullshit, too."
    "Then maybe Oculus should use technology that's been KNOWN to work and is already tested - like the arcade mech game mentioned above."
    Riight.. because the requirements for 6-degrees-of-freedom HD gaming with spatial tracking and 9ms lag should somehow compare to a 276x372 8-bit render with 50 ms lag? And the former has to be less than a tenth the price? Guess where that's made up - in the requirements of the hardware you're plugging it into.

    "That sure as fuck was NOT the case when Crysis was first released and I'm pretty sure that holds true still to this day with whatever iteration of the latest 3D engine and the game code some random dev spews out."
    You're not even having the same conversation anymore. A fixed viewpoint 3D render is much cheaper than a non-fixed non-predictive one. It was when Crysis came out too. Are you simply pointing out that the graphics requirements were high for Crysis when it came out? Sure, nobodys questioning that. But now imagine if there'd also been a VR version at the same time, at the same resolution and graphical quality - guess what? The hardware requirements would be ... even higher!

    I get you're angry about something, but I can't tell what. There's not much coherence in what you're saying other than an underlying belief that "they should be able to render modern upcoming games, in 3D VR, with much lighter hardware requirements than they're insisting on.". Of course.. that's why all the other companies out there competing with them have done so.. oh wait.

  15. Re:Yet Plenty of games have done 3D without two ca on Oculus Rift Hardware Requirements Revealed, Linux and OS X Development Halted · · Score: 1

    3D and VR are two different beasts. Moving your head while playing a 3D game (or watching a movie) doesn't affect the scene. There's no motion sickness to be had (besides a very small percentage of the population which actually do manage to be affected). When it comes to VR with head-tracking, you need another level of speed and fluid motion entirely. I've used the DK1 and own the DK2, and I can assure you there's a world of difference between playing a game that's been properly optimized to play fluidly on it (eg, Elite Dangerous) and playing one that hasn't been (eg, Portal 2). Within 30 seconds of playing Portal 2 with the DK2, and I had to turn off the PC and lie down from the motion sickness. (No, not from going through portals - hadn't even made any - the engine just wasn't "right" for it).

    You're right, you can do stereoscopic 3D on an onboard VIA chipset with a mobile processor. You don't suffer if there's any frame lag. put, but it into a headset where the scene moves where you look, and you'd suffer. Their original goal was to get frame lag down to under 19ms for head movement updates, but I believe the goal is now something like 9ms. That is, in less than 9ms after a head movement change, it now needs to have rendered the first frames it wasn't predicting and have calculated the speed and direction of your movement so it knows which frame to render next. It's not like a mouse where you've moved it to a precise location and the engine knows already exactly what frames are to be rendered next. You're organic, and it's using accelerometers and infrared head tracking to measure as carefully as possible (without the pinpoint precision that, say, a cursor or controller button has) exactly how you've moved your head, and correctly predict (it already needs to be rendering the frame before it flips it, because by then your head's moved again) what the next one's going to be.

    This all has to come together to give you a fast, seamless, fluid natural motion. And to pull this off with modern games at HD resolutions (neither DK1 or DK2 are "high definition" by any stretch of the imagination, which is the only reason they get away with fairly reasonable feeling - even though sometimes jerky - motion for games that are specifically optimized for them) will require a good video card and a good processor, because the average consumer wouldn't (and shouldn't) accept the image resolution of the development kits.

    A fixed viewpoint 3D render like you're discussing is much "cheaper" processor-wise, and even when it stutters, doesn't make people sick, hence not needing a powerful videocard.

  16. Re:Shades of the LotR movies here... on GOG Announces Open Beta For New Game Distribution Platform · · Score: 2

    Not really. When Steam first started, it had their Half-Life branch of games on it. It's disingenuous to say that because Half-Life was an existing offline game, so naturally remained DRM-free even once you activated your serial number on Steam, that Steam was trying to be a DRM-free platform. Steam always was, and still is, incidentally DRM-free in many cases, where publishers don't choose to implement Valve's (or their own) DRM. There's many games you can just copy the folder out and keep playing without firing up Steam. Comparing it to GoG who's entire selling point from day-1 has been the fact that all their titles are, and always will remain, DRM-free, is a miss.

    And besides, half those games which were available did actually have DRM, Let me qualify that - there were a slew of multiplayer-only GoldSrc mods (eg, Counterstrike, Ricochet, Deathmatch Classic, etc) which while you could play on local LAN, still required your active WON ID (or now, Steam ID) in order to play even on private online servers. Steam was needed to play CS 1.6 beta as it didn't support WON.

    Steam never tried to be specifically DRM-free. Both had DRM-Free games when they started. Both still do. GoG however, unlike Steam, only has and will only ever sell DRM-free games.

  17. Re:If you cannot stand the heat... on How To End Online Harassment · · Score: 1

    I am sorry if this puts me in the 'bad' column, but I believe in the right to say (type) whatever I please.

    "It's my mouth, I can say what I want to."

    Maybe Matt and his brigade should write a letter to Miley and tell her that, no, she can't, and it's offensive to suggest otherwise.

  18. Re:In other words.. on How To End Online Harassment · · Score: 1

    *shouldn't..

    Damn, that typo always sucks.

  19. In other words.. on How To End Online Harassment · · Score: 2

    If you have a negative opinion about a person, which OP finds offensive, your opinion should be allowed to be voiced. Riiight..

    By all means, physical threats should not be tolerated, but everything else is freedom of expression, even if we dislike it or find it in bad taste.

    By the way, it's a little sexist to suggest that only women need to be worried about death threats and harrassment. I've received more than a few myself in my time. What - because I'm a guy I should just ignore it? It's not a problem? I think you'll find this is something which can be an issue for 100% of the population, not just your favorite gender. GG bigotry.

  20. Re:Silly season much on Chinese Couple Sells Children To Support Online Game Addiction · · Score: 1

    The law. In fact, even if your first child dies, you're still not allowed a second child. Doesn't stop people doing it, but those couples who lose a child early on to a medical condition, or being run over by a drunk driver, etc, and try to follow the law, aren't allowed a second child.

  21. Re:An alternate explanatio on Mt. Gox CEO Returns To Twitter, Enrages Burned Investors · · Score: 1

    Their security record is generally pretty good. In most cases where a celebrity claims their account was "hacked" after a ridiculously stupid or insensitive tweet is posted is just PR covering their ass.

  22. Re:No, they're not on Report: Space Elevators Are Feasible · · Score: 1

    >>You loons haven't even built an upper atmosphere elevator
    Right, because an "upper atmosphere elevator" is completely infeasible. A space elevator would have to be taken into space in pieces, constructed there, and the cables rolled "down" to earth from an anchor point a hundred thousand miles out. The science behind it is perfectly sound - unfortunately we lack the material necessary for the "cables", at least in any manufacturable form.

    But an "upper atmosphere elevator"? The science behind that is not sound. Besides making a pyramid with a base of 10,000 square miles, there's no way to stabilize a structure at that height without something anchoring it in place from the space end.. you'd need... a space elevator to do that. :p

  23. Re:Breaks some websites on With HTTPS Everywhere, Is Firefox Now the Most Secure Mobile Browser? · · Score: 1

    But can it clean my HOSTS file?

  24. Re:Price breakdown. on Microsoft Relaxing Xbox One Kinect Requirements, Giving GPU Power a Boost? · · Score: 1

    Posting to undo accidental de-moderation. :(

  25. Re:The trick has always been: WARRANTY. on Who Makes the Best Hard Disk Drives? · · Score: 2

    I kinda have to disagree. You're quite correct in your analysis, except the whole bit about your terabyte-years being the cheapest which was the point if your post.

    More accurate may be that your "terabyte-warranteed years" rate is the cheapest, but in terms of actual usage, many people may disagree with you. I haven't had a Seagate drive fail since 2001. I think the oldest I have in a system somewhere is 2004, but that's besides the point - that drive is priced out "terabyte-years" where years = 10. I have at least a dozen drives with 2-year warranties that are still running error-free after 5 years.

    Therefore, I can't agree with your conclusion that paying 50% more for a longer warranty is worth any more at all. Most consumer drives simply don't fail very often anymore,