To me it just feels weird. Especially if you have like 5 different jumps/attacks/actions that you want to execute while whirling around that just BEG to have about as many conveniently positioned buttons to press. That most of these games are designed to be played with a controller sure doesn't help either to make playing them with KB/M easy.
It's way more sensibly doable than playing FPS games with a controller, though.
The best, most satisfying, games are the ones where your skill matches that of your opponent. They last for a while, they need you to shift your tactics a few times during the battle, just to stay that inch ahead and it's satisfying as all hell when you eventually beat him. And you don't even feel like trash talking because he did put up a good fight, hell, even losing can be satisfying if your opponent eventually tells you that it was a great fight and he appreciates your effort.
It's way different if you roll them or get rolled. Sure, it's over quickly and you get your "points", but inside, you feel empty and the whole shit reeks of a waste of time.
I play to have fun. And fun in games where you compete against other players is to get a good challenge and an even match. Sadly, the matchmaking services in nearly all such games suck donkey balls.
The cure is none because you cannot in any way determine whether the people actually play "by the rules" and use controllers, or whether they somehow managed to rig a KB/Mouse set to act as if they did use a controller.
Also, limit the framerate to whatever the crappiest graphics card supported can offer. It cannot be that someone has an advantage just because he invest in a more powerful graphics card.
If you want to compete, I don't give a shit about your feelings. Shit or get off the pot.
When we play for fun, sure, turn on your aimbot so you can play on par with someone whose input isn't crippled. If you want to compete, bring what's necessary to the table or stay away.
Playing FPS games with a controller is about as bad as playing third person platformers with keyboard and mouse. Yes, either is possible, but don't expect to ever be as good as someone using the "right" input device.
And bluntly, if you want to play "competitively", stop whining about getting a leg up to cater to your inefficient input so you don't have to get used to using a sensible one. If you're just trying to play for fun, go ahead, play with whatever and however you please, but if you want to compete, I think the least to be expected from you is to try as hard as you can. Or would you appreciate it if a low budget racing team gets to whine that the more powerful teams have to put lead into their cars so they can play with the big boys?
We do actually have juniors, but we don't send them to our customers. There's plenty of internal work to do and a lot of research necessary, and that way they get that "where do I find information?" skill honed that gets more and more important.
When I send a consultant to a customer, I want him to be exactly the right person for the job. We have various specialists depending on what you're looking for and I think if I ask more money per day from you than your average worker makes a month, I would say that you deserve to get perfection. Or at least as close as one can get to it.
Reputation goes a long, long way in this business. There ain't that many high level security consulting companies around and even fewer are the good security consultants. And getting one to work for you doesn't only depend on money.
Indie developers have a lot of advantages. First, you have WAY fewer (if any) useless management sponges and your money goes to the person actually doing the work. But mostly, because it's hassle-free. No need to be always-online, hoping and praying that the connection to the all-important DRM server stays stable (if you can reach it at all at launch), no worries that the game will break as soon as you dare to install something the game's maker considers a nono on YOUR computer, it just works.
Yes, graphics are usually way below what you'll get from AAA titles. But let's face it, games sold on graphics alone age very, very poorly. Cutting edge graphics are like new car smell. It wears off very, very quickly. The next generation of graphics hardware and shading software is always just a few months away and compared to this, your "ohhh, shiny!" game will soon simply suck. And then you can shell out another 60 bucks (and then some for the pretty much mandatory DLC to complete it).
There's an easier way to drive wages down: replace upper management with magic-8-balls. WAY cheaper and about as "visionary" when it comes to decision making.
Coding ain't so different from selling drugs. Both have "users", both deal their stuff to people who usually have no idea just WHAT shit they are getting into or what quality they'll get to deal with before it's too late, people who also usually use it wrong or in some weird way nobody thought of (and thus get damaged), both don't take any liability for any damage that happens to their users, both have rather unusual sleep patterns,...
Understanding other cultures is crucial for international trade relationships. Have you ever tried to seal a deal in China without understanding their customs? I tell you, don't even try. Sure, you'll get your deal. Chinese never say no. But be prepared to get ripped a new one in the process. Never make a deal with a Chinese without first having spent an evening with him going from bar to bar and strip club to strip club. And yes, you pay. Show him what you got, they don't deal with beggars and miserly nobodies!
Or try the same in the Arab world. You call them? They won't even talk to you. Face to face or not at all. They want to look into your eyes when they seal a deal, very important! And again, show what you got, because he'll do the same. Be careful with praises, you might get to exchange "gifts" you didn't want to exchange...
Germany? Be punctual. 5 minutes late and you better have a GOOD reason. "Traffic jam" might work, but for the first meeting, be early. Make your presentation snappy and without bells and whistles. Germans are pretty much their stereotype until you get to know them. If you get invited to an "evening out", jackpot! Do not make the mistake and decline, even if you're jetlaggy, even if you're about to throw up, this is your foot in the door, now kick it open. And unlike the Japanese, what happens during the night is still valid the next morning, if you're buddy, you stay buddy. Small gifts are appreciated but don't overdo it, also don't be disappointed if they decline, most corporations in Germany have strict rules what their representatives may accept.
And so on. And ALL THIS you can actually "feel" when you get to know the language. Chinese is a very tonal language that smells of emotion, and German is the exact opposite. And the people are like their languages. If you want to know the people, learn their languages.
Not to mention that people usually LOVE it if you try to speak their language. Even and especially if you can't do it well. It makes them feel superior and appreciated at the same time. Try it! A few key words and phrases (like "please", "thank you", "yes" and "no", along with relevant gestures where applicable) go a LONG way, even if you're just a tourist asking for directions.
Math is a really bad example in this context, since I cannot think of a job where you can get away with knowing NO math whatsoever. At least not if you want to make more than minimum wage. In comparison, there's plenty of jobs that can net you six or seven digits that require no programming skills or even a rudimentary understanding of computers.
Take a look at legislation and tell me lawyers need to know anything about computers!
Quite frankly, if human languages were more like (imperative) programming languages, the world would feel a bit like an interrogation chamber. All you get is blunt questions, orders and false dichotomies.
I know, there is this story floating that companies only hire the cheapest idiots for the jobs, and yes, those companies exist. And as usual, you get what you pay for. Just like when you buy the cheapest, crookedest hardware, what you get is an insecure mess that may or may not work for more than the warranty period requires.
I hire quality, I pay for quality and I get quality. I expect a lot and I offer a lot. So far I haven't met a developer or security person whose willingness to learn surpassed my willingness to send him to a SANS or ICS course.
Dude... I don't know how to break this to you but... you sure it was chicks? Freaks, I agree, but... I've had my share of tech conferences, the the freaks have way more land mass below than above the equator, if you catch my drift.
To me it just feels weird. Especially if you have like 5 different jumps/attacks/actions that you want to execute while whirling around that just BEG to have about as many conveniently positioned buttons to press. That most of these games are designed to be played with a controller sure doesn't help either to make playing them with KB/M easy.
It's way more sensibly doable than playing FPS games with a controller, though.
The best, most satisfying, games are the ones where your skill matches that of your opponent. They last for a while, they need you to shift your tactics a few times during the battle, just to stay that inch ahead and it's satisfying as all hell when you eventually beat him. And you don't even feel like trash talking because he did put up a good fight, hell, even losing can be satisfying if your opponent eventually tells you that it was a great fight and he appreciates your effort.
It's way different if you roll them or get rolled. Sure, it's over quickly and you get your "points", but inside, you feel empty and the whole shit reeks of a waste of time.
I play to have fun. And fun in games where you compete against other players is to get a good challenge and an even match. Sadly, the matchmaking services in nearly all such games suck donkey balls.
The cure is none because you cannot in any way determine whether the people actually play "by the rules" and use controllers, or whether they somehow managed to rig a KB/Mouse set to act as if they did use a controller.
The only sensible move is to simply allow them.
Also, limit the framerate to whatever the crappiest graphics card supported can offer. It cannot be that someone has an advantage just because he invest in a more powerful graphics card.
If you want to compete, I don't give a shit about your feelings. Shit or get off the pot.
When we play for fun, sure, turn on your aimbot so you can play on par with someone whose input isn't crippled. If you want to compete, bring what's necessary to the table or stay away.
Playing FPS games with a controller is about as bad as playing third person platformers with keyboard and mouse. Yes, either is possible, but don't expect to ever be as good as someone using the "right" input device.
And bluntly, if you want to play "competitively", stop whining about getting a leg up to cater to your inefficient input so you don't have to get used to using a sensible one. If you're just trying to play for fun, go ahead, play with whatever and however you please, but if you want to compete, I think the least to be expected from you is to try as hard as you can. Or would you appreciate it if a low budget racing team gets to whine that the more powerful teams have to put lead into their cars so they can play with the big boys?
So the usual console aimbot? Blah.
Now how the hell would that be in the interest of the maker?
So that's why I didn't hear anything about them for years?
They better start soon, or do you want the Chinese to take over our dominant position? Do you?
Hey, he has selected worse for more important positions!
Less forgot, more ignored.
Who is this, anyway?
We do actually have juniors, but we don't send them to our customers. There's plenty of internal work to do and a lot of research necessary, and that way they get that "where do I find information?" skill honed that gets more and more important.
When I send a consultant to a customer, I want him to be exactly the right person for the job. We have various specialists depending on what you're looking for and I think if I ask more money per day from you than your average worker makes a month, I would say that you deserve to get perfection. Or at least as close as one can get to it.
Reputation goes a long, long way in this business. There ain't that many high level security consulting companies around and even fewer are the good security consultants. And getting one to work for you doesn't only depend on money.
Indie developers have a lot of advantages. First, you have WAY fewer (if any) useless management sponges and your money goes to the person actually doing the work. But mostly, because it's hassle-free. No need to be always-online, hoping and praying that the connection to the all-important DRM server stays stable (if you can reach it at all at launch), no worries that the game will break as soon as you dare to install something the game's maker considers a nono on YOUR computer, it just works.
Yes, graphics are usually way below what you'll get from AAA titles. But let's face it, games sold on graphics alone age very, very poorly. Cutting edge graphics are like new car smell. It wears off very, very quickly. The next generation of graphics hardware and shading software is always just a few months away and compared to this, your "ohhh, shiny!" game will soon simply suck. And then you can shell out another 60 bucks (and then some for the pretty much mandatory DLC to complete it).
There's an easier way to drive wages down: replace upper management with magic-8-balls. WAY cheaper and about as "visionary" when it comes to decision making.
With all due respect, but you have to learn English just to have a common communication language with the other German speaking countries...
German is just like any imperative language. Everything sounds like a command or a question asked by the inquisition.
Coding ain't so different from selling drugs. Both have "users", both deal their stuff to people who usually have no idea just WHAT shit they are getting into or what quality they'll get to deal with before it's too late, people who also usually use it wrong or in some weird way nobody thought of (and thus get damaged), both don't take any liability for any damage that happens to their users, both have rather unusual sleep patterns,...
Understanding other cultures is crucial for international trade relationships. Have you ever tried to seal a deal in China without understanding their customs? I tell you, don't even try. Sure, you'll get your deal. Chinese never say no. But be prepared to get ripped a new one in the process. Never make a deal with a Chinese without first having spent an evening with him going from bar to bar and strip club to strip club. And yes, you pay. Show him what you got, they don't deal with beggars and miserly nobodies!
Or try the same in the Arab world. You call them? They won't even talk to you. Face to face or not at all. They want to look into your eyes when they seal a deal, very important! And again, show what you got, because he'll do the same. Be careful with praises, you might get to exchange "gifts" you didn't want to exchange...
Germany? Be punctual. 5 minutes late and you better have a GOOD reason. "Traffic jam" might work, but for the first meeting, be early. Make your presentation snappy and without bells and whistles. Germans are pretty much their stereotype until you get to know them. If you get invited to an "evening out", jackpot! Do not make the mistake and decline, even if you're jetlaggy, even if you're about to throw up, this is your foot in the door, now kick it open. And unlike the Japanese, what happens during the night is still valid the next morning, if you're buddy, you stay buddy. Small gifts are appreciated but don't overdo it, also don't be disappointed if they decline, most corporations in Germany have strict rules what their representatives may accept.
And so on. And ALL THIS you can actually "feel" when you get to know the language. Chinese is a very tonal language that smells of emotion, and German is the exact opposite. And the people are like their languages. If you want to know the people, learn their languages.
Not to mention that people usually LOVE it if you try to speak their language. Even and especially if you can't do it well. It makes them feel superior and appreciated at the same time. Try it! A few key words and phrases (like "please", "thank you", "yes" and "no", along with relevant gestures where applicable) go a LONG way, even if you're just a tourist asking for directions.
Math is a really bad example in this context, since I cannot think of a job where you can get away with knowing NO math whatsoever. At least not if you want to make more than minimum wage. In comparison, there's plenty of jobs that can net you six or seven digits that require no programming skills or even a rudimentary understanding of computers.
Take a look at legislation and tell me lawyers need to know anything about computers!
Quite frankly, if human languages were more like (imperative) programming languages, the world would feel a bit like an interrogation chamber. All you get is blunt questions, orders and false dichotomies.
Hey! That's only for OFFICIAL use!
And if that's what you hire, that's what you get.
I know, there is this story floating that companies only hire the cheapest idiots for the jobs, and yes, those companies exist. And as usual, you get what you pay for. Just like when you buy the cheapest, crookedest hardware, what you get is an insecure mess that may or may not work for more than the warranty period requires.
I hire quality, I pay for quality and I get quality. I expect a lot and I offer a lot. So far I haven't met a developer or security person whose willingness to learn surpassed my willingness to send him to a SANS or ICS course.
Dude... I don't know how to break this to you but... you sure it was chicks? Freaks, I agree, but ... I've had my share of tech conferences, the the freaks have way more land mass below than above the equator, if you catch my drift.
Easy credits to keep my certifications.
You see, to retain security certifications, you either have to show some training, or some publication, or you have to go to security conferences.
Take a wild guess what's the easy way out.