Overwatch Director Speaks Out Against Console Mouse/keyboard Adapters (arstechnica.com)
Striek quotes a report from Ars Technica: Regardless of where you fall in the long-running debate between keyboard/mouse and analog stick controls, you could historically be relatively sure that everyone on a single platform would be playing with the same control scheme. Recently, though, third-party adapters have started allowing console players to use a mouse and keyboard effectively on dedicated consoles, throwing off the competitive balance in a way that Overwatch director Jeff Kaplan doesn't appreciate. "The Overwatch team objects to the use of mouse and keyboard on console," Kaplan wrote on the Battle.net forums. "We have contacted both first-party console manufacturers and expressed our concern about the use of mouse and keyboard and input conversion devices. We have lobbied and will continue to lobby for first-party console manufacturers to either disallow mouse and keyboard and input conversion devices or openly and easily support mouse and keyboard for all players," he continued. "I encourage you to reach out to the hardware manufacturers and express your concerns (but please do so in a productive and respectful way)." Kaplan is talking about products like the XIM4, a $125 hub that lets certain USB keyboards and mice work natively with some Xbox One and PS4 games (as well as PS3 and Xbox 360 titles). IoGear's $100 Keymander does much the same thing, claiming to be "compatible with all console games." These devices essentially emulate a standard controller through a combination of hardware and software settings, disguising the keyboard and mouse inputs in a way that makes them hard for a developer to detect. This is a problem in competitive online games like Overwatch, where the quickness and precision of mouse aiming can give a decisive advantage over players using a slower and clunkier analog stick.
No complaints about PCs using controllers though?
"In America, first you get the sugar, then you get the power, then you get the women..." -H. Simpson
tech. that's what we do, right?
Nobody prefers controlling an FPS with thumbsticks. It is the compromise you make because you want to play on a couch.
The Daddy casts sleep on the Baby. The Baby resists!
"competitive online games like Overwatch ... using a slower and clunkier analog stick"
30 years ago I used to play the console game "The Digger" by Windmill Software. Using the arrow keys on the keyboard was so painful, I wished for a joystick. After being a Rip van Winkle for this long, I see the claim keyboard has an unfair advantage and am shocked by it.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
I didn't read TFA, but FUCK THEM.
I hope somebody makes an adapter that reports to the console as a controller, and has USB ports to connect your mouse/keyboard.
and BTW, I hardly use consoles anymore.
But I come from an age where consoles were seen as hack opportunities.
Controller adapters should absolutely /not/ be banned, since they'll take assistive devices out with them. That, and I have friends who play xbox fighting games with mouse/keyboard because they're hardcore pc players, and I play all my xbox games with a Dualshock 2 -> xbox360 adapter.
The best move here is to add keyboard and mouse support, and separate matchmaking by device type used.
It must be "can't even be arsed to read teh fucking summary" day on Slashdot!
They said the EITHER want to block those products working, OR have open development support paths so that EVERYONE can use keyboard/mice with support from developers.
You know, exactly like it is on the PC????????
Jesus.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
Jesus saved the life of a Roman sex slave!
I'm ALL FOR mouse controls on consoles!
Why? I want the design for mouse to be something at the forefront for developers, alongside controller support.
For the past half-decade or so, UI developers for cross-platform projects really seemed to give mouse/keyboard users a raw deal over interfaces, acting as though everything was just emulating a joystick, with horrible positive/negative acceleration logic, capping allowed movement per second, etc. Really bad controls on their ports to mouse-based systems.
Both mouse and joystick controls have their virtues. But man, when you have a choice, mouse controls with a TINY bit of practice are just amazing for their rapid precision. Controllers are cool for their analog inputs, compactness and portability.
The nice thing is that when you support both of these styles, you make it much easier to future proof your product. Once you have those handled, controls like a Steam-controller trackpad, or a trackball, or a wiimote/virtual reality controller become much easier to pick up, however they appear on later control systems.
As for the guy in TFA, yeah - I can see how he doesn't want to have to ask his funders to support any additional costs in testing. I can empathise, but as a mouse user, I say, the more platforms that get them, the better!
Ryan Fenton
...WAAAAHHHHHHH!
Since the adapters need to map the K+M onto the controller, it means they are bound by the same limitations that the controller is. It's not like using a DPI mouse on a PC... with precise movements are picked up (move 700 dots left, 250 dots up, etc).
Instead, they have to map onto the analog stick... hold the analog stick 27% to the right so long as you are moving the mouse to the right, and as you slow down, move the analog stick in.
Put another way: k+m through a controller adapter isn't capable of doing anything that controller itself isn't capable of doing.
I DO NOT OWN ANY SUCH ADAPTER... but I play with people who do. Both with and against.
I really wish Battle.net would embrace cross play in general. It's so frustrating to not be able to play with my Xbox Friends or vice versa even if they want to play at a *disadvantage*. B.net claims they don't allow Xbox and PC cross play because it wouldn't be fair to the console players but that should be a choice the console players are willing to make.
I have an Xbox One Controller adapter for my PC and sometimes play Overwatch with it. It's not ideal but I still have fun. They should tune the game for the input device and then have signed drivers which recognize verified controllers and enable auto-aim just like the console controls if you use an official or licensed Xbox One controller on PC. And they should let you decide if you want to play. Considering that match making seems like 95% of the determination of whether I win or not, I'll still enjoy the game with a controller.
What they should be doing is demanding console manufacturer's reduce the dead zone on the analog sticks of their controllers to make controllers more competitive.
Yes, lets base our society on bigotry from an age past.
Your "bible" is just a story book, nothing more.
ports suck and paided emulation systems suck.
Porting an joystick or gamepad / touch UI to pc sucks.
Also when you do that on top of a pained emulation system that does less then the free emulation system that came years before it and is loaded with DLC is an train wreck.
Always wanted and excuse to use that term. Finally found one.
And it doesn't even have pictures!
XIM has been around for years. I was rocking a XIM3 on my Xbox 360 seven years ago.
The xBox Elite controller costs approximately the same price as one of these adapters and a cheap keyboard and mouse, and offers an advantage to the player using it. To elaborate, it lets you activate some of the face buttons using paddles, so you don't have to take your thumbs off the sticks.
The Daddy casts sleep on the Baby. The Baby resists!
If a person pays good money to play the game, then they should be entitled to play the game the way they like. If the concern is how it unbalances competition in online play then restrict keyboard players to play against other keyboard players, or to play against players who are willing to use a controller against a keyboard.
It's ridiculous and arrogant for the company to assume they should be allowed to ban people from using different devices with their consoles.
He doesn't get to decide how I play the game I bought, ESPECIALLY if the exact same functionality is available on another platform the same game is on.
They decided to make an FPS game for a sub-optimal controller configuration. Don't bitch when people try to fix the short comings.
Regardless of whether something is called a "game" or a "sport" - it's most fun when played against opponents with a not-too-far-off skill level. So if you play an "online"-game against some stranger a reasonable server will match you with an opponent of similar strength, and it totally doesn't matter whether that strength is achieved by quicker fingers or some more suitable input device. Why should you bother whether you are matched against some clumsy person using a great keyboard or against a grandmaster using some half-defect controller? If that opponent's strength is comparable to yours, whatever input devices used, the game should be an entertaining challenge.
Or is the problem that people do not play for fun anymore, but for some questionable "reward" to hold some position in a high score table? How sad that would be...
"We have lobbied and will continue to lobby for first-party console manufacturers to either disallow mouse and keyboard and input conversion devices or openly and easily support mouse and keyboard for all players"
The consoles DO support keyboard and mouse openly for everybody (zero problems playing UT3 on the PS3 with keyboard and mouse.) YOU fucking failed to put that support into your game, Kaplan.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
I don't play console games, so maybe I have the wrong perspective on this; however, I think this is a really wrong-headed approach. As far as I can tell, a developer is unhappy because it's possible to buy hardware that really improves a user's experience when they play the developer's game. The game developer, upset that some users have an advantage, wants everybody to get the poorest least-common-denominator user experience. Although the goal is laudable because everybody in a competitive game should have a level playing field, the cure is just as bad as the disease. If the controllers on consoles are worse than a keyboard and mouse, the developer should push for console manufacturers to make better controllers.
Mandate QWOP style controls for all players on all platforms.
...is a joke. (For the record, I'm just fine with the 'allow all extra peripherals by default'.)
Your controller choice is just the tip of the iceberg. There are so many other factors and exploits that can happen over the 'untameable' Internet that controller choice is lost in the crowd.
If you're that worried about 'competitive gaming' then you should do it like all competitive sports. In person, supervised, with referees making sure you're following the rules.
--Welcome to the Realm of the Hawke--
I can't stand modern console controllers. I simply do not have the thumb dexterity in my left hand to deal with them in any halfway competent way. Give me a mouse and keyboard any day. Or maybe an old school Atari 2600 controller :)
get pwned, controller n00bs
Most competitive games take the more liberal approach of allowing any input device and specify ad-hoc whether one is allowed. Very difficult to implement policy, no?
On Playstations, for example, most third party controllers disconnect every few minutes because they fail the encryption heartbeat challenges. Or is this only a problem on Xbox consoles?
To level the playing field, Blizzard should also simulate 200 ping for all players, so that those who live far from their nearest server don't have a competitive advantage against others.
They should also render the game purely in black-and-white, because you wouldn't want to be unfair toward players with any of the various types of colour-blindness. Speaking of which, why does the game have sound? That needs to go too.
instead of purposely hampering control of movement via a controller.. allow USB mice and keyboards to be used for all games regardless of console or PC.
I don't understand why the reluctance to provide an interface for gamers who want to use a keyboard and mouse. it is clearly the superior control scheme for shooters and modern consoles have built in USB support. it's like forcing ice skaters to use high heels and suing the manufacturers of skates.
Can anyone explain why they won't let people just use kb/mouse instead? it would veen cost as much as shown now by people having to purchase a 100$ hub in order to use kb/mouse.
as someone who doesn't have both thumbs, controllers just don't work for me.. i can only use a kb/mouse combo.
It's a multiplayer online game where certain input devices can give players advantages over the input devices of the players who don't have them. This ruins the enjoyment of the game for the latter group, so the sellers of the game want to avoid that as it will lead to losing mindshare and reduced sales.
so, reasons to care:
1) Enjoyment of all players is impacted
2) Profit of the game sellers is impacted by 1
3) How long the game company will keep the servers running for the people who are enjoying the game is impacted by 2
I don't own a console but if people are adding keyboards and mice to their console hardware I say go for it. It's their systems, not the game developers.
Playing FPS games with a controller is about as bad as playing third person platformers with keyboard and mouse. Yes, either is possible, but don't expect to ever be as good as someone using the "right" input device.
And bluntly, if you want to play "competitively", stop whining about getting a leg up to cater to your inefficient input so you don't have to get used to using a sensible one. If you're just trying to play for fun, go ahead, play with whatever and however you please, but if you want to compete, I think the least to be expected from you is to try as hard as you can. Or would you appreciate it if a low budget racing team gets to whine that the more powerful teams have to put lead into their cars so they can play with the big boys?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
...you shouldn't gimp your games with shit controllers?
-Styopa
Because a mouse is a more "direct" movement.
A stick is relative - my 'heading' change-rate ("angular velocity" in a sense) is proportional to the amount I've moved the stick.
A mouse is absolute - my 'heading' change is proportional to the amount I've moved the mouse.
Speed of moving the mouse translates to heading rate-of-change.
Speed of moving a stick doesn't have any effect.
Leaving the mouse still means no change in heading. Holding a stick 'still' (but off-centre) will keep moving.
In a sense, a stick you control the derivative of the heading. A mouse, you control the heading directly.
the industry learned that back during the closed beta of BF3 when xbox and PC could play on the same servers and the PC players wrecked the absolute shit out of the console players in every match.
But, it isn't. Because Overwatch places capable players with just as capable players. Not unlike other titles like Titanfall etc.
The games are already match making people who are are capable to each other, which makes this argument completely ridiculous.
Since 1 isn't true, this doesn't happen.
Since 2 isn't true, this isn't relevant to the matter either.
Change is certain; progress is not obligatory.
Trying to FPS with a controller is like trying to run a sprint in a fucking mud pit. Even the most casual PC gamer is totally frustrated trying to play on a console. I for one applaud the aftermarket peripheral community. They are innovative saints.
I also cant believe what a whining bitch Kaplan is. I don't play the game, but I've read enough about the community and it sounds like the cry baby/troll syndrome starts with the games creators.
Easy Solution:
Delete the Leaderboards.
Then balance doesn't matter.
People who have a problem with this can get a Special-Ed version of the game that only displays a leaderboard, with their name on top.
Overwatch director to hardware manufacturers; "Please stop making money so we can make more money".
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
Well, some players can't play a shooter with a joypad if their life depended on it. These are more likely the people who (also) buy such adaptors. I have a fragfx and a another 'mouse' for the PS3 to play shooters, as I just cannot get a handle on using the controller. And I do want to play such games on a console, so I have to resort to using controllers like that.
And to be honest, I've seen more than enough people playing with controllers who are much better than people with their KB/M combo.
But there is no reason why a console cannot support KB/M directly, and developers just have to activate the support. Most standard engines like UE4/Unity/CryEngine have it built in, even on consoles, but they (most of the time) don't let you define your own controls, even though the engine has all support for it. Would love to be able to just assign my own buttonscheme for my joypad as only being able to select from a few standard layouts..
So people with these devices get an advantage. So what?
Players with TVs that have low processing latency have an advantage.
Players with a fast and stable Internet connection have an advantage.
Players living closer to the hosting servers probably have an advantage.
Players jacked up on caffeine probably have an advantage.
There are many factors that can influence your success in a multiplayer FPS. Let's not pretend that forcing console players to use a first-party controller makes everything fair.
You've still got work to do before you're as interesting as APK.
Comment removed based on user account deletion
Comment removed based on user account deletion
Wow you didn't read the summary at all did you.
What a dickhead you are for your stupid irreverent comments.
Try understanding the summary at least before posting your irrelevant nonsense.
It's up to the CHOICE of the CONSUMER to decide what THEY want on THEIR system. I'm tired of you GATEKEEPERS deciding what I should be ALLOWED to use on MY property.
You're telling me someone's internet connection isn't a bigger limiting factor than their input device. Get an F'ing life.
In 1997 it didn't take me too long to figure out that the mouse was the ideal controller for FPS. In 2007 I bought a console and couldn't understand why there was an insistence on using the joystick controller for FPS instead of plugging in a standard USB mouse.
Now it's 2017 and console and game devs are still trying to keep mouse (and keyboard)-equipped players out of their games? Give in already!
Doesn't really matter whether one uses a keyboard/mouse combo or controller when VR is around the corner.
If you take an original controller, open it up, and solder in a few wires, and connect the other end to an arduino contraption, you can pretty much send whatever information to the console you like via an 'original controller'. Now people learning how to make stuff, modify stuff, and so on, is _way_ more important than console gaming. One has the capacity to allow people to solve interesting problems, the other is a recreation.
John_Chalisque
The main problem with your entire comment is that you're treating a work of fiction as fact. If God exists and cares about us, it would make himself known to us in a real, tangible fashion. If there is a God and it doesn't care to do this, then it isn't worth my time. One thing a caring God wouldn't do is leave us to pick from a multitude of conflicting religious text all claiming to be the truth.
Another big problem is that it is completely off-topic.