Just FYI: Games...err...said company's employees do not receive employee discounts on new consoles. That tells you how slim the profit margins are on them.
Off topic: Said company makes by far the most money on used games (good ol' lowball trade-in values), and second would probably be strategy guides.
The problem Sony seems to be experiencing right now is that it's faced with a downward spiral: some developers seem to be waiting on releasing their games for the PS3 until the install base is larger; meanwhile, many consumers (myself included) are waiting on purchasing the PS3 until more games are made available for it. Lose/Lose situation for the PS3...
OK, so Imus was on the phone with Sid Rosenberg at the time he made his comment. Rosenberg was the first person to call them "hoes": where is the backlash/moral outrage directed at him? Was his comment somehow less derogatory, because of its failure to include "nappy-headed"?
I don't consider myself a fanboy on either side of the current portable handheld situation, as an owner of both a PSP and a DS. I also agree with the general consensus of the current status of "good" games on the PSP: few and far between. That being said, look at the software that was available in the earlier days of the DS. There wasn't much on it to play in the first year or so, at least nothing that struck my fancy. I didn't end up picking up my DS until Kart was released, while I got my PSP right away simply for all the other functions that it has. Considering the fact that the PSP was released in March of 2005, compared to the November 2004 launch of the DS, I'm hoping that the game selection for the PSP will also mature in time. It certainly didn't happen for the DS right away. Perhaps in 5 months, we'll see some more games for PSP that are worth playing? The release of "Valkyrie Profile: Lenneth" has rekindled my interest in playing games on my PSP, even though it is just a port of a PS1 one (a PS1 game that goes for $100+). I haven't really done much game playing on my PSP since unlocking everything in "Hot Shots Golf: Open Tee", which was several months ago. Despite the lack of games to play, however, as one of the few people without an iPod/other MP3 player, I do use my PSP alot as a music player, portable video player, and text document reader (text to jpeg conversion). Its a great media device if you use it for all of its capabilities, not to mention all of the homebrew stuff thats available for it, if you prefer that route.
If it works like the handwriting recognition within Brain Age, it should be off to a good start. My sloppy 5's and 9's were easily detected by the system without problems. It was only when I became exceedingly lazy in my number formation that the system had problems correctly interpreting what I had written. While this obviously will be more complex than simply recognizing 0 through 9, the current handwriting recognition that is out there leads me to an optimistic viewpoint.
After far too much digging, I finally found what I was looking for...an old mailbag on PlanetHalfLife that answers which engine HL is based on:
From: Stupid Newbie Subject: Half-Life: Quake or Quake 2? Uhh, something has been bugging me about HL. I see in various magazines and articles either "Half-Life is based on the Quake code", or "Half-Life is based on the Quake 2 code". Just exactly which game is it based on?
Half-Life is primarily based on the Quake engine, although Valve had access to the code for GLQuake, QuakeWorld, Quake II, etc. The game is about 70% original code, and the rest consists of a mix of id code. For example, QuakeWorld code is used in HL's net code, and I believe some elements of Quake II's rendering system is present in the game as well. But most of the id code that remains in the game is from the original Quake engine.
If the author of the story is at all accurate in his assessment of Mr. Lessig's public speaking abilities, I don't find myself concerned, rather the opposite: I don't know who would be better for the job.
ATI's sketchy driver support has always been my reason for steering clear of their graphics prodcuts. It'll be interesting to see if they can improve upon what has always been their "fatal flaw" in the past...
Sony, in their infinite wisdom, didn't create PS3's that can read PS2 game discs.
My PS3 reads and plays PS2 games quite well, actually: 60 GB PS3
The original 20 GB units would play PS2 games also.
Just FYI: Games...err...said company's employees do not receive employee discounts on new consoles. That tells you how slim the profit margins are on them.
Off topic: Said company makes by far the most money on used games (good ol' lowball trade-in values), and second would probably be strategy guides.
The problem Sony seems to be experiencing right now is that it's faced with a downward spiral: some developers seem to be waiting on releasing their games for the PS3 until the install base is larger; meanwhile, many consumers (myself included) are waiting on purchasing the PS3 until more games are made available for it. Lose/Lose situation for the PS3...
OK, so Imus was on the phone with Sid Rosenberg at the time he made his comment. Rosenberg was the first person to call them "hoes": where is the backlash/moral outrage directed at him? Was his comment somehow less derogatory, because of its failure to include "nappy-headed"?
I don't consider myself a fanboy on either side of the current portable handheld situation, as an owner of both a PSP and a DS. I also agree with the general consensus of the current status of "good" games on the PSP: few and far between. That being said, look at the software that was available in the earlier days of the DS. There wasn't much on it to play in the first year or so, at least nothing that struck my fancy. I didn't end up picking up my DS until Kart was released, while I got my PSP right away simply for all the other functions that it has. Considering the fact that the PSP was released in March of 2005, compared to the November 2004 launch of the DS, I'm hoping that the game selection for the PSP will also mature in time. It certainly didn't happen for the DS right away. Perhaps in 5 months, we'll see some more games for PSP that are worth playing? The release of "Valkyrie Profile: Lenneth" has rekindled my interest in playing games on my PSP, even though it is just a port of a PS1 one (a PS1 game that goes for $100+). I haven't really done much game playing on my PSP since unlocking everything in "Hot Shots Golf: Open Tee", which was several months ago. Despite the lack of games to play, however, as one of the few people without an iPod/other MP3 player, I do use my PSP alot as a music player, portable video player, and text document reader (text to jpeg conversion). Its a great media device if you use it for all of its capabilities, not to mention all of the homebrew stuff thats available for it, if you prefer that route.
If it works like the handwriting recognition within Brain Age, it should be off to a good start. My sloppy 5's and 9's were easily detected by the system without problems. It was only when I became exceedingly lazy in my number formation that the system had problems correctly interpreting what I had written. While this obviously will be more complex than simply recognizing 0 through 9, the current handwriting recognition that is out there leads me to an optimistic viewpoint.
Being that the engine is mainly Quake2
After far too much digging, I finally found what I was looking for...an old mailbag on PlanetHalfLife that answers which engine HL is based on:
From: Stupid Newbie
Subject: Half-Life: Quake or Quake 2?
Uhh, something has been bugging me about HL. I see in various magazines and articles either "Half-Life is based on the Quake code", or "Half-Life is based on the Quake 2 code". Just exactly which game is it based on?
Half-Life is primarily based on the Quake engine, although Valve had access to the code for GLQuake, QuakeWorld, Quake II, etc. The game is about 70% original code, and the rest consists of a mix of id code. For example, QuakeWorld code is used in HL's net code, and I believe some elements of Quake II's rendering system is present in the game as well. But most of the id code that remains in the game is from the original Quake engine.
And since certain drop probabilites have changed since the game has been patched, those computations would probably be a little bit inaccurate too : /
If the author of the story is at all accurate in his assessment of Mr. Lessig's public speaking abilities, I don't find myself concerned, rather the opposite: I don't know who would be better for the job.
ATI's sketchy driver support has always been my reason for steering clear of their graphics prodcuts. It'll be interesting to see if they can improve upon what has always been their "fatal flaw" in the past...