Probably on the off-chance that it discovers something while in a graveyard orbit. You never know what sort of crazy stuff happens when you just leave a camera running. Sure, the odds are pretty low, but the satellite's already in space, so why not?
XP has had IPv6 support since SP2. Most people installed the service packs, and it's an easy solution to any complaining customers (especially since it's a zero-cost solution).
Quite likely, any important submissions will be resubmitted. Not all, of course, but if I had something that I felt HAD to be leaked, I would keep leaking it until it stuck.
Coincidentally, I've noticed Comcast seems to be deploying IPv6 to home users. I was just helping a friend move into a new apartment, and I had the toughest time setting up the wireless router. Turned out that the router didn't support IPv6, so it wasn't able to connect to the cable modem. Right now, I've had her just wire up her laptop, but I'm going to see if different firmware makes the router usable.
That's the one real problem with BitTorrent. If nobody is seeding the file, nobody can download. If the servers that would be hosting the data were instead used as no-limit seeders, that might make BitTorrent a more viable system for "real" downloads.
There's really two questions here. First, can life exist on the planet? Second, can humans live on the planet?
To the first, life can conceivably adapt to such extremes of gravity. If lighter, creatures would obviously have evolved with different bones structures to retain more calcium. If heavier, they would have evolved stronger bone and muscle systems, perhaps using some form of silicon instead of calcium in the bones. Regardless, microscopic life could easily exist, even under far more extreme gravity.
Now, human living is more complicated. We haven't spent more than two years in microgravity. However, half a gee is not microgravity. There would still be health issues, of course, but with proper exercise, explorers could conceivably return to Earth, if we had a system of transport that worked. High gravity may be a bit more complex, but not insurmountable. Athletes have lifted over 400kg in deadlift competitions (almost 900 pounds, for my metric-impaired fellow Americans). While most people would indeed be crushed by the weight, it is not impossible for a human to lift their own body under such conditions, and by the time we can send anyone there, we will have powered exoskeletons to enable them to actually maneuver and work in such conditions.
Well, gravity is different, but not too much so. Summary says.2-.5g, but TFA says 3.0g. Temperature is unknown, but it's about the same distance from its star as we are (relative to the brightness of the star), so the temperature is probably Earth-like. Now, that could be anywhere from Death Valley to Antarctic temperatures, but it's still within reason. Atmosphere is unknown, and probably will remain that way until we send a probe, or get a much more powerful telescope. Chemical composition is unknown, but it seems to be a rocky planet as opposed to a gassy one, so it's possibly Earthlike in that regard.
Short answer: We don't know. Long answer: We don't know, but I'd sure as hell like to find out.
The difference is that there's no payments going on, and the server is setting things as low priority, not some ISP's router. The technology has nothing to do with network neutrality.
Well, people tend to think of vinyl as "more expensive" than CDs. Thus, they take care with handling them, storing them, whereas CDs just get tossed into the player, left sitting on a table, etc. That, and look at the RPM. A record spins at what, a few dozen RPM? CDs spin at a few thousand, easy. At that speed, even dust is going to do some level of damage.
Think about it. Imagine that you're a corporate executive. Right now, there are 2,384,475 people logged in to Steam. 62,000 playing Counter-Strike alone. Now, for a few million dollars, those customers could be yours. You could sell advertising space (that can't be AdBlocked or NoScripted). That alone would make keeping the authentication servers up profitable. When you consider that (by the best estimates I could find) they sell over 1 million full games per month, you could probably afford maintaining the 200 Gbps data servers.
Six months? Valve has sometimes gone YEARS without launching a new game. And, considering how many games Steam sells, you would have to shut down the entire PC gaming market in order to stop their income.
And you misread my statement. The company may go out of business, but Steam is enough of an asset that it WILL be bought up, and someone will continue running it. Perhaps adding ads, or even a subscription fee, but they'll keep it running.
I never said they COULDN'T go out of business. I said that I personally thought it unlikely, but the crux of my argument was that if Valve goes out of business, Steam is enough of an asset that somebody is assured to buy it, and keep it running.
Steam has reached the critical size where it can't just disappear. Should Valve go out of business, SOMEONE will buy up Steam and keep it running, simply because it has so many customers. Although with the profits from Steam, I have difficulty imagining Valve just failing.
They did not remove it because it was controversial. They removed it because the entire system was a game-breaker, and far too many multiplayer matches turned into struggles for religious domination. They couldn't figure out a better system, and the existing one was too broken, so they removed it.
The problem is, many torrent sites do not readily comply with takedown requests. Many even advertise their illegal material. YouTube will take something down on request, which is the main crux of a "safe harbor" argument.
The only states that do it are New Jersey and Oregon, and they generally allow "mini service", in which the only thing the attendant does is turn the pump off and on. They usually claim that it's for safety reasons, ie. not letting untrained people pump a highly-flammable and potentially-explosive fluid into a tank, but Oregon also says it's for the jobs. And yes, it's seen as somewhat old-fashioned, if not backward, by most other states.
PS: I believe the word you were looking for was "personnel".
And before I hear about pf and iptables, you do not need to run those. A well managed system on those platforms needs a firewall like it needs trepanning.
pf on my desktop may be overkill, but then again, there's no kill like overkill.
We've already, effectively, reached the point where larger media doesn't give a benefit. Very, very few PS3 games fill up a Blu-Ray disk. MGS4 did, but that's the only one I can remember off-hand.
Of course, now that I think about it, id Software's new engine is using ludicrous amounts of storage. Last I heard, Rage was an 80gb game.
An ejectable SSD. By the time the 360 gets replaced, a 64GB SSD may be cheap enough to be "disposable". It would be faster than a spinning disk, with full random access. It could even store patches and gamesaves. Relatively indestructable, decent storage capacity, low latency, it's a good format, if possibly pricy.
So, maybe the last physical media will be a last hurrah for cartridges.
Personally, I don't see Nintendo as a Japanese developer. They're international. They've got second-party developers on two continents in control of main franchises. Even the Japanese-developed games are not uniquely Japanese. Most importantly, Miyamoto is a game designer in charge of a game company. He may not be versed in the jargon, but he's got the right ideas, and he honestly acts more like an American developer than a Japanese one.
When I said "game design as a science", I think you misunderstood me. In the early days, the eighties, the nineties, game design was crude. Someone would say "what if we made a game like X?", and they would do it. Quite a lot of them were abysmal failures, and the shining successes were, essentially, random. Those first successes were refined, and led to success. Eventually, patterns were identified, things were codified, and terminology was developed.
Similar things happened with music and graphic arts. The first musicians just happened to make good noise. The first artists made passable drawings on caves. Eventually, things were codified, scales were developed, the color wheel was invented.
Game design is still, rightfully, an art. However, it is something that can be studied, taught, and developed. It is, somewhat, akin to programming: it is still an art, but it has guidelines, jargon, and best practices. Most importantly, American developers tend to approach the gameplay as the primary purpose of the game, and then create a story around it, while many Japanese developers tend to place the story foremost, and then invent a game to tell it with.
Probably on the off-chance that it discovers something while in a graveyard orbit. You never know what sort of crazy stuff happens when you just leave a camera running. Sure, the odds are pretty low, but the satellite's already in space, so why not?
Seriously, if I unfriended everyone who posted inane junk on their wall, I'd have no friends. It's easier to just quit Facebook.
XP has had IPv6 support since SP2. Most people installed the service packs, and it's an easy solution to any complaining customers (especially since it's a zero-cost solution).
Quite likely, any important submissions will be resubmitted. Not all, of course, but if I had something that I felt HAD to be leaked, I would keep leaking it until it stuck.
I'll try that next time I'm over. Thanks.
Coincidentally, I've noticed Comcast seems to be deploying IPv6 to home users. I was just helping a friend move into a new apartment, and I had the toughest time setting up the wireless router. Turned out that the router didn't support IPv6, so it wasn't able to connect to the cable modem. Right now, I've had her just wire up her laptop, but I'm going to see if different firmware makes the router usable.
That's the one real problem with BitTorrent. If nobody is seeding the file, nobody can download. If the servers that would be hosting the data were instead used as no-limit seeders, that might make BitTorrent a more viable system for "real" downloads.
There's really two questions here. First, can life exist on the planet? Second, can humans live on the planet?
To the first, life can conceivably adapt to such extremes of gravity. If lighter, creatures would obviously have evolved with different bones structures to retain more calcium. If heavier, they would have evolved stronger bone and muscle systems, perhaps using some form of silicon instead of calcium in the bones. Regardless, microscopic life could easily exist, even under far more extreme gravity.
Now, human living is more complicated. We haven't spent more than two years in microgravity. However, half a gee is not microgravity. There would still be health issues, of course, but with proper exercise, explorers could conceivably return to Earth, if we had a system of transport that worked. High gravity may be a bit more complex, but not insurmountable. Athletes have lifted over 400kg in deadlift competitions (almost 900 pounds, for my metric-impaired fellow Americans). While most people would indeed be crushed by the weight, it is not impossible for a human to lift their own body under such conditions, and by the time we can send anyone there, we will have powered exoskeletons to enable them to actually maneuver and work in such conditions.
Well, gravity is different, but not too much so. Summary says .2-.5g, but TFA says 3.0g. Temperature is unknown, but it's about the same distance from its star as we are (relative to the brightness of the star), so the temperature is probably Earth-like. Now, that could be anywhere from Death Valley to Antarctic temperatures, but it's still within reason. Atmosphere is unknown, and probably will remain that way until we send a probe, or get a much more powerful telescope. Chemical composition is unknown, but it seems to be a rocky planet as opposed to a gassy one, so it's possibly Earthlike in that regard.
Short answer: We don't know. Long answer: We don't know, but I'd sure as hell like to find out.
The difference is that there's no payments going on, and the server is setting things as low priority, not some ISP's router. The technology has nothing to do with network neutrality.
My bad, I was thinking of data CDs, which can max out over 11,000 RPM.
Well, people tend to think of vinyl as "more expensive" than CDs. Thus, they take care with handling them, storing them, whereas CDs just get tossed into the player, left sitting on a table, etc. That, and look at the RPM. A record spins at what, a few dozen RPM? CDs spin at a few thousand, easy. At that speed, even dust is going to do some level of damage.
Think about it. Imagine that you're a corporate executive. Right now, there are 2,384,475 people logged in to Steam. 62,000 playing Counter-Strike alone. Now, for a few million dollars, those customers could be yours. You could sell advertising space (that can't be AdBlocked or NoScripted). That alone would make keeping the authentication servers up profitable. When you consider that (by the best estimates I could find) they sell over 1 million full games per month, you could probably afford maintaining the 200 Gbps data servers.
Six months? Valve has sometimes gone YEARS without launching a new game. And, considering how many games Steam sells, you would have to shut down the entire PC gaming market in order to stop their income.
And you misread my statement. The company may go out of business, but Steam is enough of an asset that it WILL be bought up, and someone will continue running it. Perhaps adding ads, or even a subscription fee, but they'll keep it running.
I never said they COULDN'T go out of business. I said that I personally thought it unlikely, but the crux of my argument was that if Valve goes out of business, Steam is enough of an asset that somebody is assured to buy it, and keep it running.
Steam has reached the critical size where it can't just disappear. Should Valve go out of business, SOMEONE will buy up Steam and keep it running, simply because it has so many customers. Although with the profits from Steam, I have difficulty imagining Valve just failing.
They did not remove it because it was controversial. They removed it because the entire system was a game-breaker, and far too many multiplayer matches turned into struggles for religious domination. They couldn't figure out a better system, and the existing one was too broken, so they removed it.
Fe, going by the summary.
The problem is, many torrent sites do not readily comply with takedown requests. Many even advertise their illegal material. YouTube will take something down on request, which is the main crux of a "safe harbor" argument.
The only states that do it are New Jersey and Oregon, and they generally allow "mini service", in which the only thing the attendant does is turn the pump off and on. They usually claim that it's for safety reasons, ie. not letting untrained people pump a highly-flammable and potentially-explosive fluid into a tank, but Oregon also says it's for the jobs. And yes, it's seen as somewhat old-fashioned, if not backward, by most other states.
PS: I believe the word you were looking for was "personnel".
And before I hear about pf and iptables, you do not need to run those. A well managed system on those platforms needs a firewall like it needs trepanning.
pf on my desktop may be overkill, but then again, there's no kill like overkill.
We've already, effectively, reached the point where larger media doesn't give a benefit. Very, very few PS3 games fill up a Blu-Ray disk. MGS4 did, but that's the only one I can remember off-hand. Of course, now that I think about it, id Software's new engine is using ludicrous amounts of storage. Last I heard, Rage was an 80gb game.
An ejectable SSD. By the time the 360 gets replaced, a 64GB SSD may be cheap enough to be "disposable". It would be faster than a spinning disk, with full random access. It could even store patches and gamesaves. Relatively indestructable, decent storage capacity, low latency, it's a good format, if possibly pricy.
So, maybe the last physical media will be a last hurrah for cartridges.
Psychical media? You mean, downloading a movie into my brain?
Personally, I don't see Nintendo as a Japanese developer. They're international. They've got second-party developers on two continents in control of main franchises. Even the Japanese-developed games are not uniquely Japanese. Most importantly, Miyamoto is a game designer in charge of a game company. He may not be versed in the jargon, but he's got the right ideas, and he honestly acts more like an American developer than a Japanese one.
When I said "game design as a science", I think you misunderstood me. In the early days, the eighties, the nineties, game design was crude. Someone would say "what if we made a game like X?", and they would do it. Quite a lot of them were abysmal failures, and the shining successes were, essentially, random. Those first successes were refined, and led to success. Eventually, patterns were identified, things were codified, and terminology was developed.
Similar things happened with music and graphic arts. The first musicians just happened to make good noise. The first artists made passable drawings on caves. Eventually, things were codified, scales were developed, the color wheel was invented.
Game design is still, rightfully, an art. However, it is something that can be studied, taught, and developed. It is, somewhat, akin to programming: it is still an art, but it has guidelines, jargon, and best practices. Most importantly, American developers tend to approach the gameplay as the primary purpose of the game, and then create a story around it, while many Japanese developers tend to place the story foremost, and then invent a game to tell it with.