I do not recall having problems with video posts before, so I still suspect some recent CSS changes are breaking things that were once working. Was the lesson not learned after Beta? Don't break things that currently work.
Did nobody at DICE test the CSS changes? Because the front page is broken on a 960px-wide window now, and it wasn't yesterday. Since that's a window pinned to half of a 1080p screen, and/. doesn't come close to actually needing a full 1920px, I'm sure there's a lot of people browsing the same way, and I'm sure a lot of them won't be browsing back if you keep fucking basic shit up like this.
You're right - different robots have already replaced humans for much of the fast-food process. All the humans do is slap the meat into a cooker for a precise amount of time, then piles all the ingredients in the right order. The meat, the sauce, the buns, were all made by machines.
Besides, this robot wouldn't be cooking fast-food. This would replace the actual chefs at actual restaurants, at least the low-end ones at first. Think "Applebees", not "McDonalds".
Let's say Nissan makes an engine. V6, 3.8L. They advertize it as being 250HP, promote it mainly by putting it in racecars and winning races, and a whole lot of other technical specs get handed out to reviewers to gush over, but nobody really reads them except nerds.
They then make a variant engine. Same V6, but they cut the stroke down so it's only 3.0L. They advertize it as being 200HP, promote it with some more racecars that don't win the overall race but are best in their class, and again they hand out a small book worth of technical specs, this one with a minor error in the air flow rates on page 394. Somebody forgot to edit the numbers from the 3.8L engine, so even though the actual airflow is more than enough for the smaller engine, the numbers originally given look bigger. Nobody from marketing was told about the airflow change, because it was a weird side-effect of something they got rid of related to turbocharger compatibility, and nobody thought to ask the engineers to double-check all of their numbers since only like 200 people would see it worldwide anyways.
Once actual customers get their hands on the new engine, most of them are pretty happy. The 3.8L is better, but it costs like twice as much as the 3.0L, so whatever. One customer is driving on this godawful, decrepit highway that hasn't been repaved since the Eisenhower administration built it, and obviously has some issues. Rather than blame the shitty conditions, he takes a look at the engine, and finds that if you take an air compressor and blow air through the intakes, not as much gets to the engine as in the 3.8L. He then bitches about it online, and other people find the same thing. Motorheads being just as collectively retarded as any group, they build a standardized test set that completely ignores realistic driving conditions and pretty much only identifies this particular oddity in this particular engine, and take to the streets waving torches and pitchforks when they find the air flow value on page 394 isn't the airflow they're getting.
Someone at Nissan hears the noise outside, checks with their internal books and finds the typo. They start explaining as quickly and loudly as they can, but the mob's angry and nobody's going to stop it with logic at this point.
Meanwhile, the smart motorheads are sitting back, waiting for Nissan to drop the price on the "tainted" engine so they can pick one up for cheap themselves, since it's actually a perfectly fine engine, already a pretty good one for the price, and way more fuel-efficient than Audi's equivalent.
... and if you actually have completely random memory access, and if you're using a 970 instead of an actual compute card from the Quadro or Tesla line...
I won't make any assumptions about you, but I've *never* looked at the marketing for the product I work on. I don't check to make sure their numbers are accurate, because my job is to build the damn thing, not proofread. If someone from marketing *asks* me to check something, I will, but I don't go around reading reviews to make sure all the numbers are right.
Further, it's a compromise in a part that's already compromised. In any video card, there are several parts that need to be roughly proportionate in power - memory bandwidth, ROP units, shader units, at the most basic level. Adding extras of any one part won't speed things up, it'll just bottleneck on the other parts. The 980 was a balanced design, perhaps a bit shader-heavy. The 970 took the 980 chip, binned out about 20% of the shaders, binned out about 13% of the ROPs and slowed down one of the memory controllers by segmenting it off. The part that you're complaining is "compromised" is still *over*-engineered for the job at hand. They could have completely removed that memory controller and still been bottlenecked on shaders, not bandwidth.
Finally, you missed the most crucial part. You are assuming malice, and ignoring any possibility of incompetence, despite it being a very pointless issue to lie about, and very easy to mess up on. In fact, you seem to be ignoring all evidence that it *was* incompetence, and blindly assert that it was malice for no other reason than that you want it to be malice.
No, see, infantry are actually trained on how to use military weapons and equipment. Cops just get handed a grenade launcher and told to go tear-gas some protesters. So we'd actually be better off with martial law.
... except they WEREN'T the "same CPU". They were the same GPU die (GM204), but three of the sixteen cores were disabled. This was perfectly explained at launch. If you bought a 970 thinking you could overclock it to 980 clocks and get the exact same performance, I'm sorry, but you just weren't paying any attention.
This wasn't "marketing material", it was "technical marketing material", the stuff given to review sites, not the general public. And it was a relatively obscure portion that was incorrect, not something that most consumers would even understand, let alone care about. The technical marketing staff (a distinct group from the consumer marketing department) made the assumption that every enabled ROP/MC functional unit has two 8px/clock ROPs, two L2 cache units of 256KB, two links into the memory crossbar, and two 32-bit memory controllers.
This assumption was true for previous architectures (Tesla, Fermi, Kepler). It was true for earlier releases in this architecture (the 750 Ti and 980 were full-die releases, no disabled units; the 750 only disabled full units). This is the first architecture where disabling parts of the ROP/MC functional unit, while keeping other parts active, was possible. The marketing department was informed that there were still 8 ROP/MC units, and that there was still a 256-bit memory buss. They were not informed that one ROP/MC unit was partially disabled, with only one ROP and one L2 cache unit, and only one port into the memory crossbar, but still two MCs.
The point AT made is this: this information would have been figured out eventually. If Nvidia had been up-front with it, it would have been a minor footnote on the universally-positive launch reviews, not dedicated articles just for this issue. It only hurts them to have it not be known information from the get-go.
As much as it's hip to hate on big corporations for being evil, they are not evil for no purpose. They do evil only when it is more profitable. In this case, the supposed lie was less profitable than the truth. Therefore it was incompetence, either "they honestly didn't know this was how it worked when they sent the info to reviewers", or "they thought they could get away with something that absolutely would have gotten out, and would not help them sell cards anyway". The former incompetence seems far, far more likely than the latter.
There might be cases where an application queries how much memory is available, then allocates all of it to use as caching. If the driver doesn't manage that memory well (putting least-used data in the slower segment), that could cause performance to be lower than if it were forced to 3.5GB only.
That said, nobody seems to have found any applications where the memory management malfunctions like that, so it's more a theoretical quibble than actual at this point. And, knowing Nvidia, they'd just patch the driver so it would report a lower memory amount to that app only (they unfortunately tend to fill their drivers with exceptions or rewritten shaders to make big-name games run faster).
Key takeaways (aka tl;dr version): * Nvidia's initial announcement of the specs was wrong, but only because the technical marketing team wasn't notified that you could partially disable a ROP unit with the new architecture. They overstated the number of ROPs by 8 (was 64, actually 56) and the amount of L2 cache by 256KB (was 2MB, actually 1.75MB). This was quite unlikely to be a deliberate deception, and was most likely an honest mistake. * The card effectively has two performance cliffs for exceeding memory usage. Go over 3.5GB, and it drops from 196GB/s to 28GB/s; go over 4GB and it drops from 28GB/s to 16GB/s as it goes out to main memory. This makes it act more like a 3.5GB card in many ways, but the performance penalty isn't quite as steep, and it intelligently prioritizes which data to put in the slower segment. * The segmented memory is not new; Nvidia previously used it with the 660 and 660 Ti, although for a different reason. * Because, even with the reduced bandwidth, the card is bottlenecked elsewhere, this is unlikely to cause actual performance issues in real-world cases. The only things that currently show it are artificial benchmarks that specifically test memory bandwidth, and most of those were written specifically to test this card. * As always, the only numbers that matter for buying a video card are benchmarks and prices. I'm a bigger specs nerd than most, but even I recognize that the thing that matters is application performance, not theoretical. And the application performance is good enough for the price that I'd still buy one, if I were in the market for a high-end but not top-end card.
Not a shill or fanboy for Nvidia - I use and recommend both companies' cards, depending on the situation.
140 characters ISN'T ENOUGH! That's not enough to say anything of substance.
With you so far.
If there was a service that came out with 300 characters as a limit, it would crush Twitter.
And now you lost me. Twitter isn't for "anything of substance". It's either insubstantial stuff, or links to substantial stuff. People don't use it as, or want it to be, a place for "anything of substance". Leave that to the blogs.
The Logitech Anywhere MX has a physical middle-click button underneath the scroll wheel ("clicking" the wheel itself just toggles a friction gear on the scroll wheel). If it weren't for your additional complaint about needing a massive mouse (this thing is tiny), it would be perfect for you.
Interestingly, while it really can run perfectly on surfaces as weird as glass, I have found one surface it does not work on: my old mousepad.
Normally the x60 card uses a 192-bit bus, but nVidia's betting big on their texture compression and insane clock rate. Same reason the 980 uses a 256-bit bus instead of 384-bit.
I generally prefer ATI hardware because I think nVidia's stock cooling kills graphics cards and I'd rather deal with crappy drivers, but the current ATI hardware is a complete non-starter. There's really no level at all where it can be justified.
Well, yeah, because ATI doesn't exist anymore, even as a brand. AMD bought them in 2006 and retired the brand in 2010. The last ATI card was the 5870 Eyefinity Edition, which packs about as much punch as this 960, but in a card with the size, noise and power draw of a top-end card. Everything since has been AMD.
I know exactly what you meant, and I even agree with you on your points, it's just hard to take those points seriously when you're using a half-decade-old name.
I've already given more data to Google than I would like. I'm not buying Glass unless I can use it as MY device, not theirs. No uploading shit to the cloud. No monitoring my location or what I look at or what apps I use.
I'm not worried about people recording me with Glass. I actually think that could do more good than harm (mainly by recording police). So I'd be recording anything I think interesting (fortunately for you all, I find humans incredibly dull). But those recordings would have to remain MINE, under MY control.
There's still data to be found. You get a precise angle, and you can do things with the velocity it goes to the limits at (see Super Smash Bros), and good players will actually use partial range.
And even with the limitations on the data, it's still way more detail than a D-pad gives you.
Goldeneye had, primarily, a 2D gamespace. The graphics were 3D, but altitude rarely factored into things (unless you played Oddjob).
Any game with a real 3D gamespace was brutal on the N64. Daikatana, for instance, although that one had more problems than just control issues.
Consider games as part of an information system. Data flows from the game to the user (display, sound, rumble) and from the user to the game (controller). The more data that can flow, the more complex the game can be without overwhelming the user. On the output side, that's why game designers push for higher resolution and framerates. On the input side, that's why we go for the maximum number of analog inputs (two sticks plus analog triggers, plus sometimes a touchpad or touchscreen), and cram as many buttons as possible onto the pad.
From the tone of the articles, it seems more like "they couldn't justify continued funding with current levels of success". In other words, they're having a budget crunch (not unreasonable given the current economy), and the space program vanity-project was one of the first things on the chopping block.
Not necessarily - keyboard+mouse gives you one (really good) analog input, a gamepad gives you two analog inputs. The way it's normally mapped, it's WSAD for movement and mouse for camera, which is fine as long as you don't need precise movement. RTS, FPS, those kinds of things. Once you need analog movement as well as camera, a gamepad starts to be better - platformers, twin-stick shooters (obviously). Action games (like Assassin's Creed or Arkham) tend to be close to the crossover point, where a gamepad is better but keyboard+mouse is almost always sufficient.
I have every generation of Nintendo controller out for testing and measuring. Every single analog stick is bigger, and has more range, than the D-pad on the SNES pad (which is slightly larger than on other controllers). So if your problem is that your thumbs are too big to finely use an analog stick, your thumbs are too big for a D-pad as well.
There's a reason analog sticks dominate the landscape these days. A D-pad simply doesn't have the sensitivity or the freedom of movement needed for a 3D gameplay environment. Even PC games know this - a mouse is used for any 3D game, rather than having two hands on keyboard.
Was the SNES controller good for SNES games? Of course. Nintendo actually experimented with analog sticks during the SNES's development, but couldn't find a good use for it with the predominantly 2D games the console was capable of. But look at the N64 controller - they still weren't sure, at launch, how best to control 3D games, so they made that weird controller you could hold three different ways. And then the analog stick proved to be so essential, later consoles had two of them.
The fact that this had to be explained to you makes me think you haven't actually played any games since the Super Nintendo.
Submarines are actively moving. Plane wreckage falls to the bottom and stops.
Addendum: this is no longer the case on the front page, but page 2 is now broken in the same way. It seems to be caused by the image on "Listnr Wants to be 'Your Listening Assistant' (Video)".
I do not recall having problems with video posts before, so I still suspect some recent CSS changes are breaking things that were once working. Was the lesson not learned after Beta? Don't break things that currently work.
Did nobody at DICE test the CSS changes? Because the front page is broken on a 960px-wide window now, and it wasn't yesterday. Since that's a window pinned to half of a 1080p screen, and /. doesn't come close to actually needing a full 1920px, I'm sure there's a lot of people browsing the same way, and I'm sure a lot of them won't be browsing back if you keep fucking basic shit up like this.
Let's hope they didn't program it to read the comments.
You're right - different robots have already replaced humans for much of the fast-food process. All the humans do is slap the meat into a cooker for a precise amount of time, then piles all the ingredients in the right order. The meat, the sauce, the buns, were all made by machines.
Besides, this robot wouldn't be cooking fast-food. This would replace the actual chefs at actual restaurants, at least the low-end ones at first. Think "Applebees", not "McDonalds".
Both of you suck at car analogies.
Let's say Nissan makes an engine. V6, 3.8L. They advertize it as being 250HP, promote it mainly by putting it in racecars and winning races, and a whole lot of other technical specs get handed out to reviewers to gush over, but nobody really reads them except nerds.
They then make a variant engine. Same V6, but they cut the stroke down so it's only 3.0L. They advertize it as being 200HP, promote it with some more racecars that don't win the overall race but are best in their class, and again they hand out a small book worth of technical specs, this one with a minor error in the air flow rates on page 394. Somebody forgot to edit the numbers from the 3.8L engine, so even though the actual airflow is more than enough for the smaller engine, the numbers originally given look bigger. Nobody from marketing was told about the airflow change, because it was a weird side-effect of something they got rid of related to turbocharger compatibility, and nobody thought to ask the engineers to double-check all of their numbers since only like 200 people would see it worldwide anyways.
Once actual customers get their hands on the new engine, most of them are pretty happy. The 3.8L is better, but it costs like twice as much as the 3.0L, so whatever. One customer is driving on this godawful, decrepit highway that hasn't been repaved since the Eisenhower administration built it, and obviously has some issues. Rather than blame the shitty conditions, he takes a look at the engine, and finds that if you take an air compressor and blow air through the intakes, not as much gets to the engine as in the 3.8L. He then bitches about it online, and other people find the same thing. Motorheads being just as collectively retarded as any group, they build a standardized test set that completely ignores realistic driving conditions and pretty much only identifies this particular oddity in this particular engine, and take to the streets waving torches and pitchforks when they find the air flow value on page 394 isn't the airflow they're getting.
Someone at Nissan hears the noise outside, checks with their internal books and finds the typo. They start explaining as quickly and loudly as they can, but the mob's angry and nobody's going to stop it with logic at this point.
Meanwhile, the smart motorheads are sitting back, waiting for Nissan to drop the price on the "tainted" engine so they can pick one up for cheap themselves, since it's actually a perfectly fine engine, already a pretty good one for the price, and way more fuel-efficient than Audi's equivalent.
... and if you actually have completely random memory access, and if you're using a 970 instead of an actual compute card from the Quadro or Tesla line...
I won't make any assumptions about you, but I've *never* looked at the marketing for the product I work on. I don't check to make sure their numbers are accurate, because my job is to build the damn thing, not proofread. If someone from marketing *asks* me to check something, I will, but I don't go around reading reviews to make sure all the numbers are right.
Further, it's a compromise in a part that's already compromised. In any video card, there are several parts that need to be roughly proportionate in power - memory bandwidth, ROP units, shader units, at the most basic level. Adding extras of any one part won't speed things up, it'll just bottleneck on the other parts. The 980 was a balanced design, perhaps a bit shader-heavy. The 970 took the 980 chip, binned out about 20% of the shaders, binned out about 13% of the ROPs and slowed down one of the memory controllers by segmenting it off. The part that you're complaining is "compromised" is still *over*-engineered for the job at hand. They could have completely removed that memory controller and still been bottlenecked on shaders, not bandwidth.
Finally, you missed the most crucial part. You are assuming malice, and ignoring any possibility of incompetence, despite it being a very pointless issue to lie about, and very easy to mess up on. In fact, you seem to be ignoring all evidence that it *was* incompetence, and blindly assert that it was malice for no other reason than that you want it to be malice.
No, see, infantry are actually trained on how to use military weapons and equipment. Cops just get handed a grenade launcher and told to go tear-gas some protesters. So we'd actually be better off with martial law.
* I'm exaggerating, but only slightly.
... except they WEREN'T the "same CPU". They were the same GPU die (GM204), but three of the sixteen cores were disabled. This was perfectly explained at launch. If you bought a 970 thinking you could overclock it to 980 clocks and get the exact same performance, I'm sorry, but you just weren't paying any attention.
This wasn't "marketing material", it was "technical marketing material", the stuff given to review sites, not the general public. And it was a relatively obscure portion that was incorrect, not something that most consumers would even understand, let alone care about. The technical marketing staff (a distinct group from the consumer marketing department) made the assumption that every enabled ROP/MC functional unit has two 8px/clock ROPs, two L2 cache units of 256KB, two links into the memory crossbar, and two 32-bit memory controllers.
This assumption was true for previous architectures (Tesla, Fermi, Kepler). It was true for earlier releases in this architecture (the 750 Ti and 980 were full-die releases, no disabled units; the 750 only disabled full units). This is the first architecture where disabling parts of the ROP/MC functional unit, while keeping other parts active, was possible. The marketing department was informed that there were still 8 ROP/MC units, and that there was still a 256-bit memory buss. They were not informed that one ROP/MC unit was partially disabled, with only one ROP and one L2 cache unit, and only one port into the memory crossbar, but still two MCs.
The point AT made is this: this information would have been figured out eventually. If Nvidia had been up-front with it, it would have been a minor footnote on the universally-positive launch reviews, not dedicated articles just for this issue. It only hurts them to have it not be known information from the get-go.
As much as it's hip to hate on big corporations for being evil, they are not evil for no purpose. They do evil only when it is more profitable. In this case, the supposed lie was less profitable than the truth. Therefore it was incompetence, either "they honestly didn't know this was how it worked when they sent the info to reviewers", or "they thought they could get away with something that absolutely would have gotten out, and would not help them sell cards anyway". The former incompetence seems far, far more likely than the latter.
There might be cases where an application queries how much memory is available, then allocates all of it to use as caching. If the driver doesn't manage that memory well (putting least-used data in the slower segment), that could cause performance to be lower than if it were forced to 3.5GB only.
That said, nobody seems to have found any applications where the memory management malfunctions like that, so it's more a theoretical quibble than actual at this point. And, knowing Nvidia, they'd just patch the driver so it would report a lower memory amount to that app only (they unfortunately tend to fill their drivers with exceptions or rewritten shaders to make big-name games run faster).
As usual, AnandTech's article is generally the best technical reporting on the matter
Key takeaways (aka tl;dr version):
* Nvidia's initial announcement of the specs was wrong, but only because the technical marketing team wasn't notified that you could partially disable a ROP unit with the new architecture. They overstated the number of ROPs by 8 (was 64, actually 56) and the amount of L2 cache by 256KB (was 2MB, actually 1.75MB). This was quite unlikely to be a deliberate deception, and was most likely an honest mistake.
* The card effectively has two performance cliffs for exceeding memory usage. Go over 3.5GB, and it drops from 196GB/s to 28GB/s; go over 4GB and it drops from 28GB/s to 16GB/s as it goes out to main memory. This makes it act more like a 3.5GB card in many ways, but the performance penalty isn't quite as steep, and it intelligently prioritizes which data to put in the slower segment.
* The segmented memory is not new; Nvidia previously used it with the 660 and 660 Ti, although for a different reason.
* Because, even with the reduced bandwidth, the card is bottlenecked elsewhere, this is unlikely to cause actual performance issues in real-world cases. The only things that currently show it are artificial benchmarks that specifically test memory bandwidth, and most of those were written specifically to test this card.
* As always, the only numbers that matter for buying a video card are benchmarks and prices. I'm a bigger specs nerd than most, but even I recognize that the thing that matters is application performance, not theoretical. And the application performance is good enough for the price that I'd still buy one, if I were in the market for a high-end but not top-end card.
Not a shill or fanboy for Nvidia - I use and recommend both companies' cards, depending on the situation.
140 characters ISN'T ENOUGH! That's not enough to say anything of substance.
With you so far.
If there was a service that came out with 300 characters as a limit, it would crush Twitter.
And now you lost me. Twitter isn't for "anything of substance". It's either insubstantial stuff, or links to substantial stuff. People don't use it as, or want it to be, a place for "anything of substance". Leave that to the blogs.
The Logitech Anywhere MX has a physical middle-click button underneath the scroll wheel ("clicking" the wheel itself just toggles a friction gear on the scroll wheel). If it weren't for your additional complaint about needing a massive mouse (this thing is tiny), it would be perfect for you.
Interestingly, while it really can run perfectly on surfaces as weird as glass, I have found one surface it does not work on: my old mousepad.
Normally the x60 card uses a 192-bit bus, but nVidia's betting big on their texture compression and insane clock rate. Same reason the 980 uses a 256-bit bus instead of 384-bit.
I generally prefer ATI hardware because I think nVidia's stock cooling kills graphics cards and I'd rather deal with crappy drivers, but the current ATI hardware is a complete non-starter. There's really no level at all where it can be justified.
Well, yeah, because ATI doesn't exist anymore, even as a brand. AMD bought them in 2006 and retired the brand in 2010. The last ATI card was the 5870 Eyefinity Edition, which packs about as much punch as this 960, but in a card with the size, noise and power draw of a top-end card. Everything since has been AMD.
I know exactly what you meant, and I even agree with you on your points, it's just hard to take those points seriously when you're using a half-decade-old name.
I've already given more data to Google than I would like. I'm not buying Glass unless I can use it as MY device, not theirs. No uploading shit to the cloud. No monitoring my location or what I look at or what apps I use.
I'm not worried about people recording me with Glass. I actually think that could do more good than harm (mainly by recording police). So I'd be recording anything I think interesting (fortunately for you all, I find humans incredibly dull). But those recordings would have to remain MINE, under MY control.
than /.Beta
There's still data to be found. You get a precise angle, and you can do things with the velocity it goes to the limits at (see Super Smash Bros), and good players will actually use partial range.
And even with the limitations on the data, it's still way more detail than a D-pad gives you.
Goldeneye had, primarily, a 2D gamespace. The graphics were 3D, but altitude rarely factored into things (unless you played Oddjob).
Any game with a real 3D gamespace was brutal on the N64. Daikatana, for instance, although that one had more problems than just control issues.
Consider games as part of an information system. Data flows from the game to the user (display, sound, rumble) and from the user to the game (controller). The more data that can flow, the more complex the game can be without overwhelming the user. On the output side, that's why game designers push for higher resolution and framerates. On the input side, that's why we go for the maximum number of analog inputs (two sticks plus analog triggers, plus sometimes a touchpad or touchscreen), and cram as many buttons as possible onto the pad.
From the tone of the articles, it seems more like "they couldn't justify continued funding with current levels of success". In other words, they're having a budget crunch (not unreasonable given the current economy), and the space program vanity-project was one of the first things on the chopping block.
Not necessarily - keyboard+mouse gives you one (really good) analog input, a gamepad gives you two analog inputs. The way it's normally mapped, it's WSAD for movement and mouse for camera, which is fine as long as you don't need precise movement. RTS, FPS, those kinds of things. Once you need analog movement as well as camera, a gamepad starts to be better - platformers, twin-stick shooters (obviously). Action games (like Assassin's Creed or Arkham) tend to be close to the crossover point, where a gamepad is better but keyboard+mouse is almost always sufficient.
Because the Republican offering is still going to be worse.
Tiny? Compared to what, an Atari joystick?
I have every generation of Nintendo controller out for testing and measuring. Every single analog stick is bigger, and has more range, than the D-pad on the SNES pad (which is slightly larger than on other controllers). So if your problem is that your thumbs are too big to finely use an analog stick, your thumbs are too big for a D-pad as well.
There's a reason analog sticks dominate the landscape these days. A D-pad simply doesn't have the sensitivity or the freedom of movement needed for a 3D gameplay environment. Even PC games know this - a mouse is used for any 3D game, rather than having two hands on keyboard.
Was the SNES controller good for SNES games? Of course. Nintendo actually experimented with analog sticks during the SNES's development, but couldn't find a good use for it with the predominantly 2D games the console was capable of. But look at the N64 controller - they still weren't sure, at launch, how best to control 3D games, so they made that weird controller you could hold three different ways. And then the analog stick proved to be so essential, later consoles had two of them.
The fact that this had to be explained to you makes me think you haven't actually played any games since the Super Nintendo.