One thing that really spooks me is that I've had enough trouble with fingerprints messing with dvds. The pits are too small. This is going to be worse, right?
It doesn't have to be. More bits means you can dedicate more to error correction, and being able to count on faster readers means you can specify better standards.
Several physicits have said that it would take a quantum computer on the scall of a contemporary computer to achieve feats such as teleportation (Star Trek, eat your heart out!)
References please? The fundamental problem with teleportation is the impossibility of simultaneouly (or even a reasonable appoximation thereof) introducing kilograms of matter to kilograms of other specially entangled matter, and sending the still-necessary "decoding" data stream to the reciever.
By my count that's at least three impossible things. In order from least impossible to most:
Sending the data stream anywhere in any reasonable amount of time. (It's that last clause that's a real killer, but this might be possible to some degree.)
Introducing the teleportee to the entangled matter... imagine trying to touch every atom in your body simultaneously. You can't just smoosh the teleportee into the matter, it won't work. Oh, and no fair killing the teleportee to do it.
Creating kilograms of entangled matter in the first place, and managing to keep it from reacting to its environment so it stays entangled... for entire seconds, days, weeks, years. Uh-uh, nope, not in this universe.
I don't see how QC helps with any of these.
(It's funny how something like this brings out all the physics fanboys who, in their ignorance of physics bounded only by Star Trek, honestly think we're making some sort of progress towards teleportation and the other impossibilities. Instead, real physics just keeps stacking up the reasons why these things are impossible, and the possibilities are receding, not advancing. Why do I have the sneaking suspicion WarriorPoet42's "several physicists" are just "some other teenager I found on a web board somewhere who likes to dazzle other fanboys with his command of physics^W Star Trek buzz-words"?)
The only necessary "skill" that video games can teach is the idea of controlling something indirectly, through controls. Other then that, you can't "simulate" driving any better, as you'll just be teaching how to drive a car with a joystick or a keyboard, not useful skills.
Forcing him to "play" stupid "games" will just strain your relationship for no gain.
Yes. It is why Tactics Ogre is listed in the article as GBA as well. Gamefaqs entry.
You can probably only find it on eBay; I got mine about two years ago and there were only a handful of copies on the net at all. Looks good on eBay, though, as of this writing.
Correction: JaYson Blair
on
Meet Joe Blog
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· Score: 2, Interesting
Mea culpa.
(Never trust anyone who won't 'fess up to mistakes, and weaseling doesn't count. Again, there are people on all sides that are too busy being perfect and standing behind increasingly discredited opinions to be worth listening to. If you haven't changed any of your opinions in the last couple of years, you're neither as sophisticated nor as informed as you think you are.)
Re:journalists
on
Meet Joe Blog
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· Score: 5, Insightful
The right wing media has been taking advantadge of lazy journalists for years.
Oh yes, and the left-wing media never does any of that! What they say is all 100% God-given truth with no bias, hidden agendas, or outright lies at all!
The beginning of political maturity is realizing that some people you disagree with lie. The middle is realizing that some people you agree with lie too. I'll let you know what the end is when I get there.
Two words: "Jason Blair". (And mind you, that's just one convenient high-profile example, not the sum total of my point.) "Your" "side" has lazy people who like comfortable lies, too, and you're a chump or a useful idiot if you think otherwise. (And if you insist on measuring the positions based on those people, you won't mind that I return the favor, right?)
I am looking for a tool that will enable me to use curly braces when typing a Python program, then when you're done it would indent the code accordingly and strip out the curly braces to produce a program that the Python interpreter would accept. If I can't find one I may just write one.
The traditional answer to this is to use # { and # }, and if you are then foolish enough to mis-match indentation and blocks, Python merely punishes you more quickly then C. C will still punish you for it.
Some people have seriously used this; eventually you start feeling kind of silly and give it up.
If this still isn't enough, you probably shouldn't use Python. All languages require a little adaptation, because computers are still to dumb to understand humans.
Who modded this "Troll"? It's true, and I say that as a gameboy owner.
Doom is a lot of fun, because it's 2.5D. (And also because it originally ran on PCs who's only advantage over the GBA is resolution.) A full 3D FPS really can't work. Not enough buttons.
Mind you, Doom just barely works, and some people will probably say it doesn't. I like it, but someone raised on post-Quake games might not agree.
but the idea of being pleased about the ruling itself makes me think that Darl has been passing the crack pipe around the office
Oh come on, surely you know The Rules. Rule #1 is, in its totality, "Never Admit Anything. Anything."
This is exactly the sort of thing that caused the creation of the Cluetrain Manifesto; it's not a perfect document but there's a lot of truth in it, like #14:
14. Corporations do not speak in the same voice as these new networked conversations. To their intended online audiences, companies sound hollow, flat, literally inhuman.
You know they lost. I know they lost. They know they lost. But The Rules say they must not admit it, not even a little.
Steve: No manufacturing or services of any kind! Every man, woman and, yes, child, will be sucking and fucking in front of a digital camera 24 hours a day, seven days a week, 52 weeks a year.
Should actually read:
Steve: No manufacturing or services of any kind! Every man, woman and, yes, child, will be *beep*ing and *beep*ing in front of a digital camera 24 hours a day, seven days a week, 52 weeks a year.
(I think "suck" in this context would be bleeped, but I'm not 100%.)
It's an intuitively obvious rule to anyone who has completed sixth grade:
LOL.
Spoken like somebody who has only taken the advanced math classes.
I mean that mostly in a good way, but you have obviously not examined the "normal" student in detail. A lot of people (scarily, possibly even the majority) graduate high school without really being able to add 17/28 + 87/98. Of those who can, few of them can explain it correctly. Of those who can, most of them lose it quickly.
I wish it was an "intuitively obvious rule to anyone who has completed sixth grade".
Did switching from 16bit to 32bit cause all 16bit software to stop working?
First, that's only one example of a process that has happened more times then anyone will ever know.
Second, only the DOS world has monomaniacally focused on binary-level backwards compatibility. In every other domain to speak of, it did break a lot of code, just like you can't just compile all current Linux code to 64-bitness. The canonical example is allocating an explicitly-32-bit register to hold pointers, but you run into a lot of other problems as well.
Yeah, I guess you're right. Too much code was written that depended on 16-bit registers, so we never did make it to 32 bits.
And that nonsense about 64 bits from AMD is right out.
Are you a programmer? Sure, this sort of thing is tricky, but it's not as if we've never seen so-called "fundamental" limits lifted before, and you're talking a game. If mission-critical software could be upgraded to prepare for Y2K or 32-bitness, I think a simple game could work out a compatibility mode. Frankly, if it breaks a bit of content, while adding wonderful new features, who cares?
It's not "fundamental", it's just "expensive". And like I said, eventually the value of expanding the land is going to exceed the expense of doing so.
Maybe you meant Land can't be added without changing the specification or Land can't be added because one feasible modern server can only handle 65536 units today or Land can't be added because the current protocol has hard-coded an assumption of 65536 square meters of land per server...... but there isn't a single restriction in that list, nor in any other list, that isn't overcomable with enough effort.
And if the monetary stakes continue to rise, no matter how expensive "fixing" the limitation is, it can be made to go away.
"65536 square meters per server" is hardly a universal physical constant!
(Actually, it's even worse: I'm up when Futurama is on but for most of the last week, I've been using that time to code my open source project, instead! Geek geek geeeeeeeeeeeeeeeek....)
One thing that really spooks me is that I've had enough trouble with fingerprints messing with dvds. The pits are too small. This is going to be worse, right?
It doesn't have to be. More bits means you can dedicate more to error correction, and being able to count on faster readers means you can specify better standards.
References please? The fundamental problem with teleportation is the impossibility of simultaneouly (or even a reasonable appoximation thereof) introducing kilograms of matter to kilograms of other specially entangled matter, and sending the still-necessary "decoding" data stream to the reciever.
By my count that's at least three impossible things. In order from least impossible to most:
- Sending the data stream anywhere in any reasonable amount of time. (It's that last clause that's a real killer, but this might be possible to some degree.)
- Introducing the teleportee to the entangled matter... imagine trying to touch every atom in your body simultaneously. You can't just smoosh the teleportee into the matter, it won't work. Oh, and no fair killing the teleportee to do it.
- Creating kilograms of entangled matter in the first place, and managing to keep it from reacting to its environment so it stays entangled... for entire seconds, days, weeks, years. Uh-uh, nope, not in this universe.
I don't see how QC helps with any of these.(It's funny how something like this brings out all the physics fanboys who, in their ignorance of physics bounded only by Star Trek, honestly think we're making some sort of progress towards teleportation and the other impossibilities. Instead, real physics just keeps stacking up the reasons why these things are impossible, and the possibilities are receding, not advancing. Why do I have the sneaking suspicion WarriorPoet42's "several physicists" are just "some other teenager I found on a web board somewhere who likes to dazzle other fanboys with his command of physics^W Star Trek buzz-words"?)
The only necessary "skill" that video games can teach is the idea of controlling something indirectly, through controls. Other then that, you can't "simulate" driving any better, as you'll just be teaching how to drive a car with a joystick or a keyboard, not useful skills.
Forcing him to "play" stupid "games" will just strain your relationship for no gain.
Yes. It is why Tactics Ogre is listed in the article as GBA as well. Gamefaqs entry.
You can probably only find it on eBay; I got mine about two years ago and there were only a handful of copies on the net at all. Looks good on eBay, though, as of this writing.
Mea culpa.
(Never trust anyone who won't 'fess up to mistakes, and weaseling doesn't count. Again, there are people on all sides that are too busy being perfect and standing behind increasingly discredited opinions to be worth listening to. If you haven't changed any of your opinions in the last couple of years, you're neither as sophisticated nor as informed as you think you are.)
The right wing media has been taking advantadge of lazy journalists for years.
Oh yes, and the left-wing media never does any of that! What they say is all 100% God-given truth with no bias, hidden agendas, or outright lies at all!
The beginning of political maturity is realizing that some people you disagree with lie. The middle is realizing that some people you agree with lie too. I'll let you know what the end is when I get there.
Two words: "Jason Blair". (And mind you, that's just one convenient high-profile example, not the sum total of my point.) "Your" "side" has lazy people who like comfortable lies, too, and you're a chump or a useful idiot if you think otherwise. (And if you insist on measuring the positions based on those people, you won't mind that I return the favor, right?)
Pity, seems none of the mods got my joke.
For all that people around here like to think that they are extra smart, subtle humor seems to fall pretty flat...
I am looking for a tool that will enable me to use curly braces when typing a Python program, then when you're done it would indent the code accordingly and strip out the curly braces to produce a program that the Python interpreter would accept. If I can't find one I may just write one.
The traditional answer to this is to use # { and # }, and if you are then foolish enough to mis-match indentation and blocks, Python merely punishes you more quickly then C. C will still punish you for it.
Some people have seriously used this; eventually you start feeling kind of silly and give it up.
If this still isn't enough, you probably shouldn't use Python. All languages require a little adaptation, because computers are still to dumb to understand humans.
Have you considered teaching a course in elementary logic?
Who modded this "Troll"? It's true, and I say that as a gameboy owner.
Doom is a lot of fun, because it's 2.5D. (And also because it originally ran on PCs who's only advantage over the GBA is resolution.) A full 3D FPS really can't work. Not enough buttons.
Mind you, Doom just barely works, and some people will probably say it doesn't. I like it, but someone raised on post-Quake games might not agree.
Oh come on, surely you know The Rules. Rule #1 is, in its totality, "Never Admit Anything. Anything."
This is exactly the sort of thing that caused the creation of the Cluetrain Manifesto; it's not a perfect document but there's a lot of truth in it, like #14: You know they lost. I know they lost. They know they lost. But The Rules say they must not admit it, not even a little.
Crud. At least I lucked out.
:-)
I'm learning Dvorak, and I was too lazy to look it up as it would have taken too long.
Schandenfreude.
Is it just me, or did that look much worse than standard Q3?
Q3 isn't designed, let alone optimized, for raytracing, so that's not a major surprise, but I still expected an improvement, not a downgrade.
I think a custom demo is called for.
The tech sure is hella cool, though.
Not bad, just one correction:
Steve: No manufacturing or services of any kind! Every man, woman and, yes, child, will be sucking and fucking in front of a digital camera 24 hours a day, seven days a week, 52 weeks a year.
Should actually read:
Steve: No manufacturing or services of any kind! Every man, woman and, yes, child, will be *beep*ing and *beep*ing in front of a digital camera 24 hours a day, seven days a week, 52 weeks a year.
(I think "suck" in this context would be bleeped, but I'm not 100%.)
Hey, good call. I just assumed it was fake.
Although if I recall correctly, it was actually a Viagra scam!
In the title, "What makes a sock a diabetic sock?"
Uhh, diabetes?
It's an intuitively obvious rule to anyone who has completed sixth grade:
LOL.
Spoken like somebody who has only taken the advanced math classes.
I mean that mostly in a good way, but you have obviously not examined the "normal" student in detail. A lot of people (scarily, possibly even the majority) graduate high school without really being able to add 17/28 + 87/98. Of those who can, few of them can explain it correctly. Of those who can, most of them lose it quickly.
I wish it was an "intuitively obvious rule to anyone who has completed sixth grade".
Did switching from 16bit to 32bit cause all 16bit software to stop working?
First, that's only one example of a process that has happened more times then anyone will ever know.
Second, only the DOS world has monomaniacally focused on binary-level backwards compatibility. In every other domain to speak of, it did break a lot of code, just like you can't just compile all current Linux code to 64-bitness. The canonical example is allocating an explicitly-32-bit register to hold pointers, but you run into a lot of other problems as well.
Yeah, I guess you're right. Too much code was written that depended on 16-bit registers, so we never did make it to 32 bits.
And that nonsense about 64 bits from AMD is right out.
Are you a programmer? Sure, this sort of thing is tricky, but it's not as if we've never seen so-called "fundamental" limits lifted before, and you're talking a game. If mission-critical software could be upgraded to prepare for Y2K or 32-bitness, I think a simple game could work out a compatibility mode. Frankly, if it breaks a bit of content, while adding wonderful new features, who cares?
It's not "fundamental", it's just "expensive". And like I said, eventually the value of expanding the land is going to exceed the expense of doing so.
Land can't be added without adding hardware.
... but there isn't a single restriction in that list, nor in any other list, that isn't overcomable with enough effort.
With respect, that's nonsense.
Maybe you meant Land can't be added without changing the specification or Land can't be added because one feasible modern server can only handle 65536 units today or Land can't be added because the current protocol has hard-coded an assumption of 65536 square meters of land per server...
And if the monetary stakes continue to rise, no matter how expensive "fixing" the limitation is, it can be made to go away.
"65536 square meters per server" is hardly a universal physical constant!
That's the original meaning, dufus. It is, therefore, not a new one.
Stay up? I'm geek enough to TiVo it.
(Actually, it's even worse: I'm up when Futurama is on but for most of the last week, I've been using that time to code my open source project, instead! Geek geek geeeeeeeeeeeeeeeek....)
You get Cartoon Network for free?
No, I have to watch ads. (Or at least fast-forward through them with TiVo, but the money still flows.)