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Realistic Driving Simulator Games?

modoquasi writes "I have a son approaching the age when it is legal to hurtle through the air at insurance-raising speeds. I would like to educate him to hurtle safely and legally as soon as possible, and not use my car to do it. I thought I would find a number of driving simulator/educators for teens at home. but all I found are the likes of GTA Vice City and Crazy Taxi. Though Big Mutha Truckers might educate him on correct parking procedures in tight spots, I don't think it covers four-way-stops and passing on a double yellow line. Do the readers of Slashdot have any clues where to find this type of software?"

130 comments

  1. Two words: Gran Turismo by Anonymous Coward · · Score: 2, Informative

    Two words: Gran Turismo.

    Get a good steering wheel, shifter, and pedals, and your son will be doing clutchless double-downshifts, lift-throttle shifts, and heel-and-toe driving in no time. I've seen nothing closer in realism for street cars. And it's a great way to learn how to react in "panic" situations.

    1. Re:Two words: Gran Turismo by Anonymous Coward · · Score: 0

      Yes, indeed. The tagline for "Gran Turismo" is actually "The Real Driving Simulator." Very true to life.

  2. A simple googling... by ^me^ · · Score: 4, Informative

    brought forth This beauty. Now to dig deeper and find an OSS game or two...

    --
    No one ever says, 'I can't read that ASCII E-mail you sent me.'
    1. Re:A simple googling... by higuy48 · · Score: 1

      That looks like the most fun I'd ever have in an "educational" setting.

      I'm guessing this isn't the right time to suggest the Test Drive series.

      --
      And now, for a sig that's a complete copout.
    2. Re:A simple googling... by ^me^ · · Score: 0

      I very much agree.

      --
      No one ever says, 'I can't read that ASCII E-mail you sent me.'
    3. Re:A simple googling... by Anonymous Coward · · Score: 0

      Those are from England, so you would drive on the left side of the road. Not a good starter for the new driver.

    4. Re:A simple googling... by AndrewHowe · · Score: 1

      Unless you fall in the 1/3 of the world's population who live in left-driving countries.
      Although technically, I believe you can drive on any side you like in India...

    5. Re:A simple googling... by MrScience · · Score: 1

      What kind of simulator is that?! He's driving on the wrong side of the road, and the steering wheel isn't even in the right place. Yeesh. ;-)

      --

      You quitting proves that the karma kap worked. The most annoying of the whores shut up. --CmdrTaco

    6. Re:A simple googling... by Mikkeles · · Score: 1

      No! No!, you're doing it wrong. You have to turn the monitor around and look at the screen from the other side!

      --
      Great minds think alike; fools seldom differ.
  3. "Outdated" and the wrong subject matter, but... by higuy48 · · Score: 2, Informative

    Mafia: La Cosa Nostra actually has fair traffic rules and a good physics system... if you don't mind driving a Model T up a hill at 5 MPH. And getting shot at by a rival family. If you're just doing the driving, it's like GTA: Capone Edition.

    --
    And now, for a sig that's a complete copout.
    1. Re:"Outdated" and the wrong subject matter, but... by big+daddy+kane · · Score: 1

      i agree, although it can be frusterating becuase it feals like you're acutally driving a 1920's automobile, which is damn_slow. the manual shifting mode is kinda irfy but on the hole the game is good. if you go above 35 mph the police will catch you and traffic rules apply. great game but rather hard at times.

  4. I'm Confused... by Billy+the+Mountain · · Score: 3, Funny

    ...so what, specifically is wrong with GTA Vice City? I've actually learned a lot about driving playing that game. I guess the only advice I'd give is 1. if you collide head-on, you WILL die. 2. If you drive off the top of a building you will not land gracefully and earn $212.

    BTM

    --
    That was the turning point of my life--I went from negative zero to positive zero.
    1. Re:I'm Confused... by Nasarius · · Score: 5, Funny
      ...so what, specifically is wrong with GTA Vice City?

      The other cars pop out of nowhere and swerve randomly without signaling. That's highly unrealis...oh, wait.

      --
      LOAD "SIG",8,1
    2. Re:I'm Confused... by Captain+Splendid · · Score: 3, Funny
      Vice City? Feh.

      I learned everything I needed to know about driving from Mario Kart!

      Although it can be a real bitch finding red turtle shells this time of year.

      --
      Linux, you magnificent bastard, I read the fucking manual!
  5. In Bizarro World by Anonymous Coward · · Score: 3, Funny
    Do the readers of Slashdot have any clues where to find this type of software?

    Yes, In an alternate universe where boring things are exciting and people play video games to fall asleep.

  6. Gran Turismo by Beatbyte · · Score: 3, Interesting

    If you don't have your head in the ground, use this. It may be a racing game but the physics are extremely well thought out.

    Kinda hard to miss honestly

    1. Re:Gran Turismo by daeley · · Score: 2, Insightful

      Kinda hard to miss honestly

      Kinda hard to miss this in the submission:

      I thought I would find a number of driving simulator/educators for teens at home.

      Gran Turismo isn't a driving simulator/educator and doesn't cover "four-way-stops and passing on a double yellow line." Gran Turismo is a racing game.

      --
      I watched C-beams glitter in the dark near the Tannhauser gate.
    2. Re:Gran Turismo by Beatbyte · · Score: 0, Flamebait

      it has more realistic physics than any other game out there. period. and that is what really matters. the rest of driving is pretty obvious. stay in your lane. obey street signs.

      you're not going to find a game that has "check your mirrors, do a walk around of the car making sure all signals work, check your gauges, put on your seat belt...etc."

    3. Re:Gran Turismo by GTRacer · · Score: 2, Interesting
      Actually, if you can play Japanese games, there's Menkyo wo Torou. (Get the License)

      It's done driving-instructor style with classroom reviews and driving tests, and you have to do a proper "pre-flight" check, signal, observe signs & signals, etc.

      The game is entirely in Japanese with lots of reading, and it's a very demanding test of knowledge. But it does do the little things too!

      GTRacer
      - Need more Kanji!

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    4. Re:Gran Turismo by Beatbyte · · Score: 1

      are you offering to teach the man's son japanese too? ;-)

    5. Re:Gran Turismo by GTRacer · · Score: 1
      Nope - I would if I knew more. Hell, if I knew more Japanese I'd think about joining one of the many English-teaching programs over there.

      I only mentioned it because there's at least one game that goes to the nth detail with driving procedure, and because a number of /.ers know some Japanese or are interested in the language or culture.

      GTRacer
      - Looking for cheap Densha de Go or Jet de Go

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  7. kind of old fashioned but, by nes11 · · Score: 5, Insightful

    how bout you just spend some time with the kid & go teach him yourself? there will never be an electronic substitute for what a kid learns directly from his parents.

    1. Re:kind of old fashioned but, by xmas2003 · · Score: 4, Informative
      Let me just second that comment.

      You want him to learn in a "real-world" settings rather than a video game - there is no "reset" button in the former. Along those lines, the local police almost always have a "drunk driver/accident" exhibit which shows what a car looks look after a crash - and may also have pictures of victims - yea, it's a SHOCK, but you really want to impress upon him that he has to be careful, not only for himself, but for others.

      And going out with him (again, in the real-world) might be FUN for father/son rather than sitting in front of a screen - he'll be leaving the house shortly and going off on his own, so you might regret not spending this time now.

      Finally, I still do something like this with my wife who's "worried" about driving in snow - I take her to a empty parking lot and have her drive around to see what it feels like to slide/brake/etc. in snow - highly, highly recommended with your son if you live where weather is a factor - slippery roads are a whole new ballgame. Make sure you emphasize the difference between pumping the brakes (for older cars) and anti-skid braking where you do NOT want to do this.

      Oh yeah, one more thing - tell him to watch out for Photo Radar - we don't need any more pictures like that one! ;-)

      --
      Hulk SMASH Celiac Disease
    2. Re:kind of old fashioned but, by camelrider · · Score: 1

      Amen.

    3. Re:kind of old fashioned but, by camelrider · · Score: 1

      Also, you might teach him that being courteous, even if other people aren't, will get him there and back safely more often than any other tactic.
      This includes timely use of turn signals, flashing your brake-lights before you have to actually clamp down, and generally keeping track of the drivers AROUND you and what they want to do.
      And, in a tight spot, NEVER expect the other guy to make the right move!

    4. Re:kind of old fashioned but, by Outland+Traveller · · Score: 1

      "Lazlo- Life does not have a reset button"

    5. Re:kind of old fashioned but, by Quinn · · Score: 1

      As mentioned in the post, most of the things he desires to teach are road rules. The physical mechanics of driving cannot be simulated on a console, but it'd be an excellent tool for learning right-of-way, keeping an eye on your speed, possibly even an introduction to basic shifting without "blowing the tranny" in a real car (like Danny Bonaduce and Eddie Murphy.)

      I've seen enough people stalling traffic at a flashing red light or all-way stop to know the general public needs a hell of a lot more edumacation on road rules.

      It's not a substitute, but denying its usefulness is like saying he's not a good father if he studies the DMV manual with his son at home instead of passing down the driving magick strictly through oral tradition.

      --
      #19845
    6. Re:kind of old fashioned but, by Unknown+Lamer · · Score: 1

      I hate Photo Radar. I don't watch TV so I never found out about the one they installed on New York Ave in DC and I got a ticket for going 15 over the limit on my way back from the Dream Theater show at the 9:30 club a while back.

      I hadn't seen any speed limit signs and everyone else was going 55 ... including the cop one lane over and a little bit in front of me.

      --

      HAL 7000, fewer features than the HAL 9000, but just as homicidal!
    7. Re:kind of old fashioned but, by Glonoinha · · Score: 1

      I have to agree, and add : if the kid is 15 and the parent is just starting to think about it - it is way late and the parent has done a serious disservice to his child.

      First level driver : sitting on mommy's lap working the steering wheel when you are barely large enough to see over the dashboard and haven't even considered reaching the pedals yet.
      Second level driver : a beat up truck out in the country, or a farm tractor. Stay on dirt roads / fields.
      Third level driver : out in the country in a street legal beater (truck / car), keeping it in his lane and stopping at the one stop sign he comes across. When he rolls through the stop sign, bitchslap him and make him back up and try it again.

      If the basic mechanics of motor vehicle operation are foreign to a 15 year old, someone dropped the ball. Want to make up for lost time, get a beat up car and go out into the country.

      --
      Glonoinha the MebiByte Slayer
    8. Re:kind of old fashioned but, by Glonoinha · · Score: 1

      Oh man, yes. That, and be PREDICTABLE.
      When a car operates in a predictable manner, nobody runs into it. It's generally when you pull some wild move that someone decides you weren't being predictable enough and runs into you.

      Want the kid to learn to read other people's minds : get him a motorcycle. If he survives the first few years he will know what every car around him is going to do before they do it.

      --
      Glonoinha the MebiByte Slayer
    9. Re:kind of old fashioned but, by stupid_is · · Score: 1
      ...unless said parents are nuts on the road!

      Here in the UK, there's all sorts of levels of courses labelled as "Pass Plus" that go into the things that you normally gain with experience on the road. I think they vary from a bog standard set of driving lessons that go a little bit beyond how to pass the test, all the way up to the expensive ones where ex-police drivers visit you and take you out in high performance motors. Usually, they'll also stand you in good stead with the insurance bloodsuckers too, and you may get a discount for having taken them.

      Secondly, get them something they can't speed in!

      --
      -- Intelligence is soluble in alcohol
  8. Driving school by aridhol · · Score: 4, Insightful
    Send him to a driving school. You get professional instructors and the use of their vehicles. You also get the most realism possible - all five senses in use, real controls, real motion.

    Not everything can be simulated. Not everything that can be simulated should be simulated.

    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
    1. Re:Driving school by Anonymous Coward · · Score: 0

      I have a better idea.

      Don't let him drive your car and when he's 18 he can figure out how to learn to drive, get his license and buy a car.

      That's what I had to do. Why do parents find it necessary to give their kids lessons and the keys to the car at 15 or 16? Christ....

    2. Re:Driving school by oskillator · · Score: 5, Funny
      ... all five senses in use ...

      "Watch out, I smell an oncoming truck!"

      ... can't think of a good one for taste.

    3. Re:Driving school by REBloomfield · · Score: 2, Interesting

      While I nearly spat coke over the monitor laughing, smell does come in handy riding a motorbike: diesel. It's extremely slippery, and damn near invisible without looking at the road. Coming up to a roundabout, and you geta whiff, you know to slow down and go easy...

    4. Re:Driving school by einTier · · Score: 2, Insightful
      Bob Bondurant teaches a really good school for teenage drivers. It's a bit pricy, but it will more than make up for itself, as it teaches real car control and accident avoidance, not what they teach you in driver's ed. Bondurant will intentionally show your kid where the limits are, so they won't find them accidently, and he'll make them exceed them so they know exactly what to do when they do cross the line -- and every beginning driver crosses the line at some point, some of us were just very lucky.

      Alternatively, you could bring him to an autocross. It will cost about $20 for the day and will not harm your vehicle, and your son (and you!) will learn more about vehicle dynamics in one day than he will learn in ten years of driving on the street or playing Gran Turismo on the Playstation.

      If you simply must find a video game simulation, find an old arcade version of Race Drivin' or Hard Drivin' made by Atari circa 1990-92. I still have yet to find a video game that so accurately recreates the sensation of driving a vehicle. It lacks the G-forces, but the physics model is very good and force feedback is second to none. My parents wouldn't send me to Bondurant's class, and they weren't aware of autocross, but I played a lot of Hard Drivin' before I got my license, and it definately taught me a few things about car control and recovering from spins.

      --
      -------------------------------------------------- $665.95 -- retail price of the beast.
    5. Re:Driving school by arnie_apesacrappin · · Score: 1
      Alternatively, you could bring him to an autocross [autocross.com]. It will cost about $20 for the day and will not harm your vehicle, and your son (and you!) will learn more about vehicle dynamics in one day than he will learn in ten years of driving on the street or playing Gran Turismo on the Playstation.

      This is seriously good advice. Two years of autocross have taught me not only more about car control than I ever thought I would know but also how little I actually knew about controling a car before I started. From the males that I know, we all seem to think that we can drive really well. Once on an autocross course one quickly learns that this is not the case.

      Since I started autocross, I've had two on-road experiences that could have cost me my car or worse.

      The first came in a heavy rain. I was going through a double "S" turn at a low speed. When I shifted from 1st to 2nd, the car spun. 540 degrees later, I was looking at oncomming traffic in low-visibility conditions. I was able to gather myself, get the car turned and get out of the way with no difficulty. Before I was comfortable with an out-of-control car, I think I would have just frozen.

      The second was definately scarrier and probably had more potential for personal injury. I was coming home through some back roads that were particularly twisty on a very cold day. I approached a turn that was off-camber and cresting a hill. I took way too much speed into the turn for the various conditions and lost the back end. I managed to get the car back under control about two feet into the other lane, just by reflex. Had I not gotten it under control, I would have at the least met a guard rail, and probably would have ended up twenty feet down an embankment.

      Autocross will help teach your son through another method as well: community. Other than some petty squables, I've found the people at various autocross events to be some of the most helpful folks around. The older, more experienced drivers will critique his runs, ride along with him or take him for a ride. As a bonus, he might listen to them about bad habits if he won't listen to you. I found it to be a good time even though it generally makes for a long and tiring day.

      --

      Still, with a plan, you only get the best you can imagine. I'd always hoped for something better than that. -CP

    6. Re:Driving school by angle_slam · · Score: 1

      Note: The school for teenage drivers is not aimed at teaching people how to drive from scratch. They need to learn the rules of the road and the basics of driving in traffic first. The Bondurant class will be great to teach him how to handle an emergency, but doesn't teach things like what a double-lane line means.

    7. Re:Driving school by Colitis · · Score: 1

      "Watch out, I smell an oncoming truck!"

      Dunno about smelling an oncoming truck, but you can certainly tell by smell if you're following one and don't hit the re-circulate button quick enough :(

  9. Sierra Driver's Education by sjoplin · · Score: 5, Interesting

    I learned in part with Sierra Driver's Education '99 software, which is no longer sold. It worked well, and included audio books of tutorials, multiple-choice tests, and a driving simulator of "Virtual City." I quickly lost seriousness and learned the finer points of running red lights and dodging traffic while going the wrong way on the freeway.

  10. nascar 2003 by h2odragon · · Score: 1

    its not a simulation of real (street legal) cars, but its an excellent sim that includes many of the things you have to deal with in real cars.

    1. Re:nascar 2003 by JamesP · · Score: 1

      The only thing I learned with the NASCAR series isthat going the wrong way at top speed and seeing the Replay is FUN

      That is, if my car doen't crumble before it's game over...

      --
      how long until /. fixes commenting on Chrome?
  11. Advanced Driving + Race Track by Usquebaugh · · Score: 4, Insightful

    Investigate advanced driving courses, road safety. Try and find an advanced driver to take him out as a passenger, road commentry, go/no go decisions etc.

    Track day, take him to a race track and pay for him to have a days instruction. Also pay for him to be driven round at speed.

    Buy one book for him. Roadcraft: the police drivers handbook. Quite simply the best manual for driving. It's a UK publication, has been going for 80 years with revisions.

    Make him buy the car and pay for the insurance. If you are going to pay for this make sure it goes through his bank account, so he has the money and has to write the cheques.

  12. Realistic Control Devices by sjoplin · · Score: 3, Insightful

    I used driving simulators but never with a steering wheel and pedals. Instead I used a joystick, or even the keypad. This dampened my interest, and so I waited until behind-the-wheel training.

    No matter how realistic the software, the lack of a realistic input device destroys the idea of practicing.

  13. Live For Speed by dchamp · · Score: 2, Informative

    An excellent racing sim - still "in development" but with very accurate physics... Live For Speed. It's not OSS, and for Win32 only.

    For OSS racing sims, there's Racer, or TORCS.

    Realistic racing sims like LFS are a great tool for teaching a new driver, IMHO, because they'll teach respect for control of your vehicle. and that there are consequences to bad driving... unlike some of the "arcade-y" driving games where it's not even possible to get go off the track.

    1. Re:Live For Speed by Dibblah · · Score: 1

      I'd second this one. The physics model (Suspension effects, grip / no grip effects, etc) is very realistic and some of the beginner cars are almost street stock. The only thing missing at the moment would be a "real world" course - Surprisingly enough, it's all race-tracks (and two donuting type playgrounds)

  14. Gran Tursimo by NeuroKoan · · Score: 3, Insightful

    I'm sure lot of people will recomend Gran Turismo (1, 2 or 3). And while it is an amazing simulator, there is one big issue that might not help your son learn how to drive. Mainly, that there is no damage modeling. You hit a wall at 120mph+ and you bounce backwards, perhaps spin a little. There are some benefits to the game, but I don't think it'll be the best way to teach someone how to drive.

    I learned to drive at 16, and didn't play GT2 until I was 20 or so. I already knew how to 'drive' (commuting wise, not racing wise), so in a sense, it helped fill up my driving dictionary, rather then helping me to start writing it. I really don't know how much GT would have helped me if I played it before I was 16. Further, I've found that any time I drive after playing a racing game, I tend to drive too fast on the streets. Maybe its the adrenaline, but I also sometimes fool myself into thinking that driving that fast is 'safe', because if I crash nothing will happen (or at worst I have to hit the reset button).

    All in all, I really don't know if there is any better experience then real experience behind the wheel of a car. The fear/excitement/etc I remember the first time I sat in the drivers seat has never been matched by any virtual enviroment.

    I really think GT (and other simulation based racers) really helped teach me about the differences between FWD, RWD, AWD, understeer, oversteer, driving on ice, rain, mud, snow, etc. In that sense, I found GT very helpful, but I bet sitting behind a wheel helped even more.

    --

    "However," replied the universe, "The fact has not created in me A sense of obligation."
  15. Get your son track lessons. by sshack · · Score: 1

    Really, track lessons (as in slolam) teach you a lot about how a car handles. and more importantly, how a car handles before and after you've lost control. Put some extra pressure in the tyres of the family car, join a club and go to the track with him once he's gotten his license. Make him into one of those arrogant pricks who laughs at the rice boys doing burnouts. As in, "haha, look at that dork losing all his energy and adding extra seconds to his time doing a burnout."

    Aside from that you might want to look at Racer
    www.racer.nl It's being used by some schools to design cars. No traffic logic in it, but it's an "accurate" simulation of car handling.

    1. Re:Get your son track lessons. by sshack · · Score: 1

      PS: Once he's doing his track lessons, he'll be able to outrace a souped up prelude driving a yugo. and it's a good bet that he won't do anything really stupid, if he lasts through the boring (for the "ahh comeon I wanna go drive fast" ricer crowd) lessons he'll have the patience to use his brain and only drive fast where it's safe.

    2. Re:Get your son track lessons. by dchamp · · Score: 1

      Or try SCCA Solo-2 "Autocross". Autocross is a good way to learn how to control a car - it emphasizes control and handling over speed. You can do it with just about any passenger car (as long as it's in decent mechanical shape) and the cost is minimal.

      Prior to getting your driver's license, younger drivers are restricted to go-carts... so this might not be exactly what you're looking for.

      I think it would be good idea to get a good grasp on the basics before doing either a track event, or autocross.

  16. Hard Drivin' by almaon · · Score: 4, Informative

    Originally, if I remember the story correctly, this game was used for Law Enforcement/Student Drivers due to it's very realistic physics and force feedback. Later adapted into a game by Atari since there wasn't a huge market for it.

    One of my favorites and was a good way to understand how to drive a clutch 'n stick.

    There was some bus driving game from the Dreamcast in Japan, never played it myself. But who knows, might be a close approximation.

    1. Re:Hard Drivin' by darken9999 · · Score: 1

      I totally agree with this. I played it a lot when I was in my late teens and learned a pretty big appreciation for what happens when you go into a corrner too fast. Unfortunately it's probably outside the price range of the poster.

    2. Re:Hard Drivin' by GoRK · · Score: 1

      The game was/is called Tokyo Bus Driver. You have to drive a bus around the city and make all your stops on time. You also can't run into people or break any traffic laws.

      It sounds really really boring, but it's suprisingly fun.

      Still, I wouldn't recommend it for someone learning how to drive. If you want to learn to drive, get a learner's permit, get some insurance, and then get in the car with someone who is willing to teach you how to do it.

    3. Re:Hard Drivin' by RailRide · · Score: 1
      There was some bus driving game from the Dreamcast in Japan, never played it myself. But who knows, might be a close approximation

      Tokyo Bus Guide. Description here.

      I have it, but haven't played it yet. Had far more experience with the city bus in Midtown Madness (and actually winning some contests with it (!) ).

      "Cruise" mode in MM is somewhat like a "driving simulation" in that you have no set goal, just drive around interacting with traffic. But the CPU-controlled vehicles plow into each other far too often to be anywhere near realistic. And your only hint that you've done something wrong is when a parked patrol car suddenly decides you've become Public Enemy No. 1, at which point their strenuous attemps to run you off the road sends all pretense of realism out the window.

      ---PCJ

    4. Re:Hard Drivin' by sheddd · · Score: 1
      That game ROCKED! Excellent physics. I used to be able to play for hours on a quarter.

      Looks like $2k used.

      I wonder how hard it would be to get MAME to use a force feedback wheel?

  17. tall order... by Polo · · Score: 4, Interesting

    Although you would think that a driving simulator should help a kid to drive, I'm skeptical.

    I think driving simulators lack a couple of things that are very important to teaching the kid:

    - 360 degree vision
    - true depth for depth perception and focus at a distance
    - actual control sizes and distances (to pedals)
    - true control feedback (think steering feedback, brake and especially clutch pedal feedback)
    - g-forces and motion
    etc...

    Having worked on flight simulators and knowing what goes into a real training simulator, I would expect you would end up with negative training (training for something that will actually be different in real life that you will have to un-learn)

    Real flight simulators have merit, but they have actual aircraft controls and instruments, have hydraulic motion bases, collimated visuals, meet exact standards for control and visual feedback (both force and timing), etc... ... and they don't come anywhere close to the forces you regularly experience in a car.

    My advice: rent or borrow an actual car. Teach him on backstreets or in empty parking lots. Maybe use a car with a parking brake lever between the front two seats... and keep your hand on it! ;)

    1. Re:tall order... by Zapper · · Score: 1
      Maybe use a car with a parking brake lever between the front two seats... and keep your hand on it! ;)

      Yeah, and whip it on when they're goin round a corner. :-)

      --
      So much to do, so little bandwidth.
      --
      Try Mozilla
  18. Vice City is NOT a good example for L-platers by Roman_(ajvvs) · · Score: 1
    If you learned only 2 things from playing that game, then I'm not sure that classifies as "a lot"...

    Point 2. applies to me in game. My tally for cars destroyed consists primarily of cars flipped within 10 seconds of their starting position. And yet I've had only one minor parking incident in my 5 years of driving.

    If you want to know how violent it could be to drive like a maniac look at Vice City (eg. t-boning a truck on a speeding RJ600 makes me fly very, very far). As for real driving, the best thing I can offer is give your son actual driving experience. Preferably with someone who isn't irrational on the road themselves. I've been lucky to have had little negative result from driving mistakes I've made, but near misses (both experienced and personally observed) have given me infinitely more experience in how to avoid dangerous driving situations than any amount of virtual driving or instruction.

    --
    click-clack, front and back. I'm not moving this car otherwise.
  19. Two more words: GET REAL! by Thag · · Score: 4, Insightful

    Sorry, but I actually drive a real car, and Gran Tourismo is nothing but a caricature of physics. Particularly where rear-wheel drive cars are concerned.

    And, yes, I've done power drifts in a real car (I was young and foolish then).

    Moreover, the LAST thing you want to teach a sixteen year old is how to drive fast. Because what a beginning driver really lacks is the judgement to know WHEN they can drive fast safely. Far better to teach them safe driving, and do the race car course next year or the year after.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
    1. Re:Two more words: GET REAL! by photon317 · · Score: 4, Insightful


      I think that where driver education courses fail our youth is in not teaching them the true handling characteristics of cars and what the limits feel like. In addition to the education they give today, I really feel they should delve deeper into the physics of car handling and traction, the differences between FWD/RWD/AWD handling. Similarly, they should add an extra day to the end of the practical driving where they let the kids break the wheels loose in various ways on wet and dry pavement to give them a feel for what happens, how to feel it coming, and how to prevent or correct it.

      --
      11*43+456^2
    2. Re:Two more words: GET REAL! by mabinogi · · Score: 1

      The trouble is, that the moment you give a 16 year old the smallest piece of information about something, he immediately assumes he is an expert, and is the only one on the planet informed enough to know the correct use of that piece of information.

      Whether it be the handling characteristics of a car, or how to use SSH.

      --
      Advanced users are users too!
    3. Re:Two more words: GET REAL! by KozmoStevnNaut · · Score: 3, Interesting

      Where I live (Denmark), all of that is mandatory (well, apart from driving an AWD vehicle). We spent a whole day on a closed track playing around in wet and dry conditions with and without ABS.

      In addition to being educational, it was great fun. And I feel that I really learned something about how drive in slippery conditions and what to do when you lose control.

      --
      Eat the rich.
    4. Re:Two more words: GET REAL! by Glonoinha · · Score: 5, Insightful

      -And, yes, I've done power drifts in a real car (I was young and foolish then).

      Get back to me when you have done power drifts on a street bike (motorcycle.) There was one corner leaving the college campus that was perfect - a smooth left hander, always clean, tires still cold ... on a good day I could hang the back end out a good foot, foot and a half leaving a black scratch the shape of a massive parabola to mark my prowess. I will see your young and foolish and raise you a real young and completely stupid :)

      As for computer games, the last one I remember being even semi-real with respect to street laws, etc... was Corvette! It was a long time ago, but as I recall it accurately recreated San Francisco, had stop lights and stop signs, regular stock Vette and not a nitro methane fueled car with guns, and if you drove too fast or rolled a stop sign (or ran over a little old lady) the cops would come hassle you.

      You are right though - kids will teach themselves how to drive fast. Step in and teach them when to drive slow and you will be doing them a big favor.

      Stuff I wish my dad had taught me :
      If you hit an animal in the road, that animal doesn't die immediately and leave a red splat mark. That animal thrashes about for 20 minutes crying in pain dying - and watching that animal die a slow and painful thrashing death is a particularly horrible sight because you know you caused it. Those sounds will haunt you forever, even if it was just a cat.
      If you cause a little tiny fender bender in a parking lot with nobody looking, leave a note and follow up.
      If you are in an accident bigger than a door ding, call someome to handle it and keep your mouth shut. You are too emotinal to effectively deal with the situation, let someone else do it.
      If you are going to speed, speed. If you aren't going to shave an hour off your trip, drive the speed limit / flow of traffic. Trying to drive 67 when everybody else is driving 63 is stupid. Either slow down to 63, or calculate how fast you need to go to get where you are going an hour faster and drive that fast.
      Don't tailgate. The punishment for tailgaters varies from paying to have two cars repaired - to death.
      Don't be an asshole or drive aggressively. In some states that will get you killed, or your house burned down. No shit.
      The first two snows of the year are the worst because the roads haven't built up enough salt to keep everything all melted. Find a reason to stay home if you are a young driver.
      Buckle up.
      Drinking and driving is way more expensive than you could possibly imagine. You can't afford it. Don't even think about it.
      If you have alcohol in your system, don't sleep it off in your car. Punk ass cops will still arrest you for DWI even though the car isn't moving and you are in the back seat.
      You aren't even good enough to operate a car when you are concentrating on it. Forget about trying to operate a car and other personal electronic devices at the same time. If you need to call someone, pull over.
      Never confuse horsepower with manhood. Shredding the tires and speeding in a residential neighborhood is about as macho as sitting on the curb crying because you just totalled your car by causing an accident, knowing that your insurance is about to go through the roof.
      Four wheel drive adds nothing to your stopping ability in the snow / ice.
      You can't outrun the Motorola.
      If the cops have to chase you, they're bringing an ass kicking with them.
      If you are turning onto a road from a dead stop and a car is coming, let the car go before pulling onto the road.

      --
      Glonoinha the MebiByte Slayer
    5. Re:Two more words: GET REAL! by Lanzaa · · Score: 0

      --The trouble is, that the moment you give a 16 year old the smallest piece of information about something, he immediately assumes he is an expert,

      Not all 16 year olds are like that. Some of them acually have comman sense.

    6. Re:Two more words: GET REAL! by homer_ca · · Score: 2, Interesting

      It's not going to happen in the US. The insurance industry has a huge influence on auto safety policy, and they don't want advanced/high performance driver training. They really want to dumb us down into sheep. One of the claims I've heard from their safety propaganda is that for example police officers are highly trained in vehicle handling, and their accident rates (off duty) are much higher than average.

      The auto makers are happy to oblige by idiotproofing the cars. Powerful RWD like BMWs and Mercedes can be difficult to drive at the limit and in slippery conditions. It also happens BMW and Mercedes have also gone hog wild on electronic driver aids. It started with antilock brakes and traction control. Then came stability control. Yaw sensors combined with braking one corner of the car make it impossible to spin the car no matter how ham fisted you are with the controls. Now BMW has active steering, variable ratio steering based on vehicle speed. Mercedes has cruise control that maintains distance with the car in front and brakes that boost themselves in an emergency stop, the latter because they found novice drivers don't step on the brakes as hard as they could in a panic stop.

      Don't get me wrong. A lot of these features are good things, but we are getting to the point where if you build an idiotproof car, the world will build a better idiot.

    7. Re:Two more words: GET REAL! by unitron · · Score: 2, Funny
      "Not all 16 year olds are like that. Some of them acually have comman sense."

      More like con man sense but, unfortunately, no common sense.

      --

      I see even classic Slashdot is now pretty much unusable on dial up anymore.

    8. Re:Two more words: GET REAL! by tommyboyprime · · Score: 1

      A video game is NOTHING like real driving. Send him to a school like Bob Bondurant so he can know what to do in cases of skidding, crash avoidance, etc.

      --
      This parrot has ceased to be!
    9. Re:Two more words: GET REAL! by snkline · · Score: 1
      If you hit an animal in the road, that animal doesn't die immediately and leave a red splat mark. That animal thrashes about for 20 minutes crying in pain dying - and watching that animal die a slow and painful thrashing death is a particularly horrible sight because you know you caused it. Those sounds will haunt you forever, even if it was just a cat.

      Your right, although this reminded me of the last accident with a deer I was in (although I wasn't driving.) I was driving home from college with a buddy of mine and he was doing about 120 down a deserted country road in his Corvette, when a deer jumped out in front of us. Now THAT kind of impact does kill the animal instantly, and in fact we found, literally folds the animal in half. Amazingly damage to the car was suprisingly minimal, the tires were shredded from braking, and there was a crack running down the hood. I didn't even realize we hit something until after the fact, since I was dozing in the passenger seat...

    10. Re:Two more words: GET REAL! by Chuckaluphagus · · Score: 1

      My father has told me stories of his driver's ed. class in Tulsa, Oklahoma in the 1950's. If your parents were willing to sign a waver, the instructor would take you to a field outside of town, outfit you with a helmet, and let you roll a junker that had been equipped with a roll cage so the roof wouldn't cave in. The point was to give you an idea of what it felt like to roll a car, and what it took to get to that point, so that you would know never to go that far in real circumstances.

      Personally, I would have loved to be able to do this when I was learning to drive.

  20. reminds me of when I was a kid by menscher · · Score: 3, Funny
    I challenged my dad to a game of "Test Drive", or some other typical car-racing game. I thought it'd be a good test of experience (him) vs. reaction time (me). Of course, my dad obeyed all the speed-limit signs. Which was really frustrating, because he never got into an accident, or pulled over by the cops, or anything. Meanwhile, I repeatedly drove off the side of the cliff or had head-on collisions with oncoming trucks. In the end, I think our times were pretty similar.

    Yeah, you can learn a lot from your dad....

  21. All good suggestions by modoquasi · · Score: 2, Funny

    I will of course be spending hours with him behind the wheel once he reaches permit age (I will wear a blindfold and have my will up to date), and hopefully even some before on acceptable roads. My hope was to give him additional--above and beyond--schooling in signage, lights, rules and the like well before that time. thanks everyone

    1. Re:All good suggestions by Bitsy+Boffin · · Score: 1

      Don't know what the process is like where you are, but surely there is a standard book with the applicable rules?

      Here we have 'The Road Code', which after studying the learner should have no trouble passing the written & oral tests required to get a learners licence.

      After that then there is no substitute for just doing it, hire a professional instructor with a dual control car, it should only take a few hour long lessons before you are happy to let the learner drive your car (with you).

      But DON'T go driving with the learner if you can't be calm, positive and appear completly relaxed, last thing they need is a nervous passenger making them self concious!

      --
      NZ Electronics Enthusiasts: Check out my Trade Me Listings
  22. Not even in the ballpark... by darken9999 · · Score: 1
    Driving in Gran Turismo is nothing like driving in real life, race or otherwise.

    - The car behavior (oversteer, understeer, etc.) is hugely exaggerated and simplified. There's virtually no weight shift when cornering. In my many hours playing the game I don't recall any torque steer from FWD or all too common counter skid from overcorrecting in a RWD car.
    - Real streets have varying road surfaces and obstacles that affect traction.
    - Most importantly, car controls (gas, brakes, steering, etc.) are not on/off switches like most gaming controls.

    1. Re:Not even in the ballpark... by Beatbyte · · Score: 1

      and yet still I see no recommendation?

      closest to real life = what?

    2. Re:Not even in the ballpark... by blacklite001 · · Score: 1

      what Gran Turismo were you playing?

      1. Weight shift is very well simulated in the physics model. RWD and FWD cars handle completely differently.
      2. Surfaces do affect your car control. Rain affects it. Obstacles do exist.
      3. The playstation and playstation 2 both have analog controls. On the playstation 2 controller, even the 'on/off' buttons are analog (pressure-sensitive).

      Thanks for your informed contribution.

    3. Re:Not even in the ballpark... by darken9999 · · Score: 1
      Atari games. Hard drivin' was probably the closest for how a truly acts in a given situation. They also had pedals and force feedback.

      For instance, if you went into a long sweeper and started accelerating too early, the rear end would kick out and you'd go into a spin. I've never seen anything like that in Turismo, and I've played way more than 100 hours worth of GT.

    4. Re:Not even in the ballpark... by darken9999 · · Score: 1

      1. Just because the cars handle differently doesn't mean the handle realistically.
      2. I don't ever remember being able to play in the rain, but that's not what I was talking about anyway. Real roads have varying surfaces. Cement, blacktop, recycled blacktop, and so on, and they change on the fly. They also have obstacles like manhole covers, tar patches, and puddles. GT has none of this.
      3. You got me on the analog controls, but in my defense they're difficult to use because of their position on the controller.

    5. Re:Not even in the ballpark... by zero_offset · · Score: 1

      He's right. I've played GT, GT2 and GT3 and none of them are even close to the real thing. I spend about 10 days out of each year on real road courses pushing a 525 HP car to it's limits, so I do know a little about the subject.

      They're fun, but they aren't close to real. Right now I'd have to rate TOCA Race Driver 2 on the XBox as the closest to realistic, but that has seriously video-gamey aspects, too.

      They will NEVER be able to simulate the physical sensations which play into it -- a controller vibrating in your hand can't simultaneously communicate brake pedal pressure, whether the car is becoming unsettled, how greasy your tires are getting, g-loading through a turn, and a hundred other things that you sense all at once when you're really out there driving.

      Granted, this level of realism probably isn't required for what the original article poster is requesting, but the GT series still doesn't cut it as a realistic "simulation", and it doesn't come anywhere close to providing real-world driving scenarios which would be useful for educating Junior on the horrors of bumper-to-bumper traffic.

      --

      Slashdot quality declines as the number of hot grits posts decreases. - Provolt's Law, Apr-09-2005

    6. Re:Not even in the ballpark... by blacklite001 · · Score: 1

      I can accept that GT isn't close to the real thing, but the specific things the poster mentioned just didn't seem to make sense to me. The things you're talking about are a lot more logically connected to 'this is not real', to me.

      Either way, it isn't real driving, no question there.

  23. What you should really give him is your time. by Thag · · Score: 1

    Take him out and drive with him, several times a week for an hour or so at a time. The best places are large, empty parking lots. Take it slow, and work on the basics like starting and stopping, parking, parallel parking, and learning where the boundaries of your car are.

    This will be worth ten million videogames to the both of you.

    Jon Acheson

    --
    All opinions expressed herein are my own, and not those of my employers, who are appalled.
  24. Only one skill "necessary"` by Jerf · · Score: 1

    The only necessary "skill" that video games can teach is the idea of controlling something indirectly, through controls. Other then that, you can't "simulate" driving any better, as you'll just be teaching how to drive a car with a joystick or a keyboard, not useful skills.

    Forcing him to "play" stupid "games" will just strain your relationship for no gain.

    1. Re:Only one skill "necessary"` by Anonymous Coward · · Score: 0

      A "married" couple who are "friends" of mine have an "inlaw" who likes to "use" unnecessary "quotes".

      She "writes" all the "usual" things to them in her "letters", but the "quotes" change her meaning in "unintended" ways. It's highly "entertaining."

      Can't help "thinking" about her "letters" whenever I see so many "quotes".

  25. You're welcome by cookiepus · · Score: 4, Insightful

    You're seeking the wrong solution. Using a computer isn't going to teach your son a damn thing about driving.

    Why don't you take him out to an empty parking lot show him the basic controls? Have him drown around a bit w/o even touching th gas pedal (presumably you have an auto trans and the car gets rolling as soon as your foot is off the brake). Teach him how to gently use the break to keep the car from going too fast w/o stopping it all together. Once he learns how to work the brake gently, teach him how to do the same with the gas.

    Once he's good at making circles in the empty parking lot in a controlled fashion, do not take him to the street - even though he's ready. Get some orange cones or something, set them up in a box and have him park in the box. Teach him to park backwards and forwards, and force him to use the mirrors to do so. Teaching him to use the mirrors before he ever gets onto the street is the best thing you can do. Once he's been driving around the streets, he's going to see the mirrors and the whole parking thing as an annoying hastle. But if he learns to park and use mirrors first, he'll have a better appreciation for the dimensions of the car before he is ever out on the street.

    Now take him on an empty road. Teach him that if a car gets behind yours, to signal right and pull over a bit so the car can pass. This will let your kid drive around on a real street but without having to worry too much about other traffic. Teach him to do stop signs, making sure he understands the right of way in the various situations.

    As he gets more experience and confidence, you can take him into roads with higher speed limits, red lights. Teach him how to make left turns. Go out with him in the middle of the day and tell him which turns to take. Without him knowing it, take him onto the freeway (do pick a time when it's likely to be empty) and guide him through merging. This is what my dad did when I was learning. He didn't make a big deal out of it, we just "ended up" on the freeway, and he's like "you just did what is probably the hardest aspect of driving - merged into freeway traffic"

    In general, use your brain and have patience with your kid. Make sure he knows that cars are dangerous. Explain to him that hitting pedestrians and byciclists is an expensive amusement. Tell him that if the brakes ever fail, aim to crash into the cheapest car rather than the shiny new Benz.

    No video game is going to replace your having to go through it with him. Do use your car. Start off in a completely safe area. Let him get a feel for the controls and the dimensions of the vehicle. Then take is gradually from there.

    Next thing you know he'll be able to do the 500 mile drive from Cleveland to NYC all on his own, a week after getting his licence, like I did.

    If he DOES do that, do teach him how to parallel park first. Because I had to figure it out on my own once I got to Brooklyn :)

    1. Re:You're welcome by Saurentine · · Score: 1
      Tell him that if the brakes ever fail, aim to crash into the cheapest car rather than the shiny new Benz.



      Might I suggest you teach him to crash into the car that is moving slowest relative to his own speed rather than choose based on expense? If he's going 70 mph and loses his brakes, you'll want him to choose to hit a Mercedes that's traveling at 35 mph in the same direction as he is rather than a Ford that's parked or a Hyundai coming at him at 70 mph!



      Don't EVER put the thought of the cost of the accident in his mind when he should be thinking first of survival!

    2. Re:You're welcome by Dibblah · · Score: 1

      Do this in the UK and he'll get repremanded by the driving instructor on his first lesson. Here, you MUST reverse by looking over your shoulder - Otherwise, you have NO vision behind you. You could reverse straight into anything.

      Mirrors are for when you're moving and CAN'T look behind - Or dangerous, lazy people.

    3. Re:You're welcome by karearea · · Score: 1

      Woah up there!! ...behind yours, to signal right and pull over a bit ...
      Right into oncoming traffic - don't you mean signal left??
      Go on mod me flamebait, we drive on the left side of the road here - makes a lot more sense!! :-)

  26. If he's learning to drive... by timothyf · · Score: 1

    Sweat comes to mind...

  27. Guess you dont like your son... by jakoz · · Score: 3, Insightful

    Translation: I have a son. He will soon be able to legally destroy my car. How can I make a token effort to avoid this with the least effort possible?

    Here's a hint: the rules of the road are boring That's why I keep getting speeding fines. Who in their right mind would make a video game full of them?The games will give him quicker reflexes. That's about it.

    Fork out for an advance driving course if you really want him to learn something.

    1. Re:Guess you dont like your son... by Beowulf_Boy · · Score: 1

      so...do you follow the rules of the road?

      (ala Jay and Silent Bob) ;-)

  28. There's this thing... by Anonymous Coward · · Score: 0

    it's called a joke.

  29. GTA? by Feztaa · · Score: 3, Funny

    I don't see what's wrong with Grand Theft Auto. Just make sure to stand next to him as he plays it and repeat regularly "and if you ever do that to my car, I'll kill you"

    1. Re:GTA? by Anonymous Coward · · Score: 0

      Gosh, here's what I figured was coming:

      "I don't see what's wrong with Grand Theft Auto. Just make sure to stand next to him as he plays it and SMACK HIM ON THE BACK OF THE HEAD WHENEVER HE BREAKS THE LAW."

      "Jeeze, Dad! You're making the game no fun!"
      "Yer damn right!"

  30. Buy a riding mower... that's how I learned by foniksonik · · Score: 1

    First buy several acres of grassland, then git a ridin' mower... put your son on it with the blades ridin' high... let him have fun... he'll get the basics of steering, braking, throttle, accelerating, etc. Then take him out in a beat-up mercury on some dirt roads and teach him how to maintain speed while going up and down hills... then a two lane road where he will have to pass slow tractors only when there's a broken yellow... then a four-way stop with no stop signs, then a highway with big ditches on the shoulders to keep you on the road... finally a parking lot near a pancake or waffle shop with a gun shop next door.

    well that's how I learned.

    have fun.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
  31. Free games by BinLadenMyHero · · Score: 1

    Both the Racer binary (couldn't compile: "ar: q3ddlg.o: File format not recognized") and TORCS (compiled fine) freezed my X completely, and I had to hard-reboot (ctrl-alt-backspace does not kill X on my cheap mobo, the machine enters sleep mode instead). Ah, and it's a GeForce2 (nVidia driver 1.0-5336), kernel 2.6.6.

    An other (unrelated) problem I have here is that many OpenGL apps seems to run in software mode (< 5fps, depending on the game). Note that, for instance, Quake3Arena runs with decent (> 50) fps.

    The only racing game for linux runned ok for me was carworld, that suffers the same from other Free games: the guts of the game are working, but the game is far from complete, not even playable. They seem to have a tendency to stagnate at this (production/polishing) stage.

  32. There are two by Apreche · · Score: 1

    I'm a huge huge fan of arcade racing games. I've played them all. Everything from Pole Position to the rare Virtua Racing 2. There are exactly two racing games that I would rank as the most realistic.

    1) Ferrari 355 Challenge. This is a rare game to find indeed. You can recognize it because of its 3 monitors and bright red ferrariness. This is a large expensive arcade machine and they usually charge like a buck to play. But its as close to a Ferrari as you can get without shelling out $200K.

    Here it is

    2) Nascar Silicon Alley motor speedway. I think these are all out of business now. But there used to be one in the PPP (Palisades Mall in NY). Its really really big and costs a lot to play. You sit in a full size Nascar "pod" with a projector in front of you and everything is exactly like a real stock car. It's the most realistic driving experience I've ever had. I know it was the real thing because I tried to drive like it was Cruisin' USA and I kept spinning out and not being able to get going again.

    Other than that you are going to have to search for actual driving simulators that they use to teach driving. As far as video games go, those are the most realistic.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:There are two by Anonymous Coward · · Score: 0

      2) Nascar Silicon Alley motor speedway. I think these are all out of business now. But there used to be one in the PPP (Palisades Mall in NY).

      Here's a map of all their locations. The Mall of America location is nice; I can't speak for the others.

      With near life-size cars on gimbals, and three monitors wrapped around for forward-left to forward-right continuity, the realism is much better than your standard issue console/PC game, and a big improvement on arcade games too. I've considered teaching my wife how to drive a manual using their cars.

      Be warned that the context is not compatible with teaching traffic laws, or street skills (4-way stop signs, parking, turn signals, etc..)

  33. Get a driving instructor to do it. by TheLink · · Score: 2, Insightful

    Over here the typical driving instructor's car has brake pedals on the instructors side, so the instructor can slam on the brakes if the student does something stupid/dangerous. A handbrake just doesn't cut it, if your kid really sucks.

    And if your kid adds some "unusual wear and tear" on the car it isn't to your car.

    That's what my parents did - they sent me for about double the typical hours of instruction - just to gain real road experience - even though my driving instructor was a bit unconventional - for the later part of my driving lessons, much of the time was spent driving my instructor from place to place as he did his errands (buy groceries, send them to his mom, miles away) - even driving in rush hour traffic. It kinda worked out - I passed first try.

    Go look at the plane flying scene - after you learn the basics (and are in less danger of killing yourself or others), it's the hours of flying time that count. Of course you could go for the advanced driving stuff - that's useful too.

    Most people where I am try to go for the minimum number of lessons to save money, but what happens is they can pass the tests, but they can _barely_ drive safely.

    Heck I know a few kids who've crashed their family cars soon after passing their driving tests. And I wouldn't trust their driving. They treat it like it's a _game_.

    So I'm not sure if a "game" would be good.

    After the instructor is done with them, you can teach them how to be safer.

    Try stuff like distracting them whilst they are driving (in safe+controlled conditions)- drop something on the mat, if they should NOT get distracted overly by that. I mean something dropping on the passenger side mat is unlikely to be a bomb or anything dangerous.

    If you're travelling at 100km/h, or 80km/h in heavy traffic, if you spend one or two seconds looking at the floor, it could be your last few seconds of your life as a fully abled individual.

    --
  34. Four words: Gran Turismo -- not quite by Lord+Grey · · Score: 4, Insightful
    I have a 14-year old son, and I have Gran Turismo with a force-feedback steering wheel/pedal setup. While GT does not provide a true driving model, I think it's the best simulator out there (particularly if you use a steering wheel instead of a PlayStation controller). I also once believed that my son would learn something valuable from GT. That belief turned out to be only partly true.

    Through the game, my son has picked up the basics of driving. He's learned a few things about traction, speed and cornering. But I've noticed that there are some things that he simply can't "get" no matter how much he practices and I coach.

    I think one of the biggest reasons for this is, as another poster noted elsewhere, GT may be the best driving simulator, but it's really not all that great when compared with the real thing. GT doesn't supply a big enough field of view, it doesn't supply G-forces or enough kinesthetic feedback, and it certainly doesn't make you scared of hitting things.

    The limitations of the gaming platform mean that, at best, Gran Turismo will remind an experienced driver of certain events/actions -- it doesn't provide enough feedback to provide that experience. For instance, if you're driving (in GT) a normal car with a loose suspension and brake hard, you'll see the car nosedive. You won't feel it nosedive, you won't feel the G-force pushing you toward the steering wheel, and you won't feel the sudden lack of those forces if your tires break traction. An experienced driver will see the dip in GT and know what it means, and react to it. To my son, it's just a visual effect.

    So, I plan to load my kid into my hopped-up '94 Integra and take him to a parking lot. That will probably provide a lot more real-world experience than Gran Turismo ever will.

    --
    // Beyond Here Lie Dragons
  35. Horses for courses... by PerspexAvenger · · Score: 1

    There'll be a lot of "learn the rules" software out there (your local driving instruction department may be able to list one that's applicable to your country), but bear in mind that having a good rules basis is only part of it.

    Like previous posters, I'd also heartily recommend titles like Gran Turismo 3, Burnout 1/2, Driver, GTA 3/VC, as these (wierdly enough) teach driving skill. Now bear with me here, I'm not wierd :)

    In order to be successful in any of these games requires the driver to be spatially aware, pay attention to their surroundings, and react appropriately given the constraints around them. Whilst you're going to have to explicitly have to discourage emulation of gaming behaviour in The Real World(tm), simply having the threat analysis mental systems in place may prove beneficial in the log run - my parents happily admit that they suspect my accident-free RL driving history is due to all the driving games I played as a kid.

    That said, all the virtual practice in the world is only part of the picture - nothing matches up to the real-world feel of driving.

    1. Re:Horses for courses... by homer_ca · · Score: 1

      There'll be a lot of "learn the rules" software out there

      Yeah, I remember one ca. 1997 called simply Drivers Ed or something like that. No vehicle dynamics at all, just follow the rules of the road.

      Like previous posters, I'd also heartily recommend titles like Gran Turismo 3, Burnout 1/2, Driver, GTA 3/VC

      I agree with those and I'd add Grand Prix Legends and Netkar. Netkar is an interesting story. It's a free (beer) simulator created by one guy in his spare time. It's obviously a labor of love. The physics are modelled to an obsessive level of detail (even gearbox synchros!). Unfortunately while these two are very accurate simulators, they're very very hard to drive. It's hard to get a feeling of speed from a computer screen, and there's no feel of the forces from accelerating and cornering.

  36. Back in my day... by jbarr · · Score: 1

    ...we just went to an large vacant parking lot(school, mall, etc.) on the weekends and drove around. Simple, safe, and educational. It's better than any video game...

    --
    My mom always said, "Jim, you're 1 in a million." Given the current population, there are 7000 of me. God help us all!
  37. Ferrari 355 Challenge Arcade by jrwillis · · Score: 1

    Most realistic driving physics I've found thus far in a driving game (and I'm a car geek).

    Also, don't be one of those god awful parents that doesn't teach their kid to drive stick.

    --
    Keep Austin Weird!
  38. Hard Drivin the arcade version by BroadbandBradley · · Score: 1

    this game has good feedback in steering and brakes and is the closest to driving a real car I've ever tried. see This Page

  39. Software just isn't real time enough by redog · · Score: 1

    Get them a gocart, helmet, seatbelt.
    Let em tear up a field a couple weekends a month from 8 - 16. By 16 they will be a skilled go-kart driver ready for drivers ed.
    I can say owning a gokart as a kid has kept me out of at least 2 accidents, quick reaction time and get out the way of trouble. On the other hand I have trouble following speed limits(40+ tickets).

  40. Burnout 2: Point of Impact by metamatic · · Score: 1

    Best car racing game ever. You get bonus points for driving as dangerously as possible, and the crash mode has you try to flip and smash your vehicle at an accident blackspot so as to cause the maximum possible carnage.

    I know, +1 Funny, but Akklaim have a page about how "Burnout 2 saved my life".

    --
    GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    1. Re:Burnout 2: Point of Impact by the_crowbar · · Score: 1

      I don't know how much instruction you can get from Burnout 2, but it is the most addictive video game I own. After purchasing it, I think my friends and I beat it in a week and still play almost every week more than 6 months after I bought it.

      I just found two copies online for others that have played it at my house. Burnout 2 is a highly recommended game.

      the_crowbar
      --
      Have you read the Moderator Guidelines
  41. Get him a go kart by Leknor · · Score: 1

    I had a go kart as a kid and I credit it for me accident free driving record (knock on wood) for the 7 years I've been driving.

    On the other hand I did crash the go kart numerous times and unlike the new models I paid for it. My go kart had a steering wheel support bar that went up between your legs and no seat belt. The new models seem to have no such bar and ample seat belts.

    So, if you can find a go kart with a crotch bar you kid will learn what happens when he takes turns too quickly and ends up in a ditch or hits a tree.

  42. Karting! by SuperChuck69 · · Score: 3, Insightful
    Why not introduce him to karting?

    There are karting facilities all over the country (my local one is F1 Boston). Not only is it a fun experience (and you can experience it TOGETHER), it is a great introduction to motorsport.

    In addition to open racing, most facilities have leagues in which your son could compete (league racing is much more economical than open racing).

    While you're at it, drop Going Faster! in his lap. This is a fantastic book which brings driving down to a science. Maybe he can even use it to counter all the crap they teach you in Driver's Ed (IMO, driver's ed causes as many accidents as it avoids).

    Okay, so I know. "I don't want my kid racing!" Tell you what. Do a survey of race drivers at all levels vs. soccer moms. Drivers are fully aware of the dangers of driving and are by FAR more knowledgeable in how to deal with not only standard driving situations, but also extraordinary situations.

    I've always had problems with people who DON'T know how to race, because they don't understand the dynamics of taking a turn (racers maximize the radius of a turn, allowing more speed in a race situation or more "wiggle room" in a street situation) or how to deal with a problem (most drivers hit the brakes, as they were taught to do in drivers' ed., usually resulting in a lock; brake lock = no traction, race drivers recognise the situation, adjust their driving line, and just keep on keeping on). Ever notice that screeaching brakes often ends in a THUD? Those people never learned to race.

    And for the love of God, teach him to put down the goddamn phone!

    --
    :wq
    1. Re:Karting! by ldspartan · · Score: 1

      My experience (based on the few kids in my highschool four-ish years ago getting their licenses) is that kids with racing or karting experience generally total their cars, injuring someone, and assuming they are still capable of operating an automobile, destroy their parents cars.

      Not that _you_ are necessarily a bad driver, just that experience differs. And I'll happily admit that my data is not statistically significant. But teenagers are idiots for their first year or so behind the wheel, I wouldn't want them to be good at going fast, speed only increases the consequences of being a moron.

    2. Re:Karting! by SuperChuck69 · · Score: 1
      Well, I'm specifically talking about racing karts at an organized facility, not some kids in the back yard. If I wasted a kart at F1 Boston, I'd be worried what they might do to my car. The karts they run there cost a couple grand a pop and they take very good care of them. If you drive like an ass, they boot you.

      Remind me to stay out of your town. :P

      Speed isn't really a bad thing. It's control that you have to be afraid of. If you're going 100mph in complete control of the machine, you're fine. If you're going 50mph out of control, your life is in luck's hands.

      Of course, I'm not advocating driving fast on the street. I actually have a mangled No Parking sign from the scene of a police chase. I keep it as a reminder that if plate steel can get mangled, so can I.

      --
      :wq
  43. Driver by eykd · · Score: 2, Interesting

    The game "Driver" might be a good choice. It's got realistic traffic, a damage model that's at least more realistic than most games out there, and a freeform mode that you could put to use for some dry runs before you actually take him out to play in real traffic. You can find it for the PC on most $9.99 racks, it will run on an older machine, and it's been ported to a number of video game platforms as well (YMMV). All this, and it's a fun game, too.

    Also, if you don't like the getaway driver/true crime themes of the previous, you might also look for Midtown Madness, which is a racing-themed game with realistic traffic, a freeform mode, and a fairly detailed simulation of downtown Chicago. It might be a bit harder to find, though. Again, a fun game.

  44. I know... by Anonymous Coward · · Score: 0

    I think I have a copy of Road Rash around here somewhere -- I left it next to my copy of Need For Speed...

  45. real driving school by fred+fleenblat · · Score: 1

    I would recommend a professional driving school like bondurant or skip barber. not cheap, but compared to a car wreck or DUI it's not a bad investment. this will teach him the basic intuition needed to control a car in a variety of traction and speed circumstances. A real car with no reset button to fix his mistakes.

    1. Re:real driving school by Anonymous Coward · · Score: 0

      How would a driving school help avoid a DUI??? You need to send your kid to a drinking school to learn that!

  46. Battlefield 1942 by Anonymous Coward · · Score: 0

    Train him on Battlefeld 1942, then just buy your son an APC. The APC may not have airbags, but the armor will keep him safe.

  47. CMR2 by rilister · · Score: 1

    ok, i'ts old now, but for about $10 you should be able to pick up Colin McRae Rally 2.

    Now, after playing Gran Tourismo 3 to death, I thought I'd got car control down, like Formula 1 quality cornering - I was cocky. BUT - the thing CMR2 taught me that should be useful to any driver is that safe driving and avoiding damage makes you win. Playing CMR2 I learnt to drive much more carefully and under much better control, because every time you touch the scenery some aspect of your cars performance *suffers*.

    Initially it's horribly frustrating, but now I really like the driving model.

    --
    'This writing business. Pencils and what-not. Over-rated if you ask me. Silly stuff. Nothing in it' - Eeyore
  48. This one is used in simulators. by Brompie · · Score: 1

    Hello, This one is for sale in Europe. It tries to teach the rules and safe driving. It is not as beautiful or streamlined as a real game. I think it's quite hard due to the interface. http://www.3d-fahrschule.de/uk_index.htm Greetings, Brompie.

  49. Re:Driving school ... tasty??! by pbhj · · Score: 1

    When you can taste an oncoming truck you know you're in trouble!!

  50. Microsoft's game... by Anonymous Coward · · Score: 0

    Midtown Madness (maybe "2") provides for some nice, uneventful driving and some crazy chases if you want. I'm pretty sure there's a "just drive around" mode.

  51. What about... by OneDeeTenTee · · Score: 0

    Space Taxi?

    You'll have to dig up a C-64 or an emulator though.

    --
    Stop the world; I need to get off.
  52. most abandonware sites have this for download by shrewmy · · Score: 0

    and this is just filler text so i can post balbhalbhalbhalbha

  53. find an OSS game so you dont have to pay 9 pounds? by shrewmy · · Score: 0

    isnt 9 pounds like $5 american? I thought computer geeks were supposed to be rich?! :)

  54. Do like the Swedes! by KlaymenDK · · Score: 1

    Yup, in Sweden you can buy a magnetic sticker for you car (basically a "Learner" sticker) and then you can take your kid out into normal traffic and educate him yourself before he starts regular driving school.

    Caveat #1: the youngster must be in the company of one of his parents who have full responsibility (as if the parent was in fact driving the vehicle).

    Caveat #2: last I heard (which was a number of years ago) the youngster must be at least 17½ -- take into account here that outside of the US you have to be 18 to get a driver's license (which I think is rather a sane attitude).

    1. Re:Do like the Swedes! by nes11 · · Score: 1

      "that outside of the US you have to be 18 to get a driver's license (which I think is rather a sane attitude)"

      In a lot of cases I agree that not getting a license until 18 is better, but I think you have to agree that, like every other issue, things in one country aren't the same as another.

      I haven't been to Sweden, but on average, I think driving here is safer than in most countries around the world. We tend to have stricter laws, better law enforcement, more well-trained law enforcement, better roads, and a well-thought out road-system. Also, people are required to have insurance to get a license, but to do so, they have to have insurance. And with the prices of insurance always going up, people tend to be a little more careful.

      On top of that, I think american communities tend to be more spread out than much of the rest of the world. (Mostly because we have the extra space to spread out where others don't.) Given that, more teens have to drive further to work and or school.

      And lastly, I think there are big differences in average 15-20 year olds. I grew up in a small farming community where everyone learned to drive before they were 10 and by 14 were extremely proficient. However, I wouldn't trust some of my urban friends to drive safely at 21.

    2. Re:Do like the Swedes! by KlaymenDK · · Score: 1

      I'll put up no argument against your point that the US is a huge place and naturally greater travel distances "go with the territory", so to speak. That's absolutely right; the roads in Sweden are generally far better than in the comparably small country of Denmark, where I live.

      And of course (any teen)!=(any other teen). But generally speaking, I think an alarmingly high number of 16-year-olds [in Europe] are way too cocky to be trusted with a hunk of movable metal, and that's why I'm glad theyre "limited" to driving scooters and suchlike. I can't imagine things being all that different on your side of the pond, though I can understand your reasoning regarding law enforcement.

      About driving in farming communities -- I think it's very common everywhere that kids are able to drive (if not actual cars, then at least car-like vehicles like tractors) from an early age. Actually, I think this is a great way of introducing youngsters to driving! :) You know, it's an environment without too much horse power and other traffic, but unfortunately this is not available for everybody.

  55. Most Videogames teach... by AliasTheRoot · · Score: 1

    ...you how to race cars, not drive them. The racing line is probably not the most useful thing to know unless you want to blast round a hairpin at 90mph.

    But if you insist then i'd point at:

    Anything by Geoff Crammond
    Sega F40
    Gran Turismo

    But they aren't helpful to learn much about driving, and especially real world driving.

    1. Re:Most Videogames teach... by AliasTheRoot · · Score: 1

      My bad, it was F355

  56. Tahya al-Moqawama al-Iraqiya! by Moqawama · · Score: 1

    Tahya al-Moqawama al-Iraqiya!
    Tahya al-Moqawama al-Iraqiya!
    Tahya al-Moqawama al-Iraqiya!

    The Americans have killed ten thousand of our brothers in Iraq, and thousands in Afghanistan, and by God we will make them pay with ten million of theirs! Soon all their cities will look like the World Trade centers!

    Tahya al-Moqawama al-Iraqiya!
    Tahya al-Moqawama al-Iraqiya!
    Tahya al-Moqawama al-Iraqiya!