No. Whereas Active Desktop was a deep integration of the browser into the desktop shell, Ubuntu Web Apps is a collection of Firefox plugins. Each supported site requires its own plugin. Sure, there's still an opportunity for malware and exploitation, but the scope is significantly different than what Active Desktop offered.
As a member of the speaker selection committee, I can say unequivocably that we tried very hard to select presentations with a specific focus on education and community. I think that the two-hour panel on virtualization will be the most commercial presentation of the day.
With such low end systems, you'd better stick with MUDs.
If my _great_ P2 450MHz machine with 128MB RAM and an Nividia TNT2 with 16 MB of VRAM can play Counterstrike via Wine, I'm really not sure what to recommend for your "not that great" machines...
It's all id's fault
on
Masters of Doom
·
· Score: 3, Insightful
Doom and the original Quake were, to me, phenomenally entertaining games. I was completely addicted to multiplayer Doom over the now defunt DWANGO network. At the time, I was sure that Quake's built-in TCP/IP multiplayer capability helped jump-start internet usage in many homes. I recall with fondness reading Blue's Quake Rag, and Redwood's, and the original incarnation of PlanetQuake.
But I hold id software personally accountable for the current state of "release early, release often" game development. Their unending succession of Point Releases justified other game developers doing the same: releasing a buggy product and fixing it after the fact (oftentimes LONG after) with updates and patches.
Certainly I recognize the need for continuous quality improvement, and I respect companies that provide support for their products. But it seems to me that ever since Quake (or, perhaps more fairly, Quake II) the initial release of most games have been plagued with faults, and we the consumers have been lulled into accepting this as somehow "okay" or "the norm"! After all, a Point Release is just around the corner...
Did those guys just re-invent Active-X controls?
No. Whereas Active Desktop was a deep integration of the browser into the desktop shell, Ubuntu Web Apps is a collection of Firefox plugins. Each supported site requires its own plugin. Sure, there's still an opportunity for malware and exploitation, but the scope is significantly different than what Active Desktop offered.
As a member of the speaker selection committee, I can say unequivocably that we tried very hard to select presentations with a specific focus on education and community. I think that the two-hour panel on virtualization will be the most commercial presentation of the day.
This should be the best Ohio LinuxFest yet!
A few links:/ dvd-slideshow.sourceforge.net/i ence.org/james/dvd/presentations /20031016/medres/text0.html. uk/Linux/dvd.htmll l idori.chapelperilous.net/c eforge.net/
http://dvdauthor.sourceforge.net/
http:/
http://www.pcxper
http://www.tappin.me
http://gecius.de/linux/dvd.htm
http://www.dahnielson.com/primer.txt
http://po
http://qdvdauthor.sour
http://dvdstyler.sourceforge.net/
With such low end systems, you'd better stick with MUDs.
If my _great_ P2 450MHz machine with 128MB RAM and an Nividia TNT2 with 16 MB of VRAM can play Counterstrike via Wine, I'm really not sure what to recommend for your "not that great" machines...
Doom and the original Quake were, to me, phenomenally entertaining games. I was completely addicted to multiplayer Doom over the now defunt DWANGO network. At the time, I was sure that Quake's built-in TCP/IP multiplayer capability helped jump-start internet usage in many homes. I recall with fondness reading Blue's Quake Rag, and Redwood's, and the original incarnation of PlanetQuake.
But I hold id software personally accountable for the current state of "release early, release often" game development. Their unending succession of Point Releases justified other game developers doing the same: releasing a buggy product and fixing it after the fact (oftentimes LONG after) with updates and patches.
Certainly I recognize the need for continuous quality improvement, and I respect companies that provide support for their products. But it seems to me that ever since Quake (or, perhaps more fairly, Quake II) the initial release of most games have been plagued with faults, and we the consumers have been lulled into accepting this as somehow "okay" or "the norm"! After all, a Point Release is just around the corner...