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Masters of Doom

kevin42 writes "Everyone who was into computers 10 years ago knows about Doom. Less people are familiar with Wolf3D, and even fewer people ever played any of the Commander Keen games. But those of us who played them when they were cutting edge games couldn't wait for what would come next. To hard-core gamers, these games were amazing, and important. The change came with DOOM; suddenly everyone was interested in this groundbreaking game." Kevin reviews below David Kushner's Masters of Doom. Masters of Doom author David Kushner pages 352 publisher Random House rating Excellent! reviewer Kevin Bentley ISBN 0375505245 summary How two guys created an empire and transformed pop culture.

Virtual reality was the craze of the time, and Doom offered a glimpse into what it was all about. But this innovative game did not come from any of the "big" video game developers of the time, and it was not the built by a large team with huge resources. Although it was the product of many people's efforts, it was primarily the creative genius of two people, both named John.

John Carmack and John Romero are names that every self-respecting Slashdot reader knows. Carmack even posts here occasionally (hi John!). Until I read this book, I knew very little about the personal life of Carmack, and I thought I probably knew too much about Romero. Like many, I have been intrigued by their successes (and failures), and was interested in learning more about what makes them tick.

Masters of Doom starts off with a chapter for each John, telling stories from their childhood that made me realize they were just typical American kids, with the same kind of problems that many of us probably had. These are important chapters, and the author repeatedly references these stories throughout the book. Although the book chronologically covers the entire lives of the two Johns, most of the book details their working years, from their time at Softdisk until now.

This is where the book was most interesting to me. The details of the camaraderie that existed among the team made me feel like I was there. The author got a lot of his information from personal interviews with people, and it really shows in his writing style. First-person accounts are woven together so you get to know what each person was thinking while the story plays out. For instance when the id team met with Sierra On-Line in 1992, you get first-person impressions from both sides of the meeting, giving the reader a lot of insight that you would ordinarily never get.

For me, the book's climax was during the initial releases of Doom, when huge checks were pouring in. Things were going really well for the team at this point, and the book describes things like John C. and John R. dropping off a check for five million dollars at the bank's drive-through, while riding in one of their Ferraris. Although things were looking great for the team at this time, the future really held turmoil and disappointment.

The only negative comment I have about this book is not really a criticism of the book itself, or even the author. I believe the story was accurate, and while it didn't have any shocking new information, it left me feeling sad to see such a powerful combination of talent break apart because of personality conflict, and sad at the thought that Carmack seemed to be losing interest in id Software. The book does mention Carmack's current interests in rocketry (which are even more exciting to me than his games), and Romero seems to have settled into a life he is enjoying, but the mood of the book seemed very depressing to me in the end.

Anyone who is a gamer or a self-taught programmer like Carmack and Romero would enjoy this book. The book does not require the reader to know much about games or computer programming, but I suspect it might be uninteresting to people who aren't either gamers or interested in computers. To the average Slashdot reader though, I would definitely recommend this book.

You can purchase Masters of Doom from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page.

484 comments

  1. Cheaper at Amazon!! by Anonymous Coward · · Score: 1, Informative
    1. Re:Cheaper at Amazon!! by sinjayde · · Score: 3, Informative
    2. Re:Cheaper at Amazon!! by RevDobbs · · Score: 5, Funny

      Enter the latest in Trolling techniques: "It's cheaper at Amazon!"

      I guess the best reply is:
      "You must be new here! We don't buy from Amazon."

    3. Re:Cheaper at Amazon!! by Anonymous Coward · · Score: 1, Funny

      Way to go, amazon-associate-percentage-reaping-whore!

    4. Re:Cheaper at Amazon!! by josephgrossberg · · Score: 1, Funny

      And you're so excited about the Amazon Associates commission that you put five exclamation marks in your subject and post!!!!!

    5. Re:Cheaper at Amazon!! by Anonymous Coward · · Score: 0

      I think he's getting modded up by a clueless "he's posting anon, not karma whoring" thinking. There's an affiliate tag in the link, which is where the big bucks are at.

    6. Re:Cheaper at Amazon!! by Anonymous Coward · · Score: 0

      so you'd rather give that extra 50 cents to Bid Corporate Amazon than to some dufus who spent 5 seconds checking that it was cheaper and posting a link? What are you, a republican or something?!!

    7. Re:Cheaper at Amazon!! by Anonymous Coward · · Score: 0

      so you'd rather give that extra 50 cents to Big Corporate Amazon than to some dufus who spent 5 seconds checking that it was cheaper and posting a link? What are you, a republican or something?

    8. Re:Cheaper at Amazon!! by TheGatekeeper · · Score: 2, Interesting

      Actually I never caught why Slashdot is so anit-Amazon.com, could somone perhaps post a summary or a like to an article of the issue-in-question? And yes, I tried the search, it came up with hundreds of results which would take hours to wade through to have even a basic understanding. A concise paragraph and a link to a Slashdot article would be nice. Thanks!

      --
      'The staff in the hand of a wizard may be more than a prop for age,' -Hamá, the doorward
    9. Re:Cheaper at Amazon!! by RevDobbs · · Score: 5, Informative
    10. Re:Cheaper at Amazon!! by Anonymous Coward · · Score: 0

      Who is this "We" that you speak of? Are we supposed to be a community of people who think for themselves and can decide for themselves who or who not to buy from?


      "Screw you guys, I'm going home."

    11. Re:Cheaper at Amazon!! by josephgrossberg · · Score: 1

      No, I'd rather he hunt down the Amazon referrer code for a worthy nonprofit and then post that link. What are you, Michael Moore or something?

  2. I remember that... by qat · · Score: 5, Interesting

    ah yes the good 'ol days, playing "Ultimate Doom" and "Heretic" on a 28.8 dialup. I miss those days :( Now you have to worry about some kidiot with an aimbot and wallhacks getting ready to AWP your ass through wall.

    --
    Pls No Negative Modding!
    1. Re:I remember that... by yamcha666 · · Score: 2, Interesting

      I still have original copies of Doom, Wolf3D, and a handful of Commander Keen, 'cept I always have troubling running the games on my Win2k and WinXP computers. Sometimes the games won't run period, or there will be missing sound (for example).

      My friend's got it worse on Win98 - He can play the games for a good 1/2 before he bluescreens.

      I know this may be off-topic to the story, but does anyone have quick tips on how to play these DOS-age games on modern day OS's and hardware?

    2. Re:I remember that... by Malc · · Score: 1

      Herectic! Yes! We played that over our own Arcnet network. I think we had TV grade coax running around our house and a pretty simply "hub" on the landing at the top of the stairs. It was pretty good too: IIRC, we could get 150KiB/s on FTP between our Slackware boxes.

    3. Re:I remember that... by Fryed · · Score: 5, Informative

      The first thought that comes to my mind is probably not the easiest solution, and I must admit I haven't tried it before, so I don't know for sure that it'll work, but it might be worth trying...

      Install Bochs, and install a version of DOS onto that (I wonder if FreeDOS will work?) This will insure that the game is running on the OS it was really designed for (particularly if you use an old copy of MS-DOS rather than FreeDOS), and it will keep the game from trying to run too fast, since the emulation overhead will slow it down a bit. I think Bochs also includes a way to forcibly slow the CPU down even further if necessary.

      Anyone have any experience trying this setup? I'm curious as to how well it would work...

    4. Re:I remember that... by chibiyoukai · · Score: 2, Informative

      Well, as far as Doom goes, there is a Windows port of LSDLDoom that uses LibSDL for graphics. Everything except for Midi (because I'm too lazy to get it to work) works great under WinXP. As an added bonus, you're not limited to the 320x240 that the original Dos version had.

    5. Re:I remember that... by skyjake · · Score: 2, Informative
      For playing Doom (and Heretic/Hexen), I think the Doomsday Engine is the best solution.

      Of course, I'm a bit biased.

    6. Re:I remember that... by I(rispee_I(reme · · Score: 2, Informative

      Ports of the doom engine to win32 (and other architectures) can be found at www.newdoom.com. I recommend ZDOOM, it keeps the flavor of the original doom (i.e. uses sprites instead of 3d models), but adds TCP/IP play, high resolution output, and a veritable cornucopia of other features.

    7. Re:I remember that... by noisehole · · Score: 4, Informative

      emulators/vm's are always the best sollution. since source for those old id games have been released in the past, there are a bunch of implementations.

      and if there aren't any (like for the old commander keen games, iirc), give VDMSound a shot (under nt4/w2k/xp) http://ntvdm.cjb.net/

      and some old dos games refuse to run at all under modern os's (eg weird memory manager), so have a look at http://dosbox.sourceforge.net/, and if that fails too, use bochs/vmware.

      btw, i remember an old feature of doom v1.666 or something. you had to build an ipx network of 3 dos boxes and could play on all three. one screen for 90 leftview, on center and one right. woah!

    8. Re:I remember that... by Anonymous Coward · · Score: 0

      Create a 200MB partition and put Dos 6.22 on it. Works for me.

    9. Re:I remember that... by Anonymous Coward · · Score: 0

      VMWare, Bochs, Plex86, VirtualPC

    10. Re:I remember that... by mfrank · · Score: 1

      I remember reading about a guy who did that and put the output to three big screen TVs . . .

      Man, that would have been great with Alien TC.

    11. Re:I remember that... by mt2mb4me · · Score: 1

      Also, I know you probably don't want to pay but for like $10 at the ID website you can get a ported verion.

    12. Re:I remember that... by Jim+Hall · · Score: 2, Informative

      I know this may be off-topic to the story, but does anyone have quick tips on how to play these DOS-age games on modern day OS's and hardware?

      Since this is slashdot, you really should be using Linux. :-)

      Use DOSEmu and FreeDOS. We have some screenshots on the FreeDOS site of playing these great old DOS games using DOSEmu:

      Or, if you have a Mac, you might use VirtualPC:

    13. Re:I remember that... by Anonymous Coward · · Score: 0

      Wolfenstein 3D and Doom have active communities based around the release of the source code. I'm not quite sure of where to go for some Wolf 3D modifications that will run on Windows, there's a whole list of source modifcations here... some of them change the behaviour of the game substantially, but there are modifications out there like PRBoom that aim to keep maximum compatibility with the original EXEs.

    14. Re:I remember that... by ParallelJoe · · Score: 1
      I took an old PC 133, loaded FreeDos on it, slapped on a simple menu system and now I have a cool retro gaming machine. Games include: Tomb Raider (I&II), Duke Nukem 3D (normal and Atomic along with dozens of user maps), Wolfenstein 3D, Comander Keen, Blake Stone, Shadow Warrior, Raptor, Rise of the Triad, Pac-Man, and lots of others. Some are freeware, others are shareware, and a few I even purchased. DOS games are really cheap. I also have some non-game software on it. Believe it or not, I even connect to the web with the Arachne browser.

      I'm not really much of a gamer but it was fun getting it all together and the kids like it.

      BTW - Thanks Jim!

    15. Re:I remember that... by athakur999 · · Score: 1

      I've had lots of luck playing DOS games under 2000/XP using this:

      http://ntvdm.cjb.net/

      --
      "People that quote themselves in their signatures bother me" - athakur999
  3. Pffft .... Commander Keen by Anonymous Coward · · Score: 3, Funny

    Don't try to rewrite history! Wolf 3D and Doom were great games, but Commander Keen stunk day one.

    1. Re:Pffft .... Commander Keen by fear2k · · Score: 0

      There were far worse games, (ie: quake 3). These games were atleast original.....

      --
      I /. for a living :-D
    2. Re:Pffft .... Commander Keen by Thud457 · · Score: 1
      Pffft right back at you.

      Granted, the first Cmdr Keen (pts 1/2/3) did stink. But the following ones were pretty damn sweet. The level and character design were very imaginative.

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    3. Re:Pffft .... Commander Keen by B'Trey · · Score: 1

      Says who? God knows I wasted enough hours playing them.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    4. Re:Pffft .... Commander Keen by illFatedloveMunky · · Score: 0

      i thought they were great games as a kid and i had no idea about the technical. but just to let you know commander keen was a technical marvel when it came out. my information is very sketchy but to my knowledge it was the first side scroller on the pc that actually scrolled well and playable, at a good pace. carmack was trying to emulate what super mario 3 worked like. i cant remember any more technicals but hopefully this was interesting

    5. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      1 word trumps them all (in it's day at least)

      Kroz!

    6. Re:Pffft .... Commander Keen by Blaine+Hilton · · Score: 1

      Hmm, back then I did too. I wonder if you can still find copies of it now, they should be freeware or something now.

    7. Re:Pffft .... Commander Keen by stratjakt · · Score: 1

      No they werent, they were completely derivitave platformer games. Nothing whatsoever original about them.

      Jumpman was the truly original platformer I can think of, though not the first (that would have to be Pitfall).

      --
      I don't need no instructions to know how to rock!!!!
    8. Re:Pffft .... Commander Keen by GuyWithLag · · Score: 1

      Quake 3 was never meant to be a game, it was a technology demo you paid for.

    9. Re:Pffft .... Commander Keen by Blaine+Hilton · · Score: 1

      Guess not, but you can buy it from ID for $15 at id Software Online

    10. Re:Pffft .... Commander Keen by Geek+of+Tech · · Score: 1
      I found a copy not to long back. It was at some kind of abandonware web site. They had full copies of Commander Keen, Win 1.0, Win 3.1, etc... Can't seem to find the URL, though.

      Oh, do you remember Skyroads? I spent so many wonderful hours playing all those games. Especially skyroads and commander keen...
      (Remembering childhood....)

      The joy in those games could put most of todays games to shame. Oh, and do you remember ... Jill ... somethin or other...

      Oh well.

      --
      Stop the Slashdot effect! Don't read the articles!
    11. Re:Pffft .... Commander Keen by ramzak2k · · Score: 1

      I was a big Keen fan ! I agree that it wasnt ground breaking for a role playing game (that title would probably go for Prince of Persia released earlier on), it was the first game to be released as a sharware giving people the opportunity to try out the first part before buying the entire game. The fancy demos that you see today started off based on that concept.

      --

      Siggy Say, Siggy Do
    12. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      Not so! They were shareware. That was original the original part. Apogee games were cool because they were available to us kids (at the time) without big game budgets.

      At the time, we were all tired of plunking down allowance/job money for games that stunk. Shareware games let you play first, pay later!

    13. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      Jill of the Jungle, by Epic Megagames (now just Epic Games)?

    14. Re:Pffft .... Commander Keen by kisrael · · Score: 1

      No they werent, they were completely derivitave platformer games. Nothing whatsoever original about them.

      Well, it's been a long time since I've even look at 'em, but I think those old games were original, with a lot more 2D exploration. (i.e. you'd be running around a big square) Most Mario derivatives (a ton on NES, Sonic on Genesis, etc) tended to be more "1D", with boards that were horizontal, than vertical, than horizontal.

      I remember Keen as generally being less action packed than the consoles platformers.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    15. Re:Pffft .... Commander Keen by kisrael · · Score: 1

      Quake 3 was never meant to be a game, it was a technology demo you paid for.
      Best deathmatch game for Dreamcast though, for which I am greatful.

      (nerver having developed any mouseaim skills, I don't mind the controls. Only problem is, no camping/sniping since other people can get an idea of where you are.)

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    16. Re:Pffft .... Commander Keen by Blaine+Hilton · · Score: 2, Interesting

      Now you have me trying to think of it, I played that game to you are talking about. I think it took place in a jungle or something. I found the shareware version at http://www.apogee1.com/keen1/

    17. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      Uh, where were you? Every game in my youth was play first, pay never. And really, that's all they were worth (still true of games today).

    18. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      (Can't be bothered to remember account details... Zegnar)

      OMFG - Keen was brilliant. I had it imported from America, Keen 4+5.

      Don't diss it.

    19. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      It was not the first shareware game. Christ, I remember playing Scarab of Ra on my Mac back in like '88. That game was shareware (and first person 3D, too!).

    20. Re:Pffft .... Commander Keen by darthwader · · Score: 1

      What are you talking about? Keen was (and still is) the best game that ID ever produced. It was the last "fun" game, before getting into the (more popular, for reasons I'll never understand) "kill, blood, guts, and gore" games.
      Yes, the newer ID games have very realistic lighting in the dark corridors, and quite realistic blood when you blow somebody/something away. But what kind of sick person would get enjoyment out of watching someone bleed to death after you've shot them?

      --
      I hate it when I make a joke and I get modded "+5 insightful". Mod the stupid comments "funny", not "insightful", pleas
    21. Re:Pffft .... Commander Keen by Khomar · · Score: 2, Insightful

      If I recall correctly, Commander Keen was amazing breakthrough because of the smoothness of the graphics. I remember its frame rate was very high for the time (40 per second?) making the game very responsive and smooth for a PC game. It was a technical breakthrough not necessarily a great triumph of gameplay design.

      --

      I believe in de-evolution. God made the world perfect, man fell, and its been going downhill ever since!

    22. Re:Pffft .... Commander Keen by dave420 · · Score: 1
      they stank from day one??? Forshame on you! :-P

      24fps! That says it all! :-P

    23. Re:Pffft .... Commander Keen by pommiekiwifruit · · Score: 1

      But around about the same time you could get a ZX Spectrum or C64 emulator running on a PC, and the emulated games would run smoother than "native" PC games.

    24. Re:Pffft .... Commander Keen by arkane1234 · · Score: 1

      But what kind of sick person would get enjoyment out of watching someone bleed to death after you've shot them?

      Me :)

      Just last night I was rushed by a Nazi soldier by surprise when I turned around, laid 3-4 founds of my carbine rifle into his head/chest, then as he was calling for a medic, I pulled out my pistol and continued to unload every clip into his then-lifeless body.

      It's far better than me doing it at work.

      --
      -- This space for lease, low setup fee, inquire within!
    25. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      Wuss. Go have another kid or something.

    26. Re:Pffft .... Commander Keen by Geek+of+Tech · · Score: 1

      Yeah. Thanks for the link. Ah man. Back then nobody cared about killer graphics (probably cause there weren't any killer graphics... but still). I think everyone should play them at least one. Those legacy games have become part of video game history, but also legend. And they're still possibly some of the best games on the market.

      --
      Stop the Slashdot effect! Don't read the articles!
    27. Re:Pffft .... Commander Keen by Anonymous Coward · · Score: 0

      Hey!!! A fellow battlefield player...

      Whazzzz uupp??

      [RIBBED]4her

    28. Re:Pffft .... Commander Keen by PgDn · · Score: 1

      While correct in the sense of overall platformers Keen was the first PC Platformer of all time

    29. Re:Pffft .... Commander Keen by Eideewt · · Score: 2, Informative

      That's about it. Carmack came up with the smooth scrolling routine, and when he showed it to Tom Hall, they decided to play a prank. By 5 AM, they had recreated the first level of Super Mario 3. It was called Dangerous Dave in Copyright Infringement.

    30. Re:Pffft .... Commander Keen by saramakos · · Score: 1

      Do you perchance mean "Jill of the Jungle"? Another great platformer that I never played any of the sequels of.

      I miss going to the local computer shop and looking excitedly for the latest $2 Shareware games on 5 1/4 (cost of the media only of course!).

    31. Re:Pffft .... Commander Keen by Autolycus · · Score: 0

      I played ALL the Keen games, loved them. Anyone remember Paganitzu, Major Stryker, Tyrian, Prince of Persia, or Blake Stone? Also great games.

  4. lacks talent by craigtay · · Score: 5, Informative

    While this book was a nice read for me, it would have been terrible for most. It was written very poorly. The only thing that kept me going was learning all the little things about the people who created doom that I didn't know before. I struggled through some parts of it, and was almost embaressed by others. Great read for those who are interested in the subject, but for people who have a passing interest.. I suggest looking elesewhere.

    1. Re:lacks talent by DiS[EnDeR] · · Score: 5, Funny

      Was reading this like going to theme park at the age of 10 and riding the tea-cups realising after about a minute that your way past the age you should be riding the tea cups?

      --

      Harder.. Better.. Faster.. Stronger
    2. Re:lacks talent by jandrese · · Score: 2, Funny

      Teacups don't get fun until you get enough older kids in there to get it spinning so fast that nobody can move their arms to the wheel in the center anymore. As a kid they were always kinda lame, but now they're centripetally delicious.

      --

      I read the internet for the articles.
    3. Re:lacks talent by tuffy · · Score: 1

      So it's like "The Soul of a New Machine", except it's about Doom. And it's not very good.

      --

      Ita erat quando hic adveni.

    4. Re:lacks talent by DiS[EnDeR] · · Score: 1

      replace teacups with "on-track" car circuits and youll get what I mean.

      --

      Harder.. Better.. Faster.. Stronger
    5. Re:lacks talent by kisrael · · Score: 1

      So it's like "The Soul of a New Machine", except it's about Doom. And it's not very good.

      A little more like Levy's "Hackers", actually.

      And I thought it was reasonably well-written...or at least not bad enough for me to notice anything amiss.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    6. Re:lacks talent by CrosseyedPainless · · Score: 1

      Mad kudos are due unto you for the phrase centripetally delicious.

    7. Re:lacks talent by ahoehn · · Score: 1

      "While this book was a nice read for me, it would have been terrible for most. It was written very poorly."

      Apparently the same author wrote the review then? I didn't know it was possible to mangle sentences enough to add that many unnecessary commas. The reviewer has a gift, I hope he stops trying to share it with the world.

      --
      Mod my comments down. It'll be fun.
    8. Re:lacks talent by LeoDV · · Score: 1

      You mean centrifugally?

  5. The Rating by LordoftheFrings · · Score: 1

    Is it excellent because it's a great book, or because it's being reviewed on Slashdot?

    1. Re:The Rating by mrseigen · · Score: 1

      If you'll trust some random idiot who posts on Slashdot, I found the book to be pretty informative and full of stuff I didn't know yet -- however, some bits were poorly written. I'd give it a 75%.

    2. Re:The Rating by kevin42 · · Score: 4, Informative

      I thought the book was excellent. Since I wrote the review, I figured it would be obvious that all that means is I thought the book was excellent. Did I think the writing was perfect? No. Did I think the book was overall very interesting and entertaining? Yes. I wrote this review specifically for slashdot because I thought a lot of people here would have similar interests as I did. I didn't write a literary critique of the book, I just wrote what amounts to a summary of what I thought of the book. Hey, it's not like I was being paid to write this or anything.

    3. Re:The Rating by Strudelkugel · · Score: 1

      I just finished reading the book, and agree with your assessment. It's a fun read for anyone that played the original Wolfenstein, Wolf3D, Doom and Quake. It's especially interesting for someone who has been involved with a small tech business.

      I found the discussion of the internal dynamics (good and bad) of Id to be very familiar. The description of the personalities of Carmack and Romero, how they complemented, then conflicted with each other was quite valuable for those thinking of teaming up with a friend to start a business.

      --
      Imagine how much harder physics would be if electrons had feelings! -Feynman, maybe
    4. Re:The Rating by sootman · · Score: 1

      The only negative comment I have about this book is... it left me feeling sad to see such a powerful combination of talent break apart...

      I feel the same way after most episodes of "Behind the Music." :-) Thanks for the review. Glad it got posted. I'll have to check the book out.

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    5. Re:The Rating by craigtay · · Score: 1
      So instead of critizing the book, I should have been sucking you off because you shared with Slashdot your opinion on "Masters of Doom"? I don't get it. The only reason I managed to bairly get through this damned book was because the subject interested me, I swear I almost put it down a dozen times. Part of me wishes I did.

      Basicly what I'm trying to say is your probably a fanboy who will snatch up anything that has "Doom" tatooed on it. I hope I don't get so nostalgic for something that I don't see how shitty it really is..

  6. Not true about Commander Keen by jpsst34 · · Score: 1

    If you bought a Gravis Gamepad in the early-to-mid-90's, you got Commander Keen (adventure 4, I think) for free. I was quite familiar with Doom and Wolf3D, but I wasn't a 'gamer,' so I didn't have developer loyalty and didn't care who "Id" was and had never heard of Commander Keen. When I bought my Gravis with the Spree-looking buttons, it changed that.

    --
    How are you going to keep them down on the farm once they've seen Karl Hungus?
    1. Re:Not true about Commander Keen by B'Trey · · Score: 1

      I still have the Gravis Gamepad stored in my junk section amongst a handful of 20 Meg hard drives, 486 motherboards and ISA video cards.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    2. Re:Not true about Commander Keen by cybermace5 · · Score: 1

      Guess what? The buttons were also Spree tasting.

      --
      ...
  7. "self-respective" by mirko · · Score: 0, Troll

    John Carmack and John Romero are names that every self-respecting Slashdot reader knows.

    Please, I do not respect myself for knowing them. I also respect more people who don't know them that people who do.

    --
    Trolling using another account since 2005.
    1. Re:"self-respective" by aflat362 · · Score: 1, Flamebait
      You dork. He didn't say that knowing these names was a cause for self-respect.

      He is playing on the stereotype (albeit a mostly accurate one) of the slashdot reader as being a computer geek.

      And that cliche involves the appreciation of video games. So - he says if you consider yourself a typical slashdot reader you know who these people are. If you don't than . . . You must be new here.

      --

      Conserve Oil, Recycle, Boycott Walmart

    2. Re:"self-respective" by Anonymous Coward · · Score: 0

      Jesus...I'm pretty sure his point was that if you read this site, you're probably technically inclined, and there's a good chance you would know who these people are...

      Calm down!

    3. Re:"self-respective" by Anonymous Coward · · Score: 1, Interesting

      "I also respect more people who don't know them that people who do."

      Then you respect me.

      I don't give a damn about doom now or then and even less about the people who created it. I have been too busy living a real life to live in a fantasy world. I didn't know about doom ten years ago and now know only that its some kind of stupid computer game. The only thing good that came out of the computer game industry is the motivation for the development of super fast 3d graphics hardware.

      I was "into" computers (professional software developer) almost 40 years ago. Long before most slashdotters were even a twinkle in their parents eyes. Likely even before some of their parents were born. Before even UNIX or its little sister, Linux was created.

      Yes, there was a before Linux. The universe did not pop into existence just a few short years ago. There was even a before computers. I know, I was there.

    4. Re:"self-respective" by zptdooda · · Score: 1

      Heck, I respect myself less for having played their games way too long.

      That and Civilization -- painful memory of first brush with computer addiction ensues.

      I thought highly of those id software guys though. High "woah" factor while playing. I guess they couldn't keep up with the industrialization of the computer game industry.

      --
      Esteem isn't a zero sum game
    5. Re:"self-respective" by akaina · · Score: 1

      If you don't know about Carmack or Romero then chances are you don't care about things like quincux anti-aliasing or old rasterization engines that used raycasting (raytracing) techniques when everything was rendered via software, am I right??? Chances are you were too busy re-inventing the wheel for some company. Chances are you're 'real-world' experience was nothing useful to society in the long run. Well good for you if you know what happened when. You're about as useful a Geek as a BigBoy sign is to the restaurant. But for all intensive purposes you may as well eat somewhere else.

      Geeks die easily - Geeks' ideas die hard.
      INNOVATION RULES SUPREME! CARMACK, I LOVE YOU!

      --
      Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose.
    6. Re:"self-respective" by Anonymous Coward · · Score: 0

      Pssst... I think you mean, "intents and purposes"

    7. Re:"self-respective" by Kennon · · Score: 1

      Umm...what inspired you to post this? You are old and just angry or something?

      --
      "All those moments, will be lost in time...like tears in rain..."
    8. Re:"self-respective" by akaina · · Score: 1

      dually noted, thanx

      --
      Remembering that you are going to die is the best way I know to avoid the trap of thinking you have something to lose.
    9. Re:"self-respective" by Anonymous Coward · · Score: 0

      You actually think Carmack or Romero have done anything useful to society? Providing a convenient scapegoat for school shootings, perhaps?

      It's not even fun to laugh at horizons that narrow.

    10. Re:"self-respective" by Anonymous Coward · · Score: 0

      Apparently you are young and ignorant of the long history of productive computer use outside of your pseudo-life of fantasy and games.

      I was responding to someone who apparently did not think computer games, gamers, and game programmers were all that hot either.

      I was quite offended by the comment that "if you were 'into' computers 10 years ago you knew doom AND its programmers." Games are not only not everything, they are not much at all.

      However, the gaming psycosis did provide motivation for the development of hot 3D graphics hardware. I gave credit for at least that much of a contribution to the productive adult world.

    11. Re:"self-respective" by Anonymous Coward · · Score: 0

      Productive adults can spell "psychosis," darling. Now go to bed, I think you're overtired and cranky.

  8. One of the things I find annoying... by gfxguy · · Score: 5, Interesting

    is that first person shooters after Doom were called "doom like" instead of "Wolfenstein3D like."

    I suppose "doom" is easier to say, but it doesn't give credit to the real first, the one that opened the floodgates.

    --
    Stupid sexy Flanders.
    1. Re:One of the things I find annoying... by LordoftheFrings · · Score: 1, Interesting

      Well, you are correct in saying that Wolf3D was first, but Doom was by far, more popular and widespread. There wasn't a kid in North America who hadn't heard of it, and Wolf3D, while being cultishly classic, was not nearly as well known. So, while it may have started the FPS genre, it Doom popularized it and made it mainstream.

    2. Re:One of the things I find annoying... by Epistax · · Score: 5, Insightful

      They are as much Doom and Wolfenstein3D like as Snood is Tetris like. It's just a genre given a recognizable term. Many more people know the name Doom than Wolfenstein, even with this latest Return to Castle Wolfenstein thing. I've hear "Quake style" all the time now. Is there a reason we can't say FPS?

      When I am describing a game and relate it to another game as oppose to a genre, I actually mean it. If I say a game is Unreal Tournament style, I mean it is cartoonish in graphics, more focused on gameplay than reality (wild and crazy), etc. If something is GTA like (oh don't anyone dare call this a regular FPS) I mean it's open-world'd, fun just do to random things in, etc.

      Bad spelling is not an indication of bad thought, it's just not wanting to take the time to post into a word processor.

    3. Re:One of the things I find annoying... by pcardoso · · Score: 2, Insightful

      or really, Ultima Underworld-like.. Of course it's another type of game, but the 3d concept was there first.

    4. Re:One of the things I find annoying... by coreytamas · · Score: 5, Interesting

      One reason I think Doom stands above Wolf as the real father of first person shooter games is because it broke ground with internet multiplayer "deathmatch" type gaming that you could actually use. Many, if not most modern FPS games promote multiplayer as at least half of the product, and in that sense Doom is actually a front-runner.

      --


      www.macgamer.com
    5. Re:One of the things I find annoying... by Malc · · Score: 1

      Would Doom have happened without the success of Wolf3D? I view Wolf3D as a successful proof of concept that enbabled greater things a chance to happen.

    6. Re:One of the things I find annoying... by Sethus · · Score: 1

      Another time this happened (sort of) was the release of Jedi Knight, which technically was Dark Forces 2, but for some reason was never called that by people.

      --
      Posting with out proof reading since 2001.
    7. Re:One of the things I find annoying... by JohnnyBigodes · · Score: 1

      And one of the things that I find annoying is that every real-time strategy game is a "Command and Conquer clone", instead of a Dune II clone, which many people might remember as the first RTS of the type, and which incidentally was made by Westwood as well.

    8. Re:One of the things I find annoying... by Jucius+Maximus · · Score: 4, Interesting
      "I suppose "doom" is easier to say, but it doesn't give credit to the real first, the one that opened the floodgates."

      The first, of course, would be Ultima Underworld from Looking Glass Studios which made it out the door just before wolf3d. That game still kicks some major booty even today.

    9. Re:One of the things I find annoying... by B'Trey · · Score: 1

      Actaully, Wolfenstein was the second. The first was a Heretic like game. I'm thinking it was called Catacomb? Somebody help me out here.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    10. Re:One of the things I find annoying... by aardwolf204 · · Score: 1

      Your right, it was something like that. Why do I have the word shadow in my head right now? Hmmm. This is one of those times you wish Jeeves actually could answer any question.

      Anyway, I actually played it, and it was interesting to say the least. The monstors were pretty cool, and there was a fog effect in the game. I think I had the shareware.

      --
      Im dreaming ofa big bndwdth, That can resist the /.crowd.May ur days b merry & bright & may al
    11. Re:One of the things I find annoying... by bj8rn · · Score: 1

      Catacomb Abyss was the name. I remeber playing a shareware copy of it back in mid-90's. I didn't bother much, though - Wolf and Doom had much better (read: VGA) graphics...

      --
      Hell is not other people; it is yourself. - Ludwig Wittgenstein
    12. Re:One of the things I find annoying... by SomeGuyFromCA · · Score: 1

      And the next one was Dark Forces 3: Jedi Knight 2: Jedi Outcast.

      And the upcoming one would be DF4:JK3:JO2:Jedi Academy, except that Kyle Katarn isn't the main character anymore, so I hear.

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
    13. Re:One of the things I find annoying... by DixonData · · Score: 1

      "Catacombs of the Abyss," I believe. Also, I think there was another 3Dish game out around this time called "Ken's Labyrinth."

      --
      >> DixonData
    14. Re:One of the things I find annoying... by cje · · Score: 4, Informative

      In terms of the game engine, there's not a lot of comparison between Doom and Wolf3D. The Wolf3D engine was primitive compared to Doom; most of the rooms were essentially large squares or rectangles, the lighting was pretty static, the list of enemies was pretty limited, and all of the levels were flat. Compare that to Doom, with its sectors of (basically) arbitrary shape and size, its introduction of sector height so that you could create staircases, trenches, walls, etc., its vastly-improved lighting capabilities, its vast array of special line types, its long list of monster types, etc.

      Wolf3D was a ground-breaking game, but not nearly as ground-breaking as Doom was. Hell, I think I have more fun playing the original Castle Wolfenstein and Beyond Castle Wolfenstein from the early 1980s. :-)

      --
      We're going down, in a spiral to the ground
    15. Re:One of the things I find annoying... by Plix · · Score: 1

      Actually, the Catacomb games were the first FPS games created (they were created at SoftDisk). So he should have called everything "Catacomb3D-like." However, there's a good reason why he didn't: Doom was a far, far cry from the early FPS games, it was the greatest advancement in technology in one release in years, if not ever. Carmack is the ultimate commercial demo-scener (though he was never involved). He makes computers do things that they shouldn't logically be able to do.

      When Doom came out there was such a slew of new things that no one had seen before that it became the benchmark for all future FPS games (until Half-Life, of course). Thus, "Doom-like."

    16. Re:One of the things I find annoying... by bogie · · Score: 1

      Nope, on the PC front Wizardry I came out well before either. It sure wasn't as colorful as UU or Wolf3D and the fighting was turned based, but when you moved it 3D interface and IMO is the first true FPS.

      --
      If you wanna get rich, you know that payback is a bitch
    17. Re:One of the things I find annoying... by dimitri_k · · Score: 1

      I don't think Doom broke as much ground as you suspect.

      MIDI Maze for the Atari ST was the first networked multiplayer FPS I played. That was in the late eighties.

      Wolf3D really was the first-of-breed because of the (at the time) realistic graphics, and fast frame rate.

      --
      sig is
    18. Re:One of the things I find annoying... by Pxtl · · Score: 1

      This is my biggest pet peeve. Especially since Warcraft 1 and Dune II both predate C&C. Plus, C&C was the first of Westwood's "change all the graphics but keep everything else" line of C&C sequels. Least inventive games ever.

      WC1 was also the first one with multiplayer. So the honour belongs to Dune II and WC1, not C&C. Besides, I just liked DuneII better than C&C - graphics just looked nicer IMHO, and the caryalls were the best.

    19. Re:One of the things I find annoying... by bogie · · Score: 1

      That should be...

      "but when you moved it had a 3D interface and IMO is the first true FPS."

      --
      If you wanna get rich, you know that payback is a bitch
    20. Re:One of the things I find annoying... by varslot · · Score: 2, Funny

      "...Is there a reason we can't say FPS?..."

      Yes. The reason is that there are no vowels.

      --
      There arises from a bad and unapt formation of words a wonderful obstruction to the mind. (Francis Bacon)
    21. Re:One of the things I find annoying... by Zork+the+Almighty · · Score: 1

      Furthermore Doom has been ported to OpenGL, and on current hardware it very much holds it's own against newer games. Anyone interested in playing a modern version of Doom should check out Doom Legacy.

      --

      In Soviet America the banks rob you!
    22. Re:One of the things I find annoying... by Anonymous Coward · · Score: 0

      Wolf3D really was the first-of-breed because of the (at the time) realistic graphics, and fast frame rate.

      Well, if you go by Kushner's book, yeah. But if you remember Ultima Underworld, then, no.

    23. Re:One of the things I find annoying... by OrangeTide · · Score: 1
      --
      “Common sense is not so common.” — Voltaire
    24. Re:One of the things I find annoying... by bfischer · · Score: 1

      Wasn't there a "Spear of Destiny" or something like that?

    25. Re:One of the things I find annoying... by Anonymous Coward · · Score: 0

      Except for the lack of shooting.

    26. Re:One of the things I find annoying... by jemfinch · · Score: 4, Interesting

      Doom and Wolfenstein 3D were vastly technologically different. Whereas Wolfenstein 3D was tile-based, had nothing but orthogonal angles and no height, Doom had varying angles, varying heights, stairs, elevators, and all sorts of other niceties that Wolfenstein 3D never had.

      First Person shooters after Doom were called "Doom like" because "Wolfenstein 3D like" wouldn't have done them justice. It simply wasn't in the same technological arena.

      Jeremy

    27. Re:One of the things I find annoying... by mnemonic_ · · Score: 1

      Snood is more of a Bustamove clone.

    28. Re:One of the things I find annoying... by Wraithlyn · · Score: 1

      Sorry, but I have to disagree. The things you mention are certainly critical advances, but they are still merely incremental, EVOLUTIONARY improvements.

      What was REVOLUTIONARY about Wolfenstein was its 360 degree, First Person Perspective. Players were finally seeing the game world as if they were actually THERE.

      Doom may have been a better game, had innovations of its own, was more popular, and overshadowed Wolf3D, but it wasn't ground breaking in the same original sense.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    29. Re:One of the things I find annoying... by Anonymous Coward · · Score: 0

      I suppose "doom" is easier to say, but it doesn't give credit to the real first, the one that opened the floodgates.

      I agree! After all, Midi Maze for the Atari ST has a much better claim to being the original first-person shooter than Doom or any other id software title. I guess people are just too lazy to say "Midi Maze-like".

    30. Re:One of the things I find annoying... by dave420 · · Score: 1
      Doom wasn't that big a break-through from Wolf3D. Under the hood it was essentially the same engine. Sure, you could have walls at non-90 degree angles, and sector heights fooled people into thinking they could move up and down (you couldn't look up or down, and heaven forbid putting a room above another room). True, the lighting was improved, but only so much as you could actually change the lighting values (even during the game), but it's not that big a deal.

      Wolfenstein was a big deal as there wasn't even anything like it before. It had great sound and graphics (for the day), ran well, and was really enjoyable.

      Doom was just the continuation of a thought. Wolf3D was the very beginning of that thought.

    31. Re:One of the things I find annoying... by Anonymous Coward · · Score: 0

      Doom was fun, but Quake was what did it for me. Real 3D maps. None of this flat secotr 2.5D Doom crap.

      Oh and don't mention descent, descent sucked.

    32. Re:One of the things I find annoying... by Anonymous Coward · · Score: 0

      What about Ultima Underworld?

    33. Re:One of the things I find annoying... by Anonymous Coward · · Score: 0

      change the lighting? i think I remember there was one room that the lights went out in after you went in and a bunch of random specters just appeared...

    34. Re:One of the things I find annoying... by russellh · · Score: 1
      or really, Ultima Underworld-like.. Of course it's another type of game, but the 3d concept was there first.

      Wizardry, 1979... Ultima ][... then in '87, the Bard's Tale

      --
      must... stay... awake...
    35. Re:One of the things I find annoying... by arose · · Score: 1

      FiPS?

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    36. Re:One of the things I find annoying... by Anonymous Coward · · Score: 0

      Not really -- after you moved, it showed you a 3D picture of where you were, but there was certainly no real 3D movement in Wizardry (and Bards Tale, Ultima, etc).

    37. Re:One of the things I find annoying... by dillon_rinker · · Score: 1

      Frames Per Second?

    38. Re:One of the things I find annoying... by MisterFancypants · · Score: 1
      They are as much Doom and Wolfenstein3D like as Snood is Tetris like

      You realize, of course, that Snood is essentially an exact clone of Bust-a-move (aka Puzzle Bobble) just minus the Taito-owned characters and with a new name, right?

    39. Re:One of the things I find annoying... by PReDiToR · · Score: 1

      [From Grandparent]:
      One reason I think Doom stands above Wolf as the real father of first person shooter games is because it broke ground with internet multiplayer "deathmatch" type gaming that you could actually use

      Your last paragraph is important here too, Because you are wrong in one sense. Wolf Gave Birth to the FPS, Doom Spanked Life into it.

      Doom gave birth to LAN parties and pizza/Coke nights trying to install IPX networks with LSL ODI and linkers all on 720 floppies and stupid little BNC networks that would only allow 4 people at a time to play.

      Unreal Tournament Spanked Life into Internet MP

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    40. Re:One of the things I find annoying... by junkgrep · · Score: 1

      Everyone always forgets UU.

    41. Re:One of the things I find annoying... by junkgrep · · Score: 1

      ---Unreal Tournament Spanked Life into Internet MP ---

      I think you meant Quakeworld, right? UT was years after Internet MP was big, and if all you are talking is size, CounterStrike beats everyone, hands down (despite the fact that I can't stand it...)

    42. Re:One of the things I find annoying... by aardwolf204 · · Score: 1

      Spear of Destiny was the sequel to Wolfenstein 3d.

      Off topic, I find it interesting that id software only has 3 games. Wolfenstein, Doom, and Quake. Lets take a look at id's releases in the past:

      Wolfenstein 3d - New Engine
      Spear of Destiny - Based on the Wolf3d Engine
      Doom - New Engine
      Doom 2 - Based on Doom Engine
      Quake - New Engine
      Quake 2 - Based on Quake Engine
      Quake 3 - New Engine
      Return to Castle Wolfenstein - Based on Quake3 Engine
      Doom 3 - New Engine

      Then what do we get next?

      Quake 4 - Based on Doom 3 Engine, of course.

      Looks like they broke the style with Quake3 when they should have been making Wolf 3. Oh well. My predictions for 2005:

      Wolf3d 4: Return to Castle Wolfenstein Again.

      --
      Im dreaming ofa big bndwdth, That can resist the /.crowd.May ur days b merry & bright & may al
    43. Re:One of the things I find annoying... by Syphtor · · Score: 1

      In Ultima you are correct Ultima IV?? I think introduced going into the underworld, very similar to the 3D movement of Wizardry, being a static 3d image (not nearly the same as an actual 3D FPS).

      Ultima Underworld however actually allowed true 3D movement, even allowing going up/down levels (so that objects/shapes could be above/below other ones, not merely blocking a direct path).

      --
      It's in that place where I put that thing that time
    44. Re:One of the things I find annoying... by odaiwai · · Score: 1

      You're thinking of ShadowCaster.

      dave

    45. Re:One of the things I find annoying... by khallow · · Score: 1

      You miss that first person perspective had been around for more than a decade by the time Wolfenstein 3D came out. Doom really was revolutionary.

    46. Re:One of the things I find annoying... by Steeltoe · · Score: 1

      Wizardry, 1979... Ultima ][... then in '87, the Bard's Tale

      Their 3d were even more primitive, if you can call that 3d. Like Eye of the Beyholder games. They don't really count, and you can find games like that going way back to the '70s (although even more primitive).

      Ultima Underworld beat the crap out of Castle Wolfenstein, but had rather buggy rendering. But it beat Doom to have even more 3d-capabilities, although Doom is clearly more beautiful.

    47. Re:One of the things I find annoying... by Jonner · · Score: 2, Interesting

      That's true. The original brochures (or textfile equivalents) for Wolf3D compared it to Ultima Underworld (The Stygian Abyss), saying that Wolf3D was smoother. The animation was smoother and somewhat more immersive, but the 3D engine in UU was more advanced in a number of ways. Like Doom, the floor plan could have any polygonal shape, rather than all square. It had some 3D objects, rather than all flat sprites. The map designs were more flexible than Doom in that there were bridges and sloped floors.

      Ultima Underworld was probably the first game with a textured, first person 3D view. However, it was not a "first person shooter." I would call it a real time, first person, hack 'n slash adventure game, since it combined features from several game genres.

    48. Re:One of the things I find annoying... by Jonner · · Score: 1

      The flexibity of map design in UU wouldn't be exceeded until Descent, several years later.

    49. Re:One of the things I find annoying... by dylan_- · · Score: 1
      because it broke ground with internet multiplayer "deathmatch" type gaming that you could actually use.
      My memory may be playing tricks on me, but I'm sure Doom didn't have Internet play. It had modem-modem and network with IPX/SPX....and a bug in the first release that flooded the network with packets causing the whole network to slow to a crawl and getting you in trouble. ;-)
      --
      Igor Presnyakov stole my hat
    50. Re:One of the things I find annoying... by russellh · · Score: 1
      Their 3d were even more primitive, if you can call that 3d. Like Eye of the Beyholder games. They don't really count, and you can find games like that going way back to the '70s (although even more primitive).

      True... my comment reflects the fact that the primitive pseudo-3D of wizardry and the bard's tale made a bigger impact on me than did Wolf3D.

      --
      must... stay... awake...
    51. Re:One of the things I find annoying... by Wraithlyn · · Score: 1

      I'm aware of prior wireframe/flat poly stuff, but Wolf3D was the first that could actually pass for some semblance of reality (ie, texture mapping).

      Even that Wiki page you linked to lists it first in its "Selected List of First-person Shooters" at the bottom, implying its the first one they consider to truly belong in the genre.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    52. Re:One of the things I find annoying... by Wraithlyn · · Score: 1

      Hell, even the Wiki page for Wolf3D says flat out:

      "Wolfenstein 3D (commonly abbreviated to Wolf 3D) is the video game which started the first person shooter genre on the PC"

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
  9. One has to wonder... by AKAImBatman · · Score: 1

    ...how odd it must feel having people rip apart your life for dissemination to the public. I suppose you get used to it, but it would probably freak me out. I much prefer to have a separate public life and a private life, thank you. Of course, that gets into the question of why people find other's private lives interesting. Soap operas maybe?

    1. Re:One has to wonder... by Xerithane · · Score: 1

      Of course, that gets into the question of why people find other's private lives interesting. Soap operas maybe?

      Vicarious living. People just want to know about others lives that are more exciting or "dangerous" so that they can get an outlet for a different existence without leaving the confines of their couch.

      --
      Dacels Jewelers can't be trusted.
  10. Changed My World by Bruha · · Score: 5, Interesting

    When I was in High School my teacher knew some people over at ID and we got to alpha and beta test Doom in computer club. I remember the still monsters and walls you would fall through and the numerous crashes we would have. Even then the game was a total blast.

    1. Re:Changed My World by Anonymous Coward · · Score: 0

      Not another Warcry moron. Shouldn't you be busy submitting crappy articles and half-finished, uninformative reviews?

    2. Re:Changed My World by danila · · Score: 0, Redundant

      Oh, come on! My university prof knows some guys in id as well, that's why I am currently too busy playing a 10-level Doom3 beta to write a lengthy post.

      --
      Future Wiki -- If you don't think about the future, you cannot have one.
    3. Re:Changed My World by Anonymous Coward · · Score: 0


      he's not a virgin if he is being molested by his high school teacher, though..

    4. Re:Changed My World by slagish666 · · Score: 1
      When I was in High School my teacher knew some people over at ID and we got to alpha and beta test Doom in computer club. I remember the still monsters and walls you would fall through and the numerous crashes we would have. Even then the game was a total blast.

      And one time, at band camp...

      --
      "Consider the lillies of the goddamn field."
  11. All Good But... by DiS[EnDeR] · · Score: 1

    I'll wait till the movie comes out.
    I hear they got John Woo.

    --

    Harder.. Better.. Faster.. Stronger
  12. It's not necessarily the breakup that saddens me.. by NotAnotherReboot · · Score: 4, Funny

    "I believe the story was accurate, and while it didn't have any shocking new information, it left me feeling sad to see such a powerful combination of talent break apart"

    It saddens me that Romero ever made Daikatana. Perhaps the greatest disaster ever witnessed by man could have been avoided.

  13. Negative part of the book by LordoftheFrings · · Score: 3, Insightful

    How can the fact that the two Johns split up be a negative part of the book. I mean, would the book be better if it WEREN'T accurate, and lied about it? Of course not. That is just how things worked out, so I think it can hardly be seen as a negative aspect of the book.

    1. Re:Negative part of the book by Zathrus · · Score: 1

      No, that's not it at all... reading the book gives insight into why id kicked ass back in the Keen/Wolf3D/Doom days, why Quake was such an absurd mish-mash of textures and styles (hint -- Quake originally wasn't supposed to be a FPS at all), and why Q2 and Q3 have had absolutely no creative energy at all.

      Essentially, Romero was the creative half of id while Carmack was the logical half. Carmack excels at coding, is possibly one of the most knowlegable 3D graphics people on the planet right now, and can write technical essays that leave most people's heads spinning. But he doesn't have an artistic thread in his body. He's also not a gamer.

      Romero is a dreamer, and is into flash and pomp. The Ion Storm motto, "Design is Law" said it all. As did the results of that experiment. Romero can visualize, can cheerlead, and can pump up a team or fanbase with the best of them, but he doesn't have his feet grounded in reality and can't seem to remember the "little things" that make dreams into reality. He is a gamer.

      The two of them together formed a top notch team that complemented each other very well -- Carmack would come up with what was possible to do, Romero would figure out where to go with it. As id became successful though they both polarized and couldn't deal with one another -- and while I side more with Carmack on a personal level (because I'm more of a realist/logical type), I can see how Carmack's focus on the code may have driven Romero further toward his own disfunction.

      Since they split it appears that nobody has replaced Romero's role at id. While the engines may be revolutionary every time, the gameplay is becoming increasingly stale and the fine details are left to 3rd party mod authors to fill out (like usable in game menuing and ranking). And it certainly seems like Carmack is getting bored at id. Hopefully rocketry will keep him challanged for another decade.

      Romero, on the other hand, spawned Daikatana and a bevy of other miserable games -- because there was nobody at Ion Storm that could override him and get stuff focused any more finely than "Design is Law". Maybe his new venture will work out better.

      Want me to backup any of the above statements? Read the book first. No, I don't have any association with the author, the publisher, et. al. but I did think it was a very good book (if you're into gaming or coding, and I'm into both). The author pretty much lays out what I said above.

  14. Its not about doom3?? by kraemer · · Score: 0

    I thought this book was supposed to be about the making of doom3, or is that another book?

  15. Read my new book! by ArmenTanzarian · · Score: 1, Funny
    1. Re:Read my new book! by Anonymous Coward · · Score: 0

      Hey, I got a 404 when trying to get to your website. I've put in an entry in my hosts file pointing to 127.0.0.1 like my brother told me to and I still couldn't get it to work.

  16. if you are into this .... by camilita · · Score: 4, Informative

    ..kind of "archeological" gaming you can always read the pretty decent The Ultimate History of Video Games

    1. Re:if you are into this .... by stopbit · · Score: 2, Interesting

      This is a great book! It is where I learned that Coleco stood for Colorado Leather Company was not a foreign name!

      --
      ~insert tech sarcasm here~
    2. Re:if you are into this .... by Zalgon+26+McGee · · Score: 1

      Or look at Halycon Days which has interviews with many of the early video game programmers (8 bits of raw power!)

      --

      ---

      Book(n): Utensil used to pass time while waiting for the TV repairman

    3. Re:if you are into this .... by kisrael · · Score: 1

      Halcyon Days was really enjoyable. I paid for it and got my floppy when it first came out :-)

      "Ultimate History" wasn't so great though...it was too anecdotal, not enough of a narrative. It was interesting how it traced the roots all the way back to pre-pinball days however.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    4. Re:if you are into this .... by macwhiz · · Score: 1

      Except that COLECO stands for Connecticut Leather Company, not Colorado.

      The daughter of Coleco's CEO is a close personal friend of mine from high school. I know of which I speak.

  17. pretty good read by kisrael · · Score: 4, Interesting

    It was a pretty good read.

    Interesting seeing how badly PCs lagged consoles in terms of gaming...the sidescrolling of Commander Keen was considered a technical breakthru, even though it started as a demo level of Mario Bros 3 as a proof-of-concept, and was basically the same thing the NES had been doing since the mid-early 80s...in fact, it was a while until PCs could play games that the C=64 and Apple II could, never mind the Amiga and Atari ST.

    DOOM and, possibly to a lesser extent, Wing Commander really put the PC ahead of the consoles (at least for many genres) for a long while. I think the tide has turned now. (though YMMV depending on what genres you like--I'm just very glad not to have to worry about 3D cards and compatability and what not.)

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:pretty good read by stratjakt · · Score: 1

      PCs lagged consoles in those days because they were still primarily business tools. Back then an entry level machine was thousands of dollars, and people bought it for the true killer app - the spreadsheet. Most were in offices, the ones at home were largely off limits to the kids. IBM tried to vie against Commodore and Apple with the PC jr, and failed miserably for the most part.

      I say consoles will always have the edge, at least for the types of games I enjoy. I havent seen an FPS that adds anything to the original Doom concept besides fancy eye candy.

      I like the simplicity of a console and a gamepad and a game that only needs to be turned on and played, not tweaked and endlessly reconfigured.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:pretty good read by jandrese · · Score: 1
      I say consoles will always have the edge, at least for the types of games I enjoy. I havent seen an FPS that adds anything to the original Doom concept besides fancy eye candy.
      What about the vastly improved AI routines in some of these newer games? It makes the game play completely differently when the monsters actually know how to duck behind cover, gang up, and even flank you if you're not careful.
      There's also the much improved multiplayer aspects, where the players frequently have different jobs (beyond "grunt that shoots everything wearing red") and must exhibit true teamwork to succeed.
      Heck, the only major non-eyecandy addition Doom offered was real network play. Granted that's a rather major feature, but it's just another step in the incremental improvements in FPS design.

      Besides, have you seen how much stuff you can tweak in console games like Armored Core? Sometimes I just go back to the simplicity of those Palm games, but usually I want something with a bit more.
      --

      I read the internet for the articles.
    3. Re:pretty good read by Lightwarrior · · Score: 1

      Games like CounterStrike, Tribes, and (to a lesser extent) Battlefield 1942 has brought FPSes ahead by leaps and bounds. CS brought accuracy and fairly realistic weapons into the mix, Tribes added complex team dynamics and vehicular combat, while BF1942 refined both (sacrificing realism for approachability).

      Sure, they're still "First Person Shooters", but they've added significant layers of complexity to an already established game style.

      And in a lot of ways, the advancement of the gaming industry is basically about adding levels of complexity.

      That's one place where i think consoles always will miss the ball: complexity. RTS games, for example, will never completely bridge the console gap until consoles have decently complex controls available. There's just no good way to manage 200 units with only 16 buttons.

      As for consoles always having the edge, that really depends on what you mean by such an ambiguous term.

      Comparing image quality between a PS2, GameCube, or XBox with a moderate- to high-end PC makes me laugh. The difference between 320x240 (to 640x480 on HQ TVs) with 2xAA and 1600x1200, 4xAA, and 16xAF isn't even close. It's not a "fair" comparison by any means, since the PS2 is a three-year-old system, but good PCs are capable of graphic detail several orders of magnitude better than any available console.

      And depending on how quickly TVs advance, it might stay that way for a while - since consoles are primarily used on TVs, and the vast majority of TVs in circulation are 640x480 with scan lines (hence only needing to render 320x240). There are some that don't have the scan lines (forgot what they're called), and I'm pretty sure all three consoles support the higher resolution (hence including 640x480)... and thus it's likely that the 'next gen' of consoles will have support of whatever HDTV format is finally decided upon, but until your television is capable of displaying an image more complex (in pixel resolution) than your computer monitor, how can consoles catch up (in this area - i'm pretty sure they'll always be simpler to maintain)?

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    4. Re:pretty good read by stratjakt · · Score: 1

      Where exactly is this AI? Every game I try promises it, but I end up just blasting everything that moves. Most recently, I've tried RTCW, NOLF 2, Unreal 2, Postal 2 (a lot of originality with the sequels).

      They always promise groundbreaking AI that will outsmart me, but never deliver. Shoot everything, you win.

      The AI is pretty much "if (being_shot) { run; }"

      IMO that just adds up to box hype to me.

      I guess I have to wait for Doom 3 to see the next amazing breakthrough in AI.

      As for tweaking, tweaking game elements in one thing. I was talking about remapping buttons so your controller works, tweaking video settings so the game is playable, tweaking sounds so the music doesnt drown out the game, etc etc.. Non game related crap. The only button I wanna push to be able to play is the power button.

      But of course the PC vs Console wars are just as lame to me as the PS2 vs Xbox vs Gamecube wars. Who cares, to each his own. Some people like Everquest, some like Quake, some like Tetris, some like Mario.

      --
      I don't need no instructions to know how to rock!!!!
    5. Re:pretty good read by stratjakt · · Score: 1

      The image quality doesnt matter if the game is fun. I still play my SNES, TurboDuo and Sega Saturn regularly.

      And I find the lower res fuzziness of a TV lends more realism to a game. People dont have perfectly straight, crisp edges. Plus my TV is more than twice the size of my monitor, diagonally. I wouldnt watch a DVD on my PC, even if I do get to see every little pixel of resolution.

      Anyhow, people play whatever they like, it doesn't bother me.

      --
      I don't need no instructions to know how to rock!!!!
    6. Re:pretty good read by Lightwarrior · · Score: 1

      > IQ != fun...
      no, of course not, or i wouldn't be playing Deus Ex for the 5th time =) but i do appreciate the better IQ my 9800 can force on it (mmm, 4xAA + 16xAF). i still fire up the snes for the occasional bout of mario kart, and played through FF2(e) back when the FF movie came out.

      i watch DVDs on my PC, but that's because my PC has a better sound system... it's what i've invested in, instead of a good TV setup.

      and that's exactly your point, and a good one - people will play what's fun. i'd really like to see more cross-platform games, so i can enjoy Metroid Prime the same as a GC owner.

      Cheers,
      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    7. Re:pretty good read by Anonymous Coward · · Score: 0

      No. You are wrong

      if (being_shot)
      {
      run;
      }

      Much better

    8. Re:pretty good read by stratjakt · · Score: 1

      Better IQ is great, I have no problem with it, but if a game isnt fun at 800x600 with no FSAA or anisotropic filtering, it probably isnt fun at 3291203312x109231 with quad blingblong mega-tech.

      Just get a gamecube, 150 bucks and it'll come with metroid prime. Thats less than half what you probably payed for the 9800, and well worth it.

      Metroid Prime would be terrible on a PC, it just wouldnt feel the same. Console games port terribly, IMO, largely because I've yet to see a gamepad for PC that matches console gamepads. There's always drift and issues and blah blah. The same works in reverse, quake style fps titles suck on consoles.

      It's all just opinions. I opted for a $120 video card, and saved the cash to own all three nextgen consoles (though the xbox has turned out to be a complete dissapointment, imo).

      --
      I don't need no instructions to know how to rock!!!!
    9. Re:pretty good read by Malor · · Score: 1

      The AI in Half-Life wasn't too bad. The teams of commandoes weren't that tough, but they communicated with each other and were at least a little coordinated. They'd actually throw grenades at you if they knew roughly where you were but couldn't see you. You do still end up blasting everything that moves, but the commando teams, at least, tried to make that a little harder on you.

      I don't think Half-Life promised great AI on the box, either (though I could certainly be wrong, it's been years!). Underpromise and overdeliver; great recipe for success.

      I'd watch HL2; the intro movies are sure interesting.

      I suspect that the PC will remain the FPS king for one simple reason: the mouse. Until they come up with something equally elegant (thumbsticks aren't it!) on the consoles, that's where the real FPS fanatics are going to hang out.

    10. Re:pretty good read by vasqzr · · Score: 1


      DOOM and, possibly to a lesser extent, Wing Commander really put the PC ahead of the consoles (at least for many genres) for a long while.

      Correct. When my friends were playing the sorry excuses for FPS's on the PlayStation, I was very unimpressed, being from the land of Doom and Quake. Once 3DFX got in the mix....

    11. Re:pretty good read by Lightwarrior · · Score: 1

      "Just get a gamecube, 150 bucks and it'll come with metroid prime. Thats less than half what you probably payed for the 9800, and well worth it."
      i do most of my gaming on the PC. there are only a couple console titles i'd really like to play, and most of them (PS2/XBox) come out for the PC eventually (GTA3/VC, i will live to see halo on the PC!!!). metroid prime being a "prime" (heh) example of one that doesn't, though.

      yeah, the 9800 set me back quite a bit, but it's compatible with all the games i play and improves some of the older ones. this is funny, but i can't justify shelling out $150 for one game on a console i know i'm not going to use that much. maybe $100 when the price comes down later ;)

      what's also funny is that i own an xbox. i was lucky enough that my wife won it in a gaming competition (rofl, she won on a GC playing monkey ball, smash bros, and tony hawk 3 - and she got an xbox, we laughed all the way home), and it came with halo and the dvd thing. i haven't bought many games... five, i think? - and i'll be exchanging DoA3 with $35 for SC2 when it comes out next week (EB's offering a deal).

      i've gotten a fair amount of gameplay out of it, but that's mainly because of KotOR (big SW fan) and BG:DA. though i expect SC2, D&D Heroes, and Ninja Gaiden will lengthen that considerably =)

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    12. Re:pretty good read by Fjord · · Score: 1

      The reason why it was a technical breakthrough on the PC was because game oriented machines like the NES and Amiga had graphics primatives (like sprites) that made sidescroller easy. Standard VGA doesn't have hardware sprites, and thus needs a lot more trickery to get it to work on a low speed machine.

      --
      -no broken link
    13. Re:pretty good read by colmore · · Score: 1

      PCs are still a bit better... if you go top-of-the-line. Though at that point, you're paying more for your graphics card alone than you would for an X Box & game, which is pretty darn silly if you think about it.

      --
      In Capitalist America, bank robs you!
    14. Re:pretty good read by AdamHaun · · Score: 1

      If you're giving out credit, give some to Action Quake 2. CS's "realism" is directly derived from AQ2(they were even made by the same people!).

      --
      Visit the
    15. Re:pretty good read by WNight · · Score: 1
      No! Wrong! Totally Wrong! Where'd you learn this? Stop doing it! (Rant courtesy of Bob the Angry Flower

      The one true brace style is as follows

      if (being_shot) {
      run();
      }

      The benefits are numerous, but I shall list some of them:
      • Closing brace directly under code that opened block.
      • Only one level of indents; less confusing and neater code.
      • One less line of code per block. More code fits on the screen.

    16. Re:pretty good read by WNight · · Score: 1

      Console ports tend to suck because it's like console developers live in a world without hard drives. Where people never want to stop playing in the middle of a level and come back the next day, to the exact spot, not a "save spot" half a map away.

      Consoles games also tend to do things like auto-aim because as much as you like them, game pads aren't as accurate as mice. Because of this, console games seem to be more about figuring out patterns of movement, not doing the movement skillfully. Metal Gear Solid isn't as much about twitch, it's about dying over and over again on things you can't see until you go the room where it kills you, and remembering the correct sequence of actions. Yet this one of the most popular games on a console.

      Console games also tend to have silly traits because of the limited storage. If you kill everything in a dungeon it'll be marked as empty, but leave one little guy cowering in the corner and it'll be repopulated when you go back.

      It seems not to be that console games are intended to be different, just that there's so much you can't do, so you avoid whole types of games.

      And then there's that Nintendo just can't make a 3D game to save their lives. What did they do, hire the guy who did the chase-cam for Tomb Raider? Ugh!

      The XBox fixes a lot of this, but ruins the experience by taking away the keyboard and mouse and high-res monitor and replacing it with an awkward gamepad and low resolution.

  18. Commander Keen cutting edge? by Malc · · Score: 5, Interesting

    I don't recall Commander Keen being cutting edge. Maybe in the PC world where scrolling was an issue. To me it seemed like a fairly second rate platform game compared with what I'd come to expect from other platforms over the preceding yeard. Talking of scrolling... I wish I could find my copy of Xenon II Megablast. I wonder if it will run at the correct speed on my more modern hardware.

    1. Re:Commander Keen cutting edge? by Jucius+Maximus · · Score: 1
      "Talking of scrolling... I wish I could find my copy of Xenon II Megablast. I wonder if it will run at the correct speed on my more modern hardware."

      If it runs too quickly all you have to do is pick up a copy of mo'slo. The freeware version will slow it down to any integer percentage of the real speed, adn the paid version can do float values as well (i.e. 0.1%).

    2. Re:Commander Keen cutting edge? by Obiwan+Kenobi · · Score: 1

      I wonder if it will run at the correct speed on my more modern hardware.

      That's the best understatement I've heard all week.

      "I wonder if this hot wheels car, traveling down a wooden plank at a steep angle, will be just slightly slower than the bullet from this gun. Hmm."

    3. Re:Commander Keen cutting edge? by stratjakt · · Score: 1

      I prefer to use MESS and emulate the ancient PCs of yesteryear.

      Though I find PC gaming of that era utterly forgettable.

      I clung to my C64 until the days of VGA and Gravis Ultrasound finally made the PC a superior alternative (gaming wise).

      --
      I don't need no instructions to know how to rock!!!!
    4. Re:Commander Keen cutting edge? by Malc · · Score: 1

      Okay Mr. Sarcastic, have you considered that they might have done a good job of detecting system speed and adjusting their framerate appropriately?

      Wing Commander played well on a 386DX@33MHz, but was unplayable on 486DX4@100HMz. Quake 2 played reasonably on a Pentium-166MMX, and is still playable on todays high end systems. Some games scale well with the hardware, some don't.

    5. Re:Commander Keen cutting edge? by B'Trey · · Score: 1

      Uh, the question is whether game speed is programmed in or merely dictated by the speed of the hardware. The issue is if the game will be too fast to be playable, not whether the hardware is capable of running the game.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    6. Re:Commander Keen cutting edge? by kisrael · · Score: 1

      Yes, cutting edge in terms of the PC world only, which brought 1990 PCs up to the level of 1984 NES.

      I try to make most of my games "speed aware", using timers rather than bare loops, but it's very hard to test, since you don't have access to that super-fast hardware when you're writing the damn game.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    7. Re:Commander Keen cutting edge? by Obiwan+Kenobi · · Score: 1

      Yes, I know. Taking things too seriously can sometimes be a Bad Thing (tm). Relax.

    8. Re:Commander Keen cutting edge? by mav[LAG] · · Score: 1

      I wish I could find my copy of Xenon II Megablast. I wonder if it will run at the correct speed on my more modern hardware.

      Works like a charm on my Ghz PIII running Windows 2000 with or without VMDSound - which you don't really need since it used the PC Speaker anyway.

      --
      --- Hot Shot City is particularly good.
  19. How about an interview? by phorm · · Score: 2, Interesting

    The first thing that popped in my head was that it would be great to talk to either (or better both) John's about what it took to become the programmers/designers they are, how they got involved in the wave of revolutionary games, and how it changed their lives.

    Strangely enough, /. searched showed no results for either Carmack or Romero (in case such an interview has already occurred)... but perhaps it's just being buggy. As somebody who is greatly interested in such things (hell, the games are why I started coding initially) it would be great to hear straight from the "Johns" about their experiences, mistakes, and successes.

  20. Ow. by vhfer · · Score: 1

    Gee, I was going to comment on how I hardly ever game any more but used to really like Commander Keen and Wolfenstein, and played both a lot for a while when each came out. Reading this short article, flawed though it may be, reminded me of simpler days. But someone will probably attempt to create me a new orifice. Hmmm, [Post] [Delete] click one to continue...

  21. The first 3D game I ever played was Deathmaze 5000 by maynard · · Score: 3, Informative

    Deathmaze 5000 by Med Systems Software, which ran on the original TRS-80 with stunning 128x48 black and white graphics. It was a maze game with overlapping corridors and horrible traps to kill you with. Most fun for a pre-teen/teen. They also put out a game called Asylum which ran on the TRS-80 and other 8-bit computers of that era. Pretty amazing that even back in 1980 or so people were pushing hardware in the attempt to display realistic 3D graphics. I absolutely loved these games. And if we're going to talk about 8-bit Trash 80 games, one can't forget Big Five Software - the originator of popular arcade clones written in hand assembly for the TRS-80. These guys were my heros as a kid. No, really! --M

  22. I don't understand by Anonymous Coward · · Score: 5, Funny

    John Carmack and John Romero are names that every self-respecting Slashdot reader knows.

    I'm having trouble understanding everything after the 'every' and before the 'knows.'

    I feel so dirty posting this.

  23. Great book by Anonymous Coward · · Score: 0

    I actually read this book while at American's house.

    It was fantastic reading about the stories of how the people behind this revolution came to be and how everything happened. Reading it made me wish I was smart like that but in a good way. It's also great and freaky reading a few paragraphs and then looking over at one of the guys who was in the book.

    But what was so cool was reliving the experiences that the game gave to us when we were back at the office, many years ago running around trying to get the BFG to fire before your buddy ducked around the corner.

    I'm sure for all of us, this book is a must have.

  24. Get it for just $11 here. by anonymous+coword · · Score: 1, Informative
    1. Re:Get it for just $11 here. by Fuyu · · Score: 1

      True, it's $11.95, but it's an ebook.

  25. Re:It's not necessarily the breakup that saddens m by Malc · · Score: 1

    "Perhaps the greatest disaster ever witnessed by man could have been avoided."

    Chernobyl wasn't a man-made disaster that could have been avoided? Even that I wouldn't classify as one of the greatest.

  26. Quality in every drop by Wrexen · · Score: 4, Funny

    "Kevin reviews below David Kushner's Masters of Doom"

    Slashdot editors are construction masters of sentences.

    1. Re:Quality in every drop by mz001b · · Score: 2, Funny
      "Kevin reviews below David Kushner's Masters of Doom"

      Oh! He card reads good.
      --Homer

    2. Re:Quality in every drop by Anonymous Coward · · Score: 0

      Please mz001b, remember to always use </i> when you are done with italics. Thanks.

  27. Sheer Genius by gregarican · · Score: 0, Flamebait
    Quote from the review above ... "but I suspect it might be uninteresting to people who aren't either gamers or interested in computers." Gee, you think so?

    I can only surmise that this review was written from a hospital bed during recovery from major head surgery. OR was written by an 11-year-old who was getting a jump on his first book report of the upcoming school year. What's next, current events?

    That current events report would go like this..."The Microsoft MSBlast worm really has an impact on us. Especially those people with computers and who like the Internet."

  28. What's doom? by acarr0 · · Score: 3, Funny

    I'm still playing rouge and hack.

    1. Re:What's doom? by Anonymous Coward · · Score: 0

      I'm still playing rouge

      Drop the lipstick, sonny!

    2. Re:What's doom? by GoofyBoy · · Score: 1

      Make the step up to Angband.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    3. Re:What's doom? by Laplace · · Score: 1

      Make the step up to Angband.

      Why? Those Angband hacks can't even figure out how to make a persistent dungeon level.

      --
      The middle mind speaks!
    4. Re:What's doom? by argStyopa · · Score: 1

      Rouge? Is that a game by Dan Bunten?

      If you don't find this amusing, it won't be more amusing if I have to explain it to you.

      --
      -Styopa
  29. Commander Keen? by Anonymous Coward · · Score: 0
    "...for those of us who played them when they were cutting edge games couldn't wait for what would come next. To hard-core gamers, these games were amazing, and important. "

    Command Keen? WTF? How is a crappy, side-scrolling Mario rip off cutting edge, amazing, and important? My friends laughed at the kids who used to play Commander Keen. Commander Keen blew. You probably thought Jill of the Jungle was a masterpiece.

    1. Re:Commander Keen? by Anita+Coney · · Score: 1

      They were important because no one thought it was possible to create a side-scroller on the PC at the time because they were so underpowered. However, Carmack discovered a way to make it possible. The entire PC/gaming industry grew out of that.

      Post when you know the topic, feel free to remain silent when you don't!

      --
      If someone says he and his monkey have nothing to hide, they almost certainly do.
  30. commander keen! by Anonymous Coward · · Score: 0

    i remember that my dad used to have commander keen (there were like 3 of them?) on one of his office computers, and i would always play it when i was little... it was black and white, but if you played it for a LONG time, it would start to look almost like it had color (really good usage of grayscale, i guess) =P.

    1. Re:commander keen! by stratjakt · · Score: 1

      There were 7 of them, the first trilogy was EGA based graphics, the second trilogy was VGA, and the last one (aliens ate my babysitter?) was basically just a collection of second rate levels that didnt make the second trilogy.

      They were decent games, great for killing time in computer class, but they didnt pull me away from my nintendo at home.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:commander keen! by SomeGuyFromCA · · Score: 2, Informative

      There were 7 of them, the first trilogy was EGA based graphics, the second trilogy was VGA, and the last one (aliens ate my babysitter?) was basically just a collection of second rate levels that didnt make the second trilogy.

      Sorry, beg to differ. There were 7, yes, but the "second trilogy" was a "second duology": "Aliens Ate My Babysitter" was #6, a separate story, and was not just a "collection of second rate levels" - it had new monsters and did thematically fit together.

      The full list goes:

      INVASION OF THE VORTICONS:
      Commander Keen: Marooned on Mars
      Commander Keen: The Earth Explodes
      Commander Keen: Keen Must Die

      LOST EPISODE
      Commander Keen: Keen Dreams

      GOODBYE GALAXY
      Commander Keen: Secret of the Oracle
      Commander Keen: The Armageddon Machine

      ALIENS ATE MY BABYSITTER
      Commander Keen: Aliens Ate My Babysitter

      There was supposed to be another trilogy - called "The Universe is Toast" - and it's about 11 years overdue; the rise of FPSes pretty much killed it. Most fans of the series have given up holding their breath, especially after level 32 of doom II had you putting hanging Keens out of their misery.

      Post information from A Look Back at Commander Keen and Cerebal Cortex 314

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
  31. If you buy the game, by Anonymous Coward · · Score: 0, Funny

    do you become master of your doomain?

  32. In related news by Anonymous Coward · · Score: 0, Troll

    I imagine also that Smith & Wesson are rolling over in their graves, knowing that their noble invention, originally intended for killing red savages, is being used today by niggers for mugging/killing decent, upstanding middle class white yuppies.

    1. Re:In related news by Anonymous Coward · · Score: 0

      BRILLIANT!

    2. Re:In related news by Anonymous Coward · · Score: 0

      Colt invented the revolver, not S&W.

      Semi-autos were first produced in mass by Mauser, based on Borchardt. Browning made the semi-auto style most are familiar with today (.45)s, the kind found on most Glocks, Berettas, and Sigs.

      S&W did not invent much.

    3. Re:In related news by Anonymous Coward · · Score: 0

      Didn't S&W invent the .45 (or .44 mag)? The one that was created out of the need for stopping power vs. weed-crazed injuns.

  33. Game vision personal enough to be universal .... by leoaugust · · Score: 5, Insightful

    I don't think that it is surprising that beloved games like DOOM are the product of the vision of a small group of people.

    Games that really do engage us, do so at a very primal level. There is something about the game that has to click, and release your anandamides ... This syncronization of what you feel when you play the game and what the developer wanted you to feel is more pure, like it is in art, when this vicarious "anandamide" is personal ... so personal that it becomes universal ....

    Corporations with big departments will create a lot of good games, but I believe the purity of the intensely personal experience can come only when the vision is personal, and concentrated in a few people rather than diffused ...

    --
    To see a world in a grain of sand, and then to step back and see the beach where the sand lies ...
  34. Related Read by oasis3582 · · Score: 0, Offtopic

    see also: "Masters of Living In Their Parent's Basement and Looking at Porn"

  35. Who wouldn't want to know more? by ChopSocky · · Score: 1

    It has been years since Doom arrived on the scene, but Carmack and Romero so thoroughly quenched my gaming thirst that I've hardly played a game since. These men were (and still are) visionaries of the highest order, and proved unquestionably our collective thirst for blood and violence.

    --

    "Joan of Arc, up top!" - Ghandi, Clone High
  36. New improved ending for slashbots! by stratjakt · · Score: 5, Funny

    Noone ever made a game called Daikatana. Quake 3 Arena was pulled before release when it was decided that it was just a cheap cash grab! RTCW was released without crippling bugs that made it unplayable on Radeon cards, and Doom 3 runs on mainstream hardware and was released in the first quarter of 2003.

    The Johns stay together, get married, and live happily ever after!

    The End.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:New improved ending for slashbots! by RatBastard · · Score: 2, Funny
      The Johns stay together, get married, and live happily ever after!

      I think I read a fan-fic where that happened. It was very disturbing.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:New improved ending for slashbots! by DeltaSigma · · Score: 2

      Q3 ended up being of much greater interest to modders than your average gamer. I admit Quake 3, the game, had numerous flaws and drawbacks. However, Quake 3, the engine, is being improved on a daily basis, we're making a lot of cool things happen.

      It's sort of like in Q2 when you got bored of what it had to offer, you found some mods and started enjoying yourself again.

      Q3 is like that, except you start out bored. You pretty much immediately have to find a mod.

    3. Re:New improved ending for slashbots! by mnemonic_ · · Score: 2, Insightful

      Quake 3 a cheap cash grab? Well thousands of people still play Q3 deathmatch, so there must be some value in its gameplay. RTCW ran fine on Radeon 8500s. And Doom 3 ran fine on a Geforce 3 on a 1GHz G4, now we're 2 graphics card generations ahead, with a third likely coming before Doom 3's release.

  37. Good ol' days by OneIsNotPrime · · Score: 5, Funny

    28.8 dial up? You call that the Good ol' days? You little whippersnappers don't know nothin' about the good ol' days.

    When I was your age, all we had was seven computers in the whole world, five of them were in Nigeria, and they were connected by old loops of string. Instead of packets, you had to put a color coded ribbon on it and pull the string for 60 hours until the ribbon got to the other guy. Then he had to manually enter the data into his computer via punchcards and smoke signals, and we liked it that way!

    We didn't have no fancy 3D engines, or even 2D, all we had was 1 dimensional games, lines with broken spaces in between and you had to pretend the long ones were space cowboys and the short ones were mutant trolls. It took 84 hours of processing time to draw 1 pixel, and we liked it that way!

    You spoiled bratts and your instant messaging eDoom 7.0++ with real time anti-aliased bitmaps don't know nuthin about the good ol' days.

    --

    ---

    WARNING:Slashdot karma not redeemable in the afterlife.

    1. Re:Good ol' days by haystor · · Score: 1, Funny

      1 Dimension! You had it good. When I was a kid all we had was a single bit for entire neighborhood. If it was on you won if it was off you lost. None of this fancy schmancy line business for us. Even when our bit was broken and wouldn't turn back on we continued to play and we were thankful!

      --
      t
    2. Re:Good ol' days by digitalgiblet · · Score: 1, Funny
      Lucky bastard.

      Our neighborhood didn't have a bit, so we had to just PRETEND we had a bit.

      We were so hungry from eating nothing but paint chips that our imaginations were crap so our pretend bit was ALWAYS off, so we ALWAYS lost!

      But we were HAPPY to have our pretend bit!

    3. Re:Good ol' days by geekoid · · Score: 0

      You were lucky!!

      When I was kid, we just sat and thought about how nice it would be to be able to pretend! we we're too busy licking glass of the side walk while our fathers beat us 24 hours a day!

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:Good ol' days by stinkbomb · · Score: 1

      all we had was 1 dimensional games, lines with broken spaces in between

      Tell me what magical universe you live in that allows you to have lines with only 1 dimension.

      Sounds neato!

    5. Re:Good ol' days by Anonymous Coward · · Score: 0

      Lines ARE 1 dimensional. Dipshit.

    6. Re:Good ol' days by Requiem · · Score: 1

      Lines are 1-D, planes are 2-D. Thanks for playing!

  38. Carmack has been interviewed on /. by drivers · · Score: 1

    And he has an account here as well.

  39. Re:The first 3D game I ever played was Deathmaze 5 by Richard+W.M.+Jones · · Score: 1
    I wonder if this predates 3D Monster Maze on the Sinclair ZX81? That came out in 1981 or '82.

    This is the only screenshot that Google turns up, but it truly was a groundbreaking game, and it predated Wolf3D/Doom by at least 10 years.

    Rich.

  40. Fame vs. Money. by I'm+a+racist. · · Score: 0

    Hey, if I was dropping off a $5million check in my Ferarri, I think I could put up with some loss of privacy.

    I've watched some of this Celebrities Uncensored show, and I'll never get over how these fuckers feel violated in some way. They live a life of exceeding priveledge, giving back essentially nothing in return. Any one of them could be easily replaced (and there are plenty of losers waiting to pounce, should the opportunity arise). Don't go seeking to be famous, and then shun it once you get it. Take some responsibility.

    Admittedly, John Carmack is quite a different case than Shannen Dougherty. He didn't necessarily seek fame. He's not excessively famous either, but I could see it getting to be a bit of a pain-in-the-ass for him. The same goes for Romero (although I think he enjoys fame more). I've never met either of them, but Romero and I have a friend in common, so I'm basing my opinions on what I've heard from that source.

    Anyway, I'm rambling a bit... the point is, it might not be so great to have everyone peering into your life, but they've certainly been compensated for their discomfort. The same goes for Bill Gates, George Clooney, Princess Diana, and whoever else.

    --


    Down with Saudi Arabia!!!
  41. mod parent up by kurosawdust · · Score: 4, Funny
    Precisely: very poor writing + very interesting subject = good book despite the prose.

    My favorite snippet (paraphrasing): "It was 1991, and John Romero wanted to program in a hot new programming language called 'C'." (emphasis mine)

    1. Re:mod parent up by ishmaelflood · · Score: 1

      Oh, I though his explanation of how a turbo 'worked' took the biscuit.

      "For fifteen thousand dollars, Norwood rigged the Ferrari with a turbo system that would activate when Carmack floored the gas pedal. It was a ballsy bit of hacking, and Carmack immediately felt a kinship with the veteran racing man. "

      Also, I don't quite think paying $15k to someone else to do the dirty work is quite my definition of a cool hack.

    2. Re:mod parent up by Anonymous Coward · · Score: 0

      Sounds like having the brains to know your limitations. Would he have your everlasting respect if he had taken a dremel to his Ferrari and fucked it up? Would that have been a cool hack? Anyone can work out how to fit a turbo system but when they have an abundance of money, a finite amount of time and too many things to do with it they think first, hack later.

  42. Re:I imagine Columbine broke Carmack's heart by applef00 · · Score: 1

    If I may paraphrase an old truism: If you play a game called "Ride a Bike" can you ride a bike? No. The idea that Doom somehow trained Kliebold and Harris to go shoot up their school is ridiculous. About as ridiculous as blaming Marilyn Manson. In reality, the ones to blame are, a) the kids themselves, and b) the people that made them feel so angry and disenfranchised that they believed they had no alternative. Instead of everyone laying blame, perhaps somebody needs to take responsability (mom and dad, the jocks that beat the hell out of them on a regular basis, etc.).

  43. IT'S TURKEY TIME! by Anonymous Coward · · Score: 0

    " Gobble gobble!"

  44. Re:It's not necessarily the breakup that saddens m by Jucius+Maximus · · Score: 5, Funny
    "It saddens me that Romero ever made Daikatana. Perhaps the greatest disaster ever witnessed by man could have been avoided."

    Obviously you have never seen the movie "Gigli" .

  45. less vs fewer by Dolly_Llama · · Score: 1, Redundant
    Less people are familiar with Wolf3D, and even fewer people

    [Grammar Nazi = ON]

    Less is used for amounts of a continuous stuff, fewer is for discrete items or people. For instance, you would use less flower in the next batch of brownies to serve fewer people. If you can count them, use fewer. [/Grammar Nazi]

    --

    Somewhere, something incredible is waiting to be known. -- Carl Sagan

    1. Re:less vs fewer by gregarican · · Score: 4, Funny

      Actually it's spelled "flour" for the cooking ingrediant there Shakespeare. Maybe you should check yourself there G...

    2. Re:less vs fewer by Dolly_Llama · · Score: 1

      unfortunately for me the spelling nazi and the grammar nazi modes are mutually exclusive in this version.

      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    3. Re:less vs fewer by gregarican · · Score: 1

      And I should have spelled ingredient correctly in my post too.

    4. Re:less vs fewer by Anonymous Coward · · Score: 0

      "ingrediant"?

    5. Re:less vs fewer by Anonymous Coward · · Score: 0

      Off topic, but if you are going to be the Grammar Nazi, it is flour, not flower.

    6. Re:less vs fewer by Anonymous Coward · · Score: 0

      you would use less flower in the next batch of brownies

      [vocabulary nazi = on]
      How about using the right word? IIRC, you use FLOUR in brownies, not flower?

      Your as bad as people who for all intense and purposes ca'nt spell or type for shit.
      [/vocabulary nazi]

      (yes, I did that deliberately.)

    7. Re:less vs fewer by ag3n7 · · Score: 2, Funny

      [Grammar Nazi = ON] Less is used for amounts of a continuous stuff, fewer is for discrete items or people. For instance, you would use less flower in the next batch of brownies to serve fewer people. If you can count them, use fewer. [/Grammar Nazi]

      [Grammar Nazi = ON]

      Flower is used when describing a things that are planted in the group with stems and petals. Flour is used as a baking ingredient, often in brownies.

      [/Grammar Nazi]

    8. Re:less vs fewer by Elwood+P+Dowd · · Score: 1

      What the hell is wrong with you?

      That's "For all intensive purposes."

      Jesus. Read a book.

      --

      There are no trails. There are no trees out here.
    9. Re:less vs fewer by gregarican · · Score: 1
      Which part was deliberate?

      "your" rather than "you're"?

      "intense" rather than "intents"?

      "ca'nt" rather than "can't"?

    10. Re:less vs fewer by villaged · · Score: 2, Funny
      [Grammar Nazi = ON] Less is used for amounts of a continuous stuff, fewer is for discrete items or people. For instance, you would use less flower in the next batch of brownies to serve fewer people. If you can count them, use fewer. [/Grammar Nazi]

      [Spelling Nazi = ON]

      Unless you're making "magic brownies", you'd probably using more flour instead of flowers.

    11. Re:less vs fewer by Bobman1235 · · Score: 5, Funny

      For instance, you would use less flower in the next batch of brownies

      I make my brownies with flour. Yours must taste pretty funny. Do you use the stems too?

      Apparently grammar nazis don't pay attention to such trivialities as homophones.

    12. Re:less vs fewer by gregarican · · Score: 1
      Actually, it's intents and purposes. Purpose and intent are sin-no-nims.

      "I'se good at ciphern' and guzintas too" - Jethro Clampett.

    13. Re:less vs fewer by Chess_the_cat · · Score: 1

      Try again tough guy. It's 'all intents and purposes.'

      --
      Support the First Amendment. Read at -1
    14. Re:less vs fewer by Anonymous Coward · · Score: 0

      magic brownies use the leaf, not the flower, dumbass.

    15. Re:less vs fewer by glaserud · · Score: 1

      Saying out loud that you are (albeit any kind of) nazi when discussing Wolf3D I believe is a bad idea. ;)

    16. Re:less vs fewer by Fungii · · Score: 1

      Technically then you should never use the word less, since everything is comprised of discrete quanta at the fundamental level :P

      Seriously though, These 'Spelling Nazi' and 'Grammar Nazi' people really piss me off - If you know you are being banal, why post in the first place?

      Write a comment if you have something worthwhile to contribute.

    17. Re:less vs fewer by gregarican · · Score: 1

      Actually the buds are considered flowers, fellow dumbass.

    18. Re:less vs fewer by jbottero · · Score: 1

      How about using the right word? IIRC, you use FLOUR in brownies, not flower?

      Well... Back in the day when I made... umm... "brownies", I used a lot of flower, as "shake" just gives ya headachs!

    19. Re:less vs fewer by Anonymous Coward · · Score: 0
      The whole sentence was deliberate. But then another reader corrected me. It's not "intense and purposes," it's "intensive purposes."

      My favourites:
      • "for all intensive purposes"
      • "your" vs. "you're"
      • "it's" vs. "its"
      • It's "a lot," not "alot" (without a space). Two words, not one.
      • "ain't." What a great way to announce you never graduated from 3rd grade.
      • "neither ... nor"
      • tards who insist on using so-called "ebonics" spelling or speech patterns in their writings.
      • numbnuts who pronounce the diphthong in "either" and "neither" as an "ee" sound, instead of a long "i" sound. This of course is not perceptible when reading slashdot, but I felt like picking on people anyway.

      I could go on, but do you really care? I thought not.

      Now if you'll excuse me, I need to go back to alt.syntax.tactical now. (Does that date me?)
    20. Re:less vs fewer by Anonymous Coward · · Score: 0
      Fewer is indeed used for discrete items.

      However, lesser is the correct term for Grammar Nazis who try to make brownies with flower.

    21. Re:less vs fewer by Elwood+P+Dowd · · Score: 1

      I was joking. So was grandparent poster.

      --

      There are no trails. There are no trees out here.
    22. Re:less vs fewer by Anonymous Coward · · Score: 0

      [Semantics Nazi]

      Grammar are rules for the composition of sentences, i.e. subject predicate object or place before time. Using flour instead of flower is real bad spelling.

      [/Semantics Nazi]

    23. Re:less vs fewer by gregarican · · Score: 1

      Actually it's intents not intensive. So maybe go back to alt.head.up.your.ass instead.

    24. Re:less vs fewer by juancn · · Score: 1
      For instance, you would use less flower in the next batch of brownies to serve fewer people

      [Grammar Nazi^2 = ON]

      Flower? Aren't brownies made with flour? By the way, shouldn't that be fewer flowers or less flour

      This typically happens when you are correcting someone ;)

    25. Re:less vs fewer by Anonymous Coward · · Score: 0
      Apparently grammar nazis don't pay attention to such trivialities as homophones.

      Well, well, why some of my best friends are homophones...

    26. Re:less vs fewer by Metal_Demon · · Score: 1

      you should have just told him they were special brownies

      --
      Trust Your Technolust
    27. Re:less vs fewer by Anonymous Coward · · Score: 0
      Actually flour is made of discrete "dust-like" particles that are clearly visible.

      You just wouldn't want to have to count every little flour particle. Likewise, you don't want to have to count every individual, so I think it's fair to say "less people" and mean it in the sense of "I think the magnitude is large enough that I couldn't count everyone". Thus, I propose the distinction:

      • "fewer people" means a countable population
      • "less people" means a population too large for someone to be expected to count
      p.s. Mr Grammar Nazi, should I say "fewer sub-atomic particles" or "less sub-atomic particles"? :)

      p.p.s. That's a trap, so don't bother answering. If you say fewer, then there is never a valid case for using the word less. If you say less, then there is never a valid case for using the word fewer. ;)

    28. Re:less vs fewer by nightsweat · · Score: 1

      Collective nouns vs. enumerated plurals - that's where the action is. Less water, fewer H20 atoms. Fewer people, less of a crowd. Less people? No.

      --

      the major advances in civilization are processes which all but wreck the societies in which they occur - A.N. White
    29. Re:less vs fewer by Anonymous Coward · · Score: 0

      In spite of the attempts by you and others like you to control and suppress it, language rules are defined by usage, not vice-versa. As long as ideas are communicated effectively, then the goal of using a language has been achieved. Furthermore, the sometimes expletive-filled language of the ghetto and other subcultures often conveys more meaning than the dry, elitist diction, and it nearly always carries more emotion. Case in point: Fux0r j00, uppity biznitch!

    30. Re:less vs fewer by Anonymous Coward · · Score: 0

      Should anal-retentive be hyphenated?

    31. Re:less vs fewer by Anonymous Coward · · Score: 0

      People judge you by the language you use, both written and spoken. If you would care to test my hypothesis, try speaking ebonics at your next job interview.

      Yo, G, I's down wit' da XML! I bust out yo' web appli-ma-cations in f***in' no time, homes. Mutha' f***in' tech support don't ansa' ma' call, I bust a cap in their ass! B*tch-slap any mutha' f***a' get in ma' way o' meetin' da target date!

      Of course, given today's political environment, that just might improve your chances of getting the job, but all of your co-workers will know you're little more than a quota monkey.

    32. Re:less vs fewer by Anonymous Coward · · Score: 0

      No you shouldn't, becuase a spelling correction is never complete without a spelling error of its own.

  46. Personally, I always preferred... by Ratphace · · Score: 2, Interesting


    ...Rise of the Triad, which I found 10 times more entertaining and fun in a PVP type environment (they called it commbat mode or something close to that).

    Even more entertaining was the one expansion they made to ROTT where El Oscuro was not dead and you had to go at him again, only this time it was a LOT harder than the first time, which was no cake walk. :)

    Having things like ludicrous gibs and the funny things the characters would say when they got gibs was neat too. Not to mention, the first game that let you pick a character that you wanted to play, and each character had it's unique starting stats like hitpoints, accuracy, etc.

    All in all, my favorite FPS games rank like this:

    1.) ROTT
    2.) Blake Stone
    3.) Wolfenstein 3D
    4.) Doom/Heretic


    ROTT gave the very first totally friendly map maker, not to mention one that would randomly generate maps you could compete with. The CD was loaded with all kinds of goodies..

    Fun to look back and reflect on the time spent playing the true classics...

    1. Re:Personally, I always preferred... by taradfong · · Score: 1

      ROTT had one problem, IMO. The characters were too skinny. This was kind of a design revelation to me. The Doom characters were just the perfect proportion. When characters are too skinny, it's too hard to aim or see them far away.

      --
      Does it hurt to hear them lying? Was this the only world you had?
    2. Re:Personally, I always preferred... by kelzer · · Score: 1

      IMHO, the best aspect of ROTT was the cheats. One of them changed your point of view when firing rockets, so that your got to see what the head of the rockets sees. It was pretty cool to suddently be flying around corners looking for something warm when using the heat-seeking missiles!

      Though gory, it was also pretty funny the way body parts flew when you blew someone up. Even eyeballs would go flying. (Yes, I know this is disturbing.)

      --

      ---------------------------------------------
      SERENITY NOW!!!!!!!!!!!!!!!!
    3. Re:Personally, I always preferred... by PReDiToR · · Score: 1

      ROTT was pretty neat =)

      The annoying thing was that you couldn't ever collect all those damn coins ... Ankhs, weren't they? I never made a full cull of them.

      Random maps were awesome. One reason SoF2 is a fave of mine still (That and the fact that its one of the few games that will play on a Radeon 8500 =/ )

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    4. Re:Personally, I always preferred... by Knife_Edge · · Score: 1

      The bonuses ruled. I never collected all the ankhs either, I guess that was an end of game bonus for the entire game. Once, on the first level of the shareware game, I got the bonus bonus. That means you got all the bonuses, including destroying all the ankhs, ending the level with 1 bar of health, drinking from all the fountains, getting all the powerups, killing everything, and many many others. Ah, the memories...

      The best part of the game was the missile weapons. The firebomb, the heat seeker, the flamewall, the drunken missile (multiple little heatseekers). Pure magic. I really wish I could get the linux version to work. The source has been released, but the port seemed not to be finished yet. I couldn't figure it out anyway.

  47. Money-Whore! Mod down! by Anonymous Coward · · Score: 0

    This person's got their amazon associates name in the URL...they're trying to make money off you!

    1. Re:Money-Whore! Mod down! by Anonymous Coward · · Score: 0

      so you'd rather give that extra 50 cents to Bid Corporate Amazon than to some dufus who spent 5 seconds checking that it was cheaper and posting a link? What are you, a republican or something?

    2. Re:Money-Whore! Mod down! by Anonymous Coward · · Score: 0

      Last time I posted a link with my associates ID - the slashdot amazon "boycotters" earned me about 20 bucks in commissions.

  48. I still have mine. by pair-a-noyd · · Score: 1

    I have the original floppies of these games, then later I got them on CD when a 2x reader has a hot item to have.

    Even better and farther back in time, I have most of my old Sierra games on 5 1/4" floppies, like KQ1, Space Quest, etc...

    I have an old IBM XT (a real one) and one day I'll get around to playing them again, just for nostalgia sake. Hey, back then those games were FUN! I even have Zork 1 and THHGTTG in text only versions, they are about 50-60k IIRR.. I used to play them on a Compaq luggable (8086) with a 10meg drive. WOW! 10megs in a portable PC! And it had 640k via an AST SixPack..

    Yep, spent a lot of time playing those old games, doom was really cool, but I liked Wolfenstein better..

    1. Re:I still have mine. by Ratphace · · Score: 1


      I still have all that stuff too! :)

      I totally agree that Wolfenstein was more fun than Doom...

      I think games like Wolfenstein, Blake Stone and ROTT all seemed to have more of an entertaining storyline for me to go with, and not just shooting a bunch of monsters that all sounded the same (i.e. the monsters in Doom).

    2. Re:I still have mine. by Hatta · · Score: 1

      Original floppys wow. Do they still work? Most of my floppy games died sometime around 1998. Thank god for the internet.

      --
      Give me Classic Slashdot or give me death!
  49. IDDQD by Malicious · · Score: 5, Funny
    IDDQD
    IDKFA

    I am the master of doom.

    --
    01101001001000000110000101101101001000000110001001 10000101110100011011010110000101101110
    1. Re:IDDQD by Anonymous Coward · · Score: 0

      IDSPISPOPD

      God-m0d3 r0xx0r$ j00

    2. Re:IDDQD by Anonymous Coward · · Score: 0

      hey! stop posting my favorite password on slashdot.

    3. Re:IDDQD by Anonymous Coward · · Score: 0

      Smashing Pumpkins Into Small Piles of Putrid Debris - 10 points to whoever else remembers that game and knew that's where the no clipping code came from

    4. Re:IDDQD by Anonymous Coward · · Score: 0

      I claim the 10 points. It was a fictional game that was meant as a joke. Everyone was complaining about the delays on Doom, and these guys started a hoax to show them how ridiculous they were. Of course, a lot of people thought it was for real, and were very disappointed :)

    5. Re:IDDQD by goon · · Score: 1

      my favourite was IDPISPOD which turned off clipping allowing you to run through walls.

      --
      peterrenshaw ~ Another Scrappy Startup
  50. Nah... by Anonymous Coward · · Score: 0

    I think that was the crack kicking in.

  51. Let me suggest a different book. by MickLinux · · Score: 1

    Let me suggest the IEEE graphics and animation conference proceedings, which were published back in 1985, if I remember correctly (or was it 1983?)

    It was in this book that there was published a chapter (an article, really) that dealt with a new mathematical device, the binary spatial partition.

    When I read that, I perked up. I was alert enough to realize that this was a major breakthrough, and if realtime animation would ever be possible, that this was how to do it. I even went so far to learn how to do it, but, alas, my 8 Mhz IBM PS-2/80 was just too slow. Note that I read this in 1987, not 1983 or 1985. Nonetheless, if you want a really good read, that book is worth buying, if you can figure out which one it is.

    Anyone want to pipe up and say what it is, I'd appreciate it. I was motivated to go out and buy it, but then another programmer borrowed it, and never returned it *sigh*.

    --
    Correct Horse Battery Staple: 72 bits of entropy. Enter "Correct H" into google. When it generates the phrase, that's
    1. Re:Let me suggest a different book. by Anonymous Coward · · Score: 0

      The article I have is:

      "On Visible Surface Generation by a priori Tree Structures" by Fuchs, Kedem, and Naylor from Proceedings of SIGGRAPH 1980, pps. 124-133.

      It is also available in the IEEE book: "Tutorial: Computer Graphics: Image Synthesis" by Joy, Grant, Max, amd Hatfield.

      IEEE Catalog #:EH0281-6
      ISBN: 0-8186-8854-4

  52. Re:The first 3D game I ever played was Deathmaze 5 by stratjakt · · Score: 1

    Ahhh asylum!

    That was a great game, though really more of a text adventure with 3D visuals than a moving interactive environment.

    I'd trace it back further to the BASIC written game "Labyrinth" I used to play on my C64, back when I had nothing but a tape drive to load software with. 3D maze, you moved about in realtime. The graphics were all in PETSCII.

    --
    I don't need no instructions to know how to rock!!!!
  53. wow... by ed.han · · Score: 1

    that's my candidate for "send-up of a cranky old grognard of the month" comment.

    ed

    1. Re:wow... by Guru2Newbie · · Score: 0

      WTF is a "grognard"?

    2. Re:wow... by Anonymous+Coed · · Score: 1

      It's an old French Empire term for a salty old (war) campaigner, the idea being that they subsit largely on "grog" (a cheap brew of various alcohols.)

  54. Not so fast by Anonymous Coward · · Score: 0

    Perhaps this Kevin shares a bunk bed with David Kushner or held this book above his head while dictating his review.

  55. Whoohoo! Multiplayer! by tbase · · Score: 1

    I remember having a neighborhood kid bring his box over to my place, hooking it up to mine with a laplink cable, and then dialing-up my buddy's PC in the next apartment so we could play 3-player Doom - we thought that was amazing. Internet? Internot.

    --

    666-607: 6th floor apartment of the beast
  56. Softdisk et al... by kisrael · · Score: 1

    ...you know, I miss the days of Softdisk.

    And the old 8-bit mags, COMPUTE! and it's computer-specific variaints, Antic for the Atari 8-bits...

    the concept of getting sent a monthly issue with plenty of odd little programs to type-in or if you were lucky enough to get it all on disk...that was pretty cool.

    I mean, not as cool as the web, which is one of many reasons that these things won't be coming back anytime soon, but still cool.

    Anyone remember the "Adventures of Alfredo" series? This tiny little stickfigure would have all sorts of random little adventures in his stick figure world. Back in the old black-and-white Palm Pilot days, I thought it would be cool to try and remake those, though I couldn't get hold of the original programs for comparison (and would likely need to mo'slo the heck out of any computer to see 'em). You could probably remake them as java applets...it probably wouldn't be hard (or that inefficient, really) to do 'em as animated GIFs...it was kind of a precursor to that brief "stick figure death theater" minifad that was kicking around for a bit.

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    1. Re:Softdisk et al... by Anonymous Coward · · Score: 0

      I was a softdisk employee in 2000. I got to hear all the juicy details of the fallout. I can't belive the former owner let those guys go. As a sidenote he is now a math professor at LSU-Shreveport I bet he is still kicking himself for that one

  57. emulator and game bins by maynard · · Score: 1

    Tim Mann puts out a TRS-80 emulator for X that compiles easily on x86 Linux and which runs these Trash 80 binary image files. Included in the list is Deathmaze 5000, Labyrinth, and Asylum. Unfortunately, I can't seem to find any screenshots for comparison with yours. I'm seem to remember that Deathmaze first came out in 1979, and then the other two games came out in the years thereafter. I think Deathmaze actually does predate 3D Monster Maze, but only by a couple years. Excellent screenshot, BTW. Thanks! --M

  58. Wow, I remeber all of the above. by thbigr · · Score: 1

    I can still remember laughing off my butt, when a friend asked my, what does BFG stand for. I said damn, I don't have that problem.

    Commander keen delayed a progect I was working on for AT LEAST 2 months. It was a smooth running game, the graphics where amazing!

    --
    Come the revolution, the Bourgeois, Capitalistic, "A PARKING STICKER HOLDERS", will be first against the wall!
    1. Re:Wow, I remeber all of the above. by VV · · Score: 1

      My license plate reminds me everyday :)

      --
      -v
    2. Re:Wow, I remeber all of the above. by thbigr · · Score: 1

      hehehehehe

      Wow that was cool.

      --
      Come the revolution, the Bourgeois, Capitalistic, "A PARKING STICKER HOLDERS", will be first against the wall!
  59. Cheaper if not bought by Anonymous Coward · · Score: 0

    Is this book really that good, important, or have enough new useful information to warrant buying it?

    It's up there in usefullness with a book about NT's development (Showstopper).

  60. Re:The first 3D game I ever played was Deathmaze 5 by Anonymous Coward · · Score: 0

    Here's the Med Systems Software page. It's got a tiny blurb about the original TRS-80 version of Labyrinth, but nothing special. The trash 80 game was definitely hand assembly, there's simply no other way to push the graphics out fast enough with it's onboard BASIC interpreter. Fun games. :) Cheers. --M

  61. Actually Marilyn Manson WAS responsible... by Anonymous Coward · · Score: 0

    ... for Columbine.

    Manson is just a cheap rip-off of Alice Cooper, except Manson sucks at golf, while Cooper is a scratch golfer.

    If those kids just took up golf instead of listening to Marilyn Manson, Columbine would never have happened.

    1. Re:Actually Marilyn Manson WAS responsible... by Anonymous Coward · · Score: 0

      And if those kids just had good, caring parents instead of good access to automatic weapons, Columbine would never have happened.

      But hey, rock stars, sports and guns ought to be more important than family life in the US today, right ?

    2. Re:Actually Marilyn Manson WAS responsible... by Anonymous Coward · · Score: 0

      Humor ranks up there, too.

      But you wouldn't know anything about that. Asshat.

    3. Re:Actually Marilyn Manson WAS responsible... by Anonymous Coward · · Score: 0

      " But hey, rock stars, sports and guns ought to be more important than family life in the US today... "

      It is when it excludes half the population (54% being male). As far as I'm concerned not my problem, none of my business. Too bad you loved to walk the walk and talk the talk, most stuff is avoidable.

      I believe the proper words that apply are Go Fuck Yourself.

  62. Not the first, not the second... by Jagasian · · Score: 2, Informative

    Wrong again! Wolf 3D wasn't the first or second first-person-shooter game. The first game in the genre was Battlezone which was released in the arcades in 1980. It had everything that a first person shooter needs. The game is 3D and the player's view is first-person. Your objective is to navigate through the 3D world and shoot things, blow them up, and kill stuff.

    Battlezone was huge when it was released, and the USA military was even working with Atari to make a version that could be used to train their recruits.

    Here is the KLOV listing for Battlezone. Definitely a classic that younger gamers should familiarize themselves with. However, I still to this day play Quakeworld (Quake 1 with efficient network protocol), and I believe it is the zenith of FPS games. After 1996, FPS games have been completely derivative.

    1. Re:Not the first, not the second... by Anonymous Coward · · Score: 0
      However, I still to this day play Quakeworld (Quake 1 with efficient network protocol), and I believe it is the zenith of FPS games. After 1996, FPS games have been completely derivative.

      Preach on, brother!
    2. Re:Not the first, not the second... by Pxtl · · Score: 2, Insightful

      Oddly enough, I found that one of the most inventive games ever was a post 96 FPS by the same name: BattleZone.

      BattleZone '98 was a kick-ass RTS/FPS hybrid (avoid the sequel, it lost the charm). It had a wonderful premise (secret cold-war combat on the moon in the '70s) and excellent gameplay. Very inventive, very fun. Still, classic Bzone players wouldn't like it as its much more modern-FPS style of play.

    3. Re:Not the first, not the second... by 77Punker · · Score: 0

      Actually, although this was after Battlezone, Ultima Underworld seemed to me to be the first PC FPS.

    4. Re:Not the first, not the second... by Danse · · Score: 1

      I still have my beta disc of Battlezone. The tanks were a freaking blast to drive :) Great game!

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  63. Guten Tag! by jargoone · · Score: 1

    Man, those were the days. I was bored in college, and my friend sent me a great gift via email one day -- the full version of Wolf 3D. Those were the days before copy protection, and when games were small enough to email. My roommates and I spent much time on that, and remember how smooth it ran when I upgraded to my 486.

    Sigh...

  64. In short? Don't bother. by SomeGuyFromCA · · Score: 4, Informative

    I know this may be off-topic to the story, but does anyone have quick tips on how to play these DOS-age games on modern day OS's and hardware?

    Don't try. Just get another computer. I have a K6-2/300 [that I picked up for next to nothing] sitting at my right that I use for all my old games. Keen, Wing Commander, Raptor, Tyrian, etc. 256 megs RAM, 8.4 gig drive, SB AWE32, all for next to no time or money.

    The most expensive part would have been a KVM switch, except that I have a dual-input monitor, so I just needed a KM switch.

    --
    if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
  65. Don't forget Marathon by lordDallan · · Score: 2, Informative

    I remember seeing Doom on my buddy's crappy Packard Bell PC and being really jealous that there was nothing like that for the Mac. Fortunately the good folks at Bungie came out with Marathon and I could take out all my frustrations by killing nasty Pfhor and saving witless BOBs.

  66. These were great games. Some Questions? by slappy_guru · · Score: 2, Interesting

    Are there any plans to upgrade or re-issue? Can we still get the originals? Will they work on newer widows operating systems and Linux?

    --
    "Science is like sex: sometimes something useful comes out, but that is not the reason we are doing it" Richard Feynman
  67. It's all id's fault by skippy13 · · Score: 3, Insightful

    Doom and the original Quake were, to me, phenomenally entertaining games. I was completely addicted to multiplayer Doom over the now defunt DWANGO network. At the time, I was sure that Quake's built-in TCP/IP multiplayer capability helped jump-start internet usage in many homes. I recall with fondness reading Blue's Quake Rag, and Redwood's, and the original incarnation of PlanetQuake.

    But I hold id software personally accountable for the current state of "release early, release often" game development. Their unending succession of Point Releases justified other game developers doing the same: releasing a buggy product and fixing it after the fact (oftentimes LONG after) with updates and patches.

    Certainly I recognize the need for continuous quality improvement, and I respect companies that provide support for their products. But it seems to me that ever since Quake (or, perhaps more fairly, Quake II) the initial release of most games have been plagued with faults, and we the consumers have been lulled into accepting this as somehow "okay" or "the norm"! After all, a Point Release is just around the corner...

    1. Re:It's all id's fault by brucmack · · Score: 1

      At least id doesn't set deadlines for itself though... if they were under more intense pressure to get the product out, I doubt it'd be as good as it is now.

  68. Hold on, wait a second... by Anonymous Coward · · Score: 1, Funny
    You mean that he's Trolling for dollars ?!!

    Damn, and I thought all those "Make money trolling on slashdot" spams were a shuck!

    1. Re:Hold on, wait a second... by Trolling4Dollars · · Score: 2, Funny

      Ummm... do we know each other? :P

  69. Aparently... by Anonymous Coward · · Score: 0

    his brownies contain special flowers, better known as "buds", which may explain the confused gibberish he wrote. Can I have one of those?

  70. Stevie Case vs John Romero by Anonymous Coward · · Score: 0

    The big question I have is - when did Stevie 'Killcreek' Case and John Romero split?

    Stevie is no longer listed on the staff at Monkeystone and she hasn't done any interviews in well over a year. Her website is also down...

  71. Re:It's not necessarily the breakup that saddens m by Anonymous Coward · · Score: 0

    Or "Glitter".

  72. Re:It's not necessarily the breakup that saddens m by PyromanFO · · Score: 1

    Actually I think one of the greatest man-made failures in the history of mankind was the point where you somehow missed the boat on that post :)

  73. GRAMMAR NAZI by Anonymous Coward · · Score: 0

    The phrase is "for all intents and purposes". Think about it for a minute.

    Let's not even get into your interesting and creative sentence structure.

  74. Re:not PC, Nintendo by Le+Marteau · · Score: 1

    I know this is flamebait, but consider what a breakthrough Doom was.

    I remember the first time I saw it running... some guy at work had it running on this machine, and I was like, "woah!", I had never seen anything like it... fully 3D, and smooth. Mario, on the other hand, was 2D at that time... had a high fun-factor but absolutly zero "woah" factor.

    Then I realized that even if I could sneak one of those CD-R's from the supplies closet (kept under lock and key, because they were $10 apiece then) and even then it wouldn't run on my machine (I was running an XT at home at the time).

    --
    Mod down people who tell people how to mod in their sigs
  75. Ignorant people and by Anonymous Coward · · Score: 0

    idol worship was responsible. Deprivation, slander, induced repression, etc, etc, etc; you know the bit... They constitional rights were compromised and the people they were suppose get help from were laughed in their face. The response was predictable.

    Guns don't kill people, people do.

  76. Hooray! You lost a point in reading comprehension! by Viewsonic · · Score: 1

    ....He said the negative wasnt part of the book, but rather the fact that they did this in RL.. he specifically made it clear it wasn't the books fault.. Ish.

  77. Re:It's not necessarily the breakup that saddens m by gregarican · · Score: 1

    Or "Ishtar" for that matter.

  78. The Magazines Online by headkase · · Score: 1

    If you want to read some of those old magazines online, go here. They have all the Antic issues online plus a whole lot more of the other computer magazines of the time.

    --
    Shh.
  79. sourceforge links and doom trivia by mraymer · · Score: 2, Informative
    Doom Legacy - Probably the most popular source port...

    Doomsday Engine - Windows only, but my personal favorite.

    It's amazing how a little OpenGL in the right places can make an old game look so much better.

    What's even more amazing is how well DOOM has aged. I can't think of any other game from its era that I can sit down and play for a while, and end up totally forgetting that I am playing a retro game.

    Trivia: DOOM got its name from the movie "The Color of Money" when Tom Cruise is about to open a pool stick case, and someone asks what is in there... his reply? "Doom."

    Oh, more trivia... DOOM was originally going to be a game based on the movie Aliens, but that idea was scrapped since the developers wanted total creative control over the project. Likely a very good choice, since we're still talking about DOOM today, and it's still on the charts over at download.com.

    Trivia source: mobygames

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:sourceforge links and doom trivia by Beetjebrak · · Score: 1

      This same feeling springs to mind when I fire up Exult on my FreeBSD box. It's a new engine to run the old but wonderful Ultima VII games. I'm ever so happy I actually bought Ultima IX back then, which included the whole series. I ditched IX itself pretty quickly, but spent literally months on the classics IV, V, VI and VII parts 1 and 2. Even built a 'new' old PC for them, a 486SX-33 with a Soundblaster 1.5 in it.

      --
      Learn from the mistakes of others. There isn't enough time to make them all yourself.
  80. offtopic questions for the skeptic by Bill,+Shooter+of+Bul · · Score: 1

    Did violence exist before doom?
    Was our society less corrupt before doom?
    Does simulating an sinful act constitute a sinful act? If so then does playing the part of a murderer in a play constitute a sin, or does it depend on your intentions?
    Will a bible study reading app bring me closer to God? If so, Why? Do I need guidence in interpreting or studdying the bible? If I do, why wouldn't I find a book from a the group thats been studing the bible the longest?
    Think about that for a while and get back to me.

    --
    Well.. maybe. Or Maybe not. But Definitely not sort of.
    1. Re:offtopic questions for the skeptic by Anonymous Coward · · Score: 0

      Jesus Christ is an anarchist, the goverment is an anti-christ (there was never stated that there would be just one, a great many were implied)...

      The bible says everybody is wrong but you cause there is only you and god, no one else. It conditions the subject with fears of eternal hell and makes the subject equal to their god.

      Sins of the heart provides a sensitivity to a no provocative behaviour and acknowledged responsibility for what a subject may feel or think.

      Nothing has changed in a few thousand years, the pharisees=liberal, scribes=conservatives still hold the ruling body, both admittedly corrupt through and through.

      Sorry, but you asked.

    2. Re:offtopic questions for the skeptic by anno1a · · Score: 2, Funny

      Did violence exist before doom?
      Certainly not! The Brady Bunch? That's how things went down before the age of doom!

      Was our society less corrupt before doom?
      How could you even ask such a stupid question? The mere concept of corruption was introduced with doom. The concept of piracy didn't come until doom 2, though. I fear for what doom 3 will bring.

      Does simulating an sinful act constitute a sinful act?
      Most definately.

      If so then does playing the part of a murderer in a play constitute a sin, or does it depend on your intentions?
      Not at all, a play is sofisticated, and does not in any way provoke violence, it rather introduces the viewer of other cultures, thus playing in one is an act for which you will be rewarded when you go to heaven.

      Errhm... I think we're going off topic here...

      --
      ------- I fumbled my registration and I now must suffer
    3. Re:offtopic questions for the skeptic by Bill,+Shooter+of+Bul · · Score: 1

      Good call

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    4. Re:offtopic questions for the skeptic by Anonymous Coward · · Score: 0

      You know when you've been trolled!

  81. Yeah, who didn't play... by siskbc · · Score: 2, Interesting
    I still have original copies of Doom, Wolf3D, and a handful of Commander Keen, 'cept I always have troubling running the games on my Win2k and WinXP computers. Sometimes the games won't run period, or there will be missing sound (for example).

    Wolf3D? That was just about the most groundbreaking game I've ever seen. I remember walking into a computer store one day, and seeing this game that blew my freaking mind. Felt like a friggin' acid trip.

    So are there a bunch of yougin's around here who have never played wolf? I think anyone who calls themselves a geek and never played Wolf is a poser, but that's just me. It's like required reading.

    --

    -Looking for a job as a materials chemist or multivariat

    1. Re:Yeah, who didn't play... by stevenhebert · · Score: 1

      OK, _now_ I'm feeling my age...

      I remembered spending so many hours behind the KB playing Wolf and annoying the crap out of my roomates (PC speaker =])...

      RTCW != Wolf3D...

      That says it all!

    2. Re:Yeah, who didn't play... by trentfoley · · Score: 2, Insightful

      Even before Wolf3D, there was "Castle Wolfenstein". I remember playing it in high school on an Apple II (not a IIe, before that :) ). There were also the Lord British games like Ultima. I've noticed the similarities between my kids' gameboy games and these old Apple II titles.

    3. Re:Yeah, who didn't play... by PReDiToR · · Score: 1

      wolf3d.exe was the executable file for "Castle Wolfenstein"

      You're actually on the same page as the rest of us =)

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    4. Re:Yeah, who didn't play... by richardmguy · · Score: 1
      Nope.

      There was a precusor non-id game called Castle Wolfenstein

      He's on a different page.

      It wasn't an exe 'cause it ran only on C64 and AppleII.

      Young whippersnappers.

    5. Re:Yeah, who didn't play... by trentfoley · · Score: 1

      Thanks for posting the link. And, thanks for responding to the wee lad. Now, it is time to go find an emulator that runs in linux and have some flashbacks. I knew there were c64 and old console and arcade emulators, but I was not aware of an Apple II emulator. So much for sleeping tonight...

    6. Re:Yeah, who didn't play... by PReDiToR · · Score: 1

      Sorry, I was wrong.

      I read back to my post and I was relieved that I didn't say anything... bad <g>

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
  82. they're not that old by dBLiSS · · Score: 1

    I'm only 20 and I can remember playing commander keen as a young child, and Wolf3D that seems like just yesterday!

    --

    The Good Life
  83. Re:not PC, Nintendo by stratjakt · · Score: 1

    It's not flamebait, he's comparing mario to Commander Keen, which even the authors dont deny was a mario clone.

    --
    I don't need no instructions to know how to rock!!!!
  84. Oldies checklist by JCCyC · · Score: 2, Insightful

    Everyone who was into computers 10 years ago knows about Doom. Less people are familiar with Wolf3D, and even fewer people ever played any of the Commander Keen games.

    Check. Check. And check again. ;)

    Let's push this a bit further back, shall we?

    - Prince of Persia
    - Leisure Suit Larry in the Land of the Lounge Lizards
    - Alley Cat

    By now we fell off the PC's time of existence, and if I wanted to go on I would have to mention Apple II games like Karateka, Conan, or Swashbuckler. But I won't.

    1. Re:Oldies checklist by seanmeister · · Score: 1

      ahhh Swashbuckler :-)

      and don't forget Aztec!

    2. Re:Oldies checklist by orpheus2000 · · Score: 2, Insightful

      Conan and Karateka got me through kindergarten and first grade, man, they were awesome! And let's not forget Montezuma's Revenge and Wizardry. Ah, the apple IIe, the reason I have all my terminal windows green-on-black ;-)

      I also remember walking to my neighbor's house to play the *Quest games on his IBM PC-XT (?) 286. Werd.

      Feeling much much too old for my age, but, given the current crowd...

    3. Re:Oldies checklist by leono · · Score: 1

      Oh, man. Alley Cat... I can't believe you mentioned that game! I also can't believe that I remember it. That was such an arcade-y game, and it was pretty amazing to play it on my IBM PCjr.

      You're going on my friends list! :-)

    4. Re:Oldies checklist by Anonymous Coward · · Score: 0

      But you did. Prince of Persia was an Apple II game, by the same author as Karateka. It used regular Hi-Res graphics, but I think it required a //e or //c because it needed 128k.

      Most of those really old games were far more groundbreaking than this early '90s stuff, but that's because there was more unturned ground to be broken. I still like the feel of the original Castle Wolfenstein way more than any 3D version. Downright palpitation-inducing when the SS guards jumped out. And the German voices were way better out the 1-bit II speaker than PC speaker drivers ever seemed to manage.

    5. Re:Oldies checklist by Malor · · Score: 1

      Aces of the Deep, Sierra (386-486 range) ( I think this was after PoP by some time)
      M1 Tank Platoon, from Microprose (286)
      Red Storm Rising, also from Microprose (VERY old game, I think it ran fine on a 4.77Mhz XT)

      Most PC games before about 1990 had horrid graphics and next to no sound. There aren't many games from that period that are still much fun.

      There are some amazing classics from the Amiga in the 1985-1990 timeframe, though, and they are still quite playable on emulators.

      As an aside, I remember when we Amiga owners believed that it would be impossible to ever emulate the machine (which was itself trying to emulate the PCs of the time and not doing a very good job). That wasn't as stupid as it sounded -- it takes about a gigahertz processor to emulate the 7.14Mhz Amiga well, and more horsepower doesn't hurt. That was some seriously amazing hardware.

    6. Re:Oldies checklist by mfrank · · Score: 2, Interesting

      Adventure. On a line printer. On a stolen Nebraska State Dept of Agriculture (Agnet) account at the University of Nebraska.

      I still have the 2 inch thick stack of printouts, complete with the occasional "who are you?" from an Agnet admin :)

    7. Re:Oldies checklist by lhand · · Score: 1

      Hunt the Wumpus. On a G.E. 210 mainframe. Played on the Freiden Flex-o-writer which was the console printer.

      Of course, later I had Hunt the Wumpus on my very own IMSAI CP/M system....

    8. Re:Oldies checklist by Anonymous Coward · · Score: 0

      Conan rocked. ;) I'm also surprised to see Alley Cat mentioned. Fun little game.

    9. Re:Oldies checklist by plover · · Score: 1

      0 BULLS 2 COWS

      --
      John
    10. Re:Oldies checklist by Lurgen · · Score: 1

      Yes, but did you own a 300bps acoustic coupler?

      I certainly did. What about an Atari 2600? Did you ever purchase Atari games over the counter?

      How 'bout the Amiga? Surely no self-respecting geek can say he hasn't ever touched one of these...

      In a few more years, we're all going to sound like our grandparents - "when I was a boy, we had to wait 15 YEARS for a single file to download! Our computers were made of STONE, and we had to carve them ourselves!".

      Face it, the serious geeks are dying out, and the new ones just aren't the same. Maybe they're better than us, maybe they're worse... all I know for sure is that script-kiddies are lame.

    11. Re:Oldies checklist by saramakos · · Score: 1

      I feel I may be alone in this memory, but my first PC (Microbee 64 running CP/M) playing Hordes of the Deep Realm (aka Lode Runner clone) and a Boulderdash clone.

      Not to mention in the days before the Infinity Engine, Diablo and other similar engines the greatest games, the GOLD BOX RPGs, and Bard's Tale series. (I shouldn't be alone in those fond memories).

    12. Re:Oldies checklist by PReDiToR · · Score: 1

      You're forgetting Spy Vs Spy and Jet Set Willy, and you didn't even give lipservice to Space Invaders on the Atari wooden console.

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    13. Re:Oldies checklist by Anonymous Coward · · Score: 0

      Would that be like KingsQuest, with ascii-like graphics, on a massive suitcase-pc, with a 6 inch(?) built-in mono monitor????? Remember that f****ng floppy-as-in-floppy booting game, never got very far!!! That portable-by-crane-thing kicked some serious comal-80, though. Those weren't the days!

    14. Re:Oldies checklist by Guru2Newbie · · Score: 0
      Yes, but did you own a 300bps acoustic coupler?

      I still have my Novation Cat 300-baud acoustic coupler. Think it cost me about $200-300. Of course, that was my 3rd modem...before was a 110-baud PC-board, a 300-baud PC-board (had to set the pots by ear), then the Novation Cat.

      NO CARRIER ...>~~~~~^^~&%*&%~

    15. Re:Oldies checklist by aligma · · Score: 1

      I had alot of trouble playing Prince of Persia :/ Alley Cat was great fun though, I spent hours on that thing, first on a 286 running XTreeGold as my file manager ;) And then on an ol' XT (pre-286) using a Hercules card.
      Before that it was all about River Raid and Beamrider, and International Soccer on the C64, before that Gorf and Cobra on the Atari 2600. I've never seen an Amiga though, I feel so empty. ;)

    16. Re:Oldies checklist by JCCyC · · Score: 1

      What about an Atari 2600? Did you ever purchase Atari games over the counter?

      I (my older sister and b-i-l, actually, I was the same age as my nephews and lived with them at the time) bought a 2600 and two games, and we joined a game-exchange club. You had to give two games, and could borrow two each week from their stock. 95% of which was bootleg copies. No software (C) law here at the time. :) This was 1983. Well, lessee...

      Megamania
      Demon Attack
      Yar's Revenge
      River Raid
      Frostbite
      Starmaster
      Enduro

      Those were my favorites. Ports of arcade games (Pac Man, Kong) were a big disappointment, but the ones above and others more than made up.

      Amiga? Never appeared here in Brazil. Neither Comodore, nor Colecovision (my wet dream at the time).

      Face it, the serious geeks are dying out

      Not me, I plan to live forever. ;-P

    17. Re:Oldies checklist by Newander · · Score: 1

      Ah Hercules, we had a little program for our XT called simcga. You'd run it, and the whole screen went black, but when you loaded a program that used CGA graphics it would run in shades of amber. Now *those* were the days.

      --

      Jesus saves and takes half damage.

    18. Re:Oldies checklist by zeotherm · · Score: 1

      "Face it, the serious geeks are dying out, and the new ones just aren't the same. Maybe they're better than us, maybe they're worse... all I know for sure is that script-kiddies are lame." Too true... too true. Kids today don't know anything about great games. I am an old school geek, I remember those great games from way back. Amiga's were the best thing, hell I remember using LOTUS and moving the turtle around and that was great fun, what amazing graphics you could make. Come on, PONG and WAR were two great games! - ZT

  85. John WHo? by linuxislandsucks · · Score: 1

    Sorry folks not every slashdotter is a Doom Gamer..

    From the depths of the ship Marathon....

    Marathon and Myth Gamer..when Bungie games did not suck because they were not Microsoft///

    --
    Don't Tread on OpenSource
    1. Re:John WHo? by junkgrep · · Score: 1

      Marathon was awesome: even now the story is just kickass. You can read the entire story here: http://marathon.bungie.org/story/

  86. Re:In short? Don't bother. by yamcha666 · · Score: 1
    Just get another computer. I have a K6-2/300

    Well, I can understand getting older hardware for those games and the thing is, the friend with Win98 is running it all on a Pentium II 233 with 160MB of RAM and the games crash more often than when I play them on my Athlon XP box. He's also tried just running the machine in DOS-mode with little success.

    Also, thank you to all who replied to above. I downloaded the Doomsday Engine and ZDoom and will try them out soon.

  87. Doom was verboten by DollyTheSheep · · Score: 2, Insightful

    Back in 1993/1994 Doom was forbidden in the student's computer lab of my university, because it troubled the Netware III network bigtime. Had something to do with broadcasting for connections in multiplayer mode.

    The admins actively hunted down some of the players. Of course, this didn't hinder most of the players, some of them were the admins themselves.

    Doom and Descent(?) recall some remembrances of my old university days. I'm not a FPS player myself. I played Wold3d once and got sick after half an hour, so I played never again a FPS. It caused a certain kind of nausea to me, I simply couldn't follow the movements with my eyes after a longer time.

    But I was an avid player of internet chess for some time. This was great!

  88. doom stories by erikdotla · · Score: 5, Interesting

    I used to do DOOM I and II technical support. id outsourced it to a Colorado company called StarPak. For the first few days, I was doing the support practically alone, along with hundreds of other products with different companies. I'm proud to have recieved the first phone calls.

    id provided an excellent knowledge base, and we were able to solve 90% of the problems people called in with. I felt really good enabling thousands of people to play this game - back then, everybody wanted to play it due to it's explosion of popularity and controversy, and people knew little about computers, just like today, with the difference that they were dealing with DOS and Win31, which was even harder for them.

    I'll never forget the many times I heard kids scream "hooray!" in the background after I spent an hour on the phone with a very tired mother or father trying to make it work.

    I believe that I received the first phone call ever of someone reporting motion sickness as a result of playing a video game due to the realism of 3D movement, since DOOM was the first game that had "bobbing". id thankfully had the insight to provide a switch to turn that off.

    Another interesting call I recieved was from a guy who claimed to have produced (or maybe directed?) My Cousin Vinny, and said he wanted to make a movie out of DOOM. I put him in touch with id, and I'm glad nothing ever came from it. It would have made a crappy movie - the plot was a razor thin excuse to provide a setting for thousands of monsters to attack you relentlessly.

    I also simultaneously operated on the 900 Hint Line. People would call up and ask the location of a particular key on a particular map. If you recall, the location of secrets was different between single player and multiplayer. We were encouraged to play the game while we worked (research! bwhaha!) and we always played multiplayer of course.

    People thought it was amazing that me and my colleagues could rattle off the location of a secret on a map in single player mode while simultaneously playing multiplayer on a totally different map, all without checking the book.

    Ahh, good times.

    --
    # Erik
    1. Re:doom stories by NFNNMIDATA · · Score: 3, Interesting

      The Doom movie is still in the pipeline (has been for years).

  89. Goddammit people... by Anonymous Coward · · Score: 0

    The real problem is that these young men were not properly instructed in firearms operation. If they had been shown the proper technique for speed clip-ejection and the value of pre-loading spare magazines (it pays to plan ahead!), they woulnd't have wasted so much time reloading and could have easily doubled their kill count.

    Jesus Fuck people, every time I think about Columbine I feel a wave of shame and regret at how much greater it could have been.

    1. Re:Goddammit people... by Anonymous Coward · · Score: 0

      Well, I still think they should have barred the doors on the school, and set it on fire while everyone was in class. Then they should have camped outside and picked people off as they tried to escape through windows and other non-exits. This murderous synergy would have given the students and teachers a torcherous choice between death by fire and death by gunshot.

      On an unrelated sick thought, I would like to see a movie where someone crams a large lightbulb inside a womans vagina and kicks her between the legs to break the glass. And then makes her walk around at gun point until either the glass shards cut it out, or she bleeds to death or something.

  90. Couple of points... by maynard · · Score: 1

    Battlezone was originally an arcade game by Atari. Like many Atari games of that era it used vector graphics and not a bit mapped display. There were many Battlezone clones for various 8-bit computers (such as the Apple II, Atari 400/800, and later the C-64). Given that it was originally released as a standup arcade unit, I don't think it applies to the personal computer gaming market (though this is a minor nit pick and certainly Battlezone was an amazing game that sucked far too many of my quarters in when I was a kid). As I pointed out in a previous post Deathmaze 5000 predated Battlezone by a short time, and was released for the TRS-80. so it was both 3D and ran on a personal computer beforehand. Battlezone looked bunches more cool at the time, though. --M

  91. DooM wasn't _that_ groundbreaking by zr-rifle · · Score: 1

    History seems to have forgotten the _real_ prototypes of modern, first-person shooters: the "Freescape" series of games that Incentive software developed in the eighties. These games featured a fully featured 3D environment and point-and-click shooter action.

    While DooM is remembered for uniting groundbreaking technology, unlimited playability and innovative marketing, it _has_ not invented the genre.

    To me, failing to credit this company and these games, which undoubtly inspired Looking Glass Studios (and therefore inspired John Carmack), lowers the journalistic value of this book. Games like Total Eclipse or Dark Side should have been mentioned, because these games, even if they ran on now obsolete hardware like the Amiga and the C64, provided the inspirational vision that made all Quake, Unreal and Thief possible.

    --
    Hack your mind out of its sandbox.
  92. Carmack and the Origins of DirectX by njord · · Score: 2, Interesting

    I'm a little over halfway through the book and I've stumbled upon an interesting passage. In it, Kushner is discussing DirectX's beginnings as a tool to bring developers and games to Windows (and keep them there).

    The Microsoft agenda was to make an impressive display of the new API's strengths, and the solution was to port DOS-bound Doom to Windows. John Carmack said he'd allow it (but not do the porting).

    This seems to place Carmack, long an outspoken proponent of OpenGL as the superior API (for a number of reasons), as one of the reasons for DirectX's acceptence.

    Is this the real deal, I wonder, or is there a palpable spin being had here?

    Of course, Carmack is right to favor the open, robust and carefully oversighted OpenGL over the proprietary and hasty DirectX, but did his actions play a part in the success of DirectX?

    njord

    1. Re:Carmack and the Origins of DirectX by Strudelkugel · · Score: 1

      Not only DirectX, but I would would venture to say Carmack's work drove the hardware vendors as well, which is why we now have such cheap and powerful video capability on PCs.

      Not bad for both Carmack and Romero.

      --
      Imagine how much harder physics would be if electrons had feelings! -Feynman, maybe
    2. Re:Carmack and the Origins of DirectX by Anonymous Coward · · Score: 0

      Um, ok... ... sure, whatever...

  93. boring game by dh003i · · Score: 1

    I found Wolf3D, Doom, Quake, Unreal, and Half-life all to be very boring. I found Descent to be a lot more fun.

    1. Re:boring game by kevin42 · · Score: 1

      Woohoo! I was one of the developers of Descent3, and I am the person who facilitated the release of the source code for D1 and D2. More importantly, I've been a Descent fan since way back in the day when I played over IHHD and then later, Kali.

      Now my 4 year old and I play descent about every day...he loves it!

      One thing I didn't complain about in the review was how Descent was portrayed very briefly as a knock off of DOOM. :(

    2. Re:boring game by Fjord · · Score: 1

      I loved descent because it natively supported my vio goggles

      --
      -no broken link
  94. Apple 2 Games by danknight · · Score: 1

    Zork (all 3) and does anyone remember HardHatMack ?

    --
    wanted: one clever sig,apply within
    1. Re:Apple 2 Games by pagluy · · Score: 0

      I remember Hard Hat Mac! That game was my favorite when Iwas little. I never could beat the third level

    2. Re:Apple 2 Games by Anonymous Coward · · Score: 0

      Ever play Rescue Raiders? Or Wasteland?

  95. Suggestion by AmoebafromSweden · · Score: 0, Offtopic

    I think this book should be made governor of California.

  96. DOS Emulation by waffle+zero · · Score: 2, Informative

    As far as Commander Keen and Wolf3d go, your best bet is the open source dos emulator DOSBox. There are ports for Windows, BeOS, and Linux and I'm sure the source will compile on other *n?x systems.


    The problem is that DOSBox doesn't support protected mode as needed by DOOM. But that is not a problem because there are plenty of open source DOOM engines. A quick search of sourceforge turns up DOOM Legacy. It has netplay and should work on all varieties of OSes.

  97. loved the book by SQLz · · Score: 1

    I loved the book. Carmack's work ethic has inspired me to work harder and code better.

    One thing that was strange was when I went to Barnes and Noble to pick up the book I walked all over the place looking for it. I checked the game section, the computer section, the biography section. Could not find it. Then on my way to the bathroom I found it, in the Crossword puzzle section. How stupid of me for not checking there before.

  98. VDMSound by mriker · · Score: 1

    An excellent program that I've had great success with for playing DOS games in Windows with sound is VDMSound. It hasn't been able to run everything (System Shock and Crusader: No Remorse are two that haven't worked for me), but for the most part, games play pretty much the way they were meant to.

    1. Re:VDMSound by ninti · · Score: 1

      I don't trust any program that has Gator on their webpage. Avoid avoid avoid.

  99. Noob by imsabbel · · Score: 1

    IDSPISPOPD

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    1. Re:Noob by Anonymous Coward · · Score: 0

      I dunno, but doing IDDT twice in the automap and seeing all the monsters and bullets makes me feel like Neo.

    2. Re:Noob by Anonymous Coward · · Score: 0

      Isn't this one just "SPISPOPD"?
      I never had to type the "ID" prefix for it...

  100. Todd Porter by Ballresin · · Score: 0, Offtopic

    Mine Uncle is in that thar book. He becomes CEO yadda yadda yadda. He told me that Romero is a putz, and seein's how Romero worked for my Uncle, you can clearly see who's wearing tha pants.

    Yay for democracy. Arnold Schwortzenhoger.

    --
    I got nothin'.
  101. Here's my take by vasqzr · · Score: 1

    Commander Keen let PC users play a Nintendo-quality side scroller.

    Wolfenstiend ran blazingly fast on a 286, 256 color graphics, great sound, and it was violent.

    Doom upped the ante with much better graphics, monsters, network play. Plus you had the WAD files!

    Quake included Internet play, true 3D levels, 3D accellerator support, and they licensed the engine and Valve made Half-Life. Add-on city!

  102. Read a chapter of it.... by crt · · Score: 4, Informative

    Good book - you can read a whole chapter of it here.. along with an interview with the author and a few other bits.

    1. Re:Read a chapter of it.... by z01d · · Score: 1

      here is another free chapter.

  103. Ack, Mein Leiban by ccZaphod · · Score: 1

    Wasn't there a Wolfenstein on Apple back in the 80's? I spent many hours playing Wolfenstein and have played all of id's stuff since. My wife saw me playing Quake III and said, isn't that the game you were playing back in '92? I guess other than the pretty graphics, it's basically the same game to the uninitiated, but I'll continue to play FPS as a stress reliever :-)

  104. Amiga by Jennifer+E.+Elaan · · Score: 2, Insightful
    Of course Amiga is hard to emulate. The machine had a hardware coprocessor for *EVERYTHING*. It had a built-in sound mixer chip, a heavily accelerated graphics chip, and a myriad of others.

    Emulating the CPU alone is easy. But even an older system, when employing a lot of coprocessing, can be quite a task to emulate by a strictly serial processor.

  105. CK wasn't that bad by Sivaram_Velauthapill · · Score: 1

    CK was one of the best sidescrolling games for the PC (at least the later ones... the early ones sucked)...

    Sivaram Velauthapillai

    --
    Sivaram Velauthapillai
    Seeking the meaning of life... @slashdot of all places ;)
  106. love that PC-speaker by siskbc · · Score: 1
    I remembered spending so many hours behind the KB playing Wolf and annoying the crap out of my roomates (PC speaker =])...

    You know, to this day I still have no idea what the sounds in that game were supposed to be. I didn't get a sound card until a year or two later.

    As far as feeling your age...I'll second that. ;)

    --

    -Looking for a job as a materials chemist or multivariat

    1. Re:love that PC-speaker by Art+Tatum · · Score: 1
      I finally found out a couple of years ago that the one soldier was shouting "Spion!" instead of "Freon!". It kind of ruined the whole mystique of the thing I've had for years now.

      Of course, "Freon" doesn't make a whole lot of sense; but my friends and I all had a good time trying to figure out why he was saying it. Good times.

      And don't even get me started on Commander Keen or the original Duke Nukem (it wasn't in 3D, for all you young kids out there).

      I do have to say, however, that RtCW multiplayer was pretty addictive. Just in a completely different way than Wolf3D. Too bad the community kind of imploded.

    2. Re:love that PC-speaker by mt2mb4me · · Score: 1

      well our 286 speaker was broke, so we had to play all games with no sound what-so-ever, i still remember playing wolfenstein (long afer it was old..) listening to the latest pearl jam CD (the one with the camel on the front) while killing hitler. it was quite entertianing.

    3. Re:love that PC-speaker by davidsturnbull · · Score: 1

      I always thought he was saying 'klingon!' :) RtCW was a good followup to wolf3d IMO, it managed to capture the essence of the game pretty well and more importantly, it was fun!

  107. kids these days... by Anonymous Coward · · Score: 0

    they wouldn't know about shareware if it slapped them in the face! i remember this little 2d tomb game on my 286, don't remember the name tho. good times. commander keen was just amazing for its day. i couldn't get enough of it

  108. If he had a heart that might be true! by Anonymous Coward · · Score: 0

    Carmack has no heart! He's a user and abuser of people. He cares for no one but himself.

    1. Re:If he had a heart that might be true! by Anonymous Coward · · Score: 0

      And he volunteers because he wants to be president, eh???

      The guy has gotten his hands dirty with children, the kind your kind tosses in the dumpster. Check your facts before you open that hole of yours.

      The school systems failed him like a great many other children, he did it all himself (that likely rubs you the wrong way). Instead of learning it was decided we should all become happy productive liberals through behaviour modification (which also means enforcing peer groups and peer pressure, seems kind of criminal to do that to children-especially when it doesn't go right and kids end up dead).

      If the courts were straight you'd be facing a war crimes tribunal right now. Perhaps someday but definately not today. New language needs to be developed to describe intent first.

  109. Don't forget Catacomb Abyss 3-D by shotgunefx · · Score: 1

    Hot 3-D EGA Action!

    --

    -William Shatner can be neither created nor destroyed.
  110. Re:Hi Kevin by mnemonic_ · · Score: 2, Informative

    I have to agree with your judgement of the writing quality. However, according to his blog, he's actually 30 years old.

  111. Re:It's not necessarily the breakup that saddens m by Java+Pimp · · Score: 1

    Obviously you have never seen the movie "Gigli" .

    I've been hearing about how badly that movie sucked, I'm gonna have to go see it just so I can experience the suck first um... hand... J-Lo is in that, right??

    --
    Ascalante: Your bride is over 3,000 years old.
    Kull: She told me she was 19!
  112. BZ rocked by mnemonic_ · · Score: 1

    Battle Zone was a great game. Multiplayer was fun in deathmatch and strategy modes. Sniping pilots and commandeering their vehicles was cool as hell.

  113. Re:Hi Kevin by kevin42 · · Score: 4, Interesting

    Ouch. I just wrote what I thought of the book in a way I thought would help people decide if they wanted to read it or not. It actually takes guts to submit something like this to /., knowing how many people will be more than willing to criticize you.

    Now, if you will kindly provide your true identity, I'd be glad to refund your full purchase price you paid for this review.

    If you have any constructive criticism however, I'd love to hear it.

  114. Re:In short? Don't bother. by wiremind · · Score: 1

    oh man..
    the 4 games you listed right there, they were all i played for years and years.

  115. Wolf Codes by vasqzr · · Score: 2, Informative

    Type one of the following codes:

    APPLEIIGS : Tells you where all the secret doors are; on the map, a secret door is labelled with a picture of your head
    BURGER : Full weapons, full ammo based on how much you can carry
    GROAN : Select a stage.
    IDDQD : Turn off ledoux.
    ILM : give you a life, all the keys, 100% health and 99 ammunition
    JESUS : Tells you where all the secret doors are; on the map, a secret door is labelled with a picture of your head
    LEDOUX : No damage to you, and no loss of ammo
    MCCALL : Advance one level
    PEACOCK : Regain full life
    SEGER : Gives you all the keys
    WOWZERS : Increase bullet capacity to 999 for bullets, and 99 for others
    XUSCNIELPPA : No damage to you, and refills weapons to maximum capacity

    Type a code again to turn it off.

  116. Re:Hi Kevin by LookSharp · · Score: 1

    Kevin,

    I respect your courage in submitting the review. If other people could have written it better, why didn't they?

    While I recognize that I would have written the review differently so as to attempt less criticism from the trolls, I think you did a fine job, and added you to my "freinds" list... mostly because of how you're sticking up for yourself now.

    I've got a low UserID because I was an "early adopter," and have been reading /. for almost 6 years. At first I thought we had a lively, young group of posters who were full of energy, and that's why they were so mean-spirited. Well, here we are 6 years later, and the 15 year olds are still acting like they're 15. Because it's fun, apparently. Meanwhile, I try to make relevent commentary on the source of an editorial article yesterday, and lost 4 karma points in the process. One of the downsides to being a moderate in a leftist thread, I guess.

    I'm starting to wonder if I shouldn't just give up and go with my friends who did the "Quit Slashdot!" thing. Christ, I have more intellectual postwars on Fark.com anymore, and they are the total bastard trolls of the universe!

    The only thing keeping me here is the occaisional insightful remark or link, but they get fewer and farther between every time I open the page.

    Sorry to be so long-winded, I just wanted to make sure you know, we're not all asshats. Yet.

  117. Pretty bad when stats are used to... by Anonymous Coward · · Score: 0

    put black men in jail and get incapable women jobs in critical areas.

  118. Did anyone else notice this... by Anonymous Coward · · Score: 0
    Before reading this book, I had only known the media version of the personalities of the Johns. For instance I thought Romero was this complete ass and I thought Carmack was a genuinely nice guy. Especially after reading a tribute/pseudo-eulogy type thing he wrote, perhaps linked here from slashdot, a few years back. Some kid who had a form of cancer I think died. The common interest was 3d programming between them. In any event I thought that was a pretty nice thing for him to do.


    Anyway, I had this opinion of these two guys; and life was good. Then I read this book. Apparently the truth is that Carmack is this total asshole and it's Romero that's the genuinely cool guy.


    Look at all the people Carmack dropped kicked to the curb throughout this book. Sure Romero showed some of that early on at SoftDisk but Carmack is way ahead on people he's used and abused and then cast aside.


    In fact if I were Anna, I'd be formulating my exit strategy right now. It's only a matter of time when he deems her "...a negative influence..." (or however he said it...about his cat) and kicks her to the curb.


    Anyway...just my .05 euros.

  119. This works for some... by Rev.LoveJoy · · Score: 1
    I know this may be off-topic to the story, but does anyone have quick tips on how to play these DOS-age games on modern day OS's and hardware?

    If you're running an SMP Windows box OR a P4 with "hyperthreading" turned on (and an OS that supports it) you will have serious problems playing most shooter games written for the 16-bit windows era.

    This is what you need to do:
    - Start your distraction of choice.
    - Alt-tab to Windows and open the task manager.
    - Select the "Processes" tab and right click on the process that corresponds to your game.
    - Select "Set Processor affinity" and select CPU_0 (the first processor - sorry, I'm going from old neurons here).

    That should do it - note this trick will not work with ALL games, but it does for some.

    On the same off-topic note, there are a number of DOOM engine enhancements since the engine code has been opened. Google JDoom for starters.

    -- Cheers,
    -- RLJ

  120. Lucky bastard... by Anonymous Coward · · Score: 0

    When I was your age we didn't even have a symbol for zero. All we had were ones!

    And we liked it that way, no new fangled eastern math to mess with.

  121. Misdirected Anger. by Anonymous Coward · · Score: 0

    The arrow on the hammer means it goes in the other direction.

    BTW, what does it take to get you to admit that your wrong. The only time any rational sense is practiced is when your in mourning (I'm kind of dense when it comes to idiot speak but what are you really trying to enourage??).

    1. Re:Misdirected Anger. by Anonymous Coward · · Score: 0
      The arrow on the hammer means it goes in the other direction.


      Huh? Because I read a book containing, as yet, undisputed biographical and historical events of a real life individual and those events paint an unflattering picture of said individual _I_ have misdirected anger? Ummm...right.


      This might be hard for you to grasp, I know. I hate to rain on your ideology as to Mr. Carmack. But, contrary to the staggeringly important slashdot think-, yeah right,-tank, Carmack is not a God, Gawd, or even god. Hell he doesn't even rate the Metaton, or Enoch if you prefer, treatment.


      BTW, what does it take to get you to admit your wrong.


      It takes substantiated facts/evidence contrary to my own data, or what I believe to be facts. In this case I am not wrong. If you read the book you can plainly see that he has done the deeds I speak of. The added bit about Anna is only a logical conclusion based on a recurring pattern. How many data points do you need?

      This certainly fits with my "admit when I'm wrong" test. So I was wrong about him based on incomplete and obviously skewed data. And I feel better now that I have all the data.

      Incidentally your usage of 'you're' is incorrect; hammer boy. It should have been you're as in you are. See how that works?


      The only time any rational sense is practiced is when your in mourning (I'm kind of dense when it comes to idiot speak but what are you really trying to encourage??). There's that 'your' versus 'you're' again.


      I don't _KNOW_ that he was in mourning if you're referring to my referral of the link about the kid that died. It seemed genuine at the time, and perhaps it really was genuine. I only mentioned it to illustrate that my prebook view of his character was, ultimately, diametrical to a reasonable conclusion drawn from, again, uncontested information in the book. As far as anyone _REALLY_ knows it could have been a bit of "damage control" if you will. "See what I did, I'm not a heartless "death simulation" maker. I care."


      Furthermore, are you trying to say that we should only make decisions after a major loss sufficient enough to put us into "mourning"? So before making that big commitment, you need to suffer the death of a loved one to confirm its' rationality? I've heard that there's no better teacher than pain. But I've never heard, or read, anything to indicate that one can only make rational decisions when in mourning. Though methinks the whole notion of a person being exceptionally vulnerable after the death of a close relationship ("on the rebound") might contradict your statement. Did you see that, that was the proper use of your as in it's yours, you own it, it was a statement belonging to you...ownership see? And you're trying to say that I'm dishing out "...idiot speak...". Did you see that? That was the proper use of the contraction of you and are, or you're.


      I wasn't necessarily trying to encourage anything. Initially, I was just curious if anyone else came up with the same conclusions about Mr. Carmack's character as myself. But then some clueless individual responded in a most inflamatory manner and it degenerated into me teaching that individual the proper usage of your and you're.


      I wonder if the individual in question needs lessons on the proper usage of then and than? _THEN_ that person might be better equipped _THAN_ he/she is now. Did you see how that worked? Or perhaps their, they're, and there? Over there, they're playing with their ball.


      In any event, it would seem that I have trounced his holiness. Pardon me. May the spawn of Carmack run true, long, and deep. It does look as though this is his last game; at least for a while. It also looks like Half Life 2 is going to crush Doom 3, pardon me, I mean DOOM ]I[.


      Have a fantastic day. I know I will.

    2. Re:Misdirected Anger. by Anonymous Coward · · Score: 0

      All of those words and no pear shaped heads, I'm really impressed.

      Idiot speak -subtle use of language, Fem-talk... Sorry for the miscommunication.

      Never been to Quakecon, eh??? He's quite ordinary, soft spoken and prefers to be any place else othen than infront of 5000 people. His choosen field is amazing, there's a strong cinematic quality in a medium that is ten years old. Plus it's pretty cool to see algorithms written hundreds of years ago called high tech today, it's pretty nerdy but it's something I enjoy.

      in mourning..I was referring to your demographic, the only time it doesn't seem to have it's head up it's ass is when it's been shocked (electric type) back to reality.

    3. Re:Misdirected Anger. by Anonymous Coward · · Score: 0

      Your unwavering convictions, however misplaced they may be, and unfaltering wit have convinced me. _NOT_

      All the data in the book _MUST_ be wrong, incorrect, or otherwise untrue. Because, you assert, you've been to quakecon and his majesty has proven otherwise. Perhaps he has the same or similar reality distortion field as Mr. Jobs?

      I should promptly return the book and send an unflattering email to it's author. Since he doesn't know anything; right? He only _ASKED_ the individuals in question about these events.

      I'm certain that when Mr. Carmack was in the interview his master plan was such that he would give incorrect information for all the world to see. In the unlikely event that that's remotely true, Mr. Carmack has been given a great deal more intelligence credit than he deserves. Most people purposely giving bad information would do so as to paint themselves in the best possible light; not the other way around.

      I can only say that with the facts presented, you are an idiot. I'm sorry, I would recommend help but your particular affliction cannot be rectified. You are the unfortunate type of idiot that doesn't even know he/she('s) an idiot. You deny simple facts that contradict your views. And ultimately resort to violent and inflamatory tactics to "force" your precarious position on the issue(s). The lowest form of idiot that would argue with a signpost.

      Had I known this fact previously I would not have even deigned to reply to your initial response.

  122. What's rouge? by josquin00 · · Score: 1
    I'm still playing rouge and hack.

    Sounds like Transvestite Vikings or something...

  123. ahh, the day's by Anonymous Coward · · Score: 0

    ahh, the day's

  124. Re:It's not necessarily the breakup that saddens m by Anonymous Coward · · Score: 0

    Perhaps the greatest disaster ever witnessed by man...

    You obviously never played Tresspasser.

  125. I wonder too... by Anonymous Coward · · Score: 0

    I once read about a dude that proposed to his fiance on slashdot?!?!

    Some ppl just can't get enough...

  126. ... amazing and IMPORTANT (!?!?!) by mnemotronic · · Score: 1, Insightful
    these games were amazing, and important
    Whoa! Rein them ponies in, bucko.
    • Cancer research is important.
    • Curtailing nuclear proliferation is important.
    • Feeding the hungry is important.
    • Equality is important.
    • Halting global warming, pollution, and abuse of our resources is important.
    Games are just games. Entertainment. A way to spend a few minutes (or hours or days for those with no life or responsibilities). Games provide jobs for a few folks, but they are hardly the cornerstone of western civilization (well, 'cept for Sid Meier's stuff). Now you can quote how FPSers are the training grounds for future pilots, but not everyone who blasts a virtual opponent joins the Navy, and not all fighter jocks are former sofa-dwelling thumb wrasslers. A game is no more than an interactive fantasy. The inflatable love doll of GenX+. Nobody every saved the world by playing Pacman.
    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
    1. Re: ... amazing and IMPORTANT (!?!?!) by kevin42 · · Score: 1

      That is taken out of context...I said "To hard-core gamers, these games were amazing, and important".

      What is important to me as a person, or important to a specific group of people need not be important in the grand scheme of things.

      What I am going to eat for dinner tonight is important to me, but does that mean it has to compete with cancer research for it to be important?

    2. Re: ... amazing and IMPORTANT (!?!?!) by Anonymous Coward · · Score: 0
      Yes, games and other enjoyable things are important. If all we had in life were spreadsheets and farm fields to work in, then there wouldn't be any reason to not die of cancer, not die of 3rd world nukes, eat, be treated equal, or conserve resources.

      Life is for enjoying. If you're not doing it, why not be dead?

  127. Before Computers? by Anonymous Coward · · Score: 0

    "The universe did not pop into existence just a few short years ago. There was even a before computers. I know, I was there."

    Wow - that makes you older than Charles Babbage and Ada Lovelace, I guess... roughly 150 plus as Ada died in 1852 & Charles in 1871...

    Sorry, couldn't resist!

    (speaking as one whose father-in-law worked on ENIAC...)

    1. Re:Before Computers? by Anonymous Coward · · Score: 0

      "Wow - that makes you older than Charles Babbage and Ada Lovelace, I guess... roughly 150 plus as Ada died in 1852 & Charles in 1871..." ...

      "(speaking as one whose father-in-law worked on ENIAC...)"

      Ada and Babbage never were able to get their computer ideas into working hardware. The most that followed from it was a mechanical desk calculator, punch card tabulators, and punch card controlled weaving machines. They were not close to a stored variable sequential execution program machine. ENIAC (ca. 1945) only hit that definition by a small margin. I was eight years old by the time ENIAC started clicking its relays and producing real results.

      See: http://ftp.arl.mil/~mike/comphist/eniac-story.html

      There is a huge difference between a fantasy that looks good on paper and its transformation into an actual working system.

  128. sloooooow by siskbc · · Score: 1
    28.8 dial up? You call that the Good ol' days? You little whippersnappers don't know nothin' about the good ol' days.

    Tell me about it. My first was a 2400. When it died, I picked up the phone and started whistling. My baud rate went up.

    I will say, I do miss the days of old-school BBS's - watching ANSI graphics slooooowly scroll across the screen...

    --

    -Looking for a job as a materials chemist or multivariat

  129. Wrong again by Torgo's+Pizza · · Score: 1

    Red Baron was out in '76 and is considered by many to be the first FPS game.

  130. I'm just saying... by Anonymous Coward · · Score: 0
    Dude! Read the book. Carmack's a prick. He kicks pretty much everyone he comes into contact with to the curb as soon as he's used them up.


    User and abuser...that's all I'm saying.

  131. Re:The first 3D game I ever played was Deathmaze 5 by cpeterso · · Score: 1


    ah, yeah!! that screenshot r0X0rzz!

  132. Take a minute to actually think, okay? by RatBastard · · Score: 1

    Think about this for a moment. You've just made a neet new FPS game. Which game do you compair your new baby to? The older, less technologically advanced game, or the newer, sexier, technological wonder?

    Yeah, I thought so.

    And you're wrong, anyway. Before Wolf3D there was Catacomb as well as that Ultima game. But even further back there was an old first-person version of Pac Man that ran on CGA or Monochrome IBM PCs.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  133. The scary thing is... by Nailer · · Score: 1

    When you know what they stand for.

    ID Delta Q Delta
    ID Kicks Fucking Arse
    ID Smashing Pumpkins Into Small Pieces of Putrid Debris

    And why - which you can read in the Doom FAQ.

    1. Re:The scary thing is... by Jugalator · · Score: 1

      Hmm, I doubt it's "Kicks Fucking Arse", since IDKFA gave Keys & Full Ammo, as opposed to IDFA which only gave Full Ammo.

      Btw, here's a page with further explanations about idchoppers, iddt, and idspispopd. Scroll down to the bottom.

      --
      Beware: In C++, your friends can see your privates!
  134. Re:It's not necessarily the breakup that saddens m by dillon_rinker · · Score: 1

    Not ROTFL, but definitely LOL. Consider yourself +1, Funny.

  135. Doom on Gameboy Advance SP by gstaines · · Score: 1
    I recently got hold of Doom for the Gameboy advance. The gameboy is no PS2 so something like doom is well suited to its capabilities.


    I have to say that Im reliveing the addiction all over again each day on the train into work.


    Theres nothing like the sound the chaingun makes to wake up and really piss-off other passengers early in the morning. - I love it!



    Gordon Staines

  136. Re:Or read the whole book by Anonymous Coward · · Score: 0

    Here: http://suprnova.qlogix.com/torrents/masters.of.doo m.ebook-nirv.pdf-rar.torrent

    It might not be legal though, but IANAL, right?

  137. man are you all lucky.. by eshefer · · Score: 1

    you all went through in the past..

    In the present I have to sift through many comments on slashdot of geeks spouting Monty Python referances over, and over, and over again.

    1. Re:man are you all lucky.. by Anonymous Coward · · Score: 0

      youre lucky!!!

      you dont have to live in the past or future!

  138. Re:Hi Kevin by Digi-John · · Score: 1

    General rule of thumb:

    If a Anonymous Coward posts a comment like this, you can generally disregard it. Most moderators realize this and mod them down. It is either just their nature or they are trying to troll, whichever is true you can safely ignore them.

    --
    Klingon programs don't timeshare, they battle for supremacy.
  139. PWEI? [offtopic] by MarcQuadra · · Score: 1

    Wow! I haven't seen a PWEI quote EVER, I thought I was the only person in the country who'd ever heard them :-)

    Good choice of quotes though. I had that line as my AIM profile for quite some time last year.

    Trampled underfoot by the rise of the right

    --
    "Sometimes, I think Trent just needs a cup of hot chocolate and a blankie." -Tori Amos on Nine Inch Nails
  140. Free DOS Emmulator by extrandall · · Score: 1

    Get your hands on a DOS Emmulator such as FreeDos.
    Download here: http://www.freedos.org/freedos/files/
    If I helped you, why not drop me an email: send2randy[at]hotmail.com

  141. Re:In short? Don't bother. by Tarrek · · Score: 1

    If space or money are an issue, another obvious solution is simply dual booting to a FAT16 drive (Via a lovely program such as Partition Magic, which happens to be a lot more fun than most of the games coming out these days).

    I regularly enjoy my DOS games in true DOS off this drive.. And, of course, whenever I need to pull something off the network to that drive, my Windows 3.11 install sure comes in handy =)

    I have run into absolutely no conflicts or issues with this setup, once I got everything set up. Some old generic SB drivers will work with the majority of newer cards in DOS, and I've yet to have a video card complain about anything other than Relentless ("Twinson's Odyssey" in some markets), but I'd like to emphasise that I actually had an easier time getting it to work on my modern gear than I did Back In Tha' Day.

  142. You insensitive clod! by Anonymous Coward · · Score: 0

    I still have a 28.8 dialup!

  143. Re:It's not necessarily the breakup that saddens m by junkgrep · · Score: 1

    Ishtar was not a horrid movie in the same class as Glitter or Gigli. It was famous because it was a medicore film that was hyped, and had an outrageous budget, but didn't make half what smaller movies made. Not because it was notably awful (it's not great, not painful, just blah)

  144. Re:In short? Don't bother. by Anonymous Coward · · Score: 0

    id's old games run beautifully and there are a lot o open srouce projects that make Doom/DOom 2/ etc. look great. Personally, I really like jDoom http://www.doomsdayhq.com/

  145. the REAL first FPS and multiplayer games by djdavetrouble · · Score: 1

    If any of you remember CDC's Plato terminals, there was Oubilette, Mines of Moria, Krozair, all first person games, a few multiplayer games as well. This was 1978 , folks. "Wizardry programmers Andy Greenberg and Robert Woodhead were both users of PLATO in the late 70's and were inspired to try and create a single player version of Oubliette on the Apple II." Another Plato tidbit, Bruce Artwick's Microsoft Flight simulator was inspired by dogfight and airfight, the 2d and 3d flight battle games that ran on Plato. 1975, hardcore gamers. Lots of old school geeks know about the Plato terminals. I was lucky enough to use them as a curious 12 year old in the basement of the Lawrence Hall of Science in Berkeley, CA. Before we got our first home computer (TRS-80), My father used to take me up there to rent time by the hour on these beasts. Before that I rented time on the fabulous teletype terminals. Plato terminals also had touch sensitive screens. They were slightly ahead of their time. A little bit of history that many don't know about. http://www.classicgaming.com/features/articles/com putergaminghistory/index5-3.shtml

    --
    music lover since 1969
  146. 2400? You were LUCKY! by Guru2Newbie · · Score: 0
    Tell me about it. My first was a 2400

    My first modem was a 110-baud, and I had to solder it together myself with, uhh, lead, yeah, lead from a car battery. Sometimes the battery acid would spill and melt the modem and I'd have to start all over.

  147. Re:Adventure by Guru2Newbie · · Score: 0
    In the late 70's at college, I mailed a mag tape to Willie Crowther, and got a 430-point FORTRAN version of Adventure . We, well, were kinda hoping that we could read the source code to get the answers to the final puzzle (that damn last 1-point), as well as the 2nd "wizard" answer:

    SORRY, THE COLOSSAL CAVE IS CLOSED. ONLY WIZARDS MAY ENTER.
    ARE YOU A WIZARD?

    >yes

    PROVE IT. WHAT'S THE MAGIC WORD?

    >dwarf

    THAT'S NOT WHAT I THOUGHT IT WAS.
    DO YOU KNOW WHAT I THOUGHT IT WAS?

    >yes

    37703 (a totally-random octal string that thwarted us for months)

    The correct 2nd answer is:
    dwarg

    GREETINGS, WIZARD (or something like that)

  148. Anyone remember Mac game, "The Colony"? by KH2002 · · Score: 3, Informative

    It's been called the world's first interactive first-person 3D adventure game. It was a 1st person shooter -- situated in an abandoned space station. Must have been around 1989. The graphics were pretty crude, but it was real-time 3d...

  149. Keen revolutionary scroller aspects (techy) by gwappo · · Score: 1
    Iirc, Commander Keen was one of the first to actual use VGA registers directly; this meant bypassing the BIOS (apart from mode 13h I guess) and accessing three functionalities that were provided by the standard VGA hardware but never exposed, being :

    Memory address of top left corner of screen.

    Scanline where the screen resets to address 0 on the card (screen split).

    The benefit of these two were that you could scroll the screen downwards and sideways "for free" by messing with the address while only having to draw tiles in your border zone (twice the tiles for vertical scrolling -- think about it for a while and it'll come to you).

    The vertical split could then be used to paint a scoreboard.

    I would call the first time programmers look beyond the tools everyone else uses revolutionary, yes.

    In the Amiga era, a similair problem existed, and unless someone corrects me, I believe it was Team17 who uses something quite similair to the above to implement full framerate scrolling using the Amiga's Copper Chip. Now there is a second thing at play here which is that on the Amiga I can reset vertically to Any address, not just 0. This benefits scrolling considerably and was used in their SuperFrog title (if anyone has an Action Replay, hit the button and do a screendump -- you'll see the copper split).

    This eventually ended up in an interesting little white lie in an interview about Team17's first AGA scroller, which, according to one of T17's artists (iirc) "did not need more than 128 colors" so they didn't move it up to 256 colors.

    That, I believe, to have been a lie. The problem instead is that, for 256 colors, there were a full *8* 32bit bitplane registers that needed to be set in the horizontal blank (the time when the last pixel is drawn on the right and the next pixel on the next scanline starts on the left). However! here wasn't enough time to do this! Through some hand testing at the time with manual copperlists I managed to do 7, but you couldn't fit any more without cropping the screen (making it look rediculous).

    Anyway, I think that roughly was why id Software (and Team-17) deserve the credit they get for Commander Keen (and SuperFrog if that was the first one).

  150. Dont forget the secret levels by boogy+nightmare · · Score: 1

    I think if you typed idclev31 and 32 you could play 2 of the wolfy levels in doom or was it doom2....

    S

    --
    Kingdom of Loathing (www.kingdomofloathing.com) Addicted is me
  151. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  152. Re:It's not necessarily the breakup that saddens m by gregarican · · Score: 1

    What about "Fishtar"? Most folks hated "Waterworld" but I personally thought it was okay...

  153. Eh, I don't need the karma points by cyranoVR · · Score: 1

    Masters of Doom

    Chapter 1
    DOOM goes online.

    Chapter 2
    OMFG jeh hax0rzd!

  154. Re:Hi Kevin by telstar · · Score: 1

    First mistake ... taking anything anyone posts on Slashdot personally.
    Second mistake ... sticking your head up for round two.

  155. Re:In short? Don't bother. by lemonk · · Score: 1

    Use a DOS emulator. Works great for many DOS based games while in Windows XP.

    http://dosbox.sourceforge.net/news.php?show_news =1

    --
    You are only popular on the Internet.
  156. Re:In short? Don't bother. by ireallylovelinux · · Score: 1

    You don't have to buy a KVM switch just buy a small monitor, a nice IBM keyboard that clicks with mouse and it will be really old school!

  157. Re:In short? Don't bother. by Anonymous Coward · · Score: 0

    A better question is why anybody would want to play crap like Keen, Wing Commander, Raptor or Tyrian in this day and age. Good god man, there are side-scrollers, space sims and shooters a million times better than those. Get out and smell the consoles!

  158. Perhaps DOSBox will do what you want? by leonbrooks · · Score: 1

    The screenshots look encouraging, and the Mandrake people reckon it's much easier to compile, and its main focus is running Very Old (dos) Games On New Systems (-: nice acronym :-).

    --
    Got time? Spend some of it coding or testing