User Mode Linux
see:
http://user-mode-linux.sourceforge.net/
It allows ou to run virtual linux images, a bit like the big IBM boxes do -- pretty cool.
--
Matt
There is one compelling reason to leave the power-supply plugged in when working on the system -- static.
Most folks don't use ground straps, and hence may carry a potential with respect to devices they are handling. You need not see, or feel an arc for to destroy a component!
A good supply should have a rocker switch in the back that cuts the power, but leaves earth ground intact.
This way you can power off the system (for real), and it will remain grounded. Now all you need do is keep a hand on the case at all times. -- Matt
Not Version Bloat.
on
Linux 3.0
·
· Score: 5, Informative
Before anyone gets going on it. There have been MAJOR features added to this Kernel. Including
- UML
- New VM
- New Scheduler
- Finer SMP Locking
- At least 2 new Journaled FS (Reiserfs4 and XFS?)
- A new POSIX thread library/API.
Does anyone know if ALSA will be included?
We will finally be able to forget about the 1980's style/dev/dsp:)
All the games you've mentioned are deathmatch... Also, I'm not sure how coop could hurt the single game. It's not as if it's a game of solitaire, and would be broken in some fundamentally way...
I remember the days of fiddling with the Doom serial driver, trying to get multi-player coop working with my 9600 baud modem, on a 386 DX40. I found the game had a much higher replay value when you could play it with friends. Let's face it, 30 hours of killing monsters, with no one to admire your work, just is as much fun (read, show off to).
This held for Q1 as well, though that game was quite a bit more fun to play single player. It was quite nice to have a friend or two watching you back. Not to mention the joys of fiddling with cvars, sv_friction, etal... There was also a great deal of fun to be bad setting up the Linux version! It was the only one with decent TCP/IP support...
When Q2 came out, I was sad to hear it was not shipping with coop. I played the game for a few hours, and didn't really enjoy the motif as much as Q1... Out comes the coop patch, and wala, game was fun again.
Ah, thankyou! I never figured it was an artifcat of running it under ~/local/mozilla. I never bothered to look into it further, but here the answer is:)
The next step is getting it to work correctly on amultu-user system. Without a local plugin registry, it's tough to use the auto-installer.
User Mode Linux see: http://user-mode-linux.sourceforge.net/ It allows ou to run virtual linux images, a bit like the big IBM boxes do -- pretty cool. -- Matt
There is one compelling reason to leave the power-supply plugged in when working on the system -- static.
Most folks don't use ground straps, and hence may carry a potential with respect to devices they are handling. You need not see, or feel an arc for to destroy a component!
A good supply should have a rocker switch in the back that cuts the power, but leaves earth ground intact.
This way you can power off the system (for real), and it will remain grounded. Now all you need do is keep a hand on the case at all times.
--
Matt
Before anyone gets going on it.
/dev/dsp :)
There have been MAJOR features added to this Kernel.
Including
- UML
- New VM
- New Scheduler
- Finer SMP Locking
- At least 2 new Journaled FS (Reiserfs4 and XFS?)
- A new POSIX thread library/API.
Does anyone know if ALSA will be included?
We will finally be able to forget about the 1980's style
--
Matt
Unix admins can make more than 70K a year...
I'm doing mostly Linux, with some Solaris. I mange a total of about 30 boxes, plus another 20 windows desktops (with some help, sometimes...).
Windows admins don't make as much, at least as far as I can tell, talking to friends.
I have less end user crap to deal with, to boot.
--
Matt
All the games you've mentioned are deathmatch...
Also, I'm not sure how coop could hurt the single game. It's not as if it's a game of solitaire, and would be broken in some fundamentally way...
I remember the days of fiddling with the Doom serial driver, trying to get multi-player coop working with my 9600 baud modem, on a 386 DX40. I found the game had a much higher replay value when you could play it with friends. Let's face it, 30 hours of killing monsters, with no one to admire your work, just is as much fun (read, show off to).
This held for Q1 as well, though that game was quite a bit more fun to play single player. It was quite nice to have a friend or two watching you back. Not to mention the joys of fiddling with cvars, sv_friction, etal... There was also a great deal of fun to be bad setting up the Linux version! It was the only one with decent TCP/IP support...
When Q2 came out, I was sad to hear it was not shipping with coop. I played the game for a few hours, and didn't really enjoy the motif as much as Q1... Out comes the coop patch, and wala, game was fun again.
--
Matt
Ah, thankyou! I never figured it was an artifcat of running it under ~/local/mozilla. I never bothered to look into it further, but here the answer is :)
The next step is getting it to work correctly on amultu-user system. Without a local plugin registry, it's tough to use the auto-installer.
--
Matt