jrockway didn't really state the problem fully. The theorem is that x, y, and z cannot all be rational (when x*y*z != 0). (Also, n must be an integer, but lots of people implicitly assume that.)
I took up this practice until my university's book store got wise and started pulling text books off the shelves around the third week of classes. They have to start stocking next term's books, doncha know.
Re:Don't be led astray by things you don't need.
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KISS
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Give me Bluetooth and that's about it.
Not accusing, just curious: What would you use Bluetooth for? My only stipulations for my cell phone were:
No clamshell; no retractable antenna: the only moving parts should be the buttons (I'm clumsy enough to break it else-wise).
Vibrate feature so I can get calls without annoying everyone around me (a concept foreign to all my coworkers).
My Nokia 3310 has both of these features (and, of course, dozens more I'll never use). I'm quite happy with it, and I imagine I won't upgrade until it simply no longer works.
I don't think juries get involved in antitrust cases (they certainly didn't in Microsoft's case). That aside, "scale" is exactly the difference, and as I said, we have about a century of case law establishing what that scale is.
I could sympathize with your position if we were talking about Standard Oil; they literally had the rules changed out from under them (Standard Oil Trust formed in 1882; Sherman Antitrust Act passed in 1890).
Microsoft probably didn't expect to grow as fast as it did, and maybe it couldn't adapt to its new position as quickly as it ought to, but its protests of innocence and "we have 95% of the market, but we're not a monopoly" were just disingenuous.
Also, an important point to remember is that having a monopoly is not, in itself, illegal; how you obtain it, and what you do to try and maintain it, are what may or may not fall on the wrong side of the law.
Microsoft's activities weren't illegal until the judge said they were.
Wrong. That's like saying murder isn't illegal until the jury finds you guilty.
Antitrust laws have been on the books for over a century, and are supported by a hundred years of case law. It takes nothing short of willful ignorance to say you didn't know how you were supposed to act.
There are cases where a monopoly was declared with so "little" as 75% marketshare. Microsoft has consistently held 90+% marketshare for nearly a decade. That is the alarm that went off, and they chose to ignore it.
It's not just about pushing your way into other markets, but also about preventing people from entering your market. This is why Apple was ruled out as a competitor in the OS market, because the hardware platforms are themselves a barrier preventing consumers from switching from an MS OS to an Apple OS (of course, this completely ignores the fact that many (if not most) consumers simply buy a new computer instead of upgrading, but I'm not the one that made the ruling).
A couple of things.
First, Judge Jackson took a CYA position and said that while he considered Apple not part of the relevant market, anyone who did would still be forced to conclude that Microsoft had an OS monopoly; their marketshare is that big.
Second, part of the barrier to migration was not only the cost of the machine, but the fact that all applications would have to be replaced (more cost), and the users' data would typically have to be converted to a new format (yet more cost).
I just wrote my first man page earlier this month. I'm kind of hoping I won't have to do it again any time soon, though it's doubtful; our system's documentation is virtually nonexistent.
I found a book called 101 Basic Computer Games by David H. Ahl.
And then you say you're looking for...
Something that a CompSci 101 graduate could type in and run.
I still have my copy of 101 Basic Computer Games which I went out and bought with allowance money when I was twelve. The only game in there which might have been a bit over-the-top for someone that young was Star Trek (for sheer length), but I was already a Trekkie by then, so I typed every last line of code in so I could play it.
I guess my question is, Are you looking for something on the level of 101 Basic Computer Games, or are you looking for something appropriate for college students?
As an aside...
Those of you who are saying that typing in the game doesn't teach you anything, I'd like to offer myself as a counter-example. After I played 2-3 games of Star Trek, the very next thing I did was to go into the code and add a "self-destruct" option to the library computer. I made sure it asked you for all three of the codes, too.
Then, I decided that wasn't good enough. I played with nested for loops and the locate statement to display a 30-second countdown in (approximately) real-time. I made use of my rather limited understanding of graphics to try and show the Enterprise exploding when the counter reached zero (very crude, but it got the idea across). Then, I wanted to let the player change his/her mind, so I learned how to use inkey$ so the player could abort the countdown (at 5 seconds, though, it was too late (Oh, and you needed to know the abort code)).
I still keep Star Trek on my hard drive, although currently it's written in Java. Every time I want to learn a new language, I use Star Trek as a measuring rod: if I can successfully re-implement it in the target language, it means I've got all the fundamentals down. Next up: Python.
Wow, way to selectively edit a quote to twist its meaning around. The original post makes it perfectly clear that the pertinent part of the analogy is where "the first one is always free." The only implied consequence is that after the user is hooked, then the money-making begins.
Thief 2 was this way, as well (didn't play the first one, so I can't speak to that). I agree that's a fun way to do it, and I'd like to see more games try doing it that way.
The other approach I kind of liked was used in Hitman 2. You were restricted to X saves per mission, and X got smaller as you upped the difficulty level (7, 3, 0, IIRC).
How do they expect players to improve at their game...?
They don't. They expect players to shell out money for it, have fun for a while, and then vow to buy the next game to come out of that studio the minute it hits the shelves.
You've more or less hit the nail on the head. If Pavlovich had signed an NDA to get the secret and then revealed it, he'd be liable, and as far as the law is concerned, the trade secret would still be a secret. It's when the trade secret becomes widely available from sources who have absolutely no connection to the owner of the secret that it stops being a once.
I think there's an ambiguity in the wording of that section. At one point it says (omitting pieces), "The Java letters include uppercase and lowercase ASCII Latin letters, and, for historical reasons, the ASCII underscore and dollar sign." When I first saw that, I reached the same conclusion you did; it was only after reading the whole thing that I saw I was wrong. They really ought to have said something more like, "The Java letters include (but are not limited to)...".
[I]dentifiers can only use characters from the ASCII subset.
Wrong. Please read what you linked to:
Identifiers that have the same external appearance may yet be different. For example, the identifiers consisting of the single letters LATIN CAPITAL LETTER A (A, \u0041), LATIN SMALL LETTER A (a, \u0061), GREEK CAPITAL LETTER ALPHA (A, \u0391), and CYRILLIC SMALL LETTER A (a, \u0430) are all different.
Unicode composite characters are different from the decomposed characters. For example, a LATIN CAPITAL LETTER A ACUTE (A, \u00c1) could be considered to be the same as a LATIN CAPITAL LETTER A (A, \u0041) immediately followed by a NON-SPACING ACUTE (, \u0301) when sorting, but these are different in identifiers. See The Unicode Standard, Volume 1, pages 412ff for details about decomposition, and see pages 626-627 of that work for details about sorting.
It then gives examples of identifiers, including one consisting of (in all lowercase): alpha, rho, epsilon, tau, nu.
(Slashdot appears to filter out non-ASCII and doesn't support HTML entities, so it might not look exactly the same.)
I suspect that was a reference to syntax-highlighting. If so, it's a bad example.
Case sensitivity is way more ambiguous by allowing bar and Bar to be different variables whereas in English a bar and a Bar are no different.
Bad example. If I'm talking about someone on IM, and I type, "He's a dick," it means he's an asshole; if, instead, I type, "He's a Dick," it means his name is Richard.
Hey, whatever happened to that guy whose/. sig was something like, "echo foo | dc | awk {bar} | baz and run crypt to email me"? A bit overly-geeky for most people, but I always thought it was neat.
Quick - what's the capital of Coahuila (Mexico)? You don't know? Oh, well then I guess nothing you have to say could be of any intrest to a Mexican.
Email is asynchronous; what does being "quick" accomplish? And off the top of my head, I don't know the capital of Coahuila, but since we're assuming a priori that I have an Internet connection, it can't be especially taxing for a human to look it up.
Relying on (rather useless) trivia to determine the value of what someone has to say is a rather arrogant form of (non)communication.
Throwing a shit-fit just because some random person on the Internet doesn't want to talk to absolutely anyone in the world doesn't make you seem like the most enlightened of persons, either.
PS: Thirty seconds on Wikipedia was all it took to come up with "Saltillo" (I'm a slow reader).
jrockway didn't really state the problem fully. The theorem is that x, y, and z cannot all be rational (when x*y*z != 0). (Also, n must be an integer, but lots of people implicitly assume that.)
My university library...
[must preview more consistently...]
My university specifically refused to carry textbooks. I tried donating the old (unsellable) editions to them once; they refused.
I took up this practice until my university's book store got wise and started pulling text books off the shelves around the third week of classes. They have to start stocking next term's books, doncha know.
Not accusing, just curious: What would you use Bluetooth for? My only stipulations for my cell phone were:
My Nokia 3310 has both of these features (and, of course, dozens more I'll never use). I'm quite happy with it, and I imagine I won't upgrade until it simply no longer works.
I don't think juries get involved in antitrust cases (they certainly didn't in Microsoft's case). That aside, "scale" is exactly the difference, and as I said, we have about a century of case law establishing what that scale is.
I could sympathize with your position if we were talking about Standard Oil; they literally had the rules changed out from under them (Standard Oil Trust formed in 1882; Sherman Antitrust Act passed in 1890).
Microsoft probably didn't expect to grow as fast as it did, and maybe it couldn't adapt to its new position as quickly as it ought to, but its protests of innocence and "we have 95% of the market, but we're not a monopoly" were just disingenuous.
Also, an important point to remember is that having a monopoly is not, in itself, illegal; how you obtain it, and what you do to try and maintain it, are what may or may not fall on the wrong side of the law.
I was told that, aside from the obvious battery drain, it contributes to prematurely worn-out buttons.
Am I expected to carry them all around with me at the same time? Because if I am, I'm going to want the single unit.
Wrong. That's like saying murder isn't illegal until the jury finds you guilty.
Antitrust laws have been on the books for over a century, and are supported by a hundred years of case law. It takes nothing short of willful ignorance to say you didn't know how you were supposed to act.
There are cases where a monopoly was declared with so "little" as 75% marketshare. Microsoft has consistently held 90+% marketshare for nearly a decade. That is the alarm that went off, and they chose to ignore it.
A couple of things.
First, Judge Jackson took a CYA position and said that while he considered Apple not part of the relevant market, anyone who did would still be forced to conclude that Microsoft had an OS monopoly; their marketshare is that big.
Second, part of the barrier to migration was not only the cost of the machine, but the fact that all applications would have to be replaced (more cost), and the users' data would typically have to be converted to a new format (yet more cost).
I just wrote my first man page earlier this month. I'm kind of hoping I won't have to do it again any time soon, though it's doubtful; our system's documentation is virtually nonexistent.
Let's see...
And then you say you're looking for...
I still have my copy of 101 Basic Computer Games which I went out and bought with allowance money when I was twelve. The only game in there which might have been a bit over-the-top for someone that young was Star Trek (for sheer length), but I was already a Trekkie by then, so I typed every last line of code in so I could play it.
I guess my question is, Are you looking for something on the level of 101 Basic Computer Games, or are you looking for something appropriate for college students?
As an aside...
Those of you who are saying that typing in the game doesn't teach you anything, I'd like to offer myself as a counter-example. After I played 2-3 games of Star Trek, the very next thing I did was to go into the code and add a "self-destruct" option to the library computer. I made sure it asked you for all three of the codes, too.
Then, I decided that wasn't good enough. I played with nested for loops and the locate statement to display a 30-second countdown in (approximately) real-time. I made use of my rather limited understanding of graphics to try and show the Enterprise exploding when the counter reached zero (very crude, but it got the idea across). Then, I wanted to let the player change his/her mind, so I learned how to use inkey$ so the player could abort the countdown (at 5 seconds, though, it was too late (Oh, and you needed to know the abort code)).
I still keep Star Trek on my hard drive, although currently it's written in Java. Every time I want to learn a new language, I use Star Trek as a measuring rod: if I can successfully re-implement it in the target language, it means I've got all the fundamentals down. Next up: Python.
Shh! Don't tell them, maybe they'll think they've "done their part" and leave well enough alone.
Wow, way to selectively edit a quote to twist its meaning around. The original post makes it perfectly clear that the pertinent part of the analogy is where "the first one is always free." The only implied consequence is that after the user is hooked, then the money-making begins.
Thief 2 was this way, as well (didn't play the first one, so I can't speak to that). I agree that's a fun way to do it, and I'd like to see more games try doing it that way.
The other approach I kind of liked was used in Hitman 2. You were restricted to X saves per mission, and X got smaller as you upped the difficulty level (7, 3, 0, IIRC).
They don't. They expect players to shell out money for it, have fun for a while, and then vow to buy the next game to come out of that studio the minute it hits the shelves.
You've more or less hit the nail on the head. If Pavlovich had signed an NDA to get the secret and then revealed it, he'd be liable, and as far as the law is concerned, the trade secret would still be a secret. It's when the trade secret becomes widely available from sources who have absolutely no connection to the owner of the secret that it stops being a once.
I think there's an ambiguity in the wording of that section. At one point it says (omitting pieces), "The Java letters include uppercase and lowercase ASCII Latin letters, and, for historical reasons, the ASCII underscore and dollar sign." When I first saw that, I reached the same conclusion you did; it was only after reading the whole thing that I saw I was wrong. They really ought to have said something more like, "The Java letters include (but are not limited to)...".
Yeah, I realized my error just after I hit submit. Mea culpa.
Wrong. Please read what you linked to:
It then gives examples of identifiers, including one consisting of (in all lowercase): alpha, rho, epsilon, tau, nu.
(Slashdot appears to filter out non-ASCII and doesn't support HTML entities, so it might not look exactly the same.)
Interesting choice of example, because in Java, "class" and "Class" are different.
I suspect that was a reference to syntax-highlighting. If so, it's a bad example.
Bad example. If I'm talking about someone on IM, and I type, "He's a dick," it means he's an asshole; if, instead, I type, "He's a Dick," it means his name is Richard.
Hey, whatever happened to that guy whose /. sig was something like, "echo foo | dc | awk {bar} | baz and run crypt to email me"? A bit overly-geeky for most people, but I always thought it was neat.
Isn't the local-part of an email address case-sensitive? At least, that's how I read the spec.
Email is asynchronous; what does being "quick" accomplish? And off the top of my head, I don't know the capital of Coahuila, but since we're assuming a priori that I have an Internet connection, it can't be especially taxing for a human to look it up.
Throwing a shit-fit just because some random person on the Internet doesn't want to talk to absolutely anyone in the world doesn't make you seem like the most enlightened of persons, either.
PS: Thirty seconds on Wikipedia was all it took to come up with "Saltillo" (I'm a slow reader).