It's not your IP what they check, I think, but your Google Profile's language and/or country. At least, I can use Google Voice to call to landlines with a Gmail account with no country and with English-US as language, not matter in which country I'm in. The service is still kind of shaky though...
And of course, Google Talk is available to voice/video chat net-to-net with anyone.
Good news, specially the bit about "AVOS plans to release a new [Firefox 4] extension as soon as possible". The current Delicious extension leaks like a K.O. drunktard, which is pretty much the state they have kept it for a while. Hopefully "as soon as possible" happens before I forget how nice is to be social (as in, to have others type my tags for me;).
Agreed. It doesn't gets much simpler than locate -i, when you have a detailed folder structure. Pair it with Emacs (M-x shell), and you can quickly search, filter, yank-rectangle to a script for mass renaming, query with Perl-eQL, whatever.
(on the downside, you *do* have to remember to quote the filenames for further processing...)
And no, my Enter key is not broken. Slashdot ate my newlines... they don't make 'em like they used to (HTML format?? Certainly we're not ready for that?)
It's a game that was not designed on the old standard of "if you can't make it good, make it blow up," so no, it doesn't includes any WMDs, for the great disappointment of the article author. It instead focuses on teamwork, but strangely, teamwork doesn't translates in "kill more than your mates," as it should. The pacing is so freaking slow, it feels almost like the real thing. It makes a bunch of complex tasks extremely simple with a bit of abstraction, which makes it a bit educative, and a bit boring; and I can see it evolving all the way to realistic problems, which would be really educative, and consequently entirely soporific. Worst of all, the only flashy thing is the damn sun glare.
*You* miss the point (@Slashdot; the article was pointless to start with). The game is short and slow, but still thrilling, full of potential; just like humanity's space steps. But just like any realistic sim, this is not for every gamer. These usually require a long term commitment (instead of, you know, just quick discharges) and a masochistic desire for knowledge, to climb their steep learning curves. If you ever made it out alive from an encounter in your SU-27, or after a few dozen cold pizza and corpse slices, finally managed to operate a subdural hematoma (must... wet... BREINZ!), you know what I mean.
But in Moonbase Alpha, the bite sized abstractions and the pacing means you don't have to be masochistic, not even a gamer, to get immersed in your suit. I don't expect Astronaut to live up to my hopes, just like I don't expect us to land on Mars tomorrow. But with more content, variety and polish, it may easily become the most interesting cooperative and/or non-violent experience I've ever seen.
It's not your IP what they check, I think, but your Google Profile's language and/or country. At least, I can use Google Voice to call to landlines with a Gmail account with no country and with English-US as language, not matter in which country I'm in. The service is still kind of shaky though...
And of course, Google Talk is available to voice/video chat net-to-net with anyone.
Good news, specially the bit about "AVOS plans to release a new [Firefox 4] extension as soon as possible". The current Delicious extension leaks like a K.O. drunktard, which is pretty much the state they have kept it for a while. Hopefully "as soon as possible" happens before I forget how nice is to be social (as in, to have others type my tags for me ;).
Agreed. It doesn't gets much simpler than locate -i, when you have a detailed folder structure. Pair it with Emacs (M-x shell), and you can quickly search, filter, yank-rectangle to a script for mass renaming, query with Perl-eQL, whatever.
(on the downside, you *do* have to remember to quote the filenames for further processing...)
And no, my Enter key is not broken. Slashdot ate my newlines... they don't make 'em like they used to (HTML format?? Certainly we're not ready for that?)
It's a game that was not designed on the old standard of "if you can't make it good, make it blow up," so no, it doesn't includes any WMDs, for the great disappointment of the article author. It instead focuses on teamwork, but strangely, teamwork doesn't translates in "kill more than your mates," as it should. The pacing is so freaking slow, it feels almost like the real thing. It makes a bunch of complex tasks extremely simple with a bit of abstraction, which makes it a bit educative, and a bit boring; and I can see it evolving all the way to realistic problems, which would be really educative, and consequently entirely soporific. Worst of all, the only flashy thing is the damn sun glare. *You* miss the point (@Slashdot; the article was pointless to start with). The game is short and slow, but still thrilling, full of potential; just like humanity's space steps. But just like any realistic sim, this is not for every gamer. These usually require a long term commitment (instead of, you know, just quick discharges) and a masochistic desire for knowledge, to climb their steep learning curves. If you ever made it out alive from an encounter in your SU-27, or after a few dozen cold pizza and corpse slices, finally managed to operate a subdural hematoma (must... wet... BREINZ!), you know what I mean. But in Moonbase Alpha, the bite sized abstractions and the pacing means you don't have to be masochistic, not even a gamer, to get immersed in your suit. I don't expect Astronaut to live up to my hopes, just like I don't expect us to land on Mars tomorrow. But with more content, variety and polish, it may easily become the most interesting cooperative and/or non-violent experience I've ever seen.
Can't wait for "The Chubb Chubbs are coming... to Palestine" next.