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Why NASA's New Video Game Misses the Point

longacre writes "Erik Sofge trudges through NASA's latest free video game, which he finds tedious, uninspiring and misguided. Quoting: 'Moonbase Alpha is a demo, of sorts, for NASA's more ambitious upcoming game, Astronaut: Moon, Mars & Beyond, which will feature more destinations, and hopefully less welding. The European Space Agency is developing a similar game, set on the Jovian Moon, Europa. But Moonbase Alpha proves that as a recruiting campaign, or even as an educational tool, the astronaut simulation game is a lost cause. Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species, it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place, while thousands of miles away, the most advanced explorers ever built are hurtling toward asteroids and dwarf planets and into the heart of the sun. Even if it was possible to build an astronaut game that's both exciting and realistic, why bother? It will be more than a decade before humans even attempt another trip outside of Earth's orbit. If NASA wants to inspire the next generation of astronauts and engineers, its games should focus on the real winners of the space race — the robots.'"

205 comments

  1. Completely disconnected from reality by QuantumG · · Score: 5, Insightful

    Us nerds think the rovers on Mars are awesome.. your kids don't care. The simple fact is: robots don't explore space, people do, and when they do it through a robot they're doing it from boring desk. Ever taken your kids to work? That was exciting for about 15 minutes wasn't it?

    There's one thing robots in space can never do that humans can: be humans in space.

    And hopefully one day everything we do in space won't have to fly under the banner "exploration".

    --
    How we know is more important than what we know.
    1. Re:Completely disconnected from reality by Vahokif · · Score: 2, Insightful

      I think a sufficiently detailed Mars explorer "game" that uses procedural generation to fill in the gaps in the DEM data in a spectacular manner would be amazing for any age group.

    2. Re:Completely disconnected from reality by Pharmboy · · Score: 1

      Work is supposed to be boring. If if was that much fun, they wouldn't pay you and there would be a cover charge to show up.

      And we do explore with robots. They are just an extension of ourselves, our eyes, our hands. We still decide what they do, where they do it, and see through their eyes. You lose some of the human experience with it, granted, but the robots can work as long as they have sun/power so they end up getting more tasks done. Would you rather have only one trip with a human in one location, for a limited amount of time, or dozens and dozens of trips with robots for the same money? At this stage of the game, we are getting much more bang for our buck with the robots. Eventually, humans will get there, but for how, I salute our robots, and their human overlords.

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:Completely disconnected from reality by WrongSizeGlass · · Score: 4, Funny

      If they build in some 'real world' latency to simulate the approx 200 million mile distance between Earth and Mars we'll be able to run it on a 286 and still not suffer a performance hit.

    4. Re:Completely disconnected from reality by supercrisp · · Score: 1

      "robots don't explore space, people do." In what sense can the OP mean this? If robots are taken as tools, then, sure, people are doing the exploring, as they obtain data from and direct these robots. If it's meant in the sense that it takes human presence to count as exploration, I'd have to disagree. Most of the knowledge we have about our solar system is derived from various "robots." Manned space flight has made significant contributions, but most of those contributions are about manned space flight, about how humans will do in space. I'm not saying that's unimportant, but I'd, myself, take weather, telecom, and GPS satellites over everything Apollo did.

    5. Re:Completely disconnected from reality by QuantumG · · Score: 3, Interesting

      Again, completely missing the point. You don't put humans into space to do "science", or to do "exploration". It's not a cost-benefit analysis. You can't say "oh, let's just cancel the human program, nerds sitting at desks operating robots can do it instead". Why not? Because we've been doing that for hundreds of years, it's called astronomy, and its never attracted as much capital investment as the robotic spaceflight program which gets all its funding by riding on the coattails of the human spaceflight program. Cut the human spaceflight program and you won't even have enough money to pay for the launches, then you'll be "exploring" the Nevada desert.

      Human spaceflight is the last bastion of pure Progress. Technological, secular ideological, grand society style progress. It's the same reason why the British and the French set out to colonize the world. There was no economic justification for it, it's just what great nations do.

      --
      How we know is more important than what we know.
    6. Re:Completely disconnected from reality by Lumpy · · Score: 1

      We had the kids unloading a semi truck and stacking boxes in the warehouse. It was exciting to see 6, 12 year olds try to carry a 62" plasma TV.. Little timmy is all right after it fell flat on him. They got all the glass out of his chest.

      It was soo cute to see Little Steve try and carry a 72" rack on his back.. and how they all cried when the dock manager screamed at them to stop screwing around and suck it up...

      I love bring your kids to work day.

      --
      Do not look at laser with remaining good eye.
    7. Re:Completely disconnected from reality by couchslug · · Score: 3, Interesting

      "Us nerds think the rovers on Mars are awesome.. your kids don't care. "

      Good.
      Trying to curry popular favor by sending manned missions before robot technology (required to make manned missions effective) matures is just pissing away money.

      We need robots now on Earth, robots are the most effective way to explore space (humans will always interact with space through a material barrier or by operating...robots!), so do that first. This isn't the 1960s. Technology inspires enough people who will joyfully work on robot projects.

      Let the masses fap to what Hollywood feeds them. Get the human DRAMA out of space exploration so we can do _research_.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    8. Re:Completely disconnected from reality by Beyond_GoodandEvil · · Score: 3, Insightful

      Let the masses fap to what Hollywood feeds them. Get the human DRAMA out of space exploration so we can do _research_.
      Since you expect the masses to pay for your research, you best give them some motherfucking drama else you can research space on a shoe string budget.

      --
      I laughed at the weak who considered themselves good because they lacked claws.
    9. Re:Completely disconnected from reality by dave420 · · Score: 1

      With all due respect, you're the one who's missed the point. Your parting blow regarding European empire-building shows just how far from the truth you are. It seems you just want good flash-in-the-pan TV, not actual sustainable scientific endeavour.

    10. Re:Completely disconnected from reality by Pharmboy · · Score: 1

      I get the point, but if you have one billion dollars to spend to go into space, how do you spend it? THAT is the question. I am all for humans in space, just as we climb the mountain "because it is there", and I am simply arguing that sending robots to do the dirty work, the first work is still progress. We are still sending humans into lower orbit now, although I don't see that much utility to it, other than fixing Hubble from time to time. If not for the rovers and robots, we would know much, much less about Mars. Keep in mind, we know more about the Moon than we do the depths of our own ocean, so perhaps a little exploration at home is overdue as well.

      You compare colonialism to space exploration, ok then. Now, in Christopher Columbus's time, when everyone though the earth was flat, I'm pretty sure that if they HAD robots, they would have sent the robots instead of the humans to find out what happens at the edge of the Earth. And frankly, the whole French and British colonization didn't quite work out like they planned anyway.

      If we had infinite resources, then sure, we would do more human exploration just for the hell of it. There are plenty of people willing to go. For now, I personally think that what we are learning with rovers is amazing and is hopefully setting the stage for humans to finally visit Mars. It is a more long term approach, and doesn't depend on the US or others being a "great country". It is science for the sake of science. If that isn't progress, then I don't know what is.

      --
      Tequila: It's not just for breakfast anymore!
    11. Re:Completely disconnected from reality by QuantumG · · Score: 1

      And watch as the funding levels go down to the level of astronomy and other scientific research. The Human Genome Project, possibly the most important scientific research ever had to fight and scrape for $3 billion. The upcoming Mars Science Laboratory will have a comparable total cost of about $2.3 billion. Without the human spaceflight program to boost NASA funding the robotic exploration program would have to actually justify why space research should be funded over terrestrial research, and frankly, without the funding going into some day sending humans into the cosmos that would reduce the importance of planetary science to competing with other pure science.

      --
      How we know is more important than what we know.
    12. Re:Completely disconnected from reality by QuantumG · · Score: 1

      I think I made myself clear, "scientific endeavour" is not the goal. It's a nice side effect, nothing more.

      As for good TV, if you could point to any recent good TV coming out of the space program, I'd appreciate it.

      --
      How we know is more important than what we know.
    13. Re:Completely disconnected from reality by A+Friendly+Troll · · Score: 1

      There's one thing robots in space can never do that humans can: be humans in space.

      Yup.

      http://www.oldeenglish.org/podcast/astronauts

    14. Re:Completely disconnected from reality by fuzzyfuzzyfungus · · Score: 2, Funny

      Unfortunately, NASA would never be allowed to release a game based on the real drama of human space colonization....

      Stuff is expensive to boost out of earth's gravity well. Solution: Midgets. Lighter, lower metabolic needs, work well in small spaces, standard human capabilities in all respects except brute strength, which doesn't matter much in low or zero gravity.

      Long term survival of human colony populations will require reproduction; but Newton's 3rd poses difficulties in microgravity. Solution: Bondage enthusiasts.

      The day NASA releases this game is the day that they discover what real funding cuts look like...

    15. Re:Completely disconnected from reality by Drakkenmensch · · Score: 1

      Those old play-by-mail strategy games simulated that space communication latency pretty well, if you ask me!

    16. Re:Completely disconnected from reality by Ecuador · · Score: 4, Funny

      I am at a loss lately with Intel model numbers, so I didn't get it. Is the 286 the one without the turbo core, or the one lacking VT-x? Oh, maybe it is the one with integrated graphics?

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    17. Re:Completely disconnected from reality by Eternauta3k · · Score: 1

      Well, being a great nation isn't the goal either (unless you mean proving the US has a larger dick than the URSS in 1969). The primary goal is the military and communications progress enabled by spaceflight. For instance, those needs determined the specs for the Shuttle.

      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    18. Re:Completely disconnected from reality by JasterBobaMereel · · Score: 3, Insightful

      Go and see any interview of any astronaut no matter what they did in space they get the usual, "what did you do up there" as a matter of form but most of the time is spent asking "what did it feel like to be in space", "how did you feel when that happened" or similar

      The astronauts do not go to do science or explore, robots can do that better more reliably, cheaper, and we don't need to get them back, astronauts go to experience it ...

      --
      Puteulanus fenestra mortis
    19. Re:Completely disconnected from reality by Dreadrik · · Score: 1

      Bondage Midgets in Space(TM)? I like your way of thinking...

    20. Re:Completely disconnected from reality by paeanblack · · Score: 1

      Human spaceflight is the last bastion of pure Progress. Technological, secular ideological, grand society style progress. It's the same reason why the British and the French set out to colonize the world. There was no economic justification for it, it's just what great nations do.

      Do you have a flag?

    21. Re:Completely disconnected from reality by KeensMustard · · Score: 1, Informative

      Why not? Because we've been doing that for hundreds of years, it's called astronomy, and its never attracted as much capital investment as the robotic spaceflight program which gets all its funding by riding on the coattails of the human spaceflight program.

      The reason that the human space program attracts the funding is because it is a boondoggle, a pork barrel. I don't know whether the money for actual exploration gets siphoned off this pork or not - I'm guessing it's directed funding, that projects like the Mars Rovers get funded because they are exciting and prestigious - whereas the conjoined twins of human rated launcher and space station get funded because it helps to elect some old fart. talk about your grand society, your last bastion of Pure Progress.

      Anyway, aren't you basically saying we should support human spaceflight because we can cook the books to do the real stuff, we can siphon off funds to do the things that excite and inspire us? Isn't that a cost benefit analysis in itself?

      Human spaceflight is the last bastion of pure Progress. Technological, secular ideological, grand society style progress.

      I put it to you that the majority of people - including myself, disagree with that opinion. And it IS an opinion, and not a fact. And there is no obligation on our part to fund human spaceflight or any other other supposed last bastion of pure progress, like giant escalators that lead to nowhere, or monorails, or popsicle skyscrapers.

      It's the same reason why the British and the French set out to colonize the world. There was no economic justification for it, it's just what great nations do.

      A brief examination of history would indicate that the reason that the British and the French set out to "colonise" the world was very much for economic reasons.

    22. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      There are hundreds of thousands of space enthusiasts around the world that would give their right arm to sit in front of a computer 10 hours a day looking at data from a robot. Many of these people have master's degrees or PhD:s. Some even have relevant experience. You're not going to have a hiring problem.

      Then we have everyone else. They just want to know how much science you're getting per dollar and how many nurses and doctors you have to sack in order to fund the project.

    23. Re:Completely disconnected from reality by sorak · · Score: 1

      I am at a loss lately with Intel model numbers, so I didn't get it. Is the 286 the one without the turbo core, or the one lacking VT-x? Oh, maybe it is the one with integrated graphics?

      Commonly thought to be a requirement for applications, such as Netscape navigator and web sites, such as http://geocities.com/ , 286 is both the model number of the processor used to power such technologies, and triple the age of the median user.

      I hope this helps.

    24. Re:Completely disconnected from reality by 0xdeadbeef · · Score: 1

      The simple fact is: robots don't explore space, people do, and when they do it through a robot they're doing it from boring desk.

      Not if they use a Wii controller!

      And hopefully one day everything we do in space won't have to fly under the banner "exploration".

      Hopefully one day rockets will be powered by hope, and you can hope yourself right to the stars!

    25. Re:Completely disconnected from reality by Yvanhoe · · Score: 1

      There's one thing robots in space can never do that humans can: be humans in space.

      That again... Right now real work gets done from orbit. We already have a map of the underground water reserves of Mars [nasa.gov], we even have a clear picture of water snow [futurehi.net] (we know it is not CO2 snow). All of these results brought from ESA orbiters. Sadly, ESA lacks the public relation office that NASA has... "Exploration" can be done from orbit. PR stunts require a silly overpriced flag-holder that lands somewhere. Humans are required for colonization, not for exploration.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    26. Re:Completely disconnected from reality by CarpetShark · · Score: 1

      I'd be happy if humans could be humans right here. And I mean that on many levels.

    27. Re:Completely disconnected from reality by Mr.+Slippery · · Score: 1

      Human spaceflight is the last bastion of pure Progress. Technological, secular ideological, grand society style progress.

      You don't sound very secular about it, actually. If you want to make manned spaceflight your religion, if you want to claim it's some sort of Manifest Destiny, fine; just be up front about it, and don't confuse it with progress.

      It's the same reason why the British and the French set out to colonize the world. There was no economic justification for it, it's just what great nations do.

      Uh, no. Britain and France colonized the world to exploit people and resources in other nations, in order to enrich their ruling classes.

      If there are exploitable resources in space, economics demands that we'll collect them with robots.

      You don't learn to live on other planets with robots - Jeff Greason

      We're not going to be living on other planets anytime soon. Quite likely, not at any time, beyond maybe McMurdo base style outposts on Luna and Mars.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    28. Re:Completely disconnected from reality by silentcoder · · Score: 1

      >Work is supposed to be boring. If if was that much fun, they wouldn't pay you and there would be a cover charge to show up.

      Erm - nobody thought the earth was flat. They knew it was round even BEFORE the Ancient Greeks showed up and those Greeks already managed to work out it's size.
      Columbus disagreed on only one point. He believed the circumference of the earth to be substantially less than it actually is. If he was right then going to India by traveling West would have been a MUCH shorter trip than the one by going East (especially as that one meant either going South round the Cape or through the expensive Cairo channel).

      He was dead wrong about it - in fact the earth was so MUCH larger than he had anticipated that an entire two-continent chain was lying in the region he thought was the other side of the earth, with as much travel after it as before. This is also why when he bumped into said continent chain - he actually thought he had reached India - that he had proven his theory. It would take some time to learn his mistake.

      And you and the GP both got it dead wrong about colonization. The motive WAS in fact ENTIRELY financial - it was greed. Spreading civilization and the gospel was a handy excuse but it had nothing to do with the real reason. The real reason was simple: massive lands with massively valuable resources and no military capability comparable to the Europe of the time meant massive opportunity for profitable conquest.

      --
      Unicode killed the ASCII-art *
    29. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      It's the one that can't even run Windows 95. :)

    30. Re:Completely disconnected from reality by Calinous · · Score: 1

      Cortez with 600 men, a couple dozen of horses and a few cannons conquered the Mayans and sent home galleon after galleon of gold.
      The British East India Company was one of the richest companies in the Britain during its heyday, Jamaica (Westward Islands I think) sent to the British riches as sugar and molasses and this and that.
            Colonizing other places was as much profit-driven as politics-driven.

    31. Re:Completely disconnected from reality by mcgrew · · Score: 1

      The 286 is also known as the GOML model.

      Now get off my lawn!

    32. Re:Completely disconnected from reality by LingNoi · · Score: 1

      So you think humans on Mars isn't progress? The knowledge gained, the space vehicles needed for such a feat, etc. None of that is progress?

    33. Re:Completely disconnected from reality by Shikaku · · Score: 1

      Let the masses fap to what Hollywood feeds them. Get the human DRAMA out of space exploration so we can do _research_.

      http://www.youtube.com/watch?v=Hv6RbEOlqRo

      I want to research why this is so funny.

      aeiou.

    34. Re:Completely disconnected from reality by quacking+duck · · Score: 1

      Bingo, nothing will ever replace the in-person experience, even if it's vicariously (i.e. through an astronaut).

      A few weeks ago I saw Saturn and its rings for the first time with my own eyes (through a telescope, obviously). It was still barely more than a speck of light, with tiny bulges on its sides. None of the colours or grandeur that we see in pictures taken by various space probes, and yet it was a far more profound experience because it was *my* experience, not that of a dispassionate machine.

    35. Re:Completely disconnected from reality by Dishevel · · Score: 1
      I love you guys. Correct you are. No need to learn how to get and keep humans in space. We can wait to learn that shit and get good at it when we absolutely have to do it.

      I am also sure that whatever it is that drives that need will have the decency to call ahead and let us know so that we have the time.

      We send humans to space because in the end it is where we need to be. The sooner the better.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    36. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      No one of any consequence in Christopher Columbus' time thought the earth was flat. He wouldn't have been searching for a route to the Far East via the route he took (going West) if they did, because he would have fallen off the edge of a "flat earth".

    37. Re:Completely disconnected from reality by phlinn · · Score: 1

      Although I very much think that the false dichotomy of robots vs humans is foolish, and think we should be trying to get people into space as a goal in and of itself while still using robots for some purposes, it remains true that NASA is mostly a pork-barrel boondogle. I have much higher hopes for the various x-prize seekers than for anything decent to come from nasa.

      --
      "Pulling together is the aim of despotism and tyranny! Free men pull in all sorts of directions" -- Havelock Vetinari
    38. Re:Completely disconnected from reality by couchslug · · Score: 1

      "Since you expect the masses to pay for your research, you best give them some motherfucking drama else you can research space on a shoe string budget."

      That fear has locked NASA into becoming a sideshow. A reduced budget focused on robots and technology development, coupled with production of Technologically Sexy robots could be a winner.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    39. Re:Completely disconnected from reality by couchslug · · Score: 1

      "You don't learn to live on other planets with robots - Jeff Greason [bit.ly]"

      There is no need to attempt to learn to live on other planets when the machines required to pave the way aren't ready.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    40. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      You young whippersnappers with your turbo VT-x...

      The 286 is a 16-bit processor released in 1982, available clocked from 6 to 12.5 Mhz.

      http://en.wikipedia.org/wiki/Intel_80286

    41. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      So, does that mean it's the one without 64-bit mode?

    42. Re:Completely disconnected from reality by Sheik+Yerbouti · · Score: 1

      Yes get the human drama out so everyone loses interest and you lose all your funding excellent plan! You still need queen Isabella and that means entertaining her in court to get the funding you need. If you don't get that well then you likely aren't politically adept. The Apollo program made NASA not the rovers.

    43. Re:Completely disconnected from reality by egcagrac0 · · Score: 1

      The simple fact is: robots don't explore space, people do, and when they do it through a robot they're doing it from boring desk.

      And of course, people who play video games would never be able to relate to watching a screen and manipulating a set of controls to elicit a particular response.

    44. Re:Completely disconnected from reality by Mr.+Slippery · · Score: 1

      The astronauts do not go to do science or explore, robots can do that better more reliably, cheaper, and we don't need to get them back, astronauts go to experience it ...

      And you don't think we could direct our limited resources to something more useful than allowing a handful of people to have a really neat experience? I can think of several really neat experiences I'd like to have, and as poet I think I could convey them to others better than Armstrong or Aldrin -- can I get billions in federal funding? If it's all about "experience" than let's put the manned space program under the direction of the National Endowment for the Arts, where it can compete for funding with other "inspirational" activities.

      The U.S. is stuck in two wars and has mounting debt; the whole world is in an immediate financial crisis, and a long-term ecological crisis. Letting a couple of privileged people go on a trip to the moon is not the best use of our collective resources.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    45. Re:Completely disconnected from reality by Dishevel · · Score: 1
      Of course. Private enterprise kicks big governments ass everywhere it is allowed to compete. I just get sick of all the stupid fuckers out there that think there is no reason for us to put humans into space.

      Also. NASA was at one time a great organization. It is the citizens of the US that have changed. No backbone, no dedication, no because it is right, and no real pride anymore. Lots of we are great fake pride and we are the worst hatred but none of the hard working honest pride America used to be known for. Not for a LONG TIME.

      --
      Why is it so hard to only have politicians for a few years, then have them go away?
    46. Re:Completely disconnected from reality by couchslug · · Score: 1

      "And watch as the funding levels go down to the level of astronomy and other scientific research."

      Maintain it as a porkfest by contacting the same "hog farmers" who support NASA now.

      They don't give a shit about astronauts, they care about money and jobs for their districts.

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    47. Re:Completely disconnected from reality by jewishbaconzombies · · Score: 1

      Actually I'm more concerned what he has against fapping.

    48. Re:Completely disconnected from reality by fuzzyfuzzyfungus · · Score: 1

      Not just that. Given that males tend to have more muscle mass(which is calorically expensive), slightly larger bodies(ditto), and do not much contribute to a colony's growth potential(you do need sperm for population growth; but # potential children is pretty much a direct factor of # of available uteruses), it makes much more sense for the crew to be all female, with a genetically varied selection of sperm stored cryogenically until the colony is ready to grow.

      I'm guessing that a fair proportion of the senators in question would rent this movie; but not appropriate funding for this space mission...

    49. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      The thing is, you could research space on a shoe string budget (compared to NASA's current budget) if it wasn't for the billions being pissed away on manned space flight.

    50. Re:Completely disconnected from reality by KeensMustard · · Score: 1

      I love you guys. Correct you are. No need to learn how to get and keep humans in space. We can wait to learn that shit and get good at it when we absolutely have to do it. I am also sure that whatever it is that drives that need will have the decency to call ahead and let us know so that we have the time.

      We send humans to space because in the end it is where we need to be. The sooner the better.

      But again, what you are stating as fact is just opinion. In you opinion, we "need" ( rather than "want" ) to be in space. But the same argument can be made for the popsicle skyscraper - i.e.

      No need to learn how to build and maintain giant flavoursome ice structures. We can wait to learn that shit and get good at it when we absolutely have to do it.

      And

      We build popsicle skyscrapers because in the end that is what we need. The sooner the better.

      Don't pretend to speak for us and what we need.

    51. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      Where is this Luna place? I've checked all my astronomical books, as well as with the International Astronomical Union, and I can't find any place named Luna.

    52. Re:Completely disconnected from reality by Opportunist · · Score: 1

      I blame the whole reason why NASA is in the sorry, messy state on the fact that they stopped space exploration using humans. The funding NASA got after the moonshot program was abysmal at best.

      The older ones here might remember what it was like in the 60s and early 70s. The whole moon craze. NASA had a budget they could not even dream of today if you ignore inflation. It was basically "we want - we get". No questions asked, no expense spared, nothing too expensive. We wanted to go to the moon! And while it's obvious why the nation's leaders wanted it, why should Joe Randomworker care? I mean, it's his tax money that fuels those rockets!

      Did anyone complain? No. Not really. Sure, a few people are always against it, but the population in general was firmly rallied behind the goal to get to the moon. Oddly, this effect does not set in when you send robots somewhere, as we did ever since. Or send people into orbit where we've been before a billion times.

      Why?

      Because there's no heroes. People want to see heroes. They want Armstrong and Aldrin, they want Glenn and Carpenter. Can anyone here name a single Shuttle astronaut without looking the name up? They are no heroes. These "first" men were! They were a symbol of national pride and a symbol of the "we can do it" spirit that people love so much.

      No robot could ever emulate that. No rover, no matter where he goes and what he does there, will have a lasting impression on people. Actually, a lot of people will actually ask "so we know now that X. Great. Does that pay my bills? Or fix my broken leg?" Nobody dares to ask that when you send a hero into orbit.

      So yes, yet another moonshot will not do it. What people want is space exploration to be exciting again. They want heroes, they want the whole media spectacle that the moonshot and its preparation were. Hell, create a soap about astronauts and get people interested that way. Run popular science documentaries about it, drive a bus from school to school where you present the living quarters on the moon, get people interested in space exploration again!

      People want the feeling that they could be there. That "we did it". and that "we did it" feeling is something a robot cannot give you. You need to send a human being there.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    53. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      No, it's the one without the GHz.

    54. Re:Completely disconnected from reality by Anonymous Coward · · Score: 0

      Work is supposed to be boring. If if was that much fun, they wouldn't pay you and there would be a cover charge to show up.

      I think you're in the wrong job. If you're bored all of the time, then your boss should fire you unless your job is coming up with new ideas (for which boredom would be useful). I mean. There's no way you're going to be productive when you're bored all the time. ... Or maybe I just work for a company that's too busy to be boring.

      Anyways, I'm a techie. I work for a company that makes robots. But robots exploring a la NASA? It's cool, but even I don't want to give them money to continue that. I feel like they're settling for less ambitious goals because we accomplished the last one.

    55. Re:Completely disconnected from reality by Roguey · · Score: 1

      It's not opinion. The human race does absolutely need to find a way into space if it wants to survive. Our planet is doomed, either a few billion years from now, or much, much sooner. Either way, it's on the cards. The sooner we start finding ways to survive somewhere else, the better.

    56. Re:Completely disconnected from reality by Pharmboy · · Score: 1

      I love my job, but most people don't. If no one would do a job that is boring, then who would wash the dishes? Dig the ditches? Grade the tests? Build the computers? And do just about any manufacturing, or produce the food we eat? Not every job is glorious fun all day long, and many people are fine with that, they are most concerned with their home or social life, and their job is just how they afford it. Even a job you love has it's boring moments or days.

      As another side: The most "fun" jobs tend to pay the least, as there are plenty of people who want to do it.

      --
      Tequila: It's not just for breakfast anymore!
    57. Re:Completely disconnected from reality by Mr.+Slippery · · Score: 1

      So you think humans on Mars isn't progress? The knowledge gained, the space vehicles needed for such a feat, etc. None of that is progress?

      Gaining knowledge is progress, yes. The point of this discussion is that said knowledge can be gathered much more cheaply with robots; and can thus leave free resources to put towards more important and practical sorts of progress.

      For example, the cost of the Apollo program was $170 billion in 2005 dollars. If we take the Roscoe Wind Complex as a model, for then for $1 billion we can get 781.5 MW of wind power; so for the cost of another Apollo program, we could install 130 Gigawatts of wind, not even figuring on any advanced R&D.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    58. Re:Completely disconnected from reality by KeensMustard · · Score: 1

      Here's the rub: We're doomed anyway. Sooner or later, something will get us. When the time comes, as individuals or as a species of individuals, our best approach is to face the inevitable with dignity, surrounded by reminders of our achievements and the things we love, and take it on the chin. Not go out screaming and crying. In the past, certainly, whole societies have savaged their resources in a desperate bid to escape death. The egyptians, for instance, expended massive resources in building pyramids, in the hope that they would act as a machine to lift the Pharaoh into the afterlife. Seems to me you are describing the human space program as essentially a death cult.

    59. Re:Completely disconnected from reality by LingNoi · · Score: 1

      How can you gain the knowledge of producing systems to help humans survive in space with robots? I could accept the fact that you could do most of that research on earth in remote environments or underwater apart from perhaps zero gravity however my question still stands.

      Most people interested in space are interested in it because of the possibility of man one day making it possible to live out there for long periods. For that to be possible we have to gain knowledge in actually doing it and going there. A good example being, what happens to the human body over long periods of zero gravity. What about when taking medicine, etc.

      I don't know what you think on the issue, however if you personally think humans should never go to space then a vast majority disagree with you. NASA is public funded so even if you think that robots would be spending the money better you're totally ignoring the fact that most people probably wouldn't care about NASA any more if all human flight stopped. When people stop caring funding usually dries up too. It's a marketing thing.

      Also you overlook the fact that the reason we have up until now genuinely sent humans into space instead of robots was because we didn't have the technology available at the time, or that developing that technology was more expensive then just sending a human up instead.

      Also on your point about the wind farm. You're comparing money spent on research that was being pioneered to a complex that was simply being built.

      In your example they didn't have to draw up plans on how to build a wind generator or build special machines to build prototypes of a wind turbine. All the complicated problems with your wind farm were already solved to the point where it was simply a matter of getting the materials an man power to put it together.

      Also a wind farm is much less complicated then a vehicle that has to withstand extreme temperatures in a vacuum.

      It's also a poor argument, why would we need another Apollo program at 170 billion dollars? We already have the knowledge gained from that and wouldn't be starting from scratch.

    60. Re:Completely disconnected from reality by QuantumG · · Score: 1

      At it's peak the Apollo program had no more than twice the budget than they have now. I wrote an article about this because Bob Zubrin of The Mars Society often says that the average budget during Apollo was the same as the average budget of the comparable period up to today. It isn't, but people who say it was 4x or 8x or 10x or "a budget they could not even dream of today if you ignore inflation", are just as wrong. Yes, the motto of Apollo was "waste anything but time" and that meant they got all the budget they needed, but they had that motto because people didn't think like that, and it had to be drummed into them. Compare that to NASA today.. they piss away money on frivolous programs that are poorly justified, go nowhere and get canceled, then they start another one. In a word, they're "adrift".
       

      --
      How we know is more important than what we know.
    61. Re:Completely disconnected from reality by JasterBobaMereel · · Score: 1

      The problem is you can use this argument again and again to stop all exploration of any kind

      What sending people does is make more people interested in space ..

      If you wait until we have spare money to do this, you will be waiting forever. We currently spend money on much less worthwhile projects, space travel and exploration is one way we can survive any ecological crisis

      --
      Puteulanus fenestra mortis
    62. Re:Completely disconnected from reality by Mr.+Slippery · · Score: 1

      How can you gain the knowledge of producing systems to help humans survive in space with robots?

      You're begging the question. If we understand that sending humans into space on long exploration missions is not a useful thing to do, then producing systems to keep them alive for such voyages is not useful knowledge. It's as if you were to complain (to steal a concept from someone else in this thread), "We'll never gain the knowledge of how to build popsicle-stick skyscrapers, if we don't build build popsicle-stick skyscrapers!"

      Most people interested in space are interested in it because of the possibility of man one day making it possible to live out there for long periods...I don't know what you think on the issue, however if you personally think humans should never go to space then a vast majority disagree with you.

      Many people interested in space are interested in it because they think we're going to encounter humanoid aliens a la Star Trek. That's not a justification.

      Look, the facts of the matter are not subject to vote, so people's opinions on this do not tell us whether manned exploration is economically viable or not. But your beliefs about those opinions seem to be erroneous. The fact is that most Americans -- by a very slim margin, within the margin of error -- think that a manned mission to Mars should not be a current goal of the space program. Only 45% think that investment in space exploration since the first moon landing has been worth it.

      Hey, I would really like it to be economically viable for me, personally, to go into space. But my wants do jack shit to effect physics and economics. There's nothing I could do in space that makes it worthwhile for anyone to send me up there. If an occasional rich person wants to take the ultimate thrill ride, I don't think the government should be subsidizing them. (I also don't think we should have an economic system where the government helps a handful of people assemble billions in wealth while others have trouble with basic necessities, but that's another rant.)

      The only economic argument for putting men in space is the same as subsidizing the arts: it creates jobs and people find it inspiring. So, I say again, let's consider manned space flight as just another bit of performance art, put it under the NEA, and let it compete for funding with other art forms.

      Also you overlook the fact that the reason we have up until now genuinely sent humans into space instead of robots was because we didn't have the technology available at the time,

      Wow. Friend, you need a history review badly. Both the U.S. and the U.S.S.R. had robotic probes on the moon before we we put people there. Here's some remedial reading for you: wik pages on the Luna and Surveyor program.

      We went men to the moon as part of a pissing contest with the U.S.S.R. That is all.

      Also on your point about the wind farm. You're comparing money spent on research that was being pioneered to a complex that was simply being built.

      Um, yes. I mentioned that. I'm talking about what else could be done with the money.

      --
      Tom Swiss | the infamous tms | my blog
      You cannot wash away blood with blood
    63. Re:Completely disconnected from reality by LingNoi · · Score: 1

      Look, the facts of the matter are not subject to vote, so people's opinions on this do not tell us whether manned exploration is economically viable or not. But your beliefs about those opinions seem to be erroneous. The fact is that most Americans -- by a very slim margin, within the margin of error -- think that a manned mission to Mars should not be a current goal of the space program. [rasmussenreports.com] Only 45% think that investment in space exploration since the first moon landing has been worth it.

      What you've tried to do here is spin facts to make it sound like no one is interested in space which simply isn't true.

      Wow. Friend, you need a history review badly. Both the U.S. and the U.S.S.R. had robotic probes on the moon before we we put people there. Here's some remedial reading for you: wik pages on the Luna [wikipedia.org] and Surveyor [wikipedia.org] program.

      and how many probes brought moon rocks back to earth? Exactly, what I said made perfect sense.

      Many people interested in space are interested in it because they think we're going to encounter humanoid aliens a la Star Trek.

      Perhaps some however a lot of people are interested in space because they see it as an opportunity of increasing the understanding of our universe and how it works.

  2. Alien abduction - never robots by Anonymous Coward · · Score: 0

    I wonder why the usual stories of alien abduction have green/gray humanoids and not robots? I guess there's no point in rationalizing hallucinations or just plain made up stories, but robots would fit more with the way space exploration is evolving for our own species.

    1. Re:Alien abduction - never robots by Anonymous Coward · · Score: 0

      But then as aliens in stories are, by definition, not meant to be like our own specie why would they do things the same way???

    2. Re:Alien abduction - never robots by ZeroExistenZ · · Score: 1

      I guess there's no point in rationalizing hallucinations or just plain made up stories

      What about all these people who were captured by Science Fiction in the 40s, 50s and up?

      Even in the USSR they had a broad spectrum of inspiring Science Fiction.

      Wherever it was an active effort to get people engaged or wherever it's been just entertainment and exploring the possible future or not-so-likely... You cannot disregard it has inspirated and driven alot of people towards a certain direction, imprented certain dreams to follow or dedicated themselves to achieve such a thing.

      Without these "made up stories", nobody would've imagined going to the moon.

      --
      I think we can keep recursing like this until someone returns 1
    3. Re:Alien abduction - never robots by CyberDragon777 · · Score: 1

      What if the green/gray aliens ARE actually robots? Organic machines created by the aliens the size of whales or something?

      --
      We both said a lot of things that you are going to regret.
    4. Re:Alien abduction - never robots by plastbox · · Score: 1

      From Wikipedia: "A robot is an automatically guided machine which is able to do tasks on its own.." How are we not robots? Ok, so we're not made from steel, silicone and plastic but we are computer controlled machines, robots, all the same (albeit a wee bit more complex than what we are building at the moment).

    5. Re:Alien abduction - never robots by PopeRatzo · · Score: 1

      I wonder why the usual stories of alien abduction have green/gray humanoids and not robots?

      You're not keeping up. In fact, one of the more popular theories about the "grays" are that they are "biological machines", essentially robots, who were developed by a) the government, b)an advanced earth-dwelling race (aka "cryptoterrestrials") that has been here for millions of years but hides out because they believe humans are destructive, unpleasant creatures, c) are emanations from an Archetypal force known as "The Trickster" or d) from a parallel universe.

      The Extraterrestrial Hypothesis (or "ETH" as we professional nuts call it) has lost favor with the UFO research community. If you want to read some of the latest serious discussion of UFOs and aliens, etc, I'd recommend Stalking the Tricksters: Shapeshifters, Skinwalkers, Dark Adepts and 2012 by Greg Bishop or The Cryptoterrestrials: A Meditation on Indigenous Humanoids and the Aliens Among Us by the late, great Mac Tonnies, who died tragically last year at the age of 34. You gotta admit, these two guys, the best of the best among serious people writing about the phenomenon of UFOs, know how to title a book.

      --
      You are welcome on my lawn.
    6. Re:Alien abduction - never robots by CrimsonAvenger · · Score: 1

      inspirated

      Either English is not your native language, or you're a bureaucrat, right?

      Otherwise, you might want to use "inspired" instead.

      --

      "I do not agree with what you say, but I will defend to the death your right to say it"
    7. Re:Alien abduction - never robots by Jeng · · Score: 1

      We even have bones made out of a metal!

      kinda...

      --
      Don't know something? Look it up. Still don't know? Then ask.
  3. Real Life Generally Isn't Fun by gravos · · Score: 4, Insightful

    The problem with making a realistic or educational game about anything is that real life generally isn't fun. Space, like everything else, is boring. It's mostly empty with a few rocks here or there, all moving in a very predictable patterns. Even the life of an astronaut is pretty boring, they mostly carefully follow checklists that other people have written.

    Humans are programmed to enjoy a few kinds of very specific things. People are different, but in order to be fun games have to exploit some subset of the quirky things we enjoy. There have to be stories, characters we can relate to, frequently-changing visuals, interesting soundscapes, or worlds we feel like we have more influence over than the drudgery of our daily lives.

    Welding? Not so much.

    1. Re:Real Life Generally Isn't Fun by Sockatume · · Score: 1

      They could at least make an unrealistic game that's inspirational in a relevant way. A game that's neither realistic nor interesting is a waste of time. Hand people a copy of Frontier and place them in a flying bus in Earth orbit, and they'll at least get a kick out of how huge the solar system is.

      --
      No kidding!!! What do you say at this point?
    2. Re:Real Life Generally Isn't Fun by __aatirs3925 · · Score: 0

      While I do generally agree with your statement, anything and everything can go wrong, and in a virtual world, that is what would make this an exciting game. Except well, it's not... I understand why NASA did what they did... But... My... my god, I'm having an aneurysm.

    3. Re:Real Life Generally Isn't Fun by QuantumG · · Score: 1

      Frontier? Really? Try Orbiter.

      --
      How we know is more important than what we know.
    4. Re:Real Life Generally Isn't Fun by Eraesr · · Score: 1

      I dunno, but if they set up this NASA game like Animal Crossing then people might enjoy it. I'm baffled by the fact that people find Animal Crossing interesting and challenging to play, but apparently people do, so NASA games still have a chance.

    5. Re:Real Life Generally Isn't Fun by Ecuador · · Score: 1

      Even the life of an astronaut is pretty boring, they mostly carefully follow checklists that other people have written.

      Yeah, you mean like the checklist designed by ground engineers that the Apollo 13 crew followed to fit the air filter canisters from the command module... Oh, wait...

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    6. Re:Real Life Generally Isn't Fun by Eternauta3k · · Score: 1

      Orbiter? They'll realize all the fun trips require spaceships which don't exist and shoot themselves.

      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    7. Re:Real Life Generally Isn't Fun by Culture20 · · Score: 1

      They could at least make an unrealistic game that's inspirational in a relevant way.

      Yes. Explore for mineral deposits on the moon with robots. Launch to the moon (make entire travel into a cutscene, "days later"). Land on the moon (Lunar lander style game), aim for mineral deposits and good building sites. Build on the moon (mineral collection and building similar to Warcraft2 easiness or maybe Settlers of Catan [other countries land at the same time, mineral trade is required]). Use Moon base to launch to Mars. Repeat Moon sequence on Mars, then Terraform Mars. Mars changes from a "red star" in Earth's night sky to a "blue star". Yay!

    8. Re:Real Life Generally Isn't Fun by stephanruby · · Score: 1

      You want to make the game fun, at least a little bit fun if nothing else. Allow the astronauts to die (at the very least). Allow the players to make simple mistakes, whether intentionally or accidentally, and kill off everyone -- including themselves. This is the real litmus test of a game/simulation. What happens when you give a kid the simulation of a nuclear power plant? What happens when you give a kid a car racing game? What happens when you give a kid an interactive flash animation of a hamster in a cage?

      The kid tries to see if the nuclear station can blow up. He tries to see if the car can go off the road, or crash into another car. And you can bet that he'll try to find a way to kill off that virtual hamster. At least, that's what I would try to do myself, and I'm not even a kid. Then once I find out I can be killed in several different ways, or make mistakes that will have drastic consequences in the game, that's when the game possibly becomes challenging enough for me to stay *possibly* interested in it a bit longer.

    9. Re:Real Life Generally Isn't Fun by Hatta · · Score: 1

      The problem with making a realistic or educational game about anything is that real life generally isn't fun. Space, like everything else, is boring. It's mostly empty with a few rocks here or there, all moving in a very predictable patterns.

      There's not even any buffalo to shoot or rivers to ford. Also, you really don't want to get space dysentery.

      --
      Give me Classic Slashdot or give me death!
    10. Re:Real Life Generally Isn't Fun by MarkusH · · Score: 1

      You know, if a single small accident could lead to a horrible, horrible death... I'd be okay with boring checklists.

    11. Re:Real Life Generally Isn't Fun by raddan · · Score: 1

      I dunno, man. I don't think real life is boring at all. While a video game that makes you weld might be boring, I can assure you that I would absolutely jump at the opportunity to be a real space welder.

      Think about it this way: why is climbing Everest so exciting? Because if you look at it on paper, they have a lot of tedious jobs (study maps, pack bags, unpack bags, check gear, run safety lines, shuttle equipment back and forth, follow checklists). The "exciting" jobs are: 1) walking and 2) attempting to breathe. Sounds a lot like being in space (minus the walking part).

      The scenery is clearly a big plus for both jobs, but I think the real draw is: accomplishing something that even experts get killed doing. Let's face it: "being there" is definitely not as important as "having been there".

      Anyway, I think there's a role for educational games that aren't all bitched up with fictions. Ever use a flight simulator? Not exactly action-packed. But to a great extent, they're still fun, because I get a glimpse of something that I probably will never be able to do in my lifetime.

    12. Re:Real Life Generally Isn't Fun by Opportunist · · Score: 1

      Well if disaster makes a game fun, I think NASA hit the spot pretty well with this game. Isn't it about a meteor striking the living quarters and the player having little time to prevent doom?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. if by "more than a decade" by jewishbaconzombies · · Score: 4, Interesting

    You mean - fucking never.

    Space Shuttle - designed 40 years ago - flew 30 years ago.

    Replacement, designed 5, 10, 15, 20 years ago .... uh .... hmm - nothing flying yet. Gee.

    Hey NASA - go fuck yourselves. You're done and you put the ass in Astronauts but here's a video game to pretend you're in a space program that won't admit it's dead yet. Or you can play an equally probable game involving aliens and space marines. I'll take the space marines.

    1. Re:if by "more than a decade" by QuantumG · · Score: 1

      Maybe everyone is just waiting for NASA to do it, so no-one is doing it.

      --
      How we know is more important than what we know.
    2. Re:if by "more than a decade" by IrquiM · · Score: 1

      The space shuttle was never designed to leave the earths gravity well

      --
      This is blinging
    3. Re:if by "more than a decade" by Anonymous Coward · · Score: 0

      Actually that does hit a real issue with space flight. People look up to NASA. They praise the scientists and assume that the way NASA does it, is the way it should be done. In reality NASA is a large beaurocracy. Lots of smart people sure, but smart people at the whim of managerial and political overseers who dictate the constraints they're allowed to work within.

      As a result when NASA fails after spending many millions of billions on a project people assume it's not worth while persuing.

      Then there's the cost. People assume building a man rated capsule will take billions because NASA spent billions trying to achieve it. It would no doubt cost many millions to develop such a capsule, but the NASA quoted billions immediately puts off potential investors. Even investors who might be willing to invest 100's of millions of dollars into a company.

      The cost of space travel has ingrained itself to such a deep degree, that it's far outside the comfort zone of many people, let alone venture capitalists. Hopefully that's changing now.

    4. Re:if by "more than a decade" by cycleflight · · Score: 1

      20 years ago: The President says - Go do! Congress funds paperwork but no hardware.

      15 years ago: The President says - Scratch that! Congress funds the shuttle.

      10 years ago: The President says - Go do! Congress says hell yeah lets roll.

      5 years ago: The President says - Go do! Congress says hell yeah lets roll!

      Today: The President says - Go think! Congress says where's our pork now?

      The folks at the tip top of NASA aren't NASA at all. It's the President and Congress. You're saying it's NASA's fault they didn't build a shuttle replacement without funding and at times against orders? Interesting world you live in. NASA has built hardware, they've successfully tested hardware. They are nearing a launchable vehicle, and funding stops, because the President believes there is a better way to do it. He might be right.

      But I guarantee you that taking no direction, or changing direction every 8 years or less, or committing to a direction without the money needed to do what you set out to do, will all put you in the same place: nowhere.

      As for a governmental organization successfully intercoursing itself, well, lets just say it toes the line of the intelligence level of the rest of your statement. Go forth, and get fat and stupid.

      --
      "...And who wants to make buttprints in the sands of time?" ~Bob Moawad
    5. Re:if by "more than a decade" by jewishbaconzombies · · Score: 1

      Sure - NASA couldn't propose something compelling that would secure funding, so they're off the hook.

      Doesn't change the fact that human spaceflight NASA is fucking dead, and a video game isn't going to change this. More than 20 years of designs doesn't mean dick for the space program until something compelling secures a mandate and funding. Nasa has done everything possible to do exactly that.

      And the fact you missed that point shows your intelligence level (not to mention fat and stupid line - hey suck my cock fag - did I spell that right virgin? It hurts to think down to your level).

      And here's a clue for the clue-impaired, I don't need to type paragraphs to state the obvious for the retarded spawn of Sarah Palin. Go back to Methtown.

    6. Re:if by "more than a decade" by cycleflight · · Score: 1

      Simple. Simple simple simple.

      You're treating Moonbase:Alpha as though it's NASA's answer for a compelling mission: to make video games about space. Moonbase:Alpha is a Public Affairs stunt. It's not very good. Of course it doesn't change anything for NASA's mission.

      NASA has secured mandates in funding. Those mandates in funding have been reversed or had the mission profile drastically changed by the following president. This has happened repeatedly in manned spaceflight since 1973. From going to Venus, to Mars, and doing various compelling missions. If by compelling you mean "gets congress re-elected," then NASA has been less successful. It's difficult to ascertain what you mean between the flames.

      You've summarized the state of NASA's manned space program (one of two that actually put people in space) as "fucking dead," several times. I'm pointing this out to be fair, as it's your most coherent argument. What's your solution then. Despair? Play better video games than what NASA contracts? I haven't seen anything from you on this department. Too hard to suggest perhaps?

      ...(not to mention fat and stupid line - hey suck my cock fag - did I spell that right virgin? It hurts to think down to your level).

      I've always wondered what it was like to have a huge throbbing e-penis. Do you get one by cursing on message boards and posting derogatory statements towards the intelligence of, quite literally, rocket scientists? I'll have to try that sometime.

      Good you mentioned Sarah Palin though, because she has nothing to do with spaceflight of any kind. You make me laugh. Did you mean to?

      "Methtown" is a little better though, since LOX-Methane is a pretty efficient oxidizer-fuel combo. You'll get there someday. If, you know, you do exactly what you aren't doing.

      --
      "...And who wants to make buttprints in the sands of time?" ~Bob Moawad
    7. Re:if by "more than a decade" by jewishbaconzombies · · Score: 1

      I recall you as the source of the fat and stupid line. If that's the way you interact with people as well as talk down to them - I hope you stay unemployed now that Nasa is done with rocket-scientists.

      Otherwise fuck off troll.

    8. Re:if by "more than a decade" by cycleflight · · Score: 1

      Trolls? I'm continuing discourse about NASA with you as long as you continue. You're done, so I'm done. The rest goes something like this: you attack an organization for something they've been directed to do, and you do so in a coarse way. I share my opinion that this isn't very intelligent. Flames ensue from you. At that point I began talking down to you because, frankly, I was trying to make you mad. Call it aggression if you like.

      I'm a pretty nice guy, really, but you didn't leave much window there. If you're going to write a baseless opinion in a caustic manner, you're not going to get a flowery and polite reply from me.

      As for NASA, I don't think they're done with rocket scientists, nor are many other organizations. If you're as impassioned and frustrated as your words seem to say, I would think you'd push for the same.

      Otherwise, you know the rest.

      --
      "...And who wants to make buttprints in the sands of time?" ~Bob Moawad
  5. +1 insightful by Rogerborg · · Score: 3, Interesting

    Let's be clear: I'm a Space Nerd, and proud of it. I grew up on Astounding/Analog - still have a loft full of back issues from the '30s. My son and I read space books every other night - I can't get Footprints on the Moon without weeping like a baby, just as I do every time I watch Kennedy's Rice speech. Just got me again.

    But, NASA, NASA, what were you thinking here? I 'played' this mess for all of 10 minutes, then it was "delete local content" time. It's neither fun, nor educational, it's just a tedious frustrating mess. The only thing it inspired me to do was to bust out my copy of Space Colony and play through it again with Son #1.

    Hopefully next time NASA will make up their minds whether they're making a game or a simulation, and stick to it.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:+1 insightful by Anonymous Coward · · Score: 0

      Not to mention it looks like shit.

    2. Re:+1 insightful by plastbox · · Score: 1

      Son #1

      Chronologically or by worth? =P

    3. Re:+1 insightful by TerranFury · · Score: 1

      Son #1

      Is that what it says on his birth certificate?

    4. Re:+1 insightful by aarenz · · Score: 1

      Maybe I did not see the vision they had for the game. The interface and selecting objects made me feel like I was back on an early PC game. You have to step away from objects to select them and your avitar is just plain bad reaction time. Tried to run the gambit several times. Would assume that in real life, there would be some advice being given by someone else during your efforts, like when to use to rover and what items to repair first. I like the idea of everyone suffocating on each attempt, but I too have done "delete local content" because it was not what I was expecting. The whole trace the circuit to bypass was like moving fast in molasses, Low gravity, does not mean everything moves slow, just things that are falling.

    5. Re:+1 insightful by Opportunist · · Score: 1

      Odd. I thought that Moonbase Alpha is a pretty good game. Sunk a lot of hours into it by now. I guess it depends on what you're looking for in a game.

      It's not really a game where you get to "see" or "experience" a lot. I mean, there's only one map. There's only a quite predictable damage layout (the amount of damage is always the same, only the damaged items seem to be random. And with the life support, also always the same modules were blown off). After about an hour of playing, you've certainly seen everything there is to see.

      What makes the game interesting and fun for me, besides the additional challenges (read: trolls that try to sabotage the repairs), is the quest for the better repair time. Squeezing a second out here, finding a way to streamline repairs there, finding the best way and order to repair and replace in to maximize O2 production to speed up the whole process.

      Sure, that's not everyone's cup of tea. But it is mine.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  6. Focus on robots by Vectormatic · · Score: 1

    Because pretending to put a robot together in a virtual dust-free lab is more fun then pretending to weld a powercable into place on a virtual moon?

    --
    People, what a bunch of bastards
    1. Re:Focus on robots by Anonymous Coward · · Score: 3, Interesting

      No. Make a web game where you get to send commands to a rover or space probe once per day (to simulate latency) and receive funds to build another, cooler rover or probe later. They could put programming into the game by using a simple scripting language to give the rover/probe more autonomy so it can get more done per day. It could be excellent. I'd play that.

    2. Re:Focus on robots by Vectormatic · · Score: 1

      Your idea reminds of those old turn-based strategy web MMO-TBS games i used to play 8 years ago, starsphere, planetarion, that sort of stuff :P

      Could be fun actually

      --
      People, what a bunch of bastards
  7. and we wonder by Anonymous Coward · · Score: 3, Insightful

    And we wonder why the US is falling behind in science. We have people complaining that a simulation isn't exciting or entertaining enough, when that isn't even the fucking point of it. Maybe if it hadn't been distributed via Steam, we wouldn't have the types of people going through it who are wondering where the guns and aliens are...

    1. Re:and we wonder by Mr.+Freeman · · Score: 1

      Except that the entire point of the game is NOT to be a simulation. Tell me, what in the hell is this supposed to be simulating? We don't even have any preliminary designs for a moonbase in the works. I'm sure that a few engineers have probably scribbled something on a cocktail napkin with their vision of a moonbase, but it's not exactly a high priority on NASA's list. How do you develop a simulator for something that doesn't exist on any real level CONCEPTUALLY?

      This was built to be a GAME, and has failed as a GAME.

      I completely agree with you about people disregarding science and the sad state of affairs in the USA regarding education, but it doesn't really have anything to do with the discussion at hand.

      --
      -1 disagree is not a modifier for a reason. -1 troll, flaimbait, redundant, overrated are NOT acceptable substitutes.
    2. Re:and we wonder by LingNoi · · Score: 1

      The point of the game was to inspire kids about space. If it fails the test of being fun then no ones going to play it. The point was that kids would play this game and realise that space is worthwhile funding rather then the fucktards we have today who think we should cut every scientific endeavour to feed people in Africa.

      The point wasn't to educate. It was to change people's perceptions of space funding.

    3. Re:and we wonder by dlaugh · · Score: 1

      I can't argue with anyone's opinion of the game since that is a personal assessment. However, I can comment on direct facts related to the game. In this case, all of the structures, space suits, the rover and the robot are modelled from the concept designs developed for NASA exploration plans and were mostly provided by NASA's Exploration Systems Mission Directorate. That is the NASA content on which the game is based. Daniel Laughlin Project Manager NASA Learning Technologies UMBC/GEST

    4. Re:and we wonder by Anonymous Coward · · Score: 0

      And, if you actually knew anything about NASA simulations (for real training), they're either routine, mundane and boring as hell, or short, busy, and frought with terror for the participants. I can think of several "8 hour sims" where we were done by 6am... or, less than 2 hours after we started setup, because the problems thrown at the crew resulted in catastrophic failure modes.Yet, they were setting things up to tax the flight crew so that, if something happened, they responded immediately, rather than having to think ab out which volume of the onboard checklists they should start with.

      I can also recall sims at MSFC that could last for 2 weeks, WITH intentional "mals" (malfunctions) included because we wanted the crew to work through the procedures and continue their science work (yeah, there are some things a robot just can't do on-orbit). Long, tiring, boring for trainers and astronauts, but overall productive.

      And I can think of long periods in MCC or HOSC/POCC where we'd listen to crew comms to hear how things were going nominally, always a good sign, but rarely exciting.

      What we need, really, is for NASA to promote good efforts in Science, Technology, Engineering and Math (STEM) that may mean games that don't have folks thinking about NASA .and. SPACE, but still get our kids motivated toward the fields that have a strong potential to be beneficial to our country (and, for that matter, our world; when's the last time an MBA made a significant discovery to reduce human suffering? For that matter's when's the last time an MBA ever did something that didn't directly increase human suffering?) rather than romoting the idea that the only credible goal is to get a job making lots of money? If we can interest the kids in good STEM goals, they'll self-recruit to NASA when they're needed.

  8. I'd Love To Try It, But.... by mlauzon · · Score: 2, Informative

    It always crashes everytime I start it up, all drivers are up-to-date on my PC, etc.

    1. Re:I'd Love To Try It, But.... by Anonymous Coward · · Score: 0

      Yeah that's basically why they don't send people to the moon anymore :)

    2. Re:I'd Love To Try It, But.... by __aatirs3925 · · Score: 0

      It always crashes everytime I start it up, all drivers are up-to-date on my PC, etc.

      You should try the new Press Release and Shuttle Reschedule Simulation Game available for free on Steam. It educates you on the procedures used in events similar to yours. By my guess, you may need an additional $500mil plus 6-months before relaunching the program again.

    3. Re:I'd Love To Try It, But.... by VShael · · Score: 5, Funny

      Have you tried renaming the shuttle to something other than Challenger?
      I think that solves the crash problem.

    4. Re:I'd Love To Try It, But.... by ShadowRangerRIT · · Score: 2, Funny

      Naming it Columbia didn't help either. I can't think what might be the problem.

      --
      $_ = "wftedskaebjgdpjgidbsmnjgcdwatb"; tr/a-z/oh, turtleneck Phrase Jar!/; print
    5. Re:I'd Love To Try It, But.... by Hatta · · Score: 1

      Oh, burn!

      --
      Give me Classic Slashdot or give me death!
    6. Re:I'd Love To Try It, But.... by blixel · · Score: 1

      You're not missing much. I played around with it 1 evening just long enough to figure out what there was to do, and how to do it. After about an hour, I had pretty much done all there was to do. The only way to get "good" at the demo is to do things in the most time efficient manner possible. In one game, some kid (well, I assume it was a kid) was going around undoing everything I was doing.

      At any rate, if you go to youtube and watch some game play videos, I think it will show you what you're not missing.

      Here's one for your convenience. (Note the guy narrating the video curses a couple of times at the beginning, so turn your speakers down if you're at work.)

    7. Re:I'd Love To Try It, But.... by Anonymous Coward · · Score: 0

      I can't think what might be the problem.

      Maybe you should inform Houston?

    8. Re:I'd Love To Try It, But.... by mjayg · · Score: 1

      Email mbasupport@virtualheroes.com for tech help. You can also visit our Facebook page or Steam forum...

      http://www.facebook.com/NASAgames

      http://forums.steampowered.com/forums/forumdisplay.php?f=835

      Mitch Gross | Community Manager | Virtual Heroes (developers of Moonbase Alpha)

    9. Re:I'd Love To Try It, But.... by Opportunist · · Score: 1

      Odd. According to my info naming it Columbia should result in a crash when you quit the game.

      Gotta check my notes...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  9. Maybe it's me by Tim+C · · Score: 1

    But I feel the same way about any number of extremely popular games on Facebook, or realistic commercial airline flight simulators - where's the action?

    People still seem to like them though.

    1. Re:Maybe it's me by LingNoi · · Score: 1

      Obviously not that much seeming as Microsoft shitcanned their project.

  10. Misses the point? by Aladrin · · Score: 3, Interesting

    Maybe Erik Sofge misses the point. This was a tech demo to show they are progressing and drum up some initial interest. It did that. Yes, it's a bit boring... But that's part of the purpose of releasing it... Making the real game less boring.

    I only played it once through, but if that's an accurate depiction of how an astronaut would handle that situation, it's AWESOME. When they make the whole game and have a lot more stuff to do and fix, I'm going to enjoy playing it.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  11. Worst Part by qpawn · · Score: 5, Funny

    The game doesn't let you skip through the budget hearings. And, when they're finally over, your mission gets cancelled.

    1. Re:Worst Part by elrous0 · · Score: 1

      Just hit "X X B A" on your gamepad and a Florida Senator will come in and restore your mission by screaming that it supplies vital jobs to his state.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
  12. Regarding TFS by Anonymous Coward · · Score: 2, Interesting

    Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species

    Boy, oh boy. Where should I start? Why would you want NASA to make a stereotypical space game? If you want to go blow up aliens, go download Alien Swarm or Alien Breed: Impact from Steam.

    , it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place, while thousands of miles away, the most advanced explorers ever built are hurtling toward asteroids and dwarf planets and into the heart of the sun.

    Quite right. Another example to prove your point: It's hard to imagine why anyone would want to play a fantasy game for 5 hours a day, several months in a row, clicking on some random blob of pixels thousands of times just to get a set of matching pants, shoes, shirt, and rings.

    But people do. And we call that game World of Warcraft.

    Even if it was possible to build an astronaut game that's both exciting and realistic, why bother?

    Because the gaming scene is getting painfully played out for some of us. When people try to make different games... Sure you get your occasional Daikatana... But you also get your Flower, Cave Story, Katamari Damacys, et cetra.

  13. We've been spoiled by Televised Science Fiction. by master_p · · Score: 2, Insightful

    Science Fiction is great entertainment but the televised version of it has certainly spoiled current generations. People on forums ask how much does it cost to build USS Enterprise and if stargates are real. It's no surprise then that an educational game from NASA that is close to reality seems boring. I guess we should praise the people that produced these shows and movies that made them believable, but in the long run they hurt real science.

  14. Make a Lunar McGuyver! by adosch · · Score: 1

    FTFA, it's no question they aren't going to put space trolls and giant moon worms out there for you to battle in a sim-slash-educational game for lunar exploration and habitat; this isn't 'Pitch Black', people, and Vin Diesel isn't the astronaut.

    Now, I don't claim to know a single anything about space exploration, but I can imagine the engineering and thought behind everything that an astronaut has or brings with them has a superior purpose, is highly scrutinized and is, as far as our tax dollars are concerned, thought out.

    If they want to make it intriguing, they should throw some puzzle-based problem solving in there: Scenario! We have small tear and/or breech in the cabin... you have access to a Cape Canaveral space pen, a shaving mirror, duct tape and toothpaste. GO!

    Of course that's a pretty facetious example, but we know NASA has to deal with these types of things, why not put them in there.

    1. Re:Make a Lunar McGuyver! by Legion303 · · Score: 1

      "We have small tear and/or breech in the cabin... you have access to a Cape Canaveral space pen, a shaving mirror, duct tape and toothpaste. GO!"

      That's 1960s thinking. More recently it goes something like this:

      "You have a brittle O-ring and access to a full set of tools. Whoops, I guess you're fucked anyway GAME OVER"

    2. Re:Make a Lunar McGuyver! by snadrus · · Score: 1

      Best idea yet! Mod parent up. In our under-budget times, out-of-the-box thinking is valuable.

      --
      Science & open-source build trust from peer review. Learn systems you can trust.
    3. Re:Make a Lunar McGuyver! by Opportunist · · Score: 1

      The difference is rather:

      1960: We have a small tear in the cabin. Fortunately we have a triple redundant, self sealing system that should take care of it itself, but if everything fails, we have the materials on board that should plug it well.

      Today: We have a small tear in the cabin. Unfortunately due to budget cuts, we have no redundancy and the materials we'd need for repairs would have increased the weight so we couldn't take them on board because instead we took this sat with us that NASA gets a few k grand to put into orbit so we could finance the mission altogether. Sorry, John, we're fu..ed.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  15. Dumb idea by lalena · · Score: 4, Insightful

    it's hard to imagine why anyone would want to suffer through another minute of pretending to weld power cables back into place

    Yeah, no one will go for that idea. It's as silly as creating a game where people pay money so they can water virtual flowers in their virtual garden.

    1. Re:Dumb idea by VShael · · Score: 2, Insightful

      It's as silly as creating a game where people pay money so they can water virtual flowers in their virtual garden.

      Yeah, but normally, idiots aren't interested in Nasa.
      They do, however, like bright primary colours.

    2. Re:Dumb idea by TavisJohn · · Score: 1

      That tells me that NASA screwed up. They should not have released it on STEAM. Instead they should have released it as a Facebook game!

  16. Re:We've been spoiled by Televised Science Fiction by Beale · · Score: 1

    I think in this case it's poor science education that's hurt real science. Honestly, if people can't tell the difference between space opera tech and real tech, there's some problem with those people, not with the space opera.

  17. Sounds as exciting by LinuxIsGarbage · · Score: 2, Informative

    Sounds as exciting as Forklift Simulator! http://www.forkliftsimulator.com/

    1. Re:Sounds as exciting by Drakkenmensch · · Score: 1

      Forklift driving can be an exciting bloodsport: http://www.youtube.com/watch?v=rkMDGC2d5mg

    2. Re:Sounds as exciting by Hatta · · Score: 1

      Hey, I loved Shenmue.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Sounds as exciting by jewishbaconzombies · · Score: 1

      Looks like the German director of that one was a Terry Gilliam / Monty Python fan - or perhaps it was an early work from Jean-Pierre Jeunet (Delicatessen).

      Mod parent up request please!

    4. Re:Sounds as exciting by Anonymous Coward · · Score: 0

      LOL....That conjures up images of Lee Carvallo's Putting Challenge.

  18. Moonbase Alpha is brilliant for one reason by tapo · · Score: 4, Funny

    The mundane tasks combined with teamwork with random individuals, and a text-to-speech synthesizer? You end up with brilliant videos like this, exploring what life would be like on the moon if modern gamers were sent into space: http://www.youtube.com/watch?v=Hv6RbEOlqRo

    --
    "Joy is contagious," he said, peering into the microscope.
    1. Re:Moonbase Alpha is brilliant for one reason by jewishbaconzombies · · Score: 1

      Someone please mod the parent up - my sides now hurt like hell from that link.

      Now we know what Persistent vegetative state boredom sounds like - Uuuuuuiiiieeeeahhhhhhuuuuuuuuu ....

      (the soundtrack was the cherry on top)

    2. Re:Moonbase Alpha is brilliant for one reason by Anonymous Coward · · Score: 0

      HAHA! The funniest part from that video was near the end : "Here comes another chinese",..... " youiyouiyouiyouiyouiyouiyoui....".

  19. If people will play FarmVille... by jfruhlinger · · Score: 4, Funny

    ...they'll play anything. I look forward to incomprehensible complaints about welding supplies popping up in my Facebook feed.

  20. My review of the game. by Tei · · Score: 1

    The game has a solid gameplay base: "survival game". One of these games where people has different skills, and must use these skill cooperativelly to survive. Thats probably the right choice for a NASA game. Re: today problems on the space station.
    The implementation? It feel like WIP,a early beta of the game. But surprise!, shock!, Is a early beta. The "other" problem with the game is that on the core, the way you solve the problems is boring lame minigames. But what else a game this type can do? non-minigame but a progress bar? will that be more fun? use real science problems? that will be like horrible edutainment software. So whiting the confines of what is feasible, the NASA game is excellent. It only needs now more "maps" and "scenarios". I would love to repair machinery over Europe (the moon), or make a landing with the shutlle. The COOL thing about space is maginificency... what you feels wen you visit the grean canyon: Space is BIG, absolutelly gigantic, it dwells everything we have here. A NASA game can have some of that grandeur, in a inmersive and realistic style. And such thing is nerd-porn.

    Soo far, excellent work. Looking forward for future versions of the game :-)

    --

    -Woof woof woof!

    1. Re:My review of the game. by grumbel · · Score: 1

      My biggest problems with the game so far where lack of narrative and lack of scale. You start right on the moon base right when stuff goes wrong and then have to do the clean up on a time limit. It would be much more interesting if you would start on earth, create your character and then work your way up through training, flight and then finally the landing before the moon base gameplay starts.

      That the game limits itself to the base, instead of making more use of the scale of the moon is also a little disappointing. The whole multiplayer focus with leaderboards also seems a little off, as it shouldn't be about who can solve the same mission the fasted, but more about dynamically generated missions that provide interesting challenges. A few NPC wouldn't hurt either.

      The game also suffered from some interface issues, clicking on things wasn't that easy as your character would often get in the way and the physics engine didn't exactly deal well with having two robots crashing into each other.

      But overall, the atmosphere and graphics where nifty and for not being the final game, but just some beta it was quite nice.

  21. Recruiting astronauts through a game? Really? by mcvos · · Score: 1

    What I don't understand is this: is NASA really trying to recruit astronauts through a game? Why the hell is that even necessary? Doesn't everybody want to become an astronaut? If they have a shortage, I'll gladly switch careers. I went into this programming business because I thought I wouldn't have a chance in hell of becoming an astronaut.

    I guess I first need to learn to weld, though.

    1. Re:Recruiting astronauts through a game? Really? by Capt.DrumkenBum · · Score: 1

      I already know how to weld. Where do I sign up?

      --
      If I were God, wouldn't I protect my churches from acts of me?
  22. Totally boring by Spinlock_1977 · · Score: 1

    I lasted 15 mins max in this game. Woke up when my head hit the keyboard.

    --
    - The Kessel run is for nerf herders. I can circumnavigate the entire Central Finite Curve in a lot less than 12 parse
  23. If it's a game about humans, make it human. by foniksonik · · Score: 2, Interesting

    There has got to be drama.

    First you've got to qualify. Training on earth. Then near orbit. Then a space station. Then the moon and beyond.

    There need to be accidents and malfunctions and politics, alll the usual causes for potential disaster on a mission.

    There need to be puzzles. So building things when you don't have all the right parts and have to make due.

    There needs to be competition. Objectives. Scarcity of resources with multiple teams after the same stuff.

    There needs to be relationships. So alliances, teams and rank.

    All of these things add up to a challenging game environment. Less simulation, more game.

    --
    A fool throws a stone into a well and a thousand sages can not remove it.
    1. Re:If it's a game about humans, make it human. by Anonymous Coward · · Score: 0

      Hundreds of millions of people play a game every day where the only activity is clicking farm animals.

      I think NASA has probably hit a goldmine.

    2. Re:If it's a game about humans, make it human. by Anonymous Coward · · Score: 0

      There has got to be drama.

      First you've got to qualify. Training on earth. Then near orbit. Then a space station. Then the moon and beyond.

      There need to be accidents and malfunctions and politics, alll the usual causes for potential disaster on a mission.

      There need to be puzzles. So building things when you don't have all the right parts and have to make due.

      There needs to be competition. Objectives. Scarcity of resources with multiple teams after the same stuff.

      There needs to be relationships. So alliances, teams and rank.

      All of these things add up to a challenging game environment. Less simulation, more game.

      And there needs to be adult diapers.

  24. Doesn't have to suck by argStyopa · · Score: 1

    Yes, you're right that the current iteration is a snoozer.
    I would point the blame directly at the weaksauce administration of NASA, and the several presidential administrations that have been obsessed with politics than real achievement. NASA has for decades been an entrenched bureaucracy, ossified and fearful of human risk.

    1) the Space Shuttle - what should have been a testbed for cutting-edge low-orbit lift technologies ended up being a camel-designed-by-committee, grossly non-modular, reusable (the one success), clumsy, and frightfully impossible to upgrade.
    2) the ISS - again, this is NOTHING more than a trivial expansion of Spacelab or Mir. In such low orbit it practically needs a bug shield and windshield wipers, its life is circumscribed by the requirements of maintenance flights by the shuttle.
    3) Constellation - hardly even needs comment. It should terrify us that in 2010 we can't even re-create the FORTY YEAR OLD TECH that took us to the moon. Seriously.

    So NASA lacks any sort of adventurousness or vision, it's unsurprising that a video game promulgated by this tepid organization is boring. They have a video game where ANYTHING is possible. Anything. And this is the extent of their imagination. Perfect.

    Here's a tip: it didn't have to suck. Really, it didn't.
    Postulate some advancement, and combine genres. You have a zero-gravity flight sim, and need to pilot your craft to Hypothetical Low Orbit Station X, pick up something, and take it with some time-pressure to Hypothetical L5 Station Y. (Zero grav flight sim, realistic attitude control, orbital movement, and yes, plotting much of the course by computer but terminal maneuvers by hand...moderately cool). Once you have stopped at L5, you're sent to the Moonbase, again with some time pressure. Now you're playing a first-person lunar lander because solar flares have made your automated control systems unreliable.
    Finally, you can pilot a rescue mission to the Mars Lander team (shades of Oregon Trail!). Once you get there, you find that the command orbiter is perhaps empty, and you're forced to repair it manually (sure you have instructions from earth but the timelag means it's very reactive) and ultimately, have to use the limited capabilities of a suite of surface-exploration robots (like the GREAT infocom game Suspended) to figure out what happened to the Mars Away Team and (hopefully) rescue them. All based on hard-hard-hard science, no postulated Little Green Men or Ancient Artifacts.

    I'm no game designer,none of the game systems I listed is LESS than 20 years old. But I think that could make for a fairly compelling game.

    I'm unsurprised that NASA couldn't manage it.

    I agree with Neil deGrasse Tyson that we need to push the envelope. I'm not sure NASA has anything left that can do it (the unmanned programs being the giant exception - they're daring, skilled, and extraordinarily successful).

    --
    -Styopa
    1. Re:Doesn't have to suck by Legion303 · · Score: 1

      "Finally, you can pilot a rescue mission to the Mars Lander team (shades of Oregon Trail!)"

      Buzz has died of dysentery.

    2. Re:Doesn't have to suck by bughunter · · Score: 1

      Awesome comment. I hope you [share|have shared] it as feedback with the dev team. Hell, you should be ON the dev team, imo.

      --
      I can see the fnords!
  25. Doesn't have to fail by Anonymous Coward · · Score: 0

    I played a certain amount of Apollo 18: Mission to the Moon when I was young, and that game was modestly fun without venturing into science fiction. The fun came from a series of fairly difficult mini games requiring precise aiming and quick reaction time.

    I fail to see how welding could be turned into a fun and interesting mini-game and even if it could the forced repetition would probably hurt, but I don't think that a game is doomed simply for being a simulation game like a number of other people are suggesting. Cross Country Canada tends to be fairly highly rated on a number of abandonware sites and it's a truck driver simulation of all tedious boring jobs.

  26. Come on, feel the irony by iainl · · Score: 1

    Is posting this straight after "Astronauts To Repair Cooling System On ISS" some sort of /. editor humour?

    --
    "I Know You Are But What Am I?"
  27. a different direction by Goldsmith · · Score: 1

    There is no shortage of scientists and engineers willing to work for NASA. What they need is more political power. Perhaps a game where you build relationships with politicians, staffers and contractors, convincing them over several years that exploration is a worthy cause. I think they'll find enough welders.

    1. Re:a different direction by Opportunist · · Score: 1

      What they need is more money. Simple as that. Know when NASA started to create corpses? When the funding was cut.

      You can't do space exploration safely without money. There's two ways to progress in space: Spending money (the US 1960s way) and spending humans (the Russian 1960s way). Unfortunately, the US started to copy the Russian model.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  28. I think our reviewer has missed the point. by Like2Byte · · Score: 1

    I have not played this game/simulation.

    Performing missions in space or for a space vehicle is all about training. Astronauts spends enormous amounts of time training. They train for casualty situations. They train for normal situations. They train for abnormal situation. They don't train simply for just fires on aboard; they have to know which low temp alarms are going to impact other interfacing systems on-board, etc....

    Being an astronaut is not very much unlike being a submariner (IAAFS - I am a former submariner). The systems they have to control are complex. One slip-up and suddenly that $2B piece of equipment is so much scrap metal. So, here's why I think our reviewer missed the point. NASA is looking for people who are adept at performing boring repetitive procedures accurately over and over and over again. That's their mission.

    People who thrive at their simulation will be the ones who are drawn to NASA's work-sphere. The kids who were wowed by 'The Last Starfighter' and thought they'd become a NASA engineer or astronaut...probably not so much. (yes, I low-balled that reference.)

    Something called setting expectations comes to mind. Something along the lines of recruiting for the mind-sets you need comes to mind. Something about planting a seed comes to mind.

  29. Re:We've been spoiled by Televised Science Fiction by Anonymous Coward · · Score: 0

    I think in this case it's poor science education that's hurt real science. Honestly, if people can't tell the difference between space opera tech and real tech, there's some problem with those people, not with the space opera.

    Absolutely correct. And you know what's really scary about the situation? I'd say a good 40-50% of Slashdot readers can't even tell the difference between sci-fi tech and real tech (remember, this is a fairly science-minded community). Just witness the number of people here talking about how easy it is to terraform another planet (never mind that we don't even have the basic tech to begin doing so), or the ones who say we need to "get off this rock" before the sun goes red giant (which is estimated to happen in another 7+ BILLION years -- the planet is currently only 4.5 billion years old -- "modern man" has been here for less than 2 million years [that's less than 1/20th of a percent of the current history of the planet]). If we want to talk about scientific illiteracy, we need to begin right here at home...

  30. NASA is the wrong man for the job by elrous0 · · Score: 0, Flamebait

    Man may one day set foot on Mars. But when he does, he won't be wearing the patch of an agency that stopped being innovative in the 1970's. NASA is really good at doing safe, simple, repetitive missions that involve little to no risk (a nice side effect of government engineers way more interested in keeping their cushy federal jobs than actually doing anything significant). They closest they'll ever come to anything as bold as a Mars mission (or, likely, even a moon mission) is some crappy animation and big talk at a press conference. There is no way anyone at that agency is going to uncover their ass long enough to do anything more risky than yet another trip to low earth orbit or launching an unmanned probe. If you want to really send man into space, your best start is to abolish NASA and start a whole new agency with new leaders and engineers.

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  31. Another space simulator by Pawnn · · Score: 1

    They should leave the space sims to Blizzard. They seem to be doing pretty well with them...

  32. Love to Boogie by Anonymous Coward · · Score: 0
  33. Re:We've been spoiled by Televised Science Fiction by Legion303 · · Score: 1

    If the current generation is asking seriously how to build stargates etc., it's not because of science fiction, which has been around in various forms since at least a couple of centuries (and televised for at least 5 decades). It's because the current generation is fucking stupid.

  34. Re:We've been spoiled by Televised Science Fiction by Legion303 · · Score: 1

    s/since/for

    That will teach me to change "the 1800s" to "a couple of centuries" without proofing the rest of the sentence afterward.

  35. Another fine example of government in action by Whatsmynickname · · Score: 2, Insightful

    This game is an example of when you give a government institution (with no reason to stay in business) loads of cash. The manager of this project probably was some government drone who probably had no clue what made a game great, but the government put that person in charge anyways. Both my kids and I are real space fanatics, and we openly mock this sad game. This game drains all the potential wonder and adventure of landing on the moon...

    1. Re:Another fine example of government in action by frist · · Score: 1

      Exactly. Either give NASA a REAL mission (not making video games, and NOT reaching out to predominantly Muslim nations - SOMETHING RELATED TO REAL SPACE EXPLORATION) and the necessary budget to achieve the mission objectives, or else disband it and let the Air Force absorb the talent needed for military use.

    2. Re:Another fine example of government in action by Kitanin · · Score: 1

      This game is an example of when you give a government institution (with no reason to stay in business) loads of cash.

      Did... you just refer to NASA as a government institution that gets loads of cash? :D

      --


      Teach your kids: "C++ made baby Jesus cry."
    3. Re:Another fine example of government in action by Pvt_Waldo · · Score: 1

      This game was NOT funded by NASA nor was it designed or built by them. It was done by the same team that did America's Army.

      All NASA has done is give them permission to put NASA's "stamp of approval" on the game. It's up to the developer to figure out how they are going to make it into a profitable game and pay for it.

      Which of course is actually WORSE than the idea of NASA funding it. The developers are showing little understanding of how to create a game that has appeal let alone a feasible business model or revenue model that will fund it's continued development and growth.

  36. Re:We've been spoiled by Televised Science Fiction by master_p · · Score: 1

    In the 60s, people never asked if the USS Enterprise can be built for real, and the science education level was the same or worse than today.

  37. XP x64 by JoeQuaker · · Score: 1

    The game will not even load (last time I checked if) you are running Windows XP 64bit. That kind of prevents me from beginning to be bored.

  38. mining by Paspanique · · Score: 1

    Yeah, because Eve online mining is so compelling! Yet, people suffer it to access rest of the game, so NASA just needs to put up space combat and aliens & we are set!

    --
    I don't have an intelligent phone, so I need to be.
  39. Re:We've been spoiled by Televised Science Fiction by GameboyRMH · · Score: 1

    40-50%? It probably only seems so high because the space colonization nuts come out of the woodwork in every space-related thread.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  40. It is somewhat entertaining by 32771 · · Score: 1

    I found the game to be ok. In single player mode you can go and optimize your hardware fixing strategy. I mean this is some low key intellectual challenge if you are looking for it.

    I can't really think of anything that doesn't have some realism and gets fiendishly difficult to play/implement real quick. Just look at the ill fated "Outpost 1" ( http://en.wikipedia.org/wiki/Outpost_(video_game) ), I have never seen the Management Ai in it, just to mention one issue.

    Personally I would like to see some free form game that dwells on orbital mechanics, there are interesting limitations and it wouldn't have to include pea soup clouds like X3, Freelancer, and assorted ilk in the game. Also it would have some chess like nature since you can essentially see everything but can't necessarily get to it (read some A.C.Clarke stories). Also mechanics is kinda intuitively understandable and you need only finish highschool to get an introduction. Well I'm kidding of course, I went to my favourite university library and found two tomes in a series (~450 pages thick) on celestial mechanics (ISBN 3-540-40749-9), and I'm sure there is more. Coincidentally Poincaré laid the foundation to chaos theory with his work on the three body problem, they never told me that in high-school. Well maybe five generations down the road we will be able to play with it.

    Anyway, I expect only a little bit more than NASA has come up with.

     

    --
    Je me souviens.
    1. Re:It is somewhat entertaining by ducomputergeek · · Score: 1

      Outpost did release a patch that added a few of the features, like the monorail, but the management AI never happened and the ability to build additionally colony sites just never worked. All the cool features got stripped out just before launch. i can't remember if it was to make a deadline or what exactly.

      I remember playing it for a while many years ago and it was an extremely fun game up until the point you realized it was missing a bunch of the features that would have made it great.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
  41. Welcome to government work by Minwee · · Score: 1

    where everything, including going to the bathroom, is done by committee.

    I tried Moonbase Alpha, but found the performance to be terrible even with the graphics settings set to the lowest level. If I'm going to be playing a game on the moon, I don't want it to be so realistic that there is a seven second delay between me pressing a key and something happening.

    That's unfortunate as it looked like a neat toy. Somehow I doubt that it would have ever let me blow up the nuclear fuel dump though.

  42. Microsoft Space Simulator by Anonymous Coward · · Score: 0

    Boring game. Slow. No combat.

    However... I LOVED that game. Exploration. Real physics. Took a LONG time to get anywhere (well you could dilate time and choose to ignore the physics, which I did often... and the time dialation was a must after all i don't have 800 years to spare trying to get to another solar system).

    And they had real solar systems! With planets, some Earth like.

    Trying to dock with another spacecraft... damn near impossible, especially if it was traveling to another planet.

    Oh please bring an updated version of that game back!

    I am downloading this NASA game today. Sound like it is right up my alley.

  43. Re:We've been spoiled by Televised Science Fiction by progkeys · · Score: 0

    > but in the long run they hurt real science

    Hmm... maybe. On the other hand, how many astronomers first got interested in space as youngsters because they saw Star Wars? For a certain age group (born after the lunar landings), I'd bet it was a pretty high percentage.

  44. Point taken, but... by tizzo · · Score: 1

    It will be more than a decade before humans even attempt another trip outside of Earth's orbit.

    Not an incorrect observation - but it bears noting that the game wasn't put together overnight, and until very recently the above wasn't true. President Obama campaigned heavily here in FL, and presumably in other space industry areas like Houston, on the promise that Constellation and Orion, which would have been putting people back in orbit in 2015, would be continued and even beefed up. It was only in mid 2009 that he reversed course on space, and I'm sure this game was well into development by then.

  45. Re:We've been spoiled by Televised Science Fiction by Anonymous Coward · · Score: 0

    40-50%? It probably only seems so high because the space colonization nuts come out of the woodwork in every space-related thread.

    Even if it's not quite that high, it's still far higher than it should be given the supposed science literacy of this community.

  46. To space and beyond! by SEWilco · · Score: 1

    Space exploration has to be a prequel to colonization. Otherwise we're all just sitting at the bottom of our gravity well, waiting for the asteroid. We should instead be on the asteroids... preferably not one that's going to hit a planet.

  47. Re:We've been spoiled by Televised Science Fiction by BobMcD · · Score: 1

    Science Fiction is great entertainment but the televised version of it has certainly spoiled current generations. People on forums ask how much does it cost to build USS Enterprise and if stargates are real. It's no surprise then that an educational game from NASA that is close to reality seems boring. I guess we should praise the people that produced these shows and movies that made them believable, but in the long run they hurt real science.

    First of all, stargates should be real, and the fact that we don't yet understand how to do something similar to them is a deficit. Imagining a world where we'll never ever attain such technology is shortsighted to the point of being just plain stupid. Do remember that there was a time that the scientists told us the world was flat, the earth follows a tetrahedral pattern, that you can map a person's brain by their skull shape, and that we descended from Neanderthals. Simply because it isn't yet supported by our limited and weak understanding of the universe, doesn't mean we need to start labeling everyone as idiots. Could you imagine where we'd be if da Vinci had shared your scorn?

    Sorry, but elitist attitudes like this one do more to harm education than any science fiction author ever has.

    At any rate, games are supposed to be fun, are they not? Usually, typically imagination and fun go hand in hand.

  48. Human improvisation can outperform robots ... by perpenso · · Score: 1

    The astronauts do not go to do science or explore, robots can do that better more reliably, cheaper, and we don't need to get them back, astronauts go to experience it ...

    That's true to a degree, the astronauts largely accept the science and the more mundane work as the price of their experience. Although Harrison Schmitt of Apollo 17 http://en.wikipedia.org/wiki/Harrison_Schmitt is the counterexample where the science is a major motivation. Schmitt was the first scientist, as opposed to military pilot(*), to walk on the moon and his expertise led to significant discoveries.

    However the astronaut's motivation for volunteering is not very relevant. The more important point is why does/will NASA send astronauts rather than robots. Sure there is the inspirational factor, a generation or two of children were inspired to study math and science because of Apollo, but frankly a human can do more. Today robots cannot match human judgement and more importantly human improvisation. The various Mars probes are amazing technological achievements but they get stuck on things that humans will not, for example the soil being clumpier than expected and not falling through a grate. Robots excel at performing the expected under expected conditions. Humans excel at working around problems when things do not go as expected.

    I agree that robots are far more cost effective and we should continue to use them to a large degree. However we will make faster progress if we also send the occasional manned mission to handle the more challenging things.

    (*) Yes other astronauts had scientific and engineering backgrounds and went on to accomplished careers in those fields but they were originally selected for the astronaut program due to their military pilot backgrounds. The science / engineering backgrounds were valuable but secondary factors.

  49. More realistic game is, more boring people feel by flanker711 · · Score: 1

    I'm a combat flight simulation game lover. When I play Janes F/A-18 10 years ago, my friends spectating the game kept asking me: is your jet flying? is your pc hanging? where're the enemies? To them, the flight simulation game is just too realistic too slow pacing and too boring. They would prefer those fast pacing but fake Ace Combat series games, or even the 2D arcade shooting game. Another good example would be Operation Flash point Vs Counter Stike. People always like simple but entertaining games

  50. I love you man! by maillemaker · · Score: 1

    Great post.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  51. NASA PR no longer wokring? by Animats · · Score: 1

    Now NASA is in real trouble. For the last two decades, the best-working part of NASA has been the PR and lobbying operation. If that's tanking, they're really dead.

    NASA has two fundamental jobs: 1) robotic exploration, and 2) finding some way to get significant mass into orbit. Their last three tries at 2) have been flops.

  52. subby sounds bitter by Deadplant · · Score: 1

    It will be more than a decade before humans even attempt another trip outside of Earth's orbit. If NASA wants to inspire the next generation of astronauts and engineers... blah blah blah

    Wow, a whole decade away? clearly out of reach of the next generation... wait, what?

  53. Robots are in the game by dlfretz · · Score: 1

    Did this reviewer really play the game? Robots are required to be deployed to fix the machinery area with steam.

  54. They could add "Cooling System Repair" by strangeattraction · · Score: 1

    Let's face it real life isn't as exciting as games. See previous post http://science.slashdot.org/article.pl?sid=10/08/04/0013252

  55. Reality TV...IN SPACE!!! by businessnerd · · Score: 1

    If you want drama and cash, then I say NASA should do a reality TV show. And no, I don't mean just start filming and interviewing the actual astronauts. No one wants to watch those boring nerds. I mean take your classic reality TV personalities, put them in a rocket and send them to space. Think "The Real World" or "Survivor" but IN SPACE! I figure you can put in one or two nerdy types who are really excited about the opportunity to be in space and are interested in the workings of a space station (make it one guy one girl, who the (nerd) audience hope will get together) and mix in some unintelligent, yet good looking whack-jobs who are in it for the prize money and the camera time. Watch as they piss off the space geeks by getting in the way of experiments and hooking up in the cargo bay. While everyone is rooting for the two geeks to hook up, the guy geek really wants to bang one of the hot whack-jobs, who are obviously not interested and already are hooking up with the other hot whack-jobs. You don't have to be a space fan to want to watch this. I generally hate reality TV, but I'd totally watch just for the great space station footage (and who are we kidding, the drama too).

    --
    "It's not whether you win or lose, it's how drunk you get." -- H. J. Simpson
  56. Why Bother by Anonymous Coward · · Score: 0

    Last summer I did quite a bit of research on the findings from recent space exploration ventures and the papers and articles were really depressing.

    Whenever you see the occasional article titled "possible trace signs of life on Planet-X" you know its just an attention grabber because the reality is that no life above the micro-level has ever been found.

    So until we can send manned space flights outside of our own galaxy and spark some hope of actually finding something relevant, I don't really care about NASA space-sim video games and freakin micro particles on Mars that "could" indicate water, which "could" indicate life.

    If they really wanted to do something interesting, they should incorporate terra-forming into the game and at least add some excitement back into the scene. I mean, it doesn't have to be Spore or anything, but at least give us a reason to care about space exploration, because other than terra-forming I'm really not interested at the moment.

  57. Missing the point by Un+pobre+guey · · Score: 1

    You're missing the point. You are taking for granted an assumption that NASA is sincerely trying to play some useful role in promoting space exploration in the service of desirable national goals and purposes. That is a false assumption. NASA has one mission and one mission only: to channel public funds towards defense and aerospace industries.

    Everything they do, without exception, is in service of that purpose. If there are intelligent and sincere people within NASA who somehow manage to heroically divert some of that money towards scientific or engineering research and space exploration by unmanned missions, it is a tribute to their personal and individual professional integrity and moral and ethical standards. The institution itself, however, is a profoundly corrupt gravy train.

    This is why they insist on emphasizing manned space exploration at every turn. It substantially maximizes the amount of money that "needs" to be channelled to the military/congressional/industrial complex that Eisenhower warned us about just over 50 years ago..

  58. More than a decade? by ronocdh · · Score: 1
    There's great promise to this game, you're right. And this reviewer seems to be panning it unfairly, while referring to Call of Duty in the opening paragraph. Please. And this claim about no space plans is deplorably U.S.-centric:

    It will be more than a decade before humans even attempt another trip outside of Earth's orbit.

    What about India's and China's plans to go to the moon, six years and three years away, respectively?

  59. Hire me as game designer by Scrameustache · · Score: 1

    Unless NASA plans to veer into science fiction and populate its virtual moons, asteroids and planets with hostile species, it's hard to imagine why anyone would want to suffer through another minute of pretending [...] If NASA wants to inspire the next generation of astronauts and engineers, its games should focus on the real winners of the space race — the robots.'"

    Populate the moons and asteroids and planets with hostile robot probes: Problem solved.
    Make it a race between astronauts and robot probes: Problem solved.

    Hire Scrameustache for all your lemons-to-lemonade game design needs! I Shower!

    --

    You can't take the sky from me...

  60. Moonbase! by BigSes · · Score: 1

    Every time the conversation arises about NASA's "game", nobody ever mentions it. I had many a great evening playing Moonbase when I was younger, back on my old IBM PS/1. I was hoping that NASA would have done something similar to it, where SimCity meets lunar terrain.

  61. hmm by Entropy997 · · Score: 0, Offtopic

    Nasa should instead make a video game dedicated to message board spam/trolling and include random images of my penis. That would make an excellent game.

  62. Terraforming by Anonymous Coward · · Score: 0

    If they incorporated terraforming into the game I think I would probably be interested.

    Originally we went into space with the intention of exploration and discovery, but in the last couple of decades all the interesting articles on planetary exploration were just attention grabbers with the title "possible traces of life found on Planet-X", which I read with excitement only to find that these articles were pretentious at best. The only thing we've ever found were trace amounts of water molecules on mars and Jovian moons like Europa and Titan that "might" indicate life could exist at the micro-level...how exciting...

    So until we terraform something or start entertaining the possibility of manned flights outside of our own Galaxy, my enthusiasm and hopes of finding life in space is gone.

  63. Uhuh... by Chicken_Kickers · · Score: 1

    My country was colonized by the Portuguese, Dutch, British and Japanese. Let me tell you something, they did it not for the "White man's burden" or "Asia for Asians" but for money and resources, pure and simple. Science fiction has bred several generations of people with unrealistic views of space exploration. We are creatures of this planet. We may try to leave, but we will not last long away from it. We can try to artificially reproduce Earth-like conditions for long-term missions, but there are nearly infinite variables here on Earth that essentially we will fail in the attempt. Accept the fact that we will not survive long without the Earth, that space "colonies" will never be self-sufficient. We will not likely "terraform" a planet or do other grandiose things like FTL. In fact, we will never likely even leave the solar system and visit other stars. What will we do when we get there anyway, that robots can't do. There are no green space alien chicks for you to have sex with. The outer space is not the secular version of the Hereafter. It is not the eternal salvation or the promised land. Accept these premises, and we can begin to do real science.

  64. New Obama NASA Game by Anonymous Coward · · Score: 0

    You meet virtual Muslims and make them feel better about their contributions to science.

  65. Interesting thoughts from 'NASA Watch' site by FleaPlus · · Score: 1

    http://nasawatch.com/archives/2010/08/political-comme.html

    Political Commentary Disguised as a Video Game Review

    Keith's note: I got an email from an editor at Popular Mechanics asking me to consider posting a link to this article on NASA Watch. I read the article and responded that I thought that the author had used the excuse of reviewing a video game as an opportunity to just dump on NASA, Obama's space policy, etc. Indeed, the bulk of the article seems to have nothing whatsoever to do with the video game it purports to review. Rather it goes on at length about how bad NASA has been. The editor tried again and again to convince me that I was wrong, but in re-reading the article I am now firmly of the opinion I originally voiced.

    To be honest I have not played the game since it is not functional on Macs without running windows. So I have no idea if it is as "excruciatingly boring" as the reviewer claims it to be. That said, NASA aimed this game at an audience: students. This review makes no mention as to whether the reviewer is a student or if any students were asked to review the game and provide feedback for inclusion in this "review". So if there is a mismatch between reviewer and intended audience one would expect that the review is inherently flawed, yes?

    If Popular Mechanics wants to dump on NASA, by all means, have at it. But trying to cloak political commentary under the guise of a game review is rather misleading to prospective readers.

  66. This game wasn't developed by NASA by Pvt_Waldo · · Score: 1

    It's important to point out that this game was NOT funded by NASA nor was it designed or built by them. It was done by the same team that did America's Army. All NASA has done is give them permission to put NASA's "stamp of approval" on the game. It's up to the developer to figure out how they are going to make it into a profitable game and pay for it.

    Which of course is actually WORSE than the idea of NASA funding it. The developers are showing little understanding of how to create a game that has broader appeal let alone a feasible business model or revenue model that will fund it's continued development and growth.

    And it also is commentary on NASA that they've managed to allow a dog of a game concept to have their name on it.

    NASA would be far more successful to get the message out that "space is cool" and "science and math is important" if they'd encouraged development of "Farmville on Mars" or "Evony on Mars minus the combat"

  67. OHH, I get it! by Anonymous Coward · · Score: 0

    Even if it was possible to build an astronaut game that's both exciting and realistic, why bother? It will be more than a decade before humans even attempt another trip outside of Earth's orbit.

    Thank you for perpetuating the current apathy towards space exploration Mr Dull.

  68. Short and slow, but... by Chemtox · · Score: 1

    It's a game that was not designed on the old standard of "if you can't make it good, make it blow up," so no, it doesn't includes any WMDs, for the great disappointment of the article author. It instead focuses on teamwork, but strangely, teamwork doesn't translates in "kill more than your mates," as it should. The pacing is so freaking slow, it feels almost like the real thing. It makes a bunch of complex tasks extremely simple with a bit of abstraction, which makes it a bit educative, and a bit boring; and I can see it evolving all the way to realistic problems, which would be really educative, and consequently entirely soporific. Worst of all, the only flashy thing is the damn sun glare. *You* miss the point (@Slashdot; the article was pointless to start with). The game is short and slow, but still thrilling, full of potential; just like humanity's space steps. But just like any realistic sim, this is not for every gamer. These usually require a long term commitment (instead of, you know, just quick discharges) and a masochistic desire for knowledge, to climb their steep learning curves. If you ever made it out alive from an encounter in your SU-27, or after a few dozen cold pizza and corpse slices, finally managed to operate a subdural hematoma (must... wet... BREINZ!), you know what I mean. But in Moonbase Alpha, the bite sized abstractions and the pacing means you don't have to be masochistic, not even a gamer, to get immersed in your suit. I don't expect Astronaut to live up to my hopes, just like I don't expect us to land on Mars tomorrow. But with more content, variety and polish, it may easily become the most interesting cooperative and/or non-violent experience I've ever seen.

    1. Re:Short and slow, but... by Chemtox · · Score: 1

      And no, my Enter key is not broken. Slashdot ate my newlines... they don't make 'em like they used to (HTML format?? Certainly we're not ready for that?)

  69. Moonbase Alpah doesn't blow up? by Svartormr · · Score: 1

    It's a game that was not designed on the old standard of "if you can't make it good, make it blow up,"

    What? Not even if you set the date to Septemer 13th 1999 ?