Neither PIPA nor SOPA had anything to do with accessing the internet. They had the goal of blocking access to content deemed illegal and didn't even have a 3 strikes portion or anything like that. And regardless this argument has nothing to do with the ability to organize and protest against your own government is going to be easier than trying to protest to ALL the governments of the world. Which is essentially the united nations. Do you think China cares one bit about your access or ability to browse the web? How about Russia? Iran? These are the countries supporting this move. They want more control over the global internet instead of just the part in their own back yards.
Then you're in situations where someone you know that you don't want to see your page, e.g. parents of a student you teach to use GP's example, send you a request. If you don't accept and they might confront you about it. It puts you into a bit of a weird situation.
There's LOTS of systems from 3rd parties that play Nintendo, Super Nintendo, and Sega Genesis games, so I would say yes there are people out there making replacement parts for classic systems. You just have to wait for them to become classic.
On the second point, if they made more money off the hardware than the software maybe they would, but usually high end hardware is sold at cost or at loss at the beginning of console generation and money is made up on software sales because the entire point of a console is to have a cheap powerful alternative to a PC for home entertainment. If console generations were shorter instead of trending longer perhaps they could also just create lower end systems at the beginning of a generation and make money off the hardware and sell the software at lower cost, but that isn't what people really want.
I disagree that the busy pointer is just fine. If I launch three applications simultaneously I'm not sure which one is making that "busy" pointer. (I frequently do this.) I want the programs to give me program specific feedback as soon as possible.
If I have a lawn mower of a type that you want to buy is it ok for you to try mine out and return it to me without asking me if you can use it? "I just want to try it out" isn't really a good reason. The response to them not offering a demo and you disagree with that policy is to not buy the game or write the person.
World of Goo was in one of the humble bundles. Titles in humble bundles were still available through BT after they were in the bundle. And not every purchase of a humble bundle made the developers money. However yes the promotion overall was pretty good, but has a charity feel to it.
A pull notification system is more efficient only if there are updates more frequently than polls. If the updates are very infrequent it gets to be more efficient for pushing. And pushing shouldn't require you to keep a connection open to each site, it should just require you to keep one port open where all push notifications would go. The server would open a connection to that port in order to send the push. Unless pushes are frequent then you might maintain an open connection blah blah blah. At least every push system that I've ever worked with works in this way. Usually results in less traffic since there's never a poll that goes "hey ya got anything yet?"
Mostly brand awareness. People won't buy what they don't know about.
Doesn't mean it is a better game. Lots of rip off games are not as good as the original but have better marketing. It really sucks for the guy who originally made the game that he can't actually sell the game he created. Most rip offs aren't as blatant as what Zynga does either.
Or are you arguing that Zynga is a better game developer simply because they can market games better despite they don't innovate or create anything?
Zynga didn't make a more appealing game. They made a better marketed game. You know something the little guy can't compete on since Zynga actually has a budget to do that with.
I don't think this would help in this situation where someone is blatantly ripping someone off within a year of release. But yeah I can support a 15 year copyright.
You lost me. The big boy is copying the little guy. The little guy is the creator and has a game on market that the big boy just blantantly ripped off and marketed better to a wider area and with distribution channels the little guy cannot compete with. Removing the copyright would allow the little guy to... copy the game that the big guy copied from him?
I could be missing something, but how is the situation better? Are you proposing that every living human on earth (7 billion little guys aka the population of the earth) will band together to take down the big boy when copyright is gone? Or are you saying that 7 billion people innovating separately will create more value than 3000 people teaming together (# of employees at Zynga)? That's of course assuming that people won't copy off of each other when there is no penalty to do so. I honestly don't think that something like the Pyramids, any building bigger than a hut, most games that require a diverse amount of skills to create, would be made without people teaming together. I'm pretty sure even in this case the game wasn't originally created by just one guy but by a small team of people with different skills coming together to make a better product. Some people are better creators than innovators. And innovators aren't always the greatest creators. And I have rarely seen someone with one of those skills being a great marketer.
Yes. Unless you want a one world government that has control over everyone or you want people to be able to ignore laws that are not enacted everywhere which amounts to the same thing. In that situation if you think that it'll result in the most amount of freedom you are dreadfully wrong.
Re:What does the hell does NP Hard mean?
on
Pac-Man Is NP-Hard
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· Score: 1
Right sorry. It has been a long time since I actually studied it.
I was actually quite surprised that a game that is developed through a simple program would be NP-Hard and that a more advanced game with more stuff to do is actually easier.
Re:What does the hell does NP Hard mean?
on
Pac-Man Is NP-Hard
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· Score: 3, Informative
It means it isn't computationally solvable in linear time. A computer would only be able to solve very very simple permutations of an NP hard problem in reasonable amount of time. The more complexity added to the problem space makes the time it takes to solve grow to be something most people would not wait around for.
i.e. Traveling Salesman (look it up, its the classic problem) problem for 4 cities is pretty easy and quickly solved for by a computer. However 100 or 1000 cities takes much much longer for the best algorithms we have to solve it. (think minutes -> days -> decades for orders of magnitude larger problem space)
There's a bit more math to a detailed explanation and this isn't entirely accurate in measurements, but this is the gist of it.
You seem to think that drug companies will disclose how to make the drugs they develop without drug patents. Or if they are obligated to that they would be able to compete with companies that do not fund research. I am not sure this would work.
Neither PIPA nor SOPA had anything to do with accessing the internet. They had the goal of blocking access to content deemed illegal and didn't even have a 3 strikes portion or anything like that. And regardless this argument has nothing to do with the ability to organize and protest against your own government is going to be easier than trying to protest to ALL the governments of the world. Which is essentially the united nations. Do you think China cares one bit about your access or ability to browse the web? How about Russia? Iran? These are the countries supporting this move. They want more control over the global internet instead of just the part in their own back yards.
I think the US Federal Government was pretty responsive to the protests around PIPA and SOPA... Do you think the UN would care?
Or you've watched it enough times that you have all the quotes down and are looking for the new shiny. A new way to see a beloved classic.
Then you're in situations where someone you know that you don't want to see your page, e.g. parents of a student you teach to use GP's example, send you a request. If you don't accept and they might confront you about it. It puts you into a bit of a weird situation.
I didn't know I could play N64 games or GameCube Games on the Wii!
There's LOTS of systems from 3rd parties that play Nintendo, Super Nintendo, and Sega Genesis games, so I would say yes there are people out there making replacement parts for classic systems. You just have to wait for them to become classic.
On the second point, if they made more money off the hardware than the software maybe they would, but usually high end hardware is sold at cost or at loss at the beginning of console generation and money is made up on software sales because the entire point of a console is to have a cheap powerful alternative to a PC for home entertainment. If console generations were shorter instead of trending longer perhaps they could also just create lower end systems at the beginning of a generation and make money off the hardware and sell the software at lower cost, but that isn't what people really want.
If I had mod points...
That sounds more like a philosophic viewpoint than a scientific one.
I disagree that the busy pointer is just fine. If I launch three applications simultaneously I'm not sure which one is making that "busy" pointer. (I frequently do this.) I want the programs to give me program specific feedback as soon as possible.
If I have a lawn mower of a type that you want to buy is it ok for you to try mine out and return it to me without asking me if you can use it? "I just want to try it out" isn't really a good reason. The response to them not offering a demo and you disagree with that policy is to not buy the game or write the person.
World of Goo was in one of the humble bundles. Titles in humble bundles were still available through BT after they were in the bundle. And not every purchase of a humble bundle made the developers money. However yes the promotion overall was pretty good, but has a charity feel to it.
That's an interesting note. I was curious about how they calculated piracy rate. I was astonished at the level of piracy reported on the game.
Why is world of goo, a widely acclaimed game, available for $20 or less widely pirated? http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars
I don't believe every author/artist/game maker deserves compensation, but I do think that when they deserve compensation they should get it.
Because the RIAA and MPAA will get into tanks and perform a Blietzkreig on Poland?
A pull notification system is more efficient only if there are updates more frequently than polls. If the updates are very infrequent it gets to be more efficient for pushing. And pushing shouldn't require you to keep a connection open to each site, it should just require you to keep one port open where all push notifications would go. The server would open a connection to that port in order to send the push. Unless pushes are frequent then you might maintain an open connection blah blah blah. At least every push system that I've ever worked with works in this way. Usually results in less traffic since there's never a poll that goes "hey ya got anything yet?"
treat the disease by killing the patient?
Mostly brand awareness. People won't buy what they don't know about.
Doesn't mean it is a better game. Lots of rip off games are not as good as the original but have better marketing. It really sucks for the guy who originally made the game that he can't actually sell the game he created. Most rip offs aren't as blatant as what Zynga does either.
Or are you arguing that Zynga is a better game developer simply because they can market games better despite they don't innovate or create anything?
Zynga didn't make a more appealing game. They made a better marketed game. You know something the little guy can't compete on since Zynga actually has a budget to do that with.
I don't think this would help in this situation where someone is blatantly ripping someone off within a year of release. But yeah I can support a 15 year copyright.
You lost me. The big boy is copying the little guy. The little guy is the creator and has a game on market that the big boy just blantantly ripped off and marketed better to a wider area and with distribution channels the little guy cannot compete with. Removing the copyright would allow the little guy to... copy the game that the big guy copied from him?
I could be missing something, but how is the situation better? Are you proposing that every living human on earth (7 billion little guys aka the population of the earth) will band together to take down the big boy when copyright is gone? Or are you saying that 7 billion people innovating separately will create more value than 3000 people teaming together (# of employees at Zynga)? That's of course assuming that people won't copy off of each other when there is no penalty to do so. I honestly don't think that something like the Pyramids, any building bigger than a hut, most games that require a diverse amount of skills to create, would be made without people teaming together. I'm pretty sure even in this case the game wasn't originally created by just one guy but by a small team of people with different skills coming together to make a better product. Some people are better creators than innovators. And innovators aren't always the greatest creators. And I have rarely seen someone with one of those skills being a great marketer.
Yes. Unless you want a one world government that has control over everyone or you want people to be able to ignore laws that are not enacted everywhere which amounts to the same thing. In that situation if you think that it'll result in the most amount of freedom you are dreadfully wrong.
Right sorry. It has been a long time since I actually studied it.
I was actually quite surprised that a game that is developed through a simple program would be NP-Hard and that a more advanced game with more stuff to do is actually easier.
It means it isn't computationally solvable in linear time. A computer would only be able to solve very very simple permutations of an NP hard problem in reasonable amount of time. The more complexity added to the problem space makes the time it takes to solve grow to be something most people would not wait around for.
i.e. Traveling Salesman (look it up, its the classic problem) problem for 4 cities is pretty easy and quickly solved for by a computer. However 100 or 1000 cities takes much much longer for the best algorithms we have to solve it. (think minutes -> days -> decades for orders of magnitude larger problem space)
There's a bit more math to a detailed explanation and this isn't entirely accurate in measurements, but this is the gist of it.
You seem to think that drug companies will disclose how to make the drugs they develop without drug patents. Or if they are obligated to that they would be able to compete with companies that do not fund research. I am not sure this would work.
Could also be that this story is posted on Sunday and some people *coughcoughmecoughcough* don't see weekend stories till Monday :)