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PSVita Released In the USA and Europe

YokimaSun writes "Sony has today released the PSVita in the U.S. and Europe. The console comes with features such as dual touch pads at the front and rear, dual cameras at the front and rear, dual analog sticks, a 5-inch OLED screen, GPS, six-axis motion sensors and a three-axis electronic compass. The PSVita is Sony's attempt at stealing the thunder away from the 3DS but also bringing back the gamers lost to the likes of Android and iOS Devices. The PSVita in Japan sold massively on its first release week but since has struggled and sold less than the PSP. With this in mind sites like Amazon have been offering many different deals to entice people to buy the console. Can Sony stop homebrewers from taking over this console?"

225 comments

  1. Released Today? by Lumpy · · Score: 2

    I have seen them in people's hands for a week now. One of the gamers here at the office had his in last friday showing it off.

    --
    Do not look at laser with remaining good eye.
    1. Re:Released Today? by Anonymous Coward · · Score: 0

      That's what she said!

    2. Re:Released Today? by tysonedwards · · Score: 3, Informative

      Sony decided to do a "pre-launch" in the US and EU at a 71% markup so that the early adopters could get it in their hands a week early.

      Basically, shafting their own customer base who would stand in line on day one, but also creating two separate "stand in line" days, one for people whom money is not an issue and don't care the price as long as they get it now, one where the price is still significantly higher than any other handheld game console, but safely able to let their user base know "we aren't fisting you as much as we already did our early adopters!"

      --
      Thirty four characters live here.
    3. Re:Released Today? by Anonymous Coward · · Score: 3, Interesting

      And all for a product nobody wants.

      Seriously, the same problems with the PSP now plague the Vita. It doesn't do what it needs to do. It has absolutely SHIT for battery life. The web browsing experience is a cruel joke.

      And the one thing that drove gamers to buy them, homebrew that FIXED most of this crap, is what Sony spent their time trying to kill and threaten people about, much in the same way Sony threatened people for trying to put OtherOS back on the PS3 after it was removed.

      Sony can go fuck themselves.

    4. Re:Released Today? by VIPERsssss · · Score: 1

      Does it run Linux?

      --
      We are eternal, all this pain is an illusion.
    5. Re:Released Today? by cornface · · Score: 2, Informative

      Here is a novel idea. Play the games you bought for the original PSP on the original PSP that you still own.

      So crazy it just might work...

    6. Re:Released Today? by tysonedwards · · Score: 2

      Actually, it does... But you wouldn't recognize it.

      Sandboxing is enforced, signing is enforced, there are no remote administration packages installed, no local filesystem browser, it has forced updates that prevent you from logging in if you have not run updates...

      --
      Thirty four characters live here.
    7. Re:Released Today? by tepples · · Score: 1

      Provided the PSP doesn't break, and provided you're willing to carry a separate device for each game you play because they're all exclusive to different platforms.

    8. Re:Released Today? by DeathFromSomewhere · · Score: 1

      RTFS. It was released in Japan some time ago. Your friend had one shipped in.

      --
      -1 overrated isn't the same thing as "I disagree".
    9. Re:Released Today? by Dog-Cow · · Score: 2

      That is irrelevant. Seriously, the lack of basic, simple logic on this site is comically tragic.

      Simple thought experiment: What if Sony went out of business without manufacturing a gazillion PSPs as replacements for current PSP owners until the end of time?

    10. Re:Released Today? by Gravatron · · Score: 1

      Actually, it does what it's meant to do very well: it plays games. Homebrew was, by and large, used for piracy, rather then legit homebrew. To cater to the homebrew folks, they have playstation suite, which is in a closed beta right now.

    11. Re:Released Today? by DrXym · · Score: 2

      Sony wouldn't give a shit about homebrewers if not for the fact that for every legitimate homebrewer there were countless others using modded firmware to play pirate games. It's no wonder they cracked down on it hard. If I had billions riding on a platform's success and revenues then I'd feel the same way about it too. Even as an owner I wouldnt want to see the platform lose out on premium titles and turn into a wasteland of shovelware because the margins fell out of the market.

    12. Re:Released Today? by Moryath · · Score: 0

      We can only hope...

    13. Re:Released Today? by HaZardman27 · · Score: 2

      What Sony is doing is not illegal or even wrong, but in many people's minds it is simply poor business practice. If many consumers choose not to purchase a Vita due to it not having a desired feature, that is not illogical. People are essentially saying "Screw you Sony, I'm tired of buying new hardware from you that won't run my old software, when I can buy Nintendo hardware instead that continues to offer backwards-compatibility with no additional software fees."

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    14. Re:Released Today? by Asic+Eng · · Score: 1

      What if Sony went out of business without manufacturing a gazillion PSPs as replacements for current PSP owners until the end of time?

      Then it wouldn't matter to them any more if their customer base is happy with them or not. As long as they are in business however, they

    15. Re:Released Today? by Anonymous Coward · · Score: 0

      Simple thought result: Nobody would be pissed at Sony for the lack of replacement PSPs. On the other hand, when Sony kills features, its pretty fucking relevant to pin the blame on .. Sony. Logic, its awesome. Try it sometime.

    16. Re:Released Today? by Lumpy · · Score: 2

      get a PSP1000 they are far more durable than the crap PSP2000 and PSP3000

      --
      Do not look at laser with remaining good eye.
    17. Re:Released Today? by GmExtremacy · · Score: 1

      In other words, the situation with that was similar to DRM. "Some people are pirates! That means some people are, *gasp*, copying games! It's the apocalypse! Let's harm legitimate customers by getting rid of features and/or crippling our product in some way because of the piracy boogeyman!"

    18. Re:Released Today? by DrXym · · Score: 1
      It's similar but it's not the same. If I buy a PS3 or a 360 or a Wii game, I have no reasonable expectancy that software works on any other platform. It's not like a book, or music, or video which are essentially platform agnostic content. Content may use particular formats to describe the words, pictures or sounds but they're not programs containing machine instructions designed to be executed against a specific platform. As a consumer I would implicitly recognize this and also recognize that Sony/MS/Nintendo would take whatever measures they felt like to prevent me from using unauthorized software.

      Therefore as a consumer you really should have no expectation that a console should make easy for you to mod it, or that console manufacturers shouldn't actively try to stamp on it when it's happening. It is obviously in their interests to protect their investment and returns by keeping piracy at as low a level as possible.

      It's also not just the platform owner who suffers from piracy. Owners do too. If the margins fall out of a console platform then 3rd parties will abandon it, or they'll produce shovelware. You can see this on the DS and the Wii. The economics simply aren't there to justify producing big budget AAA titles. So less piracy means better quality games, a longer platform lifespan and also less griefing / cheating for legit owners.

    19. Re:Released Today? by GmExtremacy · · Score: 2

      I have no reasonable expectancy that software works on any other platform.

      I'm not talking about expecting them to implement features for me. I'm talking about expecting them to not completely cripple the devices that I bought for completely inane and paranoid reasons.

      It's also not just the platform owner who suffers from piracy.

      Piracy is simply a loss of potential gain. Regardless, I do not think this justifies harming actual customers. They're wasting their time. They will never stop piracy. They can only slightly delay it. Once there is enough interest, they are doomed.

      Not to mention the fact that this locked-down garbage harms innocents as well (let's not even talk about removing features that used to be present). Honestly, I see this as about as idiotic as the terrorist paranoia (on a smaller scale, though). Some people are, according to you, criminals? Hurt everyone to try to get rid of them! Who cares about collateral damage? And then some people even go as far to claim that it's perfectly acceptable to harm your customers as long as you're not harming very many of them (OtherOS, supposedly).

      Sorry, but no matter what their excuse is, or how much they think (yes, think) they're losing, I'll never think that their proposed solutions are a good thing.

    20. Re:Released Today? by JustSomeProgrammer · · Score: 1

      I didn't know I could play N64 games or GameCube Games on the Wii!

    21. Re:Released Today? by Anonymous Coward · · Score: 1

      You can definitely play GameCube games on the Wii; the Wii even includes 4 GameCube controller ports and 2 GameCube memory card slots.

    22. Re:Released Today? by MikeBabcock · · Score: 1

      Actually its simpler than that -- if you want to do homebrew, look up the Mini licensing -- you can make yourself a PSN Mini game that plays on both the PSP and PS3.

      --
      - Michael T. Babcock (Yes, I blog)
    23. Re:Released Today? by Anonymous Coward · · Score: 0

      The remodel Wii doesn't, though.

  2. I'll use a Sony product... by Anonymous Coward · · Score: 5, Funny

    ...when you pry one *into* my cold, dead hands.

    1. Re:I'll use a Sony product... by Anonymous Coward · · Score: 0

      Games - Go.
      Dual Thumbsticks - Go.
      Slashdotter Hatred - Go.

      Houston, we are go for day one purchase.

      Deploy credit card in 3. 2. 1.

  3. Don't care. by Anonymous Coward · · Score: 1

    It's a sony.

    Took me a half dozen times. But i finally learned... Don't do business with sony. You'll be sorry.

  4. Half-assed backwards compatiblity by Anonymous Coward · · Score: 0

    Who cares with the system's lack of support for old UMD games. Sony has a program to let Japanese gamers /buy/ a digital copy of games they already own, but they aren't planning on bringing the program overseas. Which is just insult added to insult, frankly.

    1. Re:Half-assed backwards compatiblity by firex726 · · Score: 4, Funny

      That's like most Sony stuff of late. Take a good idea but hamper it with BS restrictions and let greed get in the way, then blame piracy for the lack of sales.

      Sane Exec: "Lets add backwards compatibility!"
      Shill Exec #1: "But only via download services."
      Shill Exec #2:"Which people must again pay for."
      Shill Exec #3:"And only in the Asian market."
      CEO: "Yes, that sounds like a winner men."

    2. Re:Half-assed backwards compatiblity by RyuuzakiTetsuya · · Score: 2

      err, more like the UMD drive was wildly unpopular or adding the UMD drive would've been a pain in the ass on the engineering side.

      I don't get it. Just a few weeks ago /.ers were bagging on the UMD drive. They get rid of it, not just in the Vita but in the PSP GO as well, and ... people are still bitching.

      --
      Non impediti ratione cogitationus.
    3. Re:Half-assed backwards compatiblity by Gravatron · · Score: 1

      You don't have to pay again if you already owned the title digitally. It's only us who had physical UMD's who have no way of getting a digital version without paying for it. The problem is, how to let us with physical games get a copy, without having to worry about piracy? There are no CD keys for PSP games, and few would be willing to do a 1:1 trade, with the original getting destroyed.

    4. Re:Half-assed backwards compatiblity by HaZardman27 · · Score: 1

      Are there individual serial numbers on the games or discs? If there are, perhaps Sony could get retailers involved and allow users to go to a game store, get their serial number entered into a database, and receive a redeemable download code.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    5. Re:Half-assed backwards compatiblity by Babbster · · Score: 1

      Even if there aren't individual serial numbers (and I certainly don't think there are), it would be a simple matter to test it, make sure the game is working, and then give the code. Or at least it would be a simple matter if a) game stores wanted to participate in such a boondoggle that does little or nothing for their regular business (they wouldn't) and b) licensing agreements were in place with every publisher to make their titles available online (they aren't) and allow exchanges of physical discs for downloadable copies (they surely aren't).

      Sony doesn't own every game released for the PSP. They were involved in the licensing and production processes, but in the absence of a contract to the contrary, they don't get to unilaterally determine alternate methods of distributing those games.

      This is all a tempest in a teapot anyway. The PSP has never been significantly popular in the US and the issue of backwards compatibility will recede into the background as new games are released for the Vita (assuming it does well and generates publisher interest). In the meantime, getting a used PSP - or a new one, for that matter - is easy and cheap. Nobody with these mythical huge collections of UMD games is losing the ability to play their games, either now or in the foreseeable future. I don't understand why they'd have any interest in the Vita anyway if they're still playing the old games so much...oh wait, I do understand: It's fun to bitch about big companies in general, and Sony in particular.

    6. Re:Half-assed backwards compatiblity by Renraku · · Score: 1

      It would have been awesome if they said, "Well, do this and you can download your game again and put it on the Vita!" But they make you jump through hoops AND pay for what you already own. Most people aren't willing to do this. Sorry Sony.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  5. Scathing Review by sehlat · · Score: 5, Informative

    Apparently Sony is STILL letting the Hollywood Divisions call the shots, though. There's a scathing review here.

    1. Re:Scathing Review by MoonBuggy · · Score: 3, Informative

      Letting them? Sony are a significant part of Hollywood, not to mention the second largest music company in the world.

    2. Re:Scathing Review by MoonBuggy · · Score: 2

      Ignore that, I just re-read the GP post and realised it meant the Hollywood parts of Sony. Me fail English.

    3. Re:Scathing Review by Gravatron · · Score: 0

      Review was pretty much tripe, to be expected of sony-haters. If Pirates hadn't screwed them over so hard with the PSP, and the ps3, the vita wouldn't be as locked down as it is.

    4. Re:Scathing Review by sehlat · · Score: 1

      Sony hardware slaps you hard across the face and screams "You're a thief and I'm going to stop you!" and then the company asks "What can I sell you, sir?"

      How do YOU answer that?

    5. Re:Scathing Review by HaZardman27 · · Score: 1

      Sony screwed themselves over on the PSP with a general lack of good games. I foolishly purchased a PSP shortly after its release, bought and enjoyed Lumines, and then waited patiently for more good games to come out. Once I realized this was unlikely to happen, I cracked the PSP and used it as a portable SNES emulator. It didn't take long after that before I just sold it and purchased a DS.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    6. Re:Scathing Review by Anonymous Coward · · Score: 1

      Sony IS. IS. As in a single entity known as a corporation. Sony is not a 'gang' of people in the business, journalistic, or legal sense.

      There is no such thing as "Sony are", or "Sony have".

      You nerds.

    7. Re:Scathing Review by oakgrove · · Score: 1

      IIRC in England a company is referred to in the plural as in a goup of people makes a company. So they would say Sony are doing this or that. In the US, we say is. Don't know why the distinction.

      --
      The soylentnews experiment has been a dismal failure.
    8. Re:Scathing Review by Jaysyn · · Score: 1

      This. I cracked mine & mostly use it to play PS1 games.

      --
      There is a war going on for your mind.
    9. Re:Scathing Review by petsounds · · Score: 1

      Because a corporation IS a person, obviously! :/

    10. Re:Scathing Review by Nursie · · Score: 1

      Mega Drive here.

      My PSP (which I have now lost, dammit) was mostly used as a picodrive machine. There were one or two PSP games (Starwars Battlefront, mainly) that I also enjoyed on the system, and these I ripped from my disc to the memory stick. That way I didn't have to them around.

      I liked my PSP when it was hacked, but have since decided no more Sony for a variety of reasons. I also think I probably don't need a portable gaming system any more, so Vita is off the menu.

    11. Re:Scathing Review by CronoCloud · · Score: 1

      What, you don't like JRPG's?

      Since there's signed homebrew these days, you actually don't have to "crack" the PSP to play SNES games on it.

    12. Re:Scathing Review by Anonymous Coward · · Score: 0

      Only in the USA.

    13. Re:Scathing Review by HaZardman27 · · Score: 1

      I do not like many JRPGs, in fact you can look here for the reason why I do not.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  6. Sony lost me when... by fyngyrz · · Score: 2, Insightful

    ...they removed the drive from the PSP. After spending considerable $$$ on games on those tiny disks, they made them unreadable and unplayable on their new hotness... and that was the end of my relationship with them.

    Any console manufacturer that tosses compatibility in the trash is saying "hey, feel absolutely free to take a look at all the competition and see if there's something better!" at the very same time you're steaming mad at them for turning your investment into a waste.

    --
    I've fallen off your lawn, and I can't get up.
    1. Re:Sony lost me when... by tysonedwards · · Score: 5, Funny

      Oh, but Sony is *letting* you re-purchase your PSP games for your PSVita at 15% off Retail (well, retail price at the time of original release of the title) for you to be able to download it to a slightly tweaked MicroSD card with a 300% markup!

      They care about you, and want to enable you to continue to play the same game that you had yesterday... And to format shift your game, they are giving you a discount compared to needing to re-buy the same game over again! A discount!

      They are doing *everything* that they can to make you happy, all the while helping their poor, defenseless developers who *need* to buy in at $12,500 / year to develop software for your game console. How would multinational corporations feed their children if they *didn't* charge you for continuing to use exactly what you had yesterday?

      --
      Thirty four characters live here.
    2. Re:Sony lost me when... by CastrTroy · · Score: 2

      Maybe it can't even play original PSP games because of the different processor architecture, and including extra chips to fully support backwards compatibility would make it too expensive. If you want to play your old PSP games, use your PSP. I know it kind of sucks carrying 2 devices around but there are some considerations for making a device backwards compatible more complex then ensuring the same media type is used in both platforms. Also, this will probably cut down on piracy big time, as using proprietary media means that people first have to figure out how to read and write the memory before they even start to figure out how to run unsigned software.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:Sony lost me when... by Anonymous Coward · · Score: 1

      Microsoft put backwards compatibility above everything else for the better part of a decade, look how well that worked for them.

    4. Re:Sony lost me when... by erroneus · · Score: 1

      Define "investment" if you will?

      I get that you have lost value. But to call it an investment?

    5. Re:Sony lost me when... by Anonymous Coward · · Score: 2, Funny

      Blimming well cuttin' their own frowts, they is, an' no mistake.

    6. Re:Sony lost me when... by fyngyrz · · Score: 3, Interesting

      Maybe it can't even play original PSP games because of the different processor architecture

      Well, that would be an additional mistake by Sony; because, as I said, since their choices obsolete my investment, my choice is to wander off elsewhere.

      If you want to play your old PSP games, use your PSP

      Oh, I do. Bought and paid for. But when it croaks, as it inevitably will, it won't be replaced by a Sony device, you see.

      there are some considerations for making a device backwards compatible more complex then ensuring the same media type is used in both platforms

      I don't care. What I care about is that I have all these games that won't run. Sony chose incompatibility; they chose poorly: I choose to abandon Sony.

      Also, this will probably cut down on piracy big time

      I highly doubt it, but again, it has become irrelevant to me: Sony intentionally did me a large financial injury, and I decline to do further business with them.

      --
      I've fallen off your lawn, and I can't get up.
    7. Re:Sony lost me when... by fyngyrz · · Score: 2

      Microsoft put backwards compatibility above everything else for the better part of a decade, look how well that worked for them.

      As far as I know, the results of that effort are that they have the most OS's in place; the most commonly used office suite; and that software I compiled back in 1995 still runs fine, delivering me results without further work. Mind you, I'm running XP in a VM on my Mac now, but I *am* running XP, and I purchased it legitimately. Specifically because it still works.

      So if you were being snarky... fail. And I'm primarily a Mac user.

      --
      I've fallen off your lawn, and I can't get up.
    8. Re:Sony lost me when... by idontgno · · Score: 1

      +1 Ironically Unintentionally Insightful

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    9. Re:Sony lost me when... by RyuuzakiTetsuya · · Score: 1

      nope.

      It just lacks a UMD drive.

      --
      Non impediti ratione cogitationus.
    10. Re:Sony lost me when... by Anonymous Coward · · Score: 1, Interesting

      "Oh, I do. Bought and paid for. But when it croaks, as it inevitably will, it won't be replaced by a Sony device, you see."

      So by not replacing you are scrapping your investment yourself when you could replace the broken PSP with a working model (secondhand). Since you are not going to replace Sony has made the right decision

    11. Re:Sony lost me when... by Dog-Cow · · Score: 4, Informative

      You are a moron. Sony has not, by this decision, affected your finances in any way. Lost opportunity is not the same as theft! They never hinted that you would have the ability to play PSP games on anything other than a PSP. They never promised or implied that the PSP would be manufactured indefinitely.

      Choosing something else when your PSP gives up the ghost is rational, but your reasons are anything but.

    12. Re:Sony lost me when... by sidthegeek · · Score: 3, Insightful

      And the whole rootkit scandal was blown out of proportion! They were just trying to protect you from the evils of copyright infringement! Aren't they such great people?

    13. Re:Sony lost me when... by fyngyrz · · Score: 1

      I put money into the PSP (several for the family), but I put far more money into UMD games. That money returns entertainment for all of us. It would return entertainment for much longer if compatibility were in place. However, the moment the PSP is replaced with an incompatible system, the entertainment value of that money drops to zero.

      That is the sense in which I mean "investment" here.

      When I have to replace the PSPs, since I no longer have compatibility concerns about the UMD (and therefore PSP) investment, my choice can be made even-handedly between Sony and anyone else, or no one else -- because my previous spending no longer has any leverage on my choice. And we can add to this a great dissatisfaction with Sony, so the odds are strongly against my choosing anything they might have to offer.

      Perhaps it'll be easier to understand if I change context:

      What if I bought a camera, and then a bunch of lenses for it. Then the camera manufacturer decided to make a replacement camera body, but that body couldn't use the lenses I'd purchased. First of all, the money I spent on the lenses... won't help me with the new body. At all. Second, I'm annoyed with the camera manufacturer. Third, when it comes time to choose a new camera because my original body no longer suffices for some reason, the lenses no longer figure in -- my investment (there it is again) in lenses has no positive leverage on my thinking, they can no longer work, so I am free to choose a camera without concern for compatibility, and you can be pretty sure it won't be the same camera manufacturer.

      --
      I've fallen off your lawn, and I can't get up.
    14. Re:Sony lost me when... by fyngyrz · · Score: 4, Informative

      So by not replacing you are scrapping your investment yourself when you could replace the broken PSP with a working model (secondhand). Since you are not going to replace Sony has made the right decision

      Boy, are you confused. First of all, I might indeed buy a used PSP, but that does absolutely nothing for Sony -- they earn no income from it. Only the previous PSP owner receives my money. I'm certainly not going to buy any more UMD's -- the format is dying on the vine and the number of machines that can run them drops by the day, specifically thanks to Sony. Again, no income for Sony. Most importantly, if Sony had made the new machine UMD-capable and game-compatible, I'd have bought it no question. When it comes time to buy a NEW machine, it'll be from someone else, because Sony has lost my trust. And I should point out that the reason that they had my trust in the first place was that my PS2 ran my PS1 games, and my PS3 ran my PS2 games. It seemed that they understood the issue. And yes, I bought all three machines, though only the PS2 and PS3 are setup in the home (no need for a PS1, you see, though we still can, and still do, play the games.)

      So no. Sony made the wrong decision. In every way.

      --
      I've fallen off your lawn, and I can't get up.
    15. Re:Sony lost me when... by fyngyrz · · Score: 1

      You enjoying playing with your straw man?

      --
      I've fallen off your lawn, and I can't get up.
    16. Re:Sony lost me when... by squiggleslash · · Score: 0

      "Nobody goes there any more, it's too crowded."

      --
      You are not alone. This is not normal. None of this is normal.
    17. Re:Sony lost me when... by theangrypeon · · Score: 2

      I don't care. What I care about is that I have all these games that won't run. Sony chose incompatibility; they chose poorly: I choose to abandon Sony.

      Sensible enough. That's what markets are all about. More power to you.

      I highly doubt it, but again, it has become irrelevant to me: Sony intentionally did me a large financial injury, and I decline to do further business with them.

      This is where you fly off the deep end. Sony intentionally injured you financially? what?

      You realize that Sony is under no legal or moral obligation to keep selling the PSP or supporting the UMD format forever just so you could always rely on a replacement PSP if yours broke down, right? Especially when either wasn't all that successful from a sales perspective.

    18. Re:Sony lost me when... by gnick · · Score: 4, Insightful

      What if I bought a camera, and then a bunch of lenses for it.

      This is slashdot - We use car analogies. What if I bought a 1949 Ford and spent a bunch of money improving it. Then, just a few years later, Ford stops making replacement parts for it and my improvements are incompatible to remove and install in their new model. I could go buy the replacement parts used, but instead I'll boycott Ford.

      --
      He's getting rather old, but he's a good mouse.
    19. Re:Sony lost me when... by MurukeshM · · Score: 1

      Intel, guys.. talk about Intel.

    20. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Maybe it can't even play original PSP games because of the different processor architecture, and including extra chips to fully support backwards compatibility would make it too expensive. If you want to play your old PSP games, use your PSP.

      Different architecture? We aren't even talking about PSP-to-Vita here. Sony removed the UMD support from the PSP Go. That's not a different architecture at all. It's a repackaging of the same architecture as the PSP. So imagine if Nintendo had released the DS Lite but made it incompatible with half of the DS games already sold. That's exactly what Sony did with the PSP Go.

    21. Re:Sony lost me when... by DrXym · · Score: 2
      A sync cable or even peer to peer wifi and some sync software for the PSP and PS Vita would enable people to transfer their collections. Run software on PSP, run software on PS Vita. PS Vita gets an image of the game encrypted against the user's PSN account. Occasionally, the Vita might challenge the user to do a further validation sync to prove ownership. It's quite feasible to do and even if legal issues prevent them from supporting some 3rd party titles, it wouldn't stop them from enabling their own. They'd probably make enough money from selling extra memory cards and cables to justify doing it.

      It as the lack of sync which IMO doomed the PSP Go. People with 10 games for their PSP were not going to upgrade to a console in the same family which didn't let them continue to play them. I suppose the PS Vita isn't the same family so the presumption of backwards compatibility is lower, but it still wouldn't hurt to offer sync.

    22. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      I hate to sound like defending Sony, but the entertainment value of your PSP games also drop to zero if you replace your PSP with, say, a DS.

      As long as you're in the world of consoles - the world of closed garden, proprietary system - you'll run into compatibility issues sooner or later.

      Or in short: it's not a PC.

    23. Re:Sony lost me when... by Luckyo · · Score: 1

      I like the copyright-related irony of this post.

    24. Re:Sony lost me when... by unrtst · · Score: 1, Interesting

      Excellent analogy. So, are other companies allowed to create replacement parts as they are for cars? Also, I'm not sure car companies are allowed to simply stop making replacement parts after only a few years, but I'm pretty sure none of them do/did simply stop after only a few years.

      Besides, the thing that really kicks me in the pants is that they'd even attempt to stop homebrew. They should be encouraging it. I would honestly buy one in a heartbeat if I knew I could get some free apps for it that would make it more useful to me, and/or develop them myself. Ditto on the PS3 - I'd really wanted it to be a decent media server, but it simply isn't. If it were free to program for it, I'm 100% confident that there'd be some good music jukeboxes for it, for example, and most video codecs would be well supported, and it'd have samba and/or cifs support and maybe nfs too.

    25. Re:Sony lost me when... by elrous0 · · Score: 5, Funny

      Ditto for the PSN hacking scandal. Some people called it "Having your identity stolen" but Sony rightly pointed out that they were just helping you make lots of new friends in eastern europe.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    26. Re:Sony lost me when... by Turken · · Score: 2

      And as long as you're in the world of PC's (but don't have the time or money to keep your rig state-of-the-art) you'll run in to compatibility issues sooner AND later.

    27. Re:Sony lost me when... by Lumpy · · Score: 1

      Nahh, what fool throws away the games? some sucker will buy them on ebay.

      Heck If I was to say "screw it" to my Xbox360 I could get more than I expected out of it and all the games right now. In fact I would be ahead as I have already enjoyed the games.

      Abandoning a platform is always a monetary gain. Being a fool and throwing it all away? that is where losses come in.

      --
      Do not look at laser with remaining good eye.
    28. Re:Sony lost me when... by Tarlus · · Score: 1

      Sony really isn't obligated to make their successive systems backwards compatible with earlier ones. It has been nice that we have seen many modern consoles playing older games (barring the arguably artificial "inability" for slim PS3's to play PS2 games), but in order for technology to evolve, some things have to be left behind.

      I say good riddance to that noisy, slow, battery-draining optical drive. I say goodbye to those bulky, cumbersome, fragile UMD's. I happily welcome new and improved, portable technology.

      Think of it this way: The SNES can't play NES cartridges. The N64 can't play SNES cartridges. The GCN and Wii can't play N64 cartridges. If you want to play your old games, using their original media, you'll either need to hold onto your old systems, or embrace their digital redistributions.

      --
      /* No Comment */
    29. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Well, that would be an additional mistake by Sony; because, as I said, since their choices obsolete my investment, my choice is to wander off elsewhere. blah blah blah *childish whining*

      Just like the Nintendo DS isn't compatible with Game Boy games and the 3DS isn't compatible with Game Boy Advance games. What a wasted investment that was. Nintendo chose incompatibility, so I choose to abandon Nintendo.

    30. Re:Sony lost me when... by Anonymous Coward · · Score: 1

      most people's ps3s can't play ps2 games. you're one of the lucky few.

      let me guess, you're about 22? you've been spoiled. most consoles aren't backwards compatable, and never have been. SNES couldn't play NES. N64 couldn't play SNES or NES. gamecube couldn't play any of the 3. wii plays gamecube games because it's essentially two gamecubes duct taped together. you're playing older games via emulation.

      none of sega's consoles were backwards comptable. hell if you've got a 32x game, you'll be lucky to find a machine in your state that can play it.

      nintendo's handhelds did fairly decently with backwards comptability, for awhile. dropping GBA support from the DSi is pretty ugly.

      the 360 will play -some- original xbox games, but again it's doing it via emulation and it's often quite buggy.

      I'm not interest in the vita until its firmware is cracked, and I guarantee you that once they do that, somebody's going to homebrew up a bunch of emulators, including probably a PSP emulator, and then you'll be fine.

      Honestly, if you're still playing an un-hacked PSP, I'm wondering what you see in the device...

    31. Re:Sony lost me when... by Anonymous Coward · · Score: 1

      Except Sony continued to sell the original PSP. The PSP Go was meant for people who didn't already own a PSP.

    32. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Pretty sure that at 75 million sold, PSP is only behind PS2 and DS for all time best selling consoles. hard to call that a failure...

    33. Re:Sony lost me when... by Moryath · · Score: 1

      Uhm... that's exactly what Nintendo did by not including a GBA slot in the DSi.

      And that's the reason I never bought a DSi...

    34. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Touche, but I was talking on whether newer hardware will run older games/software, not whether newer software will run on older hardware. The latter is frankly a trivial discussion. I mean... how would that work on consoles? A PSP can now play Vita games? PS1 can play PS3 games?

    35. Re:Sony lost me when... by CanEHdian · · Score: 1

      Nahh, what fool throws away the games? some sucker will buy them on ebay.

      Keep your games, at least for now. Within a reasonable timeframe, there will be an emulator which will be able to run these games at an accceptable level. At that time, assuming copyright terms haven't been reduced yet, you will need these.

      --
      When the copyright term is "forever minus a day", live every day like it's the last.
    36. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Clearly the new fad on /. is to utter straw man. I see this at least two times in every story

    37. Re:Sony lost me when... by amoeba1911 · · Score: 1

      Sony, the company that jacked up the price of whitney's songs just 30 minutes after her death. Who can blame them though? They're in it for profit and so is everyone else.

    38. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      The Sega Mega Drive/Genesis was backward compatible with the Master System if you had the Power Base Converter. Essentially it was just a cartridge adapter and all of the real hardware (like the Z80) was built into the Mega Drive.

      The Atari 7800 was directly backward compatible with the 2600 and the Colecovision could run 2600 games with an adapter.

    39. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Uhm... that's exactly what Nintendo did by not including a GBA slot in the DSi.

      And that's the reason I never bought a DSi...

      No, that's not exactly the same thing. One (nintendo) eventually removed backward compatability. The other (sony) removed support for current generation games.

      Backward compatability is nice at the start of a new generation, because lots of games are still being released for the old generation, you've probably still got a bunch of old generation games you play often, and there aren't yet many new games on the new generation. Over time, people tend to stop playing and buying games for the older generation, so at some point the impact of removing support for the old generation is minimal. Nintendo waited 4 years after the original DS release before they eventually removed backward compatability with previous generation games. Sony, on the other hand, removed support for CURRENT generation games on the PSP Go. That's the huge difference...there isn't a single DS game that doesn't work on the DS Lite, DSi, or DSi XL. You can't say the same for every PSP game on the PSP Go, even though the PSP and PSP Go are for the same generation.

    40. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Uh, you are talking about maintaining compatability across 3 generations of games. Sony has released systems with 0 generations of compatability...ie: they aren't even compatible with CURRENT generation games. Many PSP games are not even available for the PSP Go. Essentially, sony fractured the PSP generation into 2 sub-generations.

    41. Re:Sony lost me when... by CastrTroy · · Score: 1

      Problem is, is that all the discs are identical. So there's nothing to stop an unlimited number of people from using the same disk to transfer the game onto their PSPVita. I'm sure they had very good reasons for leaving out the optical drive. I'm pretty sure they knew they would be annoying quite a few people, but probably felt it was a good tradeoff given all the options.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    42. Re:Sony lost me when... by drinkypoo · · Score: 1

      Excellent analogy. So, are other companies allowed to create replacement parts as they are for cars? Also, I'm not sure car companies are allowed to simply stop making replacement parts after only a few years, but I'm pretty sure none of them do/did simply stop after only a few years.

      At least in the USA, the right to reverse engineer for interoperability is guaranteed. However, the right to reproduce parts may be governed by patent or even copyright law. If you can make your own PCM that will duplicate the functions of the original computer, that's OK, but if it requires the original code then you're sunk unless it's easy to swap from the original PCM because you can't distribute that, because it's covered by copyright law. The situation is broadly similar across automobiles and other stuff.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    43. Re:Sony lost me when... by mcgrew · · Score: 1

      They lost me when my daughter bought a music CD from the music store she worked at and it infected my PC with the XCP trojan rootkit. Trashed the thing, had to completely rebuild it. I refuse to buy anything from anyone who would deliberately infect their paying customer's computers. I'll be modded down for saying this, but in my opinion, after XCP, the OtherOS fiasco, having private customer information stored in an internet connected database unencrypted, you'd be a fool to buy anthing from those people.

    44. Re:Sony lost me when... by DrXym · · Score: 1

      That's why I suggested it should challenge users intermittently after the initial sync so users would have to own the disc. The PSP Go really should have done this (Sony could have even sold a combination charging / UMD dock) and it could have carried through here though it's less of a deal with the PS Vita than it was for the Go. BC for the PS Vita is a nice to have but it could still have been a money spinner for Sony to sell the kit to sync devices.

    45. Re:Sony lost me when... by JustSomeProgrammer · · Score: 1

      There's LOTS of systems from 3rd parties that play Nintendo, Super Nintendo, and Sega Genesis games, so I would say yes there are people out there making replacement parts for classic systems. You just have to wait for them to become classic.

      On the second point, if they made more money off the hardware than the software maybe they would, but usually high end hardware is sold at cost or at loss at the beginning of console generation and money is made up on software sales because the entire point of a console is to have a cheap powerful alternative to a PC for home entertainment. If console generations were shorter instead of trending longer perhaps they could also just create lower end systems at the beginning of a generation and make money off the hardware and sell the software at lower cost, but that isn't what people really want.

    46. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Sony made the wrong decision. In every way.

      Nope, Sony made the right decision. Sony isn't making the Vita so that people can play their old games, which Sony cannot get new income for (don't look at the online versions as "having to pay again", they're for those who never bought/played it before)

      They are better off with you not buying a Vita, so that it could be sold to somebody who will buy Vita games (or buy the online version of old PSP games, which they never played before)

    47. Re:Sony lost me when... by MikeBabcock · · Score: 1

      Right, because including an unnecessary drive that costs real money and adds size to the device is a good decision just for backward compatibility?

      I would be impressed if they'd included a USB-attached version of the drive for people who care, but honestly, use your old PSP to play those games if you do.

      --
      - Michael T. Babcock (Yes, I blog)
    48. Re:Sony lost me when... by MikeBabcock · · Score: 1

      Any company who wants to can go create a PSP-wannabe device that plays your licensed PSP games, they just have to do so without stealing any Sony property in the process. IE emulation is legal.

      --
      - Michael T. Babcock (Yes, I blog)
    49. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      I hate to sound like a corporate shill, but that (offering sync) is not looking at the big picture

      Sony, for all its stupidity, is not blind. They look at Apple and see the beautiful walled garden and app store. They might even notice Steam.

      The big picture is to move to the online store, with DRM, so Sony can control both the software and the hardware.

    50. Re:Sony lost me when... by fyngyrz · · Score: 1

      most people's ps3s can't play ps2 games. you're one of the lucky few.

      It wasn't luck. It was an advertised feature of the initial run of consoles, and it is *why* I bought the PS3. In retrospect, that and the ability to play Blurays are its main value to me. None of the PS3 games has really tripped my trigger the way some of the PS2 games did -- The original Maximo, The first Crash Bandicoot, SSX... So far, of the games I've tried, they're really pretty but they're short on gameplay and long on useless crap like "cinema sequences." Meh.

      let me guess, you're about 22?

      Lol. Stay away from Vegas. I'm 55.

      you've been spoiled. most consoles aren't backwards compatable, and never have been.

      Hmmm. Not sure that my at least somewhat thoughtful buying choices have "spoiled" me. It more spoils any chance of me giving more money to Sony and Microsoft. Now they face the iPad; and so far, it's been backwards compatible as well. Interesting choice, isn't it? And yes, assuming the iPad3 keeps up with that tradition, I'll be getting one of those, too. Now, if Apple were to break all my apps with the iPad3, I wouldn't buy... but you know, Apple isn't stupid, so I don't think that's going to happen. But... maybe the iPad3 will be "all-new" and have its own special app store and.... nah. :)

      the 360 will play -some- original xbox games, but again it's doing it via emulation and it's often quite buggy.

      Yeah, they lied about that -- the claim was made that it would be backwards compatible, and they simply failed to honor the claim. Worst (for me) is that the 360 doesn't play the game I'm most often interested in playing -- Mechassault -- so an original XBox remains crowbarred into my theater system. It'll be a sad day if that can't be replaced when it dies.

      Honestly, if you're still playing an un-hacked PSP, I'm wondering what you see in the device...

      I'm not interested in hacked devices or illegal emulations. I don't steal, and I don't run flaming down the nearest antisocial path when I don't get my way. What I see in the device is simply gameplay that I enjoy. As a consumer, I vote with my wallet. No more, no less.

      --
      I've fallen off your lawn, and I can't get up.
    51. Re:Sony lost me when... by fyngyrz · · Score: 1

      Well, then they're 100% good to go. Wait, no they aren't.

      --
      I've fallen off your lawn, and I can't get up.
    52. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      Hmmm, since Dec last year (Vita was released Dec in Asia), their stock's been on the rise. You were saying?

      You would have done better by linking to Vita's sales figures, but even those figures don't refute my point: those who have never played old PSP games before can now play them and buy them online through the Vita, giving Sony new income (in the hardware, plus buying those old PSP games, plus any new Vita games)

      Whereas if that was sold to you, you'll only buy the hardware, and possibly new Vita games (if you're so held up on old games, I question how much time you have for new games). It's less profit per unit sold for them.

    53. Re:Sony lost me when... by fyngyrz · · Score: 1

      Hmmm, since Dec last year (Vita was released Dec in Asia), their stock's been on the rise. You were saying?

      I was saying they haven't caught up to where they were when they released the earlier machines, is what I was saying. Nice try, though. :)

      Whereas if that was sold to you, you'll only buy the hardware, and possibly new Vita games

      Completely wrong. If the new hardware ran our existing games, three things would happen. First, I'd buy the new hardware. Second, I'd continue to buy new games on UMD, as the format would not be dead. Third, new games would continue to come out on UMD, further extending the whole cycle.

      But this isn't what happened... so I neither buy new games, thus funneling royalties to them, or new hardware from them.

      (if you're so held up on old games, I question how much time you have for new games).

      "Held up"? You mean, interested? Regardless, the one doesn't follow from the other. All my time is free time; I'm retired, well off, and spend the vast majority of my day pursuing one form or another of elective activity. Which activities I choose are wide open to attempts to retrieve me as a consumer, as I have both the funds and the time to invest. I do things like buy machines for the immediate family and the grandkids too. Consequently everyone has iPads, etc.

      When a company abandons compatibility, they leave me open to choose any nextgen system, as there's no particular reason to stick with them (and there is also the fact that they have annoyed me.) So I'll probably pick something new and shiny from someone else, and now my money is going elsewhere. They decided it wasn't worth keeping me, which is fine -- they can do that. But I can also wander off, and there isn't a darned thing they can do about that, either.

      --
      I've fallen off your lawn, and I can't get up.
    54. Re:Sony lost me when... by fyngyrz · · Score: 1

      Perhaps you don't understand what a straw man is. Because the actual fad, as it were, is to stand them up as if they were relevant arguments, when in fact they are not. In this case, I never said that Sony affected my finances; the straw argument entered into an ad homonym attack based on a strawman's assertion that I had. What I actually said was that my investment in game software was affected, which of course it was. Pretty straightforward stuff for slashdot. Rather than bother with a rebuttal to an attack against something I didn't say, I just pointed out the childish nature of the attack. Don't feed the trolls and all that.

      No need to thank me, glad to help you out with basic 'net info.

      --
      I've fallen off your lawn, and I can't get up.
    55. Re:Sony lost me when... by fyngyrz · · Score: 1

      This is where you fly off the deep end. Sony intentionally injured you financially? what?

      My investment in games - many dollars - won't run on this new hardware. the injury isn't financial in the sense of todays dollars, it is in curtailing benefits from money already spent. They didn't have to do that; they did anyway; so I walk away, which I also didn't have to do. :)

      --
      I've fallen off your lawn, and I can't get up.
    56. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      I was saying they haven't caught up to where they were when they released the earlier machines, is what I was saying. Nice try, though. :)

      It's kinda hard to catch up to where they were after a certain major data leak/security breach (no excuses for Sony on that one, but that's a different issue). Nice try for you, though :)

      Completely wrong. If the new hardware ran our existing games, three things would happen. First, I'd buy the new hardware. Second, I'd continue to buy new games on UMD, as the format would not be dead. Third, new games would continue to come out on UMD, further extending the whole cycle.

      No, I'm completely right. If new hardware ran existing games, only one thing would happen: you buying the hardware (I said that already, ergo I'm right)

      Everything else is speculation on your part. If speculation makes one wrong, then allow me to do some speculation on my own:

      On one hand, I could speculate that UMDs won't die, despite incompatibility with the Vita, since the 3000 is still supported (I know some Japanese games are still due for release in the next few months)

      On the other hand, I could also speculate that UMDs will die, even if Vita could play them, because PS2 games have stopped being made for the most part since the PS3 (ergo, DVD is "dead"), and that UMD is limited in capacity (1.8 GB, which is chump change for flash memory)

      If anything, UMD itself is the incompatible format in the first place Can I play UMD on an iPad? PC? DVD player? Anything other than a PSP? No. UMD is as proprietary as the Vita. Sony didn't really change their practice. You just got fooled twice by the same practice.

      You know the saying: fool me once, shame on you. Fool me twice...

      "Held up"? You mean, interested? Regardless, the one doesn't follow from the other.

      No, one does follow from the other. Given a similar person as you, who is also retired and has all that free time and well off*, somebody who has never played old PSP games will pay for those PSP games, whereas you wouldn't, since you already own them.

      *note: you're lucky, and you're not the typical consumer. Many people are not as well off and have enough to buy for themselves as well as their children and grandchildren (and of all things, iPads, one of the more expensive hand held gadgets). There was a recession remember? Some people may have lost their jobs, and lost much of their savings from failed investments (which is another reason why I don't expect the Vita to sell well... people just don't have that much disposable income these days)

      But I can also wander off, and there isn't a darned thing they can do about that, either.

      Didn't say you can't walk away. My original response was saying Sony didn't make a wrong decision. They made a decision to cater to other people (not you). Not catering to you != wrong decision.

    57. Re:Sony lost me when... by iamhassi · · Score: 1

      ...they removed the drive from the PSP. After spending considerable $$$ on games on those tiny disks, they made them unreadable and unplayable on their new hotness... and that was the end of my relationship with them.

      Any console manufacturer that tosses compatibility in the trash is saying "hey, feel absolutely free to take a look at all the competition and see if there's something better!" at the very same time you're steaming mad at them for turning your investment into a waste.

      Wait what?? You can't play your old games on your new console?? Gee, weren't you around for the NES, SNES, N64 and Game Cube? None of those consoles played games from the previous console, and yet Nintendo still has the best selling console all these years later.

      --
      my karma will be here long after I'm gone
    58. Re:Sony lost me when... by Anonymous Coward · · Score: 0

      You are a moron. Sony has not, by this decision, affected your finances in any way. Lost opportunity is not the same as theft! They never hinted that you would have the ability to play PSP games on anything other than a PSP. They never promised or implied that the PSP would be manufactured indefinitely.

      Choosing something else when your PSP gives up the ghost is rational, but your reasons are anything but.

      If there is no compatibility, why choose Sony for any new purchase? If probability Sony will break compatibility in future versions = 1 (based on past behavior) and probability X will break compatibility 1, X is a superior choice on compatibility grounds.

      If Fords fall apart after 500 miles, and Chevys last 10,000, Chvys sell at a premium. That is how it works. You have not lost anything until your current Ford dies, but you would factor in life expectancy into willingness to purchase.

  7. So.. by iONiUM · · Score: 1

    How long until the price drop? Maybe I should take bets.

  8. Mildly frustrating but awesome hardware. by RyuuzakiTetsuya · · Score: 4, Informative

    I picked up one early. Got the 3G early Adopter's Bundle, which came with a free month of 250mb of 3G and activation, an 8 gig memory card and a free game.

    So I've more than made up my losses for going 3G, but the damn thing decided to not power back on when I got to work and I wanted to check the status of it's charge. I searched around, found out you had to hold the power button for SIXTY seconds, then another 2-3.

    That aside, the screen is BEAUTIFUL. I hope more devs aside from Kojima take advantage of the rear touchpad. Played with the interface a little. Very smooth. iOS smooth. I just hope owning this thing isn't the pain in the ass I fear it will be.

    --
    Non impediti ratione cogitationus.
    1. Re:Mildly frustrating but awesome hardware. by RyuuzakiTetsuya · · Score: 0

      Oh and the damn thing is huge. Barely fits in my coat pocket. You can fit an iPhone 4S in between it's analog sticks and still have room to spare.

      --
      Non impediti ratione cogitationus.
    2. Re:Mildly frustrating but awesome hardware. by RyuuzakiTetsuya · · Score: 1

      wow. random racism ahoy.

      If Sony was interested in THAT they'd make you buy *everything* from them or a third party who's been fully licensed.

      HDD, controllers, headsets, memory units, etc. Oh and pay for online too.

      The problem with your little theory is that no, Sony hasn't been on lockdown. They've been as open as possible at every turn except for the Memory Stick/UMD on the PSP, and now, well, the weird little memory units. Going back to the PSP/PSPGO, it makes sense.

      Even the PS3 supports standard SD cards via USB.

      Compare that to Nintendo and Microsoft.

      Nintendo gets a pass because they're not posturing like Microsoft is.

      --
      Non impediti ratione cogitationus.
    3. Re:Mildly frustrating but awesome hardware. by milbournosphere · · Score: 1
      Okay, I went a little overboard on the metaphor, but my point stands. "Except for the Memory Stick..." That's actually a huge deal considering it's an all digital platform. I got away with the included-in-the-box memory card when I had my PSP-2000 because all the games were on UMD, but now that ALL the things are digital, it's a big deal. A 32GB Memory Stick Pro card will run you about $95-100 (newegg/amazon). The same size SD card is less than half that. Now, they even have a proprietary connector for the cable, as opposed to the mini-usb connection present on the PSP. Add to that the fact that they have the audacity to charge (full price - 15%) to re-buy your games in a digital format...I start to see a pattern.

      Yes, the Vita is an impressive hardware platform. Yes, the PS3 runs circles around the competition. However, Sony continues to get worse and worse with their lock-down on peripherals and games. I'll acknowledge that the games are probably beautiful on the Vita...but seeing how they've handled peripherals on the PSP and software on the PS3, I'll pass. Best of luck with your new toy, and note that I meant no offense.

    4. Re:Mildly frustrating but awesome hardware. by HAKdragon · · Score: 1

      While I agree with what you're saying, it should be noted that the Xbox 360 does support SD cards if it's plugged in to a USB adaptor (and obviously formatted as FAT). Also, not to long ago, Microsoft finally added the ability to use a standard USB flash drive as a storage devices for game saves and downloads.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    5. Re:Mildly frustrating but awesome hardware. by HaZardman27 · · Score: 1

      Nintendo supports standard SD cards on both the Wii and the 3DS (and not via USB, both platforms actually have SD slots). Not really sure where you're going with this...

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
    6. Re:Mildly frustrating but awesome hardware. by Yvan256 · · Score: 1

      There's also a SD slot on the DSi. And a USB port on the Wii (the Web browser has keyboard support). And the Wii and DSi can play regular AAC audio files. And the DSi saves photos as regular JPEG images.

      I also don't see what RyuuzakiTetsuya meant by that.

    7. Re:Mildly frustrating but awesome hardware. by RyuuzakiTetsuya · · Score: 1

      yeah but it doesn't support saving or loading from the SD Card on Wii, you also can't use arbitrary USB devices for voice, controllers, etc.

      I mean, the PS3 version of Counter Strike is going to be able to use USB keyboards and mice and play against PC players. The PS3 is simply *more* open. They're obviously locked down to a huge extent, but are PS3s locked down like Xboxes or Wiis? No.

      --
      Non impediti ratione cogitationus.
    8. Re:Mildly frustrating but awesome hardware. by Anonymous Coward · · Score: 0

      Monster Hunter for the Wii recognized a normal USB keyboard as well, and you can definitely save and load to and from an SD card on the Wii. At this point I think you are just making things up. Also, the Xbox 360 will recognize a USB keyboard on the dashboard for any typing.

  9. Homebrewers will never learn by Anonymous Coward · · Score: 0

    I still need to use Wine to get a game going in Linux and some homebrewer burns out porting all his homebrew games (again) to the next closed-fanboy-system whose producer might even sue for that.

    So much fail. I have to stop thinking about it.

  10. Can Sony stop homebrewers from taking over this.. by Korin43 · · Score: 4, Insightful

    Can Sony stop homebrewers from taking over this console?

    More important question -- will Sony stop getting in the way of people wanting to make games and thus make themselves relevant again? Can you imagine how much different the Android and iOS situation would be today if Apple and Google were trying the "make life hell for developers" strategy?

  11. Not USA by sandman71 · · Score: 1

    It wasn't released in the USA, it was released in North America.

    --
    It's better to burn out than to fade away!
    1. Re:Not USA by Anonymous Coward · · Score: 0

      So it was released in the USA - and some other countries.

      None of those are important though.

    2. Re:Not USA by MobileTatsu-NJG · · Score: 1

      It wasn't released in the USA, it was released in North America.

      If you really want to post at +2, you'll have to do a lot better than that. Try using the phrase 'walled-garden' or 'rounded-rectangle', then you'll be rolling in karma.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Not USA by box4831 · · Score: 1

      It wasn't released in the USA, it was released in North America.

      If you really want to post at +2, you'll have to do a lot better than that. Try using the phrase 'walled-garden' or 'rounded-rectangle', then you'll be rolling in karma.

      Or perhaps express his affinity toward tasting various body parts.

      --
      Miller Lite tastes like water that's somehow managed to rot.
  12. LOL by vlm · · Score: 5, Insightful

    also bringing back the gamers lost to the likes of Android and IOS Devices

    LOL. The good news is, you've got a joystick. The bad news is, the games cost $40 instead of 99 cents. Couldn't be more "sony" of a product, especially the non-usb usb cable. How sony of them.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:LOL by Tumbleweed · · Score: 1

      LOL. The good news is, you've got a joystick. The bad news is, the games cost $40 instead of 99 cents. Couldn't be more "sony" of a product, especially the non-usb usb cable. How sony of them.

      I'm seeing PS Vita games for as low as $15. The high point of $40 is far from the only price for a PS Vita game.

    2. Re:LOL by tysonedwards · · Score: 1

      Not sure where you are seeing an actual game for the PSVita for $15!

      I am seeing DLC available for $15, but not an actual game...

      --
      Thirty four characters live here.
    3. Re:LOL by masteva · · Score: 1

      Add in the fact you have to buy THEIR memory cards and you are 100% Sony!

      --
      Practice Static Safety - Hack Naked
    4. Re:LOL by Anonymous Coward · · Score: 0

      People don't buy the Vita with proprietary memory to play $15 shovelware ports from mobile devices, where they're sold for 99 cents.

      AAA games are going to be $50, linked to your PSN account, and you will lose trophies when you trade/sell them on.

      Gamer households will not be able to use the Vita and games like the PS3s. They will need two Vitas and two copies of the game, plus each will need that grotesquely over prices proprietary memory card. I.e. once the hardcore PS zealots, tech junkies and early adopters have dived in in the early days, sales are going to tank. The ancient PSP is now outselling the Vita on their home turf. Not a good sign.

    5. Re:LOL by jellomizer · · Score: 1

      Not to mention that these Andorid and iOS devices are things people are going to buy anyways. If you are going to shell out hundreds of dollars for a device...
      1. If it is a phone, then you can justify it as useful to daily living.
      2. Does it have business/educational usage.
      3. How well supported is it and will it last me enough time for me to get sick of it.

      Finally how well does it play games.

      Android and iOS doesn't absolutely suck at games. For the most part they fill the void that games do, help you pass the time, and have some fun. A dedicated mobile gaming system, isn't really that popular anymore, not because the competition is better at games, it is because the other devices are good enough, and good enough at other things too where a dedicated device will stink at.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:LOL by tysonedwards · · Score: 2

      Yes, you can get a $15 one-time discount on a single purchase from a highly questionable website in exchange for being registered to a pay service at the price of $16 / month. Sounds like you've found a real winner right there!

      --
      Thirty four characters live here.
    7. Re:LOL by vlm · · Score: 1

      Yes, you can get a $15 one-time discount on a single purchase from a highly questionable website in exchange for being registered to a pay service at the price of $16 / month. Sounds like you've found a real winner right there!

      See? A sony product.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    8. Re:LOL by Gravatron · · Score: 1

      Escape Plan, Plants vs Zombies, and Super Stardust Delta are both $10 and $15 full vita games. Larger games start at about $25 on psn or $30 in stores.

    9. Re:LOL by tysonedwards · · Score: 1

      I will have to take your word for that, as since I don't have a PS Vita, I am not allowed to see the price of their Download-Only Titles.

      Sony - All PS Vita Games
      Super Stardust Delta

      Of note, they don't even list Escape Plan or Plants vs Zombies...

      --
      Thirty four characters live here.
    10. Re:LOL by idontgno · · Score: 1

      "You're very clever, young man, very clever. But it's Sony all the way down!"

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
  13. Re:Can Sony stop homebrewers from taking over this by Anonymous Coward · · Score: 0

    You do remember the Betamax, right?

    Sony doesn't have a great history with not shooting themselves in the foot by locking down their stuff.

    That said - I completely agree. The questions shouldn't be "Can Sony stop homebrewers", it should be "Will Sony make peace with homebrewers and see them as a viable and important community."

    One of the main selling points I bought a Wii a few years ago was BECAUSE of the Wii Homebrew channel.

  14. Good luck to them. by Anonymous Coward · · Score: 2, Insightful

    If the sales in these 2 regions don't do well, they will seriously need to consider the same action Nintendo took with the awful sales for 3DS, instant price cut and reward those who bought early. (otherwise face being hated by them, of course they'd likely do that anyway)
    Sadly, it seems the whole iPad generation really did hurt gaming. Not so much consoles, but certainly the handhelds.
    The poor sales in Japan might just be that Japan are going off handhelds, it might not be the same over here. I guess we will see when the numbers come in.
    One thing they need to do especially is drop the damn price for those memory cards. Those prices are insane, especially if they are hoping people will download.

    Good luck to both of them. I don't want that trash iPad ever becoming a winner. It is terrible for any serious gaming. It has the precision of a firehose with a spray nozzle. It works brilliantly with a very small subset of game control schemes, but fails terribly in everything else simply because of its size, the fact you need to grip with either one hand or the other and that there is no feedback.
    PSV is actually a really good mix of control schemes that could cover everything, but it sadly came at such a point where the industry might be going through a huge change...

    1. Re:Good luck to them. by Gravatron · · Score: 1

      The poor Japanese sales were, imho, largely due to the lack of the killer app: monster hunter. Until that game, or something very close to it, drops for the vita, sales will lag behind a bit. The 3ds had the same problem over there till Tri-g came out, then suddenly it flew off the shelves. Sony's probably wining and dining Capcom to ether ensure Mh 4 gets a psv release, or get some other psv focused MH game out.

  15. Why? by Gazzonyx · · Score: 1
    FTFS : "Can Sony stop homebrewers from taking over this console?"

    Why would they want to do that? It doesn't cost them anything to let people hack on it.

    --

    If I mod you up, it doesn't necessarily mean I agree with what you've said, sorry.

    1. Re:Why? by Anonymous Coward · · Score: 0

      Homebrew is a euphamism for piracy. Anyone that says otherwise is a liar, or plays shitty games.

    2. Re:Why? by Gravatron · · Score: 1

      Actually, it costs them a ton. Piracy killed us publisher interest in the console, and in the later years, it was almost entirely Japanese developed games. It was a massive problem here, and one of the big reasons they locked this one down.

    3. Re:Why? by GmExtremacy · · Score: 2

      and one of the big reasons they locked this one down.

      That'll totally stop the pirates...

      Oh, well. They care more about 'stopping' the big, evil game downloaders (who just copy games and cost them nothing) than they do about not hurting their own customers. They're idiots, but so is anyone who buys their products and then complains. They've had ample time to realize just what kind of company Sony (and probably many more, actually) is.

  16. Which platform with buttons? by tepples · · Score: 1

    Say my team has developed a more or less feature-complete prototype of a video game, and I want to distribute it on an open platform. To which open handheld device with a directional pad and physical buttons, sold in stores in the United States, do you recommend that I port the game?

    1. Re:Which platform with buttons? by tlhIngan · · Score: 1

      Say my team has developed a more or less feature-complete prototype of a video game, and I want to distribute it on an open platform. To which open handheld device with a directional pad and physical buttons, sold in stores in the United States, do you recommend that I port the game?

      At which point you slap yourself on the forehead and ask "why didn't I see what was available when I started?"

      If you're a seasoned game developer, you can buy a Vita dev kit and get on with life. Or you can go buy a 3DS dev kit. Probably cost around the same, and both have very similar security and approval requirements.

      If you're a new developer, you're SOL. If you've not got money, you'd buy an Android device and pay the $35 and live with what you can do with touchscreens.

      If you've got some money and want to go after the market of people with money to spend, you'd go iOS, and treat the whole Apple experience as a grand introduction to the world of console development, simplified (basically Apple doesn't put up security requirements unless you get preproduction hardware).

      In the old days, if you wanted to write a game, you were forced to do it on a PC (or Mac). These days it's a lot better - you also have Android and iOS devices to do your game on, as well as Xbox360 (Indie Arcade).

      Now, you can possibly try the DS - Datel made basically a R4 card and sold it at Best Buy for playing indie games...

    2. Re:Which platform with buttons? by Gravatron · · Score: 1

      Look into the playstation suite SDK. You should be able to make the game once, and publish it for anything that can run the suite (vita, cellphone, tablets, etc).

    3. Re:Which platform with buttons? by petsounds · · Score: 1

      Possibly Unity -- with an extra license they have PS3/PSN support available, so Vita support can't be far behind. And it also enables cross-publishing for iOS and Android, as well as PC/Mac. I know a lot of indie game devs are using Unity because of its good toolset (especially the integrated asset pipeline) and this freedom to choose platform targets. Of course, going "down to the metal" will sometimes give your game engine better results, but it's hard to knock the versatility of the engine. One downside is that you're limited to coding in C#, Javascript (ugh), or Boo (some Python-esque affair I've never used).

    4. Re:Which platform with buttons? by tepples · · Score: 1

      with an extra license they have PS3/PSN support available

      I was under the impression that Unity for PS3/PSN required two extra licenses: one from the Unity developers and another from Sony Computer Entertainment. Under what terms does Sony make this extra license available? I've checked periodically over the past ten months, and SCEA's developer signup page is still down.

    5. Re:Which platform with buttons? by petsounds · · Score: 1

      The recommendation is that you contact Unity sales directly, as they have their PS3 license prices under NDA (yea...). Rumor is that the Unity license is $40k for PSN and $80k for a retail disc. I do not know whether the associated SCEA license fee is included in this. In either case, it's a big investment for an indie to get on Sony/Xbox, but that's true no matter what tool you develop with.

    6. Re:Which platform with buttons? by Anonymous Coward · · Score: 0

      That seems to be a problem. Have you tried writing them a letter?

  17. The Catch-22 by tepples · · Score: 1

    will Sony stop getting in the way of people wanting to make games

    I've been told that Sony stops getting in the way once you've 1. released three commercially successful games on Microsoft's Windows platform, Google's Android platform, or Apple's iOS platform, and 2. moved out of your home office into a dedicated office.

    1. Re:The Catch-22 by Anonymous Coward · · Score: 0

      will Sony stop getting in the way of people wanting to make games

      I've been told that Sony stops getting in the way once you've 1. released three commercially successful games on Microsoft's Windows platform, Google's Android platform, or Apple's iOS platform, and 2. moved out of your home office into a dedicated office.

      If Sony only allows big corporations to create games, how do they plan to compete with Android/iOS/etc at all? Aren't most of those mobile games created by the very same small companies Sony execs despise so much?

    2. Re:The Catch-22 by tepples · · Score: 1

      I've been told that your corporation or LLC doesn't have to be "big"; it only needs an office and a track record on someone else's platform.

  18. Can Sony stop itself? No... no they can't by SmallFurryCreature · · Score: 4, Insightful

    Sony just can't stop screwing itself over... the last news is that Sony will NOT be offering the service available to the Japanese to turn UMD discs into downloadable games. The reason? Low sales... piracy off course.

    So... who is affected by this? The pirates? Non-Sony customers? No. They are not affected. ONLY paying customers who bought Sony products are affected by this, punished to either carry two consoles or re-buy their games at near full price.

    Sony is already way behind in the west so to combat this, they provide less service to the few customers they managed to get. Either this shows an amazing disconnect with the real world by Sony exec's or they don't mind sending the message "If you buy our goods, you must be stupid enough to pay twice for the same game".

    You might think Sony would have been warned to provide an amazing experience after the failure of the 3DS. It wasn't just the 3D element, it was that the device was a throwback compared to the DS XL and just didn't offer a smooth or indeed even better experience then a mobile phone, let alone a tablet. Look at the 3DS again, the screens are amazingly bad considered against the latest phones. They aren't worse then previous gameboys but those didn't have any other devices people ALREADY will have in their pocket anyway.

    My prediction is that the Vita will fail even harder then the PSP. The line up games are again very slim pickings with some of the bigger games still not realizing that a MOBILE games is played OUTSIDE and that therefor the display needs to be extremely clear because a sudden ray of light while in a dark area can ruin the game. In normal PC/Console games such dark moments are called atmoshere, outside they are called "I can't see a fucking thing" and then your avatar dies.

    Early GBA games required you to write down a very long hex key to "save" the game... game companies seem to barely have moved on from this... except android/ios game makers. Do you know WHY angry birds is such a success? Because you can easily start it, easily resume it. If the crappy controls cause a miss, you can easily restart with no punishment. The game would do EVEN better if you could skip levels. I never bought it because I never made it past a certain point so what is the point of buying even more levels?

    Mobile games have to fun, easy to play, fast to start, playable on the go and in changing light and not punish the player for having to suddenly stop playing or even accidental input. And they should be cheap.

    Sony hasn't gotten any of this right. The hardware looks okay but so did the original. And as said, this time there is a LOT more competition, competition that is often consider a MUST have (can you really exist anymore without a cellphone?). What about people without a smartphone you say? Right... they do exist but if you think the overlap between (refuses to buy a smartphone) and (wants to buy a fairly expensive handheld game console) is very large... well you must be working for Sony.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Can Sony stop itself? No... no they can't by Anonymous Coward · · Score: 0

      You might think Sony would have been warned to provide an amazing experience after the failure of the 3DS.

      The 3DS didn't fail. It started off slow but has since become Nintendo's fastest selling handheld ever.

      It wasn't just the 3D element,

      The 3D has gone over very well except for a vocal minority that complains about any 3D. If you read Slashdot comments, you'll think everyone despises 3D. If you check movie ticket sales, you'll realize that 3D is a huge draw.

      it was that the device was a throwback compared to the DS XL

      What's that supposed to mean? Are you complaining it's not as big as the XL ? The XL was never the mainstream DS model, it was a specialty model. It's primary draw was for the older crowd mostly buying the DS for games like Brain Age. It was basically intended for people with bad eyesight.

      and just didn't offer a smooth or indeed even better experience then a mobile phone, let alone a tablet.

      If all you're looking for is something at the level of Angry Birds, sure. If you're looking for something deeper than that, I think most people would argue the opposite.

      Look at the 3DS again, the screens are amazingly bad considered against the latest phones.

      Only if you have no interest in the 3D. If you're playing with the 3D on, the depth adds more than a higher resolution would.

      Try playing a game like Super Mario 3D Land. The game looks far better with the 3D on. The depth not only adds to the visuals but the gameplay - it's far easier to land jumps and judge distances with the 3D display.

    2. Re:Can Sony stop itself? No... no they can't by MobileTatsu-NJG · · Score: 3, Interesting

      You might think Sony would have been warned to provide an amazing experience after the failure of the 3DS.

      Small nitpick: The 3DS has not failed, it's actually doing quite well. The launch was screwed up.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Can Sony stop itself? No... no they can't by Anonymous Coward · · Score: 1

      Early GBA games required you to write down a very long hex key to "save" the game.

      Consider your bluff successfully called! And by a lowly AC, no less!

      Name a GBA game with an NES-era "password" system. Go ahead. Seriously, "early SNES games", maybe, but they were well out of THAT nonsense by the release of the GBA.

      [...] game companies seem to barely have moved on from this... except android/ios game makers.

      You.... haven't actually played many games lately, have you?

      And by "lately", I mean "since the early SNES era". Like, around 20 years ago. Roughly three full generations of consoles. I'm guessing "SNES era" given your completely clueless assertion about the GBA, above, giving me what I consider enough evidence to assume you've never even SEEN a GBA outside of JPEGs on Wikipedia.

    4. Re:Can Sony stop itself? No... no they can't by sehlat · · Score: 1

      Mobile games have to fun, easy to play, fast to start, playable on the go and in changing light and not punish the player for having to suddenly stop playing or even accidental input. And they should be cheap.

      Which is why my iPhone is noticeably warmer after a long session of trying to solve Trainyard puzzles.

    5. Re:Can Sony stop itself? No... no they can't by Anonymous Coward · · Score: 0

      Early GBA games required you to write down a very long hex key to "save" the game...

      I have no idea what you're talking about. Games of the Gameboy/SNES/etc era and before only lacked a save feature for the simple reason that there was no battery back up on the cartridge to save on production costs.

    6. Re:Can Sony stop itself? No... no they can't by ryllharu · · Score: 1

      Name a GBA game with an NES-era "password" system. Go ahead. Seriously, "early SNES games", maybe, but they were well out of THAT nonsense by the release of the GBA.

      I can. Pocky & Rocky with Becky. Great game, and the password system worked rather well. It wasn't even hex, it had addtional symbols as well. The "save feature" did not work as well. You'd lose certain items, powerups, and progress. The password system had none of those issues.

      http://en.wikipedia.org/wiki/Pocky_%26_Rocky_with_Becky

  19. TacoBell Winner by modestgeek · · Score: 3, Funny

    The only reason I have one is because I won it from TacoBell. I can't even use some of the features because I don't have a PS3. None of my old PSP games will work on it (even the downloadable ones). None of my friends with a PS3 are interested in buying it from me at half MSRP... :(

    http://unlock.tacobell.com/?utm_campaign=PSVita2012

    1. Re:TacoBell Winner by Gravatron · · Score: 1

      Are you not able to use the content manager to transfer files back and forth, or redownload things straight from PSN onto your console?

    2. Re:TacoBell Winner by FatherOfONe · · Score: 1

      So are you willing to sell it at 60% MSRP? If so let me know and I will buy it from you.

      --
      The more I learn about science, the more my faith in God increases.
    3. Re:TacoBell Winner by Nyder · · Score: 1

      The only reason I have one is because I won it from TacoBell. I can't even use some of the features because I don't have a PS3. None of my old PSP games will work on it (even the downloadable ones). None of my friends with a PS3 are interested in buying it from me at half MSRP... :(

      http://unlock.tacobell.com/?utm_campaign=PSVita2012

      thought you were joking about the N-Gage there for a sec...

      --
      Be seeing you...
  20. Yes USA by Anonymous Coward · · Score: 0

    It was released in the USA. Even if it was also released in other countries in North America, its still true.

  21. In Soviet Russia, kit roots YOU!!! by Hognoxious · · Score: 0

    Can Sony stop homebrewers from taking over this console?

    Shouldn't the question be "can homebrewers stop Sony from taking it over?"

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    1. Re:In Soviet Russia, kit roots YOU!!! by Gravatron · · Score: 1

      Screw pirate scum. they all but killed the last one with their rampant greed and entitlement complex. Ether buy your games, or do without.

  22. Must make shit before making gold by tepples · · Score: 3, Insightful

    Budding video game developers still need to make games that Anonymous Coward considers "shitty" while learning to develop less-"shitty" games, just as budding writers' initial output falls into Theodore Sturgeon's 90 percent crap.

    1. Re:Must make shit before making gold by Anonymous Coward · · Score: 0

      I'm the AC above.

      I play tons of Indie games on XBLA and Steam. They're made from budding designers that I'm happy to support. These new designers have plenty of outlets for practice and commercial success.

      To date I've never seen anyone play a homebrew game on a PSP or other modded console that wasn't at best a tetris tech demo. They're either loaded with emulators, or just plain pirated games from that console. I'll be happy to see some links to good homebrew games for a console, if you're willing to supply some.

  23. Lesser of three evils by Daetrin · · Score: 3, Informative

    There's a reason why Nintendo is my favorite of the big three video game companies, and it's not just nostalgia. Nintendo isn't interested in crippling their own hardware in order to "protect" their own movie studio or their own music publishing business. They don't have a giant monopoly whose profits they're using to muscle their way into other areas of business. (Back in the day if you did something similar with gas stations it was definitely illegal.)

    Nintendo may have done some pretty questionable things back when they were on top in the video game industry, but even then they were still restricted to the video game industry. Maybe if they'd expanded into other areas and became just as big as Sony and Microsoft then they'd be pulling the same kind of crap, but they didn't so they aren't.

    Nintendo certainly has their own problems, but currently those problems stem from trying to force the game industry towards areas i don't especially care for and failing to butter up third party developers sufficiently. I'm "forced" to invest in Sony's console if i want new "old-fashioned" games like Disgaea, however in the portable arena the DS and 3DS have plenty of content spanning all genres, including the "classic" ones, so as long as i'm willing to accept alternative games in the same genre i can avoid Sony for this particular case.

    But as usual these are my own opinions, i'm sure others think Sony is a great company and love the Vita.

    --
    This Space Intentionally Left Blank
    1. Re:Lesser of three evils by oh-dark-thirty · · Score: 1

      I'm not cracking on Nintendo by any means, but they did quietly remove GameCube BC from the latest release of the Wii.

    2. Re:Lesser of three evils by Gravatron · · Score: 2

      And, interestingly, received none of the complaints sony got. I suppose that's because sony scrapped it very early in the generation, while Nintendo kept it till pretty recently. Nintendo's biggest problem is they are very arrogant, and seemingly think nothing of any other developer. their consoles are designed to play the games they want to make, and not what others may want to do. That's why the 3ds lacked power, a second stick, or even an online network worth note.

    3. Re:Lesser of three evils by Turken · · Score: 1

      I agree that Nintendo is the lesser evil when it comes to current game companies, but I'm also a little miffed that they brought back region-locking with the DSi and 3DS. Being able to play out-of-region games was a huge selling point in my initial DS lite purchase.

    4. Re:Lesser of three evils by lbbros · · Score: 4, Insightful

      Nintendo isn't interested in crippling their own hardware in order to "protect" their own movie studio or their own music publishing business.

      It is however interested in ensuring that games bought in Japan won't run on European or USA units, and vice versa. This is a far more deal breaker than what you report to me. (Microsoft leaves the lock to the publisher, while Sony, at least for physical games, goes region free).

      As an owner of a USA PS3 living in Europe playing mostly Japanese games (yes, a mixture of things), I like the fact that I can get a copy whenever in the world and knowing it will run. Region lock sucks.

      --
      A CC-licensed illustrated horror novel
  24. LOL! Foaming At The Mouth Fanboy Rants by Anonymous Coward · · Score: 0

    80 million PSPs

    The PS3 is the top selling console in the world while being the most expensive.

    The PS3 is the third fastest selling console in history.

    Sony has been unable to keep up with demand for the WiFi Vita in Japan.

    And BluRay beat the shit out of Microsoft and Toshiba's garbage HD-DVD format and is now the industry standard.

    What's that fanboy? Still running your mouth off?

    1. Re:LOL! Foaming At The Mouth Fanboy Rants by Anonymous Coward · · Score: 1

      >80 million PSPs

      73 million actually, less than half of the DS excluding the 3DS. Not bad, but get your facts right.

      >The PS3 is the top selling console in the world while being the most expensive.

      Garbage, the PS2 was. The PS3 didn't take off until it had two big price drops, and really didn't get into its stride until the slim hit.

      >The PS3 is the third fastest selling console in history.

      More trash. Wii, PS2, 360 sold faster, let alone the DS's rampant figures. Many early PS3 owners were for blu-ray, not games. Attach rate was very poor for the first two years. That means no money for Sony and disappointed game developers.

      >Sony has been unable to keep up with demand for the WiFi Vita in Japan.

      Totally false. The PSP is now outselling the Vita. After the initial early adoption for new tech, Japan sales are in the gutter. Sony are shitting themselves and are desperate for the West to not only show early big numbers, but for some sustained sales. Which isn't very likely.

      >And BluRay beat the shit out of Microsoft and Toshiba's >garbage HD-DVD format and is now the industry standard.

      More shit I'm affraid. Blu-ray is a multi-brand consortium, of which Sony is a member. It took an enormous bribe for WB to come over to blu-ray to end the pointless format war. Had that cash not been handed over, HD-DVD would have been the movie format on the shelves. WB was the tipping point, it was just a matter of the licensing to expire to close HD-DVD.

      >What's that fanboy? Still running your mouth off?

      Touche!

    2. Re:LOL! Foaming At The Mouth Fanboy Rants by Lord_Jeremy · · Score: 1

      The PS3 is NOT the top selling console in the world. Of the current generation consoles, it's the worst selling. Overall, the PS1 and PS2 are the top selling, but that was a very different time.

  25. Hmm by V_Vedra · · Score: 0

    Cormen and Rivest

  26. Amazon decides to send me the game first by misosoup7 · · Score: 1

    I got my PSVita game and accessories last week from Amazon and just got the console today. Can't wait to go home and try it out. It's like Amazon did that on purpose to say, you should gotten the early launch bundle :/

    No I'm not a fanboy, just an early adopter. I also purchased the 3DS the day it was available. I have a Wii and a PS3. No xbox because I'm not buying a system just to play Halo, and I suck at FPS anyway. OK I guess I could buy an xbox for Fable, but I was too addicted to WoW at the time to play anything else. Seriously I didn't even touch my Wii and PS3 for like an year and a half. >_>

  27. Lost to iOS & Android? by HalAtWork · · Score: 2

    Maybe those platforms created gamers out of those who didn't play games before, but I don't think there are that many gamers that were lost to iOS and Android.

  28. Is Sony joking? by rogueippacket · · Score: 1

    Either the author is seriously mistaken about Sony competing with iOS/Android, or Sony is joking. Take at look at the prices of those handheld games - they're full price, some at $50 USD! Since everyone and their mother (and grandmother) already has an iOS device, there is no way Sony will claw back any revenue lost to the army of 99c Apps. Maybe from the Sony Devoted, but I can't see anyone dropping their iPad to buy a Vita (yet another gadget) when iOS delivers a mobile gaming experience already.

    1. Re:Is Sony joking? by Tumbleweed · · Score: 2

      If price of games was the only differentiating favor in a gaming platform, nobody would play anything other than Solitaire and Minesweeper. The platforms don't compete with each other any more than a thirty year-old Datsun competes with a modern Ford Focus or either of those compete with a Ferrari 458.

    2. Re:Is Sony joking? by Bumbles · · Score: 1

      The larger screen and the input pads could make a difference for some players. There are still plenty of folks that would use a dedicated gaming device and a smart phone due to wanting separation of devices. If one knows that they need a 50% reserve power on their phone for calls, emails, or texts that they need to make before they will be able to charge it again - and are near 50%, gaming on the phone is not an option. There are situations where a dedicated gaming device is a viable product. There are risks involved with this as the pool of these folks is shrinking - and those with the cash to have two devices shrinks that pool even more.

  29. Proprietary USB?! by Radical+Moderate · · Score: 2

    Sony you are dead to me. Still. Although I'll keep watching my 10 year old 30-inch Trinitron THAT WILL NOT DIE!!

    --
    Never let a lack of data get in the way of a good rant.
  30. GPS? by DarthVain · · Score: 1

    What the hell does a handheld gaming console need GPS for?

    These things are being made by one of the most EVIL technology companies out there: SONY

    You do the math. Have fun having your movements tracked...

    1. Re:GPS? by RyuuzakiTetsuya · · Score: 2

      MGS: Portable Ops rewarded you with unlockables depending on where you used the GPS to find unlockables. Near a 7/11? Unlocked a special edition new recruit. Etc. etc.

      Handheld is supposed to be done outside. Having GPS makes sense.

      --
      Non impediti ratione cogitationus.
    2. Re:GPS? by MobileTatsu-NJG · · Score: 1

      Believe me, I love hating on Sony, too. (i.e. I am NOT purchasing a Vita just because they retroactively removed a feature of the PS3.) But, seriously dude, this one ain't gonna gain any attention. Sony's touting multi-player, making GPS available for that actually makes sense.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:GPS? by spire3661 · · Score: 1

      IM not buying because its a turd they are trying to float before someone grows a brain and rolls a Kal-El android setup with dual sticks and makes their toy irrelevant.

      --
      Good-bye
    4. Re:GPS? by slyrat · · Score: 1

      What the hell does a handheld gaming console need GPS for?

      These things are being made by one of the most EVIL technology companies out there: SONY

      You do the math. Have fun having your movements tracked...

      According to Wikipedia, it only has GPS if it is a 3g version. So if you hate it that much just get the non-3g version.

    5. Re:GPS? by Anonymous Coward · · Score: 0

      Wait... so you're implying that my Vita has the capability of telling me the precise geolocation of the guy who keeps teamkilling me?

      brb, buying a vita

    6. Re:GPS? by MobileTatsu-NJG · · Score: 1

      Well, you can make superior hardware, that doesn't mean you'll get superior games.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    7. Re:GPS? by spire3661 · · Score: 1

      Well judging by the PSP games, i dont think thats going ot be much of an issue. Owned a PSP for its entire lifespan, and ive bought 6 games for it total.(got 2 more for free after the PSN incident)... Lets not forget that AAA games on Vita cost $50 USD. I just cant see how they justify that cost for portable games considering the competition that is about to be unleashed. I really liked my PSP, so much that i bought a second one after i lost my first, but they are simply too greedy this round. If they hadnt done the memory card thing, it might be better. Hell the VIta should have come strapped with 16 GB from the get go. Fuck them and their hubris.

      --
      Good-bye
    8. Re:GPS? by Nyder · · Score: 1

      Handheld is supposed to be done outside. Having GPS makes sense.

      I thought handheld was for on the go, not necessarily outside.

      While I can see some use for the GPS, i personally think it's a waste of space and cost, unless it was really cheap to add.

      But i'm sure it will be cool for those 2 games that use it.

      --
      Be seeing you...
  31. Skype phone by slyrat · · Score: 1

    This actually really interests me because it will have skype availability along with a slew of other apps. Having this as a potential phone along with the potential for great games is certainly tempting.

  32. Ya well, may be a reason for the price by Sycraft-fu · · Score: 4, Insightful

    In my experience, most phone games aren't worth more than $1, and many are overpriced at a dollar. They are very simple little games. Now that's fine, and indeed what I want for my phone. When I'm waiting at the doctor's office or something I want a game I can play for a bit and set down when needed.

    However to pretend that they are in the same league as $40-60 computer or console games is silly. 50 Android games would not give me the same entertainment as one computer game does. Quantity doesn't out do quality always.

    1. Re:Ya well, may be a reason for the price by vlm · · Score: 1

      Agreed, there's not much out there in Android-land as good as Skyrim or Civilization or the obscure hex-based military strategy games I like. However the PSVita games aren't that good and cost just as much.

      So... Serious gaming time is at the PC with the fantastic monitor and video card and great games at a fair price, etc. Skyrim, and I'm almost embarrassed to admit it, the free star trek online.

      Walking around goofing off gaming time is the phone. I like the "age of conquest" basically RISK series of games.

      The psvita would be great for those in between times... you know, the times that don't exist. Why if I had a psvita the perfect time to use it would be ... um ...

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    2. Re:Ya well, may be a reason for the price by Babbster · · Score: 1

      Agreed, there's not much out there in Android-land as good as Skyrim or Civilization or the obscure hex-based military strategy games I like. However the PSVita games aren't that good and cost just as much.

      Well played. It's good that you're not rushing to judgment on a system that's only been available (in limited quantities) in this country for a week. Wait, you are, aren't you?

      Seriously, I'd never recommend buying a game system at launch. I went against my usual grain and did so with the 3DS and it was a huge mistake. Of the systems launched in this century, none of them have had great launch lineups. Even the Nintendo DS - a system with a multitude of great (and awful) games today - had a terrible lineup of games at launch.

      Don't get me wrong. There are some really good reasons to hate on the Vita as it exists today, from battery life to expensive proprietary memory cards. But the game lineup, judged against other launch lineups, is either average or better given that Game Rankings has 6 Vita games listed at 80+%.

    3. Re:Ya well, may be a reason for the price by oakgrove · · Score: 1

      This game is pretty good and well worth the $4.99.

      --
      The soylentnews experiment has been a dismal failure.
    4. Re:Ya well, may be a reason for the price by petsounds · · Score: 2

      There's a lot of heavy-hitters on the iOS store now -- Grand Theft Auto III, Soul Calibur, the Final Fantasy games. I'd say those are worth more than a dollar. They look pretty great and play so-so. The play so-so part is the problem -- not the game's fault, but lack of physical buttons. And until the touch devices find some way around this (and having physical buttons or a dedicated non-screen touch area like the Vita seems the only ways around it), game genres that require complicated button sequences and movements will seem cheap compared to their console/handheld brethren.

    5. Re:Ya well, may be a reason for the price by wertigon · · Score: 1

      Well, there's already one solution available...

      --
      systemd is not an init system. It's a GNU replacement.
  33. mirc sohbet by Anonymous Coward · · Score: 0

    thank you

  34. Re:Can Sony stop homebrewers from taking over this by Gravatron · · Score: 1

    I keep having to mention this, but they are already way ahead of you. the Vita supports the PlayStation suite, which is an android framework for game development. You should be able to use that to prove ones worth, then move up to PSN games or even full vita games from there.

  35. Day 1 PSP owner here by spire3661 · · Score: 1

    Ive had one since they came out and I wouldnt touch the Vita at that price. $150, tops. Sony is going ot have a hard time fending off Kal-El at that price. The ability for a smaller (then Sony) company to roll their own console has been radically increased in the last few years. Asus says they are bringing out a 7" Kal-el 7" tablet for $250. At that price point, ANYONE can roll a console as powerful as PSVITA, AND PsVita is going ot be stagnant hardware for the next 5 years. The market is COMPLETELY different then it was at PSP launch. They have a very tough road ahead.

    --
    Good-bye
  36. Dual Thumbsticks by bit+trollent · · Score: 1

    However clever Nintendo may be, they still haven't figured out that dual thumb-sticks are a necessity, not an option.

    I'll leave the jihad for and against various corporations to those who don't have anything better to do.

    1. Re:Dual Thumbsticks by Anonymous Coward · · Score: 0

      "However clever Nintendo may be, they still haven't figured out that dual thumb-sticks are a necessity, not an option."

      150 million DS users say you don't know what you're talking about.

    2. Re:Dual Thumbsticks by omnichad · · Score: 1

      There's a large market for different kinds of gamers than Sony draws. It's part of their branding. I've NEVER played a game that uses both analog sticks on any console. And people like me know that we can choose Nintendo and get more of the games we like.

  37. Rear touchpad? by Anonymous Coward · · Score: 0

    Yeah, okay, 10 out of 10 for thinking outside the box, but minus several million for usability.

    If you must do gestures with your fingers on the back, then you lose your grip on the whole thing.

  38. Is it still a turd if it's polished? by tepples · · Score: 2

    at best a tetris tech demo

    Would you consider a polished falling block game to be still a "tech demo"? If so, I used to make falling block games for the NES and GBA: Lockjaw (PC, GBA) is like Tetris but you can change a lot of the rules, and Luminesweeper (GBA) proves that the PSP's flagship launch title underused the PSP. This is in addition to a collection I'm making of some worthwhile homebrew games for the NES. And have you tried Super Bat Puncher yet?

    Part of the problem keeping freeware games developed by hobbyists at roughly the complexity of calculator games or 1985 NES games is what I've been calling the "complexity wall". Games need more art than other kinds of software, and there aren't as many ready-made art libraries available to hobbyists as, say, code libraries. It's the rare developer who has skills in both coding and art or the ability to work together on a fairly complex project. But if there's a chance to sell copies of a game, developers skilled in one area will put more effort into hiring people skilled in other areas. This, of course, requires an indie-friendly market. For consoles, there's Xbox Live Indie Games. For touch-screen handhelds, there are Android Market, AppsLib, and the like. But what for handhelds with buttons?

    1. Re:Is it still a turd if it's polished? by CronoCloud · · Score: 1

      Part of the problem keeping freeware games developed by hobbyists at roughly the complexity of calculator games or 1985 NES games is what I've been calling the "complexity wall". Games need more art than other kinds of software, and there aren't as many ready-made art libraries available to hobbyists as, say, code libraries. It's the rare developer who has skills in both coding and art or the ability to work together on a fairly complex project.

      Which is why I've told you, several times, i fyou want to do console games, work for an already established company with the license to do so. It'll help build your portfolio as well.

    2. Re:Is it still a turd if it's polished? by tepples · · Score: 1

      And each time you've told me that lately, I've asked you: Where should I go to learn how to cope with relocating?

  39. Picked one up today by RogueyWon · · Score: 4, Informative

    I picked up my 3G model this morning. It sat on my desk at work all day glowering at me, but I've been able to mess around with it a bit since I got home. My experiences thus far can be summed up in three observations:

    1) As a piece of kit to hold in your hand, it is gorgeous. It looks and feels like a premium piece of kit. It's possibly a bit on the large side for a handheld, but the quality of build feels great. The display quality is amazing and the touchscreens are extremely precise.

    2) As a handheld gaming console, it is excellent. The games I've tried thus far: Uncharted, Wipeout and Super Stardust are all closer to PS3 quality than to PSP/3DS quality. The dual analogue sticks are an absolute revelation and it would be very hard to go back to a portable gaming platform that didn't support them (be it the 3DS or iPad) without feeling a twinge of regret.

    3) As a general user-experience it is, at best, below average. And here's where a bit of explanation is needed.

    I get the machine home, fire it up and start going through the initial setup. I set my region, set the time and date and connect it to my home wifi. I decide to leave the 3G network setup for later. So far, so good. I then get prompted to link the device to my PSN account. Great - I like the idea of having the same account shared between my PS3 and my Vita and I'm sure that Sony have made the process nice and easy. So I tap the box for "I already have a PSN account" without a care in the world.

    The device does a quick scan of the network and tells me that I need to do a firmware update before I can connect to the PSN. At this point, I feel a bit irritated. The PS3 has been massively compromised by the frequency of and time required for firmware updates, and it doesn't bode well that the Vita is headed down the same path. But... whatever.

    I click "ok".

    And now I'm back at the prompt asking me whether I have a PSN account or not. A bit confused, I tell it again that I do. Cue the message about needing a firmware update. I'm stuck in a loop.

    A quick google shows me that I have to answer "no" and create a temporary account that I use to download the firmware update and then link my "proper" PSN account. At this point, I'm really starting to get quite cheesed off. This is a long way from optimal. But anyway - I follow the instructions and set the firmware update running.

    10 minutes later, the machine reboots with its new firmware. Ok, that's about 5 minutes faster than the average PS3 firmware update, but it's still pretty poor.

    Ok, so, the firmware's updated and the Vita can access the net through my home network. Time to get the 3G set up. I shut the machine off, insert the Vodafone pay-as-you-go SIM that's included with UK 3G models and fire it back up. There's a nice obvious icon on the start screen to set up the 3G provider, so I tap it.

    At first, everything seems to be going well. The Vita opens the Vodafone website and I opt to purchase 10 GBP of credit using my credit card. I note at this point that the web-browser is a bit shit, but in fairness, I realise that the utterly crapulent nature of the Vodafone website isn't helping either.

    I fill in the form with my credit card details and tap the button to pay. But what's this? An error - saying that the service isn't available at this time. I try again - same error. I try again with my emergency backup card. Same problem.

    So I go to google again. A lot of trawling through the Vodafone forums finally reveals the problem; the SIM won't activate properly if the Vita tries to do its first top-up using wifi rather than the 3G connection. I need to go into the settings menu, disable wifi and then try again. I do so, and am finally able to buy my 3G credit.

    Right, now, time to transfer some content off my PS3. I got rid of my old PSP for trade-in credit a few days ago, but shifted all of my downloaded games back onto my PS3, so I could stick them straight onto the Vita. I get the USB connector that came with the Vita and hook th

    1. Re:Picked one up today by UnknownSoldier · · Score: 1

      This is why I continue to say:

      Microsoft is a software company that doesn't understand hardware, and is learning about user experience.
      Sony is a hardware company that doesn't understand software NOR user experience
      Apple is a company that understands hardware, software, and user experience. They are not perfect but were the first to understand that the "Out-of-the Box" experience should be the highest priority. Sadly it is the _lowest_ priority in Sony's case.

      This stupidity of proprietary cable nonsense needs to stop.

      Sad to see Microsoft and Sony wasting so many man-hours duplicating each other efforts. One day Apple is going to wake up and officially add a dual analog stick and then Sony will really be screwed.
      i.e.
      http://www.cultofmac.com/128086/thinkgeek-finally-releases-icontrolpad-the-d-pad-for-your-iphone/

    2. Re:Picked one up today by rsmith-mac · · Score: 2

      To be fair, all of your setup issues are documented in the quick setup guide. It tells you to put the SIM in before you start the console the first time, and to use the temporary account for firmware updates. But that doesn't excuse Sony from making things so weird in the first place.

    3. Re:Picked one up today by Nyder · · Score: 2

      To be fair, all of your setup issues are documented in the quick setup guide. It tells you to put the SIM in before you start the console the first time, and to use the temporary account for firmware updates. But that doesn't excuse Sony from making things so weird in the first place.

      Read the quick setup guide? Seriously? That's like asking someone to read the article.

      --
      Be seeing you...
    4. Re:Picked one up today by RogueyWon · · Score: 1

      No, I just checked the quick setup guide again to make sure (having referred to it extensively last night). The UK guide, at least, makes no reference to setting up a temporary account if you need a firmware update. It only says to do so in cases where you do not have internet access. And yes, it does say to put the SIM in before you start up the console - but it doesn't indicate that not doing so will cause the weird situation I described. Nor, going off the forums I read last night, does doing so actually avoid that problem.

  40. Let's try a quick thought experiment: SMB1 Touch by tepples · · Score: 1

    and live with what you can do with touchscreens.

    Let's try a quick thought experiment: How would the control scheme in the 1985 video game Super Mario Bros. have worked had it been designed from the ground up with a touch screen in mind?

    Now, you can possibly try the DS - Datel made basically a R4 card and sold it at Best Buy for playing indie games

    And come the DSi, it stopped working.

  41. Can they stop homebrew? by Anonymous Coward · · Score: 0

    Why would they want to? Homebrew made the Wii my main console over my 360. Nintendo said screw it and stopped trying to patch holes and they did pretty well with the wii. Sony tried to lock down everything and they did pretty bad. So yeah homebrew is good.

    Anyhow would you buy handheld if you couldn't get it to play DOOM?

  42. "Sony" by GmExtremacy · · Score: 2

    Nope! Instant deal-breaker right there. Rootkits, OtherOS, awful security practices, and caring more about stopping (and failing to do so, I might add) the piracy boogeyman than not harming their own customers.

    Sorry to say, but when they screw their customers over again somehow, don't expect any pity. It's obvious what kind of company they are, and it's at least partly your own fault for continuing to buy products from them.

  43. Stand by by tehcyder · · Score: 1

    For the slashdot two minute hate at the mention of the word Sony.

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  44. OLED seems like a poor choice by Anonymous Coward · · Score: 0

    My OLED cell phone has some slight screen burn in from pandora.

    With video games where your menus are always in the same spot, it seems like the vita would be very prone to this problem.

  45. Xbox is cheaper but has no handheld by tepples · · Score: 1

    it's a big investment for an indie to get on Sony/Xbox, but that's true no matter what tool you develop with.

    I was under the impression that Xbox 360 was a lot cheaper than Nintendo or Sony, on the same order of magnitude as iOS: you need to live in a country that has Xbox Live Indie Games, you need to buy the Windows PC, you need to buy the console, and you need to pay $99 per year. But there's no Microsoft handheld with buttons.

  46. It was a racing game by SmallFurryCreature · · Score: 1

    No, I don't remember the name but I did own it myself.

    And I still have my GBA somewhere. But sure, I know nothing about it.

    AC at their best, snivelling cowards who don't dare to stand behind their words.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:It was a racing game by Anonymous Coward · · Score: 0

      There was an option in Golden Sun 2 to transfer your Golden Sun 1 data across via an annoyingly long password if you didn't have access to enough hardware to link the games together and transfer directly, but that's the closest thing that I can think of.

  47. Commonn mistake by mcgrew · · Score: 0

    Everybody does it, saying they "invested" in a new car, or "invested" in a video game. Investing is spending money on something you expect to earn more money for you at a later time. Cars depreciate and are not investments. Houses generally don't (unless you have the kind of clucterfuck we had a few years ago as well as in the 1930s) so are investments.

    When an auto dealer buys a car, it's an investment. When you buy it it's an expendeture.

    However, that aside, you did make a good comment.