...and my score was roughly 0.95. My highest rated model (which I gave a 3), had an average score of 1.36. Eye of the beholder, I suppose... The only models I really scored 0 were models that lacked any hip definition. Basically, models that looked like dudes with tits. A sight that is all too common here in America. Get a treadmill, America.
2) They consistently LAG the cards produced by NVIdiea by wide margins and, while trying to stuff a bunch of useless features down dev's throats, lack the freedom of a programable GPU that the Geforce3 (and higher) cards offer... the cards that game developers are all optimizing their hottest new titles for.
Uhhm. No. That's not even slightly correct. You are just flat out wrong there pal. The R200 (Radeon 8500/FireGL 8x00) do in fact have programmable GPU's. As a matter of fact, R200 is the only card out ATM that can do DX8 ps1.4, and ATI's extensions to OpenGL for fragment programming is vastly superior to anything that nVidia has. And if anyone is cramming stuff down the throats of the development community, it's nVidia. With all the hype and malarkey flying around their announcement/release of Cg.
Well, actually OpenGL is essentially a state-machine. Some parts of OpenGL do have methods/properties. Since 1.1, with EXT_texture_object for instance, each individual texture uploaded to GL can retain it's specific attributes such as clamping, texture coord generation modes, constant modulation color, mip map filters, etc.. And more recent extensions can use this such as SGIX_generate_mipmap. When set on texture objects, this tell the driver to generate mipmaps when the texture is updated.
With texture objects, most texture related calls operate on the currently bound texture (and the currently set texture unit for that matter) and thus could be considered methods. Other extensions are using these methods and I'm sure more will follow. Like ATI's vertex_array_object extension.
So I disagree on OpenGL just being this "global canvas with global functions". It's actually quite a complex little beast.
I don't really think it was stupidity. Maybe the author hard coded the IP address so it could be stopped easier. Maybe it was just to show the world how easily crappy software can be comprimised. A worm that attacks whitehouse.gov is bound to get lots of attention. Maybe all of it was intentional.
I look at it like this. The universe as we know it is comprehended by terms, definitions and theories all invented by the human mind. We are right because nothing is telling us we are wrong. So if we destroy this planet and move to another and destroy it, what does it really mean? In actuality we have no idea what the universe is, and why any of this even exists. So why not have a little fun being the planet anhilators that we are, and make up some more cool shit along the way. As far as we are concerned, we OWN the universe. We can do as we please.
After mankind is done ravaging and raping earth for all it is worth, it'll need another planet to move on to. This would be the most likely reason for us humans to inhabit another planet. Too bad I won't see it in my life time.
You don't see the guy who wrote NTFSDOS getting any malarkey from M$. Isn't that tool basically the same? Making NTFS accessible from another OS. The only difference is NTFSDOS happens to be platformed for an OS that Microsoft owns.
Considering that upon buying my athlon system, win98 needed a complete re-install, while my Slackware 7 box booted right up and purred away. I guess it works pretty damn good. I've yet to have anything out of the ordinary go wrong.
What a rediculos name for an octopus, PAUL! Thats a persons name! A persons name! hahahahahaha, Paul.
... that should read "scored less than 0"
...and my score was roughly 0.95. My highest rated model (which I gave a 3), had an average score of 1.36. Eye of the beholder, I suppose... The only models I really scored 0 were models that lacked any hip definition. Basically, models that looked like dudes with tits. A sight that is all too common here in America. Get a treadmill, America.
Beef jerky flakes with tabasco sauce as milk
That's only a sample chapter from Edition 4. The rest of the links are for the first edition.
2) They consistently LAG the cards produced by NVIdiea by wide margins and, while trying to stuff a bunch of useless features down dev's throats, lack the freedom of a programable GPU that the Geforce3 (and higher) cards offer... the cards that game developers are all optimizing their hottest new titles for.
Uhhm. No. That's not even slightly correct. You are just flat out wrong there pal. The R200 (Radeon 8500/FireGL 8x00) do in fact have programmable GPU's. As a matter of fact, R200 is the only card out ATM that can do DX8 ps1.4, and ATI's extensions to OpenGL for fragment programming is vastly superior to anything that nVidia has. And if anyone is cramming stuff down the throats of the development community, it's nVidia. With all the hype and malarkey flying around their announcement/release of Cg.
Well, actually OpenGL is essentially a state-machine. Some parts of OpenGL do have methods/properties. Since 1.1, with EXT_texture_object for instance, each individual texture uploaded to GL can retain it's specific attributes such as clamping, texture coord generation modes, constant modulation color, mip map filters, etc.. And more recent extensions can use this such as SGIX_generate_mipmap. When set on texture objects, this tell the driver to generate mipmaps when the texture is updated.
With texture objects, most texture related calls operate on the currently bound texture (and the currently set texture unit for that matter) and thus could be considered methods. Other extensions are using these methods and I'm sure more will follow. Like ATI's vertex_array_object extension.
So I disagree on OpenGL just being this "global canvas with global functions". It's actually quite a complex little beast.
I'm no math whiz, but it does clearly say 'for n>2' and yet you've used n=2 in your example.
I don't really think it was stupidity. Maybe the author hard coded the IP address so it could be stopped easier. Maybe it was just to show the world how easily crappy software can be comprimised. A worm that attacks whitehouse.gov is bound to get lots of attention. Maybe all of it was intentional.
...I'm moving to Norway!
I look at it like this. The universe as we know it is comprehended by terms, definitions and theories all invented by the human mind. We are right because nothing is telling us we are wrong. So if we destroy this planet and move to another and destroy it, what does it really mean? In actuality we have no idea what the universe is, and why any of this even exists. So why not have a little fun being the planet anhilators that we are, and make up some more cool shit along the way. As far as we are concerned, we OWN the universe. We can do as we please.
Who gives a rat's ass... You'd think the universe would be large enough for no one else to notice or care.
After mankind is done ravaging and raping earth for all it is worth, it'll need another planet to move on to. This would be the most likely reason for us humans to inhabit another planet. Too bad I won't see it in my life time.
You don't see the guy who wrote NTFSDOS getting any malarkey from M$. Isn't that tool basically the same? Making NTFS accessible from another OS. The only difference is NTFSDOS happens to be platformed for an OS that Microsoft owns.
Considering that upon buying my athlon system, win98 needed a complete re-install, while my Slackware 7 box booted right up and purred away. I guess it works pretty damn good. I've yet to have anything out of the ordinary go wrong.