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Dual GPU graphics solution from ATi?

Graphics Guru writes "Last week TweakTown posted an exclusive picture of the ATi Radeon 8500 MAXX with believable accompanying information also regarding the highly anticipated ATi R300. 3DChipset is today reporting that they have confirmation that the 8500 MAXX is indeed real and is due to be shipped fairly soon. Here's what someone from ATi told them: "The ATI Radeon 8500 Maxx is for real and the card is already in full production and about to be shipped soon. ATi has finally nailed certain issues with the dual chip. Final testings have been done and you should here noise from ATi regarding this offering." You decide if it is real or not, a solid dual GPU solution would surely rock the industry to massive proportions!"

352 comments

  1. Rocking v2.0. by saintlupus · · Score: 3, Insightful

    You decide if it is real or not, a solid dual GPU solution would surely rock the industry to massive proportions ...as soon as the next version of the drivers come out, I presume. This is an ATI product, remember.

    --saint

    1. Re:Rocking v2.0. by linzeal · · Score: 1

      With ATI's recent transition to the catalystunified driver model with frequent updates I would say that has already happened. Hell the rv250 and r300 have already been spotted in the last update, so they can't be that far off.

    2. Re:Rocking v2.0. by Alan+Partridge · · Score: 1

      how can you derive any information from that sentence? It's complete gibberish - if someone could explain to me how one might "rock (something) to massive proportions" I'd really appreciate it.

      --
      That was classic intercourse!
    3. Re:Rocking v2.0. by Marque_Off · · Score: 1, Funny

      Unless the reliable, established tech that can get a month after month. No drivers. They promised drivers for this card out there. Then I think that buying this monster are no drivers for the slick talk of lying about driver out.

      The gaming industry would that they were just as far as far as well. I, too, was a great job testing all of a flop. It's too hard to do the slick talk of producing Win2K drivers for today's games, but people to gameplay innovation. People don't want games just driving people aren't going to do the mod community is cool, but people aren't going to do the R300 has been delayed significantly, I think that these new video cards offer... the best with duel gpu problems, but people to write drivers about my words, there is slowing down as Windows2000. I, too, was released around the drivers!! They consistently LAG the samething about driver out.

      I strongly discourage anyone from graphic intensive to some killer crazy cards....2 GPUs: that be? The technology the corner, so that be? The gaming industry is well-supported in one point. I upgrade windows to older cards in one point.

      I think if Slashdot wants to get this one for today's games, but not next year's. And the doors to be part of money. HOWEVER, ATI stinks? Tom's hardware did.

      --
      While at a conference a few weeks back, I spent an interesting evening with a grain of salt.
    4. Re:Rocking v2.0. by Anonymous Coward · · Score: 0

      A Clockwork Slashdot.

      Or Something.

      Sweet.

    5. Re:Rocking v2.0. by brsmith4 · · Score: 1

      I have read this four times and have but one thing to say: i don't get it.

    6. Re:Rocking v2.0. by griblik · · Score: 1

      Amen to that. I used to be a software tester, and did a lot of testing stuff on different platforms, OSs, branded kits etc. The ATI cards were generally good cards, but they threw up a lot of driver problems - if there was any sort of hardware issue in the test matrix, you could pretty much guarantee it'd be an ATI card that did it.

      --
      Warning: May contain nuts
    7. Re:Rocking v2.0. by Anonymous Coward · · Score: 0

      I have opened my big mouth, of that there is NO doubt.

    8. Re:Rocking v2.0. by Anonymous Coward · · Score: 0

      my advanced neural-net powered voice recognition system (a Currah Speech 64 plugged in back to front!) means that I don't even have to raise my voice. Of that, there is NO doubt.

    9. Re:Rocking v2.0. by Anonymous Coward · · Score: 0

      please, someone mod this up as funny.. i'm laughing my ass off over here

    10. Re:Rocking v2.0. by Anonymous Coward · · Score: 0

      lol

  2. petition worked? by larry+bagina · · Score: 1

    I wonder if this online petition had any effect...

    --
    Do you even lift?

    These aren't the 'roids you're looking for.

  3. And the market for this is where? by Anonymous Coward · · Score: 0
    Unless the R300 has been delayed significantly, I cannot see what market this is aimed at.

    It will have less features than the R300, but probably more overall power because of the two chips. I.e., it will probably be a great solution for today's games, but not next year's.

    And the dual chip approach will not be cheap.

    1. Re:And the market for this is where? by Anonymous Coward · · Score: 0

      After being a big fan of ATI for the past couple of years, I have given up on them. Their attitude toward Linux "sorry no drivers here look elsewhere" disgusts me. I looked for updated Linux drivers on their web page and found they had not modified it in months, and offered no real help.
      My next card will be an Nvidia product.

  4. Dual GPUs? by Anonymous Coward · · Score: 0

    With current Graphics Card technology the Memory bandwith is becoming less of an issue compared to older cards and the GPU tends to be the bottleneck. This can really open up the doors to some killer crazy cards....

    1. Re:Dual GPUs? by Oculus+Habent · · Score: 1

      3dfx tried this before they went under. They made a few really powerful cards. They molex connectors on the card to power the fans.

      I would expect much greater things from ATI. If the power/price combo is right, nVidia may have to consider the dual as well.

      --
      That what was all this school was for... to teach us how to solve our own problems. -- janeowit
    2. Re:Dual GPUs? by lateralus_1024 · · Score: 1

      I can just see the gullible computer shopper at BestBuy asking the sales associate if this new $500 video card will make his Internet faster. "Yes sir, this revolutionary card was designed for 56k"

      --
      If you think /. comments are bad, check out Digg.
  5. ATI hopefully for Linux Doom III by Anonymous Coward · · Score: 1, Interesting

    This GPU plus those 8500 OpenGL drivers being paid for by the weather channel should make a kick ass system for Doom III.

  6. Stereo by oever · · Score: 4, Funny

    2 GPUs: that means 3D viewing. One for red and one for blue. I better find them goggles.

    --
    DNA is the ultimate spaghetti code.
    1. Re:Stereo by jra101 · · Score: 3, Funny

      The goggles do nothing!

      --
      I write code.
    2. Re:Stereo by Brymouse · · Score: 1

      Mod Parent up, it a simpsons quote, from the epsiode when they film the new radioactive man picture in springfield.

      Ranier Wolfcasttle (sp?) has a wave of sulfiric acid hit him, and his goggles don't help :-)

    3. Re:Stereo by ceejayoz · · Score: 3, Insightful

      So everyone who makes a Simpsons reference should be immediately modded up?

      D'oh! (mod me up) :-/

    4. Re:Stereo by jandrese · · Score: 1

      What? I'm not going to mod up some random offtopic post, even if it includes a badly quoted line from the Simpsons.

      The real line should be: My eyes...the goggles--they do nothing!"

      --

      I read the internet for the articles.
  7. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  8. bad news for Linux? by tps12 · · Score: 0, Flamebait

    The technology is cool, but I'm afraid of the impact this could have on the Linux world. Drivers for this monster are no doubt going to be part of Windows XP from the get-go, but it'll probably take the XFree86 team a few months to get a Linux driver out.

    I think if Slashdot wants to do the Linux world a favor, then it should stop playing up the new great hardware, and instead focus on the reliable, established tech that is well-supported in Linux. Otherwise, we are just driving people to Windows.

    --

    Karma: Good (despite my invention of the Karma: sig)
    1. Re:bad news for Linux? by tux-sucks · · Score: 0, Flamebait

      Why does that matter? The majority of users use Windows. Does every product mentioned on Slashdot need to be somehow related to an operating system that a fraction of the community uses? You would not post a story concerning a major breakthough in gpu technology simply because it wont be readily supported for linux? Absurd.

    2. Re:bad news for Linux? by Anonymous Coward · · Score: 0

      ... and how exactly is established hardware News?

      This is "News for Nerds" ...

    3. Re:bad news for Linux? by levik · · Score: 2

      Oh please... Anyone who is going to be interested in such a card will probably not want to get it to play DVDs or use Photoshop. And a serious gamer is probably a Windows user to begin with. However good Linux's desktop support is getting recently, Windows is still running circles around it when it comes to gaming. It's just a fact of life.

      --
      Ñ'
    4. Re:bad news for Linux? by gurensan · · Score: 1

      Oh come on - don't go to slashdot to extoll Windows' Greatness (tm). There are plenty of other places. This is New for Nerds... nerds don't use M$ products, and they will tell you good reasons why. But that's not what I wanted to post. I posted intelligently elsewhere!

      --
      You are all fartheads.
  9. ATi by Bongalot · · Score: 2, Redundant

    UntiL ATi makes their own *nix drivers, im stickin to Nvidia. Those 3rd party drivers for ATi are pretty shabby and not worth anybody's time.

    -=Crazy stuff happens w/ the Bong and me.=-

    --
    l33t...
    1. Re:ATi by Anonymous Coward · · Score: 0

      That's just a matter of opinion: until NVidia provides open-source drivers or discloses the necessary documentation to the XFree/DRI team, I'll buy Matrox or ATI cards...

    2. Re:ATi by dinivin · · Score: 5, Informative

      UntiL ATi makes their own *nix drivers, im stickin to Nvidia.

      You mean like the linux drivers that ATI wrote for the Radeon 8500 and 8800? Guess you'll be switching to ATI now, right?

      Dinivin

    3. Re:ATi by linzeal · · Score: 1

      They wrote them for the 8800 they just magically happen to work with the 8500, ;)

    4. Re:ATi by Anonymous Coward · · Score: 0

      So you've browsed the source of the nVidia drivers?

    5. Re:ATi by Anonymous Coward · · Score: 0

      ->"Those 3rd party drivers for ATi are pretty shabby and not worth anybody's time."

      You are smoking crack!

      XIG's Summit Stealth/Accelerated-X servers have awesome performance under Linux, FreeBSD & Solaris x86.

    6. Re:ATi by 13Echo · · Score: 1

      PowerVR is making some decent drivers for the Kyro boards. I use a Kyro 2 in my Linux box, and it plays all of the games just fine (Wolf, Quake, etc.) These drivers are just betas right now, but they are going to be switching to the same library as the Windows versions with the release of the first official drivers (akin to the nVidia driver model for Linux). The interesting thing is that these drivers seem to work faster in Linux already than they did in Windows. RTC Wolfenstien seems to be much more fluid in Linux for some reason. It will be interesting to see how the final drivers turn out.

      I think that some of these companies are finally taking the initiative to write drivers for Linux. I hope that the trend keeps growing.

  10. Which industry? by FortKnox · · Score: 5, Insightful

    a solid dual GPU solution would surely rock the industry to massive proportions!

    Which industry would that be? The gaming industry is slowing down as far as graphics go. Mark my words, there is going to be a shift soon from graphic intensive to gameplay innovation. People don't want games to be any prettier (or don't notice much of a difference). Notice how the mod community is getting bigger and better? Its cause they take the graphics engines and add innovation.

    I'm rambling, but I think that these new video cards aren't going to be this big explosion that they were in the past. Sure they are big and powerful, but people aren't going to fork over the cash to get this one when they can get a good GeForce2 that can play their games just as well.

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Which industry? by MilesBehind · · Score: 1

      I kinda doubt this. Looking at games coming down the pipe, like Doom 3, the new unreal tournament, neverwinter nights, etc, I am pretty sure that graphics are gonna be a factor.
      People will never realize that they can use current hardware to play a large number of good games. Innovation that was key in games like X-com, elite and other classics will always be doomed to oblivion if it doesn't go hand in hand with visual flash.

    2. Re:Which industry? by Scaba · · Score: 2, Interesting

      Beliieve it or not, people actually may want both innovation and cooler graphics. Why do you think the two are mutually exclusive?

    3. Re:Which industry? by FortKnox · · Score: 3, Insightful

      Because they are both time restrictive. If you want a game with great innovation, you need to buy a graphic engine and work solely on the innovation. If you want pretty graphics, you spend a ton of time on the engine, and little on the game.

      If you do both, either your innovation or your graphics will be outdated by the time you finish.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    4. Re:Which industry? by Telastyn · · Score: 2

      Actually as far as I can tell the major limiting factors now wrt to graphics cards is heat and powersupply issues. About half of the people I know with a GF4 have had to make major modifications just to get the card displaying properly. Joe average doesn't want to swap power supplies, or add cooling fans; hell, Joe Average took alot of work just opening the case to put the card in...

      Plus if anyone remembers ATI did this before with another MAXX card that suffered horribly from limited, crappy drivers that assumed too much, and didn't work. Good idea, bad irl.

    5. Re:Which industry? by Anonymous Coward · · Score: 0

      Neverwinter is getting some serious backlash due to the weak story. Bioware was supposed to have great plots with compelling stories. THAT's what made the BG series a winner. Now it's an FPS wannabe.

      I guess it was Black Isle all along. That's a shame really.

      Paladin 1355, BOS, East Coast chapter.

    6. Re:Which industry? by chrysrobyn · · Score: 5, Insightful

      Which industry would that be? The gaming industry is slowing down as far as graphics go.

      Hi, FortKnox, I'd like to disagree with your "marked words". I'd say that anything that dramatically increases the performance of graphical gaming will be welcome. I grew up playing PC-Man, Friendlyware PC Arcade and other ASCII games. I eventually progressed to Doom, to Quake (by way of Heretic, which I liked more than my friends). On opening day, I bought Warcraft III. Turns out my 16 meg Radeon doesn't play it perfectly smoothly, so I may end up buying a new video card by the end of the year for my dual G4. In my case, the vid card is clearly the bottleneck.

      People have been talking a deal over the years about how consumers don't want anything prettier (or won't notice), they're happy with what they have. Game play is what's important. Don't try to tell me that Myst was more than an eye candy excuse. Sure, consumers are happy with what they have now, but it turns out that pretty is what sells in the stores -- nobody wants to read a novella describing "game play", they want to see screenshots!

      I'm rambling, but I think that these new video cards aren't going to be this big explosion that they were in the past. Sure they are big and powerful, but people aren't going to fork over the cash to get this one when they can get a good GeForce2 that can play their games just as well.

      You actually remind me of the neigh-sayers (or nay-sayers, depending on where you're from) a decade, two or three ago saying that games were nothing more than a distraction on computers. Nobody ever designs a computer for the things, and certainly nobody would fork out over $500 just to play games! Can you tell me which industry is driving which? I won't say that iD is single-handedly responsible for Intel's bottom line over the past 10 years, but I will say that consumer's demand for "prettier, better, smoother" has been responsible for a great many computer sales. They don't need 2GHz Pentiums / Athlons to balance their checkbooks or play with Mozilla (yet).

      The ultimate in game play, I'm willing to bet, is an eyepiece or two that behaves as a huge, high-res screen, but takes up the entire field of view. That will be a great number of pixels (dare I guess 10k horiz by 5k vert per eye?) Maybe we'll have some game play innovations along the way, but there is certainly a need for more innovation. Perhaps we'll be stopping by 32" LCDs (or OLEDs) on the way, banks of seamlessly tiled conventionally sized screens, or even something different. The fact of the matter is, consumers are happy with what they have -- until they see something better. That's where the bucks are. Where would Gateway/ Dell/ Compaq/ Toshiba/ HP/ Apple be without those consumers wanting the next pretty thing?

      Oh, and yes, I do see the mod community getting bigger. They even have some great successes. But, do you see them modding Wolf 3d? Doom I? Or do they move on, exercising the latest engines to the fullest of their abilities? Would they prefer engines that allow them to show on the screen what they have in their heads?

    7. Re:Which industry? by Jahf · · Score: 1

      I'd have to agree and it is a welcome change. I was dreading being able to play Neverwinter Nights on my 800Mhz P3+Radeon All-in-Wonder, which is 2 years old now.

      Turns out it runs fine at nearly the maximum settings. I'm quite pleased that I don't need to buy a 2+ Ghz machine just to do my preferred games.

      Sure ... it would make things even speedier, but I got tired of having to upgrade every 12 months just to play the latest FPS or RPG.

      It gives me a bit more confidence that around Xmas this year I can buy a 2+ Ghz machine and state of the art GPU and have a solid machine for 2+ years, which makes the upgrade far more worth it. Plus, it means there is a chance the new games will be worth playing through more than once.

      All welcome shifts in the gaming world.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    8. Re:Which industry? by PapaZit · · Score: 2
      On opening day, I bought Warcraft III. Turns out my 16 meg Radeon doesn't play it perfectly smoothly, so I may end up buying a new video card by the end of the year for my dual G4.
      I wouldn't be so sure that it's your video card. Warcraft III plays fine at 1024x768 with all the options on on my Duron 800 with an old Voodoo 3 card. On my wife's new-ish iBook, 640x480 is still a little jerky with all of the options on.

      I suspect a lack of Mac optimization from Blizzard.

      --
      Forward, retransmit, or republish anything I say here. Just don't misquote me.
    9. Re:Which industry? by linzeal · · Score: 1

      Ok with the new unreal, doom, and lithtech engines all readily available why would anyone make their own engine?

    10. Re:Which industry? by Anonvmous+Coward · · Score: 1

      The specs on the box require an Intel p2 400 or better, and a Mac 400 or better...

      Seeing as how Mac's got a significantly higher instruction per cycle ratio, I do think your comment about lack of Mac optimizations is justified.

      Anybody wanna bet it was just a recompile? heh. :)

    11. Re:Which industry? by Anonymous Coward · · Score: 0

      I resent that. I still mod for Wolf3D. :) There isin't much of a community but it is still kicking.

    12. Re:Which industry? by Anonymous Coward · · Score: 0

      You'll shut up when Doom III comes out.

    13. Re:Which industry? by jafuser · · Score: 2
      Tell me about it. When I got Morrowind, I first got a GForce4, but that seemed to have trouble with my existing system, so I decided to go ahead and get a new system. So I upgraded from a 1Ghz Athlon to an Athlon 2000+, new case, *8* fans, DDR memory, and since the A7V333 supported simple hardware raid, I bought two 80G drives and reinstalled Win2K on it, all for one game :)

      I had two ATI All-In-Wonder cards, and I finally abandoned them when I got tired of constantly hearing about bugfixes coming "soon" that never came. That, and I really hated their application software for TV and video capture. I hate overdone metaphor GUI's.

      --
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    14. Re:Which industry? by gmhowell · · Score: 2

      I've got an Athlon XP 1800+, GF3, etc. And while it cost a bit a few months ago, I'll be set for at least a couple of years. The last machine I built lasted for about five years. It's good if games don't require the latest and greatest, because that means I don't have to split my money between hardware and software. If I just have to buy software, I can buy more games.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    15. Re:Which industry? by afidel · · Score: 1

      hahaha. Sorry but when NWN runs at an average of below 30fps and a low of like 6fps on a 1.2gig athlon with a geforce3 ti200 I doubt graphics will slow down any time soon. This is with full graphics details but environment shadows off and the number of light sources at minimum, 1280*1024. With everything turned on it was like 24fps avg 4fps min. This is for an RPG, not some first person shooter like doom3.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    16. Re:Which industry? by TaliesinWI · · Score: 1

      Wouldn't NWN look a touch nicer with shadowing and light sources on, with the res bumped down to 1024*768 or even 800*600?

    17. Re:Which industry? by afidel · · Score: 1

      it's all about field of view =)
      I need to see a good distance so I can snipe or cast more than one spell on a guy before he gets into melee range. Besides even with number of light sources turned down and environment shadows off the game looks amazing. Last night I came out of a cave into a full thunderstorm, there was rain falling and creating ripples on the pond in front of me, the grass was moving with the wind and the trees were swaying. The lightning was bright and even though I have light sources turned down it made some nice effects. I think that Bioware needs to look at the light source issue because it appears that some scenes are creating more light sources than there are available hardware lights, which means that performance turns to rubish whenever this happens. Other than that the game is absolutly georgeous.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    18. Re:Which industry? by Quarters · · Score: 2

      The game oriented graphics card industry will not slow down until there are cards that can do polygon/pixel resolution at at least 1600x1200 with enough fill rate to draw ten passes and still maintain at least 60-75fps.

      Once you can get multi-pass polygon/pixel resolution at acceptable performance levels the need textures becomes moot and very interesting things will start to be produced.

    19. Re:Which industry? by robson · · Score: 1

      Mark my words, there is going to be a shift soon from graphic intensive to gameplay innovation.

      +1 Funny.
      Seriously, it's a good and noble goal, but it's not realistic. Game publishing houses are out to make money, and they have a passionate fear of risk. Gameplay innovation is a significant risk.

      Vote with your money. If you buy innovative games, publishers will listen.

    20. Re:Which industry? by robson · · Score: 1

      Ok with the new unreal, doom, and lithtech engines all readily available why would anyone make their own engine?

      Because it's a seductive challenge. It's seductive for engineers because it's a new engine, their engine, from the ground up. It's seductive for designers and artists because they might end up with an engine that's more powerful than anything they could have licensed.

      It's often a recipe for disaster, though -- developing an engine and a game at the same time. Trying to generate content without being able to prototype it in the game.

    21. Re:Which industry? by ThrasherTT · · Score: 2, Informative

      Field of view changes very little with changes in resolution. Go ahead, try it.

      FOV is based on the "camera angle" (which is probably hardcoded in NWN) and width/height ratio. In 800x600, you actually have a wider FOV than in 1280x1024.

      --

      All Your Memory Are Belong To Java
    22. Re:Which industry? by ThrasherTT · · Score: 1

      I disagree. At that point, we'll be looking for polygons> per pixel and 2400x1800 resolution with internal 64 bit color calculations, 64 bit Z buffers, 100Hz, etc.

      We will only be satisfied when we can jack our optic nerve directly into the video system.

      --

      All Your Memory Are Belong To Java
    23. Re:Which industry? by Disk+Pickable · · Score: 1

      If you do both, either your innovation or your graphics will be outdated by the time you finish.

      In which case, you end up with Team Fortress 2 - at last report, scheduled for release in time for Christmas, 2029.

    24. Re:Which industry? by Cuthalion · · Score: 1

      I'm pretty much hitting the edge of what my GeForce 2 MX can do. While it's not got the fillrate of the actual GeForce 2, either one of them will be lacking features required by Doom3, and my card certainly is struggling on most recent titles. (i.e. Dungeon Siege, America's Army, hell, even RTCW could have run better with a faster video card)

      --
      Trees can't go dancing
      So do them a big favor
      Pretend dancing stinks!
    25. Re:Which industry? by FortKnox · · Score: 1

      WC3 is a great example of placing graphics and not modifying gameplay.

      Argue all you want, its still your standard RTS.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    26. Re:Which industry? by Cynikal · · Score: 1

      untill games are 100% realistic in speed, motion and graphics, there will never be a "fast enough" videocard. don't predict things that you cant be sure of, or some day someone will laugh at you cause you thought 640K was more than anyone would ever need...

    27. Re:Which industry? by jafac · · Score: 2

      Quote me as saying, in 1980, while sitting in front of a TRS-80 model II, with my 8th-grade teacher trying to explain how to calculate interest on a home loan:
      "Games are the only legitimate use for computers."

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    28. Re:Which industry? by mrfunnypants · · Score: 1

      Thats a pretty seclusive statement. Yes I could argue all I want, but you are incorrect. Is it an RTS? Yes most certainly. Is it a standard, whatever the flip that means, RTS? No, I and anyone else with anyone intelligence to be inclusive would agree.

      W3 has included so much new innovation for anyone to say its just standard either a.) hasn't played it b.) Has abs. no clue about what they are talking about or c.) Is a troll.

      The answer I would say for you is C., so congrats Troll continue trolling away. Ahh jeesh and I bothered replying to this dribble.

      --
      "Real knowledge is to know the extent of one's ignorance" -Confucius
    29. Re:Which industry? by darc · · Score: 1

      Listen, you can't charge more for innovation! You CAN charge money for better graphics. nVidia can charge us $400 for a Geforce 5, but blizzard can't make a really innovative game and charge us $400 for it. It simply doesn't work. Innovation demands a longer development cycle, which is clearly not good.

      Bottom line: Pretty colors can be a subsitute for innovation, according to game developers. Anything that sells eh?

      --
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    30. Re:Which industry? by Anonymous Coward · · Score: 0

      I've plaed WC3 for hundreds of hours now. I like it. It's not very innovative. Perhaps you only buy your games from Blizzard, but there isn't very much innovation here.

      Big deal. Theren ever is from Blizzard. They just make a better overall package. WC3 is fun.

    31. Re:Which industry? by robson · · Score: 1

      Listen, you can't charge more for innovation! You CAN charge money for better graphics. nVidia can charge us $400 for a Geforce 5, but blizzard can't make a really innovative game and charge us $400 for it. It simply doesn't work. Innovation demands a longer development cycle, which is clearly not good.

      Bottom line: Pretty colors can be a subsitute for innovation, according to game developers. Anything that sells eh?


      I think you're confusing game developers with hardware vendors.

    32. Re:Which industry? by Moonshadow · · Score: 2
      I completely agree. I recently got ahold of a copy of Quake III, and had it running at home (college student at home for summer). My 14 year old brother, who is a gamer himself, asked what I was playing. Upon my response, he promptly retorted "that's it?? People make this big deal over Quake III - it looks just like every other FPS out there!"

      I remember when Quake 3 first came out - it was amazing. Now, it "looks like every other game out there". Utterly incredible. I remember the days of playing Dangerous Dave and Zaxxon on my 8088, and thinking that they were incredible. In past years, graphic quality has been critical because there has been so much room for expansion. However, now, there's only so much you can do with eye candy.

      The next area of innovation will be in gameplay. FPSes were innovative...when Wolenstein and Doom came out. There have been a few definitive games, but for the most part, there has been little innovation in that arena. Now, there's room for it.

      Doom 3, while looking amazing, will not do well if the gameplay isn't above par. It's possibly the best-looking game to date, but gamers are becoming increasingly disillusioned with graphic candy, and are craving better gameplay.

    33. Re:Which industry? by talonyx · · Score: 2
      But, do you see them modding Wolf 3d? Doom I?

      Yes, there are still people modding Doom 1 and 2... go over to doomworld.com and check it out. Helluva lot more gameplay than today's "walk around corner and kill single enemy" bullshit.

    34. Re:Which industry? by MullerMn · · Score: 1

      (by way of Heretic, which I liked more than my friends)

      It's a bit sad when you like a game more than you like your friends.

      Perhaps you need better friends?

    35. Re:Which industry? by Razor+Sex · · Score: 1

      Not everyone wants to mod the newest, best engine. Take www.teambg.com for instance. They are still modding the Infinity Engine, which is the engine used in the Baldur's Gate saga, Icewind Dale, Planescape Torment, and probably some others I'm forgetting, even though Neverwinter Nights (made by the same developers as all then aforementioned games) has coem out with a MUCH better engine.

  11. Great for science by Anonymous Coward · · Score: 0

    This means scientists using GPU's for in silico experiments don't need a second computer anymore.

    They can do the duplo with the second GPU.

  12. Dual GPUs by Rupert · · Score: 3, Funny

    Right, like all those dual CPU desktops I see.

    --

    --
    E_NOSIG
    1. Re:Dual GPUs by Lionel+Hutts · · Score: 2

      It is very hard to parallelize most ordinary computation. It is very easy to parallelize much of 3D rendering (though not all of it). It shouldn't be surprising if we end up in a world with single-CPU systems with large arrays of graphics processors.

      --
      I Can't Believe It's A Law Firm, LLP does not necessarily endorse the contents of this message.
    2. Re:Dual GPUs by DrSkwid · · Score: 1

      like this one

      dual p3 1ghz

      I got the mobo & cpu's cheap with an eye to moving it to a server when I buy my next PC at probably around the 4Ghz mark

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    3. Re:Dual GPUs by sporktoast · · Score: 5, Funny
      What a GREAT idea!

      I'll start up a computer company to capitalize on the hig demand for such systems. We'll put all the horsepower into killer graphics and put them in cool looking boxes.

      I think I'll call the company SGI. With a plan like this, we'll be around FOREVER.

      --
      In a related story, the IRS has recently ruled that the cost of Windows upgrades can NOT be deducted as a gambling loss.
    4. Re:Dual GPUs by mcdade · · Score: 2

      Ya.. well there is a large difference between dual CPUS and dual GPUS, for starters if you look at the time a cpu is busy verses not, it's a huge difference. The cpu is only busy about 20% of the time, the rest of the time it's idle, unless you run seti or dnet, which will use the idle time in the background, but most computer systems are busy only when you load a program or doing some sort of work (no, reading slashdot isn't 'work'). Rest of the time the processors just sit there and does nothing.. well they keep the system going but that's it. As for a GPU, while you are playing quake 3 arean, those processors are blazing away the entire time you are playing, they never stop working, so having two would definately be an advantage.

      Dual CPU's on the desktop are a waste of money, by the time you need the extra horsepower, it's cheaper to buy a new chip which will be faster (moore's law), though i have found using dual cpu'ed servers give it about an extra year of life at a fraction of the cost. Currently using a dual 500mhz celeron, which is 2 yrs old and there is still no load on the system, having that extra processor to handle tasks on a true multithreaded OS rocks!

    5. Re:Dual GPUs by Anonvmous+Coward · · Score: 5, Insightful

      "Dual CPU's on the desktop are a waste of money, by the time you need the extra horsepower..."

      That's not necessarily true. I've been running dual for a couple of years now, and the benefits I see to it are far deeper than adding 'extra horsepower'.

      I'm a 3D artist. I use Lightwave primarily, but also use Photoshop and After Effects quite extensively. I spent a LOT of time waiting for stuff to get done. My boss got me a dual Athlon 1600 with a gig of RAM early this year. She didn't get it for me because she wanted me to halve my rendering times, but rather she wanted me to make better use of my time while the computer was busy.

      Lightwave is multithreaded, but not very elegantly. As a matter of fact, I rarely enable the multithreaded option. Instead, while it's rendering, I set up processes on the other processor to continue on with what I'm doing. Sometimes I'm building the next model, sometimes I'm generating a texture in Photoshop, or I'm setting up a composition in After Effects.

      So while my computer is busy rendering, I'm still busy being productive. Some of you are saying "Yeah, but you'll never get 2x the processing out of it." And you know what? That's basically true, at least in a benchmark point of view. I get close to double clock speed when I have a rendering running on each processor, but I doubt I hit 2x. I don't need 2x anymore, though. About a year ago I started layering my animations. That means that my computer would render elements of a scene, which render much faster than the entire scene. As each frame is generated, it gets added to the composition in After Effects. So while my computer is rendering, I'm busy in After Effects getting it all put together. This sure beats waiting for the rendering to get completed. Heck, thanks to this technique (and the dual proc), I rarely have 'over-the-weekend-renderings' that have the potential to go horribly wrong.

      Would I be better off with a second machine? No. For the amount if money that was spent on my machine (roughly $1,500 sans monitor and hard drives), I probably could have gotten more 'pixels rendered' per minute. But, it'd be a huge blow to my workflow switching between two computers. It wouldn't take very long for the 100mbit connection between them to become a huge bottleneck. As a matter of fact, I'm not sure it would have been all that cheaper. We'd still have to get me high end video cards and monitors for each machine.

      Are dual proc desktops for everybody? Not really. The best benefit you'd see is that Windows 2000 behaves a LOT better. Explorer and IE are both very multithreaded, and are much more responsive. As a matter of fact, my Athlon 1.2 gig machine at home felt sluggish compared to my old Dual P3 550. It kicked the 550's butt at rendering, but when it came to browsing the web, doing email, etc, the dual 550 was much more responsive.

      In short, dual processor machines have their place. If you primarily play games, you probably won't care much. But if you do CPU intensive work, it'll make your life a lot easier. Unless, of course, you like having nothing to do while your machine is busy.

    6. Re:Dual GPUs by Anonymous Coward · · Score: 0

      SGI is taken, how about Silicon Graphics? Much cooler name.

    7. Re:Dual GPUs by Anonymous Coward · · Score: 0

      Quite a system you have there. My Dual PPro-200Mhz system is still running fine with Linux 4 years after I built it. :-) It gets pounded on as a web/email server.

    8. Re:Dual GPUs by Shadow-Man · · Score: 1

      You know SGI is still around and making some of the most powerful media/graphics workstations around don't you?

    9. Re:Dual GPUs by Anonymous Coward · · Score: 0

      SGI suck. A base model octane costs around 4x as much as a very highly specced PC. And Stability under linux is now MUCH better than it used to be.

      So... pay 4 times as much for less than half the performance? shucks.

      O2's are very popular in the TV industry because of their capabilities, and Origin based Inferno systems are also excellent. But... you REALLY pay for that!

    10. Re:Dual GPUs by Nameles · · Score: 1

      I second this. My boss at work runs this for his workstation/server. OC'd them to 1125 each. It works rather nice. Has almost .5tb to boot.

    11. Re:Dual GPUs by gurensan · · Score: 1

      I've had a dual celeron 433 for two years now. It sucks when doing software OGL. However, I *can* run a decent GPU and both of these processors in a sufficiently multi-threaded app and get performance that blows away all sorts of new-fangled 60ghz machines. The big issue isn't how much faster it can do what it does, but that it can do it twice in nearly the same time.
      I'll never go back to uniprocessors.

      --
      You are all fartheads.
    12. Re:Dual GPUs by Anonymous Coward · · Score: 0

      Of course he knows that you fucking jackass! He was making a joke that obviously your shit filled brain couldn't comprehend. ES&D you stupid mother fucker!

  13. Re:Bull by Anonymous Coward · · Score: 0

    Errr, install Linux, maybe?

    The way to solve a Windows98 problem is to remove Windows98. Problem solved.

  14. But when? by HowlinMad · · Score: 0, Redundant

    is the quad version coming out?

  15. Really now... by levik · · Score: 2, Troll
    ... Do we need to have a Beowulf cluster of chips and memory on a video card? This is yet another example of the trend in cumputing that has strived to make things better by making them bigger and giving us more of them.

    "Optimization, shmoptimization! Just cram a second GPU in there and we'll be fine."

    I really wish people would just stop coming out with new hardware for a couple of years, so that we can all save a few upgrade bucks, and the software industry can get their act together, and start writing clean, well optimized, stable programs, instead of trying to always catch up to the bleeding edge that nobody really asked the hardware companies to push.

    --
    Ñ'
    1. Re:Really now... by Anonymous Coward · · Score: 1, Interesting

      I recently purchased Neverwinter Nights. Up until a couple days ago I was using an olrder ATI Rage-128. While not the highest end card it should have ben fine with the low settings. It wasn't. it was downright embarasing. On the least detailed setting it lagged. I've seen older games look better and have higher frame rates.

      But, for various reasons I decided to replace the video card and went with an Nvidia Ti-4600. (wanted, and use the video-in), NWN now runs reasonably well with everything maxed. A suprise since my machine is a Pentium III.

      While this should be just another, 'new video card solved the problem', it isn't. Nothing explains why the performance sucked as bad as it did except NWN being written for the latest and greatest Nvidia card. Disregarding other cards in the industry.

      If it weren't for how horrible ATI's drivers are I would have bought a new-er ATI card. But, Nvidia owns the market, and ATI can't write drivers worth a damn.

    2. Re:Really now... by GigsVT · · Score: 1

      So you spend less money on hardware, and more money on software. Big gain. In games especially, programmers time is not free.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    3. Re:Really now... by idfrsr · · Score: 1

      this is a good point...

      If we keep pushing the hardware requirements of our systems up, I would hate to have to see what the power bill of my first game of next latest/greatest FPS will be.

      If booting my system ever causes my block's lights to dim, I think we may have a problem...

      I can just see now....

      "Check out this, its the new GeForce 10X, it comes with its own tiny nuclear power plant. Have to watch out for melt down, but its lead lined in case it blows... "

      --
      "The large print giveth, and the small print taketh away" -Tom Waits
    4. Re:Really now... by levik · · Score: 2
      I think it is a big gain, since you will only be spending money on the software if it offers tangible improvement in stability or performance or both.

      With today's constant hardware upgrade cycles you can be forced to upgrade to a new OS because your old one does not support USB 2.0c, it only supports USB up through 2.0b. And you're screwed, since that new digital camera you got only works with 2.0c. So you end up spending money on new software and new hardware.

      With the hardware part of the equation frozen, you would only be forced to spend on the software, and that spending would be motivated by tangible improvements rather than broken back-compatibility.

      This is all a pipe dream of course. But I sometimes wonder... Why is my 1.4G pentium 4 not even 10 time faster than my 33MHz 386 was in '92?

      --
      Ñ'
    5. Re:Really now... by idfrsr · · Score: 1

      I also had problems running NWN when I got it. It had to with OpenGl drivers supported by microsoft no less.

      I have had my card for nearly 2 yrs now and you think that I wouldn't have to fiddle with it, but no go...

      That said I love the game:)

      --
      "The large print giveth, and the small print taketh away" -Tom Waits
    6. Re:Really now... by div_2n · · Score: 1

      There does exist a duality between power requirements vs. speed. The only problem is that the the majority of R&D work being put into chip development from chip manufacturers is going towards speed. Only every now and then do we hear little blips about some new technology that is 10 to 20 years away that will reduce chips size and ultimately power consumption.

      Of course, it is always possible that distributed computing and clustering coupled with ultra high speed bandwidth could turn computing power into a ubiquitous utility just like electricity. But that is another discussion altogether.

    7. Re:Really now... by linzeal · · Score: 1

      That's not quite true anymore. The new catalyst drivers and even the cyborg custom driver sets are doing pretty good. When there was a problem with gta3 rendering too much fog it was fixed in a matter of days, pretty slick.

    8. Re:Really now... by Anonymous Coward · · Score: 0

      Why is my 1.4G pentium 4 not even 10 time faster than my 33MHz 386 was in '92?

      Because you have no clue how hardware works?

    9. Re:Really now... by GigsVT · · Score: 1

      Why is my 1.4G pentium 4 not even 10 time faster than my 33MHz 386 was in '92?

      I don't know about you, but I remember running Windows 3.1 on a 486/33, it was slow as hell.

      You may have forgotten after using fast computers for so long, but really, the times I have to actually wait for a program to load are few and far between, whereas the 486 had me waiting for up to 30 seconds if I tried to do anything even a little complex.

      Really the only programs I use now with noticable load times are Mozilla and Nautilus, and things like that. I rarely use them anyway, I use Opera as my main browser, and the shell to manage files.

      --
      I've had enough abrasive sigs. Kittens are cute and fuzzy.
    10. Re:Really now... by Zathrus · · Score: 3, Informative

      Probably because it's cheaper to build new hardware than it is to try and optimize what's out there. Seriously.

      If you can spend $1M on hardware development and come out with a new chip that's 20% faster or spend $1M on software and put out drivers that are 5% faster, where is the money better spent? Besides which, you can charge for the new hardware. Charging for the new drivers is not acceptable to consumers.

      Freezing the hardware for "a couple years" is not acceptable. Companies will simply cease to exist. Upgrades are part of the business model of the industry, and that modern systems are capable of doing virtually all tasks home and business users would require of them is part of the reason for the technology bust in the past couple years.

      Look, it's simple. If you don't play the latest and greatest games, or don't care if you can play those games at uber-high res with all the effects turned on, then you don't need to upgrade. And yes, you can generally play the new games just fine on an older computer (my system is an Athlon 750, 512MB PC133, 32MB GF2 and runs DS and NWN just fine. Plays Q3 just fine. Will it play UT2 just fine? I doubt it... but it's 2 years old now).

      As for "nobody asked hardware companies to push" -- speak for yourself. Go look at the Doom3 demo. You simply can't do that on current hardware with any semblance of speed. Yeah, you can run it on a GF3/4/ATI 8500, but you'll have to run it at a lower resolution and turn off features. Run it on a GF2? An ATI 7500? An MX anything? Maybe. It won't have anywhere near the eye candy.

      Once we're to photorealistic scenes being rendered in realtime with no drops below ~60 fps on large, outdoor scenes you can say we've gone far enough. And by that time we'll probably want 3D or something else that will continue to push the bleeding edge.

      Until then, there is room for improvement. And there's a lot more room on the hardware side then there is on the software side.

    11. Re:Really now... by goldmeer · · Score: 2
      Why is my 1.4G pentium 4 not even 10 time faster than my 33MHz 386 was in '92?

      Probibly because you don't have DOS 3.3 and the application from 1992 installed. Who knows you might be able to get by with the old Word Perfect and Visicalc "office suite" I'm sure that the framerate on Microsoft Flight Simulator V2 would be impressive!

  16. Too late by Milinar · · Score: 1

    This has been around for a while on Wildcat cards - you know, the ones that cost many thousands of dollars. If you're talking about the "industry", though, you can't leave them out.

    Here's a URL:

    1. Re:Too late by Anonymous Coward · · Score: 0

      The only problem with 3DLabs boards is that an original GeForce256 can outperform it in 3D capabilities. True the 3DLabs board might have other "production" features, but its 3D acceleration is sorely lacking.

  17. mmmm by idfrsr · · Score: 1

    I would be interested to now how this architecture would work.

    Would the piplines be split between each processor? or do they share the entire pipeline architecture? ...

    Or do they have differently pipelines for each GPU?

    All this questions....

    --
    "The large print giveth, and the small print taketh away" -Tom Waits
    1. Re:mmmm by druzicka · · Score: 1

      The previous version of ATI's MAXX video card used dual chips in a SLI (Scan Line Interleave) configuration. One chip would draw even numbered rows of pixels, while the other would draw the odd numbered lines.

      --
      If Happy Fun Ball begins to smoke, get away immediately. Seek shelter and cover head.
    2. Re:mmmm by Anonymous Coward · · Score: 0

      Actually not... 3dfx (and now nVidia) holds the patent on SLI rendering (from the VooDoo2). The MAXX split the frame up top and bottom and tried to do a little optimization in case one side had more polygons. That was the problem with the drivers.

    3. Re:mmmm by Pinky · · Score: 1

      no, no, no, no.. ATI uses every second frame. One chip renders one frame the other renders the next. The way you run pixels shaders and the like doesn't differ in a multi chip card. It's like having two cards but each card re=nders every second frame. the main problem will be synchronizing the two cards so one card doesn't get too far ahead of the other I mean consider;

      this is how it works in theory:

      chip1 (working)
      chip2 (working) / chip 1 (output on screen)
      chip1 (working) / chip 2 (output on screen)
      chip2 (working) / chip 1 (output on screen)
      chip1 (working) / chip 2 (output on screen)

      now.. if chip 2 has consistantly had easier frames then they might go out of sync and you'll get

      time between frame 1 and 2 80ms (times are not realistic)
      time between 2 and 3 1ms
      time between 3 and 4 80ms
      time between 4 and 5 1ms..

      this is nt usefull to have two frames very quick then a big gap between the next frame.. ironically, FPS will remain high despite the fact you're only getting effective half the frame rate.

      Doing SLI has its problem too.. like tearing (a probably worse problem).

      I wonder if ATi's MAXX cards try to keep the distance between frames constant or if they run ansychronously...

  18. single CPU cards are a better choice by truffle · · Score: 2, Interesting

    The Nvidia Geforce 4 4200 generally runs most things about 50% faster than a radeon 8500 and costs less. It's definitely the best value gamer card on the market.

    Here's a good article with some benchmarks on this great value card.


    http://www.hothardware.com/hh_files/S&V/abit_ti_ 42 00.shtml

    This is a nice concept card, but it's not going to put ATI on top.

    money for moogles

    --

    ---
    I support spreading santorum
    1. Re:single CPU cards are a better choice by Anonymous Coward · · Score: 0

      How come id Software was showing Doom III at E3 on a 8500? Oh yeah, thats cause it runs next gen games faster. How come mindless toolboxes like you keep spouting how great Nvidia is? Oh yeah, cause you read benchmakrs online and think thats what matters. If all you do is run benchmarks on your computer, go ahead and by a ti4200. If you play video games or capture video, go with ATI. Much more BANG for your $.

    2. Re:single CPU cards are a better choice by Anonymous Coward · · Score: 0

      A minor nit:

      Sure, the GF4 runs faster than the 8500...but HONESTLY...can YOU tell the difference between 100fps and 80fps?

      I read the latest benchmarking of UT2003 with the 8500 and the GF4...yes the GF4 was faster but the human eye is NOT going to be able to tell the difference between the two. Above 40-50 fps it'll all look as smooth as glass.

    3. Re:single CPU cards are a better choice by ShavenYak · · Score: 2

      My Pricewatch search found the cheapest Ti4200 card to be a Gainward at $138. I found a Radeon 8500 for $93. Both prices include shipping. Looks to me like the Ti4200 is about 50% more expensive for the 50% greater performance. The performance difference is even debatable; the price is not.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    4. Re:single CPU cards are a better choice by Anonymous Coward · · Score: 0

      ShavenYak is truly an ATI afficionado.
      MOD HIM UP TO LIKE +7

    5. Re:single CPU cards are a better choice by linzeal · · Score: 1

      Wtf are you talking about? Show me a single 4200 that costs less than an 8500, I'm waiting. The 8500 was made to compete with the gf3, not the gf4. Apples and Oranges.

    6. Re:single CPU cards are a better choice by Pulzar · · Score: 2

      I don't know where you shop, but 8500 is significantly cheaper at every store you can find, and the performance is almost the same! (Tom's Hardware VGA charts).

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    7. Re:single CPU cards are a better choice by Anonymous Coward · · Score: 0

      The problem therein is that the 100fps is happening during a time of minimal processing. What happens when the level detail is very complex and there are hundreds of characters on screen at once? The GF4 will dip down to 50fps, while the Radeon will drop to like 20-30fps. I can assure you that it will be noticeable then.

    8. Re:single CPU cards are a better choice by ShavenYak · · Score: 2

      Erm, I merely corrected a post that had an incorrect price comparison between the Radeon 8500 and the GeForce4 Ti4200. Call me a TRUTH afficionado if you like. I have no special love for ATI, in fact I'm considering buying a GeForce because my old Rage 128 card rarely breaks 40fps in Q3, and I have no idea when good Radeon drivers for Linux will materialise.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    9. Re:single CPU cards are a better choice by Anonymous Coward · · Score: 0

      GeForce cards might beat the competition in the benchmarks, but that's just peak performance. The nVidia cards have a bit of a reputation for stuttering framerates, something this dual-GPU setup should be able to avoid. Also, depending on how the card functions, features like full-screen antialiasing could actually become useable without killing performance.

  19. Will be previewed at MWNY 2002 by Anonymous Coward · · Score: 0

    ATI and Apple have been chummy lately, releasing updated drivers every few months. The release date for this has been reported on other sites(The Inquirer, I think??) as July 18th, 2002. The day after his-Steveness' keynote. Coincidence? Probably not.

  20. Re:Bull by levik · · Score: 3, Insightful

    Ummm... ATI had nothing to do with the voodoo 5, you know that, right? Anyway, the ATI driver support is supposedly improving. Maybe if they concentrated on making solid drivers about figuring how to make things look faster in Quake3, they would have a better reputation on the market.

    --
    Ñ'
  21. But.. by iONiUM · · Score: 1

    But is it going to be Cg compatible?

    Maybe the next computer animated movie will be real time rendered in the theatre by a computer using this card.

    1. Re:But.. by Anonymous Coward · · Score: 0

      Yeah, they can set it up in a booth next to George Lucas real time rendering Starwars Episode 1 on a Playstation 2.

  22. Two really good reasons to avoid ATI by CathedralRulz · · Score: 1
    I, too, was once impressed by the slick talk of ATI marketing. Yet today I strongly discourage anyone from buying an ATI chip. Here are two solid reasons.

    1) ATI has a history of lying about driver support. The Rage Fury MAXX was released around the same time as Windows2000. I, like many other people, believed ATI when they said that they would develop drivers for the platform, that they were just around the corner, so that buying this card over the already-Win2K compatable NV cards would not be a waste of money. HOWEVER, ATI left the Maxx buyers high and dry when they announced, several months later, that they were incapable of producing Win2K drivers and had given up trying.

    2) They consistently LAG the cards produced by NVIdiea by wide margins and, while trying to stuff a bunch of useless features down dev's throats, lack the freedom of a programable GPU that the Geforce3 (and higher) cards offer... the cards that game developers are all optimizing their hottest new titles for.

    Want a little evidence of how badly ATI stinks? Tom's hardware did a great job testing all of the cards in one huge benchmark here.

    1. Re:Two really good reasons to avoid ATI by roju · · Score: 1

      While I agree with you that I wouldn't recommend ATI to someone looking for a hardcore performance card, well, or a performance card at all, I have to disagree with you on your second point in (2).

      I seem to recall reading many an article on how much better ATI's programmable GPUs are. Something to do with the NVidia cards only allowing like 8 operatations in the vertex shaders, whereas ati cardds allow much more freedom.

      I can't remember any specific links, but if you really want I'll look into it. If I'm mistaken, let me know, I'm curious as to how the hardware stands these days. Those benchmarks were just painful to look at though, I have an AIW Radeon, and ouch.

    2. Re:Two really good reasons to avoid ATi by The+Pi-Guy · · Score: 3

      Yup. I, too was fucked out of my money, by their
      awful driver support.

      About 4 years ago, when I was buying my new PC
      (for the time... 400MHz P2), I had never heard of
      nVidia. I had two options: nVidia card (cheaper)
      or ATi card (more expensive.)

      Well, never having heard of nVidia, I went ATi.
      HAH! There were never any drivers for my poor ATi
      Rage LT Pro... MAYBE if I was lucky, I could get
      a half-decent framerate in the DirectX sample...
      but there was NO OpenGL acceleration at all!!
      Mind you, this was under 98, NOT 2000 or any
      other platforms that are especially difficult.
      The Linux drivers (UTAH-GLX) weren't much better
      either - every other launch of a 3D app, the
      machine would go down, requiring me to SSH in and
      reboot. (I couldn't just restart the X server,
      that didn't work. ARRRGGHHH!)

      But, we also had another machine with an ATi
      card, that time a P2-450 with (I believe) the
      same card, except with digital out. That machine
      ran 2000. Well, there were drivers once, all
      right... the "recommended" drivers were the ones
      that came with 2k (they said it themselves!), and
      THEY SAID that those drivers didn't provide
      acceleration. So, they also had the "alternate"
      drivers. I gave those a shot - couldn't hurt
      anything, no? I grabbed those. Now, I have an ATi
      logo sitting in the taskbar, allowing me to
      adjust nothing since it's a LCD flat-panel. It
      looked promising... I ran my little app, Snake3D. The machine locked hard. "#$!%!!" I remember
      not even trying DirectX, and I immediately went
      back to the software drivers.

      So, learn from my fuck-ups, and don't buy it
      until you see it running in your favorite OS
      (whatever it may be), running your favorite game.
      (Preferably something graphically intensive -
      make sure it's not software rendering, and turn
      it to high quality.)

      Or, if you just want to screw off ATi for fucking
      everyone else off with high-priced cards and
      missing drivers, go for a GF4. You don't need a
      duallie GFX card anyway. :)

      But whatever you choose, have fun!
      --j

    3. Re:Two really good reasons to avoid ATI by Pulzar · · Score: 2

      Want a little evidence of how badly ATI stinks? Tom's hardware did a great job testing all of the cards in one huge benchmark here

      That's your evidence? 8500 gets slightly lower scores than Ti4200, and costs almost 50% less. True, 4400 and 4600 are faster, but price/performance easily goes to 8500.

      --
      Never underestimate the bandwidth of a 747 filled with CD-ROMs.
    4. Re:Two really good reasons to avoid ATI by Anonymous Coward · · Score: 0

      "Want a little evidence of how badly ATI stinks? Tom's hardware did a great job testing all of the cards in one huge benchmark here [tomshardware.com]."

      So, if you spend a premium on Nvidia's latest offering, you get a 10% performance increase over the Radeon 8500 according to 3dmark? Hmm, I guess that certainly shows how much ATI stinks. For over twice the price of the 8500 you too can get a 10% increase in FPS.

      As for ATI drivers, I think most of the criticism of said drivers comes Nvidia users who must find an excuse to explain why they spent more money on a card that is of debateable superiority. I know I havn't had any driver problems with my 8500.

      And finally, if you do some more searches on hardware review sites, you would realize that ATI's extra features do not stink. Smoothvision remains better than anything Nvidia has to offer. Truform is great for producing more realistic curves. And ATI has dual monitor support that puts Nvidia to shame.

      Therefore today, I strongly discourage anyone from buying an Nvidia chip.

    5. Re:Two really good reasons to avoid ATI by shawnkirst · · Score: 1

      2) They consistently LAG the cards produced by NVIdiea by wide margins and, while trying to stuff a bunch of useless features down dev's throats, lack the freedom of a programable GPU that the Geforce3 (and higher) cards offer... the cards that game developers are all optimizing their hottest new titles for.

      Uhhm. No. That's not even slightly correct. You are just flat out wrong there pal. The R200 (Radeon 8500/FireGL 8x00) do in fact have programmable GPU's. As a matter of fact, R200 is the only card out ATM that can do DX8 ps1.4, and ATI's extensions to OpenGL for fragment programming is vastly superior to anything that nVidia has. And if anyone is cramming stuff down the throats of the development community, it's nVidia. With all the hype and malarkey flying around their announcement/release of Cg.

  23. Re:Cool by DeltaSigma · · Score: 2, Insightful

    If you were paying attention to John Carmack you'd know what cards are already bringing it to life. Specifically the Geforce4 TI 4600, currently appears to be the Quake God's best reccomendation, though Radeon's 8500 series is rumored to be what was running the Doom III preview at the recent E3.

    Reading over Carmack's finger, one can see that he is currently having the most success with NVidia drivers and the card will therefore not only be fast, but should support every feature he builds in.

    I'm currently building my own system that is focused on Doom III. My best reccomendation for a graphics card is by Gainward; the GeForce 4 PowerPack! Ultra/750 XP Golden Sample. It retails for right around $350.00. However (as far as I know), it still holds the best benchmarks of the GeForce4 series.

    There is something to be said about Carmack's opinion on ATI hardware (which is good overall), but for the sake of assuring your computer will be running Doom III perfectly I must stand by the opinion that the GeForce4 TI 4600 is what you need...

  24. If there are specs... by Cyclops · · Score: 2

    ...that allow XFree86 drivers to be built and work potentially as well (or better) as their proprietary couterparts (or even better, if they work on Free Software drivers), I'll gladly buy this card. If not, oh well, my Matrox Millenium G200 still has pretty good 2D, and 3D is just about a tad slower than geforce's Free drivers (not the proprietary ones), so its a win-win situation... they sell one more card, and I finally can enjoy good and decent 3D :)

    Cheers

    1. Re:If there are specs... by Anonymous Coward · · Score: 0

      There won't be any specs, and there won't be any decent XFree86 drivers for a long time. Just like all the other ATI cards.

      No shiny new card for you then :-P

    2. Re:If there are specs... by Fourier · · Score: 2

      Quit spouting anonymous FUD. ATi has generally been pretty good about releasing specs to qualified XF86 developers. The original Radeon is currently supported pretty well by XF86 DRI, and 8500 support is in development. (The 8500 also runs using ATi's FireGL 8800 binary drivers.)

      As for the 8500 MAXX, no word yet. Odds are it will probably be a while before XF86 supports both GPUs.

  25. MacWorld by Anonymous Coward · · Score: 0


    about to be shipped soon

    Not that I know anything personally, but when's MacWorld? Oh, next week? Hm...

  26. Wasted Cycles by killmenow · · Score: 2
    Assuming:
    1. It's true
    2. It is a viable product
    3. reliable drivers become available
    4. people buy them
    How much wasted GPU cycles will there be? I mean, even die-hard gamers don't do it 24/7/365...So if a few thousand get out there in desktops that are only taxing these cards a few hours a day, how long until somebody writes a distributed processing app like seti@home or The Great Internet Mersenne Prime Search to run on these GPUs?

    I mean, if people can trick the TCP stack into doing distributed math, they can certainly trick these GPUs into doing it to...
    1. Re:Wasted Cycles by Anonymous Coward · · Score: 0


      Can you say 'photoshop'?
      It's a fake picture. Here's a number of reasons why:
      -Both GPU's on the board are identical (as in the same picture), right down the the fan blade alignments and how far the screws are torc'd.
      -The fan power connectors are different, one is tall the other is short.
      -Some of the shadows are either missing or going in the wrong direction. (the one from the ?mofset? between the bottom of the right most gpu and to the right of the left most gpu)
      -The GPU's are different height's off the board.
      -There are components stuck under the edges of the fan/heatsinks.
      -The chip to the left of the left most GPU has the middle word on the first line 'Rage' as in rage fury maxx.
      -etc..

  27. Promises, promises... by bachelor3 · · Score: 5, Funny
    ...would surely rock the industry to massive proportions!

    Yeah, they said this about the final Kiss tour as well.

    1. Re:Promises, promises... by Tenebrious1 · · Score: 2

      OMG, Kiss broke up???

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    2. Re:Promises, promises... by Anonymous Coward · · Score: 0

      Not funny.

    3. Re:Promises, promises... by Anonymous Coward · · Score: 0

      KISS blows, the worst band of all time

  28. Re:Bull by Coolfish · · Score: 2

    hear hear,

    ati drivers are bollocks. as well as matrox.

    i'm glad someone points this out everytime there is a story about these jokers releasing some whiz bang hardware that probably wont work cuz their drivers are poop!

    -
    uberfag, and proud of it.

  29. Re:Bull by Anonymous Coward · · Score: 0

    I have a Rage Fury Maxx which I use under W98 with no problems. I also run it under SuSE Linux (although the Linux driver only uses one GPU, I think). You can forget about trying to use the card under Win2K, NT, etc.

  30. MODULATE AMPLITUDE by Anonymous Coward · · Score: 0

    What's the solution then?

    Gas chambers?

  31. Argh! by Lethyos · · Score: 2

    I *just* purchased an nVidia GeForce4 Ti 4200 a few days ago! I hate that one lemma that states that the new hardware you want will not come out until you've paid top-dollar for what's currently on the market.

    --
    Why bother.
  32. Why? by eison · · Score: 1

    Isn't this throw-more-chips-at-the-problem, require-more-power-produce-more-heat-slow-down-inn ovation-in-everything-but-raw-speed idea a good part of what killed 3dfx?

    --
    is competition good, or is duplication of effort bad?
    1. Re:Why? by Twiceblessedman · · Score: 1

      Actually it was not releasing products on time and purchasing STB that killed 3dfx. ;)

    2. Re:Why? by Cecil · · Score: 1

      Agreed. Some of us actually liked 3dfx's brute force ("more power!" *tim allen grunts*) approach to 3d.

      A video card with it's own power connection? Sweet. Finesse is for weenies. ;)

  33. There is a 2D & 3D GL driver for the Raedon 85 by Anonymous Coward · · Score: 1, Informative

    I know this was a troll, but there is a driver for raedon cards.

    Sure it is not specific to the latest card in this slashdot article, but I'm sure the drivers will be made to work with the new Raedon soon enough.

  34. Dual GPUs aren't new by wilpig · · Score: 1

    I only saw one comment that came near this so far. If everyone here will recall 3dfx's parting shot before they left the industry was a dual gpu card called the Voodoo 5 5500 and they were working on a quad card also. With nvidia and ati being so competitive in the field it pushed out a good company from the market place which slowed down the innovation in the industry. Before the Voodoo 5500 came out there was the wildcat cards, they are still going for outrageous money for high end CAD systems. They had the ability to tie together multiple cards/GPUs and split up the video processing power. The only real drawback was you had to be running Windows NT4 no other drivers were ever released for them.

    I say all of that just to come back to the point who really needs more than 60 fps anyway? Your eyes can't tell the difference much over the 40 - 50 range. So who really cares if your new GeForce4 can do 120fps in quake. My old voodoo 5500 does 40+ in very nice color.

    1. Re:Dual GPUs aren't new by RayChuang · · Score: 2

      If I remember, ATI's Rage Fury board used two Rage 128 Pro chips on the video card. Problem was, the performance increase wasn't really worth the extra money for the two GPU's on a single card, especially when nVidia introduced the GeForce series of GPU's.

      Think about it: the GeForce4 Ti4600 only needs one GPU chip to achieve its amazing 3-D performance; why bother with the engineering and chip cooling hassles of a dual-GPU setup?

      --
      Raymond in Mountain View, CA
    2. Re:Dual GPUs aren't new by Strog · · Score: 1

      There were several dual chipset cards out there in the 3d workstation market. The term GPU came along with the Geforce 1. There was some reason to distinguish between chipset and GPU.

      I have a dual chipset 3d Labs Oxygen RPM card sitting in a box at home. It has 64mb, dual outputs and won't do anything less than 24bit color. The drivers were NT 4.0 only but you could make them work with Win2k too.I haven't found any *nix support even from the commercial xserver vendors. Driver issues will kill you. This was a killer card running Maya 2.0 (later 2.5) on dual monitors on a dual cpu system with a gig of ram.

      So it still sits in the closet gathering dust. Sad ending for a $1500 card (4 years ago) that still does decent OpenGL.

    3. Re:Dual GPUs aren't new by ejungle · · Score: 1

      why bother with the engineering and chip cooling hassles of a dual-GPU setup?

      Well, because they've been developing dual GPU technology for over half a decade now, it isn't terribly difficult for them to do. That, in combination with the fact (as the article mentions) that their next generation GPU is still in development. Releasing a dual GPU card is an effective way for ATI to stay competitive in the high-end consumer graphics segment whilst they finish development of their next GPU.

      As other posters have mentioned, ATI is notorious for driver trouble. For the most part though, they are being sensationalist. With few exceptions, ATI drivers are plenty stable. Unfortunately, they are damn slow and do not make full use of the card's capability. An excellent example of this is the consistent disparity between DirectX and OpenGL benchmarks for ATI cards. Admittedly, on occassion ATI drops the ball. Such was the case with the Fury MAXX driver for W2K. Then the quake3.exe debacle.

      The point is, I wouldn't recommend buying brand new tech from anyone, nVidia included. The reward of being an early adopter and having bleeding edge performance for a few months is easily outweighed by the risks. In the case of ATI, being stuck with crappy drivers for a while. In the case of nVidia, being stuck without Linux drivers until they decide to release them. Either way, I fail to understand why people blame the manufacturers for their own stupid purchasing decisions. Even in the case of a company promising this or that, and you basing your decision on it, that is a risk you took. Sure, you can be pissed off at the company all you like, it doesn't change the fact that it was you who made the purchasing decision.

      Finally, I have a guess as to why ATI has such driver trouble. It seems to me that nVidia has much tighter co-ordination between their hardware and software teams. That is, their new chip designs recieve input from the software team. I'd guess that they won't put into silicon anything which would fundamentally break the driver codebase. ATI on the otherhand doesn't seem to have this level of integration. Their hardware team comes out with some amazing tech, but leaves the software team struggling to keep up, as they have to essentially start from scratch each time a new chip is designed. Even if I'm reading too much into the situation, it is clear there is better communication amongst nVidia's hardware and software teams than there is with ATI's. At least to the extent that nVidia's software team can start designing their drivers comparitively early in the development process.

      Okay, I'm done ranting now. One thing of mention is that most of my boxen have ATI cards in them, and I've never owned an nVidia product. However, this doesn't mean that I'm an ATI fanboy.

      --
      Remember: umount it before you fsck it.
    4. Re:Dual GPUs aren't new by Anonymous Coward · · Score: 0

      Die hard quakers can tell the difference between 60 and 70fps. Basically though, consistency is king.
      If you start dropping a few frames here and there the average player might not give a damn, but to the best of the best that could have gotten them killed.

  35. Stop Slamming ATI by N8F8 · · Score: 5, Informative

    I read a lot of people complaining about ATI. I think people need to put a little perspective on things. NVidia came out of the blue and used their superior 3D chipsets to grab the mainstream Video market. ATI's response was slow at first, but is really gaining steam. I've got a Mobility M4 in my laptop with great new OpenGL drivers. In my home PC I've got a Radeon 8500 LE that runs 99.9% of all the DirectX games. In the case of the former, my 2D performance was the biggest factor. In the latter, the price gap for comarative performance was a joke. $99 for the ATI Radeon 8500 LE (NewEgg.com) vs $180 for a Nvidia GF4 4400. NVidia is now using their market dominance to bleed the market (a familiar strategy that eventually backfires). Not to mention the beautiful All-In-Wonder I bought for my parent's computer that has the best MultiMedia and TV Tuner I've seen (DScaler ain't bad but can't seem to pick up as many stations).

    For all you GNU/Linux junkies, ATI has been much more forthcoming in information for developing XF86 drivers than NVidia(proprietary binary only).

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
    1. Re:Stop Slamming ATI by Zathrus · · Score: 3, Insightful

      For all you GNU/Linux junkies, ATI has been much more forthcoming in information for developing XF86 drivers than NVidia(proprietary binary only).

      People who whine about this just prove how inane and stupid the free software movement can be.

      Look at this, and virtually every other thread, regarding ATI. See how many complaints there are about the poor drivers despite the superior hardware. Contrast to nVidia, whose drivers support every card made going back 3 years, have great performance, and are usually very stable.

      Now tell me again how there aren't trade secrets in that driver code?

    2. Re:Stop Slamming ATI by Anonymous Coward · · Score: 0, Troll

      "I think people need to put a little perspective on things."

      People have every right to complain abou ATI. Their drivers have always sucked ass and people have had tons of problems with games working right with them. Its all good and well for YOU that you just happen to buy a 8500 now when the drivers have FINALLY stablized, but the rest of us got a underperforming buggy graphics card for our hard earned money last fall. There are of course several recent games which still take ATI specific patches to fix. Sorry but your in the minority and most of the people I know who bought a 8500 when it came out won't be buying another ATI product.

      So take your ATI fanboy lecture and cram it where the sun don't shine.

    3. Re:Stop Slamming ATI by Art+Tatum · · Score: 1
      Now tell me again how there aren't trade secrets in that driver code?

      There aren't. ATi just sucks at writing drivers and nVidia doesn't.

    4. Re:Stop Slamming ATI by Zathrus · · Score: 1

      Funny... seems that everyone but nVidia sucks at writing 3D driver code, since Matrox has similar issues.

      Oh, but I suppose that nVidia should just give away whatever tricks they've built into the drivers to eek more performance out of lesser hardware.

      Riiiiiight.

    5. Re:Stop Slamming ATI by Anonymous Coward · · Score: 0

      People who whine about this just prove how inane and stupid the free software movement can be.

      People who make broad, sweeping generalizations about things just prove how inane and stupid they can be.

    6. Re:Stop Slamming ATI by gurensan · · Score: 1

      Technical info is great but I'd like to see a sample implementation. That alternate frame rendering thing sounded great even when the rage fury maxx came out, but the XF86 drivers didn't do it. That's why I didn't buy the card. Why doesn't ATI just go ahead and release their Windows driver under the X license and let the XF86 people tweak it? They might get something that works just as well on both windows and X, and maybe better than they had originally released.

      --
      You are all fartheads.
    7. Re:Stop Slamming ATI by WNight · · Score: 2

      If nVidia has secret code in their drivers, it's because it's third-party code they aren't allowed to release.

      They aren't trying (in a serious fashion) to hide any tricks from ATI or Matrox. Binaries aren't that hard to disassemble, especially when you can feed known data to them over and over again. It's hard for a layman to understand, but to a driver programmer, this is part of the job.

    8. Re:Stop Slamming ATI by The+Man · · Score: 1

      Have to disagree. Nvidia's drivers crashed my box hard at least a few times a week - even when I wasn't using GLX apps. Since I replaced the card with an ATI and started using the stock XFree drivers, no crashes. Imagine that. And, yes, I did use the very latest nvidia drivers. But then, it's hardly unusual for binary-only stuff to crash; I almost never have problems with anything I've built myself but any binaries from elsewhere seem to be highly crash-prone. So no thanks to that. The ATI card is plenty fast and X doesn't crash on me so I'll stay with it.

    9. Re:Stop Slamming ATI by KiwiSurfer · · Score: 1
      Look at this, and virtually every other thread, regarding ATI. See how many complaints there are about the poor drivers despite the superior hardware. Contrast to nVidia, whose drivers support every card made going back 3 years, have great performance, and are usually very stable.

      This may be good for Microsoft and Linux users, but what about users of FreeBSD, OpenBSD, NetBSD, and all the other x86 OSes? Users of these OSes (including myself) have to put up with the substandard "nv" driver, which does not even support hardware OpenGL. Even the open-source S3 drivers has more features (such as XVideo support) than the standard nVidia drivers, despite the fact nVidia cards are clearly superior to S3 cards from a hardware perspective.

      In contrast, ATi is very well supported across many of the various x86 OSes which XFree86 supports. The ATi driver, which was developed using funding from ATi even does hardware OpenGL aswell as many other enchancments. ATi, aswell as companies like S3, has done more for open-source software than nVidia has done. They have donated an entirely open-sourced driver to XFree86, enabling it to be ported over to different systems -- while nVidia has opted to only provide a driver for Linux systems running XFree86 only.

      I bought a nVidia TNT2 card just so I could get a video card that worked with FreeBSD/XFree86. But my next purchase will be an ATi card due to the simple fact that it is superior to nVidia when it comes to drivers that works on FreeBSD/XFree86. I couldn't care less about the quality of the Windows drivers since I hardly use Windows these days.

  36. And in a year or so by prisoner · · Score: 2

    when they get the drivers straightened out, I'll think about buying one.

  37. Picture by jwilhelm · · Score: 4, Informative

    Here's a picture of it off the forum:
    http://www.jeffwilhelm.com/files/r250.jpg

    1. Re:Picture by gazbo · · Score: 1

      Right - so there's an S-video out, a vga out, but just what the fuck is that massive connector in the middle?

    2. Re:Picture by Anonymous Coward · · Score: 0

      Welcome to the wide world of photoshop. The "second" GPU in your picture is a pixel for pixel match of the first one.

    3. Re:Picture by Anonymous Coward · · Score: 0
      I'm not saying ATi wont make a dual chip card, but that picutere is an obvious fake. Made either by ATi for press material (read: no working prototype to take a picture of) or more likely by newssite to attract hits.

      Look at the fans: Identical in every way. Rotor postition, screw postions, components showing from behind the heatsink. The heatsinks cast very different shadows (lower one is sharp and long while the upper one is soft and short). You could claim the lights were set up so the shadows came out different, but then why are the shadows within the area of the heatsink & rotor 100% identical (look at the shadows on the rotorblades)? Also see how the the other heatsink is missing one fin from the upper left corner. Why would the other heatsink be physically broken? Couple of the more obvious reflections have been altered, it's still pretty clear it's two pictures of a one fan (how stupid is that btw, why not copy & paste two distict pictures).

  38. Re:Cool by levik · · Score: 1

    Might wanna hold on to that cash :) Carmack himself said that by the time Doom III is out there will be a new generation of cards that are much more suited to running it.

    --
    Ñ'
  39. Re:Bull by Anonymous Coward · · Score: 1, Informative

    Hey Cat,

    The rage maxx Fury had a 98 driver, in fact im running it on my only 98 box in the house. Did you mean a 2000 driver? That doesnt exist, YET.

    The driver released was 95/98/me only

    Get your fact straight before posting.
    In Fact heres the link,

    http://www.ati.com/support/products/pc/rage128pr o/ ragefurymaxxdrivers.html

  40. Re:Cool by undeg+chwech · · Score: 1

    I'm currently building my own system that is focused on Doom III.

    Why?

    If you wait until the game is released you can buy the same hardware for half the price.

  41. Linux 3d Support by linux_warp · · Score: 1

    I got a radeon 8500 right now and I regret the day I ever bought it. No 3d acceleration support in linux. Until they fix that the next card I buy will be a nvidia. Anyone know when ATI plans to make drivers for their cards for linux?

    1. Re:Linux 3d Support by foniksonik · · Score: 2

      Why didn't you should take it back for a refund and get a card that works for you?

      --
      A fool throws a stone into a well and a thousand sages can not remove it.
    2. Re:Linux 3d Support by Anonymous Coward · · Score: 0

      Here's one option, for binary drivers that might work:

      http://www.linuxgames.com/newmontharchive.php3?s ta rtdate=2002-06-07%2000%3A00%3A00&enddate=2002-06-1 2%2023%3A59%3A59

      Here's another, for open source drivers that will eventually work ;)

      http://www.linuxgames.com/

      In each case, scroll down a ways (or search for Radeon 8500)

      Good luck.

    3. Re:Linux 3d Support by dinivin · · Score: 2


      People really need to do a little research before posting here...

      In fact, there are two sets of 3D drivers for the Radeon 8500 currently available:

      1) Closed source DRI drivers available from ATI
      2) Open source DRI drivers available from the DRI development team (very new, probably very unstable).

      Dinivin

    4. Re:Linux 3d Support by linux_warp · · Score: 1

      Odd, please post the links to these closed source ATI drivers, I have yet to find them.

      They have drivers for their other cards, but not the radeon.

    5. Re:Linux 3d Support by dinivin · · Score: 2

      ATI's linux driver page

      The drivers for the FireGL also work on the Radeon 8500, which has the same 2D and 3D core.

      Dinivin

    6. Re:Linux 3d Support by Anonymous Coward · · Score: 0

      there are already preliminary 3D drivers available.

      http://dri.sourceforge.net/snapshots/bleeding-ed ge /

    7. Re:Linux 3d Support by Anonymous Coward · · Score: 0

      Holy shit.

      I have mod points right now on 2 accounts- if I go home and discover that I can play quake3 on my linux box using my 8500 and the firegl driver I am gonna mod you up ten times. If not, yer fucked for wasting my time. hehe

  42. Re:Bull by Anonymous Coward · · Score: 0

    "ATi can eat a dick with their crappy cards."

    Dude, an 8500 can stand up to a geforce 3 ti500, which is what it was built to do.

    Plus, if ATi wasnt around, can you even imagine what Nvidia could do with their prices, they could easily charge, say, $800 for a high end card, because we would pay it, because we would have no (decent) alternatives.

  43. drivers for linux by Anonymous Coward · · Score: 0

    If only they had 1/10th the driver support for linux that Nvidia has, I might actually care.

  44. Multiple 3d contexts? by yuktar · · Score: 1

    I'm hoping that multiple GPUs will mean the ability to smoothly handle multiple GL contexts. This is the main thing that still separates consumer level cards from the professional quality ones, like the various 3DLabs offerings. If you've ever tried to run multiple OpenGL applications at once, or possibly multiple D3D apps as well, you've probably suffered severe 3D slowdown due to the overhead required by the context switching.

  45. Feel the heat by wazzzup · · Score: 4, Funny

    Is it me or sometime soon are we going to have to plug our computers into the 220 socket where the washing machine used to be?

    Besides, who needs clean clothes when your getting 200 fps ;o)

    1. Re:Feel the heat by Lord_Slepnir · · Score: 1

      Look at it this way...if you get hungry while playing quake, you can just pop some cookie dough into the CD drive, and 10 mins later, cookie!

    2. Re:Feel the heat by Anonymous Coward · · Score: 0

      You must have one hell of a washing machine to require a 220 outlet. Maybe you were thinking of a drier machine... But then if you are looking at this video card, maybe you do have a 400 gallon per minute pump in your washing machine. Hey... that just gave me an idea... I think I know how to keep the card cool...

    3. Re:Feel the heat by radish · · Score: 2


      Cool, does that mean everyone in europe (220-240 is standard here) will get to play games faster than you guys? :)

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    4. Re:Feel the heat by ThrasherTT · · Score: 1

      I'll certainly need clean clothes after sitting next to a 300 degree F radiator playing games for hours on end, drooling over my 200 fps.

      --

      All Your Memory Are Belong To Java
  46. If my original Radeon VIVO by shepd · · Score: 2

    Hadn't constantly crashed my Win2k box when I bought it for $600, I might not be so bitter.

    But when you write a driver and refuse to run a machine with it for more than an hour, and then, worse than that, ship the product and try to sell it for $600 upon release, you do get a bad name.

    ATI deserves every flame they get until my radeon supports VfW without an ungodly amount of hacks. And video capture is the absolute least amount of the problems with the driver that shipped (the fact that your DVD support is gone if you lose/ruin your driver disc would be number 2 on the list).

    ATI can keep their crappy products. Of course, now I've switched over to Linux, I'm starting to buy their products again (looks like third party drivers written without full specs of ATIs cards are more stable than ATIs own -- who'd-a-thunk-it?).

    >ATI has been much more forthcoming in information for developing XF86 drivers

    Which would explain why third party X11 drivers are better than their windows drivers. Man, you have to have one really poor set of coders to be beat out on the quality of the drivers for your product by people hacking out code as a hobby.

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    1. Re:If my original Radeon VIVO by Anonymous Coward · · Score: 0

      dood i bought the Raceon 64M DDR VIVO 1 month after it hit retail channels, and i paid 240$ for mine. If you spent 600$ on a vivo radeon you dont deserve the 600$ in the first place =/

    2. Re:If my original Radeon VIVO by shepd · · Score: 1

      That's $600 CDN (including taxes). Not too mention I got mine in Canada before the official release here (strange that a Canadian company would release their cards in their home country after a foreign country), and I got it within a week of it hitting the streets in the US.

      That should explain it...

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
  47. Re:Cool by Anonymous Coward · · Score: 0

    Does building a system for a game that doesn't come out for at least a year seem a bit misguided and overeager?

    What happens if in that year Carmack changes the game engine so that it doesn't work well with your setup? Also is this system going to just sit around until then?

    IMHO I'd wait at lease until the game came out. If you need a new system, build it for current games, then upgrade.

  48. hyperlink by asv108 · · Score: 2
    1. Re:hyperlink by jwilhelm · · Score: 2

      Yea yea yea... I was just trying to get the link up; I know HTML.

  49. What about heat? by inkfox · · Score: 2
    I had a Radeon 8500 in my box and had to remove it because it runs much, much, much hotter than my GeForce3, and because it was more susceptible to heat problems. (The DVI-D output starts to fail as it approaches 60C or so.)

    What's ATI doing to keep TWO of these in one box from overheating?

    --
    Says the RIAA: When you EQ, you're stealing bass!
    1. Re:What about heat? by Anonymous Coward · · Score: 0

      "What's ATI doing to keep TWO of these in one box from overheating?"

      Maybe they can put a label on the box: "Buy a decent exhaust fan instead of whining in a forum you dumbfuck."

    2. Re:What about heat? by inkfox · · Score: 1
      "What's ATI doing to keep TWO of these in one box from overheating?" Maybe they can put a label on the box: "Buy a decent exhaust fan instead of whining in a forum you dumbfuck."
      It's a Lian Li PC 70 aluminum case with four fans. The Radeon 8500 ran hotter than my XP1800, which is pretty inexcusable when it's so sensitive to temperature.
      --
      Says the RIAA: When you EQ, you're stealing bass!
  50. Re:Linux 3d Support [ME TOO] by Anonymous Coward · · Score: 0

    I too would really like to see free, open-source Linux drivers for ATI graphics cards. I would buy new ATI cards like the one being discussed here, if/when such Linux drivers are available.

  51. Re:Bull by Anonymous Coward · · Score: 0

    I too paid $$ for an xpert 2000 card w/tv. ATI claimed to have open source r128 drivers, so I bought it. Unfortunately, they lied. The open source drivers don't work with all r128 based cards, there are well known problems with 2d+3d acceleration enabled at the same time that cause screen flicker and corruption.

    Don't buy ATI, if you want 3D under linux get a geforce card.

  52. Re:Bull by two-bookoo! · · Score: 1

    how can you see it work for yourself, if you don't trust them, i mean i personally don't buy anything that i don't trust.....

  53. Re:Cool by Anonymous Coward · · Score: 0

    Here is a hint: wait

    Doom3 is still a ways off. The present top of the line cards will run doom3 like the tnt2/voodoo3 ran quake3

  54. Multifunction Card? by Kufat · · Score: 2, Funny

    Judging by how hot my Xpert128 runs, I think we can expect advertising copy along these lines:

    The ATI Radeon 8500 Maxx: Your High-End Desktop Graphics and Affordable Home Heating Solution from ATI!

    1. Re:Multifunction Card? by Anonymous Coward · · Score: 0

      it's not like it's an AMD or something...those are true home heaters!

    2. Re:Multifunction Card? by darc · · Score: 1

      Great idea. Now we just get a dual proc athlon, and the Radeon 8500 MAXX, and we adapt that "Foundry in every home" story on slashdot a while back.

      I can melt alloys with my PC!

      --
      Tired of legitimate data sources? Try UNCYCLOPEDIA
  55. Rock the industry? by Saurentine · · Score: 3, Funny

    "You decide if it is real or not, a solid dual GPU solution would surely rock the industry to massive proportions!"

    (emphasis added)

    When did Slashdot start hiring cheezy '80s Hair Metal band rejects to post stories to the front page?

    It's "News for Nerds", not "News for Mullet-Sporting Losers Who Can't Get Over Their High School Glory Days".

    Flamebait? Maybe a little. ;)

    1. Re:Rock the industry? by GLevangelist · · Score: 1

      Dude, don't you, like, get it? Everybody now talks like that! Whoa! Totally tubular! Rocks! Sucks! Woohoo! Awesome! Excellent! Bogus!

    2. Re:Rock the industry? by Manaz · · Score: 2

      Those are the words of the person who submitted the story, not the ./ staffer who posted it... :)

    3. Re:Rock the industry? by Saurentine · · Score: 1

      Those are the words of the person who submitted the story, not the ./ staffer who posted it... :)

      Of course you're right, and I was a little harsh, but shouldn't an editor edit the articles being posted?

      It seems as though Slashdot "editors" are complete slackers in that department. I think your word, "staffer", is far more appropriate.

      If that bothered me, I would go somewhere else, but I like the "oh, screw it" attitude that shows up sometimes.

      Now, if you'll excuse me, I've an industry to go rock to massive proportions.

  56. Re:Bull by OrangeSpyderMan · · Score: 1

    Yeah ATI drivers blow real hard, but Matrox cards work real nice with XFree86 for 2D work.

    --
    Try NetBSD... safe,straightforward,useful.
  57. why just 2? by suhit · · Score: 1


    Why settle for just 2 GPUs, here is the Lightning-2 - "A High-Performance Display Subsystem for PC Clusters" - http://graphics.stanford.edu/papers/lightning2/.

    I recently heard one of the researchers give a talk about WireGL and found it very fascinating. If one has a GigE dedicated network, then a graphics cluster like this would be perfect for supporting graphics over the network for multiple PCs.

  58. Gameplay Innovation by Zabu · · Score: 1

    Innovation is worth more than graphics, people don't play games for good graphics alone. I am not saying the quality of the expirience isn't important, but you need the content to lure you into spending your free time *ahem* and all other time *ahem* to fully enjoy the expirience.

    Enough with the graphics, and lets get some new ideas.

    --
    It's all good.
    1. Re:Gameplay Innovation by ThrasherTT · · Score: 1

      Its unfortunate that the market (that's us) continues to support games that don't innovate. If you really want publishers to let developers spend time and money innovating, stop buying games that are "more of the same, but requires a GF(X)-level video card."

      --

      All Your Memory Are Belong To Java
  59. DVI by NetJunkie · · Score: 2

    For LCD panels to talk straight digital.

  60. Didn't 3dfx try this route ... by Knightfall · · Score: 1

    and end up getting nailed hard by nVidia? I've only been playing "hardcore" with computers the last few years, but it seems I remember a card from 3dfx that had something along the lines of 4 processors and still couldn't touch nVidia's performance. If this works and doesn't cost $$$$$$ more, great, but I have a feeling this is a grasp to move ahead in a small margin area, while those in the mainstream are going to just pass it by.

    --


    Knightfall
  61. ubc! by Anonymous Coward · · Score: 0

    UBC: An Efficient Unified I/O and
    Memory Caching Subsystem for NetBSD

    Chuck Silvers
    The NetBSD Project
    chuq@chuq.com, http://www.netbsd.org/

    Abstract

    This paper introduces UBC ("Unified Buffer Cache"), a design for unifying the filesystem and virtual memory caches of file data, thereby providing increased system performance. In this paper we discuss both the traditional BSD caching interfaces and new UBC interfaces, concentrating on the design decisions that were made as the design progressed. We also discuss the designs used by other operating systems to solve the same problems that UBC solves, with emphasis on the practical implications of the differences between these designs. This project is still in progress, and once completed will be part of a future release of NetBSD.


    Introduction

    Modern operating systems allow filesystem data to be accessed using two mechanisms: memory mapping, and I/O system calls such as read() and write(). In traditional UNIX-like operating systems, memory mapping requests are handled by the virtual memory subsystem while I/O calls are handled by the I/O subsystem. Traditionally these two subsystems were developed separately and were not tightly integrated. For example, in the NetBSD operating system[1], the VM subsystem ("UVM"[2]) and I/O subsystem each have their own data caching mechanisms that operate semi-independently of each other. This lack of integration leads to inefficient overall system performance and a lack of flexibility. To achieve good performance it is important for the virtual memory and I/O subsystems to be highly integrated. This integration is the function of UBC.


    Background

    In order to understand the improvements made in UBC, it is important to first understand how things work without UBC. First, some terms:

    • "buffer cache":

      A pool of memory allocated during system startup which is dedicated to caching filesystem data and is managed by special-purpose routines.

      The memory is organized into "buffers," which are variable-sized chunks of file data that are mapped to kernel virtual addresses as long as they retain their identity.

    • "page cache":

      The portion of available system memory which is used for cached file data and is managed by the VM system.

      The amount of memory used by the page cache can vary from nearly 0% to nearly 100% of the physical memory that isn't locked into some other use.

    • "vnode":

      The kernel abstraction which represents a file.

      Most manipulation of vnodes and their associated data are performed via "VOPs" (short for "vnode operations").

    The major interfaces for accessing file data are:

    • read() and write():

      The read() system call reads data from disk into the kernel's cache if necessary, then copies data from the kernel's cached copy to the application's address space. The write() system call moves data the opposite direction, copying from the application's address space into the kernel's cache and eventually writing the data from the cache to disk. These interfaces can be implemented using either the buffer cache or the page cache to store the data in the kernel.

    • mmap():

      The mmap() system call gives the application direct memory-mapped access to the kernel's page cache data. File data is read into the page cache lazily as processes attempt to access the mappings created with mmap() and generate page faults.

    In NetBSD without UBC, read() and write() are implemented using the buffer cache. The read() system call reads file data into a buffer cache buffer and then copies it to the application. The mmap() system call, however, has to use the page cache to store its data since the buffer cache memory is not managed by the VM system and thus not cannot be mapped into an application address space. Therefore the file data in the buffer cache is copied into page cache pages, which are then used to satisfy page faults on the application mappings. To write modified data in page cache pages back to disk, the new version is copied back to the buffer cache and from there is written to disk. Figure1 shows the flow of data between the disk and the application with a traditional buffer cache.

    This double-caching of data is a major source of inefficiency. Having two copies of file data means that twice as much memory is used, which reduces the amount of memory available for applications. Copying the data back and forth between the buffer cache and the page cache wastes CPU cycles, clobbers CPU caches and is generally bad for performance. Having two copies of the data also allows the possibility that the two copies will become inconsistent, which can lead to application problems which are difficult to debug.

    The use of the buffer cache for large amounts of data is generally bad, since the static sizing of the buffer cache means that the buffer cache is often either too small (resulting in excessive cache misses), or too large (resulting in too little memory left for other uses).

    The buffer cache also has the limitation that cached data must always be mapped into kernel virtual space, which puts an additional artificial limit on the amount of data which can be cached since modern hardware can easily have more RAM than kernel virtual address space.

    To solve these problems, many operating systems have changed their usage of the page cache and the buffer cache. Each system has its own variation, so we will describe UBC first and then some other popular operating systems.


    So what is UBC anyway?

    UBC is a new subsystem which solves the problems with the two-cache model. In the UBC model, we store file data in the page cache for both read()/write() and mmap() accesses. File data is read directly into the page cache without going through the buffer cache by creating two new VOPs which return page cache pages with the desired data, calling into the device driver to read the data from disk if necessary. Since page cache pages aren't always mapped, we created a new mechanism for providing temporary mappings of page cache pages, which is used by read() and write() while copying the file data to the application's address space. Figure2 shows the changed data flow with UBC.

    Figure 1: NetBSD before UBC.
    Figure 2: NetBSD with UBC.

    UBC introduces these new interfaces:

    • VOP_GETPAGES(), VOP_PUTPAGES()

      These new VOPs are provided by the filesystems to allow the VM system to request ranges of pages to be read into memory from disk or written from memory back to disk. VOP_GETPAGES() must allocate pages from the VM system for data which is not already cached and then initiate device I/O operations to read all the disk blocks which contain the data for those pages. VOP_PUTPAGES() must initiate device I/Os to write dirty pages back to disk.

    • ubc_alloc(), ubc_release()

      These functions allocate and free temporary mappings of page cache file data. These are the page cache equivalents of the buffer cache functions getblk() and brelse()[3]. These temporary mappings are not wired, but they are cached to speed repeated access to the same file. The selection of which virtual addresses to use for these temporary mappings is important on hardware which has a virtually-addressed CPU data cache, so the addresses are carefully chosen to be correctly aligned with the preferred addresses for user file mappings, so that both kinds of mappings can be present at the same time without creating coherency problems in the CPU cache. It is still possible for applications to create unaligned file mappings, but if the application lets the operating system choose the mapping address then all mappings will always be aligned.

    • ubc_pager

      This is a UVM pager which handles page faults on the mappings created by ubc_alloc(). (A UVM pager is an abstraction which embodies knowledge of page-fault resolution and other VM data management. See the UVM paper[2] for more information on pagers.) Since its only purpose is to handle those page faults, the only action performed by ubc_pager is to call the new VOP_GETPAGES() operation to get pages as needed to resolve the faults.

    In addition to these new interfaces, several changes were made to the existing UVM design to fix problems which were glossed over in the original design.

    Previously in UVM, vnodes and uvm_objects were not interchangeable, and in fact several fields were duplicated and maintained separately in each. These duplicate fields were combined. At this time there's still a bit of extra initialization the first time a struct vnode is used as a struct uvm_object, but that will be removed eventually.

    Previously UVM only supported 32-bit offsets into uvm_objects, which meant that data could only be stored in the page cache for the first 4 GB of a file. This wasn't much of a problem before since the number of programs which wanted to access file offsets past 4 GB via mmap() was small, but now that read() and write() also use the page cache interfaces to access data, we had to support 64-bit uvm_object offsets in order to continue to allow any access to file offsets past 4 GB.

    What do other operating systems do?

    The problems addressed by UBC have been around for a long time, ever since memory-mapped access to files was first introduced in the late 1980's. Most UNIX-like operating systems have addressed this issue one way or another, but there are considerable differences in how they go about it.

    The first operating system to address these problems was SunOS[4,5], and UBC is largely modeled after this design. The main differences in the design of the SunOS cache and UBC result from the differences between the SunOS VM system and UVM. Since UVM's pager abstraction and SunOS's segment-driver abstraction are similar, this didn't change the design much at all.

    When work on UBC first began over two years ago, the other design that we examined was that of FreeBSD[6], which had also already dealt with this problem. The model in FreeBSD was to keep the same buffer cache interfaces to access file data, but to use page cache pages as the memory for a buffer's data rather than memory from a separate pool. The result is that the same physical page is accessed to retrieve a given range of the file regardless of whether the access is made via the buffer cache interface or the page cache interface. This had the advantage that filesystems did not need to be changed in order to take benefit from the changes. However, the glue to do the translation between the interfaces was just as complicated as the glue in the SunOS design and failed to address certain deadlock problems (such as an application calling write() with a buffer which was a memory mapping of the same file being written to), so we chose the SunOS approach over this one.

    The approach taken by Linux[7] (as of kernel version 2.3.44, the latest version at the time this paper was written) is actually fairly similar to the SunOS design also. File data is stored only in the page cache. Temporary mappings of page cache pages to support read() and write() usually aren't needed since Linux usually maps all of physical memory into the kernel's virtual address space all the time. One interesting twist that Linux adds is that the device block numbers where a page is stored on disk are cached with the page in the form of a list of buffer_head structures. When a modified page is to be written back to disk, the I/O requests can be sent to the device driver right away, without needing to read any indirect blocks to determine where the page's data should be written.

    The last of the operating systems we examined, HP-UX, takes a completely different stance on the issue of how to cache filesystem data. HP-UX continues to store file data in both the buffer cache and the page cache, though it does avoid the extra of copying of data that is present in pre-UBC NetBSD by reading data from disk directly into the page cache. The reasoning behind this is apparently that most files are only accessed by either read()/write() or mmap(), but not both, so as long as both mechanisms perform well individually, there's no need to redesign HP-UX just to fix the coherency issue. There is some attempt made to avoid incoherency between the two caches, but locking constraints prevent this from being completely effective.

    There are other operating systems which have implemented a unified cache (eg. Compaq's Tru64 UNIX and IBM's AIX), but we were unable to find information on the design of these operating systems for comparison.

    Performance

    Since UBC is unfortunately not yet finished, a detailed performance analysis would be premature. However, we have made some simple comparisons just to see where we stand. The hardware used for this test was a 333MHz Pentium II with 64MB of RAM and a 12GB IDE disk. The operations performed were a series of "dd" commands designed to expose the behaviour of sequential reads and writes. We create a 1GB file (which is much larger than the physical memory available for caching), then overwrite this file to see the speed at which the data modifications caused by the write() are flushed to disk without the overhead of allocating blocks to the file. Then we read back the entire file to get an idea of how fast the filesystem can get data from the disk. Finally, we read the first 50MB of the file (which should fit entirely in physical memory) several times to determine the speed of access to cached data. See Table 1 for the results of these tests.

    Table 1: UBC performance comparison. Experiment Run Time (seconds) Input Output Size NetBSD NetBSD FreeBSD Linux 1.4.2 with UBC 3.4 2.2.12-20smp raw device /dev/null 1GB 72.8 72.7 279.3 254.6 /dev/zero new file 1GB 83.8 193.0 194.3 163.9 /dev/zero overwrite file 1GB 79.4 186.6 192.2 167.3 non-resident file /dev/null 1GB 72.7 86.7 279.3 254.5 non-resident file /dev/null 50MB 3.6 4.3 13.7 12.8 resident file /dev/null 50MB 3.6 0.8 4.1 11.5 repeat above /dev/null 50MB 3.6 0.8 0.7 4.5 repeat above /dev/null 50MB 3.6 0.8 0.7 0.8 repeat above /dev/null 50MB 3.6 0.8 0.7 0.8

    The great disparity in the results of the first four tests on the three non-UBC operating systems is due to differences in performance of their IDE disk drivers. All of the operating systems tested except NetBSD with UBC do sequential buffered reads from a large file at the same speed as reads from the raw device, so all we can really say from this is that the other caching designs don't add any noticable overhead. For reads, the UBC system is not yet running at device speed, so there's still room for improvement. Further analysis is required to determine the cause of the slowdown.

    UBC obviously needs much improvement in the area of write performance. This is partly due to UVM not being very efficient about flushing modified pages when memory is low and partly because the filesystem code currently doesn't trigger any asynchronous writes to disk during a big sequence of writes, so the writes to disk are all started by the inefficient UVM code. We've been concentrating on read performance so far, so this poor write performance is not surprising.

    The interesting part of this test series is the set of tests where we read the same 50MB file five times. This clearly shows the benefit of the increased memory available for caching in the UBC system over NetBSD without UBC. In NetBSD 1.4.2, all five reads occured at the speed of the device, whereas in all the other systems the reads were completed at memory speed after several runs. We have no explanation for why FreeBSD and Linux didn't complete the second 50MB read at memory speed, or why Linux didn't complete even the third read at memory speed.

    Conclusion

    In this paper we introduced UBC, a improved design for filesystem and virtual memory caching in NetBSD. This design includes many improvements over the previous design used in NetBSD by:

    • Eliminating double caching of file data in the kernel (and the possibility of cache incoherency that goes with it) when the same file is accessed via different interfaces.

    • Allowing more flexibility in how physical memory is used, which can greatly improve performance for applications whose data fits in physical memory.

    Availability

    This work will be part of a future release of NetBSD once it is completed. Until then, the source code is available in the "chs-ubc2" branch in the NetBSD CVS tree, accessible via anonymous CVS. See http://www.netbsd.org/Sites/net.html for details.

    This being a work-in-progress, there is naturally much more work to do! Planned work includes:

    • Integration of UBC into the NetBSD development source tree and performance improvement. The pagedaemon needs to be enhanced to deal with the much larger amount of page-cache data which will be dirty.

    • Elimination of the data copying in read() and write() via UVM page loanout when possible. This could be done without UBC too, but with UBC it will be zero-copy instead of one-copy (from buffer cache to page cache).

    • Elimination of the need to map pages to do I/O to them by adding a page list to struct buf and adding glue in bus_dma to map pages temporarily for hardware that actually needs that.

    • Adding support for "XIP" (eXecute In Place). This will allow zero-copy access to filesystem images stored in flash roms or other memory-mapped storage devices.

    • Adding support for cache coherency in layered filesystems. (The current UBC design does not address caching in layered filesystems.)

    Acknowledgments

    We would like to thank everyone who helped review drafts of this paper. Special thanks to Chuck Cranor!

    Bibliography

    1 The NetBSD Project.
    The NetBSD Operating System.
    See http://www.netbsd.org/ for more information.

    2 C. Cranor and G. Parulkar.
    The UVM Virtual Memory System.
    In Proceedings of the 1999 USENIX Technical Conference, June 1999.

    3 Marice J. Bach.
    The Design of the UNIX Operating System.
    Prentice Hall, February 1987.

    4 J. Moran, R. Gingell and W. Shannon.
    Virtual Memory Architecture in SunOS.
    In Proceedings of USENIX Summer Conference, pages 81-94. USENIX, June 1987.

    5 J. Moran.
    SunOS Virtual Memory Implementation.
    In Proceedings of the Spring 1988 European UNIX Users Group Conference, April 1988.

    6 The FreeBSD Project.
    The FreeBSD Operating System.
    See http://www.freebsd.org/ for more information.

    7 L. Torvalds, et al.
    The Linux Operating System.
    See http://www.linux.org/ for more information.

    About this document ... UBC: An Efficient Unified I/O and
    Memory Caching Subsystem for NetBSD

    This document was generated using the LaTeX2HTML translator Version 98.1p1 release (March 2nd, 1998)

    Copyright 1993, 1994, 1995, 1996, 1997, Nikos Drakos, Computer Based Learning Unit, University of Leeds.

    The command line arguments were:
    latex2html -split 0 -no_navigation ubc_usenix.

    The translation was initiated by Chuck Cranor on 2000-04-25
    Chuck Cranor
    2000-04-25

  62. Wow, super-duper framerates!! by egriebel · · Score: 1
    Gee, just what I needed, Q3/UT at 280 fps!

    On the other hand, if one could run Distributed.net on the 2 GPUs, I'd be at the top of the OGR list! :-)

    --
    ACHTUNG! Das computermachine ist nicht fuer gefingerpoken und mittengrabben. Ist nicht fuer gewerken bei das dumpkopfen.
  63. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  64. Re:Picture -- FAKE by jest3r · · Score: 5, Informative

    That picture looks like a photoshop job ..

    For one the Heatsink fans are exactly the same - right down to the positioning of the fan fins ..

    For two the wires from one of the fans are not casting a shadow ..

    In fact if you do a Google image search you can find the original image .. although some of the stuff has been switched around this is a pretty amateur job.

    see original here:
    http://home.earthlink.net/~doniteli/radeon8 500-64m b.jpg

  65. would have been easier by lingqi · · Score: 1
    It's too hard to write drivers for.

    not really -- Voodoo 2 had "dual" setups and pretty much everyone ran without a hitch;

    i think it's not the "dual GPU" that's hard to write drivers for -- it's the way that they implemented the hardware that make it dual -- V2 had SLI - simple, effective, real -- you interleave the lines; but ATI with their rage fury decided that it wasn't "good enough" and just *had* to come up with something else (i think they split the screen top-bottom with some details given to load sharing in case the top-bottom had different number of polygons (read: all the games); THAT will screw up any driver-writing process.

    if they stick with SLI this time maybe it will get better

    --

    My life in the land of the rising sun.

  66. It has a lot to do with the drivers......... by Ride-My-Rocket · · Score: 1

    There's been a lot of chatting about ATi vs NVidia over on Shacknews.com recently about this kinda stuff. Especially since the Carmack came out and said that he thought the R300 was gonna be more capable, from a hardware standpoint, even if ATi's drivers didn't do it justice. If ATi decides to hunker down and make their drivers as good as their hardware, I think they'll do just fine. But if not, then Nvidia will retain its crown, since their drivers seem to work better for the masses than ATi's do.

    As far as all this power going unused -- I doubt it. I think at some point game companies _will_ have to focus on better gameplay, instead of simply rehashing the same game concepts and upgrading the graphics engines. But I think that graphics will play a large part in that, too.

  67. Re:Cool by Anonymous Coward · · Score: 0

    A Ti4600 may be more suited for future titles, but you're forgetting that you can run current titles with more eyecandy. NWN with all graphics effects maxed out at 1600x1200 looks pretty damn good.

  68. I doubt it matters. by The_Shadows · · Score: 3, Interesting

    You know what the best card out there is? It might surprise you. At a low end price tag of ~$800 and up to nearly $6500 the Voodoo 5 6000 is one of the best cards out there. The price tag is that high because it is, unsurprisingly, a collectors item.

    I've seen this card work. I runs fast and it looks gorgeous.

    You know what the Parhelia tried to do? Fragmented AA? Voodoo could've torn that up years ago. The V5 6000 did 8x Full screen AA. Fast. At 1024. It's amazingly gorgeous.

    Think about it. This card is 2-3 years old. The architecture is what matters. Not the amount of GPUs. The GeForce4 4600 can't even consider 8xAA. The V5 6K does, and it does it well. On 128M of SDRAM. I'd still maybe take the 4600 over the V5 6K. But it would be a hard decision. The 4600 with it's DDR memory and GPU can handle some things better. Some. Not all.

    This card just proves that it really doesn't matter how much RAM or how many GPUs a card has. It's in the way the card is built. There aren't many cards I'd take over the V5 6K. If I could get one, for myself to keep, I'd pull me Geforce 3 out in a heartbeat. The GPU isn't a factor here. The RAM (DDR over SDR) isn't a factor. The V5 6K is just that well built, even 3 years later.

    There. I've said my piece. After seeing the V5 in action, I don't care to get the least bit excited about the "latest greatest" graphics cards ever again.

    1. Re:I doubt it matters. by DeadBugs · · Score: 2

      It is reported that the next generation NVIDIA GPU (NV30) will contain technology that they got when the bought 3DFX. This would include work done on the Voodoo 5 6000 and any prototypes 3DFX had been working on. So maybe you can look forward to that?

      --
      http://www.kubuntu.org/
    2. Re:I doubt it matters. by AutumnLeaf · · Score: 1

      I have a VooDoo 5500 in my Mac, and it's been running fine. Was the 5500 dual? I thought it was but from your post I'm thinking it must not be. In any case, even the VooDoo 5500 was a great card, and works very well for me in my Mac. I've never had a complaint about performance, but I rather suspect it's because my computer can't drive it fast enough.

    3. Re:I doubt it matters. by Magila · · Score: 2

      Somebody mod this guy down he's full of shit. I've never seen a 6000 in action but it doesn't take a genius to realize it would be at most 2x as fast as the 5500, and given that the 5500 could only get ~15fps at 1024x768x32 with 4xFSAA the 6000 would have gotten about the same with 8xFSAA (double the chips but double the pixels) certainly not fast by today's standards. A Geforce 4600 will stomp a Voodoo 6000 into the ground in any benchmark. Not to mention most of the 128MB of memory is wasted storing four copies of every texture. Clearly a few mods aren't thinking too much about what this guy is spewing cause man does it stink.

    4. Re:I doubt it matters. by siphoncolder · · Score: 1
      The architecture is what matters. Not the amount of GPUs.
      Not to mention that the V5 6000 had 4 VSA-100 processers on it. Not to mention that at all. Architecture is irrelevant; the V5 6000 was/is a great card. what brought it down was the fact that it was hell to produce and took too long to come out (never did, in fact - fault of management and such). In all, the V5 6000 could do mad frame rates and mad anti-aliasing, but in terms of features that everyone could take advantage of easily in games, forget it. GLIDE was proprietary; remember sighing with dismay at Unreal when you saw it was GLIDE, or software, and you were left hanging with your DirectX/OpenGL card? GLIDE was great architecture too, but god-damn if developers were gonna code for just GLIDE, for the whole single manufacturer.

      Yeah, the V5 6000 was a great card, wonderful architecture. Too bad it would have cost so damn much to produce, sell, PLUS it didn't do anything anyone wanted.
      --
      i'm amazed that i survived - an airbag saved my life.
    5. Re:I doubt it matters. by Quarters · · Score: 2

      5 words for you:

      Pixel and vertex shaders.

      No Voodoo card can do them regardless of how many of those chips you stick on a board. Fixed function pipelines suck once you get used to being able to change all of the lighting and shading code that the graphics board runs.

    6. Re:I doubt it matters. by The_Shadows · · Score: 2

      OMG. Mod parent down as "Idiot." I don't care that I didn't remember that the V5 6K had 4 Processors (Which were not Vertex Pixel Shaders ala nVidias GPUs). That was my bad. I apoloigze. I wasn't the one running the damn card. When my buddy, who practically stole one, said "Come look at this!" I came, saw, and saw it kicked ass.

      But you are just a moron. Granted, I should have specified what this was running on, but you're taking the V5 5500's benchmarks based on it's release! Yeah, the V5 6K won't do quite so well on a PII 400. It does a helluva lot better on an Athlon XP. Helllooo? It's not all in the graphics card. Chipset, processor, RAM. You know, I hear those are important components too!

      PII 400MHz != 1.4GHz Athlon

      And NO the 4600 can't stomp it in any benchmark. 8xFSAA. You moron. The 4600 can't even render in 8xFSAA. Even if the 4600 only got 15fps (it was running smooth, at least 30) 15 0? New math! Hooray for new math! It won't do you a bit of good to review math!

      I've seen this thing RUN. You haven't. Once you have, you can tell me what you thought it looked like.

      Do what you will. I've got Karma to burn.

    7. Re:I doubt it matters. by The_Shadows · · Score: 1

      Excuse, that should read "15 is less than 0?"

      Apologies, and farewell.

    8. Re:I doubt it matters. by Magila · · Score: 2

      Ok lets see where to start. When a grachics card is getting 15fps the GPU is the bottleneck. You could have a Pentuim 5 50GHz and it would be about the same, especialy with FSAA which is purely dependant on the graphics card.

      Who gives a flying fuck if the GF4 can't do 8xFSAA when the Voodoo5 6000 couldn't do it at a playable fps, the whole argument is moot and besides 4xFSAA at 1600x1200 is going to look a hell of a lot better than 1024x768 no matter what kind of FSAA you throw at it.

      The Voodoo 5 6000 was not the pinnacle of graphics cards you make it out to be. I suspect you may be confusing it with Rampage, 3DFX's true next-gen chip which would have kicked a whole lot of ass.

    9. Re:I doubt it matters. by Anonymous Coward · · Score: 0

      Glide was only proprietary in the beginning. 3Dfx (I always hated the change to the lowercase 'D') did eventually open the spec to anyone who wanted to use it.

    10. Re:I doubt it matters. by Anonymous Coward · · Score: 0

      A GF4 would do quite well on a P2 400MHz host PC actually. You see, the GF4 handles most everything that gets displayed in modern games due to its onboard T&L engine, which all Voodoo based cards lack. Hell, with GF4 in an Athlon XP, I bet I could run a web server, ftp server, play some MP3's, compress some MP3's and play a game at the same time since the game would not be CPU bound.

      I haven't been able to do a side by side comparison of the GF4 to the V5 6000, but I have seen them both in action on seperate occasions and by my judgement, the GF4 is clearly the faster of the two. I _have_ done side by side comparisons of the V5 5500 against the original GeForce256 DDR and the Voodoo card lost out badly, even in a PC with a faster processor.

    11. Re:I doubt it matters. by forkboy · · Score: 2

      5 words for YOU:

      You only had four words.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    12. Re:I doubt it matters. by ealar+dlanvuli · · Score: 1

      The main power controling transistor has a tendancy to fall off v5 6k's..

      Quality building, eh?

      --
      I live in a giant bucket.
  69. Sorry, but I disagree by Kjella · · Score: 2

    If I get the choice of adding $200 dollars for a new gfx card or a new cpu to permanently increase the graphics capabilities or computing capabilities I'd way rather pay that than have to pay programmers to optimize every piece of software using it. I want programmers to be busy making high-quality, stable content and gameplay capabilities (though the actual quality depends on the gfx / sfx / storyline / modelling / texturing / whatever staff), not trying to squeeze out the last 5fps / assembly optimizations to make it playable on a bigger marked (= slower systems).

    Which is not an excuse to make *unessecerrily* bloated code. But to me I'd be a lot happier if it's featurerich and stable rather than fast. Usually you only get to pick at most two out of three, at least on a sane budget

    Kjella

    --
    Live today, because you never know what tomorrow brings
  70. what about r300 by Anonymous Coward · · Score: 0

    How does this fit in with r300. From what I have seen a single r300 should be able to out perform this dual r200 monster. r300 should be coming out soon since doom3 ran on an r300 card at e3 so it should be coming out soon. So where does this leave this card. Assuming r300 will be released in the usual ati septemper timeframe and this card is released today, that will leave this card as the fastest for what two months. Why bother with the dual r200.

    To me this is a internal project that will never be released. Good practice though. Maybe they will get a dual r300 out soon after its release.

  71. Re:Picture -- FAKE by jwilhelm · · Score: 2

    It is a fake; that's been discussed ad nauseum in the forum.

  72. Re:Bull by two-bookoo! · · Score: 0, Flamebait

    I typically don't follow trends set by stupid people, besides how can you judge the quality of a item if it is owned by a stupid person, they prolly don't know what fps even means!

  73. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  74. Double GPU = Six Months by eeeeaagh · · Score: 1
    Graphics accelerators have been doubling in powers every six months or so. So a dual GPU would be really cool for about that long.

    It has been interesting to see all the tricks needed to keep up with the GPU performance growth curve. The growth curve is so much steeper than the CPU growth curve (double every 18 months) because graphics processors can take advantage of more parallelism.

    But the parallelism has mostly just happened on chip for consumer GPU's. It will be interesting to see how well it works between chips. This sounds awfully similar to UNC's PixelFlow, which used object-parallelism (GPU-parallelism) and image composition to construct the final image. And between chips parallelism is more feasible than the between-computers solution of WireGL.

  75. Re:Picture -- FAKE by gwizah · · Score: 1

    MOD THIS UP...

    After looking at the image and checking it out in photoshop, I too see the obvious photoshoppery. The connectors and slot cover are from another photo but there are glaringly obvious similarities between this one and this (fake) one

    --

    There is no spork.
  76. Re:Cool by Anonymous Coward · · Score: 0

    ...for the sake of assuring your computer will be running Doom III perfectly I must stand by the opinion that the GeForce4 TI 4600 is what you need...

    I've been an avid PC gamer for years, and a am huge fan of Doom. But I've also been far from able to keep up with the pricey trends of the newest best thing. Would I appreciate running Doom III "perfectly"? Certainly, but until a wad of cash falls from the sky, it isn't happening.

    As far as games go, my GeForce 2 can handle all the games being released today, and that's fine by me. If a game comes out that isn't backward compatible (even though it might suffer a bit in the fancy graphics), there's no point in playing.

    And besides, I'm looking forward to enjoying the game play. If Doom III scares the pants off of me like they claim, but my computer has lackluster texture and lighting, I'm still going to enjoy every minute of it -- and to me, that means the game is running perfectly.

  77. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  78. HW drivers vs HW specs by KieranElby · · Score: 3, Informative

    > UntiL ATi makes their own *nix drivers, im stickin to Nvidia.

    In ATI's defense, unlike nVidia (who are strictly proprietary), ATI do make the chipset details available so anyone can write open source drivers for whatever esteoric OS they happen to be using - there's more OSs than just Windows and Linux, you know!

    Of course, it would be nice if ATI released both specs and drivers, but IMHO, it is better in the long term for open source OSs if the specs are released.

    1. Re:HW drivers vs HW specs by mark_lybarger · · Score: 1

      ATI does release specs, yes, but what is the timelieness of that release? from what i read on the gatos-devel mailing list, the ati driver writers need to ask for the docs then wait months for a reponse. eventually, they might get what they're after, but it's certainly not ideal. closed source drivers that are free (beer) and released with the hardware is much more desired than open source drivers 2 years after the fact since no-one even saw a document until the product has been on the market for 6 months.

  79. its a fake pic by Bwana · · Score: 1

    the picture's been photoshopped. You can see where someone copied and pasted the first fan to the upper right. (theres a little piece of the red wire still in the image) Plus they put fan chips between between two memory chips. No way that pic's real. The card could be coming out, but that pic is definitely fake. (DeJa Vu with Voodoo 5) Read the forums from the original link to find out.

    Check it out :)

    --

    "Electric Relaxation" - ATCQ
    - Bwana
  80. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  81. Re:Bull by Anonvmous+Coward · · Score: 1

    "Errr, install Linux, maybe?

    The way to solve a Windows98 problem is to remove Windows98. Problem solved."


    Yeah, Linux is pretty damn stable when it has no games to run on it.

  82. AFR by Toraz+Chryx · · Score: 3, Informative

    ATI's dual proc cards used Alternate Frame Rendering

    GPU1: renders a frame
    GPU2: renders a frame - GPU1: Displays frame it just rendered
    GPU1: Renders a frame - GPU2: Displays frame it just rendered

    etc.

    1. Re:AFR by Anonymous Coward · · Score: 0

      I don't see how this could offer any benefit in performance over a single GPU design unless somehow both frames are rendered at the same time.

    2. Re:AFR by ThrasherTT · · Score: 1

      That seems extremely foolish. Swapping frame buffers doesn't take long, and you end up with a GPU sitting idle the entire time. Why bother?

      --

      All Your Memory Are Belong To Java
    3. Re:AFR by Toraz+Chryx · · Score: 2

      That's the entire point... You take two relatively low power chips and give them each half the workload.

  83. Well... by Chasing+Amy · · Score: 4, Informative

    ATI *cannot* do SLI because it's patented, and nVidia bought 3dfx's patents on SLI among other things. This is why ATI used another method--their methos was just as simple and effective; each GPU renders alternate frames. In fact, it has fewer theoretical problems when doing alternate frames, than Voodoos did with rendering alternate scanlines. The scanline approach produced occasional tearing or shimmering effects, though it's very rare.

    The problem with the Rage Fury MAXX has to do not with the method of interleaving or the presence of GPUs, but rather the method ATI chose to bridge the two chips, which isn't permitted in the NT AGP code. ATI couldn't find a way around it, so they abandoned the card. Sad, since it was a nice performer under Win9x...

    However, many other implementations do 2 graphics chips right with NT support, such as the Voodoo 5 5500 and the high-end multi-chip Quantum3D boards.

    So, ATI could easily do a Radeon MAXX part with WinXP support, since they know what mistakes not to make in silicon this time around...

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
  84. Flamebait? It's a good point! by Anonvmous+Coward · · Score: 1

    I'm a little surprise parent post got modded down as 'Flamebait'. His comment was appropriate. There's lots of comments floating around about bad driver support for ATI products. I can personally testify to that. The Radeon 8500 I used to have in my box wouldn't draw the titlebar properly in Windows. Instead, it'd draw it transparently. (Only the text was still there.) That made Windows a BITCH to use.

    Nvidia, so far, is the king of drivers. They have a unified driver set. (only one download) They are stable. (I've used 3 different Geforce cards and they work wonderfully.) And they're constantly revised. ATI and every other video card company could learn a lot from Nvidia.

    Please mod up parent post. He may not have the most interesting point, but it certainly was not worthy of a 'flamebait -1' moderation.

    1. Re:Flamebait? It's a good point! by Anonymous Coward · · Score: 0

      "The Radeon 8500 I used to have in my box wouldn't draw the titlebar properly in Windows."

      Maybe you should have upgraded from the warez version?

  85. heard it was an R300 at E3 by Anonymous Coward · · Score: 0

    I heard that the E3 DoomIII demo was using an R300, not an 8500. I think VIA had an R300 running to demo its AGP8X chipset because it was one of the only stable AGP8X cards available. I could be wrong, but I'm pretty sure I read this on at least one fairly reputable site.

  86. Great hardware, pitiful software. by zeno_lee · · Score: 1

    ATI is a typical example of how much more mature hardware manufacturing is and how pathetic software "manufacturing" is. Their drivers barely ever work. They create and update drivers when they want to, not when there are problems.

    I would venture to say that this new graphics card is technically great. At the same time, I'm practically positive that ATI will not produce working drivers for this card.

  87. Re:Cool by Anonymous Coward · · Score: 0
    From the Gainward page:

    OS SUPPORT

    * Windows 95/98/ME/2000/XP/NT

    So much for that card.

  88. Re:Cool by DeltaSigma · · Score: 1

    You're right. I'm also building it sooner rather than later because my current computer is a PII 450 Mhz and a Diamon Viper 770 (TNT2) video card... I'm feeling the upgrade burn more than most gamers these days.

    The only thing that's allowed me to last this long on this remarkably slow system is fast hard drive communication with a SCSI controller native to the motherboard. Every other PII 450 I've seen has shit its guts out on the software I run today (photoshop 6, Aliens vs Predator 2, etc.).

    I always build in favor of a long lifespan, if I wait for the next generation of video cards (as Carmack suggested) I'll be in a situation where I can't buy the top of the line for that generation of hardware because the top of the line won't exist yet.

    Just another case of unique solutions to unique needs you'll find with almost everyone building their own computer...

  89. Why I think this is fake by Anonymous Coward · · Score: 3, Insightful

    http://www.jeffwilhelm.com/files/r250.jpg

    I apologize in advance for the AC post, but being as my company has a working relationship with ATI, blah, blah, etc etc.

    On to why I think this is fake:

    1. Look at the heatsink/fans. From the picture, it looks like they are using different model fans for the different GPU's, looking at the position at which the power wires are coming from. Being that I am a board designer, I can tell you that this would never happen, in order to keep the bill of materials down.

    2. On the very bottom right of the card, under the last SRAM chip, there is a small device (regulator?) that looks like its overlapping the edge of the board. This would never pass board layout verification, because there are certain clearances you need to observe when laying out pcb's.

    3. It looks like the lower GPU is violating the AGP spec for connector keepouts. I'm not sure on this, as I dont have the AGP design guide handy, but that GPU looks like it's positioned extremely low.

    4. Silkscreen for some of the parts further down the board (compare some of the electrolytic can & SRAM silkscreens) seems to be conspicuously absent.

    5. Look at the ATI symbol silkscreen. Right above it is a fiducial (these are used during assembly, as a way for the machine doing the assembly to calibrate it's position to the board), and part of a silkscreen that looks exactly like the assembly guide for the SRAMs! This is the thing that to me stands out the most as being doctored.

  90. Mark my words, but... by 13Echo · · Score: 1

    "Why would anyone need more than 640k of memory?".

  91. What the Hell?!? by djohnsto · · Score: 5, Insightful
    Do you even know what a V5 6000 is? It's a 4 GPU version of the V3!!!

    Think about it. This card is 2-3 years old. The architecture is what matters. Not the amount of GPUs.

    Again, this card had 4 processors!

    ...The GeForce4 4600 can't even consider 8xAA. The V5 6K does, and it does it well. On 128M of SDRAM.

    It sort of had 128M of RAM. It actually has 32MB of RAM per processor. So, all the latest games that use up more than 32MB of RAM in texture / geometry caching will run really slowly on the V5. Also, for those that don't remember, this was the card that you had to plug into the wall separately from the computer.

    Don't get me wrong, I've used the V5 5500 (2 GPU version), and it was really cool at the time. But I'll take a GF4 any day of the week over any voodoo you offer me (unless of course I can sell it at the collector's item price :)

    --
    Dan
    1. Re:What the Hell?!? by Anonymous Coward · · Score: 0

      "Do you even know what a V5 6000 is? It's a 4 GPU version of the V3!!!"

      Uhh, no. The V4 and V5 used a newer processor than the V3. The V5 6000 is a quad-processor version of the V4. Also, none of the Voodoo cards have ever used a GPU, that stuff was still handled by the host CPU.

    2. Re:What the Hell?!? by Anonymous Coward · · Score: 0

      "this was the card that you had to plug into the wall separately from the computer"

      I know you were talking about the V5 5500 v. the GF4, but I just wanted to point out that according to The Inquirer ATi is jumping on the external plug bandwagon w/ the Radeon 9700. This seemed like a somewhat relevant place to put it.

    3. Re:What the Hell?!? by djohnsto · · Score: 1

      The 5500 had a HD power connector on it for an internal direct plugin to the power supply. The 6000 has a cord that goes out of the computer, through a power converter brick, and into a wall socket.

      I saw the inq's report as well. I don't really have a problem with this approach, but a separate plug into the wall is a bit much...

      --
      Dan
    4. Re:What the Hell?!? by djohnsto · · Score: 1

      Oops, my bad. I guess technically it was a VSA-100 processor. The VSA-100 was then used in the V4 and V5 video cards.

      GPU - graphics processing unit. The VSA-100 processed graphics (triangles). It just didn't do transform and lighting (or vertex/pixel shaders). Just because it isn't as full featured as a GF4 doesn't mean you can't use the generic GPU term for them. That's like saying that the 386 isn't a CPU because it doesn't have a floating point unit. (Yes, I know that Nvidia coined the term with the intro of the GeForce 256, but I still stand by what I said...)

      --
      Dan
  92. No way dude! by Anonymous Coward · · Score: 0

    Well, well...and 640k ought to be enough for anybody!

    Until I can get fully emersive stereo 3D raytraced photorealism at >60 Fps similar to the look of Exile with realisic ocean waves crashing on the shore I will continue supporting upgrade after upgrade of graphics solutions.

    You probably still have a 3DFx Voodoo 1 right?

  93. Perspective by N8F8 · · Score: 2

    What I find amusing about this discussion is that the same people who slam Microsoft's proprietary cutthroat tactics and support a ,for the most part, inferior product jump on the NVidia bandwagon every chance they get. Or, as the GNU gurus so often put it, you don't like the drivers? Write better ones!

    I also happen to think that people get way too hung up over the 2% of the time they are playing games when the other 98% ofthe time they would be better off with a ATI or Matrox card.

    Not to mention the times I was hosed by crappy NVidia drivers in Linux until NVidia got their crap working better.

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
    1. Re:Perspective by Anonymous Coward · · Score: 0

      "I also happen to think that people get way too hung up over the 2% of the time they are playing games when the other 98% ofthe time they would be better off with a ATI or Matrox card"

      Why is that? ATI as it has been proven over and over again makes crappy drivers. The only product of theirs that is worth buying is the all-in-wonder. Matrox clings to its "superior" image quality, even though the GF4 line clearly has excellent image quality and easily blows away the new Matrox card away in 3D.

      So again why are people better off with slower graphics cards that don't offer better graphics?

      Nvidia has its flaws shouldn't be worshipped, but from a technical standpoint only a fool thinks ATI and Matrox are better.

    2. Re:Perspective by Anonymous Coward · · Score: 0

      ATI has crappy drivers ON WINDOWS MACHINES.

      WHO USES WINDOWS MACHINES?
      who uses windows machines?

      Bah..
      Lameness filter: Don't use so many caps. It's like YELLING.

      What if I want to yell?

  94. Surely you are kidding? by pong · · Score: 2

    Can you tell the difference between the real world and the simulated virtual world, in terms of visual fidelity? I sure can, and as long as there is a noticable difference, the graphics industry will rocket on.

    I predict the curve won't break until realtime computer graphics are far more convincing than the computer graphics we see in movies today.

    That will be a short while ...

  95. Re:Picture -- FAKE by JewFish · · Score: 1

    it looks like a gimp job to me

  96. Re:Bull by Anonymous Coward · · Score: 0

    My voodoo5 can still run most all of the modern games, Warcraft 3, Return to Castle Wolfenstein, etc. I have only a couple of problems exiting games now and then, but that is only because the drivers have not been updated (understandably) as of late for these games.

  97. Re:Bull by Anonymous Coward · · Score: 0

    If ati wasn't around, nvidia would go two ways, start charging huge prices and there would be a new company starting that will kill them or they would stay about the same and do what they love.

    ____

    So by that logic, where's your microsoft killer?

  98. Shafted again? by zerofoo · · Score: 2

    So will ATI actually make this MAXX product work in the Windows NT/2000/XP line of products? Or will they pull that windows 98 only crap that shafted alot of previous MAXX owners when windows 2000 was released?

    I've owned a MAXX product that didn't work in NT/2000/XP. I've had a USB ATI TV wonder that wouldn't work in XP for about a year, and i've had drivers on many other ATI products that either sucked or didn't work at all.

    ATI has a long way to go to get my confidence back. Getting screwed three times without vaseline makes one a little apprehensive.

    -ted

  99. FreeBSD drivers by Anonymous Coward · · Score: 0

    Don't really care about Windows or Linux, but, will FreeBSD drivers be available? I can only use cards which run on FreeBSD, my favorite operating system, which already has a stable VM.

  100. I'd buy it if it didn't have any fans... by orbital3 · · Score: 2

    I'm really not into the a-fan-for-everything movement going on. Motherboards, video cards, etc. The only things I really want in my PC with the fan are the CPU and the power supply, and if I could do without those, it would be even better. ATI would have a winner in my eyes if it could use two lower-clocked fanless chips together to deliver performance on-par with the rest of the one chip cards. Driver issues or not (I'm on an All-In-Wonder 128 right now... don't even get me started), it would definitely get a buy consideration from me.

  101. Re:Picture -- FAKE by coldmist · · Score: 1

    Also, if you look at the big silver capacitor on the bottom right, you can see the black fin mark where the GPU's heatsink overlaps the Capacitor in the original picture.

    Also, hold a piece a paper up against the top edge of the board itself. You can see where the two pieces don't form a straight line. ;)

    --
    Don't steal. The government hates competition.
  102. You're an idiot. by Anonymous Coward · · Score: 0

    You obviously have not used a dual cpu system. The fact remains that the only way to truly run to threads concurrently is to run them on seperate cpus. Otherwise, they just run on the one cpu a little bit at a time to simulate true multiprocessing.

    My 2x 300mhz PII is more responsive than a 1x 600mhz system. It's not twice as fast, but it can do twice as much in the same time.

    There are times I wish I'd opted in for a dual board on my AMD 1900+ setup now for that reason.

    1. Re:You're an idiot. by Anonvmous+Coward · · Score: 1

      "You obviously have not used a dual cpu system."

      Hopefully one day the misconceptions (or lack of information) about dual processor machines will be cleared up. I haveta admit, I was pretty ignorant about them myself until one landed on my desk. I always asked the question "how much faster is it?" instead of asking "what's it do differently?"

      I'm curious, though, do you think the 'hyperthreading' feature of Pentium 4's will lessen the need for dual processor machines? I can imagine it'll speed up explorer responsiveness quite a bit. If the computer 'appears' faster, will people even consider dual machines?

  103. Re:Picture -- FAKE by Anonymous Coward · · Score: 0

    Don't suppose you've taken a look at the other side of the card... the connectors on the backplane aren't the same between those two pictures, so they've obviously done something a bit differently.

  104. AA & memory bandwidth by EnglishTim · · Score: 2

    AA performance basically comes down to memory bandwidth. Yes, the Voodoo 5 6000 did have a stupidly high bandwidth (11-12Gb/s), which still just about beats Nvidia's Ti4600 10.4Gb/s

    It has little to do with the number of GPUs you've got. The Voodoo 5 probably had to have several just to keep up with the bandwidth it had.

    So what was so great about the Voodoo 5 6000? they put a huge amount of bandwidth into a card when it just wasn't economically viable. I'm sure that nVidia and ATI probably both had internal test setups that could equal it, but they both had the sense not to try and make a commercial product out of it until the cost of fast RAM came down.

    As far as I am aware the V5 6000 didn't have any particularly special AA tricks, which nVidia seem to have now (compare Geforce3 AA performance with GeForce4 Ti...) so I'd imagine that the Ti4600 would beat the V5 nowadays, on 4x AA at least. Shame they don't have a higher AA mode, but with the next gen of games coming out, you wouldn't be able to afford it anyway, even with e Ti4600 or a V5 6000.

    Of course, the V5 had no pixel or vertex shaders (which is gonna hurt image quality) and no hardware T&L. As the majority of current games are still CPU-bound, that's gonna hurt the Voodoo 5.

  105. So which one? by CptSkydrop · · Score: 1

    Do I wait for the above mentioned cards to come out or buy a top of the line GeForce 4 now?

  106. As happy as I am with my GF4-Ti4400... by dmouritsendk · · Score: 1

    In a nutshell, GPUs are outdated. Remeber back in April 99, when nvidia announced the Geforce256, the first chip shipping with hardware transformation and lighting. They called this a gpu, since then, various chipmanufactors have extended the "GPU" instructionsets to include stufflike AA/Filters/texture comp./etc etc etc.

    But, the successor for thiese kinda have already been created. 3Dlabs have introduced the VPU, which is bacially a GPU with a codeable instructionset.

  107. BFD by Anonymous Coward · · Score: 0

    oh wow, its just 3dfx all over again. hopefully the junky ATI will just die, and surrender its market share to a company that actually makes good products.

  108. A perfect Example... by ArcadeNut · · Score: 2

    Take a look at Duke Nukem Forever.

    They are trying to perfect both, in the mean time, everyone else will have passed them by.

    --
    Visit the Arcade Restoration Workshop @ http://www.arcaderestoration.com
    1. Re:A perfect Example... by ThrasherTT · · Score: 1

      What do you mean "will have"? I think "has already" is more appropriate! Will anyone actually care when/if DNF is released? I'm personally looking for it to go the route of either "Prey" or "Daikatana"...

      --

      All Your Memory Are Belong To Java
  109. Spelling by Praufet · · Score: 1

    "Final testings have been done and you should here noise from ATi regarding this offering." Here? Come on guys, you can do better than that.

  110. Re:Bull by Anonymous Coward · · Score: 0

    Oh really, a Geforce 4? whoa, what cave have i been living in? the radeon 8500 wasn't made to be faster than a geforce 4, it was made to compete with a geforce 3, which it can do, basically, using your argument, i can say that every 3d card ever made before geforce 4 was total crap, no, they're just crap compared to todays standards, besides, thats a totally unfair comparison, geforce 4 is newer and thus we should expect it be faster.

  111. Colour me stupid by reformhead · · Score: 1

    Damn,

    Just bought a Radeon 8500LE 128.

    Ah, well. At least I got it cheap. I suspect they won't be giving these things away.

    Out.

  112. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  113. i just wanna say by Cynikal · · Score: 1

    YAY.. glad it was a canadian company to do it first

    now can they get their ver 3.04b34 rev 9967 drivers out before everyone else does it too and takes over the market?

  114. So how about... by Anonymous Coward · · Score: 0

    a steganography distributed client?

  115. wool pulled over slashdots eye. by Anonymous Coward · · Score: 0

    This is a HOAX. The official word from ATI is, "We have no current intentions of making this or similar boards."

    Check out hardocp and look at their blurb, with the same
    photoshopped rendition of the card sent to them last week. Notice the jab pointed in Slashdots direction? Hilarious!

  116. HardOCP says it's fake by theBunkinator · · Score: 1

    [H]ardOCP says it's a hoax, got a statement from Rubeena Hussein of ATi.
    "We have no current intentions of making this or similar boards."

  117. it's a good thing by Gavitron_zero · · Score: 2

    that most game coders are lazy. This thing is running dual GPU, so it probably can't run in AGP mode and take advantage of all the memory bandwidth that no one take advantage of.

  118. HardOCP says this is a definite fake by merlin_jim · · Score: 2

    Check it out here

    --
    I am disrespectful to dirt! Can you see that I am serious?!
  119. Smells like a fake... by Faeton · · Score: 1
    As the pic is obviously edited by Photoshop, we're getting conflicting news whether this is legit or not.

    HardOCP http://www.hardocp.com/ has

  120. Graphics "Solution" by squidsoup · · Score: 1

    Christ on a bicycle.. when I was a young'un we called them thar things Graphics Cards.

    Down with Corporate Doublespeak!

  121. Re:Bull by jrnchimera · · Score: 1

    HEY! Get a clue! The issue isn't whether ATi can compete speedwise! The issue is whether or not ATi will ever produce decent drivers. NVidia has a few things going for it. They make great hardware AND they make the industries best drivers.

  122. What about the Voodoo2? by sprayNwipe · · Score: 2

    "a solid dual GPU solution would surely rock the industry to massive proportions"

    Agh! Marketing Splooge, attacking from 3 o'clock!

    Dual "GPU" configurations have been around since early '98, when the Voodoo2 came out. Sure, 3Dfx called it SLI, but it was essentially two 3D cards working as one - and someone (Quantum3D?) made single cards with dual Voodoo2's on them. Not to mention the Voodoo5 which had 4 GPUs on it.

    I remember seeing someone (could have been Quantum3D again) who was promising a 16-GPU version of the Voodoo5 for mass $$$.

    Multiple GPU's is nothing new, and it's definitely not going to "shake the gaming industry to it's core only on PAY PER VIEEEEEEEEEW....."

  123. Total Crap by ahebl · · Score: 1

    Go to www.rage3d.com to get this one cleared up. If you actually want to know what is going on within ATI, then go there. This post is somewhat misinformed, to say the least.

  124. Re:Bull by Cynikal · · Score: 1

    deul gpu's? dude, they don't fight

  125. Let's go to the numbers (Re:I doubt it matters.) by nosferatu-man · · Score: 3, Informative

    Some numbers for you.

    Q3A, 1600x1200x32 bit (no FSAA)

    GF4 Ti4600 : 160.6 fps
    V5 6000 : 58.7 fps

    Expect almost a linear scaling for FSAA. Note that at 4x, the GF4 would be pushing out around 40 fps. The 6k? About 13. At 8x? Let's be generous, and call it 8. Yes, the machines being tested are very different (a 1.3ghz Athlon vs. an 800mhz P3), but at those resolutions, you're very close to being 100% CPU bound.

    I admire the meaningless iconoclasm that would lead one to tout an evolutionary dead-end like the 6000 as the be-all end-all of video cards, but in the future, you would be better served by appealing to the Voodoo's superior blast capacity, or the "warmth" of its image, rather than trying to make a technical argument without even the slimmests of legs to stand on.

    Best,
    'jfb

    Links:

    V5 6k benchmarking: http://www.voodooextreme.com/hw/previews/v5_6000/5 .html

    GF4 numbers: All over, but I used these:
    http://www.anandtech.com/showdoc.html?i=15 83&p =9

    --
    To spur "enterprise Linux," Big Bang, the distributed two-phase commit.
  126. If ATi are so close to releasing this product... by Manaz · · Score: 2

    Why is the photo that was supposedly leaked by someone there so obviously photochopped? Where's the official hype (surely they don't plan, officially, on releasing the product onto a totally unsuspecting market? They've officially told various people about their upcoming R300 product, why would they, officially, keep this so secret)? Where in ATi's lineup does this Radeon 8500 MAXX fit? Above the single GPU Radeon 8500, sure. But wouldn't it steal sales from their upcoming R300 based product (reportedly called the Radeon 9700)? Sure, a Radeon 8500 MAXX won't have DirectX 9 compliance, but there's no DirectX 9 games out yet, nor will there be any that *require* it (notice I didn't say can't take advantage of DirectX 9 features) for some time.

    Yes, the geek in me thinks "Dual GPU Radeon card. Sweet!". But the realist in me thinks "Well, the ONLY "proof" of it we've seen are unconfirmed leaks, and a badly photochopped photo of a product that ATi already have in full production.

    Ahuh. I'll believe it when I see it, in person.

  127. Maybe fake, but not the way you mention. by Inoshiro · · Score: 2

    The heatsink fan stickers are different. The connectors are in a different order. The COPYRIGHT string has a different date (2001 vs. 2002 -- no jpg artifacting suggesting a blur and redo).

    The board layouts are very similar, and it's likely that someone did take a stock Radeon picture and mod it a bit, but those are still different boards entirely.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Maybe fake, but not the way you mention. by Anonymous Coward · · Score: 0

      you have never used photoshop then .. cloning capacitors / resistors .. using perspective effects to make the board longer ..

      there is no 'lossy' compression when working on the photoshop file - once its complete .. run through a few sharpen / smooth filters .. then you save it as a jpeg ...

      the original pic is a high quality jpeg so theres no artifacts anyways ..

  128. HOAX HOAX HOAX HOAX HOAX HOAX by Blaede · · Score: 1

    This has been determined to be a hoax. Slashdot get's fooled more and more each day.

  129. New Computer Technology.. by seeleung · · Score: 1

    The new trend of computer tech is going for dual, then quadrupo, and so forth.. i guess the in like 5 years of time, we need to choose the mother board and as well as a video board.. just insert the GPU into the computer.. (for higher performance, go for the new QuadDR 5Gb RAM 2GB FSB video board.. =P)

  130. Re:Bull by spauldo · · Score: 1

    The rage fury maxx runs on linux using the rage128 drivers. Even the framebuffer driver will work.

    DGA, on the other hand, will absolutely not work, so if you need that, you're screwed.

    I had one of these cards, and frankly, it was a pain in the ass. To get it working properly you need two monitor settings in your XF86Config file (for the same monitor) and do a few other odd things.

    Now I run it on a system without X or framebuffer drivers as a scrap server. Does the job well enough :)

    --
    Those who can't do, teach. Those who can't teach either, do tech support.
  131. Re:Bull by dossen · · Score: 1

    Please excuse me while I run home and get rid of the stack of linux games that I obviously don't have.

  132. Re:Bull by Anonvmous+Coward · · Score: 1

    That should be easy, they're all on your RedHat CD!

  133. Washing machine only 120V by toofast · · Score: 2

    I don't know what country you're in, but in Canada we plug our washing machines in 120V outlets, and our dryers go in 240V.