That's not a lot. According to wolframalpha, 58 million people die every year. Given this percentage, is minesweeping even cost-effective, or is it more of a charity pump/drain?
When someone is cut who is merely paralyzed, yes, stress levels can increase, and this is then taken by the anaesthesiologist as a sign of consciousness. http://en.wikipedia.org/wiki/A...
First, yes, I have never felt pain while dreaming. Second, I think when you're dreaming you're neither conscious nor unconscious, but exhibit aspects of both. Dreaming is different from being wide awake, but it's also different from being under anaesthesia. Meditative states and altered states of consciousness brought about by hallucinogens or psychosis are similarly difficult to place firmly in either category. Maybe it would help to see dreaming as "being in a certain mental state while you are asleep" that we know as something else if it occurs while we are awake.
We actually have a lot of data that confirms that humans don't feel pain while they are unconscious: the reaction you get from cutting them with a scalpel. If you cut someone who is conscious, their stress level increases, they pull away from the source of pain, they report the sensation of being in pain, and they react in various other manners. When you cut someone who is unconscious, their stress level does not increase (heart rate etc.), they don't pull away from the source of pain, they don't report pain sensations, etc., all of which confirms that unconscious people don't feel pain. The only thing that I can think of that is the same whether you are conscious or unconscious when you are being cut is the firing of nociceptors in the affected area, but just nerves sending signals taken by itself doesn't really tell you anything.
What does a percent of lessened pain feel like? I can't even tell whether my throat hurts half as bad as it did yesterday or a fourth as bad, and that's from a first person perspective, the only perspective from which you actually have access to pain sensations.
To determine the truth value of a proposition, namely whether or not Atari buried a shitload of bad video games under the literal earth. Not so that those games could then be played.
I wrote "If the story didn't make sense it wouldn't be satisfying." I think you misinterpreted what 'it' referred to, which was the story, not the game. "A game that does not have a story is unsatisfying" is an opinion. "A story that doesn't make sense is unsatisfying" is a tautology, unless you find satisfaction in irrationality, in which case you are insane.
Portal blurs the distinction between game design and writing. I would say there is no real writing in Portal, as the story is told almost entirely through the way the game is designed. Portal 2 has a more obvious narrative, one that's not told by the world but by beings in the world.
Simple question, simple answer. Games are about satisfying desires. Whether that means the satisfaction of overcoming challenges or the satisfaction of bringing a story to a fitting conclusion doesn't matter. If the story didn't make sense it wouldn't be satisfying, and so the satisfaction would have to come from some other element. If the game failed to be satisfying in that aspect as well it would be bad and no-one would play it.
"the truth may be hard to decipher in an industry shrouded in security"
Just look at this fucking sentence. Look at it. I read things like this and I wonder how we as a species ever got to the point that there was an internet in the first place. How can you not realize that opacity is the bane of security. If anything about nuclear facilities is to be secure at all the rules, regulations and operations governing the entire structure need to be knowable when circumstance requires it. That this is not the case is just... I don't even know. There's no suitable analogy to accurately convey my level of disbelief.
No it doesn't. Herpetology is the study of amphibians and reptiles (which make about as much sense to study together as mammals and reptiles but whatever). "Herpeto-" comes from the greek herpeto, meaning "a creeping thing."
I'm not sure what you're referencing, I simply translated something I heard once when I was little from Dutch into English ("Putjesscheppers moeten er ook zijn.") A more accurate translation of putjesschepper would be someone who works for the sewage/sanitation department of a city unclogging storm drains all day, but plumber worked better rhetorically and is close enough.
Not everyone needs a college degree. In fact, most people don't need a college degree. What people need is stability and job security, and the "college degree == stability" heuristic is easy to learn but apparently hard to unlearn. If the only reason you're in college is "but I gotta get a degree, man" and you can't think of a reason why, drop what you're doing and go weld shit. I'm not even kidding. You'll make more money and have far better prospects than most other people in your position.
Headline: asteroid strikes bigger risk than thought.
If I find a magic lamp one day the first thing I'm wishing for is not rustproof +2 grey dragon scale-mail but the removal from existence of click-bait. Hint: "asteroid strikes more common than thought" would have been interesting enough to get me here, morons.
No, I would want them to teach me. The mage-templar conflict is boring. Nothing interesting is going to be told there that hasn't already been said in DA1, and literally almost every other form of fantasy media available.
To speak in the words of the venerable Michael Scott, "Fool me once, strike one, but fool me twice... strike three." What Bioware has proven over and over again is that they haven't been able to make any proper decisions involving their games since they released the "are you ready for the new shit?" trailer to promote DA1. Again and again they have alienated their core player base in order to appeal to a wider market... and failed. DA2 was a pile of shit, the ME3 ending an abortion that turned everything they said over the course of the development of the entire ME series into a lie ("the ending won't simply be a button you push in the last five minutes of the game!"), and the departure of the Doctors the final nail in the coffin. I'm not even going to pirate this. Before ME2, the last game worth my time Bioware produced came out in 2003. It's over, we're never going to get another Baldur's Gate 2, at least not from Bioware.
No, that's an axe. It has an axe handle and an axe head, and you can use it to axe-murder people. If your particular field of occupation uses the term 'axe' as some piece of obscure jargon, that's your prerogative, but it doesn't change the meaning of the word 'axe' in standard English.
Causal inference is not the same thing as understanding, otherwise I would've understood why my girlfriend was angry with me after I gave her a sack of potatoes instead of flowers for our anniversary.
That's not a lot. According to wolframalpha, 58 million people die every year. Given this percentage, is minesweeping even cost-effective, or is it more of a charity pump/drain?
When someone is cut who is merely paralyzed, yes, stress levels can increase, and this is then taken by the anaesthesiologist as a sign of consciousness. http://en.wikipedia.org/wiki/A...
First, yes, I have never felt pain while dreaming. Second, I think when you're dreaming you're neither conscious nor unconscious, but exhibit aspects of both. Dreaming is different from being wide awake, but it's also different from being under anaesthesia. Meditative states and altered states of consciousness brought about by hallucinogens or psychosis are similarly difficult to place firmly in either category. Maybe it would help to see dreaming as "being in a certain mental state while you are asleep" that we know as something else if it occurs while we are awake.
We actually have a lot of data that confirms that humans don't feel pain while they are unconscious: the reaction you get from cutting them with a scalpel. If you cut someone who is conscious, their stress level increases, they pull away from the source of pain, they report the sensation of being in pain, and they react in various other manners. When you cut someone who is unconscious, their stress level does not increase (heart rate etc.), they don't pull away from the source of pain, they don't report pain sensations, etc., all of which confirms that unconscious people don't feel pain. The only thing that I can think of that is the same whether you are conscious or unconscious when you are being cut is the firing of nociceptors in the affected area, but just nerves sending signals taken by itself doesn't really tell you anything.
Sensations are always conscious. The concept of an unconscious sensation doesn't make sense, and would make anaesthesia torture rather than relief.
What does a percent of lessened pain feel like? I can't even tell whether my throat hurts half as bad as it did yesterday or a fourth as bad, and that's from a first person perspective, the only perspective from which you actually have access to pain sensations.
I should also note that I'm not a mouse.
Salt is edible but not bio-degradable.
Whoops, I didn't realize I was talking to a caricature of a fundamentalist Christian instead of a real person: https://www.youtube.com/watch?...
To determine the truth value of a proposition, namely whether or not Atari buried a shitload of bad video games under the literal earth. Not so that those games could then be played.
I wrote "If the story didn't make sense it wouldn't be satisfying." I think you misinterpreted what 'it' referred to, which was the story, not the game. "A game that does not have a story is unsatisfying" is an opinion. "A story that doesn't make sense is unsatisfying" is a tautology, unless you find satisfaction in irrationality, in which case you are insane.
Portal blurs the distinction between game design and writing. I would say there is no real writing in Portal, as the story is told almost entirely through the way the game is designed. Portal 2 has a more obvious narrative, one that's not told by the world but by beings in the world.
If replying to something signified relevance, the world would be ruled by youtube comments.
How is that relevant to anything I said? Nothing applies to everyone, outside of the categories of biology.
Look at this edgy motherfucker. He don't give no fucks, no slurpee.
Simple question, simple answer. Games are about satisfying desires. Whether that means the satisfaction of overcoming challenges or the satisfaction of bringing a story to a fitting conclusion doesn't matter. If the story didn't make sense it wouldn't be satisfying, and so the satisfaction would have to come from some other element. If the game failed to be satisfying in that aspect as well it would be bad and no-one would play it.
"the truth may be hard to decipher in an industry shrouded in security"
Just look at this fucking sentence. Look at it. I read things like this and I wonder how we as a species ever got to the point that there was an internet in the first place. How can you not realize that opacity is the bane of security. If anything about nuclear facilities is to be secure at all the rules, regulations and operations governing the entire structure need to be knowable when circumstance requires it. That this is not the case is just... I don't even know. There's no suitable analogy to accurately convey my level of disbelief.
No it doesn't. Herpetology is the study of amphibians and reptiles (which make about as much sense to study together as mammals and reptiles but whatever). "Herpeto-" comes from the greek herpeto, meaning "a creeping thing."
I'm not sure what you're referencing, I simply translated something I heard once when I was little from Dutch into English ("Putjesscheppers moeten er ook zijn.") A more accurate translation of putjesschepper would be someone who works for the sewage/sanitation department of a city unclogging storm drains all day, but plumber worked better rhetorically and is close enough.
Not everyone needs a college degree. In fact, most people don't need a college degree. What people need is stability and job security, and the "college degree == stability" heuristic is easy to learn but apparently hard to unlearn. If the only reason you're in college is "but I gotta get a degree, man" and you can't think of a reason why, drop what you're doing and go weld shit. I'm not even kidding. You'll make more money and have far better prospects than most other people in your position.
This is what I do too. When life gives you lemons, read the troll posts.
Headline: asteroid strikes bigger risk than thought.
If I find a magic lamp one day the first thing I'm wishing for is not rustproof +2 grey dragon scale-mail but the removal from existence of click-bait. Hint: "asteroid strikes more common than thought" would have been interesting enough to get me here, morons.
No, I would want them to teach me. The mage-templar conflict is boring. Nothing interesting is going to be told there that hasn't already been said in DA1, and literally almost every other form of fantasy media available.
To speak in the words of the venerable Michael Scott, "Fool me once, strike one, but fool me twice... strike three." What Bioware has proven over and over again is that they haven't been able to make any proper decisions involving their games since they released the "are you ready for the new shit?" trailer to promote DA1. Again and again they have alienated their core player base in order to appeal to a wider market... and failed. DA2 was a pile of shit, the ME3 ending an abortion that turned everything they said over the course of the development of the entire ME series into a lie ("the ending won't simply be a button you push in the last five minutes of the game!"), and the departure of the Doctors the final nail in the coffin. I'm not even going to pirate this. Before ME2, the last game worth my time Bioware produced came out in 2003. It's over, we're never going to get another Baldur's Gate 2, at least not from Bioware.
Though I'm hopeful about Pillars of Eternity.
No, that's an axe. It has an axe handle and an axe head, and you can use it to axe-murder people. If your particular field of occupation uses the term 'axe' as some piece of obscure jargon, that's your prerogative, but it doesn't change the meaning of the word 'axe' in standard English.
Causal inference is not the same thing as understanding, otherwise I would've understood why my girlfriend was angry with me after I gave her a sack of potatoes instead of flowers for our anniversary.