Not the same as a reader, but I switched to doing everything feed-related via email a while ago, always local, always available, handy since that's where I spend most of my time, and most usefully for me, means that everything is searchable in local email archives.
150tb, 1500 users. - Seems to me that Georgie is being tight, I reckon Lucas employees need more than 100gb each just to store their Jar-Jar hate mail...
"Haunted House". - I can't remember who made it, but it had three levels, and was great fun. The bottom level was dark until the ball dropped down there, and the first time you play it, you don't realise that the normal playfield is in fact darkened glass, with another playfield underneath...
Not the same as a reader, but I switched to doing everything feed-related via email a while ago, always local, always available, handy since that's where I spend most of my time, and most usefully for me, means that everything is searchable in local email archives.
http://blogtrottr.com/
Ok, if we're talking 3d space games, what about Elite on the BBC Micro in 1984?
150tb, 1500 users. - Seems to me that Georgie is being tight, I reckon Lucas employees need more than 100gb each just to store their Jar-Jar hate mail...
Perfect! I grabbed the source, built it using vc++, ;-)
and Norton Anti-Virus immediately quarantined it...
I'm not worried now
The same code compiled with Visual C++ v6 with /O1 set comes out at 36,864 bytes.
(!)
"Haunted House". - I can't remember who made it, but it had three levels, and was great fun. The bottom level was dark until the ball dropped down there, and the first time you play it, you don't realise that the normal playfield is in fact darkened glass, with another playfield underneath...