Strange, I was just looking at that a little bit ago. It's a fair ways out of my usual price range and suite of services for a prototyping platform, but it's interesting.
If this anon post is actually tied to the real case we're discussing, then the answer is simple, "Don't come to us unless you have a recommendation."
If he can't program, can't demonstrate that your work is actually wrong, and can't come up with real justifications that include cost/benefit rationale, then he's useless and adding absolutely nothing to the process.
Find a diplomatic way to say so. Criticism for criticisms sake isn't helpful... it's just some kid trying to prove to everyone that's he's a smart go-getter.
Minor nitpick... but almost no one makes their own bullets. Lots of people do make and reload their own ammo with purchased bullets, primers, powder, and new or (usually) reused brass. Similar for shot shells, but with purchased shot and wad or slug and sabo.
I'm not trying to add an annoying amount of detail, I just think it's relevant for discussion of wild taxation schemes. If you were to levy an insane tax on bullets it would be a pretty big problem.
They floated silly ideas like this once before in the way of mandatory fingerprint identification on firearms. I think... or rather I hope that everyone realizes how ridiculous this is, straight away.
Just to throw some numbers in the mix, since someone mentioned community colleges. The cc not far from me is $363 / credit hour for out-of-district and $439 / hour for out-of-state. It is a ridiculously nice community college, though.
If you can, you absolutely should. For your kids, and for you if you've never been.
Neal Stephenson talked about Disney parks in "In the Beginning was the Command Line", in the context of perfectly executed illusion. Everything he said is still absolutely true today.
They go to extraordinary lengths to paint a perfect picture, everywhere. You never see trash. You don't see service entrances at any of the buildings, because they're all deliberately hidden. Pedestrian doors are hidden behind elaborate structures and tucked where they're not in plain sight. Keep in mind there are truckloads of food, supplies, changing cast members, etc. moving in and out of places around the parks all day long. You don't see it... it's as if everything is perfect by way of magic. Which, you know, is exactly what they're going for.
You'll never see a cast member in partial costume. That would be devastating. Something is almost always under construction, but in most cases you don't even know they're working right next to you. They take every possible measure to disguise any imperfection. Each park is an all day show, and the show needs to be perfect. You don't see teenagers checking out at 8pm, trying to get cleaning in early so they can leave on time. Everything stays perfect till after close, everywhere. Nobody is to see the mechanics behind the big show.
Their safari trip in Animal Kingdom is an excellent example of this. Unlike a zoo, you don't see fences, walls, and other containment. Elephants, lions, crocs, doesn't matter... they all appear to be right next to your open safari truck, as if you could reach out and touch them.
Of course there are clever, concealed ways of making sure the real dangerous animals don't cross in to wrong areas or hurt guests, but you can't see it. And many of the animals simply roam free. By which I mean your truck stops right in its dirt path if an ostrich or wildebeest wanders in front of you. The animals have right-of-way. That's inconvenient for an amusement ride, but it's absolutely worth it for the immersion quality. It's something that wouldn't happen at a traditional zoo... and Disney knows it. It has ALL been considered.
Somewhere in there, you have to visit a Universal park. You see every service entrance, every loading area, every pedestrian door, janitor, smoking areas are obvious, etc. And that's fine, those are about the rides and such... illusion is secondary. They still do a great job at what they do, and illusion is done well in some places (Hogwarts), but nothing like the consistency of Disney.
If you're paying attention, there's so much to appreciate about how they do what they do. It's all calculated, and when you notice what they've done, as an adult, you appreciate the place even more. It's a bit like trying to wrap your mind around the amazing complexity and spectacle of Vegas, but in a child-safe fantasy land that every adult loves too.
Really that's their goal - to get you into the park, spending money, and feeling good about it so you'll do it again. (and again, and again,...)
And they're f'ing amazing at it.
We were just there, and outside Epcot my little nephew said something about only needing two more stuffed characters to complete the list of ones he wanted. I said something like, "not tonight buddy". It was late and after hours (we were headed out at the time).
A young man working customer service, behind glass, heard him say so and asked us to hold up. Remember we're actually outside the park at this point. He asked my nephew what his favorite characters were, grabbed a comp book from behind the counter, and left the customer service area. He walked over to the store next door where he got both of the toys my nephew wanted.
He talked to him a little, signed his character book for him, took a picture... and that was it. The little guy gave him the lucky penny he'd been carrying for days... felt like he had to give something back.
Stuff like that costs Disney about $0.20. They empower their employees to do things like that if they're so compelled. They don't have to have a reason or answer for it later. Meanwhile, the story was worth way more than the little gifts alone and it'll be worth thousands to Disney when we (certainly) come back.
Small story. Seem like nothing... and you only know about it because I told it. But it demonstrates the depth of mastery they have at creating an experience people love.
I don't think they will. This works well for them... it's opt-in scheduling of all your park guests. They're already masters at controlling the flow of people, now they're going to get much better.
It makes the park experience better for everyone involved, and that's great for them. No reason to charge... and they don't charge right now for this same feature (it's magswipe and paper tickets, currently).
Absolutely I'd certainly concede that differences like those exist, and can badly skew comparison. I'd love to see cumulative figures without the outliers.
But it's not as if this difference hasn't been demonstrated at more atomic levels by individual sellers as well. Make an app for both, list it in both, you'll make a lot more money through Apple. I can't even remember an exception to this, though perhaps one exists.
I won't speculate on the why's ("cheapskates", lesser devices, etc), but it's just a reality that isn't quite what many of us would like to see.
Yeah I'd say, "The airline said that no passengers or crew members were hurt as they had already disembarked." puts the kibosh on "as bad as it gets [on airplanes]".
Well, it does say mostly.
And fuck that.
Don't rain on our parade with your damned logic.
Strange, I was just looking at that a little bit ago. It's a fair ways out of my usual price range and suite of services for a prototyping platform, but it's interesting.
If this anon post is actually tied to the real case we're discussing, then the answer is simple, "Don't come to us unless you have a recommendation."
If he can't program, can't demonstrate that your work is actually wrong, and can't come up with real justifications that include cost/benefit rationale, then he's useless and adding absolutely nothing to the process.
Find a diplomatic way to say so. Criticism for criticisms sake isn't helpful... it's just some kid trying to prove to everyone that's he's a smart go-getter.
Not that this is a particularly worthy project, though...
It's not for me either, but that will be determined by number of people putting up their own money (or lack thereof).
Minor nitpick... but almost no one makes their own bullets. Lots of people do make and reload their own ammo with purchased bullets, primers, powder, and new or (usually) reused brass. Similar for shot shells, but with purchased shot and wad or slug and sabo.
I'm not trying to add an annoying amount of detail, I just think it's relevant for discussion of wild taxation schemes. If you were to levy an insane tax on bullets it would be a pretty big problem.
The controlled burn approach?
Remember that parody is easily confused with literal opinion on slashdot.
They floated silly ideas like this once before in the way of mandatory fingerprint identification on firearms. I think... or rather I hope that everyone realizes how ridiculous this is, straight away.
You really shouldn't feed the troll.
You're reminding me why I hate TV.
And coffee is for closers.
Just to throw some numbers in the mix, since someone mentioned community colleges. The cc not far from me is $363 / credit hour for out-of-district and $439 / hour for out-of-state. It is a ridiculously nice community college, though.
If you can, you absolutely should. For your kids, and for you if you've never been.
Neal Stephenson talked about Disney parks in "In the Beginning was the Command Line", in the context of perfectly executed illusion. Everything he said is still absolutely true today.
They go to extraordinary lengths to paint a perfect picture, everywhere. You never see trash. You don't see service entrances at any of the buildings, because they're all deliberately hidden. Pedestrian doors are hidden behind elaborate structures and tucked where they're not in plain sight. Keep in mind there are truckloads of food, supplies, changing cast members, etc. moving in and out of places around the parks all day long. You don't see it... it's as if everything is perfect by way of magic. Which, you know, is exactly what they're going for.
You'll never see a cast member in partial costume. That would be devastating. Something is almost always under construction, but in most cases you don't even know they're working right next to you. They take every possible measure to disguise any imperfection. Each park is an all day show, and the show needs to be perfect. You don't see teenagers checking out at 8pm, trying to get cleaning in early so they can leave on time. Everything stays perfect till after close, everywhere. Nobody is to see the mechanics behind the big show.
Their safari trip in Animal Kingdom is an excellent example of this. Unlike a zoo, you don't see fences, walls, and other containment. Elephants, lions, crocs, doesn't matter... they all appear to be right next to your open safari truck, as if you could reach out and touch them.
Of course there are clever, concealed ways of making sure the real dangerous animals don't cross in to wrong areas or hurt guests, but you can't see it. And many of the animals simply roam free. By which I mean your truck stops right in its dirt path if an ostrich or wildebeest wanders in front of you. The animals have right-of-way. That's inconvenient for an amusement ride, but it's absolutely worth it for the immersion quality. It's something that wouldn't happen at a traditional zoo... and Disney knows it. It has ALL been considered.
Somewhere in there, you have to visit a Universal park. You see every service entrance, every loading area, every pedestrian door, janitor, smoking areas are obvious, etc. And that's fine, those are about the rides and such... illusion is secondary. They still do a great job at what they do, and illusion is done well in some places (Hogwarts), but nothing like the consistency of Disney.
If you're paying attention, there's so much to appreciate about how they do what they do. It's all calculated, and when you notice what they've done, as an adult, you appreciate the place even more. It's a bit like trying to wrap your mind around the amazing complexity and spectacle of Vegas, but in a child-safe fantasy land that every adult loves too.
Sorry, end of rant... do go if you can. :)
Really that's their goal - to get you into the park, spending money, and feeling good about it so you'll do it again. (and again, and again, ...)
And they're f'ing amazing at it.
We were just there, and outside Epcot my little nephew said something about only needing two more stuffed characters to complete the list of ones he wanted. I said something like, "not tonight buddy". It was late and after hours (we were headed out at the time).
A young man working customer service, behind glass, heard him say so and asked us to hold up. Remember we're actually outside the park at this point. He asked my nephew what his favorite characters were, grabbed a comp book from behind the counter, and left the customer service area. He walked over to the store next door where he got both of the toys my nephew wanted.
He talked to him a little, signed his character book for him, took a picture... and that was it. The little guy gave him the lucky penny he'd been carrying for days... felt like he had to give something back.
Stuff like that costs Disney about $0.20. They empower their employees to do things like that if they're so compelled. They don't have to have a reason or answer for it later. Meanwhile, the story was worth way more than the little gifts alone and it'll be worth thousands to Disney when we (certainly) come back.
Small story. Seem like nothing... and you only know about it because I told it. But it demonstrates the depth of mastery they have at creating an experience people love.
I don't think they will. This works well for them... it's opt-in scheduling of all your park guests. They're already masters at controlling the flow of people, now they're going to get much better.
It makes the park experience better for everyone involved, and that's great for them. No reason to charge... and they don't charge right now for this same feature (it's magswipe and paper tickets, currently).
Absolutely I'd certainly concede that differences like those exist, and can badly skew comparison. I'd love to see cumulative figures without the outliers.
But it's not as if this difference hasn't been demonstrated at more atomic levels by individual sellers as well. Make an app for both, list it in both, you'll make a lot more money through Apple. I can't even remember an exception to this, though perhaps one exists.
I won't speculate on the why's ("cheapskates", lesser devices, etc), but it's just a reality that isn't quite what many of us would like to see.
Yeah I'd say, "The airline said that no passengers or crew members were hurt as they had already disembarked." puts the kibosh on "as bad as it gets [on airplanes]".
Article says you can buy an Xi3 now if you want to put FreeBSD on it. Looks like they start at about $500.
Interview with Gabe Newell linked in summary discusses how theirs is meant to be a locked-down console, not a general purpose PC.
The part that's relevant to most of us is that while Google Play is poised to surpass iTunes in catalog size, it brings in 1/4 the revenue.
Not the sort of stat that puts a smile on my face.
Well shit, if there's a super-secret NSA spy satellite on the list of items, I'm gunna wait and snipe a $1 bid before the clock runs out.
That's neat. I'd like to see more about the device than is listed in the "details" section.
Good luck on your project, btw.
Then why the fuck the headline says 'iphone'?
Because they couldn't fit the whole article in the headline. Sometimes you have to read it.
I don't see where that's the case.
Article says a $100 add-on, and their fancy sensors-on-a-chip are meant to be used with phones, PC's, and medical devices.
Neither do I, but I'm interested in a usable 2,000 chemical sensor package for under $100.
Just wait until he blogs about bribing his way out of Belize with BitCoin.
Or if some of those computer gifts were Raspberry Pi's. :)