Can we all just pause and appreciate that headline for a moment? I mean, I was both so pleased and so disturbed all at the same time. We truly live in a wonderous era.
"The rise in depressive symptoms and suicide-related outcomes was exclusive to females. This suggests that screen time, perhaps especially social media, may have larger effects on adolescent girls’ mental health than on boys’ (and that is indeed what we found, with social media significantly correlated with depressive symptoms only among girls in some analyses and stronger correlations in others). The pattern for males, with increases in suicide deaths but not in depressive symptoms or suicide-related outcomes, suggests that boys’ suicide deaths may be driven by other disorders and risk factors not assessed here." So what is really behind this is obsessive gossipping? (Since I have 3 daughters, I suppose I could word that less flippantly. "chronicling the accounts of their peers and reporting to each other on social media". Nah, that failed to sound less flippant. I'd insert my anecdotal evidence now, but my n=3 (4 if you count my son) is not going to help much.) Aside from that vital information, correlation != causation, but it does point out a possible area for more study in this case. Their summation is pretty weak: "In conclusion, adolescent mental health issues rose sharply since 2010, especially among females. New media screen time is both associated with mental health issues and increased over this time period. Thus, it seems likely that the concomitant rise of screen time and adolescent depression and suicide is not coincidental." So ya, more work needed.
"Under the First Amendment, you don't need to be a licensed lawyer to write an article critical of a Supreme Court decision, you don't need to be a licensed landscape architect to create a gardening blog, and you don't need to be a licensed engineer to talk about traffic lights," Sam Gedge, a lawyer at the Institute for Justice, said in a statement.
When my company bought our first commercial 3D animation program, the "editor" was just that...a text editor. It came with a carboard fold-up of a set of 3 arrows representing the XYZ axes. The manual instructed me to fold the axes mockup, then hold it out in front of me and wave it around like I imagined the object I wanted to animate was supposed to move. I was to "visualize the coordinates" the axis passed through...and write them down into a text file, that was then fed as an input to the commend-line tool that rendered the animation.
Modeling the 3D object to be animated was performed similarly, of course.
I created commercial animations using that tool for several months.
I would expect that many people who ask for a second opinion have a reason to ask for a second opinion: in fact, the article even mentions the situation where the first doctor recommended they do so. What would be more telling would be if they did a large study and gave EVERYONE second opinions, and then told us how many differed. This smells like another case of "lies, damned lies, and statistics", which is designed to make the Mayo Clinic look good.
The whole point of Vulkan is that it is a modern, high-performance, platform-agnostic API. Isn't that what they should use? It's already positioned as all that, it just needs the web folks to adopt it.
The update left my wife's laptop with limited netwrok access: she was connected to the network, but had no internet connectivity. The following lines, typed in an admin prompt, fixed it:
netsh int tcp set heuristics disabled netsh int tcp set global autotuninglevel=disabled netsh int tcp set global rss=enabled
Of course, there is one big difference between a jam-band like the Grateful Dead and most other acts: every show is somewhat different from the others. It's like good jazz bands; they improvise all night long. Every show is fairly unique.
From the actual paper: "Game Settings: The game’s state was represented by a 120 × 45 3-channel RGB image, health points and the current tick number (within the episode). Additionally, a kind of memory was implemented by making the agent use 4 last states as the neural network’s input. The nonvisual inputs (health, ammo) were fed directly to the first fully-connected layer." So yes, they gave it two integers from the internal workings of the game, solely because the player gets those values from the visuals, but they are using such a lo-res version of the visuals that the program can't get that info from it. Seriously, the AI is getting it's information from the screenbuffer, albeit a very very lo-res screenbuffer (because each pixel is an input to a neural net, they don't want to overload the network with too many inputs).
Ya, all those young programmers that don't know about 15 year old discussions on the use of the BUG_ON macro etc., so they keep re-inventing the square wheel...that'll fix things!
You totally miss the point: it's trivial to write a perfect bot that hooks into the game's internals and always wins. It's difficult, and more generally applicable, to make a bot that learns to play by watching only the same info the human players get: the screen buffer.
https://www.freepress.net/blog...
No mod points to give you, but I think you have said something quite profound.
Can we all just pause and appreciate that headline for a moment? I mean, I was both so pleased and so disturbed all at the same time. We truly live in a wonderous era.
"The rise in depressive symptoms and suicide-related outcomes was exclusive to females. This suggests that screen time, perhaps especially social media, may have larger effects on adolescent girls’ mental health than on boys’ (and that is indeed what we found, with social media significantly correlated with depressive symptoms only among girls in some analyses and stronger correlations in others). The pattern for males, with increases in suicide deaths but not in depressive symptoms or suicide-related outcomes, suggests that boys’ suicide deaths may be driven by other disorders and risk factors not assessed here."
So what is really behind this is obsessive gossipping?
(Since I have 3 daughters, I suppose I could word that less flippantly. "chronicling the accounts of their peers and reporting to each other on social media". Nah, that failed to sound less flippant. I'd insert my anecdotal evidence now, but my n=3 (4 if you count my son) is not going to help much.)
Aside from that vital information, correlation != causation, but it does point out a possible area for more study in this case.
Their summation is pretty weak:
"In conclusion, adolescent mental health issues rose sharply since 2010, especially among females. New media screen time is both associated with mental health issues and increased over this time period. Thus, it seems likely that the concomitant rise of screen time and adolescent depression and suicide is not coincidental."
So ya, more work needed.
EA just announced they are temporarily disabling micro transactions...until after xmas.
https://techcrunch.com/2017/11...
So you believe in the benefits of trickle-down economics?
"Under the First Amendment, you don't need to be a licensed lawyer to write an article critical of a Supreme Court decision, you don't need to be a licensed landscape architect to create a gardening blog, and you don't need to be a licensed engineer to talk about traffic lights," Sam Gedge, a lawyer at the Institute for Justice, said in a statement.
Ah yes, the uber-expensive "frame buffer device". Luxury.
When my company bought our first commercial 3D animation program, the "editor" was just that...a text editor. It came with a carboard fold-up of a set of 3 arrows representing the XYZ axes. The manual instructed me to fold the axes mockup, then hold it out in front of me and wave it around like I imagined the object I wanted to animate was supposed to move. I was to "visualize the coordinates" the axis passed through...and write them down into a text file, that was then fed as an input to the commend-line tool that rendered the animation.
Modeling the 3D object to be animated was performed similarly, of course.
I created commercial animations using that tool for several months.
It's not done until it can send/receive email.
I would expect that many people who ask for a second opinion have a reason to ask for a second opinion: in fact, the article even mentions the situation where the first doctor recommended they do so. What would be more telling would be if they did a large study and gave EVERYONE second opinions, and then told us how many differed.
This smells like another case of "lies, damned lies, and statistics", which is designed to make the Mayo Clinic look good.
Best comment here.
Their collection of 3D models is nice: https://github.com/nasa/NASA-3...
The whole point of Vulkan is that it is a modern, high-performance, platform-agnostic API. Isn't that what they should use? It's already positioned as all that, it just needs the web folks to adopt it.
Dunno if this is what you are looking for, but check out DocOnce: http://hplgit.github.io/doconc...
The update left my wife's laptop with limited netwrok access: she was connected to the network, but had no internet connectivity. The following lines, typed in an admin prompt, fixed it:
netsh int tcp set heuristics disabled
netsh int tcp set global autotuninglevel=disabled
netsh int tcp set global rss=enabled
The attack moose up here are fierce, but the battle beavers are useless: they just keep eating their spears.
>Remove all the rules and see what happens.
Ultimate Frisbee, of course.
Of course, there is one big difference between a jam-band like the Grateful Dead and most other acts: every show is somewhat different from the others. It's like good jazz bands; they improvise all night long. Every show is fairly unique.
For years many software publishers paid those goons 25 cents on every copy sold, over that silly xor'd sprite patent.
From the actual paper: "Game Settings: The game’s state was represented by
a 120 × 45 3-channel RGB image, health points and the
current tick number (within the episode). Additionally, a kind
of memory was implemented by making the agent use 4 last
states as the neural network’s input. The nonvisual inputs
(health, ammo) were fed directly to the first fully-connected
layer."
So yes, they gave it two integers from the internal workings of the game, solely because the player gets those values from the visuals, but they are using such a lo-res version of the visuals that the program can't get that info from it. Seriously, the AI is getting it's information from the screenbuffer, albeit a very very lo-res screenbuffer (because each pixel is an input to a neural net, they don't want to overload the network with too many inputs).
Ya, all those young programmers that don't know about 15 year old discussions on the use of the BUG_ON macro etc., so they keep re-inventing the square wheel...that'll fix things!
Sometimes AC's say the stupidest shit.
You totally miss the point: it's trivial to write a perfect bot that hooks into the game's internals and always wins. It's difficult, and more generally applicable, to make a bot that learns to play by watching only the same info the human players get: the screen buffer.
Google and Microsoft have now unequivocally claimed that they have done nothing like this, ever. http://fortune.com/2016/10/04/...
Sounds a lot like Genetic Algorithms. Interesting.