Actually, there's a lot of people spending hundreds of bucks just to modify their case, add a window, add a few extra fans, add a neon or two, a bay bus. Hell i paid a hundred bucks for my HSF.
Oh and inside every hard disk you have, there's a metal plate spinning, and a head moving around very quickly. Also, in your DVD/CDROM, there's a lens mounted on a rail moving around the surface of the disc.
I have a colo in a nearby building with a 1Gbit link to SURFnet, and my pings to www.uic.edu go through uu.net, Alter.net and bbnplanet. So much for us Internet1'ers...
All my pings to "the other side" (YOUR side, iow) are about 100ms... but the first hop on US soil is about 17ms...
- I registered at the web site (www.vp3.com) in order to receive the source and binaries for VfW and QuickTime.
- I downloaded and started the installation.
- I was welcomed by an EULA agreement ("in consideration of your payment of $39.95").
Re:Fast CPUs might be bad.
on
CPU Wars
·
· Score: 5, Insightful
Well IMHO you're not really correct. All this is relative to what you're used to work with.
You're only naming two games, both using the same engine, that are now approx. 5 years old. These days all games are trying to be as immersive as possible, using 3D graphics and sound, enhanced with special FX, and playing against an army of bots trying to mimic our behaviour. They are already using dedicated coprocessors (called GPU's these days).
GUI's have evolved from crappy crammed black and white boxes with hourglasses to 24-bit 1280x1024 alpha-blending anti-aliasing semi-intelligent "interfaces". This all takes memory, memory bandwidth and CPU cycles.
I find myself amazed, even as a software developer, that these days I can take pictures with my digital camera and send them to my mom using e-mail. I predicted this could be done a long time ago. But now I'm doing it I have to stop at moments and find myself simply stunned by the world we live in. We're ordering pizza's from our PCs using broadband network connections. My audio software (Propellerhead's Reason) can emulate a jampackked rack of synths and samplers, and the sound is generated in realtime. I don't have a digital camcorder, but if I owned one I'd spent my nights making my own movies. Picture this 10 years ago.
If you think OO is what makes softwar bloatware then you don't understand OO, in my opinion. OO is one of the ways to achieve true code reuse, which is what we're all striving to do because we are all lazy asses. Code reuse means you get a lot more done in less time, and if done right it should take less space all at the same time.
What really makes software 'bloatware' is the addition of functionality beyond what is needed by the majority of the users. But then again the markets have widened and software has become one of the biggest business in the world today. More users want to find software useful and software vendors respond with more and more features which will always sound like bloatware in the eyes of a few geeks who like to hack together their own kernel and run it on your average pocket 'PC'.
Sure games were fun 20 years ago just as they are fun today. I like to play tetris myself a lot of times but if you really think about it, same now as back then, only 5% of all games are classics and 95% are crap. We're all just spoiled now and the only reason we'll play pong is because it makes us feel nostalgic.
In 10 years you'll say that you don't need the latest AMD XP 22000+ (16Ghz nominal) with 512GB of battery-backed-RAM and a semi-optical harddisc of 600TB... but then again you'll always be saying this.
I say, keep 'm coming.
Dave
Personally I'd never go back to the days where i had to wait
You might want to add "-microsoft" to your Google search, since CryptoAPI is also the unified programming interface for anything cryptography on Windows.
not bashing or anything. it's also great stuff but you don't need it in the context of this post.
I think if you look at it from an angle, you'd find out this might actually be a good thing. This piece of "innovation" might render the likes of FreeTDS simply obsolete.
Using a MS SQL Server from a Linux host has always been difficult, now you can simply use IRC to fire your sql statements and get your data! Information at your fingertips. Information at everyone's fingertips!
There will be no Linux version in the shop, and there never will be. The way they see it is if you buy the original game, you can download the Linux binaries off their site.
Tux Games is merely providing the service of adding these binaries on an extra CD for those who don't like downloading a few MB from the net.
*** jamie(~who@gives.a.fl.us) joined #slashdot <CmdrTaco> lookin' for cyber msg me <Hem0s> Hey jamie * KatzAWAY is now away [logger:on] <jamie> hey hemos <Hem0s> whazzup? <jamie> oh got this gr8 link here but got no access to the backend right now. can u help me out? <Hem0s> sure thing.. what you got? <CmdrTaco> jamie a/s/l? <jamie> i found this link about this grid computing whatsimagigger and i just thought it's cool... u know linux and all <Hem0s> u uh <CmdrTaco> jamie a/s/l? <jamie> shut up taco <Hem0s> so what's the link? <timothy> boooooring <jamie> i found it while zapping through wired somehow my browser crashed on me again can u go find it? <Hem0s> sure... hold on a sec <CmdrTaco> timothy a/s/l? *** CmdrTaco (rob@home) Quit (Connection reset by peer) <jamie> gotta tell you i LOVE that post you did on OpenGL a minute ago <Hem0s> thx... can't find it though <jamie> it's there somewhere *** CmdrTaco (rob@home) joined #slashdot *** bill{Taco} sets mode: +b CmdrTaco <jamie> ok lemme try again <Hem0s> hurry jamie i already fired up mah mozilla dont know how long she stays put <CmdrTaco> lookin for a good time? msg me *** KatzAWAY left #slashdot <jamie> here it is... CERN is driving the Linux-based, EU funded, DataGRID project. <jamie> The objective is to enable next generation scientific exploration which requires intensive computation and analysis of shared large-scale databases, from hundreds of TeraBytes to PetaBytes, across widely distributed scientific communities.' <Hem0s> great stuff... lemme copy'npaste here.. <jamie> somethin bout amazing amounts of stuff in short timed periods... like you know here's a gig fill it and you've got a split second to pull the goods outtathere <Hem0s> you don't mind if i edit this a bit don't you <jamie>gotta go bye! <Hem0s> you don't mind if i redo this a bit don't you? *** jamie left #slashdot (gotta reboot bye) <CmdrTaco> lookin for cyber. msg me <Hem0s> great... now i gotta work this *** michael sets mode: +ms *** You were kicked by michael (spyin on us?)
I find True Combat very interesting. It's a MOD for Q3A, but the details are astonishing and the realism just rocks. It has classic deathmatch, team deathmatch, capture the flag, survivor and team survivor.
The latest build (11) also has iron sighting (alpha) and comes with its own bots.
Ever since I found this I find myself no longer playing the cheater-ridden online CounterStrike...
I think that proves the point of not programming the 'write once run everywhere' style. It's a promise just as RAD is a promise and just as all the CASE tools promise you heaven without sweat.
You could argue this, and propose to use a 'common widget set' with 'common behaviour' across all platforms, but this will alienate your software's GUI from the rest of the system. As a Windows user, I resent anything that behave's like a Mac or like a Sun, how subtle the differences may be.
IMHO, true cross-platform development means separating your GUI from your internals, and keeping the functionality platform independent. Ansi C++ for this (including STL) is maybe a good choice, but I'm not a C++ developer.
> On top of that, the real win for mp3 versus minidisc, is minidiscs only record real time.
And so, the win for minidisc versus mp3, is only minidiscs record in real time. I can record digitally with my Creative Labs D.A.P., but not in MP3 format which means I use 10x more space.
Tell me what portable MP3 player can also record into MP3 in real time?
Oh, and you're blaming BSD?
Give me one good OS where Java runs smoothly as baby ass skin.
It's also Dutch.
oh never mind Gran Turismo 3.
Actually, there's a lot of people spending hundreds of bucks just to modify their case, add a window, add a few extra fans, add a neon or two, a bay bus. Hell i paid a hundred bucks for my HSF.
Oh and inside every hard disk you have, there's a metal plate spinning, and a head moving around very quickly. Also, in your DVD/CDROM, there's a lens mounted on a rail moving around the surface of the disc.
Dave
Hell it is
10mbit/s is 10.000.000 bits per second
Well, I guess you didn't see Demolition Man!
Don't forget the whole line of MSX home computers, and the MSX-2 line from Philips.
Dave
I have a colo in a nearby building with a 1Gbit link to SURFnet, and my pings to www.uic.edu go through uu.net, Alter.net and bbnplanet. So much for us Internet1'ers...
... but the first hop on US soil is about 17ms ...
All my pings to "the other side" (YOUR side, iow) are about 100ms
Dave
SO
- I registered at the web site (www.vp3.com) in order to receive the source and binaries for VfW and QuickTime.
- I downloaded and started the installation.
- I was welcomed by an EULA agreement ("in consideration of your payment of $39.95").
My Question
Is this safe?
Dave
Get chicks?
Dave
Well IMHO you're not really correct. All this is relative to what you're used to work with.
... but then again you'll always be saying this.
You're only naming two games, both using the same engine, that are now approx. 5 years old. These days all games are trying to be as immersive as possible, using 3D graphics and sound, enhanced with special FX, and playing against an army of bots trying to mimic our behaviour. They are already using dedicated coprocessors (called GPU's these days).
GUI's have evolved from crappy crammed black and white boxes with hourglasses to 24-bit 1280x1024 alpha-blending anti-aliasing semi-intelligent "interfaces". This all takes memory, memory bandwidth and CPU cycles.
I find myself amazed, even as a software developer, that these days I can take pictures with my digital camera and send them to my mom using e-mail. I predicted this could be done a long time ago. But now I'm doing it I have to stop at moments and find myself simply stunned by the world we live in. We're ordering pizza's from our PCs using broadband network connections. My audio software (Propellerhead's Reason) can emulate a jampackked rack of synths and samplers, and the sound is generated in realtime. I don't have a digital camcorder, but if I owned one I'd spent my nights making my own movies. Picture this 10 years ago.
If you think OO is what makes softwar bloatware then you don't understand OO, in my opinion. OO is one of the ways to achieve true code reuse, which is what we're all striving to do because we are all lazy asses. Code reuse means you get a lot more done in less time, and if done right it should take less space all at the same time.
What really makes software 'bloatware' is the addition of functionality beyond what is needed by the majority of the users. But then again the markets have widened and software has become one of the biggest business in the world today. More users want to find software useful and software vendors respond with more and more features which will always sound like bloatware in the eyes of a few geeks who like to hack together their own kernel and run it on your average pocket 'PC'.
Sure games were fun 20 years ago just as they are fun today. I like to play tetris myself a lot of times but if you really think about it, same now as back then, only 5% of all games are classics and 95% are crap. We're all just spoiled now and the only reason we'll play pong is because it makes us feel nostalgic.
In 10 years you'll say that you don't need the latest AMD XP 22000+ (16Ghz nominal) with 512GB of battery-backed-RAM and a semi-optical harddisc of 600TB
I say, keep 'm coming.
Dave
Personally I'd never go back to the days where i had to wait
You might want to add "-microsoft" to your Google search, since CryptoAPI is also the unified programming interface for anything cryptography on Windows.
not bashing or anything. it's also great stuff but you don't need it in the context of this post.
Dave
Heck
I think if you look at it from an angle, you'd find out this might actually be a good thing. This piece of "innovation" might render the likes of FreeTDS simply obsolete.
Using a MS SQL Server from a Linux host has always been difficult, now you can simply use IRC to fire your sql statements and get your data! Information at your fingertips. Information at everyone's fingertips!
Dave
There will be no Linux version in the shop, and there never will be. The way they see it is if you buy the original game, you can download the Linux binaries off their site.
Tux Games is merely providing the service of adding these binaries on an extra CD for those who don't like downloading a few MB from the net.
Dave
I can see it already.
*** jamie(~who@gives.a.fl.us) joined #slashdot ... u know linux and all ... hold on a sec ... can't find it though ... CERN is driving the Linux-based, EU funded, DataGRID project. ... like you know here's a gig fill it and you've got a split second to pull the goods outtathere ... now i gotta work this
<CmdrTaco> lookin' for cyber msg me
<Hem0s> Hey jamie
* KatzAWAY is now away [logger:on]
<jamie> hey hemos
<Hem0s> whazzup?
<jamie> oh got this gr8 link here but got no access to the backend right now. can u help me out?
<Hem0s> sure thing.. what you got?
<CmdrTaco> jamie a/s/l?
<jamie> i found this link about this grid computing whatsimagigger and i just thought it's cool
<Hem0s> u uh
<CmdrTaco> jamie a/s/l?
<jamie> shut up taco
<Hem0s> so what's the link?
<timothy> boooooring
<jamie> i found it while zapping through wired somehow my browser crashed on me again can u go find it?
<Hem0s> sure
<CmdrTaco> timothy a/s/l?
*** CmdrTaco (rob@home) Quit (Connection reset by peer)
<jamie> gotta tell you i LOVE that post you did on OpenGL a minute ago
<Hem0s> thx
<jamie> it's there somewhere
*** CmdrTaco (rob@home) joined #slashdot
*** bill{Taco} sets mode: +b CmdrTaco
<jamie> ok lemme try again
<Hem0s> hurry jamie i already fired up mah mozilla dont know how long she stays put
<CmdrTaco> lookin for a good time? msg me
*** KatzAWAY left #slashdot
<jamie> here it is
<jamie> The objective is to enable next generation scientific exploration which requires intensive computation and analysis of shared large-scale databases, from hundreds of TeraBytes to PetaBytes, across widely distributed scientific communities.'
<Hem0s> great stuff... lemme copy'npaste here..
<jamie> somethin bout amazing amounts of stuff in short timed periods
<Hem0s> you don't mind if i edit this a bit don't you
<jamie>gotta go bye!
<Hem0s> you don't mind if i redo this a bit don't you?
*** jamie left #slashdot (gotta reboot bye)
<CmdrTaco> lookin for cyber. msg me
<Hem0s> great
*** michael sets mode: +ms
*** You were kicked by michael (spyin on us?)
> 3. Make Small Talk
./configure first, right?
You mean,
Dave
read "more p0rn for us"
dave
So, in essence they were saying "640 byte should be enough for everyone" ?
(Can you imagina a B... ?)
Dave
I find True Combat very interesting. It's a MOD for Q3A, but the details are astonishing and the realism just rocks. It has classic deathmatch, team deathmatch, capture the flag, survivor and team survivor.
The latest build (11) also has iron sighting (alpha) and comes with its own bots.
Ever since I found this I find myself no longer playing the cheater-ridden online CounterStrike...
Dave
Typo in ur URL. It's www.hammerhead.com
Well,
I think you're referring to X-Files The Movie, while the parent to your post was referring to X-Files season 4, namely Tunguska.
Dave
I think that proves the point of not programming the 'write once run everywhere' style. It's a promise just as RAD is a promise and just as all the CASE tools promise you heaven without sweat.
You could argue this, and propose to use a 'common widget set' with 'common behaviour' across all platforms, but this will alienate your software's GUI from the rest of the system. As a Windows user, I resent anything that behave's like a Mac or like a Sun, how subtle the differences may be.
IMHO, true cross-platform development means separating your GUI from your internals, and keeping the functionality platform independent. Ansi C++ for this (including STL) is maybe a good choice, but I'm not a C++ developer.
Just my 0.02 Euro
Dave
> On top of that, the real win for mp3 versus minidisc, is minidiscs only record real time.
And so, the win for minidisc versus mp3, is only minidiscs record in real time. I can record digitally with my Creative Labs D.A.P., but not in MP3 format which means I use 10x more space.
Tell me what portable MP3 player can also record into MP3 in real time?
Dave
Can that be used as 'prior art' in case some ass decides to patent this?
>fart into the phone
... like i don't have anything against that... just that I ... y'know ..
Remember, you'll be holding that thing in front of your nose the next time.
If that's fun for you it's fine by me ya know
Dave