Is there a compression algorithm for video of skies?
V2.0 of this telescope should be able to survey the entire sky in real time, and compress the feed down to something reasonable. Tie 3 or 4 of these together in different countries and you have a continuous realtime recording of space as visible from the earth archived for researchers.
Up the refresh rate on your monitor to >=85hz, and make sure the room isn't completely dark. -Just something I've learned from 20 years of using a computer.
Apple is just as monopolistic as the rest of them. Way back it was Apple that was the big evil monopolistic market-domination-by -suing-the-pants-off-of-everyone-making-a-clone company, and IBM was the team player. That changed when IBM shot themselves in the foot by pushing Microchannel. That killed off IBMs market domination and clones ruled the roost for many years (maybe still today?). WinTel became the monopoly, which wasn't so bad because at least it's not one company making both hardware and software. Microsoft got a stranglehold due to lack of competition, (Intel has AMD to keep them from being abusive), and so we now have Apple as the LESSER of two evils.
The love of money is the root of all kinds of evil.
P.S. I would be a rabid penguin fanatic if new games would run on Linux, so please don't pigeon-hole me as either Apple or Windows fanboi.
True, they're not interpolated (think you meant interlaced), however on a mechanical projector, it takes time to switch from one frame to the next. According to the Refresh rates entry in Wikipedia movies display each frame 2 or 3 times. This doubles or triples the refresh rate up to 48 or 72 hz, which is still visible to me.
Except that they are jumbled. It's typically explained by saying that plate tectonics are responsible for shuffling the layers. Also there are several occurrences of fossilized tree trunks going through several layers.
like drown em in lots of water or something, I dunno. Say if lots of water was flowin around and it sorta buried stuff. Wouldn't that sho nuff make lots of fossils?
Jesus got it down to one line: "Love your neighbor as yourself". Not that it's useful for creating laws, but then again He wasn't advocating that sort of thing.
There are just 3 simple rules to Programming and UI design: >Consistency >Consistency and >Consistency.
If it's a program and you didn't KISS, if its consistent then it's easy to fix. If your UI shortcuts, menu layout, menu options, window placement and mouse behavior are the same as the other applications the users are familiar with, learning your app won't be a problem. Consistency is very difficult in programming. What happens is that you learn as you program, then should go back and update the old to match the new, better way of doing it.
24 fps (*2 = 48hz) is awful. I get horrible scratchy bloodshot eyes from that flickerfest. 60hz is easily visible in the center of my field of view, is annoying and causes some eyestrain. 75hz is visible in my peripheral vision. 85hz I can't detect. 100hz+ seems solid, like a sheet of paper.
I don't know if I just notice it more after playing 10 years of FPS's or if I was always that way. Oh and yes, that's in a room lit with incandescent lighting.
You missed the whole point about storing sunlight energy overnight in the form of hot salt. This plant claims 99% energy storage efficiency. The other way I've heard to store energy is to pump water into a reservoir. Sodium beats that because you don't have the motor inefficiency losses coming and going. I guess it depends on economics to decide which comes out on top. The holding tank for sodium is a lot more expensive than for water.
I've been reading about steam engines for the last 2-3 months trying to decide if they are feasible to replace the IC, and my understanding at this point is that condensers are a mistake. The problem is that it takes a HUGE amount of energy to heat water at 212 degrees into steam at 212 degrees. A superheated steam cycle that doesn't have to reboil the water ought to be more efficient. Yes, Closed cycle reduces the water usage problems, however even so Stanleys (old closed cycle steam auto) did lose significant amounts of water.
So combine A and inverse of B: Use the heat differential to power a Stirling cycle heat engine that gives energy to the road vehicles. Benefits: #1: Decreased stopping distance: Force sensors in the roadway can detect when the vehicle is decelerating, and simply multiply that force * 3. #2: Decreased emissions. Heat->electricity means no emissions. #3: Synchronizes vehicle speeds. The system can be set up to only provide power to vehicles that are moving the proper speed. And no, that wouldn't necessarily be the same speed for all lanes or conditions.
Cheating perhaps? The commercial games all make significant efforts to exclude cheating. The fact that you have a chance to lose $ when cheating is a deterrent.
The path to the solution is to recognize cheating as not being a technical but a socialogical problem, and fighting it as such.
The big fat paychecks a bunch of the early commercial game designers were making is another reason.
Adobe may indeed be the innocent party here, depending on how Omniture code is included into their build. What I found as a cause for concern is that it is tracking an embedded Opera browser.
No. Make it so that the links are displayed as regular text, not as clickable URLS. If you want to visit the site, you have to highlight-copy-paste to follow it.
Take the vinyl and coat it with a transparent coating, like a shellac or urethane varnish. Take several readings at different angles to get rid of the surface noise. For bonus points, record a parallel track that contains error correction information. Hmm, I don't think I've ever heard of an analog error correction method other than averaging. Here's an idea, record 3 analog tracks side by side offset 130 degrees from each other. Each of the three is then compared against the other two, if there is a significant difference in one of them then it throws away that one and averages the other two. If the difference is slight, then it just averages all three.
Does anyone know of an analog FEC algorithm?
If you thought laser turntables were expensive, wait till they come out with NMR turntables:o
Wow, I hadn't thought of it that way before. You're right, these musicians are not artists at all. If they sell their product to a distribution center for mass distribution they are manufacturers. Probably the reason they get away with radio station payola is because of they argue that they are exposing artists to an audience, rather than the truth, which is shoveling more advertising at the consumer.
Is there a compression algorithm for video of skies?
V2.0 of this telescope should be able to survey the entire sky in real time, and compress the feed down to something reasonable. Tie 3 or 4 of these together in different countries and you have a continuous realtime recording of space as visible from the earth archived for researchers.
What the heck?
The consuming public has no need for:
- DAT
- Mixing tables
- Professional power tools vs consumer grade
- Video Cameras
yeah right.
There are a LOT of people that want the tools to do a professional job.
Up the refresh rate on your monitor to >=85hz, and make sure the room isn't completely dark.
-Just something I've learned from 20 years of using a computer.
Apple is just as monopolistic as the rest of them. Way back it was Apple that was the big evil monopolistic market-domination-by -suing-the-pants-off-of-everyone-making-a-clone company, and IBM was the team player. That changed when IBM shot themselves in the foot by pushing Microchannel. That killed off IBMs market domination and clones ruled the roost for many years (maybe still today?). WinTel became the monopoly, which wasn't so bad because at least it's not one company making both hardware and software. Microsoft got a stranglehold due to lack of competition, (Intel has AMD to keep them from being abusive), and so we now have Apple as the LESSER of two evils.
The love of money is the root of all kinds of evil.
P.S. I would be a rabid penguin fanatic if new games would run on Linux, so please don't pigeon-hole me as either Apple or Windows fanboi.
True, they're not interpolated (think you meant interlaced), however on a mechanical projector, it takes time to switch from one frame to the next.
According to the Refresh rates entry in Wikipedia movies display each frame 2 or 3 times. This doubles or triples the refresh rate up to 48 or 72 hz, which is still visible to me.
Except that they are jumbled. It's typically explained by saying that plate tectonics are responsible for shuffling the layers.
Also there are several occurrences of fossilized tree trunks going through several layers.
like drown em in lots of water or something, I dunno. Say if lots of water was flowin around and it sorta buried stuff. Wouldn't that sho nuff make lots of fossils?
Jesus got it down to one line: "Love your neighbor as yourself".
Not that it's useful for creating laws, but then again He wasn't advocating that sort of thing.
There are just 3 simple rules to Programming and UI design:
>Consistency
>Consistency
and
>Consistency.
If it's a program and you didn't KISS, if its consistent then it's easy to fix.
If your UI shortcuts, menu layout, menu options, window placement and mouse behavior are the same as the other applications the users are familiar with, learning your app won't be a problem.
Consistency is very difficult in programming. What happens is that you learn as you program, then should go back and update the old to match the new, better way of doing it.
24 fps (*2 = 48hz) is awful. I get horrible scratchy bloodshot eyes from that flickerfest.
60hz is easily visible in the center of my field of view, is annoying and causes some eyestrain.
75hz is visible in my peripheral vision.
85hz I can't detect.
100hz+ seems solid, like a sheet of paper.
I don't know if I just notice it more after playing 10 years of FPS's or if I was always that way.
Oh and yes, that's in a room lit with incandescent lighting.
You missed the whole point about storing sunlight energy overnight in the form of hot salt. This plant claims 99% energy storage efficiency. The other way I've heard to store energy is to pump water into a reservoir. Sodium beats that because you don't have the motor inefficiency losses coming and going. I guess it depends on economics to decide which comes out on top. The holding tank for sodium is a lot more expensive than for water.
I've been reading about steam engines for the last 2-3 months trying to decide if they are feasible to replace the IC, and my understanding at this point is that condensers are a mistake. The problem is that it takes a HUGE amount of energy to heat water at 212 degrees into steam at 212 degrees. A superheated steam cycle that doesn't have to reboil the water ought to be more efficient.
Yes, Closed cycle reduces the water usage problems, however even so Stanleys (old closed cycle steam auto) did lose significant amounts of water.
So combine A and inverse of B:
Use the heat differential to power a Stirling cycle heat engine that gives energy to the road vehicles.
Benefits:
#1: Decreased stopping distance: Force sensors in the roadway can detect when the vehicle is decelerating, and simply multiply that force * 3.
#2: Decreased emissions. Heat->electricity means no emissions.
#3: Synchronizes vehicle speeds. The system can be set up to only provide power to vehicles that are moving the proper speed.
And no, that wouldn't necessarily be the same speed for all lanes or conditions.
Cheating perhaps?
The commercial games all make significant efforts to exclude cheating. The fact that you have a chance to lose $ when cheating is a deterrent.
The path to the solution is to recognize cheating as not being a technical but a socialogical problem, and fighting it as such.
The big fat paychecks a bunch of the early commercial game designers were making is another reason.
Sending a resume to the personnel department pretty much guarantees the same end result: No hire.
Adobe may indeed be the innocent party here, depending on how Omniture code is included into their build.
What I found as a cause for concern is that it is tracking an embedded Opera browser.
No. Make it so that the links are displayed as regular text, not as clickable URLS. If you want to visit the site, you have to highlight-copy-paste to follow it.
i think something like this would be more appropriate.
Probably because of the Forward Error Correction in digital audio.
Take the vinyl and coat it with a transparent coating, like a shellac or urethane varnish. Take several readings at different angles to get rid of the surface noise.
:o
For bonus points, record a parallel track that contains error correction information. Hmm, I don't think I've ever heard of an analog error correction method other than averaging.
Here's an idea, record 3 analog tracks side by side offset 130 degrees from each other. Each of the three is then compared against the other two, if there is a significant difference in one of them then it throws away that one and averages the other two. If the difference is slight, then it just averages all three.
Does anyone know of an analog FEC algorithm?
If you thought laser turntables were expensive, wait till they come out with NMR turntables
Wow, I hadn't thought of it that way before. You're right, these musicians are not artists at all. If they sell their product to a distribution center for mass distribution they are manufacturers. Probably the reason they get away with radio station payola is because of they argue that they are exposing artists to an audience, rather than the truth, which is shoveling more advertising at the consumer.
Wait... I thought Mardi Gras was the only time you COULD whip it out?
Hmmm, how about making it so that ACs web links aren't clickable.
Uhh so basically http://freenetproject.org/ with major backbones running freenet nodes.