Not quite, the EU already requires adherence to the privacy regulations. The only thing that is discussed right now is the problem that it's officially ok to use the US, even though its companies actually aren't adhering to them.
The world is overpopulated, so no country needs extra bodies, they only need skilled individuals that won't end up costing too much in social services.
That's not true. At least in Europe and Japan, there's a critical shortage of young people for work and paying for social welfare. Only the xenophobic think that there are too many foreigner families coming in. Unfortunately, there are a lot of those right wing nuts in those places.
Their reasoning was: As a newcomer in the phone area, they didn't have any patents to contribute to that FRAND package, so they would have been the only ones to actually pay licensing fees, giving them an unfair disadvantage in the market.
Well, what if he is caught and "suicide checked"? Not a single country can or would even try to stand up against the US. The government can promise whatever it wants, since there are no negative consequences for breaking them.
As an iOS developer, I can confirm this. However, the amount of devices running older iOS versions is negligible, see this graph (this was released by Apple at this year's WWDC, so it's quite current).
From a computer science point of view (e.g. everyone working on the iOS platform except the armchair managers who came up with this shit), this also didn't make any sense. For example, there's no conceptional difference between loading XML or any other format like Word documents and interpreting a scripting language. This is even more vague with scene description files used in games, since these instantiate game objects and build connections between them.
Where should the line be drawn?
Since I'm an iOS developer, back when this was in effect, I had to explain this restriction to other programmers. I really struggled with that.
I'm not so sure. He used to be a (higher-up) middle manager, now he's the CEO. If an already crumbling ship sinks, nobody will blame him, and the next job he'll be given will be a CEO position.
Remember, CEOs aren't rated by the performance of their company under their leadership, but only by the check they raked in every month.
Are you talking about the VorpX/VireIO drivers for games that don't officially support Rift?
No, but I definitely want to try those out when I have time.
Btw, what computer are you using to render the games? I know framerate is a factor in it all.
Yes, I'm using a MacBook Pro Retina, which is actually recommended as the mobile platform by Oculus. The lag is worse in Mac OS X than Windows, maybe that's just a beta driver issue, though.
One last thing is that Palmer did mention in a panel discussion at SXSW that he's interested in looking at things like inner ear stimulation methods to emulate motion and position.
Yes, that's the one thing I think could change the experience significantly, fixing those issues. Reducing lag only helps to prolong the interaction until the nausea crops up again.
The dev kit version already has latency tackled very well, so it's not really much of an issue.
As someone who owns the dev kit, I have to disagree. The Unity3D-Demo they ship with it is the best one, but all the other things I've tried (including the Minecraft mod) have a very high latency, which leads to motion sickness really quickly. If you turn your head very slowly, it's ok, but natural movement is awkward.
However, the worst is movement in the vertical axis, because there's no corresponding motion feeling. I guess you can get used to that, but I haven't used it enough yet. Some folks who have tried it just needed to walk down some virtual stairs to get really sick for hours.
If you didn't provide a license to download it, they're going to sue because their pirated source code crashed the airplane? Can anyone find even one actual court case like that, not just hyperbole?
Wasn't there a case in the US where a burglar successfully sued the owner of the house he broke into, because he locked himself in and couldn't get out for a whole weekend? It's a different law, but the basic idea is the same.
ANYBODY could make a 2600 cart and the next thing you know an assload of fly by night companies are cranking out such "gems" as Chase The Chuckwagon and a ton of really lame one trick games. [...] by the middle of 83 instead of paying $20+ a game I was buying games at a buck a pop or 12 for $10
This actually reminds me a lot of the current state of iPhone games. The difference is just that there's no per-sale cost involved and there are many more customers, so this might actually be sustainable on the business side in the long run. However, it's just the same issue with the gameplay.
The two processors don't share a memory space, or have automagic access to one another's peripherals, or anything of that nature.
The two processors share the digital GPIOs, so there's a lot of peripheral sharing possible (this doesn't include WiFi though, as that chip is wired directly to the Cortex A9).
stdio functions often lead to stack overflows. News at ten...
Well, it's interesting insofar that this is a rookie mistake you usually fall into in your first year of programming in C, and never again afterwards. It's amazing that such programmers are working in a very high profile gaming company.
Not quite, the EU already requires adherence to the privacy regulations. The only thing that is discussed right now is the problem that it's officially ok to use the US, even though its companies actually aren't adhering to them.
How has it reduced crime? This cabbie's head is still somewhere it doesn't belong.
The world is overpopulated, so no country needs extra bodies, they only need skilled individuals that won't end up costing too much in social services.
That's not true. At least in Europe and Japan, there's a critical shortage of young people for work and paying for social welfare. Only the xenophobic think that there are too many foreigner families coming in. Unfortunately, there are a lot of those right wing nuts in those places.
Just like PPTP! I think I can see a pattern there.
Globalization!
Their reasoning was: As a newcomer in the phone area, they didn't have any patents to contribute to that FRAND package, so they would have been the only ones to actually pay licensing fees, giving them an unfair disadvantage in the market.
It's designed by Apple in California, it says so on back side of the case!
Facts are not in any way creative works, fox news notwithstanding.
I'm pretty sure that Fox News "news" are copyrightable.
Well, what if he is caught and "suicide checked"? Not a single country can or would even try to stand up against the US. The government can promise whatever it wants, since there are no negative consequences for breaking them.
Why would a developer care about devices that don't connect to the App Store (and thus don't get anything bought for)?
As an iOS developer, I can confirm this. However, the amount of devices running older iOS versions is negligible, see this graph (this was released by Apple at this year's WWDC, so it's quite current).
From a computer science point of view (e.g. everyone working on the iOS platform except the armchair managers who came up with this shit), this also didn't make any sense. For example, there's no conceptional difference between loading XML or any other format like Word documents and interpreting a scripting language. This is even more vague with scene description files used in games, since these instantiate game objects and build connections between them.
Where should the line be drawn?
Since I'm an iOS developer, back when this was in effect, I had to explain this restriction to other programmers. I really struggled with that.
I'm not so sure. He used to be a (higher-up) middle manager, now he's the CEO. If an already crumbling ship sinks, nobody will blame him, and the next job he'll be given will be a CEO position.
Remember, CEOs aren't rated by the performance of their company under their leadership, but only by the check they raked in every month.
Most professional software uses OpenGL though, even on Windows.
Ah, thank you for the digging! Considering that Cg is similar to HLSL as well, that's not that big of a surprise.
What? Where did that come from?
Are you talking about the VorpX/VireIO drivers for games that don't officially support Rift?
No, but I definitely want to try those out when I have time.
Btw, what computer are you using to render the games? I know framerate is a factor in it all.
Yes, I'm using a MacBook Pro Retina, which is actually recommended as the mobile platform by Oculus. The lag is worse in Mac OS X than Windows, maybe that's just a beta driver issue, though.
One last thing is that Palmer did mention in a panel discussion at SXSW that he's interested in looking at things like inner ear stimulation methods to emulate motion and position.
Yes, that's the one thing I think could change the experience significantly, fixing those issues. Reducing lag only helps to prolong the interaction until the nausea crops up again.
The dev kit version already has latency tackled very well, so it's not really much of an issue.
As someone who owns the dev kit, I have to disagree. The Unity3D-Demo they ship with it is the best one, but all the other things I've tried (including the Minecraft mod) have a very high latency, which leads to motion sickness really quickly. If you turn your head very slowly, it's ok, but natural movement is awkward.
However, the worst is movement in the vertical axis, because there's no corresponding motion feeling. I guess you can get used to that, but I haven't used it enough yet. Some folks who have tried it just needed to walk down some virtual stairs to get really sick for hours.
The most successful early adopter of technology has historically been the porn industry.
There you go.
If you didn't provide a license to download it, they're going to sue because their pirated source code crashed the airplane? Can anyone find even one actual court case like that, not just hyperbole?
Wasn't there a case in the US where a burglar successfully sued the owner of the house he broke into, because he locked himself in and couldn't get out for a whole weekend? It's a different law, but the basic idea is the same.
ANYBODY could make a 2600 cart and the next thing you know an assload of fly by night companies are cranking out such "gems" as Chase The Chuckwagon and a ton of really lame one trick games. [...] by the middle of 83 instead of paying $20+ a game I was buying games at a buck a pop or 12 for $10
This actually reminds me a lot of the current state of iPhone games. The difference is just that there's no per-sale cost involved and there are many more customers, so this might actually be sustainable on the business side in the long run. However, it's just the same issue with the gameplay.
The two processors don't share a memory space, or have automagic access to one another's peripherals, or anything of that nature.
The two processors share the digital GPIOs, so there's a lot of peripheral sharing possible (this doesn't include WiFi though, as that chip is wired directly to the Cortex A9).
stdio functions often lead to stack overflows. News at ten...
Well, it's interesting insofar that this is a rookie mistake you usually fall into in your first year of programming in C, and never again afterwards. It's amazing that such programmers are working in a very high profile gaming company.
I just remembered that I stumbled upon a completely different approach for 3D modelling for print recently: Printcraft. Maybe this works for you.
Google SketchUp is the most recommended one.