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User: am+2k

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  1. Re:Kamikaze development on Apple Open Sources Grand Central Dispatch · · Score: 1

    There is no tech that can help you with that. Maybe Apple should solve the solvable problems first (making parallelizing easy) before tackling the unsolvable ones?

  2. Re:This does not help, Apple. on Apple Open Sources Grand Central Dispatch · · Score: 2, Informative

    Note that OpenMP is supported in Mac OS X, and has been for a while. It's just not as user-friendly, you have to think a lot more about variable scope and dependencies.

    With Grand Central Dispatch, you basically only have to flip a boolean flag and it's running in parallel (in ObjC at least).

  3. Re:Makes business sense too on Crytek Giving Away CryEngine To UK Universities · · Score: 2, Informative

    Note that Emergent has been doing the same for their engine Gamebryo for a few years now: Emergent Academic Partners.

  4. Re:No GPS for iPod touch :-( on Apple Announces iTunes 9, "LPs," Video Camera For the iPod Nano · · Score: 1

    As far as I've heard, the GPS feature of the iPhone uses GSM-based localization for more accurate and faster results, which wouldn't work for a Touch.

  5. Re:Apple made a rod for their own back with Obj-C on How Snow Leopard Cut ObjC Launch Time In Half · · Score: 1

    Considering what Apple did to WebObjects, my guess is that not even charging for it would have changed that decision.

  6. Re:The Wii is on the way down on Nintendo Releases Wii Browser For Free, Updates Flash · · Score: 1

    Since Nintendo has to approve all games before they're brought to the market, that's mostly their fault.

  7. Re:The Wii is on the way down on Nintendo Releases Wii Browser For Free, Updates Flash · · Score: 1

    The game developers probably have realized that even though the Wii has a better market penetration, the people that have it at home just use it for WiiFit and similar stuff, not gaming. Nintendo is the only one gaining from the Wii sales.

  8. Re:Impressive? Really...? on Linux Port For id's Tech 5 Graphics Engine Unlikely · · Score: 1

    To be honest though, most people don't notice things like that in a game.

    Well, usually with those features, people don't notice the presence, but afterwards they notice the absence in other games (even when they can't point their finger on it, it just doesn't look right).

  9. Re:Impressive? Really...? on Linux Port For id's Tech 5 Graphics Engine Unlikely · · Score: 2, Interesting

    No, I'm talking about something like this. Note how in the walls in the Manhattan Apartment demo take on the color of the colored carpet when the light is shining on it.

  10. Re:Impressive? Really...? on Linux Port For id's Tech 5 Graphics Engine Unlikely · · Score: 1

    You didn't get the GP's point. All this great megatexture stuff is also running on a $180 console, so what's the point in buying a $2000 gaming machine?

    It's a great achievement for the programmers, but they just don't use the hardware available to them on PCs. I mean, no fully dynamic shadows (not even thinking about dynamic global illumination) in 2010? wtf?

  11. Re:Mac Binaries on Pidgin Adds Google Talk Voice and Video Support (and a Vulnerability) · · Score: 1
  12. Re:Mac Binaries on Pidgin Adds Google Talk Voice and Video Support (and a Vulnerability) · · Score: 2, Insightful

    Bah, don't worry; Adium will quickly integrate support I'm sure.

    (I'm an Adium dev)

    Actually, it doesn't look like that right now. We have a severe shortage of programming contributors, and the only ones that could do this (me included) don't have the time for it.

  13. Re:HTTP isn't dumb, it's just minunderstood. on Smarter Clients Via ReverseHTTP and WebSockets · · Score: 1

    Actually, you're mostly describing XMPP, which Google Wave is built upon. It's already there and it's in active use, although mostly for IM for now.

  14. Re:Gaming on iPhone 3GS Is Number One In Japan · · Score: 4, Informative

    What's not to like?

    The lack of proper buttons, which are fairly essential for many games? Every time you want the user to press somewhere on the screen, you lose some screen estate due to the finger covering the parts at and below that point.

  15. Re:"DirectX 11" Hardware? on AMD Previews DirectX 11 Gaming Performance · · Score: 1

    Uh, [ ] you have read and understood my reasoning why Direct3D supported geometry shaders before OpenGL.

    AMD not supporting geometry shaders in OpenGL is bad, but that's notorious of them. One more reason not to buy their cards.

  16. Re:Cool on Gene Therapy Causes Blind Woman To Grow New Fovea · · Score: 1

    Still, even when she's able to read, when it comes to computer use, having that object segmentation issue the GP is talking about might heavily impact the ability to use overlapping windows in a GUI... Better use awesome or something similar.

  17. Re:Why not OpenGL? on AMD Previews DirectX 11 Gaming Performance · · Score: 1

    ...and Macs, PS3, Wii, PSP, iPhone...

  18. Re:"DirectX 11" Hardware? on AMD Previews DirectX 11 Gaming Performance · · Score: 2, Informative

    Maybe you should also mention in your rant that it doesn't matter whether OpenGL 3.x implements a feature, because every hardware developer can just add an extension to it to implement that feature. This means that new features usually get into the standard after they have been deployed in new hardware.

    This is not possible in Direct3D, and so in this case the new versions have to be developed before the hardware for it gets deployed. That's why it always appears that OpenGL is lagging behind, when in reality it's actually moving faster. For example, OpenGL geometry shaders are supported in Windows XP, where no Direct3D 10 is available.

  19. Re:Great Scott! It Actually Makes Sense! on Sony To Convert Online Bookstore To Open Format · · Score: 1

    Metadata (book title, author, publisher, title image, etc.) and machine-readable separation into chapters mostly. Additionally, it's compressed (as was already stated in the GP), which is a pretty big deal for human-readable text.

  20. Re:I have a feeling that on Parents Baffled By Science Questions · · Score: 1

    I don't think the child would have a problem with that.

  21. Re:Bartle did this work already on Classifying Players For Unique Game Experiences · · Score: 3, Informative

    Here. But you could have found that yourself on Wikipedia...

  22. Re:Bartle did this work already on Classifying Players For Unique Game Experiences · · Score: 2, Interesting

    ...15 years ago. They change the names and claim it as unique research?

    No. Bartle's taxonomy is only really relevant for MMORPGs and MUDs. This one is mostly for first person shooters and similar games.

  23. Re:moral of the story... on In UK, Two Convicted of Refusing To Decrypt Data · · Score: 1

    Like my tax reports?

  24. Re:Step 1: see GPL on GPLv2 Libraries — Is There a Point? · · Score: 1

    I think a reasonable test would be to ask: is my program still mostly useful even if the GPLd helper/plugin is removed (modulo the specific removed function)?

    So, Mac OS X wouldn't boot without the GPL'd bash that ships with it (under the name /bin/sh), due to some startup script. Should the whole OS be required to be GPL then?

  25. Re:Missed one: on Ten Things We Still Don't Understand About Humans · · Score: 1

    Apparently you said it in the wrong way :)