I don't think this is a learned trait, especially C. The sexes are simply different, and you have to treat them that way.
Additionally, I think when flirting most women know when they're being lied to, but still like the pretense of believing the bullshit that the guy says. The challenge is to keep this "reality" alive.
Well, Ambrosia Software hasn't seen much activity lately... I think the last real noteworthy thing from them happened ten years ago, which is like two lifetimes ago in the computing world.
I think the real problem is that developing games is much more labor-intensive nowadays. You can't just whip up four programmers and a visual designer and deliver a AAA-game in half a year any more. You need 200+ employees working on it fulltime (3D modellers, animation artists, programmers, script writers, producers, game designers, etc etc) and a LOT of time.
There's a rule in software support: "For every customer who complains about a bug, there are a hundred that are also experiencing it, but don't bother to complain." I propose that the same can be said about signatures like these.
The catch is probably that SMS cost EUR 0.25 each.
Another factor is that Austria is a very competitive market. We have 4 big competitors (each with a cheap discounter attached) for a country with a population of only 8 millions. With the requirement by law that you are able to keep your phone number when you switch to a different provider, it's a snap to do just that, and I don't know many people who haven't done this at least once in the last few years.
Uh, here in central Europe (Austria) I'm paying EUR 19.50 per month for virtually unlimited voice and data (1000min/month and 3GB/month, both of which I can never reach). Something is seriously wrong over there on your side.
Don't forget the inability to do simple math (like center+10px, bottom-50px). How are you supposed to separate style from content when you need blank divs to simulate space calculations?
I'm using an iPhone for listening to music sometimes, and except for starting the music, I can use the remote control button (once for play/pause, twice for skip) and the volume control hardware buttons on the side of the device for everything I need. The new iPod Touch even has a better remote control that has more than a single button.
To their defense, the HTML standard doesn't really allow fully semantic markup in the first place, and it's hard to get it to that point as close as possible.
For example you have to do a lot of div wrapping (even double-wrapping pretty frequently) if you want a match a precise layout. Those have to happen in the HTML file.
I think you missed a few years of game business. Currently, PC gaming is pretty much dead except for specific genres like RTS and MMORPGs, and nearly all new games are made for the consoles.
In more complex games, scripting can have the additional advantage that you don't need to recompile (or with good engines, even restart) the game when changing the script. That can be a huge timesaver.
Additionally, you can get in-game console parsing/execution (think Quake3) for free when you integrate your scripting engine with that.
I guess the inherent lack of proper force feedback would be a big problem for this. You can't really punch someone when you can't feel it when you hit the face.
Same goes for swordfighting. You can't really fight with a sword when you can't feel it when the weapon hit something (like another weapon).
I don't think this is a learned trait, especially C. The sexes are simply different, and you have to treat them that way.
Additionally, I think when flirting most women know when they're being lied to, but still like the pretense of believing the bullshit that the guy says. The challenge is to keep this "reality" alive.
They just forgot to convince users.
Well, it's not the endusers that need convincing, but the content producers. The consumers will just use whatever works for them.
You mean something like JOGL or LWJGL?
Been there, done that, although this is mostly for Java WebStart, not applets.
Uh, how should they be able to delete something on a device that's not connected to the Internet in any way, not even indirectly?
Well, Ambrosia Software hasn't seen much activity lately... I think the last real noteworthy thing from them happened ten years ago, which is like two lifetimes ago in the computing world.
I think the real problem is that developing games is much more labor-intensive nowadays. You can't just whip up four programmers and a visual designer and deliver a AAA-game in half a year any more. You need 200+ employees working on it fulltime (3D modellers, animation artists, programmers, script writers, producers, game designers, etc etc) and a LOT of time.
Hell, I can't understand them either, and German is my mother tongue (although I'm not from Germany).
There's a rule in software support: "For every customer who complains about a bug, there are a hundred that are also experiencing it, but don't bother to complain." I propose that the same can be said about signatures like these.
No, I was talking about alterations that happen before the checksum is calculated.
Doesn't help against RAM issues though, because those will just get into the checksum as well.
Or implement it themselves. It's only a spec after all.
The best way to get the population levels down is to have a better life standard. Just look at the birth rates in Europe and North America.
The catch is probably that SMS cost EUR 0.25 each.
Another factor is that Austria is a very competitive market. We have 4 big competitors (each with a cheap discounter attached) for a country with a population of only 8 millions. With the requirement by law that you are able to keep your phone number when you switch to a different provider, it's a snap to do just that, and I don't know many people who haven't done this at least once in the last few years.
I have an iPhone 2G which I use heavily, and I've yet to manage to get over 300MB in a single month...
Uh, here in central Europe (Austria) I'm paying EUR 19.50 per month for virtually unlimited voice and data (1000min/month and 3GB/month, both of which I can never reach). Something is seriously wrong over there on your side.
If the flag was pushed over the first foot steps are certainly dust in the wind.
Uh, there is no wind on the Moon ;-)
Don't forget the inability to do simple math (like center+10px, bottom-50px). How are you supposed to separate style from content when you need blank divs to simulate space calculations?
MacPros?
"Suspension of Disbelieve" is the professional term for the thing you're describing.
That'd make Mono pointless, though. It'd just be another implementation of a system nobody uses.
I'm using an iPhone for listening to music sometimes, and except for starting the music, I can use the remote control button (once for play/pause, twice for skip) and the volume control hardware buttons on the side of the device for everything I need. The new iPod Touch even has a better remote control that has more than a single button.
To their defense, the HTML standard doesn't really allow fully semantic markup in the first place, and it's hard to get it to that point as close as possible.
For example you have to do a lot of div wrapping (even double-wrapping pretty frequently) if you want a match a precise layout. Those have to happen in the HTML file.
I think you missed a few years of game business. Currently, PC gaming is pretty much dead except for specific genres like RTS and MMORPGs, and nearly all new games are made for the consoles.
Uh, if you just want casual games, gaming consoles aren't for you anyways.
Maybe you're no longer interested in nowadays' consoles because you have changed since the old days?
In more complex games, scripting can have the additional advantage that you don't need to recompile (or with good engines, even restart) the game when changing the script. That can be a huge timesaver.
Additionally, you can get in-game console parsing/execution (think Quake3) for free when you integrate your scripting engine with that.
I guess the inherent lack of proper force feedback would be a big problem for this. You can't really punch someone when you can't feel it when you hit the face.
Same goes for swordfighting. You can't really fight with a sword when you can't feel it when the weapon hit something (like another weapon).