AMD Previews DirectX 11 Gaming Performance
An anonymous reader writes "AMD invited 100 people up to their private suite in the hotel that Quakecon 2009 is being hosted at for a first look at gaming on one of their upcoming DirectX 11 graphics cards. This card has not been officially named yet, but it has the internal code name of 'Evergreen,' and was first shown to the media back at Computex over in Taiwan earlier this year. The guys from Legit Reviews were shown two different systems running DX11 hardware. One system was set up running a bunch of DX11 SDKs and the other was running a demo for the upcoming shooter Wolfenstein. The video card appears to be on schedule for its launch next month."
Problem with DirectX11: Requires Windows Vista or 7.
Since when did we build hardware around APIs, rather than the other way around?
Boy, we have entered a really topsy-turvy world with Microsoft thinking they are the fucking god of computers, haven't we?
They're showing off their hardware with Wolfenflop?
It's a shame, ATI hardware has been a real competitor to Nvidia's hardware lately.
A name brand video card designed just for X11! This a great day for FOSS, an ---
What? Direct X 11? What's tha --
Oh hell, nevermind.
Caveat Utilitor
Direct X 11!!!oneone?
Love many, trust a few, do harm to none.
How about they fix their win7 drviers for not-so-old but still great performing cards like the X1800 ? Nvidia customers are having a great time with win7 atm, and even Intel integrated graphics are performing better, but I've got several friends with less than 2 year old ATI cards that perform great, but have no real driver support with trashy, even BSOD drivers from ATI for win7.
Well I read TFA and besides the new capabilities of DirectX 11 (which look nice, but not exactly earth-shattering to me and also will need some time to get implemented into games anyway), what I found interesting was what ATI actually did with the display output connectors.
:)
The demo system they set up had one of those new DirectX 11 cards and that card is a dual-slot solution as all the highend graphics cards are now. But ATI did use the space from those two slots quite nicely by including dual DVI ports AND a HDMI AND a DisplayPort connector meaning you have all the different types of digital display connectors available on a single card, which would be a first, I think.
No word yet whether you can use all four ports simultaneously, but if you could, it looks like a nice new way of hooking up multiple displays
Since most you other fucks just make some sort of quip with no facts, (yeah yeah, i know it slashdot) here is the wikipedia entry for DX11.
"Microsoft unveiled Direct3D 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support, tessellation[11][12] support, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors.[13] Direct3D 11 will run on Windows Vista, Windows 7, and all future Windows operating systems. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 will require Direct3D 11 supporting hardware.[14] Microsoft has since released the Direct3D 11 Technical Preview.[15] Direct3D 11 is a strict superset of Direct3D 10.1 - all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. Microsoft have stated that Direct3D 11 is scheduled to be released to manufacturing in July 2009,[16] with the retail release coming in October '09"
Seems pretty big to me. The thing I see being the biggest is the work on improving multithreading/multicore support, and the whole GPGPU thing. Not to mention that the API will be very compatiable with older cards (read: no real need to upgrade cards just yet)
"It's ok, I'm completely secure as long as my iron is off"
I just read up on tesselation and it looks freaking badass.
"It's ok, I'm completely secure as long as my iron is off"
More games for Linux.
Let's see.... It has hardware Tessellation, which ATI cards have had... forever. Oh wait, Microsoft has made it specifically so that ATI's proven implementation is incompatible. What a surprise! Now what's this.... They're implementing nVidia's current shader model? It must be incompatable. Wait, it isn't?
Microsoft spat in NVidia's eyes when they went with ATI for the Xbox 360, and now they're spitting in ATI's eyes by introducing an incompatible standard. This is just great.
Well... We just are using DX9 yet, only two or three games (really) needs DX10... and now we go to DX11? When came a really good game using in fact DX10, we will go to DX14? Is too fast to me
Religion: The greatest weapon of mass destruction of all time
I am not planning to go to Vista or 7 any time soon. Maybe in a few years when MS and other companies drop support it. I am still happy and fine with my old XP Pro. SP3 (IE6).
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Might be a part of it, but I think the real issue here is that the kind of high-end games that used to push the envelope hardware-wise, now more often than not end up on the consoles instead. Since the PC gaming platform is now like three hardware generations ahead of the consoles, console games acts like a cushion on PC gaming.. I was going to say progress, but let's be specific and say qualify as graphics progress. We'll get the occasional (late) port with DX10.1, or in the future, DX11 added -- developers and publishers trying to squeeze the last bits out of a product -- but for the most part the ports won't use core features beyond what's available on the consoles.
Yes, there'll be the occasional crysis because there's still a market out there craving something to run all that hardware, but the spear-head is thinning out.
Belief is the currency of delusion.
Neat! The idea of drawing a 2d picture and then having an engine that auto adds wireframe and all that fun stuff seems to remove a lot of work for the developer.
I honestly thought dx11 to be more of a dx10 where most of the alterations would not be noticed by the gamer (like threading) so I'm glad they are adding something visual to help people want to push to use dx11.
I'm an OSX user so don't get me wrong. I'm not exactly a fan of directx per say but any type of innovation towards pushing the market forward regardless which company or standard is doing it can't be all that bad in the end right? :)
If the title of this "upcoming" game is any indication there will be little creative movement on DX11's front either ...
I'm just saying, Wolfenstein?@! Upcoming?@!
Can they come up with some new ideas already?
See, this is what I don't get - why does everyone think HDMI is so awesome? It's just DVI with a couple extra pins for audio.
It's become far more than that:
HDMI 1.4 was released on May 28, 2009. HDMI 1.4 increases the maximum resolution to 4K × 2K (3840×2160p at 24Hz/25Hz/30Hz and 4096×2160p at 24Hz, which is a resolution used with digital theaters); an HDMI Ethernet Channel, which allows for a 100 Mb/s Ethernet connection between the two HDMI connected devices; and introduces an Audio Return Channel, 3D Over HDMI, a new Micro HDMI Connector, expanded support for color spaces, and an Automotive Connection System. HDMI
What the user sees is painless auto-configuration of video and sound and a noticeable reduction of cable-clutter.
The screenshots look ugly. It's 2009 and they cant make a pretty demo?! The texture is fuzzy, look at the sand. It's extra ultra mega HD but still look 1998.
Now the SLI-in-one seems desperate. But we dont know before it's revealed.
Btw, when do we get the GPU as a core next to the CPU?
PCPer has another preview of the same content but includes video of the DX11 SDKs as well.
http://www.pcper.com/comments.php?nid=7640