It's not at all illegal, and such DVD players are quite common. Most apex players will do this. It is a violation of certain contracts, but it would be a civil contract matter for the controlling companies, not a legal matter.
Charge back is great, if it works. You don't always win the dispute. If they say your ipod was dispensed, and there's nothing they can do, you'll probably lose.
I certainly agree that it shouldn't, but who hasn't had one of those new fangled conveyer belt coke machines fail to deliver their drink and not refund their money?
My experience says that current generation vending machines are not sufficiently reliable to trust with a $100 purchase.
Because compatibility is a non-issue: you'll lose none of your audience moving to a blu-ray disc. It will be more expensive to press than a dvd, so certainly any game that can fit in a dvd will, and that will be the majority of them for the near future. But the cost to press 2 dvd's will probably be more expensive than 1 bluray (and that will certainly become true for any game that reaches 3 dvds worth of content because the packaging goes up a big notch in price there). At the same time, there will also surely be a land rush to be among the first bluray titles.
Cd replication runs around $0.35 for game quantities. Dvd runs about double that now, it used to add more than $1. Obviously, if your game doesn't need the space, you're going to go with the cheaper press. But if you can use that space to make your game better (and so to sell more) it may be a worthwhile tradeoff. The question will be how much price differential will exist between dvd and blu-ray 6 months or a year after the ps3 is released.
I thought it was kind of a bizarre concept. I watched it for a while and never saw anyone use it on a very busy day at the mall. It feels kind of risky since it is unattended (what happens if it eats your money and you don't get the product... flaky vending machines are fine when your risk is a dollar, not so much when you might be making a $500 purchase). This also seems to emphasize spontaneity of purchase... if you can wait to buy from some more reputable venue, why wouldn't you? And with a $100+ purchase in entertainment, I think most people can wait.
It's not really doublethink unless one person thinks both thoughts (slashdot, if that's who you're referring to, is a community composed of people who think about things in different ways), and even then it's not exactly the same since bluray and hddvd have significant differences. There are also temporal differences... XBOX360 has now been out for 6 months, and the lack of hddvd hasn't killed it, perhaps some have revised their opinions based upon the 360's success.
I explain it primarily by compatibility and cost. DVD's were and are more expensive to press than cds, and if you look back prior to 2004, you'll see that many games were being pressed on multiple cd's... if dvd's were a reasonably priced and compatible option why didn't such games get pressed to one DVD instead?
They 'barely' fill up a single dvd, because the moment you flip to a second dvd your costs go way up. If games can ship on a bluray without compatibility worries, they'll quickly be made to fill exactly one bluray disc.
Game devs have no problem churning out masses of content. They work hard to cram it down onto as little physical media as possible. When they don't have to cram so much, they won't.
Lazy slobbery is the wave of the future. What else are we going to do when the robots do everything for us? We don't want to wind up getting wiped out by the robots because we are useless, so we must become the best lazy slobs we can, better than any robot can ever be. The future of the human race is at stake!
I think if CompUSA had a 'premier' outlet with some fancy gadget equivalent to a glass elevator that broke down embarassingly in its first week of operation we'd probably have similar news story to heap scorn upon them.
That's not necessarily a valid presumption given the parent's username. And the police in many countries are required by law to answer certain factual questions (in the US: call the police and ask if X is currently under arrest).
In all fairness, I suspect that a lot of slashdotters did their research and bought DVD players that could fast forward or skip the 'mandatory' material. But we did not go so far as to not buy DVD players in protest of other people not being able to skip the fbi warning.
"How many of our traditional education and training courses will be taken over by games over the next few years?"
All of them. I'm particularly looking forward to playing Super Quantum Chromodynamics Brothers II, Welfare Fraud Investigator Deluxe, and Tom Clancy's: State Farm Policy Insurance Ghost Writer.
Buy 2+ and raid-1 them? You'll be basically immune to data loss barring destruction of your computer. If that's a serious enough concern, buy a dual layer dvd writer and a bunch of disks (at $1 per 8gig disk, that runs you $100 to fully backup a full 750gb disk... which is not outrageous considering you paid $400 for the disk in the first place). Using incremental backup software you'll not need many additional disks to maintain your backup.
I would sincerely hope that any sata raid controller supports this drive, that's pretty much the point of having a sata spec. Most sata raid controllers are only going to support the 150 MB/sec speed, though, but if you're buying a raid setup that can do more than 150MB/sec you bought scsi instead anyway.
It's at the pixel shader level that you run into low color rendition on current GPUs, and also where the people doing math on GPU are doing their work. That's where the move to 64 bit will likely happen soon, and will conveniently help the math people as a side effect.
Not yet. But in the next or second generation out your wish will be fulfilled (more and more game developers are pushing for 64 bit color accuracy, which will necessitate a transition to fully 64bit GPUs in the not distant future).
Fortunately, none of these is actually true in the game market:
1. There is no free market
But publishing on the internet is essentially free. You can't get your title onto a console without a licensing cost, but that has been true since the 80's, and is actually improving today as the 360 and the PS3 are both going to offer cheaper licensing access to the platform through their network services.
2. There is no competition
There are tons of small game studios that get founded each year. Most are failures due to competition from superior products. The lack of competition exists purely in the publishing market, making it difficult to get your game onto walmart's shelves. But there has been a lot of good success in advertising through CGW and gamer magazines for direct download games.
3. There is no access to capital
Many small game studios get startup funding from the major publishers, vc, subscription loans, and bank loans.
Indie games are not doing well not because of these factors, but simply because their product sucks. Relatively few people want to play a fun game with crummy graphics anymore, and that's where low budget games are always the weakest. They don't sell because there is no market, not because they can't reach the market.
That was very funny. It reminds me of my peeve about those commercials. I was fine with the one that said that PCs were more prone to viruses, and the one that said PCs crash more, and sort-of ok with the one that said the apps were better on mac.
Was anyone else bugged like heck with the one claiming that Mac had the better device compatibility? No one in their right minds makes a device without windows drivers, and more than a few make windows only devices.
That commercial just wandered off into the realm of blatant advertising lies, and actually made me less likely to consider purchasing a Mac.
In the article they mentioned that they had ported several scientific kernels to cell, so presumably the porting work isn't going to be the core of the challenge. It sounds like the real work to be done will be convincing sony to make modifications to the next generation of cell processors to improve the double precision performance.
It's not at all illegal, and such DVD players are quite common. Most apex players will do this. It is a violation of certain contracts, but it would be a civil contract matter for the controlling companies, not a legal matter.
Charge back is great, if it works. You don't always win the dispute. If they say your ipod was dispensed, and there's nothing they can do, you'll probably lose.
I certainly agree that it shouldn't, but who hasn't had one of those new fangled conveyer belt coke machines fail to deliver their drink and not refund their money?
My experience says that current generation vending machines are not sufficiently reliable to trust with a $100 purchase.
Because compatibility is a non-issue: you'll lose none of your audience moving to a blu-ray disc. It will be more expensive to press than a dvd, so certainly any game that can fit in a dvd will, and that will be the majority of them for the near future. But the cost to press 2 dvd's will probably be more expensive than 1 bluray (and that will certainly become true for any game that reaches 3 dvds worth of content because the packaging goes up a big notch in price there). At the same time, there will also surely be a land rush to be among the first bluray titles.
Cd replication runs around $0.35 for game quantities. Dvd runs about double that now, it used to add more than $1. Obviously, if your game doesn't need the space, you're going to go with the cheaper press. But if you can use that space to make your game better (and so to sell more) it may be a worthwhile tradeoff. The question will be how much price differential will exist between dvd and blu-ray 6 months or a year after the ps3 is released.
I thought it was kind of a bizarre concept. I watched it for a while and never saw anyone use it on a very busy day at the mall. It feels kind of risky since it is unattended (what happens if it eats your money and you don't get the product ... flaky vending machines are fine when your risk is a dollar, not so much when you might be making a $500 purchase). This also seems to emphasize spontaneity of purchase ... if you can wait to buy from some more reputable venue, why wouldn't you? And with a $100+ purchase in entertainment, I think most people can wait.
It's not really doublethink unless one person thinks both thoughts (slashdot, if that's who you're referring to, is a community composed of people who think about things in different ways), and even then it's not exactly the same since bluray and hddvd have significant differences. There are also temporal differences ... XBOX360 has now been out for 6 months, and the lack of hddvd hasn't killed it, perhaps some have revised their opinions based upon the 360's success.
I explain it primarily by compatibility and cost. DVD's were and are more expensive to press than cds, and if you look back prior to 2004, you'll see that many games were being pressed on multiple cd's ... if dvd's were a reasonably priced and compatible option why didn't such games get pressed to one DVD instead?
They 'barely' fill up a single dvd, because the moment you flip to a second dvd your costs go way up. If games can ship on a bluray without compatibility worries, they'll quickly be made to fill exactly one bluray disc.
Game devs have no problem churning out masses of content. They work hard to cram it down onto as little physical media as possible. When they don't have to cram so much, they won't.
Lazy slobbery is the wave of the future. What else are we going to do when the robots do everything for us? We don't want to wind up getting wiped out by the robots because we are useless, so we must become the best lazy slobs we can, better than any robot can ever be. The future of the human race is at stake!
I think if CompUSA had a 'premier' outlet with some fancy gadget equivalent to a glass elevator that broke down embarassingly in its first week of operation we'd probably have similar news story to heap scorn upon them.
That's not necessarily a valid presumption given the parent's username.
And the police in many countries are required by law to answer certain factual questions (in the US: call the police and ask if X is currently under arrest).
That's definitely common english usage, meaning:
30 * virtualized = native
In all fairness, I suspect that a lot of slashdotters did their research and bought DVD players that could fast forward or skip the 'mandatory' material. But we did not go so far as to not buy DVD players in protest of other people not being able to skip the fbi warning.
"How many of our traditional education and training courses will be taken over by games over the next few years?"
All of them. I'm particularly looking forward to playing Super Quantum Chromodynamics Brothers II, Welfare Fraud Investigator Deluxe, and Tom Clancy's: State Farm Policy Insurance Ghost Writer.
Buy 2+ and raid-1 them? You'll be basically immune to data loss barring destruction of your computer. If that's a serious enough concern, buy a dual layer dvd writer and a bunch of disks (at $1 per 8gig disk, that runs you $100 to fully backup a full 750gb disk ... which is not outrageous considering you paid $400 for the disk in the first place). Using incremental backup software you'll not need many additional disks to maintain your backup.
I would sincerely hope that any sata raid controller supports this drive, that's pretty much the point of having a sata spec. Most sata raid controllers are only going to support the 150 MB/sec speed, though, but if you're buying a raid setup that can do more than 150MB/sec you bought scsi instead anyway.
Result: terrorists fly to mexico and walk into the US.
That's why we're going to put up a new fence.
It's at the pixel shader level that you run into low color rendition on current GPUs, and also where the people doing math on GPU are doing their work. That's where the move to 64 bit will likely happen soon, and will conveniently help the math people as a side effect.
Not yet. But in the next or second generation out your wish will be fulfilled (more and more game developers are pushing for 64 bit color accuracy, which will necessitate a transition to fully 64bit GPUs in the not distant future).
Fortunately, none of these is actually true in the game market:
1. There is no free market
But publishing on the internet is essentially free. You can't get your title onto a console without a licensing cost, but that has been true since the 80's, and is actually improving today as the 360 and the PS3 are both going to offer cheaper licensing access to the platform through their network services.
2. There is no competition
There are tons of small game studios that get founded each year. Most are failures due to competition from superior products. The lack of competition exists purely in the publishing market, making it difficult to get your game onto walmart's shelves. But there has been a lot of good success in advertising through CGW and gamer magazines for direct download games.
3. There is no access to capital
Many small game studios get startup funding from the major publishers, vc, subscription loans, and bank loans.
Indie games are not doing well not because of these factors, but simply because their product sucks. Relatively few people want to play a fun game with crummy graphics anymore, and that's where low budget games are always the weakest. They don't sell because there is no market, not because they can't reach the market.
I guess, but in my experience stuff just plugs in and goes much better on a PC than on a Mac.
That was very funny. It reminds me of my peeve about those commercials. I was fine with the one that said that PCs were more prone to viruses, and the one that said PCs crash more, and sort-of ok with the one that said the apps were better on mac.
Was anyone else bugged like heck with the one claiming that Mac had the better device compatibility? No one in their right minds makes a device without windows drivers, and more than a few make windows only devices.
That commercial just wandered off into the realm of blatant advertising lies, and actually made me less likely to consider purchasing a Mac.
In the article they mentioned that they had ported several scientific kernels to cell, so presumably the porting work isn't going to be the core of the challenge. It sounds like the real work to be done will be convincing sony to make modifications to the next generation of cell processors to improve the double precision performance.
I was there 1.5 years. 5 of us got divorced. In a 1.5 year time period. 5 of us (yes, me included).
Of course, you have to consider that more than half of all marriages end in divorce, so it's hard to say if this is atypical or not.
Well, we have flying cars now, so their hardly devices 'of the future' anymore.