The Potential of Science With the Cell Processor
prostoalex writes "High Performance Computing Newswire is running an article on a paper by computer scientists at the U.S. Department of Energy's Lawrence Berkeley National Laboratory. They have evaluated the processor's performance in running several scientific application kernels, then compared this performance against other processor architectures. The full paper is available from Computer Science department at Berkeley."
OS X is closed source. This means that it is the work of the devil - its purpose is to make the end users eat babies.
Linux is the only free OS. Yes the BSD lincenses may appear more free, but as they have no restrictions, they are actually less free than the GPL. You see, restricting the end user more actually makes them more free than not putting restrictions on them. You must be a dumb luser for not understanding this.
And you obviously dont have a real job. A real job involves being a student or professional academic. You see, academics are the ones who know all about productivity - if you work for a commercial organisation you obviously do not know anything about computers. Usability is stupid. Whats wrong with the command line? If you cant use the command line then you shouldnt be using a computer. vi should be the standard word processor - you are such a luser if you want to use Word. Installing software should have to involve recompiling the kernel of the OS. If you dont know how to do this, you are a stupid luser who should RTFM. Or go to a Linux irc channel or newsgroup. After all, they are soooo friendly. If you dont know how the latest 2.6 kernel scheduling algorithm works then they will tell you to stop wasting their time, but they really are quite supportive.
Oh, and M$ is just as evil as Apple. Take LookOUT for instance. You could just as easily use Eudora. Who needs groupware anyway, a simple email client should be all we use (thats all we use as academics, why cant businesses be any different).
And trend setters - Linux is the trend setter. It may appear KDE is a ripoff from XP, but thats because M$ stole the KDE code. We all know they have GPL'ed code hidden in there somewhere (but not the things that dont work, only the things that work could possibly have GPL'ed code in it).
And Apple is the suxor because they charge people for their product. We all know that its a much better business model to give all your products away for free. If you charge for anything, then you are allied with M$ and will burn in hell.
No. I think the PS3 will not have a large price drop until after the market is largely staturated. Enough about consoles!
Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
The paper did a lot of hand-optimization, which is irrelevent to most programmers. What gcc -O3 does is way more importent then what an assembly wizard can do for most projects.
Inventions have long since reached their limit, and I see no hope for further development.-- Frontinus, 1st cent. AD
"The paper did a lot of hand-optimization, which is irrelevent to most programmers. "
But not to programmers who do science.
"What gcc -O3 does is way more importent then what an assembly wizard can do for most projects."
Not an unsurmountable problem.
I can't wait to hook one of these babies up as the brain of my house and run concurrent multimedia streams everywhere. Already dreaming of little wireless touch screen terminals next to the toilet, and a waterproof one in the shower :-)
word,
John Carmack on PS3 vs 360
Metal Gear 4 demo vid.. 8 or 9 mins long, very cool.
I know you console players just grew your pubes, and this might be hard for you to understand, but Cell will be available in workstations and clusters. XBox's CPU is a one-off for a game console.
"The problem with the PS3 will be that it will take companies a lot of time and money to develop games for it. They won't do this until they know there will be enough consumers to buy their games. The consumers on the other hand, won't buy it unless there are good games for it. Kind of a catch 22 if you ask me."
The phrase you're looking for is "development tools".
"Nintendo's model on the other hand, is to make it really cheap and easy to design games for the Wii, so there isn't so much risk involved for the developers. There also isn't so much risk for the consumers, because the system itself is so much cheaper than the competition."
That depends on the cost of development systems. Also something you have forgotten. The platforms aren't just differentiated by hardware, but by genre.
Do you honestly believe that Sony won't sell all 6 million consoles at launch time?
Now the next question. Do you believe that they won't sell 20 million by the 2007 Christmas?
That is a huge install base. Remember that Sony at any time can lower the price of the PS3. If price ever truely becomes an issue, then they can adjust it. They will keep it as high as possible as long as possible.
Now on the other hand, it will probably never reach the price of the Nintendo, but then the Nintendo doesn't have HD, Blu-Ray or a hard drive. Those three options add cost, but will probably add significant value to a lot of games.
The way I see the console going is that Sony will dominate the 12 year old and up crowd. Microsoft will own a smaller percentage this time than with the XBOX, and Nintendo will own (as always) the 12 and under crowd.
Now what will the average slashdot/digg reader buy? Well those people generally hate Sony and Microsoft, but at the end of the day, they will buy the console with the best games they like. That will be Sony, and then I could see some of the Slashdot crowd actually tinkering with Linux on the PS3.
I am also curious to see what happens when the development kits get better for both the 360 and PS3. Creating an "easier" way to use the multi cores in those system will show the differences between all the consoles even more, and also display better how well (or poorly) the PS3 runs normal Linux stuff.
The last part of the puzzle is how cheap 1080P TV's will get in the next 5 years. It isn't out of the question to hook up a keyboard, mouse and "cheap" 1080P LCD or Plasma TV to a PS3 and have a computer. This is a giant leap forward for consoles, and Sonys first attempt to bridge the gap between console, computer and DVR type of device.
Time will tell if it will be a sucess or not, but one thing is certain. They will sell all the systems they can make this year and early next. People are asking every day now at EB if they can preorder the system. "If" Sony could make 20 million this year they would sell every one. I kind of wonder why they honestly don't raise the price up even more. It would suck for us gamers, but if I had a product that would max out my manufacturing for the next two years and I was sure I would sell every one I would make, then I would probably rethink my asking price. The only logic I see is that they don't want to anger the initial buyers if they have to lower the price next year for the second wave buyers. If I was Microsoft I would be very worried about the PS3. If I was Nintendo I would keep producing kids games and doing pretty much what they are doing, much like they did with the GameCube, the only difference is that I would try not to over "Mario" the system.
The more I learn about science, the more my faith in God increases.
I think you misunderstand what HPC actually is.
High performance computing is that which you'd want to throw a huge Beowulf cluster at, or possibly a supercomputer or twenty. Not three small pathetic cores.
Doesn't the Cell's design mean that it can very easily scale up, without requiring any changes in the software? Just add more computing CPUs (SPEs they are called, I think?) and the Cell runs faster without changing your software.
I'm not entirely sure of this, can someone corroborate/disprove?
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Apple has said they considered and rejected the Cell because it's more a game-box processor, rather lacking on the multipurpose needs of a general purpose processor. So they would need to put 4 Cells to match the general needs of a Quad core.
Also they considered that one processor change was enough.
But then Apple caters to the scientific community and ignoring the Cell leaves a hole in the market with no Intel alternative in sight.
I hear the delay with the PS3 is because of problems fabricating such a complex en-masse. It must be one hot sonfabeach too.
So is the "Mac Pro" really delayed because of the Cell?
An interesting point is that most consoles sell their hardware at a loss. At least the XBox does. This means that there is no guarantee that IBM is willing to sell their CPUs at the same price that one would believe they cost for the PS3.
Moreoever, the scientific community is very likely to push their cell+ architecture and I'm sure IBM would be more than happy to help... For a massive price.
So, when building an HPC system, you're likely to work around the best architecture (the more expensive cell+), and purchasers of the HPC will then have a cray-like proprietary system at enormous cost.
Not that this is a bad thing, I just don't believe this "low cost" "high volume" statement.
-Michael
The last part of the puzzle is how cheap 1080P TV's will get in the next 5 years. It isn't out of the question to hook up a keyboard, mouse and "cheap" 1080P LCD or Plasma TV to a PS3 and have a computer. This is a giant leap forward for consoles, and Sonys first attempt to bridge the gap between console, computer and DVR type of device.1 004016641.htm
;-)
If this is worthwile for users will depend a lot on how open the console is for third-party software. Usually consoles are designed to run only software licensed by the console vendor, and in some cases those vendors will even sue companies that offer modifications. An example where Microsoft went after XBox modders:
http://www.geek.com/news/geeknews/2002Oct/gam2002
If Sony pulls a similar thing with the PS3, it will remain rather uninteresting as a computer unless they provide all the software an average user might want. Which I don't believe
C - the footgun of programming languages
Isn't Cell similar to things like QCDOC (from what my LQCD colleagues tell me, it's based on PowerPC, but are there similarities in the wider architecture, interconnects, etc.)? Have any plans to use it here?
I'm going to disagree with you here. Here's my game system buying guide:
-I'll buy a DS Lite the day it comes out. There are several games I like and several more coming.
-I'll buy an XBox 360 when Splinter Cell comes out.
-I'll buy a PS2 as soon as I decide I can't go without playing Guitar Hero any longer.
-I'll pre-order a Wii (provided Twilight Princess remains a launch title)
-I do not see myself ever purchasing a PS3.
Each system offers me something. The DS gives me portability and a growing library of games, including some real gems. The XBox 360 gives me Live, wireless controllers, and games that I would like to play: Oblivion, Fight Night Round 3, etc. Wii is my only 'must-have' system. A low price, innovation, a lot of developer support, and established exclusive franchises. Not to mention the ability to play tons of SNES, NES, and Sega games. PS3 offers me... nothing. The only thing that would possibly entice me is the number of RPG's traditionally available on the PS systems, but I never bought a PS2 and the price was MUCH lower. Final Fantasy isn't worth $700 to me.
Every discussion I have had regarding consoles has ended the same way. People who don't have a 360 yet plan on getting one within the year, everyone wants the Wii, and the PS3 gets a big, "So what?"
The PS3 may have the hardware advantage, but that's all it offers. From a gaming perspective, Sony has yet to give me one good reason to spend my money on a console with technology that won't be fully utilized until about two years after release, a video disc format that won't be widespread until at least a year after release (if ever), and HD (which I don't have).
At least the scientists are getting something out of it. Now if Sony gave me a system that could do complex COMSOL models, I'd be interested.
Except neither of those links point to anything that proves the Cell is good for High Performance Computing which is the point of the article. This isn't anything to do with 360 vs PS3. If MS wanted to design a CPU that could be scaled up for HPC they would have done, instead they just got IBM to customise a PPC chip for their games console because their goal is dominance in the living room, not to become the next Intel.
To be honest I question the validity of this study anyway, I seem to recall lots of papers proclaiming the PS2's so-called "Emotion Engine" as the future of super computing and that never happened either. This is probably more hype paid for by Sony to make people believe the PS3 will be the second coming.
Plus if you actually watch that whole interview with Carmack you linked to, he says the only advantage of the PS3 hardware is peak performance, which if it's anything like the PS2 will be limited by memory bandwidth. And everything I've seen of the PS3's RSX suggests it's just an nVidia 7800 GTX, which means the 360 should have the advantage graphically. With the PS3 having more CPU power but the 360 having more polygon power I suspect we'll end up with fairly similar looking games.
IF IBM was the maker of the chip they would most certainly not sell them at a loss. Why should they? Sony might sell the console at a loss to recoup the loss from game sales but IBM has no way to recoup any losses.
Then again IBM is in a parnetship with Sony and Toshiba so the chip is probaly owned by this partnership and Sony will just be making the chips it needs itself.
So any idea that IBM is selling Cells at a loss is insane.
Then the cost of the PS3 is mostly claimed to be in the Blu-ray drive tech. Not going to be off much intrest to a science setup is it? Even if they want to use a blu-ray drive they need just 1 in a 1000 cell rig. Not going to break the bank.
No the cell will be cheap because when you run an order of millions of identical cpu's prices drop rapidly. There might even be a very real market for cheap cells. Regular CPU's always have lesser quality versions. Not a problem for an intel or AMD who just badge them celeron or whatever but you can't do that with a console processor. All cell processors destined for the PS3 must be off similar spec.
So what to do with a cell chip that has one of the cores defective? Throw it away OR rebadge it and sell it for blade servers? That is were celerons come from (defective cache)
We already know that the cell processor is going to be sold for other purposes then the PS3. IBM has a line of blade servers coming up that will use the cell.
No I am afraid that it will be perfectly possible to buy Cells and they will be sold at a profit just like any other cpu. Nothing special about it. they will however benefit greatly from the fact that they already got a large customer lined up. Regular CPU's need to recover their costs as quickly as possible because their success will be uncertain. This is why regular top end cpu's are so fucking expensive. But the Cell allready has an order for millions, meaning the costs can be spread out in advance over all those units.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
Hmmm Betty. The cat did a whoopsee on me cell processor!
The DP performance of the cell isn't that good. You can get that with FPGAs today, and beat that with other chips. When they can get that DP performance on par with the SP performance, even 1/2 of it would be fine, then it will be meaningful.
"We also conclude that Cell's heterogeneous multi-core implementation is inherently better suited to the HPC environment than homogeneous commodity multi-core processors."
Whether or not HPC is something you'd want to throw 20 or more supercomputers at in a Beowulf cluster, at least you know that the PS3 is really the only next-generation video game system because nobody concerned with raw performance and power efficiency would want to use the Xbox 2 in a HPC environment.
The real issue here has nothing to do with the performance and capabilities of the cell processor. The real issue is, can I make a copy, contract out my own fab, and make it without anyone elses permission. If I can, then it will be successfull, if I can't then it is just another proprietary technology that won't give the end user any real advantage over the long term - and thus no real reason to switch from more commoditized technologies.
Yes, but the Cell is designed to process data in independent packages which are scheduled and sent to processors by the central unit, it's not a traditional multiprocessor system. Hmm, I guess that from the specs the processors could be communicating via the network instead of just buses as well, which would make what you say correct. I guess we should wait and see.
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It's game developers like Naughty Dog who show the skill and fortitude of innovators. Instead of complacently licensing some hand me down game engine from Epic Games, they opted to hand optimize, custom code, and basically create their own sophisticated and Unix philosophy-adhering game engine.
For example, here's a quote from Naughty Dog game designer Evan Wells in a Q&A with IGN, "Like the PS2 the PS3 is a sophisticated and powerful piece of hardware. Our engineers are working very hard at making specific optimizations to take full advantage of the Cell and its SPU's. However, there is so much depth to this machine, that much like the PS2, you will continue to see developers squeeze more and more out of it over the course of what I am sure is going to be a lengthy life-cycle."
He continues, "The engine we are using is completely proprietary and is being developed here at Naughty Dog. We have some of the industry's top engine programming talent dedicated to getting the most out of the PlayStation 3 possible. With the introduction of the SCE Worldwide Studio there has been an increased sharing effort between the internal teams. It extends far beyond Naughty Dog and Insomniac this time and I think you'll see a lot of first party titles that reap these benefits."
When John Carmack can stop text messaging his Neopets buddies on cellphones while trying to develop a mobile MMOG (WTF?), I may actually think he matters anymore.Some architectures are better for some things than other architectures. A prime example would be the DSP. It is optimized for a certain kind of calculation. For those it is better than general purpose architectures by orders of magnitude.
Remember the math coprocessor? Back when I was using a 286 cpu, I bought a math coprocessor for $800 so I could do CAD. Maybe someone could put a cell chip on a daughter board to improve the math ability of a regular desktop computer.
Sounds like this cpu would end up having great folding performance. I so hope the PS3 ends up being hackable and we get to throw Linux on it ;-)
Wow, if nothing else the MGS4 demo has left me jaw dropped. That is some friggin high poly count. I was kind of doubtful of the PS3 thinking it would be just a Xbox 360, but that video looked awesome.
(Although, I dunno if it is still worth the price tag though)
"I am the king of the Romans, and am superior to rules of grammar!"
-Sigismund, Holy Roman Emperor (1368-1437)
at least you know that the PS3 is really the only next-generation video game system because nobody concerned with raw performance and power efficiency would want to use the Xbox 2 in a HPC environment.
Not quite. What they're saying is that the Cell is better suited to parralel applications, like physics simulations, and that it is more scaleable - ie, easier to build supercomputers or distributed computing nodes from.
However, that has no bearing upon what 'generation' the host console is - largely because a console has a pre-determined number of chips installed, and cannot be scaled without breaking it's own specification. Remember, the fact that there are exactly n cores in a console is what makes that console a stable development platform (as opposed to the PC, where performance is different on each unit).
You *could* argue that console is using more modular technology, but that on its own doesn't tell you anything about overall performance, ease of development, stability, robustness, nor any of the other metrics that you can really apply to a console. If 'older' technology can be used to provide those same metrics in a home console, then which is better simply becomes an issue of cost. If the older gear does the same job, but is cheaper to produce, then it is the better alternative from everything but a marketing standpoint. Expandibility of the hardware in other platforms does not affect the quality of the platform in question.
"With the introduction of the SCE Worldwide Studio there has been an increased sharing effort between the internal teams. It extends far beyond Naughty Dog and Insomniac this time and I think you'll see a lot of first party titles that reap these benefits."
Wow. Is the same SCE Worldwide Studios that brought me God of War? Dude, suite. If Naughty Dog and all other first party developers or even Insomniac are going to be reaping benefits from this sharing of manpower, there's no telling how much better Resistance: Fall of Man is going to get and blow gamers away. It could quite possibly shut Gears of War down because that chainsaw is going to get old but 8 to 32 online players in Resistance on the Cell processor is going to exude replayability. And yeah, John Carmack is dead. Doom died when Insomniac entered the FPS market with Resistance. Can't wait.
The fact is that most scientists use high-level software (MATLAB, Femlab, ...) to do their simulations. Altough theses scientists may be interested by any potential speed-up to their workflow, they are not willing to invest any bit of their time to translate all their codebase to asm-optimized C. Thus, the ball is in the hands of software developpers, not scientists.
I'm jack's useless sig
FTA: While their current analysis uses hand-optimized code on a set of small scientific kernels, the results are striking. On average, Cell is eight times faster and at least eight times more power efficient than current Opteron and Itanium processors,
The Cell processor may be faster but how easy is it to implement an optimizing development system that eliminates the need to hand-optimized the code? Is not programming productivity just as important as performance? I suspect that the Cell's design is not as elegant (from a programmer's POV) as it could have been, only because it was not designed with an elegant software model in mind. I don't think it is a good idea to design a software model around a CPU. It is much wiser to design the CPU around an established model. In this vein, I don't see the cell as a truly revolutionary processor because, like every other processor in existence, it is optimized for the algorithmic software model. A truly innovative design would have embraced a non-algorithmic, reactive, synchronous model, thereby killing two birds with one stone: solving the current software reliability crisis while leaving other processors in dust in terms of performance. One man's opinion.
Your rant is juvenile. Check the facts-- not everyone who owns a nintendo is under 12. I didn't realise owning a game system that has more first-party titles than bloody, violent, car-robbing games and shitty budget titles constituted the age group for the console, but I digress. Your fuzzy statement of having BR, HD-DVD, and a HD doesn't offer much either. The 3D0 launched as one of the first 32-bit CD-based systems and it didn't help them. Also remember that the system launched at $799-- only $100 more than the PS3 is scheduled to. And whats up with this thing about buying these massive HDTVs? Most of us still have our good old standard television sets. Partially due to the price to upgrade, but also since it just doesn't do anything special. I highly doubt most people are looking forward to dump $700 on a new game console, then $2000 months later for a new tv to play UT2007 with. I could be wrong, though. (sarcasm) You also forget, that Nintendo is the only major console maker who doesn't LOSE money by loading up their consoles with bells and whistles, like hard drives and HD output. They also put out plenty of first-party titles. They're also the ones generating the most revenue off their products, based off what they put in. And that they should-- they've been in the business for over twenty years now. What it comes down to is, the gamers care about the games. Nintendo had plenty to deliver at E3, while Sony didn't. You really sound young, making all of these statements about console hardware. That's exactly the reason why rehashed shooter crap overflows my gaming magazines today.
All MP machines have: communication channels, and processors. If the designers envisioned it being used a certain way and optimized it for that, well, what of it? Maybe that's how the standard game API does things but, it's still processors and communication channels. It's more than likely you can get better performance out of it by adapting your problem for it specifically, minimizing communication and keeping processors busy as much as the problem allows, same as for all other MP systems.
Someday we'll all be negroes
x86, the commodity, has registers from the days when RAM was faster than the CPU (ie 8-bit days)
The tacked on FPU, MMX, SSE SIMD stuff whilst welcome still leaves few registers for program use
The PowerPC on the otherhand has a nice collection of regs, and as good if not better SIMD--The CELL goes a big step further
More regs = more varibles in the CPU = higher bandwidth of calculation
be they regular regs or SIMD regs.
That plus the way it handles cache
Could be a pig to program without the right kind of compiler optimizing
Would that mean game developers using FORTRAN 95?
Over the last several decades, there have been lots of parallel architectures, many significantly more innovative and powerful than Cell. If Cell succeeds, it's not because of any innovation, but because it contains fairly little innovation and therefore doesn't require people to change their code too much.
One thing that Cell has that previous processors didn't is that the PS3 tie-in and IBM's backing may convince people that it's going to be around for a while; most previous efforts suffered from the problem that nobody wanted to invest time in adapting their code to an architecture that was not going to be around in a few years anyway.
I thought the Cells performance was mediocre if you only had a single task going on at a time. Given that scientific simulations aren't real time, it doesn't need to be hugely multithreaded as it's better for each tick/frame/etc of the simulation to be done one after the other.
Did Sony pay you or did Mr. Kutaragi come over to your house and type it for you.
Have you seriously never seen anything like this before? As a professional ps2/360/ps3 developer I have to say that I was seriously underwhelmed by this demo. Every one of the effects has been used before. THe original xbox has every effect he mentioned. And HL2 has a significantly more complex lighting system and postprocessing effects.
The demo appears to be a single high-poly character in a texture mapped box. The demoer admits that this is a cut-scene quality model. I believe this scene could be rendered on an original xbox with similar 'visual' quality. Why not use some of those polys to make a realistic background? Black on PS2 looked better. And they couldn't even show a solid second of actual gameplay.
I think it will be an amaxing game, but the demo was no technical achievement. It was a hurried render test for an obviously incomplete engine. Bragging about poly count when your competition can push 1.5x-3x as many is not going to win them any points either.
Regards,
----- 70% of all statistics are completely made up.
(a) lend themselves extremely well to optimisation
(b) lend themselves extremely well to incorporation in subroutine libraries
(c) tend to isolate the most compute-intensive low-level operations used in scientific computation
SGEMM
If you read the article, you will find (among others) a reference to a operation called "SGEMM". This stands for Single precision General Matrix Multiplication. This is the sort of routines that make up the BLAS library (Basic Linear Algebra Subprograms) (see e.g. http://www.netlib.org/blas/). High performance computation typically starts with creating optimised implementation of the BLAS routines (if necessary handcoded at assembler level), sparse-matrix equivalents of them, Fast Fourier routines, and the LAPACK library.
ATLAS
There is a general movement away from optimised assembly language coding for the BLAS, as embodied in the ATLAS software package (Automatically Tuned Linear Algebra Software; see e.g. http://math-atlas.sourceforge.net/). The ATLAS package provides the BLAS routines but produces fairly optimal code on any machine using nothing but ordinary compilers. How? If you run a makefile for the ATLAS package, it may take about 12 hours (depending on your computer of course; this is a typical number for a PC) or so to compile. In this time the makefile will simply run through multiple switches and for the BLAS routines and run testsuites for all its routines for varying problem sizes. And then it picks the best possible combination of switches for each routine and each problem size for the machine architecture on which it's being run. In particular it takes account of the size of caches. That's why it produces much faster subroutine libraries than those produced by simply compiling e.g. the BLAS routines with an -O3 optimisation switch thrown in.
Specially tuned versus automatic?: MATLAB
The question is of course: who wins? Specially tuned code or automatic optimisation? This can be illustrated with the example of the well-known MATLAB package. Perhaps you have used MATLAB on PC's, and wondered why its matrix and vector operations are so fast? That's because for Intel and AMD processors it uses a specially (vendor-optimised) subroutine library (see http://www.mathworks.com/access/helpdesk/help/tech doc/rn/r14sp1_v7_0_1_math.html) For SUN machines, it uses SUN's optimised subroutine library. For other processors (for which there are no optimised libraries) Matlab uses the ATLAS routines. Despite the great progress and portability that the ATLAS library provides, carefully optimised libraries can still beat it (see the Intel Math Kernel Library at http://www.intel.com/cd/software/products/asmo-na/ eng/266858.htm)
Summary
In summary:
-large tracts of Scientific computation depend on optimised subroutine libraries
-hand-crafted assembly-language optimisation can still outperform machine-optimised code.
Therefore the objections that the hand-crafted routines described in the article distort the comparison or are not representative of real-world performance are invalid.
However ... it's so expensive and difficult that you only ever want to do it if you absolutely must. For scientific computation this typically means that you only consider handcrafting "inner loop primitives" such as the BLAS routines, FFT's, SPARSEPACK routines etc. for this treatment, and that you just don't attempt to do that yourself.
By the end of the article, I was looking for their idea of a hypothetical best-case pony.
So, that means that the cell in it's current design is 14/8= 1.75x times slower for double precision than an Opteron/Itanium is for single precision. I searched around byt couldn't find a good answer on what is the ratio between an Opteron/Itanium single and double power precision performances? If it's actually just 50% slower (as I think it is) then the cell is still slower (currently 75%).
So, anyone knows for sure what is the ratio between an Opteron/Itanium single and double power precision performances?
"I don't mind God, it's his fan club I can't stand!" E8
Cell have 8 vector processor and something like a ppc to "control" all of them, it's done specially for FP operations. It's like a comparation of a GPU with a CPU, it haven't got so much sense.
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Check if this was sponsored by the same marketing team that was running ads that kept peddling the lackluster g4 as a supercomputer on the national watchlist.
Did Bill Gates pay you to type that up? Or are you just a Microsoft fanboy? You assumed that the MGS4 trailer was pre-rendered cutscene, that obviously shows that you have little knowledge of the PlayStation and MGS. MGS has NEVER used pre-rendered cutscenes. The original Xbox CANNOT produce similar quality as MGS4. Snake's hair alone would cause the original Xbox to be at its limitation.
Finally, where did you hear that the Xbox360 can push 3x more polygons than the PS3? Your ass? You are NOT a developer, and it is obvious from your lack of knowledge in the subject.
Did you mean Fermilab, or am I not keeping up with scientific progress? :-)
I love how they manage to completely ignore all the other vector-type architectures already in the market, and just compare it to Intel/AMD which are not even designed for floating point performance.
;)
Scream "my computer beats your abacus" all you want.
But then it is from Berkeley, so that's normal.
- Adam L. Beberg - The Cosm Project - http://www.mithral.com/
You are correct not every Nintenod owner is under 12. Most are. A very very large percentage of their current market and future demographics are targeted for just that audience.
HDTV, Blu-Ray, and a HD can and probably will add to the overall fun of a system. Significantly faster load time, better textures, and downloadable content just to name a few things.
"Most of us still have..." Yep, and you are probably not in the target market for a PS3... this year. Now what percentage of new TV's being sold are not HD ready? What percentage have been ready for the last 3 years? My point is that when 1080P TV's drop in price, and it won't take long... using a PS3 as a computer isn't out of the question.
You are correct about Nintendo not loosing money. Great for them, but bad for Nintendo buyers. They have to pay "full" price for a system that PS3 owners get a discount for.
Nintendo AND Sony are planning on 15 to 20 launch titles. Not bad for either console. You are also correct in saying Nintendo has been around for a while... So was Atari.... I wish them well.
The more I learn about science, the more my faith in God increases.
Here you go. Enjoy.
http://www.mc.com/cell/
I paid $1800 for the 1080p monitor to use with the PS3. I am so future proofed it isn't funny. :D
The sad thing is that I don't game. I want to learn how to program the processors in this machine. I can picture a stack of 10 of these game consoles just pumping out rendered frames of animation.
The authors discuss hand tuning and assembler coding for Cell, but not necessarily for the other processors. Their 2D FFT results, for example, are a factor a 10 slower than others I have seen. Also, for the IA64 and Opteron, the performance many of these numerical kernels are highly dependent on the compiler used. The IA64 especially is very sensitive to compiler optimization to keep the 6 pipeline slots busy and also generate memory prefetch instructions at the right time to prevent stalling. As often seems to occur in these sorts of HPC comparisons, they spend a lot of time hand opitmizing for a particular platform, and compare it to other platforms that have not necessarily received the equivalent effort. As has been noted above, how much time you have to spend developing, debugging, and tuning a code matters a lot. This is particularly true for research codes. Finally, who uses single precision for scientific computing anymore? Any field that I am aware of that would use large FFTs, large linear algebra solvers, etc. requires at least double precision to get anything meaningful.
wait...did someone mention a Beowulf cluster in a serious context? what is slashdot coming to?
What are you running your renderer on now? Or is this power lust? You'll pay a heavy price, especially in your time. I regret doing this myself.
I will try to clear up a little of your confusion.
> You assumed that the MGS4 trailer was pre-rendered cutscene,
> that obviously shows that you have little knowledge of the PlayStation
> and MGS. MGS has NEVER used pre-rendered cutscenes.. blah blah blah
I never said it was prerendered. You simply misunderstood they way these things work. In-game cut scenes use different models than the regular game. That is because the artists need more detailed control of the animations. They can be much more complex because artists can focus on the elements used in that specific cut-scene.
Therefor even when rendered in-game cutscenes are a bad estimate of actual gameplay experience. This is why you so often see xbox cutscenes in commercials rather than actual gameplay. Sure it is rendered real time but it will always look the best possible quality.
> The original Xbox CANNOT produce similar quality as MGS4. Snake's
> hair alone would cause the original Xbox to be at its limitation.
60,000 polys for hair alone! My GOD call the nobel prize committee! Even if you wanted to waste this many polys on something that could be done with similar quality and 5k polys. What is so spectacular about 60k? They XBOX could do this at its native resolution withou too much difficulty, its not an impressive number, even the ps2 could do it, although you would only be able to render hair and nothing else.
> Finally, where did you hear that the Xbox360 can push 3x more polygons
> than the PS3? Your ass? You are NOT a developer, and it is obvious from
> your lack of knowledge in the subject.
Well I didn't say 3x. It depends on what you are rendering. But the simplest limitation is the clock speed and the number of pipelines. I am not saying PS3 is worst, since it can do a lot more shader ops per second (3x as many). But it can only do them on half as many polys at a lower clock speed. This is all academic anyway since total performance is a combination of many things. But I deal with 400k poly models every day, and I just wasn't impressed by the demo.
----- 70% of all statistics are completely made up.
that the Cell will be "cheap" compared to other supercomputers? (yeah, I know I can't really compare a chip with a supercomputer, but you get the idea). Not to mention more energy efficient (which in the case of HPC also saves money to a point where it's significant, right?).
And when I say cheap, I mean: "so much cheaper we can use the savings to hire a real programmer to do the optimizing for us, and then buy some extra processing power on top of that! And throw a party!"
slightly offtopic: Half a year ago I interviewed Peter Hofstee, chief architect of the Cell, for the student union for physics, mathematics and informatics of the university of Groningen, the Netherlands (he studied at our university and did quite a few things for our student union). The interview was actually going to be about him and his career after his study, but when I got to the point of "what are you doing now?", it automatically centered on the Cell chip as he just finished designing it. Most of the jargon was lost on me (studying physics myself), though he sounded very enthousiastic and convincing. However, it appears someone who does understand what he's talking about had an almost identical interview recently. The advantage I mentioned above is something I quite clearly remember from that interview. DodgeK
The Emotion Engine was the future of HPC, the Cell is simply an extension of ideas and concepts tested out with the EE.
If the chip runs fast with some hand-optimization, then it will get done. Just follow the money. Sheesh!
I don't trust atoms -- they make up stuff.
However, the stencil code and SpMV kernels were actually coded up and simulated for the paper. They were then run (exact same code) on real hardware (a 2.1GHz prototype machine) and those results were presented at the EDGE workshop last week. The hardware performance was pretty close to the simulator (the more computationally bound the kernel, the more accurate the simulator)
The X1E MSP is certainly a vector processor, and we ran the same kernels on it and presented them in the paper. It would certainly not be considered a commodity processor though. We wanted a nice sample set of architectures: superscalar, VLIW, and vector.
So if somebody writes a couple of dozen standard routines that crank the number-crunching part of the Cell processor well, and there's a halfway-adequate compiler for the conventional-processing side, you can still get a big win from a small budget.
I did a lot of scientific-style programming on VAXes in the early-mid 80s, and my iPod Shuffle has more CPU, more disk-equivalent, faster I/O bus, and probably more RAM (? not sure, but all the non-shuffle versions do.) Our applications sped up by 2 orders of magnitude once we could get enough RAM :-)
Bill Stewart
New Fast-Compression-only CPR http://preview.tinyurl.com/dy575ks