Except for the service agreement violation. You are legally allowed to yield your fair use rights when entering into a contract, which everyone who uses the iTunes service does.
Be sure to explain in detail how its ok that corporations have taken control of her computer and are reading all her documents with the spyware while you're at it.
I think you got it backwards, MiB is 1000000 bytes (thinki Mi llion B ytes), while MB (Mega Bytes) is 1024X1024 bytes, and Mb (Mega bytes) is the disk manufacturers confusing nomenclature for 1000000 bytes.
I don't think it's as far out as you might imagine. For example a JIT could monitor your object storage access patterns. Suppose it detects that you are using linked list when your access pattern would be better on tree. Replace all instances of LinkedList with TreeMap.
This was all done long enough ago I don't have access to the raw data.
My recollection is that a graph of the percentage of people who can correctly identify the letter is basically flat (at nearly 100%) up to 40ish fps. Then it declines slowly to about 75% by 60fps, and then you quickly lose about 25% (to 50%) in the next 20fps (to 80fps), and the next 40% drops (to 10%) between 80fps and 100fps. After that you're getting the people with freaky eyesight. I personally dropped at around 65fps.
I can't be sure the brightness didn't vary in the animation experiment. We didn't have the equipment to measure brightness directly, but we did make some effort to protect against this by having subjective measurements of the brightness of the screen by judging areas of the screen that were all white/all black. Our technique was to always use the same physical display at the same frequency, only using differing rates of animation. I'd consider it possible but not likely that the differing animation rates could have impacted the brightness output in a way that would not have been caught by the subjective tests.
BTW I'll agree 1000% that game developers could improve in lots of ways other than framerate, but from a game buyer's perspective, I think the evidence is strong that a faster video card can almost always deliver a genuinely better experience. But a lot of the framerate capability of these cards does in fact wind up going into rendering quality improvements. Things like FSAA really eat up the framerate, but they provide significant visual enhancements.
Finally, referring to films, I meant in the theatre. 24fps is annoying to me if I'm not in a good relaxed state. It's just too easy to start seeing the frames flicker. I've really loved the two 48fps movies i've seen, I hope those take over the market.
200fps is an estimate based on the electrochemical reaction rate required to change the signal going into your brain. Beyond 200fps or so (depending on the person) you reach the point where the eye simply doesn't make changes fast enough to transmit different data to the brain.
The tests I have run with people run along the following lines:
At what point can a person no longer identify a letter placed in a single erroneous frame. (as an example you see a movie, one frame of which has been replaced by a large letter H, at what frame rate can you no longer identify the H). For most people the H goes away somewhere between 60 and 120 fps.
Another experiment shows people 2 animations. One is at X fps and the other is at X+10 fps. They are asked which is faster. At the point where people can truly no longer distinguish which is better, they should be wrong 50% of the time. People choose the correct display quite reliably up to at least 100fps. X and X+50% is differentiable for a good percentage of the population up to 150 fps.
As to the TI DLP's I have no doubt you're correct. However, having everyone happy is not the same as impossible to improve upon. The real question is when do you reach the point where no one can tell the difference anymore.
I will agree with you that 35mm films are mostly 24fps. I can see the individual frames, as can many people. The animation is fine, but it is easy to notice the framing if I concentrate. If I've had too much caffeine or am otherwise on edge, it can be difficult for me to enjoy a movie due to the low frame rate.
Regarding high def TV, try comparing 720 @ 60 fps vs 720 @ 30 fps and see which people think has better quality. You'll need an exceptional source and display for this experiment though, make sure your display doesn't downgrade 720@60 to 30 internally (most do).
One key point is that it is a comparable product for current games only. Nvidia's product has forward looking features that are not present in ATI's. Particularly 32bit fp pixels and Shader 3.0.
There aren't even any monitors you can buy that will hit human perception limits, which is around 200fps. Most monitors cap their refresh at 120, 160 or 180hz.
Most of the games benchmarked were in the 80 fps range at top resoulutions. Very significantly below the threshold of human perception.
Remember, animation _begins_ to be perceived at 15fps, is fluid for 90% of the population at 24 fps, but animation rates differing by 10fps can be differentiated by 90% of the population all the way up to 120fps. 200fps is roughly the input frequency of your eyes to your brain.
Not to mention 'don't buy any music'.
1 - Can underage individual enter into the itunes contract?
2 - The contract is before the sale.
3 - Copyright allows you to make backup copies if you _can_. It does not require that the person making the sale enable this.
4 - This will have to be decided by a court at some point.
5 - How do you sign up for an itunes account in an ssl session without stepping through the agreement?
EULAs are an abuse, I'm in complete agreement there.
The itunes system is not a eula, its a contract.
I'm sure most of apples customers are underaged drinkers.
Also, slashdot is a group of people, with many different opinions.
Except for the service agreement violation. You are legally allowed to yield your fair use rights when entering into a contract, which everyone who uses the iTunes service does.
Be sure to explain in detail how its ok that corporations have taken control of her computer and are reading all her documents with the spyware while you're at it.
I think you got it backwards, MiB is 1000000 bytes (thinki Mi llion B ytes), while MB (Mega Bytes) is 1024X1024 bytes, and Mb (Mega bytes) is the disk manufacturers confusing nomenclature for 1000000 bytes.
Yes, as soon as you see MiB you know they're talking about 1000000 bytes because Mi is obviously short for million.
Thank goodness they finally got a clear TLA!
I don't think it's as far out as you might imagine. For example a JIT could monitor your object storage access patterns. Suppose it detects that you are using linked list when your access pattern would be better on tree. Replace all instances of LinkedList with TreeMap.
If only word weren't so huge, he could have loaded it, used the spellchecker, and then copy pasted his post.
Worse, the time it take him to delete one space or tab will always be much longer than the time saved in the parser/compiler.
I don't know, if you do things like print those strings or iterate over them in any way, you may see a measurable improvement.
This was all done long enough ago I don't have access to the raw data.
My recollection is that a graph of the percentage of people who can correctly identify the letter is basically flat (at nearly 100%) up to 40ish fps. Then it declines slowly to about 75% by 60fps, and then you quickly lose about 25% (to 50%) in the next 20fps (to 80fps), and the next 40% drops (to 10%) between 80fps and 100fps. After that you're getting the people with freaky eyesight. I personally dropped at around 65fps.
I can't be sure the brightness didn't vary in the animation experiment. We didn't have the equipment to measure brightness directly, but we did make some effort to protect against this by having subjective measurements of the brightness of the screen by judging areas of the screen that were all white/all black. Our technique was to always use the same physical display at the same frequency, only using differing rates of animation. I'd consider it possible but not likely that the differing animation rates could have impacted the brightness output in a way that would not have been caught by the subjective tests.
BTW I'll agree 1000% that game developers could improve in lots of ways other than framerate, but from a game buyer's perspective, I think the evidence is strong that a faster video card can almost always deliver a genuinely better experience. But a lot of the framerate capability of these cards does in fact wind up going into rendering quality improvements. Things like FSAA really eat up the framerate, but they provide significant visual enhancements.
Finally, referring to films, I meant in the theatre. 24fps is annoying to me if I'm not in a good relaxed state. It's just too easy to start seeing the frames flicker. I've really loved the two 48fps movies i've seen, I hope those take over the market.
I've actually done perception research.
200fps is an estimate based on the electrochemical reaction rate required to change the signal going into your brain. Beyond 200fps or so (depending on the person) you reach the point where the eye simply doesn't make changes fast enough to transmit different data to the brain.
The tests I have run with people run along the following lines:
At what point can a person no longer identify a letter placed in a single erroneous frame. (as an example you see a movie, one frame of which has been replaced by a large letter H, at what frame rate can you no longer identify the H). For most people the H goes away somewhere between 60 and 120 fps.
Another experiment shows people 2 animations. One is at X fps and the other is at X+10 fps. They are asked which is faster. At the point where people can truly no longer distinguish which is better, they should be wrong 50% of the time. People choose the correct display quite reliably up to at least 100fps. X and X+50% is differentiable for a good percentage of the population up to 150 fps.
As to the TI DLP's I have no doubt you're correct. However, having everyone happy is not the same as impossible to improve upon. The real question is when do you reach the point where no one can tell the difference anymore.
I will agree with you that 35mm films are mostly 24fps. I can see the individual frames, as can many people. The animation is fine, but it is easy to notice the framing if I concentrate. If I've had too much caffeine or am otherwise on edge, it can be difficult for me to enjoy a movie due to the low frame rate.
Regarding high def TV, try comparing 720 @ 60 fps vs 720 @ 30 fps and see which people think has better quality. You'll need an exceptional source and display for this experiment though, make sure your display doesn't downgrade 720@60 to 30 internally (most do).
One key point is that it is a comparable product for current games only. Nvidia's product has forward looking features that are not present in ATI's. Particularly 32bit fp pixels and Shader 3.0.
There aren't even any monitors you can buy that will hit human perception limits, which is around 200fps. Most monitors cap their refresh at 120, 160 or 180hz.
Most of the games benchmarked were in the 80 fps range at top resoulutions. Very significantly below the threshold of human perception.
Remember, animation _begins_ to be perceived at 15fps, is fluid for 90% of the population at 24 fps, but animation rates differing by 10fps can be differentiated by 90% of the population all the way up to 120fps. 200fps is roughly the input frequency of your eyes to your brain.
I don't know, cubic zirconiums are rarer than diamonds.
No, but it might help you ensure that the government isn't watching you download it.
Only on certain compilers. Lots support void main().
That tuna assumption is dangerous, because sometimes its really dolphin, and that's not fish.
If all you eat is fossil fuels you won't really live very long at all.
Keep in mind though, their investors want their money back because they think SCO isn't focused INTENSELY ENOUGH on lawsuits.
I think it even won some awards.
g i
http://snowstorm.sourceforge.net/cgi-bin/site.c
To see the game the movie was based on.
Nah, just a quote I like too, but it looked odd to me which was what caused me to double check it.
Most of the sources I've seen that tried to quote from the movie seem to go your way, vs all the script sites seem to agree the other way.
Just a case of needing something to do while performing boring time consuming experiments.
So technology ISN'T the solution to everything, but P2P technology IS the solution to this in particular?
It's:
s .t xt
Many Shubs and Zuuls knew what it was to be roasted in the depths of a Sloar that day, I can tell you!
According to the script.
http://www.scifiscripts.com/scripts/Ghostbuster