I've done this, and I have no idea why it should be illegal.
When I moved into my new flat, it took a few days for Internet Access to start working. During those days, I checked my mail on some of the many unencrypted wifi networks my neighbours had set up. After I got my own router, I explicitly set it up without encryption to allow others in a similar position to do the same. As long as they don't use up all of my bandwith, I really don't care.
I don't mind others using my wifi, and I don't see why it should be illegal for them to do it.
I agree. I own a PS3. Games like R&C or Uncharted get great reviews, but I did not even finish the demos for these two games. Sure, they look incredible, but R&C plays basically the same as the PS2 versions: follow a predefined path and shoot everything; and Uncharted is Gears of War on an Island: follow a predefinied path and shoot everything; plus, you can take cover.
I've played these games before. I see no reason to play them again. The game I play the most right now is EA Playground. Sure, it's pretty crappy, and the graphics are bad, but at least it's something fresh.
No great game? I thought the games selection was great! Halo, Psychonauts, Crimson Skies, Fable and Indigo Prophecy are all fan-favourites. I think they intentionally took games a few a-list titels as well as games that people might have missed last gen, but that have developed a cult following. Very well done, Microsoft.
Damn. And I just bought the 20-gig 360. Where am I going to store these games? The 20-gig 360 + 120 gig HD costs as much as the 120-gig 360. Why is that stupid HD so expensive?
Over here in Switzerland, I've noticed a lot of Wii and/or DS game mags that are obviously targeted at female adults. They're usually predominantly white, feature fashion sections and models on the front. Some of them have "games my kids could play" sections, but they seem to mainly be for adult females who play stuff like Brain Training on their DS.
No idea how well they're doing, but every few months, a new one seems to be added to the selection.
I guess this is one target audiece which is more likely to buy a magazine than to look up stuff on kotaku.com or ign.com.
I had the highest hopes for Uncharted. I thought it was going to be an Adventure-style game; a bit like Zelda with guns. After playing the demo, it seems to be Gears of War on an island:-(
Dual analog stock precision is a matter of practice, but you'll never become as good as with the mouse. Wii FPS play a bit better than dual-analog shooters, but the mouse still wins.
I bought both a Wii and a PS3 at launch. Currently, I own about 20 Wii titles (not including VC games). I own a grand total of five PS3 titles (six if you include Warhawk as a "real" title even though I bought it online). Three of these suck and/or work better on the 360.
Yes, there are some great titles on the PS3: Warhawk, Resistance, Motorstorm or R&C are examples. Even so, some these have major flaws. Warhawk is online-only, Motorstorm has way too few tracks, and R&C's gameplay is basically unchanged from the PS2 versions: it's a simplistic shooter with far too few platforming elements. Heavenly Sword, the game everyone wanted to save the PS3, is over in 6 hours.
Let's compare this to the Wii, which sports titles such as Twilight Princess, Resident Evil 4 (which, while a port, is also clearly the best version of the game), Metroid Prime 3, Super Paper Mario, Trauma Center, Mario Strikers, Wii Sports or Rayman. Reviews indicate that the soon-to-be-released Mario Galaxy will be the best Mario game since Mario 64. Even the crappy Wii games are often a ton of fun - me and my friends are having a blast with EA Playground right now (I love the slot car game, although my pals are partial to the plane race and dodgeball). Saying that the Wii "hasn't had any real great games come out" when it has Metroid Prime 3 or Twilight Princess only betrays your bias.
Since it has become quite likely that the PS3 will never pull itself out of the hole Sony dug it, I have now also bought a 360 (fully expecting it to explode within weeks), and I already own more games for the 360 than for the PS3.
Despite of my immense dislike for Microsoft, and despite of the fact that I bought one at launch and had the highest hopes for it, I will have to say that as of now, the PS3 is not a viable competition for the other two. If you play with your friends locally, get the Wii. If you like online gaming, get the 360. If you just like console gaming in general, get both. There is no scenario where I would recommend the PS3; not even as a Bluray player: It's just too loud for movies with silent parts (although I must say that the 360 is even louder; in fact, I would never have thought that a console can make as much noise as the 360; if my friend's wasn't as loud as mine, I would have thought mine was defective).
I agree. Innovation must not automatically mean that some games are going to suck. It will probably mean that some games are not going to sell well, but really: You just know whether your game sucks or not before you publish it. There's no guessing involved. And if you're really not sure, do playtests. Hell, send out a few prerelease review copies. You'll quickly find out whether your game sucks.
As a gamer, I found them quite annoying. Their games were generally sub-par, and from what I've seen from the studio itself, at least some of the people clearly were full of it.
I think EA is trying to move towards more innovation, new franchises and smaller games, and EA Chicago simply didn't fit. They made mediocre sequels, so EA cut them and bought a few "real" development studios instead.
I'm sorry for the people who worked there, but I think for EA, it's the right thing to do.
case 1: total OH = OH of going to/dev/fsevents from time to time, in your program case 2: total OH = OH of calling fseventsd + OH of fseventsd going to/dev/fsevents from time to time
in which case you think the total overhead is greater? Ah, okay, I see the issue. Here's the original quote which triggered my reply:
Actually, I have mixed feelings about having a daemon following inotify (fsevents equivalent for linux) in order to backup. What I meant to say was that Time Machine use the FSEvents API instead of reading from/dev/fsevents. Time Machine does not do the Mac OS X equivalent of following inotify. There's no event notification involved in Time Machine. Instead of being notified of each change when the change occurs, Time Machine calls the FSEvents API once an hour (I guess) and gets back a list of changes that need to be backed up.
I wrongly wrote "instead, the application calls fsevents." I meant to say that it uses the FSEvents API.
Since fsevents notifies all clients each time the FS changes (as far as I understand it - I don't program for Mac OS X), using it is quite often not a good idea. Furthermore, fseventsd does not write all/dev/fsevents events to its log; it only logs changes on the directory level. Thus, I would say that your case 2 is more efficient.
Not sure I understand your question. I intended to say that using fsevents creates less overhead than being called by the OS X equivalent of inotify directly. The overhead in being called by inotify directly is that your app needs to be called every time the FS changes. If that occurs often and your app isn't extremely efficient, this may drag the whole system down. Using fsevents, only fsevents gets called when the FS changes. Your app can then get a list of changed files from fsevents whenever it feels like it, and doesn't need to worry about efficiency.
The iPhone is actually the cheapest phone I've bought in almost decade; and it's the only phone that wasn't subsidized. The P800, Treo 640 and P990i all cost me more than the iPhone, and they were subsidized.
I'm not a big fan of the "oh noes! DRM is the suxors!" crowd, because I'm rational enough to see both sides of the DRM issue: producers want to get paid
Here's what you're missing: DRM hurts precisely those people who actually do pay the producers.
If I buy a DVD in a store, I get the hassle of DRM, and putting it on my iPhone is going to be complicated. If I just download the movie from the Internet, I just open it in QuickTime and export to iPhone. If I buy music in the iTunes Music Store, I can't easily use it on my PC at work, unless I authorize it with my iTunes login, only to forget to de-authorize it if I get a new computer or reinstall the OS. If I just download music, I have none of these issues.
Now, I do buy DVDs, and I do buy music from the iTunes store, and I do buy a lot of stuff with DRM. But I do not buy these things because they have DRM, but despite of it. DRM is actually an incentive to not give the producers money; without DRM, they'd see a lot more money from me.
They need to steal ideas from the Xbox Media Center
Yes. And from the Xbox blade interface, and from the Wii interface.
Frankly, the PS3 interface is a mess. It's a neat idea for the PSP, where you have few things, but on the PS3, it just breaks down. Scrolling through my list of movies or games actually takes probably about half a minute from top to bottom. Why can't we have some way to order this stuff into directories? Sorting everything by activity also doesn't quite work: If I played skate and want to watch Paprika on Bluray, I eject the game. The disc disappears from the interface. Then I put in the movie. Nothing happens. Why doesn't the disc appear? Ah, because you have to get out of the "game" area and go into the "movie" area despite the fact that you simply replaced the disc. Different discs appear in different places. That's just confusing.
Oh, and the online shop is not only unorganized, but also slow. Sony, check out the Wii shop and the 360 shop. Copy that.
Just don't turn the whole thing into a 3D virtual shopping mall or something. There's a reason nobody uses VRML. Thanks.
250'000 in its first week in Japan alone would be great for any game, but this is a Mario game, so expectations were even higher. Of course, it's only been three actual days of sales; the next few weeks will show whether Galaxy ends up a "Super Mario Sunshine" or a "New Super Mario Bros."
If sales drop in the next week, it's a failure. If they increase, it might end up a success.
It's also important to see how the Wii is doing. It only added about 10'000 to the sales numbers in Japan last week. People expected Galaxy to move more Wiis. Again, it's going to be interesting to see whether the increased sales numbers can be sustained over several weeks, or if they drop again in one or two weeks.
I tend to agree: Initial sales probably aren't helped by co-op. However, additional sales will definitely get a boost from the mode. This is why the Wii sells so well: If you have friends over, they can have fun playing Wii Sports within seconds, even if they have no clue about the game. Co-op mode makes Mario viral like Wii Sports; it's easy to hook others on the game.
but what happens when u just wanna sit back, relax, and play something casually? Well, you can't because you have to wave your arms around like a mad man!
I suggest you try actually playing with a Wii. One of the main complaints people have is that you don't have to get up to play.
Remember in the early 90s when everyone thought online shops would be virtual 3D things where you walk through virtual 3D stores, put virtual 3D goods into your virtual 3D basket, then virtually carry your 3D basket to a virtual 3D cash register and virtually paid virtual 3D money?
That's Home, except for online communities and videogame matchmaking instead of online shopping.
Instead of a linear list of buddies you can chat with, invite to games or otherwise interact, you get a virtual 3D home with virtual furniture (that you actually buy with real money). You can then walk around with your buddies, go to movie theatres or play games. It's all very weird, 90s-ish, and a bit dumb.
- Filter the news so I don't have to read everything on every site, but can hit one site for all (or most of) the tech stuff that's relevant for me
- Provide a somewhat civil way to discuss the news
I didn't pay, but I also don't block the ads, and I see nothing wrong with paying for it. IfI've done this, and I have no idea why it should be illegal.
When I moved into my new flat, it took a few days for Internet Access to start working. During those days, I checked my mail on some of the many unencrypted wifi networks my neighbours had set up. After I got my own router, I explicitly set it up without encryption to allow others in a similar position to do the same. As long as they don't use up all of my bandwith, I really don't care.
I don't mind others using my wifi, and I don't see why it should be illegal for them to do it.
Are you implying that it isn't?
I agree. I own a PS3. Games like R&C or Uncharted get great reviews, but I did not even finish the demos for these two games. Sure, they look incredible, but R&C plays basically the same as the PS2 versions: follow a predefined path and shoot everything; and Uncharted is Gears of War on an Island: follow a predefinied path and shoot everything; plus, you can take cover.
I've played these games before. I see no reason to play them again. The game I play the most right now is EA Playground. Sure, it's pretty crappy, and the graphics are bad, but at least it's something fresh.
No great game? I thought the games selection was great! Halo, Psychonauts, Crimson Skies, Fable and Indigo Prophecy are all fan-favourites. I think they intentionally took games a few a-list titels as well as games that people might have missed last gen, but that have developed a cult following. Very well done, Microsoft.
Damn. And I just bought the 20-gig 360. Where am I going to store these games? The 20-gig 360 + 120 gig HD costs as much as the 120-gig 360. Why is that stupid HD so expensive?
Over here in Switzerland, I've noticed a lot of Wii and/or DS game mags that are obviously targeted at female adults. They're usually predominantly white, feature fashion sections and models on the front. Some of them have "games my kids could play" sections, but they seem to mainly be for adult females who play stuff like Brain Training on their DS.
No idea how well they're doing, but every few months, a new one seems to be added to the selection.
I guess this is one target audiece which is more likely to buy a magazine than to look up stuff on kotaku.com or ign.com.
I had the highest hopes for Uncharted. I thought it was going to be an Adventure-style game; a bit like Zelda with guns. After playing the demo, it seems to be Gears of War on an island :-(
Dual analog stock precision is a matter of practice, but you'll never become as good as with the mouse. Wii FPS play a bit better than dual-analog shooters, but the mouse still wins.
I bought both a Wii and a PS3 at launch. Currently, I own about 20 Wii titles (not including VC games). I own a grand total of five PS3 titles (six if you include Warhawk as a "real" title even though I bought it online). Three of these suck and/or work better on the 360.
Yes, there are some great titles on the PS3: Warhawk, Resistance, Motorstorm or R&C are examples. Even so, some these have major flaws. Warhawk is online-only, Motorstorm has way too few tracks, and R&C's gameplay is basically unchanged from the PS2 versions: it's a simplistic shooter with far too few platforming elements. Heavenly Sword, the game everyone wanted to save the PS3, is over in 6 hours.
Let's compare this to the Wii, which sports titles such as Twilight Princess, Resident Evil 4 (which, while a port, is also clearly the best version of the game), Metroid Prime 3, Super Paper Mario, Trauma Center, Mario Strikers, Wii Sports or Rayman. Reviews indicate that the soon-to-be-released Mario Galaxy will be the best Mario game since Mario 64. Even the crappy Wii games are often a ton of fun - me and my friends are having a blast with EA Playground right now (I love the slot car game, although my pals are partial to the plane race and dodgeball). Saying that the Wii "hasn't had any real great games come out" when it has Metroid Prime 3 or Twilight Princess only betrays your bias.
Since it has become quite likely that the PS3 will never pull itself out of the hole Sony dug it, I have now also bought a 360 (fully expecting it to explode within weeks), and I already own more games for the 360 than for the PS3.
Despite of my immense dislike for Microsoft, and despite of the fact that I bought one at launch and had the highest hopes for it, I will have to say that as of now, the PS3 is not a viable competition for the other two. If you play with your friends locally, get the Wii. If you like online gaming, get the 360. If you just like console gaming in general, get both. There is no scenario where I would recommend the PS3; not even as a Bluray player: It's just too loud for movies with silent parts (although I must say that the 360 is even louder; in fact, I would never have thought that a console can make as much noise as the 360; if my friend's wasn't as loud as mine, I would have thought mine was defective).
I agree. Innovation must not automatically mean that some games are going to suck. It will probably mean that some games are not going to sell well, but really: You just know whether your game sucks or not before you publish it. There's no guessing involved. And if you're really not sure, do playtests. Hell, send out a few prerelease review copies. You'll quickly find out whether your game sucks.
As a gamer, I found them quite annoying. Their games were generally sub-par, and from what I've seen from the studio itself, at least some of the people clearly were full of it.
I think EA is trying to move towards more innovation, new franchises and smaller games, and EA Chicago simply didn't fit. They made mediocre sequels, so EA cut them and bought a few "real" development studios instead.
I'm sorry for the people who worked there, but I think for EA, it's the right thing to do.
case 2: total OH = OH of calling fseventsd + OH of fseventsd going to
in which case you think the total overhead is greater? Ah, okay, I see the issue. Here's the original quote which triggered my reply: Actually, I have mixed feelings about having a daemon following inotify (fsevents equivalent for linux) in order to backup. What I meant to say was that Time Machine use the FSEvents API instead of reading from
I wrongly wrote "instead, the application calls fsevents." I meant to say that it uses the FSEvents API.
Since fsevents notifies all clients each time the FS changes (as far as I understand it - I don't program for Mac OS X), using it is quite often not a good idea. Furthermore, fseventsd does not write all
Not sure I understand your question. I intended to say that using fsevents creates less overhead than being called by the OS X equivalent of inotify directly. The overhead in being called by inotify directly is that your app needs to be called every time the FS changes. If that occurs often and your app isn't extremely efficient, this may drag the whole system down. Using fsevents, only fsevents gets called when the FS changes. Your app can then get a list of changed files from fsevents whenever it feels like it, and doesn't need to worry about efficiency.
The iPhone is actually the cheapest phone I've bought in almost decade; and it's the only phone that wasn't subsidized. The P800, Treo 640 and P990i all cost me more than the iPhone, and they were subsidized.
I never agreed to an EULA when using or buying the iPhone, not even a click-through contract.
Same general idea, except in 3D.
Wiis seem to be in stock in Japan.
Here's what you're missing: DRM hurts precisely those people who actually do pay the producers.
If I buy a DVD in a store, I get the hassle of DRM, and putting it on my iPhone is going to be complicated. If I just download the movie from the Internet, I just open it in QuickTime and export to iPhone. If I buy music in the iTunes Music Store, I can't easily use it on my PC at work, unless I authorize it with my iTunes login, only to forget to de-authorize it if I get a new computer or reinstall the OS. If I just download music, I have none of these issues.
Now, I do buy DVDs, and I do buy music from the iTunes store, and I do buy a lot of stuff with DRM. But I do not buy these things because they have DRM, but despite of it. DRM is actually an incentive to not give the producers money; without DRM, they'd see a lot more money from me.
Yes. And from the Xbox blade interface, and from the Wii interface.
Frankly, the PS3 interface is a mess. It's a neat idea for the PSP, where you have few things, but on the PS3, it just breaks down. Scrolling through my list of movies or games actually takes probably about half a minute from top to bottom. Why can't we have some way to order this stuff into directories? Sorting everything by activity also doesn't quite work: If I played skate and want to watch Paprika on Bluray, I eject the game. The disc disappears from the interface. Then I put in the movie. Nothing happens. Why doesn't the disc appear? Ah, because you have to get out of the "game" area and go into the "movie" area despite the fact that you simply replaced the disc. Different discs appear in different places. That's just confusing.
Oh, and the online shop is not only unorganized, but also slow. Sony, check out the Wii shop and the 360 shop. Copy that.
Just don't turn the whole thing into a 3D virtual shopping mall or something. There's a reason nobody uses VRML. Thanks.
250'000 in its first week in Japan alone would be great for any game, but this is a Mario game, so expectations were even higher. Of course, it's only been three actual days of sales; the next few weeks will show whether Galaxy ends up a "Super Mario Sunshine" or a "New Super Mario Bros."
:-)
If sales drop in the next week, it's a failure. If they increase, it might end up a success.
It's also important to see how the Wii is doing. It only added about 10'000 to the sales numbers in Japan last week. People expected Galaxy to move more Wiis. Again, it's going to be interesting to see whether the increased sales numbers can be sustained over several weeks, or if they drop again in one or two weeks.
So, to sum it all up: too soon to tell
I tend to agree: Initial sales probably aren't helped by co-op. However, additional sales will definitely get a boost from the mode. This is why the Wii sells so well: If you have friends over, they can have fun playing Wii Sports within seconds, even if they have no clue about the game. Co-op mode makes Mario viral like Wii Sports; it's easy to hook others on the game.
I had it on my Palm :-)
I suggest you try actually playing with a Wii. One of the main complaints people have is that you don't have to get up to play.
Remember in the early 90s when everyone thought online shops would be virtual 3D things where you walk through virtual 3D stores, put virtual 3D goods into your virtual 3D basket, then virtually carry your 3D basket to a virtual 3D cash register and virtually paid virtual 3D money?
That's Home, except for online communities and videogame matchmaking instead of online shopping.
Instead of a linear list of buddies you can chat with, invite to games or otherwise interact, you get a virtual 3D home with virtual furniture (that you actually buy with real money). You can then walk around with your buddies, go to movie theatres or play games. It's all very weird, 90s-ish, and a bit dumb.
The updatee which installed that annoying little scrolling thing which constantly tells me meaningless gibberish? Yay, let's discuss that.