Call of Duty 4 Review
The Call of Duty series is a benchmark for first-person shooters. The first title refreshed the already-tired World War II setting by added a gripping gameplay-based narrative, while the second was an important launch title for the Xbox 360. The newest chapter in the series, Call of Duty 4, is a new standard for the series and the genre. Set in modern times, the title breaks the mold of previous CoD titles in other ways as well. Most intriguing is its online 'character' development system, which takes some of the great ideas used in Battlefield 2 to the next level. Though the game suffers somewhat from overly-familiar gameplay in the single-player component, you'll probably be too busy gawking at the scenery to care. Read on for my impressions of this extremely attractive series update.
How you accomplish your objective-of-the-moment is going to feel very familiar to anyone that's played a warfare FPS in the last few years. Yourself and a small group of soldiers move through a map, accomplishing minor goals in preparation for a larger set-piece battle near the end of the level. The tried-and-true core of the CoD series remains almost unchanged, and there's nothing wrong with that - because it's fun. Gameplay is tweaked in a few notable ways by the modernization of the setting. You'll occasionally do a stealth-style mission aided by nightvision (obviously absent from WWII), weapons now fire right through walls, and it's no longer a requirement to ditch the terrible American weapons for their superior German equivalents a few seconds into each level. In fact your default assault rifle is quite serviceable, and I found no real need to snag another weapon over the course of the game. Grenades felt a bit sloppier, likely due to their weighing less than WWII potatomashers. Both shooting through walls and tossing grenades back at enemies (another new move) are tactics the terrorists can make use of as well, improving their combat effectiveness. These groundpounding elements are broken up by some very enjoyable rail-shooting sequences. They are welcome diversions when they're injected into the story, with one nightvision-only sequence particularly well done.
For many players, the par-for-the-course gameplay and well-done single player story are just sidelines to this game's best offering: a full melding of RPG sensibilities with online FPS play. Much like the accolades offered in Battlefield 2's online component, Call of Duty 4 features a wealth of medals and awards to be handed out via multiplayer. The difference with CoD 4, though, is that these accolades are wrapped up inside a 'leveling' and 'class' structure, netting you the warfare FPS equivalent of superpowers. The ability for your bullets to pass through walls more easily, a larger inventory, new weapons, and a tweakable 'character class' all lead you through 55 levels of advancement. It's probably one of the most ambitious persistent elements to an FPS yet, and certainly the most advanced to come to a console. I haven't had as much time as I would have liked with this element, but it's quite a sight to behold the first time you enter that part of the game; it's sort of like opening a menu and stumbling into a MMOG hidden inside your FPS.
"Quite a sight" was actually one of the first things I thought when I began playing the game. There's an early level that places you at the far end of a broken and battered highway, raised up above street level. Your vantage point when you first enter the mission has you looking out over the battle-scarred ruins of a city. The terrorists are everywhere, and as a result smoke and anti-aircraft tracers light the sky. There are fires off in the distance, the sound of combat, and the occasional blast of a rocket explosion. It's an amazing image, a centerpiece for the title's visual imagery in the same way the title sequence is a centerpiece for the game's story. The sound in the game is likewise impactful, with 'Saving Private Ryan'-esque head ducks and dodges required by the zip of bullets and whiz of shrapnel. Probably the game's strongest suit, Call of Duty 4's presentation is a masterwork of modern gaming. It's easily one of the most beautiful games I've seen on the 360.
Overall, though I quite like Call of Duty 4, its core gameplay tries very hard to be humble despite the amazing presentation and strongly told tale. The basic, moment-to-moment activities you'll be performing in the game are so rote at this point that it's hard to get overly excited about the experience. When compared with titles like Rainbox Six Vegas, it's also hard to understand why I can't more effectively duck behind cover. In a game ostensibly touting modern military tactics, it's altogether unclear why 'duck' and 'crouch' are my only two real options when avoiding withering enemy fire. Even still, this game is a watershed for the CoD series. It's a breakthrough in technology and story for Infinity Ward, and sets the bar incredibly high for future modern warfare FPS titles. Via the online shooter component the game also has quite a bit of 'replay' value, and is a quality showing in the midst of a very busy holiday gaming season. Call of Duty 4 is worth a look from any fan of the genre, if only for an example of how to tell a story in the midst of a terrible (and timely) war.
- Title:Call of Duty 4: Modern Combat
- Developer/Publisher: Infinity Ward/Activision
- System: 360 (PC, PS3)
- Genre: First-Person Shooter
- Score: 3/5: This game is par for the course in many ways, but is likely to be a classic for the genre. Any gamer might enjoy renting it.
How you accomplish your objective-of-the-moment is going to feel very familiar to anyone that's played a warfare FPS in the last few years. Yourself and a small group of soldiers move through a map, accomplishing minor goals in preparation for a larger set-piece battle near the end of the level. The tried-and-true core of the CoD series remains almost unchanged, and there's nothing wrong with that - because it's fun. Gameplay is tweaked in a few notable ways by the modernization of the setting. You'll occasionally do a stealth-style mission aided by nightvision (obviously absent from WWII), weapons now fire right through walls, and it's no longer a requirement to ditch the terrible American weapons for their superior German equivalents a few seconds into each level. In fact your default assault rifle is quite serviceable, and I found no real need to snag another weapon over the course of the game. Grenades felt a bit sloppier, likely due to their weighing less than WWII potatomashers. Both shooting through walls and tossing grenades back at enemies (another new move) are tactics the terrorists can make use of as well, improving their combat effectiveness. These groundpounding elements are broken up by some very enjoyable rail-shooting sequences. They are welcome diversions when they're injected into the story, with one nightvision-only sequence particularly well done.
For many players, the par-for-the-course gameplay and well-done single player story are just sidelines to this game's best offering: a full melding of RPG sensibilities with online FPS play. Much like the accolades offered in Battlefield 2's online component, Call of Duty 4 features a wealth of medals and awards to be handed out via multiplayer. The difference with CoD 4, though, is that these accolades are wrapped up inside a 'leveling' and 'class' structure, netting you the warfare FPS equivalent of superpowers. The ability for your bullets to pass through walls more easily, a larger inventory, new weapons, and a tweakable 'character class' all lead you through 55 levels of advancement. It's probably one of the most ambitious persistent elements to an FPS yet, and certainly the most advanced to come to a console. I haven't had as much time as I would have liked with this element, but it's quite a sight to behold the first time you enter that part of the game; it's sort of like opening a menu and stumbling into a MMOG hidden inside your FPS.
"Quite a sight" was actually one of the first things I thought when I began playing the game. There's an early level that places you at the far end of a broken and battered highway, raised up above street level. Your vantage point when you first enter the mission has you looking out over the battle-scarred ruins of a city. The terrorists are everywhere, and as a result smoke and anti-aircraft tracers light the sky. There are fires off in the distance, the sound of combat, and the occasional blast of a rocket explosion. It's an amazing image, a centerpiece for the title's visual imagery in the same way the title sequence is a centerpiece for the game's story. The sound in the game is likewise impactful, with 'Saving Private Ryan'-esque head ducks and dodges required by the zip of bullets and whiz of shrapnel. Probably the game's strongest suit, Call of Duty 4's presentation is a masterwork of modern gaming. It's easily one of the most beautiful games I've seen on the 360.
Overall, though I quite like Call of Duty 4, its core gameplay tries very hard to be humble despite the amazing presentation and strongly told tale. The basic, moment-to-moment activities you'll be performing in the game are so rote at this point that it's hard to get overly excited about the experience. When compared with titles like Rainbox Six Vegas, it's also hard to understand why I can't more effectively duck behind cover. In a game ostensibly touting modern military tactics, it's altogether unclear why 'duck' and 'crouch' are my only two real options when avoiding withering enemy fire. Even still, this game is a watershed for the CoD series. It's a breakthrough in technology and story for Infinity Ward, and sets the bar incredibly high for future modern warfare FPS titles. Via the online shooter component the game also has quite a bit of 'replay' value, and is a quality showing in the midst of a very busy holiday gaming season. Call of Duty 4 is worth a look from any fan of the genre, if only for an example of how to tell a story in the midst of a terrible (and timely) war.
Though the game suffers somewhat from overly-familiar gameplay in the single-player component, you'll probably be too busy gawking at the scenery to care.
I think that sums it up. Zero innovation, prettier eyecandy.
I've beaten it once, and I'm looking forward to doing it again! Excellent production values, solid controls, amazing performance given how good the graphics look. On my machine (MBP) CoD4 looks much better than Crysis at equal frame rates. Good job!
Its a tough time for any new FPS game released right now as Crysis and Unreal Tournament are both on the shelves within a few days.
Seems like they should have released earlier or waited a few weeks. COD4 will just get lost in the noise.
But when will 5 come out ?
Yes, I'm left. You have a problem with that?
i hope they release a Playstation2 version, i rolled the credits on "Call of Duty 3" and did enjoy the game very much...
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There are still some bugs to work out though. I like the choice of guns and the fast leveling up (to get more guns).
The perks you can give your character (2 of them) are cool, so people can assign them to their own strengths as a player.
I do notice some people who seem to be able to see through smoke / through walls (google it). Admins can catch it, but it's so early I don't think many know what to look for. The kill cam helps anti-sniping if it's enabled on the server you play on.
Repetition is not ALWAYS a bad thing.
All of the Call Of Duty games feature a familiar type of gameplay... but the fact is that the creators of the games have gotten this down to a science... and have repeatedly(!) created a very immersive gameplay experience. Because every level and game are slightly different, and have their own perks, COD has not devolved into a mindless rehash, but has rather brought an opportunity to purchase a title that has a good chance of being as enjoyable as the last, with a non-existent learning curve.
Are they being original with every iteration? Certainly not. But they've provided enough of a variety of environments, stories, and settings, that COD is still enjoyable, years after the first one revolutionized the WWII FPS arena.
Got my copy of CoD4 yesterday. Gorgeous game, but knew that from the demo. Gameplay is pretty typical I think - actually comes pretty natural. Comparing multiplayer to BF2 or BF2142...just different. CoD4 seems a bit quicker paced. Understandable, since there are no vehicles in CoD4, therefore, the maps were made smaller. Vehicles - FPS players seem to either love them or hate them. I think in the BF series, esp. 2142, they did a good job of varying strengths and weakness in the vehicles. Allowed for wide variety of tactics. And the maps in 2142, esp. Titan mode lent themselves to interesting strategies. The round or two of multiplayer CoD4 last night - first impressions...very good. Quicker action, but still (at least the map type we were in, Sabotage I think) playing as a squad makes a difference. All in all - a very good purchase for a FPS fan - not a replacement for 2142, but a good change of pace.
Don't try it right now if you are thinking about it.. the online multiplayer mode is 100% jacked up right now and has been for several days. Can't join matches unless its a private match.
this is on the 360..
when it worked it was hella fun.. but it dont work anymore
Duh .. wrong game ...
Can i mod myself down? Please? That's what you get for writing something on /. while having a splitting headache.
"DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
Having played First Person Shooters since Doom, I have to say COD4 on the PC has set the new standard for me. Starting with Doom(never finished), Doom2(finished), Quake 2(Introduced Multiplayer Deathmatch on LAN),Unreal Tournament, Half Life(finished single player several times over), Quake III, MOHAA, COD and COD2(finished single player several times), Far Cry (finished single player), Half Life 2 (finished up to the end of EP1). COD4 has sealed the deal as the greatest so far, w because of 3 scenes. Gunner on an AC-130, sniper with the Ghillie suit and the final, slow-mo scene are the best. For those who haven't made it to the end yet, I'll leave that spoiler for others. I just sat there with my jaw agape as I watched the credits rolling. Just prior to this, I was reminded of the dam(damn?) escape sequence in COD, while riding in the truck shooting the other vehicles that were following. Other highlights, modern weapons, night vision, the Javelin! I almost got wiped out just watching that missile do it's work :) At the same time that I was playing COD4 I was working my way through MOH Airborne. I would not recommend that you do the same, because the gameplay differences are pronounced, with MOHA coming out as the lesser game, both in looks and in gameplay.
I just checked out the multiplayer briefly this morning, and have to say the new class/promotion feature seems to be a refreshing change, as I have seen this on some COD/COD2 mods. I'll have to see how that plays out as I get higher and higher.
Anyhow, I give COD4(PC) 2 thumbs up!!!
"We're gonna need a bigger boat"
Am I being overly critical or is anyone else bothered by the monochromatic look to most MP maps?
I can't think of a better single player game I've tried in ten years.
It was simply amazing.
They're using their grammar skills there.
Nah - maybe 4/5 or 4.5/5. There are a number of aspects of this FPS that set it apart from others:
1 Physics. In the first level you are on a ship, as you walk around, run, and aim, you have to compensate for the roll of the ship. This is one of the first examples of this I've seen - it was a great effect and I'm pretty sure not super easy to do.
Bullet penetration through "soft" targets such as walls is really realistic - it also makes you re-think what "cover" really is.
2 Sneak. In most games of this genere it's kill or be killed. Taking a page out of metal gear solid, there are some levels where sneaking can keep you from getting into a fight - especially as a sniper.
3 There is one level entitled "Death from above" where you are a gunner on an AC-130. The level was very easy - but the dialog from the "crew" of the Spectre was really cool. When you scan over an area where there are bad guys the spotter will say "Get those guys" or "Yeah take them out". In some cases it's difficult to see because of cover and things - so the added verbal confirmation that you are about to kill the right guys was really impressive.
4 The enviroments flowed well.
5 Online play is challenging and engagning with a wide range of matches and game play, some lag though and "replay" is not always what you "saw" right before you died.
6 Wide range of weapons
7 Air support, UAV, and Helicopters as added bonuses for killing streaks
A FPS is an FPS but CoD 4 has really pushed the state of the art - you have to play with your eyes and ears not some crazy HUD that will always tell you where the bad guys are. There is the element of "maybe i can get that guy through a wall" - in a way this game redefines "cover" for the FPS genere. I also like the fact that dying is easy enough - it's not like it take a clip to take you down, three bullet strikes in a row is about all you can take.
Also, in the second to last level in the missle silo - there is a computer that looks remarkable like J.O.S.H.U.A. of war games. Mad props to the designers for including that.
Overall - a ton of fun to play.
Hoorah.
This is not my sig
The Call of Duty series has been my favorite of the FPS games on the PC. I couldn't wait for COD4 but after I installed it I wanted to take it back to the store. It was missing my favorite game type - Capture the Flag.
I think it's a better game than you give it credit for. The single player was extremely fun, far over and above the average game, and the multiplayer has enough grip to it it's above average too. I'm not going to go into details because, frankly, I can't be bothered (Maybe it's good for lazy gamers, who knows), but it's definitely worth 4/5, at least.
-- Lattyware (www.lattyware.co.uk)
Ready, Aim, Fire.
I think you missed the memo where it said (very explicitly) that the models used in the online Halo 3 BETA looked alot like Halo 2 because they were the same exactly models from Halo 2. The reasoning? Wanted to keep the download size as small as possible (which makes complete sense)
If you are gonna troll a game, at least get your facts right. You might want to delete that particular post out of that text file you keep on your desktop...
Living With a Nerd
As others have stated, I don't really understand what the problem is if a game has good graphics, good gameplay, but doesn't do anything new. Much like Gears of War, the graphics are a major part of what make COD4 so immersive and so good...the action in the game is downright intense, the sound is fantastic (definately one to put the stereo up to 11 for) and the story is engrossing. The game is a bit short for my tastes (10-15 hours is the sweet spot for shooters, IMO) but what is there is still great.
Liek others have said, a game doesn't have to be original or super innovative to be a great game...with COD4, it's clear to me that the team focused on multiplayer moreso than single player (hence the "lacking" single player campaign). While I personally would choose gameplay over graphics, in some cases the graphics directly impact the gameplay.
Or would you prefer Ace Combat 6 to have the same graphics as the old 5 1/4" floppy game MiG-29?
Living With a Nerd
I've played a lot of FPS games, and this is the first ever to give me nightmares.
The realistic graphics, and human enemies take things to a whole new level.
Video games now have the power to move people emotionally even more than film can.
They did not expect that many people to play online, hence the server problems, which will probably be up and running fine soon.
In typical online RPGs you are segmented somewhat from the higher level players when you first start out.. this gives you a chance to buff up and then take other players of equal and higher rank and have a chance of winning.. does anyone know how they handled this problem?
I am leaning more and more towards buying this for the online component, but being killed 5000 times until i get enuf "buffs" to be able to offer a challenge to anyone who has been playing since day one is something that still makes me hesitant.
From the review it sounds like the buffs you get are really powerful in online play.. has anyone had a chance to experience these first hand?
The first title refreshed the already-tired World War II setting by added a gripping gameplay-based narrative
The minor typographical error here aside, does anyone really think that a "gripping gameplay-based narrative" is an innovation?
Besides, just wait till the mod teams get at the game! COD:UO "Barbarossa" (f'n massive size for the time) was easily the best map I've ever played for a COD game. I'd love to see that kind of epic battlefront for COD4. Let the snipers actually have a place to snipe!
There are only 10 kinds of people in the world. Those that understand binary and those that don't.
No - I think you've got a good point. If there isn't a zero punctuation review, why the fuck is slashdot reporting it? Mod the article down, it hasn't happened yet, please repost when Yahtzee's had time to look at it. I was genuinely interested in what he makes of 4, and of the whole CoD series. I couldn't give a fuck what Zonk says - I *need* to know what Yahtzee thinks. Or Maddox.
Anyone looking for depth in multiplayer combat should check out the fantastic Enemy Territory: Quake Wars.
Tons of options, development, and best of all no persistent unlockables.
Smart teamplay is the name of the game there.
Yes, it is arcady, and not a strategic shooter a-la Rainbow Six, but who wants to sneak around on silent footsteps for half an hour, just to be finished off by one bullet...
It is not a standard deathmatch, or capture the flag. It has many elements and different play modes, asymmetric but balanced teams, vehicles, deployables and absolutely beautiful maps.
It is not a clone of COD, BF, but a successor to Wolfenstein Enemy Territory, which was released for free by the same team that developed Quake Wars, set in the Quake universe, during the Strogg invasion of Earth (Pre- Quake II).
Check it out...Link.
And to boot, it has a free demo map you can download and get a taste of the action. But noobies beware, this can be an overwhelming game at first, and can take months to master even a single class on one side.
If you don't know what AltaVista is (was), get off my lawn.
This is practically a worthless review. Ohhh, the startup sequence is so pretty! ohhh... Who cares. In BF2 I deleted the movie files so I don't have to put up with that crap on startup.
The real question I have is how is multiplayer play? Nobody buys these games to play the singleplayer maps. That's lame ass boring. But there's always a difference between MP and SP. I tried singleplayer and thought it sucked, and I'm disappointed they didn't put up a multiplayer demo like BF2 and RTCW had done.(which is why they became so popular, BTW)
That's what I would have preferred to hear about.
I love Call of Duty 4 but I really miss being able to peek and shoot around corners without exposing my entire torso.
How could I forget the most important part? It runs on Linux!!! (I guess it was the fanboy frenzy.)
It actually seems that half the playerbase runs it on Linux, as well as half the servers are Linux servers too.
If you don't know what AltaVista is (was), get off my lawn.
One of the things that killed the replay value for me, is the NPC spawns are endless. No matter how many you kill, they will keep popping until you pass certain areas of the map. This unnatural prompt to move forward, coupled with the lack of being able to fire effectively from behind cover is what turns this into an arcade shooter more than a real world combat shooter.
Yes, Quake Wars does look good and I liked the demo. I'm kinda bummed that so many good multi-player FPSes came out all at once. I can only handle one at a time and out of this crop, I think it will be COD4 that I keep on playing.
When I try to play more than one, I never get competitively good at any of them, but if I stick with one I can do pretty well. Had these games been staggered six months to a year apart, I probably would have bought all of them (QW:ET, TF2, Crysis, UT3 (soon), and maybe even SOF (also soon)) but as it is, that's a lot of cash and I'm only going end up playing one for the next year or so anyway.
10 years? Sorry, but Deus Ex? Thief? Hell, I'll give you Half-Life if you want. And these are just FPS games.
I find that comment hard to believe when put under the hypeometer.
This is one that isn't on my wish list. I loved vCOD and COD:UO, but the mess they made of COD2 turned me off. It looked great and the multiplayer was crap. I'll just push Unreal Tournament up on my list and be happy with that.
The patriot volunteer, fighting for country and his rights, makes the most reliable soldier on earth. (Stonewall Jackson
A major failing of this game is the fact that you stand next to a typical post and beam fence and get blown to away but you can't climb over the same fence, even though you can enter a window whose sill is actually higher than the fence top rail, and which is in a building right next to the fence. Come on, how can I not crawl under or over this fence? Oh yeah, its because the game designers expect you to play their scenario script and not yours, which sucks.
In my opinion, that failing alone is why CoD4 is nothing short of the same flop as CoD2 or CoD3 with better graphics.
Democrats and Republicans are like AIDS and Cancer, I want neither!
One thing that I like about quake wars is that it's an enemy territory kind of a game. I used to play team fortress, which was just a capture the flag, with maps being pretty much mirror images of an area. Then I tried half-life 2 deathmatch, but it didn't keep me as entertained as wolf: ET, which I've ended up playing for close to 7 years. I expect QW:ET will have the same long life, allowing me to enjoy it for a long long time.
And like you said, all those games cost an arm and a leg, and with a wife and 2 kids, I can only afford what gives me most bang for the buck when it comes to computer games. So far QW has not disappointed.
If you don't know what AltaVista is (was), get off my lawn.
Considering some of us don't even own a copy of Windows or 360, ET:QW it the only game we can try out.
One thing neat about it is how well it scales from a lower end 7xxx nvidia gpu to a higher end 8xxxx gpu. It uses id's tech 4, so it supports a lot of the new features found in cards through opengl that you otherwise wouldn't see in DX10 games on XP.
There are many clone FPS games out there with no innovation. This one wasn't one of them.
And the stuff that was tried-and-true ground was done in a pretty spectacular manner, too. All in all, an excellent game, if too short.
In the first Call of Duty, that didn't happen. So you could pick many different strategies to clean out an area. Starting with the first expansion pack, you started to get these endless waves of orc-like enemies that you could shoot until you ran out of ammo. Really damaged the immersion factor a lot. I hope someone figures that out for the next game in the series.
I played through this already and really like it- I'll get a lot from it but the action was too scripted with little chance to roam around and try solutions from different angles. There is basically a right way and the way that gets you killed. To sum up the action within the game I can use a single word: Mayhem If you can't crank the volume as well as ready subtitles you'll easily lose track of where you're supposed to be- and spend some time getting your can kicked as well as lost. The solution can usually only be achieved if you glue yourself to the other characters- no lone sniper missions here. Even when you are a sniper you're tight alongside a buddy. While this works in a WWII FPS the GHOST style of game should allow you to roam and sneak where you need to- without worrying about your dumb AI buddies that routinely make like statues without your hot on their heels. All in all lots of action, lots of nice effects that show nicely even on my Macbook Pro 2.4Ghz/4GB RAM/ GeForce 8600M GT w256Mb RAM using Leopard's Bootcamp 2.0 and stock Apple display drivers, and with the added arcade modes and even unlockable cheats (not available in multiplayer mode) you/I should be able to replay often. Something I would add- ability to cut through cinematic scenes - a few long ones can't be stopped. Arrggg!
Those are all good games that I have played.
They just didn't have the depth of story or immersion of COD4.
None of them brought anything more to gameplay.
With COD4, there's the different roles you have that make the single player so fresh and interesting.
The AC-130 mission is still my favorite. I still want to go back and play the whole game through again.
They're using their grammar skills there.
Although I am a fanatic of eyecandy and cant do without, but the other areas in the entire gaming experience are still lagging behind, for eg: sounds, more intelligence is required, make it non predictive and non repetitive and needs more variation
Bioshock and Half-Life 2: Episode 2 destroy CoD4's single player experience and thats just this year. Granted the C-130 mission is absolutely amazing to play (they could probably make a game based entirely on that kind of gameplay), but the bulk of the missions were your bread and butter FPS which became a bore immediately after the first playthrough. Scripted enemy appearances and a lack of possible paths make the AI far too predictable for serious replay value (I once had to restart the first Act I mission because I placed claymore mines where the enemy would attack the TV station from but when they went off they would kill the AI Marines at that corner repeatedly.)
Oh and the game is FAR from perfect. Flashbangs magically don't affect you (or the enemy) if you simply have your back to them.
Not to nitpick but the cover system is not as good as it seems. Unless you're using a sniper rifle, a (light) machine gun or a mounted weapon, its nearly impossible to shoot through "soft" targets. I've fired entire clips at sheet metal using the M4A1 and watched as an enemy behind it simply react by putting a dozen AK-47 rounds in my face.
Translation: In single-player, you still shoot things.
What were you expecting? An in-depth diplomacy simulation? This is a shooter. And it happens to be the best modern combat shooter ever made. And I'm not just saying that because it's pretty as hell. I'm saying it because, having fired the game up fresh and unprepared, by the end of the cargo ship mission, I was clutching my laser mouse white-knuckled, and had to take a break for several minutes to let it all sink in.
On the Hardened difficulty level that I played through the game on the first time, it managed to deliver the same rush I get doing shit like that for real. I don't think anything more than that needs to be said. (Though I'm going to say more, of course) It also has the best multiplayer experience in a modern shooter to-date.
I have never played an FPS with a single-player experience that I never get bored playing through. I can do it again and again like watching my favorite episodes of a show, or one of my favorite movies.
The character animations and reactions make everything seem so alive. (Until it's not.) Enemy deaths are very dynamic, and while obviously limited to a series of preset animations augmented by ragdoll physics, it always feels unique. Not to mention the fact that an enemy isn't always dead when you drop them, and if you aren't careful, you can end up shot in the back before they bleed out. Headshots with a sniper rifle often yield effects like an enemy's helmet or beret flying off. This is stuff I've never seen in a game. I suppose SoF II came close back in the day with its damage system, but you really can't compare the two.
Enemies and AI allies running to scoop up a grenade and throw it back, making a running slide into cover, or blindfiring over the top of cover... It all adds to the atmosphere. Realistic animations blended together perfectly to create realistic performances. It doesn't feel like any other game. It feels more real than anything that has ever come before.
Material penetration is one of the things that really does it for me. To find yourself in a situation where what you thought was cover is being perforated by enemy fire all around you and tracers are flying past your head, or to step into a doorway to find the next room full of enemies then take a dive to empty your magazine into the room through the wall... Again, like nothing that's ever come before.
Even when the pacing slows down a little, it's tense as hell. The flashback missions in Russia? Wow. Lying in the middle of a field in my ghillie suit hoping not to be discovered by countless enemy troops, or run over by an IFV, was one of the most tense moments I've ever experienced in a game. (And there's several good stealth segments)
The AC-130 mission was incredible. Compare footage of that to any AC-130 TV operator footage you can find out there... It's dead-on. (In fact, there's a particular video on youtube that is so obviously the inspiration for that mission, right down to the things the crew says.)
Even the flexibility of control schemes is like nothing I've ever seen. The ability to assign separate buttons for toggling and/or holding crouch, prone positions, or aiming down the sights... The ability to split up almost any multi-function binding to different keys. Man. When I started, the stance toggle threw me off, I'm used to having to hold the crouch button and stuff. But now, I'm considering also having an additional button for toggling, in situations where I need to maintain a lower profile.
How can a game that so fundamentally shakes the landscape both in terms of combat and storytelling, be considered 'overly-familiar'? This is one game I hope they release a dozen expansion packs for and literally beat it to DEATH. Because I don't think I'll ever get enough.
Friend: "The NIC is misconfigured..." Me: "No prob, I'll just telnet in and fix it." *Silence*
The thing that I found most impressive about this game was the speed and quality with which it runs on my system. Most recent games chug and are quite choppy at higher graphics settings, but this performed as well as any game I've ever played. Also you don't find yourself waiting for the game or levels to load, which I found very suprising considering the level of detail in the maps, textures and characters. This in itself makes me like the game a lot.
Second, I had to wonder at how well-researched the review was when I hit this line:
No nightvision in WW2? The Americans -- who were probably behind the Germans -- deployed primitive nightvision sniper scopes to the Pacific Theatre in 1945. http://www.nvl.army.mil/about/index.php
Granted, it's picking at a minor technical error, but, hey this is Slashdot!
Personally, I like the eyecandy, but not if it gets in the way of a good story. I'll see anyone's Nethack, and raise you a Zork I, II, III.
Other reviews by world leaders who have reportedly played this game:
;)
Vladimir Putin --> http://youtube.com/watch?v=Ddg7reIOjL0
Kim Jong Ill --> http://youtube.com/watch?v=Nu8fG0aASTM
Qaddafi --> http://youtube.com/watch?v=O7mYJRSilvU
Castro --> http://youtube.com/watch?v=7aFqZ3AenQ0
Some of these were quite good.
I second your point on the AC-120. That really is a great sequence, especially since the people you're protecting you were just controlling.
Call of Duty isn't about thinking, it's about an intense experience. And that's all.
freeflux-powered open-source blog
'Cause I said I wouldn't play another FPS until after I finished Duke Nukem Forever. Guess I need to get back to my Barbie Horse Adventures now.
What's wrong with Nethack? Anyway my vt100 has orange pixels so it's in colour. Windows! hah! 80 columns per 24 rows is good enough for everyone, now were did I put my 8" floppy disks, I need to do a backup. ;-)
There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
The game can be summarized as a "carnival shooter". Unlike a lot of FPSs, for the most part, enemies appear in windows and you shoot them like in carnival games. Like carnival games, the enemies keep reappearing. After the 5th time I head shot the same guy, I realized that the game will give you terrorists "as needed". Which is fine, except they spawn with grenades and RPGs, which kill you in one shot. About three times so far, I've been killed by a dead enemy respawning six inches behind me and shooting me in the back (which kills you in under a second when you don't have any cover).
As I'm a person that mentally "clears" areas in my head when I play FPSs, it's very irritating. It also doesn't make a lot of sense to see 20 terrorists come out of a broom closet, one after another.
The environment and set pieces are awesome though. A definite 4 star game, and definitely not a 5 star game.
Zonk always rags on about "genre" in his reviews, and it sets my teeth on edge. Mention the type of game if you must, but don't use it as a metric for how good the game is. Zonk often writes something like "This is a good example of the genre, and the great game, 4/5" but this is redundant information. Would you ever see "This is an awful example of the genre, but a great game anyway"? Of course not!
The old "you'll like it if you like this kind of thing" is a hoary old gaming review cliche, right up there with along with "worth a rent". Please leave off on them and judge a game on whether YOU think it is good or not, not some imaginary Joe FPS-lover might think.
3. Death From Above.
Fairly sure that this video from a spectre Afghanistan was the basis for this level. They are a number of similiarities especially the "you are not cleared to fire on the church" line, mosque in the videos case(about 3 mins in, shooting starts at about 4:20).
I loved that level but it is a bit different when it is real people...
Why do all game reviews seem like they were churned out of some politically correct primeval ooze?
I know I'm probably just tooting my own horn, but I really like my own COD4 review a lot better than this one.
http://sysadminstuff.spaces.live.com/blog/cns!61994A013C42F480!117.entry
Protector of Capitalist views,
Meorah
First off, the game is quite good. I beat single player yesterday and enjoyed it a lot. 3/5 is way too low a score, 4/5 is better. Anyway, the voice on the radio telling you if air support is coming, and relaying any sort of messages from command to your unit, sounds a lot like the voice from Black Hawk Down (the movie). Anyone know if it is the same guy?
The game felt more like a mod for COD2 to me than a new stand alone.
They just didn't have the depth of story or immersion of COD4.
None of them brought anything more to gameplay. Wow... you must either be a raging fanboy, or a bit too saturated in the chemical compound described by your nick...
Deus Ex brought character customization and an actual branching Storyline to FPSes (Still would have been better if you could go UNATCO all the way through...)
Thief brought stealth as opposed to the normal Run & Gun.
1) The material penetration is great, especially when you shoot through a closed door on a whim.
2) I was annoyed by the ghillie suit scene. They were literally 1' away and they can't see you? It took me several tries since I didn't realize that you weren't supposed to move forward. You're fine if you move side to side, but they'll spot you if you start moving forward. Stupid.
3) The AC130 was GREAT. Having said that, I wish they had used a different color to show friendlies. I had a hard time spotting the blinking lights.
4) I REALLY hate the endless supply of enemies. I get it, I'm supposed to feel overwhelmed. That doesn't change the fact that I can snipe everyone in a house and more guys will pour out 10 seconds later.
3/5 seems fair.
Is it a classic or not?
If it is a classic, then naturally it cannot be a score 3 on a 5 degree scale. A classic implies it is a masterpiece. Something that will stand the test of time. Survive any other mediocre imitators and pretenders.
Also, what makes this game get only a 3 on your scale? You elaborate long and hard about how well certain aspects of the game are. Why not explain better how you see this game not receiving a higher mark? Sure, Rainbow Six: Vegas has some better ducking aspects. But, surely, that cannot be the difference between a 3 and a 4, say.
Great to know your thoughts on the game, in any case.
now you're just showing your ignorance.
Ever heard of system shock 2? that brought character customization to FPS games.
berzerk for 2600 brought stealth.
You're just going back to those games because you're a raging fanboy.
They're using their grammar skills there.
I got first post!! I got first post!!
Finally, I beat all the first posters and I got first post!!! Hurray! Time to get all my friends over here and show him how I have risen to the pinnacle of achievement in my life by getting first post on /.!!!!!
"I was annoyed by the ghillie suit scene. They were literally 1' away and they can't see you?"
Sounds reasonable. When snipers take their ghillie suit test, the only way to pass is if the instructor can't spot the student within a foot or two (guided by spotters who know where the student is concealed).
I find it odd nobody has talked about th social implications of this game. I found only one here: http://www.chicksdiggames.com/section_games/xbox360/call_of_duty_4_modern_warfare.php/