Former EA Chicago Employee Speaks Out
The closing of EA Chicago came as a bit of a surprise to everyone, including EA Chicago employees. Still dealing with the layoff, an anonymous EA Chicago employee laid out what it was like in the last days to 1up. He touched on the cold reaction to the closure from online readers, and the reality of EA expectations: "In Gibeau's memo, he cited the low chance of short term profitability as an overarching reason for shutting down EA Chicago. Our source claims the company simply had impractical expectations. 'I believe we were never given a fair shake. Fight Night was a huge success,' he said, but 'Def Jam was another story. The estimates for Def Jam's sales were extremely unrealistic for the game. Even if it had done well it would have never hit the unrealistic goals and projections that the marketing department made.'" Update: 11/12 21:31 GMT by Z : Corrected link. Additionally, the folks at Infinity Ward have now offered ex-EA Chicagoans the chance to work with them.
Is there a story link that should have been in the summary? I see one link to an older Slashdot article and nothing else.
"In case of emergency, break glass. Scream. Bleed to death."
Here's a link to a Former EA Staff member speaking out
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There were way too many branches of EA. With profits shrinking, of course they are going to close down the least productive dev. houses. Fact of life in the game industry. Of course the crappy games they made played a role in their closing, no big surprise there.
You know, a link to what the article is supposedly talking about. They tend to help.
http://www.1up.com/do/newsStory?cId=3164291
Thought I would help.
We were all warned a long time ago that MS products sucked, remember the Magic 8 Ball said, "Outlook not so good"
you gotta hang those guys in every company. then all will be ok. im almost serious.
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because Def Jam Icon sucked. Seriously, it had to be the worst fighting game ever. Laggy controls, awful music, and that god awful "remix music while fighting" mechanic that wrecked it for me. I wish they could have made Def Jam: Fight for New York for the 360...the "old" one isnt compatible yet...but that was a good game. Good controls, good fighting techniques, and fun levels (the subway matches were awesome) mixed together with good characters and music. I hope they can pull it together and make a GOOD Def Jam for the 360 and save the franchise from doom.
People have a decent defense against the RTFA for once.....
http://greenobyl.com/ please.... think of the children!!
It sounds like EA Chicago kinda got the shaft. It'd be sweet vengeance if they formed their own company and beat their old employer with something fresh and new. It seems that developers everywhere need to be ready to take fate into their own hands because the corporations will boot you out the door without hesitation to meet some short term goal. Innovation doesn't generally blossom in the short term. Heck, given a chance, what they were trying to do in Def Jam might have evolved into something great. I mean people probably laughed at those quirky Japanese rhythm games when the ideas were first floated. Now I, and many others can hardly wait to spend $100USD to whoop it up with fake guitars and other instruments.
To the making of books there is no end, so let's get started
Shame, shame, shame.
Innovation might be EA's mantra, but their actions are fighting against it. When you're working in the fields of innovation, for every spectacular success, there will be at least one spectacular failure. And probably many more than one. If you're not willing to accept those failures as the cost of innovation, then you have no business calling yourself an innovative company. EA just told every one of their developers "don't take a risk. Do it the safe way."
If you want to blame anyone, blame the management. With proper technique, they should have known well before final production which games would make it and which would flop. EA is obviously a company on the decline.
Brian
I like games, and to a certain extent I feel some kinship with the folks who make them. So it is a bummer when I see those places closed down.
At the same time when I hear these stories of development locations or developers being closed down and the subsequently whining by a few of them I can't help but think "welcome to the world of work". Seriously, gaming is a business like any other and regardless of realistic or unrealistic expectations, or just random unfairness stuff like this happens.
you bet you gotta keep them away. else theyll go amok with their sales fantasies.
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First off, the 1UP headline Infinity Ward Offers Ex-EA Chicago Devs Jobs is just plain wrong. They weren't offered jobs - They were offered to interview for open positions at Infinity Ward, which just so happen to be available to the rest of the public also.
Secondly, people need to remember that Infinity Ward is on the other side of the country. These people have families, their children go to neighborhood schools, they have homes. Some may be able to just pick up and leave, but for others, that may not be an option.
Infinity Ward's gesture is nice, I'm sure - But this is by no means sanctuary for those laid off.
Got to wonder whose idea was it for a studio that was losing money to move to Downtown Chicago...When you're talking $15-$30 per sqft on an annual lease you're talking a LOT of money (god forbid they actually bought floors or one of the actual buildings). Besides giving the employees a defacto $1000+ pay cut due to parking and/or mass transportation cuts, you've done nothing to make you're buisness more financially stable.
As a gamer, I found them quite annoying. Their games were generally sub-par, and from what I've seen from the studio itself, at least some of the people clearly were full of it.
I think EA is trying to move towards more innovation, new franchises and smaller games, and EA Chicago simply didn't fit. They made mediocre sequels, so EA cut them and bought a few "real" development studios instead.
I'm sorry for the people who worked there, but I think for EA, it's the right thing to do.