Wii and 360 are going after the same consumer money and the same game publisher money. If I'm going home to play Mario Strikers instead of Fifa (or whatever) on the 360, then the Wii definitely replaced my 360. There are people who would buy a 360, but not a Wii, and there are a huge number of people who would buy a Wii, but not a 360, but there is also a lot of overlap in the two target audiences.
The 360 and the Wii aren't competing on the same level as the 360 and the PS3 are competing, but there's definitely some competition between the two.
The answer, we believe, can be found in BioWare's past; specifically, the company's careful and considered evolution from being primarily a developer-for-hire to the creator of its own original IP, soaking up as much knowledge as it could along the way, then fold that knowledge into brand new concepts
So we can probably not only look forward to an awesome Sonic RPG, but also to a second, yet unanounced DS RPG from Bioware. Makes a lot of sense to me.
My first questions in an interview to hire someone is, "Are you a programmer?" The second question is,"Did you goto school for this?" If they answer "yes" then they don't get the job
You're a moron, and I think you know it. Otherwise you wouldn't have posted as an AC. I hope you're not working on anything important. For your employer's sake.
The best part, of course, is that you are the one missing the joke:-)
Another Use for Patents
on
Patents Don't Pay
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· Score: 3, Insightful
Another use: Defending yourself in case you're accused of violating somebody else's patent. The more obvious patents you have, the more likely somebody else is to violate one of yours. If you ever get accused, you then may have the option of negotiating some cross-license deal.
So many companies are basically investing a lot of money into patents due to an issue caused by patents themselves.
BTW: WTF is o great about Motorstorm anyway? I played it in a GameStop, and it basically seemed like a less-fun version of Excite Truck. Kinda sad when one of the biggest games for the PS3 is comparable to one of the lower-rated games on the Wii.
While I personally agree that Motorstorm (at least at first) feels like a slow, boring version of Excite Truck, the two games aren't really comparable. Despite both being arcade offroad racers, they are very different games. Excite Truck is a fast and insane with huge jumps. Large parts of the game are played in the air, and often, you don't control your car as much as trying to constantly do damage control at superhigh speeds.
Motorstorm is much more of a simulation. You have to read the tracks, try to negotiate the dirt and your opponents correctly, take your own vehicle into account when deciding where to go. It's a lot slower and a lot more tactical. I can see why some people prefer Motorstorm over Excite Truck.
They are both awesome games, in my opinion, and both are worth owning.
Saying "SKU" instead of something like "model" is an annoying habbit, but I can just read over it. What's really annoying is that every/. post and comment containing the word "SKU" is invariably followed by dozens of posts complaining about it. Just ignore the damn thing.
Super Metroid has been approved by the ESRB, so I think it'll soon appear on the VC if it hasn't already. And you should give Wii Sports another try. Invite a few of your buddies, have a beer or two (but not too much), make some room in front of the TV, and play a bit of Wii Tennis.
Why in the world would do you discount the availability of all these hardcore games on the Wii as irrelevant? They are hardcore games. On the Wii. The fact that they are old-school hardcore games actually adds to their hardcoreness.
I've already explained above why I feel betrayed by Nintendo, who used to own the "hardcore" market, although I don't consider myself hardcore, just traditional. They have left us to truly consumer-hating corporations.
Nintendo hasn't changed, you have. They've always been about casual gaming. I'm guessing you've now entered a part of your life where games are only good when they contain blood and tits. Don't worry, you'll grow out of it. In a few years, you'll be enjoying Wii Sports, just like the rest of us adults:-)
By the way, I'm looking forward to Mario Kart, too. Looks like it'll play similarly to the DS version, which means it'll be awesome.
Every time someone says motion controls for the Wii in a game with a sword or lightsaber, everyone thinks the lightsaber on-screen will follow their movements. So far, I have yet to see this happen.
Check out the swords in Red Steel until you actually hit something, or the baseball bat in Wii Baseball before you actually hit the ball. Which, by the way, has got absolutely nothing to di with the IR bar. If you think pointing it to the IR bar did anything at all, you were on drugs.
Except there are games where rumble actually plays an integral part. Racing games such as Gran Turismo, mostly. If you're using cockpit view, you can't really see where your car is - it's hard to get a feel for it, like you would in a real car. Which is why some games rumble when your car touches the sidelines (comparable to how real cars vibrate when driving over uneven ground). It helps a lot, and many games are virtually unplayable without it.
People care after playing hours of Motorstorm without the rumble. I'm hoping there will be updates to "old" games adding support for the rumble feature. I intend to buy four rumble controllers; so far, I've only bought one additional controller, and I bought the cheapest I could get because I knew it would be obsolete soon.
This is actually not useless. It helps the user target stuff on the screen; it's additional feedback. If you can, check out how the Wii's keyboard works. If you move the cursor over a key, the remote gently vibrates, which gives you the impression of really "entering" the key area. It helps a lot with typing quickly. Some games don't support it, and using the keyboard in these games is extremely annoying.
Apple has shown in the past that when they have to share directly with OSS, they do not do a good job. In particular, I am thinking of how the khtml has gone. It has actually reflected poorly on Apple
Are you saying that the FSF invented this form of power hoarding?
I wouldn't call it power hoarding. If the "owner" decides to change the license and, say, make it closed, everyone else would have the right to just fork the last open version. So the owner doens't really have more power, except that he's the only one who can go from open to closed - the forked version would have to remain open.
Apple has to compile the same source code for a lot of platforms. Intel, obviously; then, they probably keep the PPC version alive, just in case; and of course, there's the ARM processor in the iPhone...
just try to launch two separate instances of photoshop on a mac, for instance, without copying the executable to waste space.
First, as you say, you can do that by simply copying the app. Second, why in the world would you want to do that? You can open more than one file in one instance of Photoshop, you know. In fact, the fact that you can't switch to an application by double-clicking it in Windows is one of Windows' most annoying things.
Are you retarded? I wrote it got so much attention due to the prerendered trailers. The trailers were prerendered. We only got to see in-game footage during the last few days. By the way, I own a PS3, you stupid Sony shill. You're not doing your employer any favours by insulting your customers.
The fact is that Microsoft wrote off enough money to fix every 360 ever sold.
Wii and 360 are going after the same consumer money and the same game publisher money. If I'm going home to play Mario Strikers instead of Fifa (or whatever) on the 360, then the Wii definitely replaced my 360. There are people who would buy a 360, but not a Wii, and there are a huge number of people who would buy a Wii, but not a 360, but there is also a lot of overlap in the two target audiences.
The 360 and the Wii aren't competing on the same level as the 360 and the PS3 are competing, but there's definitely some competition between the two.
N'Gai Croal has an interesting take on why Bioware would develop something like this. Here's the gist of it:
So we can probably not only look forward to an awesome Sonic RPG, but also to a second, yet unanounced DS RPG from Bioware. Makes a lot of sense to me.
You're a moron, and I think you know it. Otherwise you wouldn't have posted as an AC. I hope you're not working on anything important. For your employer's sake.
The best part, of course, is that you are the one missing the joke :-)
Another use: Defending yourself in case you're accused of violating somebody else's patent. The more obvious patents you have, the more likely somebody else is to violate one of yours. If you ever get accused, you then may have the option of negotiating some cross-license deal.
So many companies are basically investing a lot of money into patents due to an issue caused by patents themselves.
While I personally agree that Motorstorm (at least at first) feels like a slow, boring version of Excite Truck, the two games aren't really comparable. Despite both being arcade offroad racers, they are very different games. Excite Truck is a fast and insane with huge jumps. Large parts of the game are played in the air, and often, you don't control your car as much as trying to constantly do damage control at superhigh speeds.
Motorstorm is much more of a simulation. You have to read the tracks, try to negotiate the dirt and your opponents correctly, take your own vehicle into account when deciding where to go. It's a lot slower and a lot more tactical. I can see why some people prefer Motorstorm over Excite Truck.
They are both awesome games, in my opinion, and both are worth owning.
Saying "SKU" instead of something like "model" is an annoying habbit, but I can just read over it. What's really annoying is that every /. post and comment containing the word "SKU" is invariably followed by dozens of posts complaining about it. Just ignore the damn thing.
Super Metroid has been approved by the ESRB, so I think it'll soon appear on the VC if it hasn't already. And you should give Wii Sports another try. Invite a few of your buddies, have a beer or two (but not too much), make some room in front of the TV, and play a bit of Wii Tennis.
Right-click on MacBook: Tap two fingers on trackpad, or hold two fingers on trackpad and click. Just so you know.
You could RUN in that game???
Why in the world would do you discount the availability of all these hardcore games on the Wii as irrelevant? They are hardcore games. On the Wii. The fact that they are old-school hardcore games actually adds to their hardcoreness.
Nintendo hasn't changed, you have. They've always been about casual gaming. I'm guessing you've now entered a part of your life where games are only good when they contain blood and tits. Don't worry, you'll grow out of it. In a few years, you'll be enjoying Wii Sports, just like the rest of us adults :-)
By the way, I'm looking forward to Mario Kart, too. Looks like it'll play similarly to the DS version, which means it'll be awesome.
As someone who has accidentally closed a window when I wanted to zoom it - and more than once - I disagree :-)
The mouse is more precise, but you also think less and work faster when using it.
Check out the swords in Red Steel until you actually hit something, or the baseball bat in Wii Baseball before you actually hit the ball. Which, by the way, has got absolutely nothing to di with the IR bar. If you think pointing it to the IR bar did anything at all, you were on drugs.
For reference:
Not looking too great.
(Switzerland :-)
Except there are games where rumble actually plays an integral part. Racing games such as Gran Turismo, mostly. If you're using cockpit view, you can't really see where your car is - it's hard to get a feel for it, like you would in a real car. Which is why some games rumble when your car touches the sidelines (comparable to how real cars vibrate when driving over uneven ground). It helps a lot, and many games are virtually unplayable without it.
People care after playing hours of Motorstorm without the rumble. I'm hoping there will be updates to "old" games adding support for the rumble feature. I intend to buy four rumble controllers; so far, I've only bought one additional controller, and I bought the cheapest I could get because I knew it would be obsolete soon.
This is actually not useless. It helps the user target stuff on the screen; it's additional feedback. If you can, check out how the Wii's keyboard works. If you move the cursor over a key, the remote gently vibrates, which gives you the impression of really "entering" the key area. It helps a lot with typing quickly. Some games don't support it, and using the keyboard in these games is extremely annoying.
How so?
I wouldn't call it power hoarding. If the "owner" decides to change the license and, say, make it closed, everyone else would have the right to just fork the last open version. So the owner doens't really have more power, except that he's the only one who can go from open to closed - the forked version would have to remain open.
Apple has to compile the same source code for a lot of platforms. Intel, obviously; then, they probably keep the PPC version alive, just in case; and of course, there's the ARM processor in the iPhone...
First, as you say, you can do that by simply copying the app. Second, why in the world would you want to do that? You can open more than one file in one instance of Photoshop, you know. In fact, the fact that you can't switch to an application by double-clicking it in Windows is one of Windows' most annoying things.
Are you retarded? I wrote it got so much attention due to the prerendered trailers. The trailers were prerendered. We only got to see in-game footage during the last few days. By the way, I own a PS3, you stupid Sony shill. You're not doing your employer any favours by insulting your customers.