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Miyamoto Speaks, Nintendo Ditching the Hardcore?

After Nintendo's very ... different ... press conference, you may be wondering what's going on. In a roundtable discussion with Nintendo, folks like Eiji Aonuma and Shigeru Miyamoto discussed Zelda, Mario Galaxy and WiiFit , giving some context to the message the company had on Wednesday. The balance board begged the question from the people there, is Nintendo ditching the hardcore? According to the Nintendo folks, not at all: "Aonuma believes that control can be pick-up-and-play, but that doesn't necessarily mean a game overall has to be easier. But he still states that his 'goal was always to appeal to...a vast audience.' One attendee pushed the issue further, asking if all Zelda games from now on are going to cater to the more casual crowd--will we ever again need a strategy guide to complete a Zelda game? Aonuma says that judging by Japanese sales so far, accessible 'stream-lined play has been effective,' but he wants to see how Western audiences react to the new Zelda before making a final decision on future games' difficulty levels. Aunoma also hopes to venture into new territory and create a wholly original game at some point in his career." For a lengthy treat, check out Kotaku's series of interview clips with Mr. Miyamoto.

314 comments

  1. Nonsense by danbert8 · · Score: 5, Funny

    With the power of the Opera Browser on the Wii, Nintendo has ensured that hardcore will exist forever. Porn on your TV, powered by your console. How is that ditching hardcore?
     
    OHHHHHH, hardcore GAMERS... My bad.

    --
    Yes it's an anecdote! Were you expecting original research in a Slashdot comment?
    1. Re:Nonsense by Anonymous Coward · · Score: 0

      Run a local webserver on your home network, and stream porn right to your TV.

      Porn on demand!

      oddly enough, my security word is 'better'. Ironic much?

    2. Re:Nonsense by 192939495969798999 · · Score: 2, Funny

      And let's not forget that you can control it all with that wireless 360 motion controller... I dare you to imagine the ungodly interactive porn, won't someone think of the children!

      --
      stuff |
    3. Re:Nonsense by Anonymous Coward · · Score: 0

      Just pick up a copy of Mario Party 8 and you've got yourself a porn training game. Try the soda shaking game and you'll think twice about what Mario's hand is really doing.

    4. Re:Nonsense by Anonymous Coward · · Score: 0

      ...won't someone think of the children!


      I love thinking of the children! But every time I do, they try to send me to jail!
    5. Re:Nonsense by DiEx-15 · · Score: 1

      Now we know WHY its called the Wii!

      _____

      "If you want something done right... Don't ask Sony!"

  2. No way by cromar · · Score: 3, Insightful

    Of course every game on the Wii is not going to be easy.

    For example: I've been playing Gradius III (SNES) very casually lately: about 7-15 minutes every few days. It's hard as hell, so I die within that time period and look forward to the next time I play when my skills will hopefully be a little better.

    Even if all the Wii games are "casual" games, they won't necessarily be easy.

    1. Re:No way by ifrag · · Score: 2, Insightful

      Hehe, just wait till you get to the high speed level. It's probably the shortest playtime level in the game, but likely one of the most difficult to master. Of course, unless you are using save states, that level might not be reachable in your playtime.

      --
      Fear is the mind killer.
    2. Re:No way by gradius3 · · Score: 1

      Hey, leave me out of this....

      Just to stay slightly on-topic, my wife purchased a Wii for me while I was gone on travel. It's the first system that's appealed to both her as a non-gamer and myself as hard core gamer, when time permits.

    3. Re:No way by Anonymous Coward · · Score: 0
      Your wife bought you a present while you were away? Likely that she was trying to relieve the guilt she was feeling for what she did.

      Here's a hint: the loving way she looks at the petting zoo isn't because she's thinking of having kids someday. SHE FUCKED A DONKEY MAN!!!

      I watched. It was spectacular.

    4. Re:No way by cromar · · Score: 1

      Lol... gradius3 :D

      It's an awesome game and an awesome name (gave me a laugh today anyway).

    5. Re:No way by Anonymous Coward · · Score: 0

      Look, I know I am not as handsome as some, but calling me a "donkey man" is a bit much.

    6. Re:No way by steveo777 · · Score: 1

      In game: Pause, Up, Up, Down, Down, L, R, L, R, select, unpause.

      Enjoy. :)

      Gradius 3 is one of my favorite shooters. I used to be able to beat it in no time taking only two or three hits throughout the whole game on hard mode (no code), but I doubt I could pull that off anymore. By the way, the best shield is Reduce. If they can't hit you, you don't need a better shield, right?

      --
      This sig isn't original enough, it's time to come up with something witty...
    7. Re:No way by LBt1st · · Score: 1

      A few years ago I was hell bent on completing that game on a single life. I managed to pull it off after playing it many many many times. One of the most difficult things I've ever done in all my gaming.
      Speaking of the speed stage, there's a hidden bonus level on that stage. I'm not sure if every stage has one but there's certainly a few.

    8. Re:No way by brkello · · Score: 1

      Umm, Gradius isn't a Wii game...as you even noted. Playing a retro game on the Wii doesn't count towards a hardcore game. Many games in the past were designed to be a lot more difficult. We are talking about current games for the Wii...and yeah, they really are focusing on the more casual gamer. Nothing wrong with that...but holding up an SNES game to counter it doesn't work.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:No way by LKM · · Score: 1

      Why in the world would do you discount the availability of all these hardcore games on the Wii as irrelevant? They are hardcore games. On the Wii. The fact that they are old-school hardcore games actually adds to their hardcoreness.

  3. Strategy guide? by Zelos · · Score: 5, Insightful

    will we ever again need a strategy guide to complete a Zelda game?
    Why would anyone want a game that requires a strategy guide to complete? That's normally a sign that the game has failed for me.

    1. Re:Strategy guide? by Valdrax · · Score: 2, Interesting

      Depends on what you mean by complete. If you mean that it's bad for a game to need a strategy guide to finish the main storyline, I'd agree with you. If you're saying that complex side-quests are a bad thing, then I'd have to disagree.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    2. Re:Strategy guide? by Anonymous Coward · · Score: 3, Insightful

      You still shouldn't need a strategy guide for the side quests. If a puzzle is so unintuitive that you need someone to tell you how to solve it, then it's not a good puzzle.

    3. Re:Strategy guide? by Anonymous Coward · · Score: 0

      maybe you're not smart.

    4. Re:Strategy guide? by shoptroll · · Score: 2, Interesting

      Odd. I finished Twilight Princess with only having to hit up FAQs twice I think. And that was when I couldn't figure out some pretty damn obvious things in retrospect. Not I said finish. Not find every damn thing in the game.

      Same thing with the Zelda:Oracle games on the Game Boy Color.

      I think I stopped using strategy guides maybe 6 years ago. Gaming is a lot more interesting without something to hold your hand.

      --
      Insert Sig Here
    5. Re:Strategy guide? by Anonymous Coward · · Score: 5, Insightful

      As an example of something so redonkulously unintuitive that it makes someone wonder what the hell the game makers were thinking, just look at a game like Final Fantasy 12.

      Obtaining the best weapons in FF12 is literally IMPOSSIBLE without a strategy guide/faq. Hell to get the "best" weapon, The Zodiac Spear, a player has to refrain from opening 4 specific chests throughout the course of the game. If one does not open these 4 chests, a chest in an optimal dungeon near the end of the game will contain the Spear (otherwise it will be empty). The 4 chests you can't open are not distinguished in ANY way and are in plain sight, making the entire process retardedly obscure.

      I enjoyed FF12, but stuff like that made me wonder what the fuck Square was thinking. If Nintendo can make games that don't resort to that kind of bullshit just to sell a $20 game guide, them I'm all for it.

    6. Re:Strategy guide? by Anonymous Coward · · Score: 0

      You still shouldn't need a strategy guide for the side quests. If a puzzle is so unintuitive that you need someone to tell you how to solve it, then it's not a good puzzle.


      Most of the it's not even an issue of needing a guide to solve the puzzle. It's that you don't even know the quests existed without the guide. Many games have side quests not tied into, or even remotely related to the main plot. Some even have obscure triggers that you only by performing some action you wouldn't usually do (like wondering around in a remote forest and waiting for a special random encounter). The guide would serve more as a checklist for those who are obsessed to obtain every single item and finish every single side quest the game has to offer.

    7. Re:Strategy guide? by MBGMorden · · Score: 5, Interesting

      That varies by person (not your attitude, but whether or not a game needs a strat guide). Some people probably couldn't make it through the original Mario Brothers without a strat guide. Some people can crank through the most complex game there is with no guide (especially those who have to WRITE those guides in the first place :)). Problem is, what data point is good? If they make a game that anybody who tries to complete it will do so, then for some gamers it's going to be boring as hell. Games to many are about challenge. On the flip side, if it's too complex, the less skilled and casual people will get frustrated and give up.

      The solution, and it's a simple one, is for manufacturer's to just realize that there are different market segments, and make a variety of games that appeal to each different segment. The market WANTS some really, really hard games. It wants some dirt easy ones. It wants some long games, some short games. It wants some violent games, and some non-violent ones. Give 'em what they want.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    8. Re:Strategy guide? by omeomi · · Score: 5, Funny

      Some people probably couldn't make it through the original Mario Brothers without a strat guide

      What exactly would that strategy guide say? "Run to the right. Jump over anything in your way. Run to the right some more. Continue running to the right..."

    9. Re:Strategy guide? by Valdrax · · Score: 1

      Most of the reason I use a strategy guide is make sure I don't miss something.

      A lot of side-quests in many games involve hunting for certain items across the world. The locations these items are hidden in may be somewhat obscure. In addition, various dungeons in games will hide certain bits of treasure in strange places.

      Basically, these are exactly the sort of things that I would've picked up on on the 2nd or 3rd replay of a game when I was in high school that made those games great to replay. However, as an adult, I don't have time to replay games yet I still have the same satisfaction from doing all the side-quests. Strategy guides are required for me to do every last bit of a game on the first run-through with my limited free time, but that doesn't make a game bad in my opinion.

      After all, there are people with free time who still play games.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    10. Re:Strategy guide? by ravenshrike · · Score: 1

      Eh, after I played through ocarina twice, I borrowed the guide from a friend, mainly to find all those damned skulltulas.

    11. Re:Strategy guide? by TheRaven64 · · Score: 4, Funny
      Then the game should adaptively judge your intelligence and make things more obvious for stupid people. At the end it should display a friendly message, like this:

      Congratulation! You have WON!
      (Your estimated IQ is 50)
      --
      I am TheRaven on Soylent News
    12. Re:Strategy guide? by jahudabudy · · Score: 5, Funny

      Dude, spoiler alert warning next time!!!! Some of us like the figure out games on our own. Sheesh.

      --
      ...sometimes, in order to hurt someone very badly, you have to tell that person terrible lies. - PA
    13. Re:Strategy guide? by MBGMorden · · Score: 4, Funny

      What exactly would that strategy guide say? "Run to the right. Jump over anything in your way. Run to the right some more. Continue running to the right..."

      How could you expect them to jump? The game is about running to the right. No wonder I kept dying. Damn puzzle games.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    14. Re:Strategy guide? by UbuntuDupe · · Score: 1

      I admit, I had to use a strategy guide a few times to complete Zelda: Twilight Princes (Wii). I don't resort to them lightly; I really do my best to figure out puzzles before doing that. In one or two cases (like the Z-pattern switch in the first dungeon), yeah, I completely missed the answer. But what bothered me is that in a lot of cases, I graced the puzzle that they wanted me to solve, but then got hung up on some trivial technical issue that kept me from advancing with the story. Here are some examples:

      I'll make this as spoiler-free as possible.

      -For the ice dungeon, you have to figure out a lot of puzzles to get to it. I successfully figured out how to get some hidden area, then how to get some proper bait, then find where you're supposed to use the bait, then where you're supposed to cast your rod. The strategy guides reveal all of this for you, but I was able to find it on my own. BUT since it had been ages since I had done bob-fishing (I only played on weekends), I forgot some minor intricacy involved, and that kept me from catching the fish. The strategy guides for this section *don't* tell you that subtlety. It wasn't clear from RTFMing either. Eventually, I solved it by starting a separate file, and playing the game from the beginning to where it introduces bob-fishing (not that long actually), and then from the live demo it made sense.

      -On the 7th dungeon boss, I didn't even ask Midna for help. There are basically 3 phases to that boss, and the first two I figured out easily. Then, when it got to the third, I guessed what you had to do to beat and, and I was right. BUT! since early on I decided that Z-targeting just wasn't my style, I couldn't do the task fast enough. And again, when I looked at the strategy guide or asked Midna, they told me to do *exactly* what I was already doing, but none mentioned Z-targeting. So again, the guides solved the hard puzzle for me, but didn't solve the "easy" part, which I had to figure out. It was only by realizing that I was "right" all along that I figured that maybe I should use Z-targeting.

    15. Re:Strategy guide? by AKAImBatman · · Score: 4, Informative

      What exactly would that strategy guide say?

      To get to the warp zone...

      Mole enemies are invulnerable to fireballs...

      To get over sections full of small jumps, hold the run button and run across.

      Likitu is a pain. The best strategy for dealing with him is...

      Hammer Bros. are an enemy that require precise timing and movement to defeat. The best strategy is...

      Seriously, anyone remember when strategy books were about strategy and not just answer keys? I probably still have my SFII strategy guide somewhere, which goes into detailed strategies that people figured out for playing the various characters in the game. This included sets of combos that were most effective against particular opponents and at what ranges.
    16. Re:Strategy guide? by Shotgun · · Score: 1

      I enjoyed FF12, but stuff like that made me wonder what the fuck Square was thinking. If Nintendo can make games that don't resort to that kind of bullshit just to sell a $20 game guide, them I'm all for it.

      They were thinking that you would pay $20 for a game guide. You don't really think that someone just sits down and figures out which 4 of the hundreds of chests not to open, do you? 8*)

      --
      Aah, change is good. -- Rafiki
      Yeah, but it ain't easy. -- Simba
    17. Re:Strategy guide? by nine-times · · Score: 1

      I agree with this wholeheartedly.

      Personally, I think the perfect difficulty for a game is that it always feels like a challenge, but somehow never prevents you from progressing. You should never just get "stuck" on some part of a game with no idea on how to move on for weeks at a time, the only way to continue is to cheat in some way. (And yes, in my mind, looking up info in a game guide is "cheating")

    18. Re:Strategy guide? by Anonymous Coward · · Score: 0

      Actually that's the mark of a great puzzle, but since you're a god damned idiot I can see why you wouldn't sign in to post such crap.

      Just because you're not bright enough to solve it doesn't mean someone else (or many other people) could. Sounds to me like you're bitter because you don't have the cognitive capacity to play a VIDEO GAME of all things.

    19. Re:Strategy guide? by porcupine8 · · Score: 2, Interesting

      Having helped design a large puzzle hunt, I can tell you that the puzzles that were SO unintuitive that the majority of players needed "walkthroughs" to make it were definitely the WORST ones, no matter how clever they seemed once you knew how they worked. A puzzle with an "aha" step that is a complete nonsequitur and not a standard "thing to try when you're solving a puzzle," with no information on how to get there, that relies entirely on reading the constructor's mind, is a BADLY WRITTEN PUZZLE. The puzzles that people enjoy the most are consistently the ones that are challenging but give you at least some clue of how to get from one piece to the next without making it too obvious.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    20. Re:Strategy guide? by MBGMorden · · Score: 3, Interesting

      Oh yes. I remember even buying a Street Fighter II strategy VIDEO (VHS) that I must have watched 20-30 times :). At the end it had a preview for Super Street Fighter II, which just left me slobbering. Being the aspiring little kid that I was, I even started writing my own SSF2 clone in QBASIC. It didn't get very far (I had figured out how to draw shapes and clear the screen, then redraw them for animations, but I hadn't yet figured out what a loop was, so for my intro, which was all I ever managed to get working on it, I sat there manually typing out new positions of the shapes for pages and pages before giving up). Almost embarrassing to tell that story now, but I was only like 9 years old at the time. I promise I can write a proper loop now. Occasionally I can even get them to terminate :D.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    21. Re:Strategy guide? by mgblst · · Score: 1

      And that was when I couldn't figure out some pretty damn obvious things in retrospect.
       
      Funny how that works, isn't it.

    22. Re:Strategy guide? by zarkill · · Score: 2, Informative

      NITPICKING:

      Well, that might be the original SUPER Mario Brothers strategy guide. The original Mario Brothers strategy guide would have to say "Don't touch the enemies coming out of those pipes. Hit them from below to flip them over. Kick them off the platform before Luigi does."

      or the ADVANCED TIPS:

      "Wait til Luigi tries to kick the enemy off the platform. Just before he does, hit it from below to flip it back over and kill Luigi!"

    23. Re:Strategy guide? by shoptroll · · Score: 1

      Where's this forest you're talking about? All I see are a bunch of trees!

      --
      Insert Sig Here
    24. Re:Strategy guide? by Anonymous Coward · · Score: 2, Insightful

      Gaming is a lot more interesting without something to hold your hand.

      funny, I got a wii so I could play games with my daughter, and I was just thinking the opposite of that.

    25. Re:Strategy guide? by kars · · Score: 1

      I think you mean:

      "YOU WIN the PRIZE!!"

      --
      Take life easy: one bit at a time.
    26. Re:Strategy guide? by AvitarX · · Score: 1

      Sounds like Brain Age.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    27. Re:Strategy guide? by toad3k · · Score: 2, Funny

      Speaking of SF2, and this is not exactly on topic, but I found this hilarious sf2 comedy skit the other day and I'm dying to show it to someone who's actually heard of the game.

      http://www.dailymotion.com/elephantlarry/video/x1x isq_hadoken-street-fighter-2-live

      Some of the other vids that guy did are good too.

    28. Re:Strategy guide? by beef623 · · Score: 1

      Why would you need a strategy guide to finish Zelda in the first place? I was glad they made Twilight Princess a little harder, but the difficulty level is still a joke for a Zelda game. Anyone remember the real Zelda games? I wonder how many people never finished the first three even if they copped out and got the strategy guides?

    29. Re:Strategy guide? by AKAImBatman · · Score: 1

      You've been looking for someone who's heard of it? Dude, SFII isn't exactly obscure. I could understand if you said, "I've been looking for an American who's heard of Doctor Who, because this is hilarious," but I think most everyone knows SFII. :-P

      It was a pretty funny video, though. ;-)

    30. Re:Strategy guide? by demi · · Score: 1

      I don't think anything you can do in a solo game is "cheating." It's your game, you bought it to have fun with. If you want to walk around the world blasting everything in sight with unlimited ammo, invulnerability and a superweapon, why shouldn't you do that? You're not playing to impress someone else, or to satisfy their goals.

      I don't like doing that but I have an allergy to repeating tedium. It's not fun for me to get stuck on something for more than three days. I'll gladly look online for secrets or a walkthrough to get me past that point. I think that's probably typical. And yes, I do consider it a weakness of the game if I have to do that too much. In particular I hate boss battles that you can't persist your way through... that require some "secret" strategy to defeat that isn't clear from the circumstances. I also have a pet peeve about games which introduce difficulty in "artificial" ways that aren't related to the play of the game, like limiting save points or requiring you to remember the list of artifacts to get, or how to get to places you've already been to.

      I feel the same way about difficulty levels. Pick the right one for you. It's your amusement, do whatever you find most amusing.

      Obviously this is entirely different if you're interacting with others in some way, then cheating may in fact come into it. Playing video games solo is mere masturbation, I don't understand why someone else would be interested in how I get enjoyment out of it.

      --
      demi
    31. Re:Strategy guide? by Anonymous Coward · · Score: 0

      Don't forget about Level -1. I don't know if it's possible to get there/know about it without having some sort of guide or cheat.

    32. Re:Strategy guide? by Poltras · · Score: 1

      Then the game should adaptively judge your intelligence and make things more obvious for stupid people. At the end it should display a friendly message, like this:

      Congratulation! You have WON!
      (Your estimated IQ is 50) Don't you ever, EVER EVER EVER, mock my IQ again. You insensitive clod!
    33. Re:Strategy guide? by ShaggyIan · · Score: 1

      For the ice dungeon, you have to figure out a lot of puzzles to get to it.

      Spoiler-ish, if anyone cares.

      I just did this a couple of days ago. I had to resort to the guides when I hit "big overhanging snow drift" on the way there. I hit the thing with the claw, whacked it with a sword, hit it with multiple bombs, everything I could think of. I ran around all over thinking there must be another route.

      Looked in guide: "Hit it with my head? Really? How appropriate." A bomb won't bring it down, but hitting it with my head will. Nice.
      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    34. Re:Strategy guide? by Mathonwy · · Score: 1

      Why is it taken as a given that all users should be able to find "everything" in the game?

      Many successful games (Pokemon is a textbook example) just include such a huge number of side quests and widgets and minipuzzles that almost NO ONE solves them all, because they don't even find them all. Heck, even most Xbox-360 games contain lots of accomplishments, many of which are nearly impossible for all but the hardest of core players. (Guitar Hero 2 - Complete Buckethead on Expert. Yeah. Right.)

      Why is this a bad thing? Why do people have... almost the sense of entitelement? ... that a game is unreasonable if they can't see all of it?

      A good example is Valkyrie Profile, which contained a secret ending that was BRILLIANT, but that only happened if the user figured out some really crazy things, and put a lot of clues together. In practice, it was very hard to find without hints, a strategy guide, or a friend who told you about it, and how it worked.

      But imagine what it would be like to be a person who figured it out. To them, that a-ha moment would MAKE THE GAME for them. And if everyone else just proceeded through the "normal" path and never saw it, and never knew it was there, what of it? Why is this a bad design decision, saying "95% of users will have a pretty good experience, and 5% will have an AWESOME one, made at least partly awesome from the feeling of satisfaction of having figured out something truly hard."?

      Games aren't (or at least don't have to be) like books - you can have a perfectly valid, enjoyable, and even complete experience without seeing everything the game has to offer. So what if the game has some love for the one person who bothers to translate all of the runes, or collect all 144 bugs, or whatever. As long as it doesn't actively block you from completing the main path of the game, why is there a problem? So what if there are side quests that you never even know where there, and "need" a strategy guide to find. Why is your finding them so important?

      (Note that this only applies to OPTIONAL side quests - I have very little patience for things that actually block you from the main game path, that are unintuitive and block the user from progressing.)

    35. Re:Strategy guide? by The_Wilschon · · Score: 1

      There's still a difference between a difficult and challenging puzzle and a puzzle that practically requires a strategy guide to solve. I'll make an analogy, in physics:

      I can solve a lot problems in quantum mechanics. Many of them are exceedingly difficult, and might take me days, weeks, even years. They are challenging, many of them are fun, and some of them do really require creative leaps to finish.

      OTOH you have things like the discovery of quantum mechanics. Some completely off the wall, nonsensical notion had to be tried (like Planck's quantization of energy in the oscillators in his model) before QM could even begin to enter people's minds. Things like this make no sense at all given what was previously known, and require a tremendous amount of trial and error (mostly error), or a ridiculously lucky guess, to get right. Blackbody radiation was a very serious problem before Planck tried out a model that even he thought was so silly as to be nearly worthless.

      Problems in the first class can be as difficult, challenging, and fun as you like, and yet they don't require a strategy guide. Problems in the second class would require a strategy guide (if only there were one for the universe). Many problems in physics were known problems since the time of the Greeks, but weren't solved until the last few hundred years, largely due to various finally lucky guesses. A problem that might well take millenia of trial and error is not fun. Finally getting the right answer is pretty cool, but it doesn't really say much about your intelligence, just your dedication, luck, and the elimination of a lot of wrong answers by your forebears.

      A video game which presents you with several hundred choices, of which you must pick a single unique sequence of five, in the correct order, is more in the second class of problems. It is not actually hard to do, just mindless, boring, frustrating, and unenlightening until you hit upon the right guess. It really requires a strategy guide, and is not fun.

      A video game which presents you with several hundred choices, of which you must pick a single unique sequence of five, in the correct order, and also presents you with enough information (properly sorted from the red herrings, and properly combined with logic) to deduce the correct sequence and order, or at worst several possible sequences and orders, could be really very difficult, and a lot of fun.

      --
      SIGSEGV caught, terminating

      wait... not that kind of sig.
    36. Re:Strategy guide? by UbuntuDupe · · Score: 1

      Hm, what big overhanging snow drift? Do you mean after you get the smelly fish and then cross the frigid lake and are climbing up the mountain? Is this a point after you've met the Yeti?

      To be honest, I don't remember this part, which is odd, since it would have made me livid. I do remember there being some oddities like that, but not in that part.

      (I've since sold it so I can't play it. Not because it was bad, but because the replay value isn't very good and it doesn't lend itself well to guest involvement.)

      Oh, by the way, here's a funny (imho) but obscure joke that will make sense if you've played the 8th dungeon:

      "In Soviet Hyrule, Link beats hand ... and makes it go limp!"

    37. Re:Strategy guide? by nine-times · · Score: 1

      I don't think anything you can do in a solo game is "cheating."

      Well, I don't think there's any reason for anyone to get angry with you for cheating in a solo game. Cheating, in that case, doesn't have any negative ramifications for anyone else, so cheat all you like. Still, I'd call it "cheating" and I don't see that there are any real grounds to claim I'm wrong. But if you don't want to think of it as cheating, let's not quibble over a word.

      I'll gladly look online for secrets or a walkthrough to get me past that point. I think that's probably typical. And yes, I do consider it a weakness of the game if I have to do that too much.

      That's all I'm really saying. If an average or good player will still get stuck at some point in the game where they're unable to progress for more than a few days of trying, and the only way to get past being "stuck" is to do something outside of normal gameplay (cheat codes or walkthroughs), then there's a problem with the construction of the game.

      Of course, occasionally even a good player gets stuck on something stupid. There's some obvious next step that falls into a particular gamer's blind spot, and he/she can't figure out the right thing to do. That's not really the fault of the game designers. Still, I'd say that if there are particular parts of your game that frustrate most players for a long time, then that it a sign of poor game design.

    38. Re:Strategy guide? by Anonymous Coward · · Score: 0

      He was clearly using the phrase 'hold your hand' as the idiom meaning something like 'walk you through', dipshit.

    39. Re:Strategy guide? by zCyl · · Score: 1

      Then the game should adaptively judge your intelligence and make things more obvious for stupid people.

      So then the optimal strategy for victory is to pretend to be stupid? It seems such a game would prepare our young gamers for a wide variety of career paths.
    40. Re:Strategy guide? by pushing-robot · · Score: 1

      Nice video, though I assumed you were going to link to this: Street Fighter: The Later Years :)

      --
      How can I believe you when you tell me what I don't want to hear?
    41. Re:Strategy guide? by Owlswater · · Score: 1

      Yes, the Z-targeting! I'm pretty sure I know the part you're thinking of, and I had the exact same problem, and "got it" the same way as well, after checking with an FAQ.

    42. Re:Strategy guide? by ShaggyIan · · Score: 1

      On the way up the mountain (following the scent), there is a point where you can go left or right. Left goes to a clearing with a tree you can dig under, right continues to go up.

      You get to a point where the ledge is just a little too high to climb up. There is an obvious (big might be a stretch) section of it that looks like it wants to fall. You roll into it, and it falls, making a ramp up. I think it is right before you meet the Yeti.

      I can't imagine playing it again after finishing it. I tried twice with Ocarina, and stopped about 2/3 of the way through both times.

      I just finished the Temple of Time, so I'm guessing that joke will make sense in a little while. . .

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    43. Re:Strategy guide? by UbuntuDupe · · Score: 1

      Hm, I'm probably not remembering it because maybe I ran into the cliff by accident, and thus didn't think much of it. Or I fired a bomb-arrow at it, though that might not be a possible solution.

      And just in case it doesn't make sense later, NORMALLY, your hand beats your link and makes it get hard... ;-)

    44. Re:Strategy guide? by Eli+Gottlieb · · Score: 1

      Speaking of Pokemon, I've always thought of its USA versions as the most egregious abusers of side-quests. The Japanese originals reward the player for obtaining every last Pokemon by giving them a very powerful bonus Pokemon that can learn any skill in the game. Nintendo of America wanted to milk their cash-cow for every last red cent, so they deleted those bonus Pokemon from the games and replaced them with "Pokemon diplomas". American players who wanted the bonuses had to attend official Pokemon events or buy a Gameshark (I forgot which cost more money.).

      But try to understand what that means in terms of incentives. The Japanese version rewarded players for putting in the effort of completing the game 100%, even if it means asking for a friend's help (something Pokemon explicitly required). The American version rewarded monetary investment and attendance at promotional events.

      Now you tell me which of those models works better for games as a whole.

    45. Re:Strategy guide? by Lispy · · Score: 1

      Hey, that's ok. I think most of us started like that. Personally I was trying to write a star wars game at the time. Never got beyond the intro either. But it looked kinda neat on my C=16, ;)

    46. Re:Strategy guide? by Wdomburg · · Score: 1

      And he was clearly deliberately misrepresenting the origional sentiment in able to express his own, dipshit. :)

    47. Re:Strategy guide? by Guppy06 · · Score: 1
      "Some people probably couldn't make it through the original Mario Brothers without a strat guide."

      When was the last time you cranked through the original Super Mario Bros. while pretending you didn't know about the Warp Zones?

      "Some people can crank through the most complex game there is with no guide (especially those who have to WRITE those guides in the first place :))"

      I presume you're referring to those guides that don't have access to the game publishers to find out where all the Easter Eggs are. Well, those gamers are certainly "hardcore..." in a sense.
      1. Try pushing wall
      2. Move one meter over
      3. Try pushing wall
      4. Move one meter over
      5. Try pushing wall
      6. Collect hourly paycheck
    48. Re:Strategy guide? by Mr+Z · · Score: 1

      It worked for W.

    49. Re:Strategy guide? by KDR_11k · · Score: 1

      It's consistent. Ramming stuff causes the world to "shake" so when you need to shake something you ram it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    50. Re:Strategy guide? by KIFulgore · · Score: 1

      It's easy to explain that: Square sucks at game design, and Nintendo is awesome at it.

      That shit from Square requiring users to do TOTALLY arbitrary things (or refrain from doing things) ruins FF games for me. Really pisses me off (can't you tell?). Nintendo always allows you to figure things out, hiding things very cleverly but always giving you a hint that it's there.

      --
      - For every action, there is an equal and opposite criticism.
    51. Re:Strategy guide? by Mathonwy · · Score: 1

      Are you sure about that?

      The only one I can think of that fits your description of "a powerful bonus pokemon that can learn any skill" would be Mew, #151. Which, as far as I can tell from internet sites, has never been available through any means except as a bonus from nintendo events.

      (My apologies if you meant a different one, or if my research just missed it.)

      Again though, I'm not totally sure what the issue is here. So the developers put in some "special event bonuses" that they could use as promotions later. Some special game content that you could only access if you went to a nintendo promotional event. (Or hacked the game with a gameshark/whatever)

      So?

      Actually, that seems like a fairly clever way of setting things up, from where I sit. Since it's on a cartridge, it's not like they can issue patches or updates. So they just left some bits open, that they could twiddle later, as incentives/rewards for showing up at their events. Lots of games have done this sort of thing, from the "mirror match" code in the original street fighter SNES, to the mortal combat 3 codes for the arcade machines, etc.

      Forgive my lack of outrage, I guess. But again, I'm not really sure why I should be annoyed. It's not like people finish the game, and go "man, that game just didn't have enough content. If only there were ONE MORE I could catch, then my game experience would be complete..." It is a BONUS. Something EXTRA, a backdoor they left so they could give you a REWARD in their game, for doing something, or coming to an event, etc.

      (And as for which one costs more money, the gameshark or the event, when they had the Mew event at Toys 'R Us, it was free, you just had to show up on the right day, when they were having a party to celebrate the launch of a movie or something.)

      So if you want to talk incentives, here's what I get out of pokemon:
      The game rewards you for:
      - Talking to your friends (to find all the absurd number of sidequests/creature locations/etc)
      - Trading with your friends (because of the artificially induced scarcity of certain types between the versions)
      - Go to nintendo events, and presumably meet other people with similar interests. (To get event pokemon)

      Hmm. You know, as far as "better for games as a whole", that's not too bad a model. If you ask me, nintendo has done an outrageously good job of fostering social communities around their game, both through their game design, and their events. Which is probably part of why it does well, since hobbies (both games, and otherwise) tend to be reinforced tremendously if you know a bunch of people with the same hobby.

      So what exactly was your beef with it again?

    52. Re:Strategy guide? by Mathonwy · · Score: 1

      [update]
      My bad. I did further research, and was finally able to find reference to catching Mew just through catching everything else, in the Japanese version. My apologies.

      My other points still stand though - I admit I'm on weaker ground now that I know that it was actually originally part of the game, and removed for american release (and subsequent japanese re-release, actually.) But even so, I still stand by what I said about Nintendo actively working to foster out of game interaction.

    53. Re:Strategy guide? by G-funk · · Score: 1

      Ironically the only thing I need a strategy guide for in the last Zelda, was how to work the god damned fishing you had to do in the first village.

      --
      Send lawyers, guns, and money!
    54. Re:Strategy guide? by KIFulgore · · Score: 1

      He said, "pretend to be" stupid.

      --
      - For every action, there is an equal and opposite criticism.
    55. Re:Strategy guide? by Sciros · · Score: 1

      Yeah... um... good thing it's 100% unnecessary to get the "best" weapons because the game is fully beatable with Balfonheim gear as long as you're at a decent level.

      You won't do nearly everything in Oblivion or Morrowind without the strategy guides, either, but it's hardly necessary so only those wishing to "clear out" the game would bother in the first place.

      What confuses ME isn't Square's design -- FFXII is a hell of a game -- but players' expectations that a game should spoon-feed you EVERYTHING that was put into it, even if it was a legit 5 years' worth of content that you have the option to engage in or not. Seriously, people might as well whine about Yiazmat's 50 million HP since most car leases don't last as long as that fight. But nobody's making you fight him if you don't feel like it. Likewise the Zodiac Spear is fun and all since it deals 9999 dmg, but it's about as useful as superstrength and eye beams in a dance competition. What sort of OCD do people need to have if they're mad that they need a guide to get "the ultimate weapon," which is just around for the sake of an ultimate weapon...

      Anyway that's not a way to sell guides. People buy guides because they want *everything* in the game, or for the artwork, or I don't know what but if you want the Zodiac Spear you can log on to Gamefaqs instead of complaining about Square.

      I agree the Zodiac Spear acquisition design is CRAP, but considering it's a completely miniscule and totally irrelevant part of the game, I don't understand why people care so much.

      --
      I like basketball!!1!
    56. Re:Strategy guide? by Sciros · · Score: 1

      ACTUALLY...

      I still have the "NES Game Atlas" I got free with my first Nintendo Power subscription all those years ago... (it was a very good magazine back then, by the way).

      It has the complete maps for the Mario Bros games, Zelda Games, Ninja Gaiden, TMNT, Mega Man, Castlevania, and maybe something else I'm forgetting.

      It also had tips and tricks for various areas and bosses.

      I don't know about not making it through SMB w/o the strat guide, but there was certainly a strat guide for the game, hehe.

      --
      I like basketball!!1!
    57. Re:Strategy guide? by Mr+Z · · Score: 1

      W's smarter than he looks. He's been continually misunderestimated.

    58. Re:Strategy guide? by Tofystedeth · · Score: 1

      I found a book at a local thrift shop called something like, "How to Win at Nintendo" that had guides for like 50 games in it. And sadly enough, it had Super Mario Bros in it, and it did indeed detail when to jump, where to find hidden blocks and warps. So shameful.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
    59. Re:Strategy guide? by Anonymous Coward · · Score: 0

      I agree that games should stay difficult, but I do think that the game should at least hint at the method needed to get everything in the game. If the player can't solve the puzzle/kill all the enemies, or they don't want to bother with a sidequest, they can choose to move on with whatever equipment/skills/dongles they can find and beat the game that way. I think that's fairly reasonable, don't you?

    60. Re:Strategy guide? by Sciros · · Score: 1

      It's reasonable, but with regards to FFXII it's a moot point. The only reason people even complain about the Zodiac Spear is that the "secret" way to get it is a sure-fire way to do so and not "waste" time with it. What about the best gun? The ribbon? There are so many high-level "uber" items that are FAR bigger pains in the arse to get than the Zodiac Spear, that to me it makes more sense to critique *that* than the spear alone.

      You have like a 1/100 chance to get some of the weapons in chests, and you can always wait for the chests to respawn (travel 2 areas away) and return to try again. The sheer magnitude of such a time sink is to me a bigger deal than the Zodiac Spear. By the way, the Zodiac Spear can also be acquired via such a time sink. However, its chest has a 1/1000 chance of giving you the spear (1/10 chance appearing, 1/10 chance of giving you non-gil, 1/10 chance of giving you the Zodiac Spear if non-gil). I'm willing to bet if this were the *only* method of acquiring the item, you wouldn't hear all the complaints about Square "trying to sell the guide."

      So... yeah the whole "hints at acquiring items" design is a good one, and that's where Elder Scrolls games shine, but FFXII doesn't follow that paradigm what-so-ever, with almost ANY of its awesome items.

      --
      I like basketball!!1!
  4. Softcore by Reason58 · · Score: 0

    That is like a movie studio executive deciding if he wants to make a thoughtful independent film or another CGI movie with talking hamsters.

    Of course they are abandoning the hardcore gamers; there is simply so much more money to be had in blasé games and infinite sequels.

    1. Re:Softcore by tomstdenis · · Score: 3, Insightful

      there is simply so much more money to be had in blasé games and infinite sequels.

      I can't wait to buy Halo 3 and GTA IV ...

      Oh snap, that's the sound of your point flying out the window.

      --
      Someday, I'll have a real sig.
    2. Re:Softcore by Chr0me · · Score: 5, Insightful

      Of course they are abandoning the hardcore gamers; there is simply so much more money to be had in blasé games and infinite sequels. Yeah like Madden, Final Fantasy, Halo, any WWII shooter, DooM, Quake, UT, etc...

      Oh wait, you meant that games "hardcore gamers" play *aren't* blasé, infinite sequels. Sorry, I was confused by your contradictory point.
    3. Re:Softcore by Anonymous Coward · · Score: 0

      Both of those games appeal the the casual "frat boy" gamer.

    4. Re:Softcore by techiemikey · · Score: 1

      Final Fantasy
      Zelda
      MGS

      Nuff Said.

    5. Re:Softcore by Gogl · · Score: 2, Insightful

      Ummm, are you comparing "hardcore games" to "thoughtful independent films"? Cause seriously, if that's your insight, you need to go back to the drawing board.

      Videogames are meant to be fun - Nintendo is actually being innovative in finding new ways to be fun (as opposed to the "another CGI movie with talking hamsters" dig). It's Sony/Microsoft that are releasing yet another FPS/Madden game, again and again and again.

    6. Re:Softcore by 7Prime · · Score: 2, Insightful

      I'd consider most of those casual games, except for maybe Final Fantasy, which REQUIRES hours and hours of dedication in order to really enjoy it (not sure if that's actually the qualification for hardcore, but it's in there). Halo is one of the most casual games I've ever played, you can just pick it up and play it for 5 minutes and you'll have fun with it. Same (supposedly) with WWII shooters (although I find them boring no matter how much time you sink into them), Doom, Quake, UT, etc. Madden, actually is probably along side Final Fantasy, neither might be super-popular, but it still requires a lot of time to really get anything out of it (from what I've heard).

      Pretty much any RPG or adventure game, these days, could be classified as "hardcore" simply because of the amount of time it takes to complete them... there are no "stages" to judge your progress like with Halo or Mario. Battlefield 2142? That's starting to get more hardcore, since there are A LOT of long-term goals defined in the game if you play it for long enough.

      But I would call most FPSs casual games... well, maybe not quite that, but not hardcore, anyway, they're way too big of mass appeal, and they take no time to just pick up and put down. To me that qualifies as "casual".

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    7. Re:Softcore by Doctor+Crumb · · Score: 1

      "there is simply so much more money to be had in blasé games and infinite sequels."

      Yeah, they should instead concentrate on releasing the exact same FPS games and car racing games with shinier textures! Mario Party may be the eighth in the series, but the gameplay is entirely different from all of the previous iterations (though the textures are shinier, that's secondary).

      Nintendo is not abandoning new IPs; they are abandoning the idea that the only way to improve is by adding better graphics and more realistic blood spatters. Since that seems to be all that "hardcore gamers" want, they are feeling abandoned. Nintendo is making games that kids and working adults will want to play, and are leaving the 18-24 frat boy crowd to sony and MS.

    8. Re:Softcore by tomstdenis · · Score: 3, Insightful

      Final Fantasy and Megaman both outgrew the NES/SNES.

      Point is, no platform is immune from sequels. But who cares if they have new elements/stories/etc. Mario 1-3 are all basically the same story [well except USA #2], but they're still fun. So were the SNES and N64 versions of "the same game."

      Nothing wrong with a fresh sequel. It's when they re-use story/graphics/maps/levels/etc wholesale that it becomes a ripoff [e.g. bomberman 1 vs. 2].

      --
      Someday, I'll have a real sig.
    9. Re:Softcore by Reason58 · · Score: 1

      Nintendo is not abandoning new IPs; they are abandoning the idea that the only way to improve is by adding better graphics and more realistic blood spatters. Since that seems to be all that "hardcore gamers" want, they are feeling abandoned.

      I want games involving more than one button. I want to be challenged a little bit instead of having watered down puzzles that a 10 year old could solve. I want a storyline and character development that is slightly more involved than the last episode of Pokemon.

      If these things make me hardcore then I feel awfully sorry for the "gamers" who think the industry is better off without these things.

    10. Re:Softcore by Doctor+Crumb · · Score: 1

      I'm curious, which wii games are you basing these statements on? I can only assume that you do own a wii, since you are commenting as if that is the case...

    11. Re:Softcore by techiemikey · · Score: 1

      exactly! I was responding to the comment about how the games mentioned that people were looking forward to were "frat boy" games...so i added some more.

    12. Re:Softcore by king-manic · · Score: 1

      I'd consider most of those casual games, except for maybe Final Fantasy, which REQUIRES hours and hours of dedication in order to really enjoy it (not sure if that's actually the qualification for hardcore, but it's in there). Halo is one of the most casual games I've ever played, you can just pick it up and play it for 5 minutes and you'll have fun with it. Same (supposedly) with WWII shooters (although I find them boring no matter how much time you sink into them), Doom, Quake, UT, etc. Madden, actually is probably along side Final Fantasy, neither might be super-popular, but it still requires a lot of time to really get anything out of it (from what I've heard).

      Pretty much any RPG or adventure game, these days, could be classified as "hardcore" simply because of the amount of time it takes to complete them... there are no "stages" to judge your progress like with Halo or Mario. Battlefield 2142? That's starting to get more hardcore, since there are A LOT of long-term goals defined in the game if you play it for long enough.


      Your list of non-hardcore games are in fact hardcore. Non-hardcore game sis more like cooking momma because all the FPS's, RTS, sports games etc... all assume you know a certain gaming grammar. Power ups, ammo, weapon swap, box puzzles, strifing, rocket jump, micro, macro etc... all things that are "hard core". non-hardcore games are generally the ones that bore you after 20 min with their lack of depth (cooking momma, Rayman, etc..).

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    13. Re:Softcore by PixelScuba · · Score: 1

      Oh come on, stop right there. Something doesn't need to be "innovative" to be fun. Twilight princess isn't really innovative, but it's fun. Dozens of FPS and "Madden" games don't have to be "innovative", but many are fun... (and if you want to nitpick, the newest Madden for 2008 is supposed to be a complete overhaul of the physics engine and straying from canned animation sequences to dynamic... so that could be argued as "innovative"). So Dead Rising, Lost Planet, Prey and etc aren't fun because they're not "innovative"? I had fun playing them, so don't try and be the guardian of "fun", we'll decide that for ourselves, thanks. Frankly, I don't see Nintendo doing a whole lot of innovation. The Wii and the remote function are interesting but, to be honest, I haven't see many games take advantage of the functionality... and even if they do, and it IS innovative... is it "fun"? Red Steel was largely panned as a poor game... despite being "innovative". There is no link between "innovation" and fun.

    14. Re:Softcore by 7Prime · · Score: 1

      Actually, most FPSs bore me from lack of depth in exactly the same way, for the same reasons. They're repeatitive, episodic, and quick to pick up and put down... and this comes from someone who is inately HORRIBLE at FPSs.

      My theory is that there's very little difference between the mental dedication of Halo and Rayman Rabbids, but that the "badass" meter reads high enough for FPSs that most people who play them on a regular basis, tout the games, and themselves as "hardcore gamers".

      Maybe they're slightly removed on the continuum, simply because you don't find people dedicating hundreds of hours to Raving Rabbids. But a game with an arc that REQUIRES 40-60 hours of play and includes a lot of problem solving, I would consider much more "hardcore", even if it doesn't read as high on the "badass" meter.

      Metal Gear Solid, Resident Evil, Zelda, Metroid, Fallout, Final Fantasy, Oblivion, Grand Theft Auto - all of these are at the center of hardcore gaming. Most FPSs don't qualify, in my book, since they don't inherently require any length of time or dedication.

      And item pickups? Arcade games invented item pickups back in the day, and I'd be hard pressed to call Allyway a hardcore game (maybe now, since it requires someone who is interested in games that are not readily available).

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    15. Re:Softcore by 7Prime · · Score: 1

      I sort of liken Nintendo to Pixar. The "badass meter" for WarioWare and Ratatoilli is extremely low, but they're probably a lot more creative and sophisticated than most of the generic blockbuster action films and games out there. It's sad to say this, but Finding Nemo probably had more sophisticated themes, jokes, and dialog than you'll find in 95% of other movies these days. But it's all about the "badass meter", of which Pixar films and Nintendo games read very low on.

      In many ways, it's children who are getting the more creative endevours, where-as adults are moving into a place where they want to be enesthitized. I don't remember it being that way during the 80s, most adults didn't pay much attention to action films... those were mostly for teens.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    16. Re:Softcore by 7Prime · · Score: 1

      Well, there's a distinct difference between games that are, from the ground up, "innovative", and games that involve a lot of creativity in order to make them as good as they were. Twilight Princess was so good because of all the attention to subtle aesthetic details. It's goal wasn't to be genre-breaking, but to be incedibly intriguing in its own right. Sometimes the most creativity goes into works that are not ground breaking, because there's so much concentration on subtlety. That's what I loved about Twilight Princess.

      Madden, on the other hand, is extremely cookie cutter. Just slap the stats of the new season on there, tweek the gameplay slightly, and up the polygon count.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    17. Re:Softcore by cbroglie · · Score: 1

      There is more to "casual" than simply how many hours it takes to play the game. By developing a console which lacks the hardware capabilities to play next-gen games, Nintendo already made the biggest jump from hardcore to casual.

    18. Re:Softcore by Shotgun · · Score: 1

      I want games involving more than one button.

      I don't. I want a game that I can play without having to take a college course. I want a game that will let me get out of this damn chair and step away from this damn monitor. I want to PLAY!!. Wiiiiiii!!

      --
      Aah, change is good. -- Rafiki
      Yeah, but it ain't easy. -- Simba
    19. Re:Softcore by nomadic · · Score: 1

      Videogames are meant to be fun

      Maybe they all shouldn't be. If you want games to evolve into a respected art form maybe there should be ones that have some other goal other than "fun".

    20. Re:Softcore by moosesocks · · Score: 1

      The Final Fantasy games aren't exactly a never-ending series like the rest of the games you mentioned. There is no continuity between the games, and pretty much the only (important) thing they share in common is the genre and the developers. Unreal has also pretty much defined itself as being a very genetic FPS that incrementally improves itself from year to year, which isn't exactly a bad thing.

      I'd be happy if there were a Final Fantasy title on the Wii.

      The Final Fantasy games that were on the SNES were arguably some of the best in the series, not to mention the most accessible.

      Of course, since SNES was the last console I owned, I wasn't all that heavily exposed to the other games in the series. Perhaps one day I'll pick up a PS2 to catch up on them..

      --
      -- If you try to fail and succeed, which have you done? - Uli's moose
    21. Re:Softcore by 10Neon · · Score: 1

      Interestingly, what happened to those action-movie-watching teens of the 1980s? Who did they grow up to be?

      --
      The Guide is definitive. Reality is frequently inaccurate.
    22. Re:Softcore by FiloEleven · · Score: 1

      Nothing wrong with a fresh sequel. It's when they re-use story/graphics/maps/levels/etc wholesale that it becomes a ripoff [e.g. bomberman 1 vs. 2]. Or Ninja Gaiden, Ninja Gaiden Black, and Ninja Gaiden Sigma. How many times will they sell the same game?
    23. Re:Softcore by Anonymous Coward · · Score: 0
      Oh snap,

      I find it funny kids today have adopted the new "cool" for "oh snap". What's more amusing is that it seems to have come about after Gwen Stephani's song in which the radio edit says "Oh snap" but if you listen to the real song it's "Oh Sh$t". Wonder how cool they'd feel if the knew they're really referencing "Oh sh$t" every other sentence.

    24. Re:Softcore by Stormwatch · · Score: 1

      Pretty much any RPG or adventure game, these days, could be classified as "hardcore" simply because of the amount of time it takes to complete them...
      Which is why Panzer Dragoon Saga kicks so much ass. You can beat it in a weekend, yet it packs a deep plot and solid character developement.
    25. Re:Softcore by 7Prime · · Score: 1

      Action movie watching adults of the 1990s... and so on. Although, in reality, movies were pretty crappy during the 90s, and they feel like they've improved a lot in the 00s.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    26. Re:Softcore by 7Prime · · Score: 1

      Why must you be next-gen to be hardcore?

      I'd say someone who digs back to the past to play Metal Gear 1 is pretty frickin' hardcore! Last years hardcore doesn't suddenly become this years casual game, ya know. In fact, many would claim the opposite. What Nintendo's doing isn't about hardcore/casual, it's about getting back to roots.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    27. Re:Softcore by mgabrys_sf · · Score: 1

      re:" Mario Party may be the eighth in the series, but the gameplay is entirely different from all of the previous iterations"

      You're right - Mario Party 8 is different - it's terrible.

    28. Re:Softcore by Anonymous Coward · · Score: 0

      "Something doesn't need to be "innovative" to be fun."

      That assertion was never made. You're a moron. Try learning to read.

    29. Re:Softcore by king-manic · · Score: 1

      Actually, most FPSs bore me from lack of depth in exactly the same way, for the same reasons. They're repeatitive, episodic, and quick to pick up and put down... and this comes from someone who is inately HORRIBLE at FPSs.

      My theory is that there's very little difference between the mental dedication of Halo and Rayman Rabbids, but that the "badass" meter reads high enough for FPSs that most people who play them on a regular basis, tout the games, and themselves as "hardcore gamers".

      Maybe they're slightly removed on the continuum, simply because you don't find people dedicating hundreds of hours to Raving Rabbids. But a game with an arc that REQUIRES 40-60 hours of play and includes a lot of problem solving, I would consider much more "hardcore", even if it doesn't read as high on the "badass" meter.

      Metal Gear Solid, Resident Evil, Zelda, Metroid, Fallout, Final Fantasy, Oblivion, Grand Theft Auto - all of these are at the center of hardcore gaming. Most FPSs don't qualify, in my book, since they don't inherently require any length of time or dedication.

      And item pickups? Arcade games invented item pickups back in the day, and I'd be hard pressed to call Allyway a hardcore game (maybe now, since it requires someone who is interested in games that are not readily available).


      It's not just about time. The learned skills for FPS/RTS make them hardcore as they aren't very fun without basic skills. Try playing without looking around, circle strifing, nading, even moving and shooting etc.. Time isn't the only issue. Most main stream players lack these skills and will thus never buy a FPS. I have friends who are "softcore" and my GF. They will not pick up a FPS/RTS even though they don't require any dedication of time. They do require some prerequisite skill or they aren't much fun. They'll gladly sink themselves into cooking mama or elite beat agents.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    30. Re:Softcore by residieu · · Score: 1

      Just because the wii controller has less buttons, doesn't mean the control scheme is more intuitive or easier to remember. You still have to remember that waving your left hand around does this, waving your right hand does this.

      And the wiimote+nunchuck still has an analog stick and 4 easy access buttons (plus a d-pad and four other buttons that require shifting your grip). Zelda uses every single button as well as motion sensing on both controls and the pointing interface. Dragonball uses most of them and the more complex controls take quite some time to get used to.

    31. Re:Softcore by ShaggyIan · · Score: 2, Interesting

      The problem is semantics. Namely, the definition of "hardcore".

      I don't mind playing through a long RPG, as I can pick it up and put it down when I have time. Playing the main story isn't hardcore to me. Playing through the main story, all the side quests, collecting every widget, gizmo and trading card, in an incredibly time consuming desire to finish 100%? That's "hardcore" to me (and tedious, boring, generally worthless, etc.).

      Judging by the E3 discussions, most folks seem to think hardcore means an awesome looking 1080p FPS where you "blow stuff up REAL GOOD!" From your description, you think most of those are casual. I call them hardcore lately, roughly translating to "not interesting".

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    32. Re:Softcore by tomstdenis · · Score: 1

      I'm 25. I'm not a kid. I've heard "oh snap" since I WAS a kid. It's not a new thing.

      --
      Someday, I'll have a real sig.
    33. Re:Softcore by PixelScuba · · Score: 1

      But Madden is the highest selling game every year. Clearly enough people think the game is fun, without being overly innovative. Sports games are stuck because the rules are set, EA can't add in a feature to allow you to have all your players rush the field and beat the opposing team or drive a car... those aren't part of (American) Football. The worst thing that happened to Madden was the lost of competing sports titles, but it's still arguable that the developers try to do some neat changes to the game to make it "innovative"... FP view of the QB, play the season as one person, the new animation system... They can't innovate the rules of the game... but they can try to do some changes to the play style. Maybe you don't enjoy sports games, but the numbers don't lie, Madden is always the highest selling game in the Unites States and clearly those people thing it's fun.

    34. Re:Softcore by ShaggyIan · · Score: 1

      I played Unreal Tournament enough to get freakishly good with the sniper rifle. My friends would oft accuse me of cheating. Used to play some CS and Team Fortress as well. In other words, I have the prerequisite skill.

      Most FPS games just aren't any fun. Especially online. Especially when you're up against folks who know where every item/jump/spawn/etc. is on every level. They develop cartoonish skills that happen to exploit a certain 'feature' of that particular game. They get that knowledge/skill/"trash talking habit"/etc. by playing the game WAAAAAY more than I ever could. Besides, who needs the grief of spawn point campers and corpse humpers?

      The last FPS's I can remember enjoying? Half Life, Deus Ex, and Republic Commando. They were all cool games, prerequisite skills be damned. Haven't seen one in a while that made me want to pick it up, single or multi player.

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    35. Re:Softcore by ShaggyIan · · Score: 1

      "next-gen games" sounds like a different way of saying "wicked awesome graphics" in your context.

      Let me go on record as saying, "Whoop-de-freaking-shit". Pretty != Fun.

      Or do you have some other idea of what the 360/PS3 can do? For fucks sake don't try and go Blue-Ray/HD-DVD on me. . .

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    36. Re:Softcore by ShaggyIan · · Score: 1

      I believe they've tried that.

      You might know them as "commercial flops" and "educational".

      Maybe you don't have to think of games as an "art form". I know I don't.

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    37. Re:Softcore by 7Prime · · Score: 1

      You speak the truth. Sometimes I just use the term "hardcore" in it's pornographic definition... ie: senseless, shocking and adreneline producing. If that were the case, many FPSs would fall into that category and most adventure games would not.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    38. Re:Softcore by 7Prime · · Score: 1

      Following team sports is becoming like an addiction, akin to gambling. You have a bunch of people who sit around, and do nothing but check the scoreboard, watch the game, and play the latest video game. It's not some kind of intelligent activity, like even playing the sport itself, which requires learning skills, training, etc. They just get an addreneline rush from watching people do it.

      Sports games are just another medium to fullfill that addiction. So OF COURSE Madden's going to be one of the best selling games ever, every football addict is going to run out and buy it! That's like saying that Budweiser is the best beer in the world... no, it's just the cheapest and most wellknown way of fullfilling alchoholism.

      Meanwhile, sit a sports gamer down in front of WiiSports, a game that actually DOES require physical training (to some degree), and they'll scream "GAYYY!" because the "badass meter" doesn't read high enough.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    39. Re:Softcore by buffer-overflowed · · Score: 1

      Please don't bring up Megaman. Megaman is like the goto franchise if you want to talk about "beaten to death."

      Poor blue bomber...

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    40. Re:Softcore by Eli+Gottlieb · · Score: 1

      I've always thought of children and adults as naturally watching the exact kinds of films targeted at each other. The "adult" movies really don't entertain well once you've seen your first 20, whereas more artistic effort goes into children's films.

      For example, my mother really liked the art quality and style in "Digimon: the Movie", something that scores a 0 out of 10 on the "well-written story" meter as well as the bad-ass meter. Now that I'm older, I appreciated Ratatoullie (spelling?) in the same way.

      Accordingly, I've always bought Nintendo consoles because they tend to release far more creative games. Even just considering franchises, compare the fully-realized Hyrule of "Zelda: Twilight Princess" to say... a Resident Evil game. I can't imagine real people living in Racoon City, but I can watch Hylean civilization run.

    41. Re:Softcore by Anonymous Coward · · Score: 0

      Yes it was, and don't try to deny it. It's always made when people trot out that hypocritical Nintendo defense/attack line. "Nintendo is innovative and therefore fun. Everyone else pumps out the same old shit, and therefore it's not innovative or fun".

      Which always ignores the fact that Nintendo is pumping out the same old shit just as much as anyone else. How many fucking Zelda, Mario, Metroid games are they going to release already?

      And despite all of the players rehashing shit, people are STILL buying it like crazy, so no matter what the odd fanboy on these boards state, the companies are doing exactly what the customers want.

    42. Re:Softcore by 7Prime · · Score: 1

      Watch it... he'll probably pull the, "but more power = better AI" arguement on you, which in theory, may be the case, but in practice, has NEVER actually proven true.

      360 and PS3 are graphics whores, they offer no additional gameplay features. Since I consider "hardcore" to have NOTHING to do with graphics (most text-based adventure games from back in the day were pretty hardcore), this arguement is just idiotic. In fact, I think graphics are often used to supplant hardcore gameplay. Instead of making them work/think, just throw nifty graphics at them, and they'll have fun. Man... Ratatoilli has far better graphics than any videogame... therefor, it must be HARDCORE!

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    43. Re:Softcore by ShaggyIan · · Score: 1

      Ratatoilli has far better graphics than any videogame... therefor, it must be HARDCORE! Why didn't anyone tell me that rat was hardcore?!? I thought he was French! I gotta run before EB closes!!!

      L4t3R DUD3Z!!!!
      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    44. Re:Softcore by drsquare · · Score: 1

      "next-gen games" sounds like a different way of saying "wicked awesome graphics" in your context.
      Next-gen games means games that use more powerful and modern hardware. The wii arguably is not much more powerful than the last generation.

      If you don't see the value in next-gen games why don't you just play on the SNES? And if you don't see the value in better graphics (i.e. HDTV), why don't you connect your wii to a black and white TV?
    45. Re:Softcore by ShaggyIan · · Score: 1

      That's a horrible analogy. That's like saying "If you don't value the ability to write automatically on your PC with voice recognition, then you should go back to clay tablets and chisels."

      There's a few things in between there. The change is much more subtle. Plus, folks DO still play on the SNES. Mine sadly failed years ago, and my wife made me get rid of it.

      A better analogy might be, If I spend $25000 on a car to get me to work, why don't I spend $40000 on a car to get me to work. The answer lies in utility and value. I have to perceive extra value to me for the extra $15K.

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    46. Re:Softcore by Moofdot · · Score: 1

      there is simply so much more money to be had in blasé games and infinite sequels.

      I can't wait to buy Halo 3 and GTA IV ...

      Oh snap, that's the sound of your point flying out the window.
      Sorry, but you emphasized his point.
    47. Re:Softcore by bogado · · Score: 1

      That is the problem with sequels, all people think they want a different game/movie but when they are actually different people will not get used to the new and complain that it suck but the worst part is that if the different one can have appeal to different people that did not liked that first one and those people will probably not play/watch the new one. So what most people do is to bet on more of the same.

      --
      []'s Victor Bogado da Silva Lins

      ^[:wq

    48. Re:Softcore by Tofystedeth · · Score: 1

      Nintendo is actually being innovative in finding new ways to be fun He's simply saying Nintendo is finding new and different avenues for fun. The creation of Cooking Mama does not cause me to cease to feel happy when playing Halo.
      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
  5. Never wholly geared to hardcore by religious+freak · · Score: 0, Troll

    Nintendo was never geared to truly "hard core" players. Sure, you had the occasional games, like Zelda which required a fair bit of tinkering, but truly hard core? Nope, I don't think so.

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    1. Re:Never wholly geared to hardcore by Winckle · · Score: 5, Insightful

      Excuse me? For a long time in the 80s to early 90s "Nintendo" was "Video Games".

      What do you interpret hardcore as meaning?

    2. Re:Never wholly geared to hardcore by Anonymous Coward · · Score: 0
      Let me guess, you're also Disney cartoons' biggst fan? I'll correct your sentence:

      "For a long time in the 80s to early 90s "Nintendo" was "Video Games" for me, I just loved those cutesy characters and had such fun pushing on every block on the map for days in Zelda to find some random room with a blue key etc. And the noises- blablouing, berrrring, ahh the fun we had- endlesss amusement"
      Meanwhile over in Europe we had Atari STs, Amigas, Sega Megadrives and later PCs- how we wished we could play a pink princess like you.
    3. Re:Never wholly geared to hardcore by undeaf · · Score: 1

      Ahem... ever heard Super Mario 2? ie. the one released in Japan?

    4. Re:Never wholly geared to hardcore by Anonymous Coward · · Score: 0

      Yes yes the Atari's, Amiga, Speccy, Commodore, Colecovision, etc, were out during that time. But in the mid 80s to late if you asked a child what a videogame was 99% would simply state "Nintendo" or name a Nintendo franchise. That is what Winckle was alluding to.

      And Disney movies use to be alright, pre 1993.

    5. Re:Never wholly geared to hardcore by Anonymous Coward · · Score: 0

      The Super Mario 2 that was later released as the Lost Levels outside Japan? Yeah, what's that got to do with anything?

    6. Re:Never wholly geared to hardcore by Anonymous Coward · · Score: 0

      Can I take it then that the number of times you have caught 'em all is less than or equal to one?

    7. Re:Never wholly geared to hardcore by religious+freak · · Score: 3, Insightful

      Oh yeah, I don't disagree with you there. "Nintendo" definitely was equivalent to video games, for the most part.

      But were the games TRULY hard core back then? I suppose something like Sim City came a little close, but comparing Sim City to WoW shows just how hard core things were back then.

      Video games have gotten much more hard core over the years, I don't think that's even debatable.

      --
      If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
    8. Re:Never wholly geared to hardcore by Sciros · · Score: 4, Insightful

      Not at all, bro. I grew up on Nintendo and believe me there was more than enough to make someone hardcore. And certainly more hardcore than even current "hardcore" gamers consider themselves. Ninja Gaiden 1 and 2 for SNES, Gradius and Life Force -- these are OLD, and they are HARD but awesome and lots of people played the heck out of them and got very good.

      SNES had plenty of challenging games that kept you playing for months because they were that good -- FFVI, Killer Instinct, etc. I still don't know a single person who has beaten Captain America and the Avengers for SNES (Genesis, yeah, but not SNES because in Genesis Captain could at least block with his shield...)

      I don't think games have gotten more hardcore at all. In fact I think they've gotten *less* so in terms of challenge. How many people whined and moaned about how difficult the Ninja Gaiden for Xbox was? Those people were all spoiled by the fact that every game that's released nowadays is beatable by even remotely dedicated players. Ninja Gaiden 2 eats Xbox's NG alive in terms of difficulty on every level except Master Ninja (which was added later just for kicks, and isn't really relevant because one could have always slid the difficulty meter all the way to max in Baldur's Gate making that game impossible but who cares).

      --
      I like basketball!!1!
    9. Re:Never wholly geared to hardcore by falcon5768 · · Score: 1
      which is also why video games suffered as being a nitch market in the last 15-20 years, when back in the 70's early 80's they where something everyone played.

      Nintendo has realized one of the biggest problems Sony and Microsoft didnt, that hardcore gamers are not a big market and catering to them severely limits your audience. If you look at some of the biggest games of the last few years, they cater to general audiences and are party games.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    10. Re:Never wholly geared to hardcore by undeaf · · Score: 1

      It was absurdly hard, and it had 20 hidden levels. Hardcore doesn't mean that it requires you to think, that's largely a function of what genre the game is.

    11. Re:Never wholly geared to hardcore by eln · · Score: 1

      The original SMB (and many other games for the NES) had no save function. In order to beat the game, you had to either play for hours at a time or leave the console on and pray that there was no power outage (either caused by the electric company or your annoying little brother). There were plenty of games for the NES that were like that, many of which were much harder and took much longer. How is that not hardcore? What exactly is hardcore in your opinion?

    12. Re:Never wholly geared to hardcore by DreadPiratePizz · · Score: 1

      A great deal of games for the NES were so ridiculously hard, it's amazing I ever finished them. If that's not 'hardcore', I don't know what is.

    13. Re:Never wholly geared to hardcore by Bluesman · · Score: 1

      Obviously, you didn't grow up playing Ghosts n' Goblins.

      How many games today contain the message "You lose. Start over."?

      That was almost every game back in the 80's. Lost to the final boss? Start at the beginning.

      --
      If moderation could change anything, it would be illegal.
    14. Re:Never wholly geared to hardcore by spiderbitendeath · · Score: 1

      Agree so much. I would love to see one of today's "hardcore" players sit down to a game of Civilization, the original, or The Hitchhiker's Guide to the Galaxy. Civlization has been watered down in the later releases. And The guide, one game I know purposely cheats the player, making you start all over at the begining. Games now days cater too much to the people that can't beat a game without cheats and a strategy guide.

      --
      Sometimes when I'm working on projects things disappear, I suspect gremlins.
    15. Re:Never wholly geared to hardcore by SparkyFlooner · · Score: 1

      "But were the games TRULY hard core back then?"

      Battletoads.

      Well I think I successfully ended THAT argument at least.

    16. Re:Never wholly geared to hardcore by jshriverWVU · · Score: 1
      but truly hard core? Nope, I don't think so.

      Ever played Rygar? lol

    17. Re:Never wholly geared to hardcore by east+coast · · Score: 1

      Excuse me? For a long time in the 80s to early 90s "Nintendo" was "Video Games".

      Really? For me Commodore was video games in that same time period. Starting with the 64 and thru the days of Amiga glory.

      I had a lot of friends with NES but always found the endless slew of side scrollers kinda boring. Elite, Bard's Tale and Armorgeddon simply rocked in comparison.

      As for what is hardcore? I'm not sure myself. Being a PC gamer I would think that games like Worlds of Warcraft, Everquest, Sid's Civ series and Counter Strike are hardcore while stuff like Tetris falls into the non-hardcore category. I'm probably wrong but seeings as where no one here seems to have a real answer I guess I'm as right as anyone else.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
    18. Re:Never wholly geared to hardcore by Stormwatch · · Score: 1

      What do you interpret hardcore as meaning?
      Neo Geo, Saturn, arcades.
    19. Re:Never wholly geared to hardcore by TKOTolman · · Score: 1

      I would say that Nintendo gave birth to the hardcore gamer, how many hours did I play contra FF1 and Zelda in the 80's. Hard core gamer does not mean that you need to have blood and intense graphics its more that you play a lot of games. Its not the games them selfs that are hard core but the gamers.

    20. Re:Never wholly geared to hardcore by bjourne · · Score: 1

      That is very, very true. I've played Bionic Commando, Zelda 2, Life Force, Solstice, Turtles and many more games on the NES for weeks without ever beating them. Those games weren't particularly difficult (compared to impossible games like Ghosts 'n Goblins), I knew better players than me who had beaten them. I never was an expert gamer. But nowadays, games like Halo are considered difficult which I managed to complete in less than two days. It is funny you mention Ninja Gaiden, because that is exactly my experience too, it is one of the few recent games that is challenging.

      I also own a Nintendo DS, bought mostly because of all the praise it got here on Slashdot. It is a great device, but for a gamer, the games for it is a joke. Nintendo has definitely abandoned the gamer in favor of the casual player. I once asked an EB games clerk for advice on challenging DS games. He directly pointed me to New Super Mario Bros which, in his opinion, was unbeatable and he had been at it for weeks. Which I bought and beat in less than 10 hours of playing.

    21. Re:Never wholly geared to hardcore by stonemetal · · Score: 1

      Wow not a single Nintendo game named on your list. Nintendo has never made games that hard, it has always let others make the hard games.

    22. Re:Never wholly geared to hardcore by meringuoid · · Score: 1
      And The guide, one game I know purposely cheats the player, making you start all over at the begining. Games now days cater too much to the people that can't beat a game without cheats and a strategy guide.

      Didn't the old Infocom games come with a strategy guide? That old Invisiclues thing where you had one of those pens to reveal the invisible ink, and the hints would become gradually more explicit as you went down the page until at last they just told you right out what to do?

      --
      Real Daleks don't climb stairs - they level the building.
    23. Re:Never wholly geared to hardcore by meringuoid · · Score: 1
      The original SMB (and many other games for the NES) had no save function. In order to beat the game, you had to either play for hours at a time or leave the console on and pray that there was no power outage (either caused by the electric company or your annoying little brother).

      1-1, 1-2, 4-1, 4-2, 8-1, 8-2, 8-3, 8-4. Doesn't take hours.

      That said, before I found out about the warp whistles (from someone who had an import copy of Nintendo Power from America) I used to have to do the 'leave the NES on' thing with SMB3. It's a long, long way through that game. And when there's a thunderstorm one night and you're at the end of World 7 with a vast arsenal of P-wings and Tanooki suits and suchlike in your inventory, and the power glitches just for a half-second... AAAARRRRGGGGGHHHH!

      --
      Real Daleks don't climb stairs - they level the building.
    24. Re:Never wholly geared to hardcore by Sciros · · Score: 1

      Hehehe.... hmmm Zelda 2 is quite hard for a Zelda game. Then there's Kabuki Quantum Fighter made by HAL (they should put that guy into Smash Bros btw) which is HARD (similar to the old Ninja Gaidens). Really though I bet if I looked even through my game library back home I'd find a number of old Nintendo games that were hard.

      But I'm trying to think of something recent and challenging they've done... hmm... ah, F-Zero GX. That was IMO quite a difficult game in Story Mode, especially on Hard Mode.

      --
      I like basketball!!1!
    25. Re:Never wholly geared to hardcore by Tofystedeth · · Score: 1

      I dunno, I had the original Civ as a kid and I found it to be much more simple than the ones today. Even on the easiest difficulties the newer ones seem easier to me. Civ was an awesome game though.... I still recall fondly the time when I was so dominant one of my diplomats got an enemy tank to pay me 1000 gold to join my side. So awesome.

      --
      "A little knowledge is a dangerous thing. Drink deeply or not at all."
  6. You can appeal to casual and hardcore audiences by Kelbear · · Score: 4, Insightful

    The solution has been around: "Easy to play, hard to master."

    You don't have to be a pro to enjoy a sport, an instrument, or a game and yet pros can keep engrossed so long as there's room for growth.

    1. Re:You can appeal to casual and hardcore audiences by dosius · · Score: 1

      And what Nolan Bushnell knew in the early 70s, most game companies seem not to understand 30, 35 years later. :/

      -uso.

      --
      What you hear in the ear, preach from the rooftop Matthew 10.27b
    2. Re:You can appeal to casual and hardcore audiences by CrazyJim1 · · Score: 1

      I think the reason people like RPG with their action is that as the game ramps up difficulty, you can just level your character if you can't fight the boss on your own.

    3. Re:You can appeal to casual and hardcore audiences by SetupWeasel · · Score: 1

      Honestly, most people don't enjoy grinding to beat a boss. Zelda has always had the best strategy to deal with that problem. To get to the boss, you need to be right equipment to beat him. That doesn't have to be easy, but it is a hell of a lot more sane and enjoyable than backtracking into another hour or two of random battle hell.

    4. Re:You can appeal to casual and hardcore audiences by FiloEleven · · Score: 2, Insightful

      I like the (2D) Metroid philosophy even more: make it possible (but tricky!) to avoid getting the upgrades and equipment that toughens you up. For those who want a real challenge in boss fights, there's the option of a 2% run, speed run, etc. For those who want a challenge in exploration, there's the 100% run. And for those like me who seldom have an interest in , there's a damn fine game in between all that that I can enjoy at my own pace.

    5. Re:You can appeal to casual and hardcore audiences by Sigma+7 · · Score: 1

      The solution has been around: "Easy to play, hard to master." An easier solution is difficulty levels, as long as there's a noticable difference between them without being an order of magnitude apart. A poor implementation would be with Half-Life, which doesn't make many changes. A so-so implementation would be with Doom/Quake, which adjusts the quantity of monsters without much change to the difficulty. It's hard to get a good example, but the closest ones seem to give a larger degree of control over difficulty for a wide profile of players, although most games tend to use "# of HP" or "# of monsters".

      Of course, I've seen a bit more interesting implementation. In a few of the shumps published in 2006 (listed on Independent Gaming), some of them are rather difficult to complete especially on higher difficulty levels. However, as you try to go through the game, the maximum amount of credits you may use gradually increases - but it's expected to be possible using only one credit.

  7. Why can't they do both? by p4rri11iz3r · · Score: 4, Insightful

    It seems to be that recently everybody seems to be associating games with a decent length to "hardcore." While I don't entirely agree with this, it serves my purpose for this post.

    If we look at what happened at E3 and where the anticipation seems to be, I note that Super Mario Galaxy and Metroid Prime 3. Looking at the past, these games predecessors have typically been quite lengthy affairs. Thus, it would seem that these games appeal more to the "hardcore" crowd.

    We also see games like Wii Fit and Super Smash Bros. Brawl. Wii Fit, which seems to resemble the mechanics used in Wii Sports and Wii play, will sport short games. SSBB is often seen as a quick, pick-up-and-play-a-round style game as well. These games appear to appeal more to the casual gamer who don't have as much time to play.

    I guess what I'm saying is, whether you're "hardcore" or casual, you have some really great games to look forward to this year and next.

    --
    "Now I'm seriously serious!" - Serious Sam
    1. Re:Why can't they do both? by Anonymous Coward · · Score: 0

      If it's anything like Super Smash Brothers Melee, Brawl will be easy to pick up and learn, but will be hardcore enough to support international tournaments. Those games get really hard.

    2. Re:Why can't they do both? by Bungleman · · Score: 1

      You're referring to Smash Bros. as casual? That's one of the most hardcore Gamecube games out there. People still play all kinds of Smash Bros. tournaments around the world. People have studied combos, found all kinds of little glitches in the game to exploit... L-cancelling, "wave dashing", etc... not to mention all the in-depth strategies people have developed for each character. Go check out the forums at Smash Boards and see what a hardcore community this game really has.

    3. Re:Why can't they do both? by 7Prime · · Score: 1

      I'll just start by saying I'm a huge smash bros fan, and consider myself fairly good at the game.

      On the other hand, I can understand why someone wouldn't consider it hardcore, exactly. It is a pick up/put down kind of game that people with any level of experience can participate in. Same reason I don't consider most FPSs hardcore.

      To me, hardcore implies "required commitment". When I picked up Resident Evil 4 the other day, I knew that I was going to have to play the game for many hours to really get the full experience out of it, since a lot of the enjoyment has to do with furthering the plot, as well as long term problem solving.

      I also started playing Battlefield 2142 the other day, but aside from the "ranking" system, every time I pick it up, it's the same... with no progressive quality. I can play it for 20 minutes and never play it again, and I will have gotten 20 minutes of enjoyment out of it. If you were to play RE4 for 20 minutes and never play it again, that would have just been a huge waste of time.

      The one thing that does possibly make Smash Bros hardcore is it's unlock system, you have to play for many hours, and through many single player battles to get all the characters/stages. And seeing how everyone expects you to have everything unlocked, THAT'S a commitment.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    4. Re:Why can't they do both? by AmaranthineNight · · Score: 1

      If you think that the only thing that makes smash brothers hardcore is the unlock system, you have clearly never looked up any advanced play strategies. Smash Brothers is one of the most involved games I have ever played, and after hours and hours and hours of dedication to greatness, I would still get completely smoked at any tournament.

      The amount of dedication and skill it takes to get seriously good at smash brothers is astounding, and there is almost no ceiling to your progress as the game allows you to get better almost indefinitely. There is always something else that you can improve on, and only somebody who hasn't given the game more thought than just unlocking all of the characters and stages could possibly call it anything but.

      You wont' understand until you see some videos of people playing with more advanced techniques. I recommend looking for smash brothers combo videos on google video or youtube, here's a good one to start you off, it's called "Shined Blind".

      http://video.google.com/videoplay?docid=6909696159 399073915

    5. Re:Why can't they do both? by twinberettas · · Score: 1

      I think the people who tend to see SSB as a hardcore game - in terms of 'advanced play,' I mean, not in terms of collectibles - seem to consistently be the people who haven't played more technical fighters. An excellent example is the Virtua Fighter series.

      For some, SSB is the most hardcore fighter they have played. For others, it is far from hardcore, relatively speaking.

      All that said, I am a long time player of both series mentioned in this post, having been playing them both since they each got a first release (VF is about 10 years old and SSB is about 8, iirc), and I can see a place for each of them, and can enjoy each of them. Perhaps it is simply a difference of opinion, but anecdotally, I have never found anyone familiar with both series who feels that SSB is 'hardcore' over VF, and logically, I don't see how one could argue that position. It seems pretty self-evident from the demands each series places on the player, that someone who has learnt VF can more easily get to grips with SSB than vice versa. Again, that is possibly only opinion, but I have yet to find anyone with experience of both who would disagree.

      I did have an unenjoyable discussion regarding SSB and 'hardcore' on /. recently, hopefully this can be a fresh start should anyone decide to continue this discussion. Either way, I think people should keep playing what they enjoy playing, and not worry about labels like 'hardcore,' which aren't exactly well-defined in the first place.

    6. Re:Why can't they do both? by twinberettas · · Score: 1

      Haha, just realised the 40% error in my estimate of VF's age. I thought a two year gap didn't make much sense.

    7. Re:Why can't they do both? by 7Prime · · Score: 1

      Actually, I've never understood the draw of fighters, and I've never understood why games like VF, Tekken and Soul Calliber are considered more technical than SSBM. In fact, a few years back, a few people in college brought down a GameCube with Soul Calliber. They said they'd played the game for years. But after about 5 minutes on the controls, I was beating the ever-loving shit out of them, and they started to make it a contest to see who could finally beat me. I didn't think it involved nearly as much strategy as SSBM, which I've played for about 4 years now, and consider myself pretty damn good.

      I guess, what I meant by SSBM not being hardcore is, someone can have never played it before, pick it up, and play it for 20 minutes and enjoy it. It has no over-arching plot, it has no requirement of dedication you have to put into it... simply just skill. That's not hardcore, for me.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    8. Re:Why can't they do both? by twinberettas · · Score: 1

      I don't know that Tekken and SC are considered especially technical. Definitely not SC anyway, even without your amusing anecdote.

      It is a weird situation I find myself in after reading your post: I agree that the SSB games are not particularly hardcore - when compared to a few SEGA/SNK/Capcom fighers that everyone should be familiar with, for example - but not with your notion of hardcore (And this is a point which is up for debate, since as far as I am aware, videogames haven't been particularly well theorised in this respect). I do not think that being able to pick up and play a game precludes it from being hardcore, I do not think plot has anything to do with whether a game is hardcore. I also do not understand why something which requires skill does not require dedication; surely the more skill required, the more dedication required?

      That is the sort of general standpoint I take when talking about hardcore; hardcore games, for me, are the ones which allow everything except the core elements of abstracted screen output and perfect player input to fall away (Not saying I am perfect, of course). In other words, hardcore games for me are the ones which place the greatest demands on the human mind in many ways, including pattern recognition and physical co-ordination, to the extent that other issues are irrelevant, e.g. the player is concerned about hitboxes, not avatars, button presses, not animations. Plot, learning curve/accessibility, etc, really have nothing to do with it, and skill is everything, if skill is defined as the mind's processing efficiency.

      For fighting games, the good ones are a special kind of hardcore, because of the adversarial nature. I mention this simply because you claim you do not see the appeal of fighters, though if you ask around, any fighting fan will tell you the same thing (And if I may squeeze in a little jab at the 'hardcore SSB fans,' this is the kind of thing they have said to me, but suggesting Nintendo invented it/SSB is the only game which achieves this): The game becomes much more than the mental/dexterity test it is against a machine; against a human, you find yourself in a sort of Vulcan mind meld state (A metaphor not intended to carry drama more than it attempts to carry the point), possibly not too dissimilar from high level chess matches where anticipation of the opponent is key, countering their movements before they've been made and so on. Obviously chess and fighters are two different schools of games, but at the abstract level they do share the similarity of 'know your opponent' and implement this idea in two different, utterly compelling fashions.

      I don't know if that helps you see the appeal, and I don't know if anyone finds the problem of defining 'hardcore' interesting, but for me, it is a very compelling issue. I hope I haven't been too boring.

    9. Re:Why can't they do both? by Sciros · · Score: 1

      Hehehe, well given the crowd *I* know, (try www.smashboards.com), SSBB is going to be a game for the HARDCORE for sure. Much more so than MP or Mario. Smash Bros is actually part of MLG's (Major League Gaming) lineup, making it "legitimately" a hardcore game while at the same time a casual one for most people. I guess that makes it like Halo, since by far most folks that buy Halo are casual players.

      --
      I like basketball!!1!
  8. I'm not hardcore, but I've been ditched by hansamurai · · Score: 4, Interesting

    It seems Nintendo thinks that by releasing a new Zelda game every few years, they are catering towards the "hardcore" crowd. I don't consider myself a hardcore gamer, but I have been a Nintendo fan my entire life. I bought a Wii on release date along with Zelda and quickly beat it. Then I sold the Wii to my brother-in-law as at the time there was still a huge shortage and I told myself I'd pick up a Wii as soon as I could find one. However, I am simply not interested in picking up another Wii until at least Super Smash Bros. comes out. Absolutely no games have interested me. I haven't seen a single game that I would buy if I still owned the system and still, the only thing I'm looking forward to is Super Smash Bros. And now I'm hearing rumors that SSB might not include online multiplayer, which for me, is a deal breaker. I played hundreds of hours of SSBM for the Gamecube during high school and college, but I don't live near any of my old friends anymore, there's simply no way for me to get the full experience out of SSB without online.

    I'm personally feeling alienated, but I'm not really Nintendo's primary focus anymore, I don't think. I enjoy games like Okami, God of War, Guitar Hero, Grand Theft Auto, 2D Castlevanias, and RPGs. I still enjoy my DS, but I can't see myself picking up a Wii again until it's cheaper. I haven't considered myself a "hardcore gamer" for years, but yet I feel like Nintendo has moved on with the Wii. But I can live with that, the DS and PS2 still provide me tons of games I'm interested in.

    1. Re:I'm not hardcore, but I've been ditched by ASimPerson · · Score: 1

      It's too early to feel alienated...the console hasn't even been out for a year and as another poster noted, no one was developing games for this thing before launch. I'm not saying you're not allowed to feel this way of course, but I just wanted to point out the console hasn't really been out that long.

      --
      In 3010, the potatoes triumphed
    2. Re:I'm not hardcore, but I've been ditched by morari · · Score: 1

      [...]there's simply no way for me to get the full experience out of SSB without online. You're obviously unaware of what the "full experience" is then. It's not simply playing against other humans, it's playing against other humans in the same room. The series has always been a party game, and party games are not fun when you can't see and hear the expressions of your opponents are you pull off a powerful smash attack. In the end, online capabilities are mostly just a nice feature to list on the back of the box. It's like that with any game. No game is better online than with friends, and certainly not to the point of being a "deal breaker".
      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:I'm not hardcore, but I've been ditched by Anonymous Coward · · Score: 0

      I played hundreds of hours of SSBM for the Gamecube during high school and college, but I don't live near any of my old friends anymore, there's simply no way for me to get the full experience out of SSB without online.

      make more friends.

    4. Re:I'm not hardcore, but I've been ditched by SetupWeasel · · Score: 1

      The same people upset about the rumor that SSB won't have online will be the people who will flood Nintendo's boards with complaints of "unplayable lag" when it is released and has online.

      Somehow a large porton of "hardcore" gamers take everything that doesn't satisfy them as an insult.

    5. Re:I'm not hardcore, but I've been ditched by jshriverWVU · · Score: 1

      Check out Elebits, it's a really good game. Kinda reminds me of Pikman.

    6. Re:I'm not hardcore, but I've been ditched by Anonymous Coward · · Score: 0

      You might be right, as I have never played Nintendo games up until the Wii, and there isn't that much out for it, but I can tell you I VERY much enjoyed Elebits, and Zelda (as far as I've gone) is fun. I don't have a ton of time to play anyway, so maybe I've turned into a casual gamer now? It probably doesn't hurt to wait a bit to wait till there is a better games supply, particularly third parties. I'm counting on Battalion Wars 2. The clips I've seen for this, and online play, are looking good.

  9. Wait. What? by TubeSteak · · Score: 1

    Aonuma says that judging by Japanese sales so far, accessible 'stream-lined play has been effective,' but he wants to see how Western audiences react to the new Zelda before making a final decision on future games' difficulty levels. I thought the Japanese players were the hyper-obsessive 'hardcore' gamers who explored every nook and cranny of a game.

    I wonder what's going on with Japanese gaming demographics such that 'stream-lined play has been effective'.
    --
    [Fuck Beta]
    o0t!
  10. Makes sense by Bullfish · · Score: 1

    Nintendo wants to tap into the casual market for the same reason nVidia and AMD (ATI) make all those low and mid range video cards. You make a heckuva lot more money and get your product into more people's hand.

  11. old folks too? by Anonymous Coward · · Score: 0

    They're trying to appeal to old people now, as well as children? Us young adults won't care either way.

    1. Re:old folks too? by Anonymous Coward · · Score: 0

      They're trying to appeal to old people now, as well as children? Us young adults won't care either way. Those of us who aren't desperately trying to prove our heterosexuality will.
  12. Nintendo the gateway console by grapeape · · Score: 2, Interesting

    Is this necessarily a bad thing? Even if they attempt simplified Zeldas and Metroids its not going to mean that traditional ones dissapear forever. For the established gamer Zelda and Metroid are franchises to the casual audience its just another game to choose from. If the game doesnt sell to the usual crowd it will either have to stand on its own as enjoyable title or they will no doubt go back to drawing board and try to recapure the audience they already had. Mario is in a different league, its recognized by non-gamers just like Pokemon and Sonic, so thats not a concern with those titles.

    The Wii could very well be a gateway console for gaming leading people to the harder stuff down the road. I really cant see Nintendo totally abandoning their established fan base, but I can see an extra emphasis being put on grabbing new gamers. There are still plenty of "hardcore" titles in the pipe. Don't worry about it, no need to be elitish about it, the more people gaming the better.

  13. Hardcore by GWLlosa · · Score: 5, Insightful

    I used to define myself as a 'hardcore' gamer. In college, all night-lan parties every weekend were the norm. Games had to have ludicrous depth and complexity before we'd consider including them.

    Times change. I'm married. 2 kids. 9-6 job in a cube. I now love the fact that so many games that are available are simple 'pick-up-and-play-in-the-evening'. In a way, Nintendo's game console has evolved to match my needs just as my needs changed. I imagine I'm not alone.

    1. Re:Hardcore by LWATCDR · · Score: 3, Funny

      So Nintendo has finally produced games for the "mature" audience?

      How about these slogans.

      Nintendo the game system for people that don't live in their parents basement.
      or
      Nintendo the game system for people that have a life.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
    2. Re:Hardcore by Abcd1234 · · Score: 0, Flamebait

      9-6?? Good lord, what's it like being a wage slave?

    3. Re:Hardcore by Anonymous Coward · · Score: 0

      I notice the types at my work who are 'married with 2 kids' are far more likely to be in early and leave late. Anything to get away from the Mrs. and kids....sad.

    4. Re:Hardcore by Anonymous Coward · · Score: 0

      Um, you do realize that a 40 hour work week is normal for the bulk of full time working people all over the US, right? I'm salaried and work 8-5 with an hour lunch - but for the record, being a wage slave is great because in exchange for my services I am compensated with money that allows me to live comfortably.

    5. Re:Hardcore by GWLlosa · · Score: 1

      Pays much better than my carefree college days did :)

    6. Re:Hardcore by Abcd1234 · · Score: 1

      Are you seriously telling me you don't get paid breaks? Wow, you Americans really do get screwed, don't you?

    7. Re:Hardcore by Abcd1234 · · Score: 1

      I'm sure it does. It's even nicer when you're salaried and work a much more sane 9-5 with a paid lunch break. Then again, Americans do seem to enjoy being overworked, though I can't fathom why.

    8. Re:Hardcore by fwarren · · Score: 1
      9-6?? Good lord, what's it like being a wage slave?

      The hours are good, the beatings are fairly regular.

      I love the perks, like not having to panhandle, and telling everyone how I am sticking it to "the man".

      --
      vi + /etc over regedit any day of the week.
    9. Re:Hardcore by nutshell42 · · Score: 1
      Yeah, great slogans.

      After all, Sony's proven that the best way to sell consoles is to insult your potential buyers, haven't they?

      --
      Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
    10. Re:Hardcore by Abcd1234 · · Score: 1

      Sorry, but 9-6 certainly is not good hours. 9-5 with a paid lunch break, that's sane. 9-6 is typical American-style overworking. But, then again, some people don't know any better...

    11. Re:Hardcore by buffer-overflowed · · Score: 1

      Judging by comments on various boards - people who dwell in their parents basements, have no life, and have few to none real life friends aren't potential Wii buyers anyway.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    12. Re:Hardcore by LWATCDR · · Score: 1

      Funny but since when having a life and not living in your parents basement an insult?

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  14. Cue the language-nazis by Daetrin · · Score: 1, Offtopic
    The balance board begged the question from the people there

    Indignant explanation of the correct usage of "begging the question" coming in 3, 2, 1...

    --
    This Space Intentionally Left Blank
    1. Re:Cue the language-nazis by Anonymous Coward · · Score: 0

      You know, if the editors learned a little bit of English, the language Nazis might not be as vocal.

    2. Re:Cue the language-nazis by 19thNervousBreakdown · · Score: 1

      Normally I couldn't care less about grammar mistakes, but people misusing that phrase are in almost all cases just using it to sound smart. The indignance comes from the fact that over the years I (and many like me) have trained myself to use small words to avoid the Poindexter image. Sometimes, I'll get excited about a subject and forget to watch myself when I talk (usually when I'm drunk) and start dropping preternaturally's and vacillate's and if I'm lucky I get blank stares just when I'm really starting to make my point. most of the time it's, "Well here's the problem: you talk like a fag, your shit's all fucked up..."

      So yeah, when I hear someone describe a cake as "prolific," or use an ancient phrase completely wrong, just to impress whoever they're speaking to, and it does it makes me grind my teeth a little. Here on Slashdot? Who cares? We all know their shit's all fucked up and they talk like a fag.

      --
      <xml><I><am><so><damn>Web 2.0</damn></so></am></I></xml>
    3. Re:Cue the language-nazis by Anonymous Coward · · Score: 0

      Right, kick ass. Well, don't want to sound like a dick or nothin', but, ah... it says on your chart that you're fucked up. Ah, you talk like a fag, and your shit's all retarded. What I'd do, is just like... like... you know, like, you know what I mean, like...

  15. Not abandoning, but certaintly not focusing either by LordZardoz · · Score: 4, Insightful

    Nintendo is going right on ahead with its current strategy of attracting non gamers. Doing so has worked pretty decently for them, and like any large company, they like money. They are not going to abandon the core demographic. They are still going ahead with Metroid and Smash Bros: Brawl. But it is becoming increasingly obvious that they are not focusing on the core either.

    My biggest concern for the platform is that that instead of being known as the "Kid Console", they may become known as a non game console.

    I am convinced that it is the 2nd and 3rd generation of Wii titles that will ultimately define the Wii. The first year has, as expected, suffered from a lack of big name titles. The launch was strong, but Metroid, Mario, and Brawl got pushed back too far. And because no one expected the Wii to do as well as it has, no one was developing 'core' games for the platform outside of the launch window. Of course, everyone scrambled to find a place on the bandwagon.

    The casual titles are easy to develop. Core titles take alot more time. Until the first batch of 3rd party core titles come on stream, you will get pretty much what we already have. Kid games, Ports, some 1st party Nintendo titles, and casual games.

    If Nintendo does manage to completely alienate the core gamer demographic, than that kind of title spread is what will dominate the platform. Certaintly entertaining, but that means that those seeking a more 'traditional' gaming experience will have to stick to the Xbox 360 or the PS3.

    END COMMUNICATION

  16. Only complainers are hardcore gamers by sysadmintech · · Score: 2, Interesting

    And who are they? Isn't the engine for GTA4 used in a ping pong game? So is Sony ping pong hardcore and Nintendo ping pong casual? Or are hardcore gamers easily fooled? If games are created using placeholders, what does it say about someone who proclaims themselves a hardcore gamer based on the artwork of a chainsaw and blood spatter compared to a spatula and omelet? Are people proclaiming themselves to be hardcore the casual, just not smart enough to know?
    The Wii Fit is a technological advancement of the game pad. A huge detriment of the game pad is that it is only focused on pressing the 4 button set. In order to interactively control a character there needed to be more control. By measuring things like weight and center of gravity, the Wii Fit is much more capable of controlling interactive action than we have seen. When combined with the Wii mote an amazing amount of control can be created. I have a feeling that we have been kept in the dark as a marketing move by Nintendo to release the content slowly but that internally at many developers levels of control in games is far ahead of what we are seeing from the other 2.

  17. Hardcore != difficulty level by Alexpkeaton1010 · · Score: 2, Insightful

    To me, the hardcore/casual designation is more about who the game is targeted to, not the difficulty level. Example: I consider Guitar Hero a casual game, but the difficulty level is very high on the harder levels. Easy to learn, very hard to master. A typical FPS like Halo is a hard game to learn (for someone new to FPSs), but very easy to master (the single player).

    I define a hardcore game as a game targeted to the age 14-35 male demographic (approximately), and a casual game as targeted to the 6-65 male/female demographic. Nintendo is focused on games for the larger demographic. If you are a 14-35 male, you are not being targeted by Nintendo anymore, so the odds are that you will enjoy games from the consoles that are targeting *you*. Personally, I do not like the "general audience" type of games, and do not feel a need to buy a Wii. That does not imply that it is not a good console for the average Joe, it is just not the optimum console for the average Joe in the 14-35 male demographic. It also doesn't imply that some of the "general audience" type of games will not be extremely good and attract mass attention from the hardcore audience.

    1. Re:Hardcore != difficulty level by Turn-X+Alphonse · · Score: 1

      I think you have FPSes wrong. They are very easy to learn, but unforgiving, but when you go online you start to see that Single player skills are laughable and to truely be good you have to invest some real hard time into the game and know every little detail to the point where it's a sixth sense rather than just skill.

      I feel the Wii right now is a classic Nintendo Console. It's just waiting for it's Mario 64, which looks to be Brawl this time round.

      --
      I like muppets.
    2. Re:Hardcore != difficulty level by grumbel · · Score: 1

      ### I define a hardcore game as a game targeted to the age 14-35 male demographic (approximately), and a casual game as targeted to the 6-65 male/female demographic.

      I wouldn't pin down hardcore or non-hardcore on the age demographic, that would be to simplistic. Instead I would pin it down on a games complexity, not just the amount of buttons it needs, but also how many ways there are to interact with the game world and stuff like that. Something like Falcon4.0 is certainly very hardcore, since it simulates a complicated vehicle, but things like SuperMarioBros are also still rather hardcore, even so they have a relativly simplistic core, since there are quite a few things you need to know to master the game (warp zones and stuff) and even if you mastered it, there are still crazy speed runs you can attempt, wall-jumps and other really weird stuff.

      With a thing like Nintendogs on the other side you have seen virtually everything the game ever has to offer in the first 10 minutes, same with BrainAge or Wii Sports. The difficulty might rise over time, but the game doesn't really offer anything new over time, its stays the same. And with something like Zelda:TP you have a game that might seem hardcore on a first look, but doesn't really offer anything new, if you have played previous Zeldas you know what to expect, there are no real surprises, no twists, etc. On top of that its also so incredible easy that you can just sleepwalk your way through the game, you don't need to learn boss tactics as in previous Zeldas, instead you easily finish most of them on the first try. So I'll ditch it into the software category, since all that nice design issue is basically lost in repeated and way to easy gameplay.

    3. Re:Hardcore != difficulty level by spirit+of+reason · · Score: 1
      I second the complexity distinction.

      The Wii attempts to market to the masses by being a platform with many simple games (which may still have you playing for a very long time), while the other two attempt to cater more to the enthusiast.

      Take Wii Tennis, for example. As someone that likes to play tennis in real life, I can't stand it: half the game is missing (deciding where to run and how to react to various shots) and there is a noticeable lag in the controls, at least for me. I find Virtua Tennis to be much more fun, but it's on the other platforms.

      Or there is Super Smash Brothers, another relatively simple game. It just doesn't compare to Virtua Fighter. Same with Mario Kart vs Forza/GT.

      I realize I haven't been entirely fair by contrasting Nintendo's titles vs third parties, but the third parties are generally following Nintendo's lead on what to place on the Wii. With a few exceptions, virtually all of Nintendo's franchises are lacking in complexity. While this is good for the masses, it's not so great for people like me.

    4. Re:Hardcore != difficulty level by grumbel · · Score: 1

      ### Same with Mario Kart vs Forza/GT.

      The irony here is that once up on a time Mario Kart was hardcore, it not only was a rather though game, it was also one of the first console racers to ever be 3D, allowing you to make 180 turns and stuff like that, while other games had you race in front of a 2D background allowing you only left/right steering and acceleration (Top Gear, Outrun, etc.). Mario Kart also had advanced stuff like ghosts racers for time trial.

      But as with many franchises, the rest of the world moved on, while Nintendo kind of got stuck ten years ago. There really hasn't been any real news in MarioKart since MarioKart64 and I still consider the original SNES one to be the best of them all. That of course doesn't mean that MarioKart should turn into a Forza, but it certainly would help if Nintendo had anything to offer beside MarioKart that could keep up with Forza and GT.

    5. Re:Hardcore != difficulty level by Fallingcow · · Score: 1

      Nearly every FPS ever produced featured a single player mode in which the quickest and easiest way to get very, very good was to learn how the AI worked. Find a quirk, exploit the hell out of it, and before you know it you'll be yawning your way through level after level. Most of the time you don't even need 'leet multiplayer skills in single player mode, because the AI is too dumb to challenge the player in such a way that the opportunity even presents itself.

      Most multiplayer, on the other hand, relies on a combination of:

      a) learning the maps, and
      b) getting crazy-fast headshotting skills

      Do that, and you've mastered 90+% of the multiplayer FPS games ever made, but it's a hell of a lot harder than pwning the shitty AI in single player, and some people will just never be any good at aiming, so they're pretty much screwed.

    6. Re:Hardcore != difficulty level by Eli+Gottlieb · · Score: 1

      Well until Rare got bought they had Diddy Kong Racing. I don't care what you say, cart racing in airplanes is fun! Even if they could have made it a bit harder...

    7. Re:Hardcore != difficulty level by iamblades · · Score: 1

      Ever heard of F-Zero?

      F-Zero is quite possibly one of the most difficult racing games there are.

      Granted it's not the same type of game as the two you mention, but if you want hardcore, F-Zero has more of it than either of those games.

      --
      Shit adds up at the bottom...
    8. Re:Hardcore != difficulty level by realityfighter · · Score: 1

      I wish you wouldn't define hardcore gaming with a demographic. That implies that mindless gore-fest button mashers and Leisure Suit Larry - or worse yet, Halo - are hardcore, just because their content appeals to young men. They are not. Or, to put it another way, there's a reason Resident Evil is more hardcore than House of the Dead, and it has nothing to do with the target audience.

      --
      A strain of paranoid prevention can be worse than the disease, whate'er the intention.
  18. This is wrong by solar_blitz · · Score: 2, Insightful

    For the life of me I cannot imagine why Nintendo would want to ditch their hardcore audience. They were the most important audience for the Nintendo 64 and Gamecube, practically the ones who kept the consoles afloat. I don't understand why they would want to cast aside that audience in favor of the casual gamers. Sure, casual gamers are a much bigger audience, but hardcore gamers are dedicated and faithful. Casual gamers will move from system to system; mark my words, once Microsoft and Sony drop the prices of their consoles to $300, and they get more party games, Nintendo will lose a lot of casual gamers to them.

    As for me, I was really disappointed by Twilight Princess. Yes, it was enjoyable, but it lacked a lot of what made the Zelda series special. For instance, the design of the world was made so you could go from point A to point B: there's only one or two paths to get to a designated objective, and all the extra things are easily distinguished by their deviation from this A to B criteria. Link to the Past will always be my favorite because despite the fact that it forced you to go into the dungeons in a particular order, it was about as free-roaming as the original Zelda game for the NES, and it had the most complex, intriguing puzzles I have ever seen. Those were frustrating enough to make you break your controller, nothing like what we're seeing today. Also, the items in A Link to the Past are much cooler. You could explore and find things beneficial to your journey that couldn't be found in dungeons or whatnot, like the magic cape or the gloves or the flippers. Stuff like that makes the game so intense and awesome!

    1. Re:This is wrong by Anonymous Coward · · Score: 0

      Link to the Past will always be my favorite because despite the fact that it forced you to go into the dungeons in a particular order,
      No it didn't. For example every time I would play the game through I would always go to Dark World crystal 4 as soon as possible, skipping others, because it meant you could get the more powerful glove, and thus a more powerful sword.
    2. Re:This is wrong by porcupine8 · · Score: 1
      I think you have one thing wrong: I don't think most casual gamers are likely to buy multiple consoles. Once they've spent $250 on a Wii, they are unlikely to drop another few hundred on a console for at least a few years, as long as there are plenty of games they like on the Wii. Now, if MS and Sony catch up on the casual-games thing, then in a year or two people who don't already own a Wii might be likely to buy a 360 or a PS3 instead of a Wii, but Nintendo is working on getting the early install base so that that's not a big problem.

      If you only play video games a couple hours a week, buying a new $300 console when there are plenty of games for the one you've got just doesn't look like a good investment. I'm a bit more than a casual player, but still only moderate, and I still don't like to pay more than $100 for a console. There are still more than enough games for my GC and DS for me to get through (and I didn't get those til I'd exhausted my SNES) since I go through them pretty slowly; I'd love a Wii but I doubt I'll get one til Christmas 2008.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    3. Re:This is wrong by Anonymous Coward · · Score: 0

      They're not ditching their hardcore audience. Take it from me - I bend over everyday and take it from Microsoft. You can't get any more hardcore than that.

    4. Re:This is wrong by Anonymous Coward · · Score: 0

      I used to do the same thing - also, I would tend to skip the Blue Pendant in favor of picking up the Red, first.
      (This was achieved by ducking inside the Blue's dungeon just long enough to grab the glove, then leaving again).
      Seems like the games since then have gotten more and more strict on the path you follow though; is it even possible to break the sequence in OOT?

    5. Re:This is wrong by AmaranthineNight · · Score: 1

      In OOT you have to do the first three dungeons in order, but after becoming adult link, you can pretty much do whatever you want. Sometimes in involves popping into a dungeon just to get one specific item, then leaving again. For instance, you could go into the water temple before the forest temple, so that you can get the longshot, and then skip over large portions of the Forest temple because you can reach higher on the vines...you can also go into the fire temple before the forest temple, but I'm not sure how far you can get. I don't remember how to do these things too clearly, but it's definitely possible to go out of the expected order, it just takes a little bit a maneuvering.

  19. Comment removed by account_deleted · · Score: 5, Insightful

    Comment removed based on user account deletion

  20. Sequel-itis is the death of entertainment by nerdup · · Score: 2, Interesting

    "Aunoma also hopes to venture into new territory and create a wholly original game at some point in his career."


    That's a pretty shameful statement on the current state of the 'art' in videogames. I suppose it's a natural result of the big-business nature of videogame and movie making, but the number of 'safe' sequels being churned out is frankly embarassing. Show some guts people and take a chance or two. Our culture will thank you for it.
    1. Re:Sequel-itis is the death of entertainment by Remus+Shepherd · · Score: 1

      Someone mod the parent up. I was going to post much the same thing, and read through the thread to see that nerdup beat me to it.

      It's a sad, sad comment on the industry when a developer 'hopes' to do something original *once* in their career.

      --
      Genocide Man -- Life is funny. Death is funnier. Mass murder can be hilarious.
    2. Re:Sequel-itis is the death of entertainment by SethraLavode · · Score: 1

      How is it shameful? It shows that he has been working his way up the ladder. Nintendo expects a certain amount of polish and care with their projects, and they're not likely to just hand a major project to a relatively-untested new talent. Aonuma's helmed a couple of projects (under supervision) to prove his worth and now he's earned the right to start directing and producing his own IPs.

      If he were talking about something small and simple, like Electroplankton, they'd probably give him the resources to go ahead, but he's probably wanting to create something new and epic (on the order of say, Pikmin), he has to make his case first.

    3. Re:Sequel-itis is the death of entertainment by nerdup · · Score: 1

      Of course there are certain dues to be paid and experience to be gained, for anyone working in a creative field. My point is that his statement highlights a larger issue within the artform, which is that most of the creative time and energy of people making video games, movies, and television shows is spent working on rehashes of rehashes of old properties that were developed by someone else a decade ago.

      Why isn't *every* project "wholly original", with sequels the rare exception rather than the overwhelming rule? Because it's hard to come up with new ideas? No, there are thousands of people out there, people working right now for Nintendo and every other game or motion picture company, with great and compelling ideas, who would love a chance to develop their stories. The reason they don't see the light of day is a lack of imagination and courage on the part of producers.

      In short, I agree with what you said, I think we are just talking at tangents to each other.

      Caveat: I'm an animator working at a studio where there are two main projects going right now: one a TV show based on a video game, and one a TV show based on a collectible card game (!). There are so many good ideas out there waiting to be born, it's ridiculous for so many people to devote so much of themselves to soulless, copy-cat projects.

  21. Re:Not abandoning, but certaintly not focusing eit by darketernal · · Score: 1

    Agreed. I believe that 3rd party games will heavily cater to the so called hardcore crowd.

    That said, I'd rather get my parents interested in playing games than have Really Cool Hardcore Games to play.

  22. Two Questions: by MorpheousMarty · · Score: 1

    When was Nintendo ever hardcore? What games are hardcore?

    1. Re:Two Questions: by c_jonescc · · Score: 1

      I think the answer that creates the most complaints of "being dumped" are:

      I'm hardcore, and I started gaming on NES, so therefore the NES was hardcore.

      The games I that I'm better than other people at, and take several workweek's worth of hours are the hardcore ones.

      Hardcore = Petulant.

      --
      Getting diabetes AND salmonella would be a bad weekend.
    2. Re:Two Questions: by Anonymous Coward · · Score: 0

      ultima exodus
      golgo 13
      rygar
      defender of the crown

  23. depends on what part should be hardcore... by Churla · · Score: 1

    The Wii focuses on an innovative controller. It's about having controls that are intuitive and easy to pick up and learn.

    I don't think "learning how to control the damn thing" should be part of what makes a game hardcore, which several "hardcore" games are. That is one reason to started getting less and less interested in console gaming when suddenly you had to remember which commands mapped to which of the 8-12 buttons plus D-pad on the controller. That much complexity? I'll just take a keyboard and play on my PC.

    As for if the Wii has some hard to master games to it, go play the SSX game for the Wii for a while. Let me know what you think.

    --
    I'm a fiscal conservative, it's a pity we don't have a political party anymore
    1. Re:depends on what part should be hardcore... by gatzke · · Score: 1


      Right. Once FPS on my PC got too complicated (beyond ASDW and mouse) I gave up on PC gaming. There is something to be said for a simple interface.

      I personally wish Nintendo would release a high end game+Tivo+DVD system that ran at 1080p. The interface is terrific on the screen and the wiimote is intuitive, I just wish my PVR, DVD, and cable box were half as nice. The 480P looks ok, but it could be better still.

      1080p and more GPU may satisfy the hardcore gamers, I would assume. Or do they need more buttons as well? Or maybe they just want to be hardcore in the sense that not everyone is doing it, so when Wii got popular it was not hardcore?

  24. What is "Hardcore Gamer"? by Anonymous Coward · · Score: 0

    I am not sure what the definition of a "hardcore gamer" is. Can someone define it for me?

    1. Re:What is "Hardcore Gamer"? by Ash-Fox · · Score: 1

      I am not sure what the definition of a "hardcore gamer" is. Can someone define it for me?

      http://en.wikipedia.org/wiki/Hardcore_gamer
      --
      Change is certain; progress is not obligatory.
  25. long games for casual gamers by Speare · · Score: 1

    I have never been what people would call "hardcore" about games, but for the right content, I'll work on a game long enough to finish it, and found a couple things about playing non-casual games as a casual gamer.

    I don't like having a clock against finishing every level. MAYBE on one part of one level, a short time limit to achieve a small, obvious goal. If I'm under the gun to finish every level, I just get turned off. Yet, the opposite is true too: I don't want to play if I can't save for the next hour. Lego Star Wars II has unlockable bonus rounds where you play through a whole episode, with a par time of one hour. I could hit Pause and turn off the TV, but for these bonus rounds, I can't save to turn off the game machine and resume later.

    I don't like having no clue about what the objective is. If I can't even figure out what the weak spot on a boss IS, nevermind how to hurt it, without googling for a walkthrough guide, it's a big turnoff. I know it's very formulaic to find out "oh, this game requires collecting the 8 scattered dinguses, one in each world, and then beating the big boss," but it's even worse for games that just add on more and more quests without an obvious end in mind.

    I really hate it when there's no way to get through an area without dying many times, or when the controls are taken away from you every three seconds. I don't want the game to be trivial or easy, but I want it to be survivable if I am doing the right thing. Some of the bosses in Zelda were not just difficult for me, they were extremely frustrating to the point it was souring me on the game. Every few seconds, the boss would pick me up or lock me down or shock/burn me out so I can't see a thing or move a muscle. In the brief intervals, I'd have to aim a crosshairs using a cruddy dpad or stick to hit some tiny little target, and of course I'd have to do this a dozen times. In one Lego scene, you walk into stormtrooper headquarters, and no matter your technique, you were going to explode and lose points at least ten times. I have to turn off the machine and wait until later, lest I teach my daughter how to ruin expensive electronics in a fit of pique.

    Make it fun, make it possible to succeed, make it clear how to succeed, make it so there's some challenge but not overwhelming, make it so I can save every 15min at worst, and I'll probably play all the way through. Otherwise, I have better things to do with my time.

    --
    [ .sig file not found ]
    1. Re:long games for casual gamers by SparkyFlooner · · Score: 1

      "I really hate it when there's no way to get through an area without dying many times"

      Then stay away from Perfect Dark Zero. I've been working on the damn game for months on Secret Agent. Frikkin' impossible.

    2. Re:long games for casual gamers by Fallingcow · · Score: 1

      Sounds like we're similar in the gaming department.

      As much as I dislike most JRPGs, they're almost the only console games I play these days, and even a lot of those I'll skip if I find out they have a real-time battle system that involves anything other than mashing 2-3 buttons (you want me to aim with the analog stick? navigate menus while my party stands there dying? uh, hell no, thanks). I play the rest because they have decent stories (sometimes, anyway...) and are relatively laid-back, and IN SPITE OF the actual gameplay (most of the time, every now and then one will be fun) and the damned save point system that they all use (I remember when I first encountered that on the PC version of FFVII, which I'd decided to try since I heard about it so much. I couldn't figure out why anyone would make a game work that way, and quit playing pretty soon. I've since gotten used to the idea, though I still hate it, but haven't ever gotten over that initial dislike of FFVII)

      If I want a real-time game, I'll play on the PC where I'm not fighting the controls constantly and can save just about anywhere... unless it's a console port, in which case the default controls will likely be fubxored anyway, and it may well have goddamn save points, too.

      What we need is emulator-style state saving on consoles. It's the only way I've got the time to go through some of the good N64 games that I never played back when they were popular, like Zelda:Ocarina of Time (Mupen64 N64 emulator, and yes, I also own the cart and the console) since it forces you to go way the hell back to your "house" when you load from an in-game save. WTF? That sort of thing is just anti-player bullshit, and it's present in practically every console game from the NES to now.

    3. Re:long games for casual gamers by meringuoid · · Score: 1
      I don't want the game to be trivial or easy, but I want it to be survivable if I am doing the right thing. Some of the bosses in Zelda were not just difficult for me, they were extremely frustrating to the point it was souring me on the game. Every few seconds, the boss would pick me up or lock me down or shock/burn me out so I can't see a thing or move a muscle. In the brief intervals, I'd have to aim a crosshairs using a cruddy dpad or stick to hit some tiny little target, and of course I'd have to do this a dozen times.

      Er... wow. See, for me the bosses on Twilight Princess were uniformly easy. I mean insultingly easy. They telegraphed their attacks well in advance so you could make damn sure you weren't there to get hit by them, and their weak spots might as well have had 'HIT ME HERE' written on them, they were so blatantly obvious.

      The only boss that ever killed me was Zant's first form, and that was because I didn't realise I needed to use the boomerang as a weapon, as opposed to its prior role as a gadget for flipping switches. Once I got that, Zant went down as trivially as the rest; hardly even did any damage to me thereafter.

      What was hard on Twilight Princess was the mini-bosses. The guy with the ball and chain in the ice dungeon, where you have to hookshot around to get behind him in a very confined cage? Hard. The Ironknuckles? Very hard, especially once you've got their armour off and they suddenly learn how to use their sword properly. But the main bosses seemed to be there more for show than anything else.

      Then again, afterwards I bought a couple of Wii Points cards and downloaded Zelda 3 on SNES. Y'know what? Those bosses are nowhere near as hard as I remember them...

      --
      Real Daleks don't climb stairs - they level the building.
  26. Mandatory Bill Hicks Quote by Anonymous Coward · · Score: 0

    Pornograhpy and video games ... I'd have high score on clam lappers by now!

  27. Re:Nintendo Hasn't Moved (Much) by c_jonescc · · Score: 1

    Well said!

    I'm not yet sure that all the whining about Nintendo "abandoning" the hardcore is any different from the whining about the GC being too "kiddy".

    Play the games you want to play, on the systems that they're available. I don't understand what sense of entitlement moves people to argue that Nintendo should be loyal to them as individuals, all the while claiming that what they really want is a conventional controller and long RPG games, which are already available, and the hardcore probably already own, in a 360 or PS3.

    --
    Getting diabetes AND salmonella would be a bad weekend.
  28. WOW YOU MUST BE A REAL GANGSTER!!! by Anonymous Coward · · Score: 0

    you comment is SOOOO hardcore!!

  29. Re:Nintendo Hasn't Moved (Much) by Mr_eX9 · · Score: 1

    I'm replying to this because I mistakenly modded it down. I really think you're right on the money here. The Wii is becoming very appealing as its base of titles grows, allowing Nintendo to recover from their N64/GameCube mistakes.

  30. Answer == yes. by FatherOfONe · · Score: 1

    If you saw their E3 presentation and where companies like EA are putting resources in to then you would know the answer is yes.

    Nintendo doesn't give a rats ass about "Hard Core". They don't even care about "Medium Core".

    Bring in the casual games and mini games! We need a good 20 or 30 Mario Puzzle Battle Party games.

    Oh an Electronic Arts, you get it great to. You can produce a bunch of crappy games and not have to pay your developers anything, then sell it for a full price game! Then you can take the same game and change it slightly and sell it next year and the year after for the price of a new game!
    (Note this is almost exactly what the CEO of Electronic Arts said at E3).

    --
    The more I learn about science, the more my faith in God increases.
  31. What games are hardcore? by Junta · · Score: 1

    Custer's Revenge.

    --
    XML is like violence. If it doesn't solve the problem, use more.
  32. Ask 3rd parties... by HalAtWork · · Score: 1

    Ask 3rd parties why they don't want to make games for what will be the most popular and accessible console this generation. I guess they don't like money?

  33. Press conference by SethraLavode · · Score: 5, Informative

    After Nintendo's very ... different ... press conference, you may be wondering what's going on.

    What's going on is that you witnessed an actual press conference, aimed at the main stream media, as opposed to an enthusiast-oriented hypefest. Nintendo saw the retooling of E3 as an opportunity to return to its intended roots, put on a show, and got their message out to those who needed to hear it. The point of the press event is to build up hype among retailers and the major press, which means communicating your vision, supporting your position, and giving them something to remember. This wasn't about abandoning gamers, hardcore, traditional, or otherwise.

    Nintendo knows that the hardcore gamers get their news from Kotaku, NeoGAF, IGN, or other websites and internet fora. The diehards are the ones who are checking Smash Brothers Dojo daily to keep up with the new updates. The fanboys already check obsessively to keep up with breaking news on what is going to be available. They don't need to be the only ones attended to. Right after the conference concluded, Nintendo's E3 site went active, with new trailers for all the major upcoming releases and with lists of upcoming releases. The fans knew where to find it all, and didn't need for it to be shown on stage. And if they had any lingering questions, the round table session was devoted to fielding questions for and from the hardcore crowd.

    That's not to say the enthusiasts were ignored. The first thirty to forty minutes of the event was dedicated to showing off the upcoming AAA titles for the benefit of the fans. They revealed that three major releases (Metroid Prime 3, Mario Galaxy, and Smash Brothers Brawl) are all coming out this year, with Mario Kart soon to follow. The announced that EA's entire sports lineup will be online, and that Medal of Honor will support 32 player online matches. They showed that they were specifically working with third-parties on accessory support to enhance gameplay options.

    Nintendo then shifted focus and aimed straight for the USA Todays and WSJs out there with the last twenty minutes or so. They brought out the new IP with the broad appeal that is in line with their market strategy, becaues that was the ideal moment to make it known to the world. And they succeeded spectacularly in that the major newpapers were talking about Wii Fit instead of Killzone 2 or Halo 3.

    Nintendo isn't abandoning the enthusiast market. What they are doing is making a conscious effort not to abandon the people who might become gaming enthusiasts, given the right gateway.

    1. Re:Press conference by majortom1981 · · Score: 1

      That was a great explanation. I am going to borrow it. Dont worry you will get credit for it :)

  34. Except.... by jellomizer · · Score: 1

    The difference between Casual Play games and hardcore games are not that different except one for people who Like to play games to have Fun, vs. People who play games as a life choice. It is more like a studio deciding to make a continueing story soap opera vs. a half hour show where at the end of the day all the characters are back were they started. They both have there pluses and minuses the Soap Opera caters to a loyal fan base who will alter their lives to watch the show, thus getting consistant ratings. Vs. the Sitcom which may have ratings fluctuating more but if it goes down then it will go back up because people don't feel lost if they miss one or two shows. It is not like Soap Opera are more intelegent or have better acting then the Sitcoms. It is just a different fan base.

    --
    If something is so important that you feel the need to post it on the internet... It probably isn't that important.
  35. Not everyone was playing Nintendo... by Dogtanian · · Score: 1

    Meanwhile over in Europe we had Atari STs, Amigas, Sega Megadrives and later PCs- how we wished we could play a pink princess like you. Yes yes the Atari's, Amiga, Speccy, Commodore, Colecovision, etc, were out during that time. But in the mid 80s to late if you asked a child what a videogame was 99% would simply state "Nintendo" or name a Nintendo franchise. That is what Winckle was alluding to. I believe the point the OP was trying to make was that during the original 8-bit NES's era of greatest success in the U.S., it was *nowhere* near as dominant in Western Europe. (Certainly not in the UK at any rate).

    In fact, do you remember the Sega Master System, the NES's "flop" competitor as far as U.S. and Japanese markets were concerned? Well, believe it or not, the NES was outsold by the Master System in the UK, (partly due to better marketing).

    However, this obscures the bigger point- that unlike the US, the UK/European games market during the second half of the 1980s was not mainly console-driven, but still based around home computers. Sure, some people had the SMS and NES, but far more people were still using computers (8-bit ZX Spectrum and Commodore 64 still going at the low end, 16-bit Amiga and Atari ST coming in at the high end). Now that I think of it, I this probably applies to the 2600 era as well. Although I remember some people having Atari VCSs, the ZX Spectrum computer is the poster boy for early-80s nostalgia in Britain.

    Anyway, this situation changed in the early 1990s, with the dawning of the 16-bit Mega Drive (AKA Genesis) and SNES era. They did very well, and from there on, the low-end/mass gaming market was dominated by consoles. (The PC took over the high end, and the once-cool but now aging Amiga 500 suffered from being stuck in the middle).

    But basically, ask a nostalgic European games player what they had during the 1980s, and it's far less likely to be Nintendo and more likely some flavour of computer. Different markets, different games...
    --
    "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    1. Re:Not everyone was playing Nintendo... by snuf23 · · Score: 1

      I in the US your age has something to do with it. If you ask me about video games in the 80s in the US, I'm going to say Atari 2600 and the arcades. Being 34 years old I was the perfect age during the early video game boom in the US.
      When the video game market crashed, unlike the majority of people I kept playing. Only now it was on the Commodore 64 and later the Amiga. After playing more complicated RPGs and strategy games I didn't have much interest in consoles.
      I did end up playing Nintendo quite a bit as my girlfriend had one but it isn't the defining gaming experience of the 80s for me.

      --
      Sometimes my arms bend back.
    2. Re:Not everyone was playing Nintendo... by Dogtanian · · Score: 1

      Well, Europe doesn't really matter if we're talking about video games... the overall market is small, returns are low, per capita purchasing power is low, you have to localize for at least half a dozen languages for a region which has several hundred living languages, and up until the playstation you could determine what was going to fail in every other region by what was popular in Europe. Which might or might not be true, and might or might not be flamebait, but isn't actually relevant to what I said anyway.
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  36. Who the hell cares about hardcore? by Anonymous Coward · · Score: 0

    Well, the "hardcore" I see most going for means "something that will offend my parents" because mostly teenagers seem interested in it. After all, Nintendo used to censor religion and politics from games almost entirely (Bionic Commando was supposed to be about killing a Hitler clone, the holy spell became "White" and there's a whole article out there about Maniac Mansion).

    Only teenagers or people who like games because they're controversial care about this. Me? I don't try to make games into a political statement and I don't have any parents around to offend, even if I wanted to.

    Now, there's also WoW-addict/Evercrack versions of "hardcore" where you lose your job/wife/dog/money while playing it 24/7, but you don't see that kind of addiction outside of games played with other people. And it pretty much has to be something where the game has no actual end to it (i.e. an RPG) or you'd come to a stopping place often enough that you might have some hope of doing anything other than gaming. When there's no raid schedule to keep, it's not as demanding that you stay up another three hours. Not that that stops some people, but still.

    So remind me, other than to be seen as "cool", why would anyone care about being "hardcore"?

    1. Re:Who the hell cares about hardcore? by Anonymous Coward · · Score: 0

      There is another variation of hardcore games; which are the ones I like where the game is challenging as hell and very rewarding when you finally beat it as opposed to casual games which are usually not difficult at all.

    2. Re:Who the hell cares about hardcore? by aichpvee · · Score: 1

      I thought "hardcore" meant 12-year-old gamer noobs playing Halo...

      --
      The Farewell Tour II
  37. Contrast between older gamers and younger gamers by ctid · · Score: 3, Insightful

    When I was a kid I had lots and lots of spare time but hardly any spare money. I could not afford many games, so if I bought a game I would try to get the most out of it. Having very long games which are fairly difficult suits kids who have time but not money. Now that I'm in my 40s, I have lots of spare money but hardly any spare time. What I tend to do is to buy a lot of games but not really play any of them through. Looking at my pile of PS2 games I would say that I have completed only about 5 per cent. I get immensely frustrated when I can't make progress in games even on the easiest setting. I'd guess that on average I get about 30% of the way through before concluding that I'll get more interest out of the first 30% of a new game than I will from trying to get past some problem in the current game. In my current job I tend to need to play lots of different types of game anyway, so it's not really a big problem for me. However, it is a bit annoying that I don't see the majority of the content in most of the games I buy and I suspect that people who don't need to play lots of games would pretty soon get sick of paying £35 for games if they're only going to see £10 worth of content. Do people like this eventually stop buying games?

    I think that it's not just "casual" games that can support an audience of people like me (assuming I'm not the only one who feels this way). I believe that it should be possible to switch difficulties on the fly inside games and I also think that developers should include a stupidly easy mode so that people like me can see more of what the game has to offer. Of course I can go and look at cheats etc, but if the developers know that people are going to do that anyway, why not just make the facility part of the package? This way, even more traditional games can be played in a more "casual" manner if the player feels like it.

    --
    Reality is defined by the maddest person in the room
  38. He's at least partially right by Toonol · · Score: 1

    Any game that generally required a strategy guide to complete is a flawed game. A game that's too difficult to complete without cheating is as bad as a game that provides no challenge.

  39. Re:Nintendo Hasn't Moved (Much) by grumbel · · Score: 2, Interesting

    ### Super Mario Brothers. Metroid. Zelda. Later, Super Smash Brothers, Paper Mario...

    There was a time where Nintendo was not about endless sequels. All those games Nintendo has for the Wii are the same stuff they already had for the Gamecube, not even the graphics are all that different. If Nintendos games would have a continuous story line that might not be that bad, but Zelda is the same thing over and over again and it gets tiring.

    Whatever happened to games like Pikmin, Starfox, YoshisIsland, StuntRaceFX, Waverace, PaperMario and stuff? I don't mean sequels to them, I mean fresh ideas with new characters, gameplay elements and stuff like those had back when they where originally released. There is absolutely nothing in the Nintendo line up that provides the same feeling that I had when watching the first seconds of Starfox, Mario64, PaperMario, Pikmin and friends. Today all Nintendo games feel like been there, done that.

    I didn't buy a SNES to get a NES-redux, I didn't buy a N64 to buy a SNES-redux and I didn't buy a Gamecube to get a N64-redux. With the Wii however it totally feels like Gamecube-redux, hardware specs are way closer then they should be and so is the provided gameplay. Nintendo has that revolutionary controller at hand and the best they can come up with is adding waggle to Gamecube Zelda... not stuff that gets me excited.

    That Nintendo has, yet again, this time more successful then ever, alienated all third parties makes the Wii of course not exactly look more interesting either.

    PS: Yes, I am purposely ignoring all that Wii Sports, Wii Fit, Nintendogs stuff, since "hardcore" games are the topic, and those just don't fit.

  40. Re:Not abandoning, but certaintly not focusing eit by tbannist · · Score: 3, Insightful

    Actually, anytime a company focuses on a "New Demographic" they, by necessity abandon the old. The Wii isn't going to cater to "hardcore" gamers because it's not designed to do that. Nintendo's selling a lot of them to seniors and parents and you're going to mostly see software that caters to the most common owners of the system.

    Everyone's been crowing about how the Wii is expanding the market, but in doing so they had to choose to abandon the current market. Why? Because what they were producing for the current market wasn't expanding the market. The Wii doesn't appeal to me at all, and not that much to my friends either. That's ok, we're not the target demographic for the Wii. We already have consoles. The Wii was never designed to appeal to us, and the only way it will ever appeal to us is if the games we want become exclusive to it. That's unlikely to happen, both the 360 and PS3 are designed to appeal to us by carrying the games we like to play and offering an experience that appeals to us.

    So, yes, Nintendo abandonned the hardcore gamers years ago, but that's ok, we don't expect everyone to cater to our tastes. I don't expect the hardcore games to go to the Wii no matter how well it performs in the marketplace. Even if they try to sell them for the Wii at some point the developers of hardcore games will realize that the casual players who own a Wii won't buy their games because they're not looking for those games, they're looking for easy, casual games.

    This is nothing new, it's been an obvious consequence of Nintendo's "new direction" since the Wii was released.

    --
    Fanatically anti-fanatical
  41. LOL by porcupine8 · · Score: 1
    Of course not. Ignore the fact that of the three Wiis I've actually seen in people's homes, two of those were in the homes of childless couples in their mid-twenties...

    Oh wait, by "young adult" you may have meant "single male under 35 who still survives on pizza and ramen and spends all weekend blowing shit up while connected online to his single male friends," forgetting that some of us, despite still being young adults, have careers and relationships to maintain.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    1. Re:LOL by Anonymous Coward · · Score: 0

      No kids and still not be able to make enough free time to spend more than 30 minutes on a hobby? That's not just having a career and maintaining relationships ... that's level grinding IRL.

    2. Re:LOL by porcupine8 · · Score: 1

      Yes, because if you play video games, it must be your only hobby.

      --
      Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
    3. Re:LOL by ShaggyIan · · Score: 1

      You're not saying you have other hobbies are you?

      I'd hate to have to report you. . .

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
  42. Re:Not abandoning, but certaintly not focusing eit by grumbel · · Score: 1

    ### I am convinced that it is the 2nd and 3rd generation of Wii titles that will ultimately define the Wii.

    I kind of doubt that there will be any larger change in the games that will be available for the Wii. Third parties are starting Wii development, but they are starting mini/puzzle/cartoon and whatever kind of games, they are not doing the AssassinsCreeds and BioShocks. It just wouldn't make sense to produce that kind of games for a market that is buying the console for a completly different set of games today. It also doesn't make sense because the PS3/XBox360 offer a larger market share if they do multiplatform development, simply porting to the Wii doesn't work either, since the underlying engines just won't be practical on the Wii. So I don't really see where any other kind of game should be coming from, there really is nothing announced that would move away from the current casual gamer trend, quite the opposite, Wii Fit is securing that niche even more.

  43. Hardcore gaming has been dead for years by Anonymous Coward · · Score: 0

    My console history (Atari 2600, Original Sega, NES, Genesis, SNES(emulated on a PC), N64, Dreamcast, Gamecube, Playstaion2, XBOX, PS3(recently sold off),XBOX360 and now the Wii)

    The Wii is catering to the hardcore gamer because it is the only system that is actually bringing in new types of games and new ways to play games as opposed to just upping the ante on graphics/sound/length. If you don't believe me, look at the PS3. Every title on the PS3 has a game that is basically the same as a game on the PS2 but with better graphics. Thats why it was easy to get rid of my PS3 and just keep playing the same kinds of games on my PS2.

    At the same time look at the Wii, it has the same graphics as the N64 and I use the thing daily because Nintendo is smart and stuck to the basics of actually coming up with new games as opposed to just stepping on tried and true ideas with cosmetic updates(I don't mean titles but game styles. Like the difference between tetris and mario cart).

    For clarification, I saw people in this thread referance "final phantsy" and other RPGs as "hardcore games". Don't get me wrong, I have played and loved RPG's because they please my OCD qualities, but these are not "games". You can't loose, RPG's like final phantasy are interactive movies and nothing more. Which is fun but far from the definiton of a game. Find me two people who play RPG's and prove too me which one is better at it? it's only a matter of time till you beat this kind of game, not a matter of skill.

  44. Re:If you watched their E3 press conference... by alvinrod · · Score: 4, Insightful

    I'm really tired of this argument. If people want to complain about the lack of hardcore games now and that Nintendo has abandoned the core, where were they last generation? As far as I can tell, we're getting the same Zelda, Mario, and Metroid that were were last generation. These may have slightly different appeals, but they're still great games for gamers. If you don't think these games are hardcore, then what would you define as hardcore? If these games don't fit that bill, then Nintendo didn't have anything for you last generation for the most part and abandoned you long ago.

    I think once Super Smash Bros. and a Monkey Ball game manage to come out they'll be fine in my eyes. Both of these games could be considered fairly casual, but my friends and I played them relentlessly when we were back in high school. We'd have ten hour Monkey Ball or Smash Bros. sessions down in my friends basement, trading off the controller for single player aspects of the game or going heads up in multiplayer, trying to break each others records or square off for bragging rights. You can even play Wii Sports pretty hardcore as a few of my friends and I found out over last Thanksgiving when I brought my new Wii home and we ended up playing Wii boxing for almost four hours straight. Even my friend's dad got involved and had a hell of a time.

    They reason they spent so much time on Wii Fit is because it's completely new and hasn't really be done before. They want to make sure that it gets good press coverage and that people are aware of it. They want to give something new to the casual gamers who really haven't had much since Wii Sports. You can't build up this great system for the more casual gamers and then leave them out in the cold. With Mario Kart, Super Mario Galaxy, Metroid Prime: Corruption, and Super Smash Bros. all coming out within the next six months or so, I'd say they've got their core pretty well covered.

    If for whatever reason you consider hardcore gaming to by violent or mature rated games (in which case I think you're an idiot) then there's plenty of fun to be had with The Godfather: Blackhand Edition, Resident Evil 4, and Manhunt 2 as well as the new Resident Evil game when they come out. I'm pretty sure that there will eventually be plenty of shooters and other such games on the console as well. It's only been out for abouth eight months now, give it some time.

    I think the problem is that most people tend to think of themselves as hardcore gamers when it's convenient for them to say so. I'd wager that a majority of the people who claim that they are, really aren't. Just remember that because you play a lot of video games doesn't necessarily make you hardcore. Did you explore Twilight Princess without a guide to get all of the extra items? Do you do speed runs through the original Super Mario Bros. in order to see who could get the best time? Have you played a game competitively at a tournament? If you don't answer yes to questions like that, I don't consider you hardcore. You just spend too much time playing video games. Get over yourself.

    So until someone can come up with a legitimate reason to suggest that Nintendo has abandoned their core or stopped caring about hardcore gamers, I think you're all just a bunch of whiny bitches looking for something to piss and moan about. Either Nintendo never was hardcore and stopped catering to their core ages ago or you're completely off base and full of crap. Maybe some of you are under the delusion that you're in Nintendo's core when you really aren't. I just think it's a load of crap no matter how you slice it.

  45. Third Party Support by dakirw · · Score: 1

    Ask 3rd parties why they don't want to make games for what will be the most popular and accessible console this generation. I guess they don't like money?
    Well, given Nintendo's recent track record, it seems reasonable that third party firms didn't think that the Wii would be the most popular console of this generation.
    1. Re:Third Party Support by Anonymous Coward · · Score: 0

      It's been obvious since E3 that it would be, and for the third parties that have produced good games, they've been flying off the shelves. It's been about 8 months now that the Wii has been out, third parties should at least have seen the momentum building up, the constant sell-outs should be a no-brainer... I mean 8 months into it, you'd think 3rd parties would be making huge announcements, showing people mockups at least, SOMEthing to tell everyone "yes, we're with Wii and look forward to our games", but I guess they really don't like having buzz or selling to a wide audience.

    2. Re:Third Party Support by dakirw · · Score: 1

      It's been obvious since E3 that it would be, and for the third parties that have produced good games, they've been flying off the shelves. It's been about 8 months now that the Wii has been out, third parties should at least have seen the momentum building up, the constant sell-outs should be a no-brainer... I mean 8 months into it, you'd think 3rd parties would be making huge announcements, showing people mockups at least, SOMEthing to tell everyone "yes, we're with Wii and look forward to our games", but I guess they really don't like having buzz or selling to a wide audience.
      I don't disagree, but keep in mind that many game devs have not worked with Nintendo much do to their involvement with either the PS2 or Xbox. It's reasonable to assume that after the impressive showing at E3 that they would start to get development kits, just in case. There's the learning curve on any new system, and coding for the new interface might've been a challenge too. Not every game is easy to port. But obviously, the situation is now changing.
  46. Hardcore vs Casual by jshriverWVU · · Score: 1
    For all of the posts about Nintendo going soft, get a 360 or PS3. Seriously the Nintendo has always been the more "family oriented" gaming machine. While they do release some games that might be defined as "hardcore" now adays. It's still pretty much sticking to it's original game plan. With the Wii they added to their model by making it also fun to physically play, and makes it more aesthetically pleasing. I think they're going 100% in the right direction. Going to pick up RE4 for Wii tonight in fact.

    They just cater to a different market. From a business point of view it's brilliant. Look who has money? The people who work their asses off so they dont have time to go on 10hour game-a-thons, but do have a little cash and the Wii fits that void. Then look at the PS3, it's catered toward HS/college kids who are probably broke and spend all their time gaming. See the problem? System is 2-3x expensive for a market that has less money to blow.

    Just an observation, the reality is probably a lot more complex but that's my watered down perception of it all.

  47. Re:Not abandoning, but certaintly not focusing eit by Anonymous Coward · · Score: 0

    What's funny is that you consider casual gaming (the demographic that built the PS2, mind you) to be a niche, ignoring the fact that "hardcore" gaming is much more of a niche.

    But, you're right. I'll use the case of the DS to prove your point for you. No strong, deep titles will ever reach the DS. Developers will be designing more complex, engaging and cinematic games for the PSP, like FF Crisis Core, Metal Gear Acid/Solid, and Daxter. The DS is a platform built solely to pull in casuals. It was nothing but mini-game games for the first 6-8 months, from Nintendo (Mario 64 + minigames as their only launch? WarioWare shortly thereafter?) and third parties looking to cash in on Nintendo's success (Feel the Magic?). It doesn't have the graphical prowess, nor the storage capability, to make something deep, long, and immersing.

    But, wait, isn't Dragon Quest IX, the latest from one of the most "hardcore" Japanese franchises, coming exclusively to the DS? Looks like we were wrong!

  48. Re:Contrast between older gamers and younger gamer by Fallingcow · · Score: 1

    Sounds like you need to play older console games via emulator (there are good emulators for everything up to and including the N64 and first Playstation these days) and make liberal use of the "save state" function. It's what I do, and it's letting me get through games that I would never have taken the time to finish without it.

    That, or play PC games which almost always support save-any(where/time) and/or quicksave/quickload. They also usually have cheats, which I'm not ashamed to say I break out if I start really getting frustrated with a game, but want to see the next part of the story or explore the next area or whatever enough not to just stop. Flip a switch, get past the nastiness, turn it back off, keep having fun. I consider PC games that don't include at least a couple basic cheat codes (they're rare, but they exist) to be broken, since the developers apparently think that the player will never, ever manage to get themselves into a situation that was not intended to happen (glitch and now I'm stuck in a wall, oops-I-saved-over-my-last-good-save-with-1-health- left, etc.) and which ruins the gaming experience.

  49. Re:If you watched their E3 press conference... by Anonymous Coward · · Score: 0

    Look, I've been gaming for 20 years, primarily on Nintendo systems, but with some other consoles and PC games in there too. I have a Wii. Wii Sports was SORT OF fun for a week. I bought Rayman. It was SORT OF fun to play with my girlfriend for a week. I bought Zelda. It was an OK (NOT great) game and it lasted a while. I borrowed my friend's Super Paper Mario. It pretty much sucked and I was done with it in no time.

    And... well... that's it! There aren't any other games for the Wii that I am interested in buying right now. The only game I could say I particularly liked at all was Zelda, and I didn't even need a Wii to get that one! Yeah, SSBB and Metroid will be out eventually... I'm not sure I'll still be interested.

    Bottom line: Many long time gamers are seriously disappointed with the offerings available for the Wii. There just aren't enough decent games. And when I say "not enough," I mean "there pretty much aren't any."

    Oh, also... It's a little weird that you said "once a Monkey Ball comes out"... there's already one available. From launch I believe.

  50. Re:Not abandoning, but certaintly not focusing eit by ShaggyIan · · Score: 1

    Thank you for that. I have grown incredibly weary of "I'm a hardcore gamer and I'm bored with my Wii. They better come out with some good stuff soon, or I'll go back to my launch day PS3 I camped out for six days to buy!"

    Diffrn't strokes for diffrn't folks.

    Cheers.

    --

    This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
  51. Re:If you watched their E3 press conference... by alvinrod · · Score: 1

    So what's changed in the last twenty years to make Nintendo "not hardcore" all of a sudden? They had Mario, Zelda, and Metroid back on the NES and they've still got Mario, Zelda, and Metroid on the Wii. Anything that Nintendo didn't make was a third party game and Nintendo doesn't have a lot of control over what third parties want to make on the Wii. Maybe it's not Nintendo that has gotten less hardcore, but all of the third parties that have.

    It's pretty obvious that Nintendo is catering to their core with new showings from all the favorite franchises established over the years. However, either Nintendo was never hardcore and it's ridiculous to assume they should be now, or Nintendo has been and still is hardcore and everyone just needs to stop whining about it.

    If the Wii doesn't interest you, don't buy any games for it. My only question to you is, what kinds of games are you actually interested in playing? I think Nintendo has done a pretty good job covering most areas at the present and in the coming months.

    Thanks for the Monkey Ball tip, though. I haven't seen it in stores so either it's been sold out and I just assumed it wasn't out yet or the stores haven't been carrying it, which seems odd. Then again I haven't looked for any new Wii games for a few months now since I've been getting a lot of old games from the VC.

  52. Re:If you watched their E3 press conference... by allthingscode · · Score: 1

    If I'm a company selling hardware and games, I can either appeal to the few million hard core gamers, or to the other few billion people. I like $250 times a few billion, especially when I am making a profit on each machine.

    As an owner of a Wii, I don't see any reason they cannot make hard games. "Hard" has nothing to do with the number of colors that can be drawn or how many buttons are required.

    $100Billion in sales. Works for me. Oh yeah, and then there's the DS.

  53. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  54. Alone in the dark by jimlintott · · Score: 1

    In your parents basement spending hours playing some video game is to gaming what masturbation is to sex.

    There were hardcore gamers before there were video games and the Wii is actually very attractive to those same people. A hardcore gamer will play almost anything, any time, any place, as long as he gets a chance to beat you at something.

  55. Re:If you watched their E3 press conference... by ShaggyIan · · Score: 1

    I think you're all just a bunch of whiny bitches looking for something to piss and moan about. Yeah, that about sums it up in most cases. In fact, that might be the elusive definition of "hardcore gamer".

    They reason they spent so much time on Wii Fit is because it's completely new and hasn't really be done before. Dare one say, innovative? I'm guessing many of the "Wii sucks and Wii Fit is stupid" crowd are the same ones who bemoan a lack of "innovation".

    BTW: Super Monkey Ball: Banana Blitz
    --

    This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
  56. Hardcore? The hardcore lost long ago by keithburgun · · Score: 1

    Over the past ten years with the death/buying out of companies like Black Isle, Troika, Microprose, Clover, and about a hundred more that I'm forgetting... the hardcore lost their games long ago. Here's why: What company would cater to a very small audience like the hardcore (Especially, noting that the hardcore gamers ESPECIALLY pc gamers are also very savvy to getting their software for free) when they could market to millions of little kids?

  57. Re:Nintendo Hasn't Moved (Much) by Buelldozer · · Score: 1, Insightful

    Endless Sequals?

    You mean like Final Fantasy 1 - 13, Halo 1 - 3, GTA 1 - whatever it is now, all 400 versions of unreal tournament, and 65 different but similar FPS games?

    That is your idea of "hardcore" that is somehow superior to what Nintendo is doing?

    Also, your argument is VERY inconsistent. You dismiss Wii Sports, Wii Play, Nintendogs stuff because it isn't hardcore but you previously rail on the lack off innovative hardcore games like...Yoshi's Island?!?!

    Dude, WTF? Please, get a consistent argument and try again.

    Anyway, frankly speaking "Hardcore Gamer" is a tag fit for underaged immature brats with more free time than motivation. Don't believe me? Take a survey and see how many people who are financially, emotionally, or academically successful would describe themselves as hardcore gamers. The answer is a very very very small percentage of the over all total.

    People who are engaged in their life and successful do not have TIME to be "hardcore gamers". That pretty much leaves kids without jobs and losers living in their mom's basement in the "hardcore" pool. If you need proof of this log in to XBox live, or any other online service, sometime and listen to the stream of garbage being tossed around by the majority of the other players...who all sound like they 12 years old or consistently talk about how fucking high they are.

    Face it, today's hardcore gamers are either sub 22 year old punks with nothing better to do then game or super 22 year old losers who don't WANT to do anything other than game.

  58. Ragging on the Wii for a moment by Lost+Engineer · · Score: 1

    Okay from now on when I'm bitching and moaning I will qualify my requests for innovation with a request the innovative games actually be fun. Now Mario Bros., that shit was hard. What do I get now, Wii bowling?

    Also models that look like a drawing by a retarded 4th grader are not innovation.
    Has anyone noticed that nearly everyone has an HDTV now? Don't bullshit me with statistics either -- I know the kind of people who buy games and I have been to they and their parents' houses.

    On topic though, Nintendo left the hard core behind when chose to make a GameCube console with a new controller. Nintendo has not made a good console since the Super Nintendo. Good luck selling games to my Grandpa, douchebags.

    I like (some parts of) Monkey Ball, though -- especially golf.

    1. Re:Ragging on the Wii for a moment by alvinrod · · Score: 2, Insightful

      "Okay from now on when I'm bitching and moaning I will qualify my requests for innovation with a request the innovative games actually be fun. Now Mario Bros., that shit was hard. What do I get now, Wii bowling?"

      I suppose if you don't enjoy bowling then Wii bowling isn't very fun. There are several other games in Wii Sports that you might enjoy though. I've found Wii Boxing to be incredibly fun when played with friends. To say Wii Bowling isn't difficult doesn't sound right. I'd say that it has a low learning curve because people like my mother and father were able to pick it up and easily play and enjoy it. However, I've never seen anyone bowl a perfect game yet. Easy to learn, difficult to master; perhaps more games should be that way so they're accessable to everyone but still contain a challenge.

      "Also models that look like a drawing by a retarded 4th grader are not innovation."

      No one said the graphics of Wii Sports were innovative in any way. It's the control that makes the game innovative. You're missing the point.

      "Has anyone noticed that nearly everyone has an HDTV now? Don't bullshit me with statistics either -- I know the kind of people who buy games and I have been to they and their parents' houses."

      I play games and I can't afford an HDTV. I'd like one, but it's not something I can swing right now. Some of the older folks who buy a Wii probably don't have an HDTV either. Not everyone has one and it's not really necessary for innovative game play. Go ahead and name something innovative that's been done on the Xbox 360 or the PS3. Odds are that anything you suggest was already being done on the PC, especially in terms of graphics or AI. The Wii has created a new way to play games that really hasn't been tried before in many cases.

      "Good luck selling games to my Grandpa, douchebags."

      Funny that Nintendo has made a few hundred dollars in revenue off of my mother, whereas Sony and Microsoft haven't made a cent.

      Don't be a hater.

    2. Re:Ragging on the Wii for a moment by ShaggyIan · · Score: 1
      Let's go point by point, shall we?

      Also models that look like a drawing by a retarded 4th grader are not innovation. Who said that was innovation? Are you trying to imply that having realistic looking stuff in a 1080p FPS is innovative? It's not. Witness, well, the fall lineups of MS and Sony.
       

      I know the kind of people who buy games and I have been to they and their parents' houses. So you know all about the people who buy games huh? Fine, lets ignore statistics all together. Every single family I know personally that owns a Wii has an HDTV. Every single person/family I know that has an Xbox or PS3 does not. Come to think of it, none of their parents have HD televisions either. So if we're going strictly on conjecture, my experience says that you are 100% wrong.
       

      On topic though, Nintendo left the hard core behind when chose to make a GameCube console with a new controller. Nintendo has not made a good console since the Super Nintendo. Actually, I think Nintendo lost the hardcore with the N64. The games just weren't there. Mario64, Goldeneye, and Ocarina were about it. The Playstation buried them under fighting games and Final Fantasy. The Gamecube was their first attempt to do what they appear to be accomplishing with the Wii. Namely, appeal to families instead of the hardcore.
       

      Good luck selling games to my Grandpa, douchebags. I know more twenty somethings with Wii's than seniors. My 70+ father just picked one up, and has already purchased a couple of games and has his eyes on a couple more. I know plenty of folks in the no HD crowd who bought PS2's once the price dropped to $129. Many of those same folks are dying to drop $250 on a Wii. Given that the Wii is already profitable, I'm guessing the douchebags will have to cry themselves to sleep on their huge piles of money.

      By all means, don't let facts or economics get in the way of your righteous hardcore indignation.
      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    3. Re:Ragging on the Wii for a moment by Lost+Engineer · · Score: 0, Troll

      Wow I really didn't expect a line by line refutation of my diatribe. In any case, I am justifiably mad because Nintendo has sold out in the past few generations to the casual gamers, abandoning those who like to play more traditional games. They didn't even bother to ship the Wii with a proper controller, making their intentions incredibly clear.

      Exactly what justification is there for not even supporting HD. How does this simple feature prevent your ability to innovate? I am justifiably mad that Nintendo refused to make their product produce a good picture by modern standards.

      I am not a hardcore gamer, I am just a traditional gamer, and Nintendo has abandoned me to the likes of Microsoft and Sony. I'm not complaining that I have to buy a Wii, I am complaining that I have to buy a 360. I am not a hater either; I'm a Nintendo fan. I'm just a fan of the old Nintendo and not what it's become.

      Remember when Nintendo used to have FF games? Hopefully those days aren't gone forever, and I can go back to Nintendo.

    4. Re:Ragging on the Wii for a moment by Lost+Engineer · · Score: 1

      Wow another line by line reply to my rant. I do appreciate it actually that you didn't just flame me.

      I've already explained above why I feel betrayed by Nintendo, who used to own the "hardcore" market, although I don't consider myself hardcore, just traditional. They have left us to truly consumer-hating corporations.

      The lack of HD support is just another example of how Nintendo abandoned the technology enthusiasts who use to love their systems.

      With the respect to the economics. Who decided it was a great business model to sell games to people who don't like to play games? The whole thing is a Wii-induced fad. The Wii may have caused some people who wouldn't have otherwise to pick up a game, but it won't get them to stick with gaming as a hobby for any prolonged period of time. I will take no joy in seeing it go because, you see, I actually like the Nintendo brand, and Nintendo's survival in its current form is in no way guaranteed, whereas MS can sell consoles at a loss from now until eternity if they care to.

      Can't wait to see Mario Kart, though. Might actually have to buy one of these suckers.

    5. Re:Ragging on the Wii for a moment by alvinrod · · Score: 1

      "Wow I really didn't expect a line by line refutation of my diatribe. In any case, I am justifiably mad because Nintendo has sold out in the past few generations to the casual gamers, abandoning those who like to play more traditional games. They didn't even bother to ship the Wii with a proper controller, making their intentions incredibly clear."

      I fail to see how Nintendo has sold in the past few generations. Up until the DS and the Wii, they seemed to be releasing the same types of consoles as everyone else. Pray tell where is all this support for casual gamers that you think existed? I'm not even going to bother with the rest of the flamebait in that comment.

      "Exactly what justification is there for not even supporting HD. How does this simple feature prevent your ability to innovate? I am justifiably mad that Nintendo refused to make their product produce a good picture by modern standards."

      Their justification is that it keeps the cost down and makes the console more accessable to a broader demographic. There is also the fact that a majority of the target audience for the Wii do not have an HDTV. While this number is steadily increasing, there are still plenty of people who receive no benefit from the inclusion of HD on the console. To suggest that 1080p or any other HD quality signal is necessary to make a good looking game seems silly to me. Simply look at all the great titles from the last gereration and games such as Super Mario Galaxy that have very crisp and brilliant graphics.

      "I am not a hardcore gamer, I am just a traditional gamer, and Nintendo has abandoned me to the likes of Microsoft and Sony. I'm not complaining that I have to buy a Wii, I am complaining that I have to buy a 360. I am not a hater either; I'm a Nintendo fan. I'm just a fan of the old Nintendo and not what it's become."

      I fail to see how Nintendo abandoned you. The virtual console should appeal to a traditional gamer such as yourself (Which really makes me wonder why a traditional gamer cares about HD so much) as it offers a wide variety of old school games.

      Everything you've said smacks of being a troll and several of your comments seem to contradict each other. I think it's fairly obvious to everyone that you really don't like Nintendo at all, for what reasons I don't know, but you'd rather lamment all of their supposed shortcomings and point out flaws while thinly veiling yourself as a Nintendo supporter.

    6. Re:Ragging on the Wii for a moment by LKM · · Score: 1

      I've already explained above why I feel betrayed by Nintendo, who used to own the "hardcore" market, although I don't consider myself hardcore, just traditional. They have left us to truly consumer-hating corporations.

      Nintendo hasn't changed, you have. They've always been about casual gaming. I'm guessing you've now entered a part of your life where games are only good when they contain blood and tits. Don't worry, you'll grow out of it. In a few years, you'll be enjoying Wii Sports, just like the rest of us adults :-)

      By the way, I'm looking forward to Mario Kart, too. Looks like it'll play similarly to the DS version, which means it'll be awesome.

    7. Re:Ragging on the Wii for a moment by Lost+Engineer · · Score: 1

      I am not trolling. I like Nintendo. I do not like the Wii. I have hardly commented on this subject before, but this it totally on-topic here so I took the opportunity.

      I've played Virtual Console games, and it's a Good Thing (tm). I just don't think we should judge the Wii on the merits of the old games it plays. I think we've played out the HDTV thing -- if you care you're disappointed, if you don't then it's not a problem.

      My view is this: Nintendo has abandoned gamers for some other market. The $100 NES was not cheap in its day. Please don't accuse me of not liking Nintendo; I have Tetris -- the old black and white one that doesn't work in the DS. I am not opposed to their courting "casual" gamers, but why can't they give real gamers something as well? Instead I am left to the likes of MS and Sony.

      Earthbound 64 FTW!

    8. Re:Ragging on the Wii for a moment by Lost+Engineer · · Score: 1

      I liked your post, other than the fact that you accused me of being thirteen-ish. I am much older than that, and I am never going to appreciate Wii sports, except in as much as it is free, which is awesome. What little gaming I do has been on the PC lately due to disappointments with the Wii and 360.

      I will say this: my example, ideal balance between casual and hardcore is Super Metroid. Is that one on the VC?

    9. Re:Ragging on the Wii for a moment by ShaggyIan · · Score: 1

      I'm not sure Nintendo was ever about tech enthusiasts. I remember having an NES because it was so much cooler than my 2600, and it was just about the only game console out there (at least in my area). By the time the SNES was out, a lot of us "enthusiasts" were busy snatching up the Genesis to sit right next to it. I think Nintendo themselves just kept pumping out their first party stuff, and it was up to the third party folks to support the hardcore. Now they are still releasing that same first party stuff, and the hardcore don't like it. I guess I think of myself as "traditional" as well, and the Wii lineup doesn't bother me at all. New versions of the stuff I grew up with.

      On quick thought, I thought my n64 was a waste of money. But Mario64, DK 64, Goldeneye and Ocarina gave me enough play time that it wasn't as bad as I thought. It did make me not buy I GameCube though. By then, I had a PlayStation, but pretty much only played PC games. I didn't buy a PS2 until I could pick one up for under $100 on ebay.

      Now, I have MS, Sony, and every PC manufacturer wanting me to drop big bucks to engage in a hobby I don't have as much time for. I would rather cut back on my gaming, and get my daughter fun toys, and take the family on vacation, etc. The $250 Wii price point is very close to the $199 sweet spot, that point where every Tom, Dick and Harry starts buying consoles. I think they gambled a little bit, and would have dropped it to $199 had they sat on shelves. Only time will tell if it goes the way of the 2600 or not. Personally, I think it gives the masses the casual gaming machine to replace their aging "solitaire boxes".

      I don't think Nintendo ever left me, I think I left them. They're just being nice enough to let me back in again, now that my tastes have changed, again.

      Man, I let this one get away from me, didn't I? Okay, 10 second version. Yeah, it'd be cool if it were HD, but it'd run the price up. Getting Strikers Charged this month (woo online play!), probably get roped into Boogie next month (wife very interested) and definitely looking forward to Mario Kart!

      Happy gaming. . .

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    10. Re:Ragging on the Wii for a moment by ShaggyIan · · Score: 1

      Funny, you take on a whole different persona when ranting. . . much more agreeable when you're not.

      Careful, you might get confused with a retarded, rabid, trolling fanboy. You know, the kind that are going to make me stop reading /. comments entirely?

      Guess I really should back off on the responses.

      On a side note, if you are unfamiliar with them, you might be interested in Gamers with Jobs. More adult conversation on such topics, and I believe most over there fully agree with you. Plus, it's moderated. No flames. Keeps the retarded monkeys out.

      --

      This sig was generated randomly by one million monkeys with Speak 'n Spells. . .
    11. Re:Ragging on the Wii for a moment by alvinrod · · Score: 1

      One last time so it sinks in for you.

      I fail to see how you can claim to be a traditional gamer in the same sense and then whine about Nintendo lacking HD support or something for "real gamers."

      I've already explained that in the next six months you will have Super Mario Galaxy, Metroid Prime: Corruption, Super Smash Bros. Brawl, and Mario Kart. How those aren't games for real gamers or don't appeal to the "traditional" gamer is beyond me. I don't know what kind of kool aid you've been drinking, but when it causes you to spout crap like that I'm really left scratching my head. What confuses me even more is how you somehow think that Microsoft and Sony are going to provide you with what you want, unless it's first person shooters, realistic racing games, or games with a high level of graphical detail. Unfortunately, none of those things really seem to fit in with traditional Nintendo offerings.

      Somehow you've mistaken Nintendo catering to other markets as abandoning you, which clearly isn't the case.

      From a few of your comments I've noticed you like a lot of different RPG's, some of which belong to a franchise that was on Nintendo. For the most part, they're third party games and Nintendo doesn't always get to choose whether or not these games will show up on their systems. Nintendo didn't abandon you, the third parties did.

    12. Re:Ragging on the Wii for a moment by Lost+Engineer · · Score: 1

      To whatever fanboy modded me troll:

      1) I have karma to burn
      2) You modded the wrong comment. You should've modded my original comment flaimbait.
      3) I'm not trolling.
      4) Last time evar I post about Xbox/Wii/PS3 on slashdot
      5) I hope they get bought out by activist investors who can knock some sense into upper management.

      As another poster said: happy gaming.

    13. Re:Ragging on the Wii for a moment by LKM · · Score: 1

      Super Metroid has been approved by the ESRB, so I think it'll soon appear on the VC if it hasn't already. And you should give Wii Sports another try. Invite a few of your buddies, have a beer or two (but not too much), make some room in front of the TV, and play a bit of Wii Tennis.

  59. Re:If you watched their E3 press conference... by Lost+Engineer · · Score: 1

    You do realize that there probably aren't a billion people in the the world that could afford this machine.

    Also, at the rate they're going, Nintendo will produce it's billionth Wii about the time the Xbox 1080 comes out.

  60. Street Fighter ][ by Anonymous Coward · · Score: 0

    Jump -> Fierce punch, Backhand, Standing Uppercut, Fierce Dragon Punch Ah, the quadruple uppercut combo.

  61. Skill levels? by DTemp · · Score: 1

    This might be too obvious and I might get modded to hell...

    Regarding the issue of games being either too hard or too easy... How about a selector screen at the beginning of the game where you pick Easy/Medium/Hard? I was playing Halo 2 the other day, I suck and played and had a good challenge at Easy, my friend was playing at the hardest level ("Legendary") and had an equally challenging time. Bam, two different skill levels appeased by the same game.

    Is this a bad solution? Sounds like a good one to me.

  62. Nintendo are screwing GAMERS not just the hardcore by AbRASiON · · Score: 1

    The Wii and it's games completely and utterly caters to the lowest common denominator of gamer, it's well 'party' and kiddy stuff only with a few good but extremely rare exceptions.

    The Wii controller turned out to be the gimmick some speculated it might be and disapointed the optomistic.
    Instead of improving your average games or rather revoloutionising them, it simply dumbed them down or made them awkward, meanwhile it made more simpler games much easier and arguably 'more fun'

    I have no problem with party games or kiddy games, I do have a problem with a distinct lack of other games though, a Zelda here and a Metroid Prime there doesn't make a real system to me.
    (I for one am a single player gamer, I look my story, I like depth and I enjoy it)

    On top of this, the unit has multiplayer capability yet it doesn't use it for anything, although I hear ONE game might use it next year.
    You've got your ho-hum graphics which I can let slide if it makes up for it or has a huge library of awesome games (like the PS2) but sadly, it doesn't.

    I know several gamers (not hardcore) who purchased it and have since basically let it sit there and gather dust because another selection of mini games doesn't interest them.

    The Wii might be selling but I have this underlying thought that perhaps you'll find a lot of these impulse Wii purchases by non gamers will end up simply letting it gather dust in 12 months too or it'll be that one trick Wii sports wonder for each christmas but these gamers won't purchase many more.

    Honestly the system reminds me of one of those little Atari joystick with 24 games IN the controller jobs - and to think I was nearly hyped to buy one.

  63. Re:Nintendo Hasn't Moved (Much) by Eli+Gottlieb · · Score: 1

    Nights: Journey of Dreams. It kind of helps that Nintendo seems to get the best Sega games nowadays.

  64. People seem to forget by Abattoir · · Score: 1

    ... that the "hardcore" gamer is only a niche in the overall gaming market. So what does it matter if Nintendo is not focusing their efforts on games for that niche?

    Statistically speaking, most people who buy video games, for all platforms, are not what people on /. would consider hardcore. Many hardcore gamers are becoming casual as they grow up, myself included. As someone else pointed out, having kids and a 8-5/9-6 job cuts into the gaming time, and most "hardcore" games are rated M for very good reason. These titles aren't kid friendly, and they're not family friendly. They're typically longer and more in depth, moreso than most people have time for.

    Hell, I don't have time to even play Zelda Twilight Princess on my Wii, and I *LOVE* that game.

  65. Re:If you watched their E3 press conference... by joystickgenie · · Score: 1

    Really, Nintendo hasn't been providing games for the hardcore crown for a while. I think that last console they did appeal to hardcore gamers was the N64.

    Though Nintendo never developed these titles internally I can think of a few genres that Nintendo has been neglecting to actively seek licenses for. Sure there are plenty of platformers, party games, movie licenses and sports games but where are all the fighting games, strategy games (turn based and RT), adventure games, rpgs (both normal and jRPG variety)? They should be going out and trying to get those games on their platform.

  66. Re:If you watched their E3 press conference... by Eli+Gottlieb · · Score: 1

    People are really just complaining because Nintendo will release their big-franchise titles a year into the life of the system instead of at launch.

    Also, Zelda: Twilight Princess really is too easy compared to older Zelda games.

  67. what is the sense of subjects anyway by Creasy · · Score: 1

    Wii is the worst console ever. There is not a single one game with great atmosphere - which is what games are about. If you want to have fun for about 5 minutes each game, then yes wii is for you. if you want to have atmospheric cinematic game experiences, then obviously not. i wouldn't buy the wii even it was just 40 $.

  68. WHAT? by LKM · · Score: 1

    You could RUN in that game???

  69. What is Hardcore? by vga_init · · Score: 1

    What is "hard core"? What could that possibly mean?

    Take Nintendo's example. They've always been family-oriented. Their games appeal to people of all ages, and their consoles were all common household items. Their success was made by hitting the general audience--that never changed for them.

    I never heard the word "hardcore" until people started spending ridiculous amounts of money on things like computer hardware, multiple consoles, etc. Long gone were the days when a 486 and a VGA adapter had you set for a few great years of gaming (if you had a 586 you were really kicking butt). These days you have to be hardcore to keep up with the cost of all the latest hardware, and because of the diminishing returns (the games don't get that much better), you really had to be on the fringe.

    Also, I think terms like "hardcore" rose to prominence when games increasingly became networked and multiplayer on a large scale. I theorize that socialization in the gaming community helped reinforce the creation and use of social identifiers within the group.

  70. Re:Nintendo Hasn't Moved (Much) by grumbel · · Score: 1

    ### You mean like Final Fantasy 1 - 13, Halo 1 - 3,

    Final Fantasy is each time a completly new game, same or similar game mechanics sure, but new characters, new worlds, story and all that stuff. Halo has a continuous story line. With GTA I might agree, there has been quite a bit of milking going on, but then GTAIV seems to have some variation is the setting and not just another SanAndreas.

    ### That is your idea of "hardcore" that is somehow superior to what Nintendo is doing?

    Yes, because it doesn't end with FF and GTA, the other consoles also have Bioshock, AssassinsCreed, Alan Wake, HeavenlySword, Gears of War, Little Big Planet, Echochrome and all that completly new and innovative stuff.

    ### Also, your argument is VERY inconsistent. You dismiss Wii Sports, Wii Play, Nintendogs stuff because it isn't hardcore

    I dismiss them because they are extremely simplistic and predictable games.

    ### but you previously rail on the lack off innovative hardcore games like...Yoshi's Island?!?!

    Hardcore has nothing to do with how much blood a game has, Yoshis Island was full of brilliant level design and fresh ideas, in fact I consider it the best 2D jump'n run to date (closely followed by MarioBros3). It is that spark of brilliance that I miss a lot in Nintedo games lately.

    ### People who are engaged in their life and successful do not have TIME to be "hardcore gamers".

    So just because you don't have the time everybody shall go play super simplistic games that get boring after half an hour? Next you suggest we should get to make good movies and instead settle with soup operas, since they are so much more accessible...

  71. Strategy guides are hardcore now? by WWWWolf · · Score: 1

    will we ever again need a strategy guide to complete a Zelda game?

    A game - any game - shouldn't need a strategy guide to complete. Besides, what's so hardcore about using strategy guides in first place? Real Men and Women complete the games without doing any of that crud =)

    And Zeldas have not needed a whole lot of hints to complete. (Well, the NES ones were probably exceptions.) Nor do really a whole lot of other Nintendo titles. I've usually reached GameFAQs only to get hints on occasion on how to heck to get all of the junk that you can collect...

  72. If you need a strategy guide to finish Zelda... by meringuoid · · Score: 1
    ... then you're not hardcore in the first place.

    But citing the original games as harder is not really fair. The reason the original NES Zelda shipped with a strategy guide right there in the box is that an awful lot of puzzles hinged on burning the exact right bush in a screen of about eighty identical bushes, or planting a bomb on exactly the right spot in a vast expanse of undifferentiated cliff. If your idea of a fulfilling time is to keep on stocking up on bombs and trying every single square of cliff in turn, go to, but if that's hardcore gaming then I'll stick to the casual stuff that's actually fun.

    Back in the day playing Zelda 2, I got stuck and needed outside help at one point only: finding Hidden Kasuto. This time around playing Twilight Princess, I also got stuck at one point only: beating Zant's first form (kicked myself when I found out: I mean, it's Zelda Gaming Rule #1, when stuck, try every single item in turn! I'd forgotten the boomerang existed, I hadn't used it in so long!)

    Nowadays sheer survival is less of an issue - I die much, much less frequently on contemporary Zeldas than I used to on the NES - but is that because the games are easier, or because after twenty years of experience I've got really, really good at this?

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:If you need a strategy guide to finish Zelda... by KDR_11k · · Score: 1

      Newer Zeldas are definitely easier, especially the bosses are just "spam the new item". Go back to a 2d Zelda and play it a bit, you will notice that you tend to die more often and bosses aren't pretty much beaten the moment you figure out what to do, you still have to fight them properly and that needs reflexes. In Twilight Princess the later bosses especially are pushovers, figure out the strategy to beat them and you don't need to worry about pesky things like dodging anymore. Even if you got hit, hey, you have huge amounts of money, loads of bottles to fill with potion and an armor that makes you invulnerable as long as you have money!

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  73. Re:Contrast between older gamers and younger gamer by Archimonde · · Score: 1

    You make an excellent point about being annoyed spending X money on a game but only seeing just a part of it. And to illustrate your point further consider World of Warcraft.

    You need about 10 full days (240 hours, even that is quite speedy, considerable greater time for a fresh gamer) just to level a character to lvl70 (and actually start the game) and then you have to grind/farm for weeks to get some poor gear.

    Lets take an extreme (but realistic nevertheless) position now:

    To even see the PvE end-game (funny though, that kind of game doesn't have an ending) you have to be in the best guild on the server (or even pay real money to transfer to another server and another guild) have best available equipment (months of farming in top guilds) etc. All that, just to see the endgame dungeon, boss, quest/storyline, weapon/whatever, you actually can't have a proper real life job. Even if you are spending whole days playing wow in your parent's basement it is very probable you won't see the the newest dungeon for a long time (couple of months at least).

    Blizzard (creator of the game, or Vivendi, I don't care) collects monthly subscription from every gamer without regard how much time (if at all) he plays the game. Those are truckloads of money. One problem is this: I think big majority of gamers take WoW world to be very similar to real world (which is completely absurd considering it is created after all) so any new creative or otherwise additions are generally disregarded.

    So what is my point then?

    I always asked myself why Blizzard couldn't add some specific casual player content. Ideas like:

    Instant max level characters with best gear available.
    Some kind of extremely easy, 1-player "tourist mode" through every dungeon in the game etc.
    No travel time between cities. No, or very few in-game money requirement etc.

    What is the motivation for more special casual content?

    Multi player games like Unreal Tournament etc. Start game, log on to UT network, find suitable server, play where starting conditions are the same for *everyone*. When you have to go or get bored, exit game. Repeat.

    How would that be implemented?

    They pretty much only have to open some "special" servers/realms (there are hundreds of "normal" ones) and let people play there.

    Of course, quite a few hardcore gamers would complain with: "wtfzomg,i farmed instance X for months to get tis ultimate $sword_of_whatever, its not fair!11". But these are different servers, different "worlds".

    To make things even more simple, those "special" servers are called test realms when new patch is coming out. You used to get a max geared, top-leveled character, and off you went playing on equal terms.

    Those kind of suggestions were suggested quite a few times on official forums, but nobody bothered to even reply. Likewise, I won't be playing any mmo which hasn't those casual, quick game (but full blown) modes.

    --
    Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
  74. Crying Penniless Nerds - by RoffleTheWaffle · · Score: 1

    The tag says it all.

    There's a reason Nintendo is looking toward the wider, uninitiated market to make their fortunes selling video games and consoles. These people will buy them. Hardcore gamers - mostly jobless kids who want increasingly elaborate, sophisticated, and engaging interactive cut-scenes to brutally scrutinize and waste their seemingly infinite leisure time on - might scoff at the Wii, but look who's selling consoles the fastest worldwide. Look which company is growing their consumer base the most rapidly. They've certainly done something right, and if the Wii actually gets a good library here in the next year for the market it's attracted, Nintendo will likely continue to dominate.

    Hardcore gamers are an increasingly unprofitable niche in the market who've run their own favorite class of 'hardcore' games into the ground. Their demands are too overbearing, resulting in increasingly high production costs for game developers with ever diminishing returns in profit and quality, while their tastes are too discriminating, meaning they'll typically nitpick their way through shelves of games only to take home one or two a year. Meanwhile, they're usually doing this on someone else's dollar, since most people who fall into the market's 'hardcore' category are dependent teenagers. (Which is the only way they can afford to waste so much of their time gaming; they have no lives and no jobs, and therefore little to no money of their own.) This decreases the amount of money they can lavish on their gaming habits. (This is especially true for savvy PC gamers, who can be expected to spend hundreds of dollars of their allowances on upgrades alone each year while pirating every game they possibly can.) Meanwhile, making games for the average dope - young or old - can score you a lot of cash. As with any product, the wider the market you appeal to is, the more units you're going to sell. (Nevermind that the eighteen-and-below demographic is a minority now compared to the rest of the gaming world. According to recent research the median age for a gamer now is 23.)

    Assuming my sweeping generalization of the 'hardcore' gamer is correct - that they're a bunch of picky, stuck up, jobless good-for-nothings who would rather die than spend a penny of their own money, all while expecting more and more from the games they have bought for them or shamelessly steal - then it makes no sense to continue focusing solely on their sweaty, lard-laden, pizza-faced niche in the first place. Who cares about whiny teenagers whose gaming hobbies rule their lives? They're broke, discriminating to a fault, and very much inclined to just rip the games off through the internet. Children and uninitiated or casual gamers are much more profitable, have wider, less super-focused laser-like tastes, and the simpler, dumber games made for them cost less to produce and less to buy. It's that kind of crap the Wii was designed for, and it'll likely see little more than that. The parents can easily afford to buy them for their children, while said parents might pick up a game or two for themselves this time around. Let's not forget the average college-aged Joe who just wants something simple and fun to play in his limited spare time, maybe with a couple friends. Shitty party games and mini-game packs? They gobble this stuff up, because they enjoy it and aren't nearly as difficult to entertain as your typical 'hardcore' fatass. Nintendo will make a killing by initiating a new and massive wave of casual gamers while hooking another generation of our kids on the digital crack of Pokemon, while the crying penniless nerds of the hardcore niche drop out of high-school to play World of Warcraft.

    Go ahead and mod me down. You all know it's true. Don't give me a bunch of bull over 'hardcore' gamers having jobs either, because among the 'hardcore' nerd bunch they're the exception, not the rule. The market is shifting dramatically now away from the unemployed white male teenager, and developers are finally realizing now what should've been obviou

  75. Re:Nintendo are screwing GAMERS not just the hardc by hkmwbz · · Score: 1

    The Wii and it's games completely and utterly caters to the lowest common denominator of gamer, it's well 'party' and kiddy stuff only with a few good but extremely rare exceptions.
    Huh? The Wii itself and the controller can be used for any kind of game.

    The Wii controller turned out to be the gimmick some speculated it might be
    Huh? In what way? The way the Wii remote works is of little relevance or use? Say that to those who have played, say, Metroid Prime 3, and talk about how awesome the controls are.

    Instead of improving your average games or rather revoloutionising them, it simply dumbed them down or made them awkward
    What average games, and how were they awkward?

    I have no problem with party games or kiddy games, I do have a problem with a distinct lack of other games though, a Zelda here and a Metroid Prime there doesn't make a real system to me.
    Uh, what about Super Smash Bros, Red Steel, Resident Evil, Super Paper Mario, Trauma Center, Mario Galaxy, Call of Duty, Medal of Honor, etc.?

    You've got your ho-hum graphics which I can let slide if it makes up for it or has a huge library of awesome games (like the PS2) but sadly, it doesn't.
    Uh, the console is still early in its life cycle. There is always a lack of games at first.

    or it'll be that one trick Wii sports wonder for each christmas but these gamers won't purchase many more.
    Or some found it to be fun, and want more, and thus "upgrade" to other, more traditional games.
    --
    Clever signature text goes here.
  76. Re:Not abandoning, but certaintly not focusing eit by hkmwbz · · Score: 1

    Actually, anytime a company focuses on a "New Demographic" they, by necessity abandon the old.
    No they don't. PlayStation 2 sold to casual gamers because of things like SingStar and Guitar Hero. And yet there are tons of "hardcore" games as well.

    Everyone's been crowing about how the Wii is expanding the market, but in doing so they had to choose to abandon the current market.
    No they didn't. They can make games for both casual gamers and hardcore gamers.

    So, yes, Nintendo abandonned the hardcore gamers years ago
    No they didn't.

    If they abandoned the hardcore gamers, what's with titles like Zelda, Metroid, Super Smash Bros, etc.? Even Super Mario Galaxy.

    --
    Clever signature text goes here.
  77. MOD ME FOR GOD'S SAKE by religious+freak · · Score: 1

    What the crap?! Why is this now modded troll? It was +5 interesting a day ago. You don't agree with me... fine. But that's not what troll means... F$#%$&!!

    --
    If you can read this... 01110101 01110010 00100000 01100001 00100000 01100111 01100101 01100101 01101011
  78. Did anyone actually watch the whole Nintendo E3 ? by Anonymous Coward · · Score: 0

    Hi,

    I read this whole comments and stuff. I think you guys didn't even watch the whole of E3 from Nintendo. They only spent like 10 mins on the Wiifit.

    Games I'm looking forward are Time Crisis clones for the wii, with the new Zapper. Can't wait for A remake of Duck Hunt, and Hooligan's Ali, and there is a new squaresoft title going for the wii too.

    All in all, exciting stuff.

  79. Re:Nintendo Hasn't Moved (Much) by Gravatron · · Score: 1

    I agree. Somewhere along the line, nintendo begain to rely too much on a core set of gameplay or characters and seemd afaird to create anything wholey new. The wii has thusfar been about short pick up and play games that don't really stay with you once they are done.