Game downloading existed as far back as the Megadrive/Genesis.
Ok, that covers Xbox Live Arcade, which is about a third of Xbox Live.
...as well as the subject of the/. article.
I know you probably hate Microsoft with the fiery passion of a thousand suns, but seriously, do at least a teeny bit of research before writing a post like this so I don't have to waste my time correcting it, k?
I said I was "not sure what Microsoft is doing, exactly." So thanks for clearing it up.
Why would you need either of those with an internet connection?
In Europe, MMS are used for lots of stuff. For example, I can send postcards with pictures I've taken using an MMS containing the picture, the address and the text I want written on the card.
GPs cons-list seemed absolutely objective and true to me. I'm still going to buy an iPhone if it ever comes out over here, but that doesn't mean I'm not going to miss MMS, or actual chatting (which could be fixed using a web app, though).
The Segway was only hyped when people didn't actually know what it was. Apple never did that. They came out and showed the iPhone. The Segway hype was despite of the actual product, the iPhone hype is because of it.
Re:products did not end with a whimper
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All Things iPhone
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· Score: 1
95%? Sounds worse than the 2100.
Re:products did not end with a whimper
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All Things iPhone
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· Score: 1
It might have helped them negotiating with AT&T/Cingular. Who knows...
It's obvious that Apple intentionally crippled the Motorola iTunes version (only 200 songs or something, I think). Why they did it, I don't know.
Re:products did not end with a whimper
on
All Things iPhone
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· Score: 1
I can still freak everyone out by demoing my Newton 2100. Write something, it turns to text. Select it, copy it, paste it somwhere else with gestures. Delete it by scribbling over it. Delete the whole sheet, and it crumbles and goes into a trash can. Create an appointment by writing it in text form and letting Newton figure it out. There's nothing that comes even close to what the Newton does.
As an aside, I can't remember the last time I needed to yank the battery on a Nokia running Symbian apps from all over the place (and literally, cannot remember, many years).
I think there are some misunderstandings about what it takes for you to be accepted into Nintendo's development program. Earlier, Nintendo was pretty strict and only accepted established developers. That has changed somewhat. You can find the details at http://warioworld.com/, Nintendo's dev site, but here are the important points for pepole who aren't currently game developers:
As of April 2, we have two categories for Wii developer status, Tier 1 and Tier 2. Tier 1 is focused on existing developers who have shipped games in the console/handheld space. Tier 2 is for startups, and other experienced software companies who have not yet shipped games. The designation of Tier 1 or Tier 2 for your company will be at Nintendo's discretion.
Rayman: I was halfway-enjoying the first round or 2. When it came to the area with the close-the-toilet-door scene, it was ridiculous. Not only was that event nearly impossible, the others were hard enough that I didn't care anymore, either.
Let me start out by agreeing that Rayman is flawed. The main issue is that I don't want to unlock games. This is a party game. I want to put it in and play insane games against other people. I don't want to play single-player to unlock stuff. Also, not enough minigames allow two or four players to play at the same time.
Having said that: The toilet game is not hard, but it's kind of hard to figure out the control. Give it another try.
You know, at some point, claiming that there's no issue with the 360 becomes laughable. Even Microsoft itself said that people should not worry about the reliability, but be happy that Microsoft has such great service instead. That's pretty much an admission of guilt. They also won't come out and say what the failure rates are, but they keep getting bigger. They started out below 5%, then below 10%, and now it's "about industry standard" without even naming any numbers.
There are people who are on their twelfth 360. There are people who have several friends with 360s who all were replaced. Microsoft isn't giving out numbers, but claiming there's no issue is ridiculous.
The 50 bucks limits online to hardcore gamers. Simple as that. I don't often play online. I played a bit of Mario Kart and Tetris when they came out on the DS. I played a few rounds of Motorstorm. I mainly play it for the novelty and when I gete bored with the main game, but I don't play more than two or three online games a month. I want to be able to do that, but I also don't want to pay 50 bucks for three online matches. So the 360 is right out for me.
Now maybe you think this is great, since it means you don't have to play against noobs like me. I think it sucks, and it's one of the reasons I never considered buying a 360, but bought a PS3 and a Wii instead.
Game downloading existed as far back as the Megadrive/Genesis. I think even the NES had a download service in Japan. Either way, the difference between what Nintendo is doing and what Sony and Microsoft are doing is that Nintendo encourages indies, provides a cheap dev kit, and will do QC for them. Not sure what Microsoft is doing, exactly, but Sony doesn't seem to go as far.
...the fact that Nintendo is taking a largely 'hands-off' approach to quality control should provide for a comparatively wide selection. This will also likely result in a number of buggy & crappy games being released.
Actually, it seems Nintendo still does QC for these games.
I would not be surprised if we got one of these fold-out keyboards the early Palms used to have. The iPhone has a connector which could probably be used for something like this.
Maybe because they've never held an iPhone in their hands, yet wrote articles about how the iPhone is going to scratch, or how the UI is not going to work.
And I've yet to see somebody claim that the iPhone is flawless. Obviously, some people will not be able to live with the fact that it, say, doesn't do MMS.
I don't think anyone expected the iPhone to be flawless. For example, I think most people would agree that a physical keyboard works better than the on-screen keyboard. But the on-screen keyboard has the advantage that it only takes up space when you actually need it, so the question isn't whether the on-screen keyboard is as good as a real keyboard, but whether it's a good trade-off.
So it's perfectly possible to like the phone while at the same time noting that the keyboard doesn't work as well as a physical keyboard.
Which obviously means that the iPhone isn't the perfect phone for everyone.
Maybe he generally writes positive reviews about Apple's products because they're generally good products. Just a hunch. Your conspiracy theory could be true, too.
Ok, that covers Xbox Live Arcade, which is about a third of Xbox Live.
...as well as the subject of the /. article.
I know you probably hate Microsoft with the fiery passion of a thousand suns, but seriously, do at least a teeny bit of research before writing a post like this so I don't have to waste my time correcting it, k?I said I was "not sure what Microsoft is doing, exactly." So thanks for clearing it up.
How about receiving something? How about layouting the MMS?
Good defense.
"I can't send somebody a picture using MMS, and I can't receive MMS using the iPhone!"
"Just call them."
Some people want or need MMS. "Just call them" doesn't fix that issue.
In Europe, MMS are used for lots of stuff. For example, I can send postcards with pictures I've taken using an MMS containing the picture, the address and the text I want written on the card.
GPs cons-list seemed absolutely objective and true to me. I'm still going to buy an iPhone if it ever comes out over here, but that doesn't mean I'm not going to miss MMS, or actual chatting (which could be fixed using a web app, though).
The Segway was only hyped when people didn't actually know what it was. Apple never did that. They came out and showed the iPhone. The Segway hype was despite of the actual product, the iPhone hype is because of it.
95%? Sounds worse than the 2100.
It might have helped them negotiating with AT&T/Cingular. Who knows...
It's obvious that Apple intentionally crippled the Motorola iTunes version (only 200 songs or something, I think). Why they did it, I don't know.
I can still freak everyone out by demoing my Newton 2100. Write something, it turns to text. Select it, copy it, paste it somwhere else with gestures. Delete it by scribbling over it. Delete the whole sheet, and it crumbles and goes into a trash can. Create an appointment by writing it in text form and letting Newton figure it out. There's nothing that comes even close to what the Newton does.
So it has a Reset button now?
So you're saying the iPhone's UI doesn't work like in Apple's movies. Right.
I think there are some misunderstandings about what it takes for you to be accepted into Nintendo's development program. Earlier, Nintendo was pretty strict and only accepted established developers. That has changed somewhat. You can find the details at http://warioworld.com/, Nintendo's dev site, but here are the important points for pepole who aren't currently game developers:
More on this page.
GP's info is pre-Wii-Ware. Check it out again. Startups are now allowed to create Wii games.
Let me start out by agreeing that Rayman is flawed. The main issue is that I don't want to unlock games. This is a party game. I want to put it in and play insane games against other people. I don't want to play single-player to unlock stuff. Also, not enough minigames allow two or four players to play at the same time.
Having said that: The toilet game is not hard, but it's kind of hard to figure out the control. Give it another try.
You know, at some point, claiming that there's no issue with the 360 becomes laughable. Even Microsoft itself said that people should not worry about the reliability, but be happy that Microsoft has such great service instead. That's pretty much an admission of guilt. They also won't come out and say what the failure rates are, but they keep getting bigger. They started out below 5%, then below 10%, and now it's "about industry standard" without even naming any numbers.
There are people who are on their twelfth 360. There are people who have several friends with 360s who all were replaced. Microsoft isn't giving out numbers, but claiming there's no issue is ridiculous.
The 50 bucks limits online to hardcore gamers. Simple as that. I don't often play online. I played a bit of Mario Kart and Tetris when they came out on the DS. I played a few rounds of Motorstorm. I mainly play it for the novelty and when I gete bored with the main game, but I don't play more than two or three online games a month. I want to be able to do that, but I also don't want to pay 50 bucks for three online matches. So the 360 is right out for me.
Now maybe you think this is great, since it means you don't have to play against noobs like me. I think it sucks, and it's one of the reasons I never considered buying a 360, but bought a PS3 and a Wii instead.
Game downloading existed as far back as the Megadrive/Genesis. I think even the NES had a download service in Japan. Either way, the difference between what Nintendo is doing and what Sony and Microsoft are doing is that Nintendo encourages indies, provides a cheap dev kit, and will do QC for them. Not sure what Microsoft is doing, exactly, but Sony doesn't seem to go as far.
...the fact that Nintendo is taking a largely 'hands-off' approach to quality control should provide for a comparatively wide selection. This will also likely result in a number of buggy & crappy games being released.Actually, it seems Nintendo still does QC for these games.
And we're back at the conspiracy theories. Why is it so damn hard to believe that the iPhone is truly a good product?
I would not be surprised if we got one of these fold-out keyboards the early Palms used to have. The iPhone has a connector which could probably be used for something like this.
The European version will not sell very well without 3G and MMS. I'm guessing it won't be the same phone as the US version.
Maybe because they've never held an iPhone in their hands, yet wrote articles about how the iPhone is going to scratch, or how the UI is not going to work.
And I've yet to see somebody claim that the iPhone is flawless. Obviously, some people will not be able to live with the fact that it, say, doesn't do MMS.
I don't think anyone expected the iPhone to be flawless. For example, I think most people would agree that a physical keyboard works better than the on-screen keyboard. But the on-screen keyboard has the advantage that it only takes up space when you actually need it, so the question isn't whether the on-screen keyboard is as good as a real keyboard, but whether it's a good trade-off.
So it's perfectly possible to like the phone while at the same time noting that the keyboard doesn't work as well as a physical keyboard.
Which obviously means that the iPhone isn't the perfect phone for everyone.
And people who don't know how to spell "Porsche" :-)
Yeah, I know. I have a similar tool detector, and it just detected somebody.
Maybe he generally writes positive reviews about Apple's products because they're generally good products. Just a hunch. Your conspiracy theory could be true, too.