Details on Nintendo's Original Downloadable Content
HaymarketRiot writes "N'Gai Croal from Newsweek has given us a broad outline of Nintendo's plans for downloadable original content. To be called 'WiiWare', the company will be selling these all-new games via the Wii's Virtual Store for Wii points. Not only are they looking to big-name developers for these titles, but small garage-style shops as well. 'Shorter, original, more creative games from small teams with big ideas; these are the buzzwords that you'll be hearing from Nintendo when its Wednesday announcement goes wide. Fils-Aime told us that while Nintendo, as the retailer, would itself determine the appropriate pricing for each game on a per-title bases, the games themselves would not be vetted by Nintendo. Instead, Nintendo would only check the games for bugs and compatibility, with developers and publishers responsible for securing [a rating lower than AO with the ESRB].' For more, N'Gai has an interview with Reggie Fils-Aime on the subject. Unfortunately, we won't be seeing a finished product until 2008."
This idea is excellent. I love using the Wii Virtual Console for the sole benefit of not having to change discs in order to play a game. Adding more games to this category can only be good, and the fact that Nintendo is taking a largely 'hands-off' approach to quality control should provide for a comparatively wide selection.
So, build your game in flash if your gonna skirt the AO line?
So, the same thing that Microsoft and Sony are already doing? Why's it so hush-hush then? Wouldn't they want to tell people ASAP that they're not missing the boat?
Article summary: Wii games for download next year, actual article content with interview next week. The rest is fluff.
I'm very much looking forward to this. So far, the most fun I've had on the Wii is still the first game, Wii Sports. I was -so- hoping that Wii Play would be as good, but it's nothing like it.
Super Paper Mario is nice and fun, but took almost no advantage of the uniqueness of the system. Excite Truck was good, not great. Trauma Center was better than the DS version, but still not as much fun as Wii Sports.
I'm looking for more little games like the Wii Sports ones that are fun solo, and a ton of fun with friends, and I'm willing to pay for them. I think this plan will bring those titles.
If I had a little more motivation, I'd gladly spend the ~$2k for the Wii dev kit and write my own games. Unfortunately, I still haven't even managed to motivate myself to do it on the PC for free. Some day...
"If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
... but small garage-style shops as well.
Really? I'll believe it when I see small garage-style shop priced Wii dev kits. Moreover, even from TFA, Nintendo only does a QA check on the games and leaves important things, like ESRB ratings, to the developer.
I'd personally like to see ESRB-free hobbyist-targeted Wii development, maybe like Microsoft's XNA initiative.
Furthermore, it'd be nice to make them available for download for minimal price (as there is minimal COST of pushing bits over a network). But now I'm just being overly wishful.
More Twoson than Cupertino
This would be a perfect indie game. This isn't off-topic because it would definitely appeal to the youth of our age in choosing a 'cool' thing to make a game about.
It'd be an elaborate game of keep away. One player holds an iPhone for a round. They would move 50% faster through the maze, but his opponents would be have some sort of special power. The goal is to to run around to all the different 'sites' on the screen and correct all the misinformation about the iPhone before the release date. When you're at the site you have to do different things, like shake the controller, or draw pie charts and diagrams, to correct all the bad information that the Microsoft-loving press generates.
-- tinyhack.com
This is welcome news. I'm hoping we will see some real quality titles like Settlers of Catan and Carcassonne that are already over on XBox Live Arcade.......
I'm not kidding.
I've finally gotten around to playing some of the Sam and Max Season 1 games, and it sounds like games like this would be perfect as WiiWare. Straightforward gameplay/control scheme, fairly short, and highly entertaining--what more could you ask for? Hopefully they'll work with TellTale Games to get some of these or other similar games on the Wii.
This guy's the limit!
Just rename "Manhunt 2" to "Cotton Candy and Kitty Cats" and release it this way.
The instructions are actually pretty poor in that mini-game, and was a big hassle for me. Instead of "Pushing the Nunchuck forward" to close the door (as they instruct you and is shown in the pre-game bunny animation), make a snapping motion with your wrist, like you were knocking on a door with the nunchuck. (also how you should be playing the music "dance games")
There SHOULD be a system level calibration tool, but there isn't (at least a real good one). You can calibrate sensitivity in the Wii system settings, and if you own Zelda you can "calibrate the sensor bar" which effectively helps you center it on your TV. and they do help, but it's nothing like calibrating the touch points on a PDA.
If pointing is an issue for everything (even the channel menu) here's a few tips. One thing I've noticed that makes the Pointer go crazy is Sunlight. Due to the nature of the IR sensors, make sure you don't have direct sunlight on the wiimote or sensor bar. Close the blinds if you want to play in the middle of the day and things get better. Also the single is generally good between 3-10 feet from the sensor bar, too close or too far from that it gets wonky. Hope that helps.
Found this in a closed-to-comments earlier slashdot story on Guitar Hero...
I'm a huge fan of GH, but I do actually play. :-)
I've fallen off your lawn, and I can't get up.
The typical XBLA game costs greater than $250,000.00 to get through testing and onto the channel. The single nerd working on a homebrew game will never achieve the quality needed to get Nintendo to officially feature their game added to the download area...
What are you saying?
"Adults Only" rating.... Flash... what's the connection?
My wife and I (I'm 27, grew up on NES, Genesis, and PC games), love Rayman. Great fun, good replay value too.
Actually the "sensitivity setting" in the Wii menu refers of the sensitivity of the IR camera in the Wiimote not the motion of the cursor across the screen. It is meant to allow you to filter out dimmer IR sources that may confuse the Wii.
We approached Nintendo at the GDC as an independent developer and the attitude was strongly one of "Go Away". They had little to no interest in even providing basic information regarding Wii development kits other than to direct us to their web site.
It's important to note that we're an established independent devloper who was looking to see if the Wii would be a good development platform. We didn't approach the booth like crazed Nintendo fans looking to score a development kit.
the Wii's browser (opera) can play flash, so if you got a wii and internet, you already got a buttload of games to play. I think the parent was thinkign along these lines.
I don't need no instructions to know how to rock!!!!
Like new channels or games I care about? I think the only thing coming out this year that I care about is Mario, Metroid, and Smash Bros (they are still coming out this year right?) Seems to me that they are losing momentum, at least with gamers that have been with Nintendo forever like me.
I think there are some misunderstandings about what it takes for you to be accepted into Nintendo's development program. Earlier, Nintendo was pretty strict and only accepted established developers. That has changed somewhat. You can find the details at http://warioworld.com/, Nintendo's dev site, but here are the important points for pepole who aren't currently game developers:
More on this page.
The Nintendo Editor at IGN has the same issues, he's on his 5th 360 or something... I don't know about you, but if I had an X-box 360 that needed to be replaced multiple times I would be taking a second look at the environment I (the end user) am putting it in. Perhaps it's too close to my Projector or Surround sound system or PS3 or Exaust vent that dumps heat on the unit. Maybe I have multiple devices stacked, and crammed together too closely. Maybe the port on their surge bar is bad, and not protecting the 360 from flakey power. Maybe I take it to too many lan parties, and it gets knocked around. Perhaps the Shag carpet I wrapped it in (despite giving it a Pimp 70's look) traps in too much heat.
I'm not saying it's all the end user's fault. I'm just saying that the odds of it being all Microsoft's fault are (as you demonstrated above) incredibly unlikely. There has to be a point where a rational person questions these failures and takes it further than "M$ makes Shitty hardware" and starts to look at the environment the system is in to see if/how they are contributing to these failures.
If the 360 was as resilient as the other consoles he'd be on his 5th or 6th one with those, too. So either the 360 tends to fail by itself or is very bad at handling environments other consoles take with no problems.
Justice is the sheep getting arrested while an impartial judge declares the vote void.
I'm suggesting it is Microsoft's fault, and that their failure rate is completely unacceptable.